The spear, the bow, the gun, and finally the guided missile had given him weapons of infinite range and all but infinite power * * * * * * * * * * * * * * * * * * * * * * * * * * __ __ _ _ _____ _____ _ _ _ | \/ | | | | | / ____| / ____| | (_) | | | \ / | ___| |_ __ _| | | | __ ___ __ _ _ __ | (___ ___ | |_ __| | | |\/| |/ _ \ __/ _` | | | | |_ |/ _ \/ _` | '__| \___ \ / _ \| | |/ _` | | | | | __/ || (_| | | | |__| | __/ (_| | | ____) | (_) | | | (_| | |_| |_|\___|\__\__,_|_| \_____|\___|\__,_|_| |_____/ \___/|_|_|\__,_| ____ |___ \ __) | |__ < ___) | |____/ Metal Gear Solid 3: Snake Eater -- Survival Handbook <:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:> Written by : El Greco Created : November 14, 2004 Version : 1.21 Updated : April 30, 2005 Contact : REMOVED Copyright 2004-2005 Don Fleming <:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:>--<:> This is currently [Version 1.21] of El Greco's Metal Gear Solid 3: Snake Eater Survival Handbook. * Have a contribution? Don't hesitate to send it in. I will accept most submissions sent in to me as long as I can understand what you are saying. To make sure I get it right explain it in full-detail before sending it my way. * I regularly scan the game board for any information that I may find useful. Chances are that if it was posted on the board then I have most likely seen it. I will post a message in any topic that I take information from so if you find some information that you think I don't have then send me an e-mail. * I normally don't say this but I have been getting quite a few e-mails regarding topics already discussed in the guide. I understand that you need help but the answers can be found in the guide. PLEASE look through the guide before contacting me. I put my e-mail in so that you can contact me if you don't find the answer. It should be used only for contributions and a last resort for help. ----------------------------------------- --- WHAT'S NEW? (Version History) ---- ----------------------------------------- Version 1.21 | April 30, 2005 | 508 kb One very tiny update to clear up the subject of a number of e-mails that I've been recieving as of late. No more e-mails about the Kerotan in Dolinovodno! Version 1.10 | March 8, 2005 | 505 kb Haven't updated in a while. Now with the PAL release I feel that I should to at least update all the new stuff in that version of the game. So, besides the PAL extras, I listed some more FAQs, and added in some new reader submissions. People have been sending me stuff for months and I haven't payed any attention to them in the slightest. This will alos be one of the last updates for a while, I'm losing interest in this guide and this game. I'm moving on to the dark side, I'm playing Splinter Cell! *gets shot by fanboys* Version 1.00 | January 18, 2005 | 486 kb I finally (FINALLY) completed the plot summary. It's a bit lengthy and I split it up into sections for easier reading. I also fixed a few confusing errors in the appendices and the game basics sections. I'm considering this the first complete version of the guide. I've got all the information I want in here and I think I've reached a point where the guide is very comprehensive. I'm going to be working on some other things in the coming time so updates are going to slow down. The only thing that is left is to do 40-something descriptions for the plants and animals in the game but I'm too lazy/bored/uninterested to finish it up. Version 0.85 | Januray 6, 2005 | 408 kb Whew...I completely reformatted the walkthrough for the game. Each section now has a distinct header as well as a lost of each plant, animal, item, and weapon. Hopefully this helps a bit. I'm working on the plot summary right now, it's currently at the point where Snake sees encounters Volgin outside Ponizovje Warehouse. Version 0.80 | January 2, 2005 | 343 kb So...after recieving some rather inflammatory e-mails about one astonishingly small mistake I've now changed one of my answers in the FAQ section to read differently. Calm down, dudes! So anyways, I've fixed some of the tables... some of them weren't formatting 100% properly. I also updated the copyright notice and added in a huge amount of submissions from one very-well motivated reader. Version 0.70 | December 23, 2004 | 333 kb HUGE UPDATE!! I updated all of the boss strategies by expanding them and putting them into paragraph form. I fixed up the walkthrough by removing some unnecessary formatting and changed some of the general headings in the guide to make it a little more organized. I also did a small Kerotan Frog walkthrough for all of you people looking for those frogs. In addition to that I even spellchecked the guide and found a few hundred spelling errors! The Secrets & Easter Eggs section has also been doubled in length with new secrets. Version 0.60 | December 16, 2004 | 274 kb Walkthrough completed! Whew! Now I'm going to take a well deserved break and rest up so that I can...ah screw it. Who am I kidding. I'll be back in a few days with yet another update! Version 0.50 | December 13, 2004 | 252 kb Completed the walkthrough up until the re-entrance of Groznyj Grad. I also tweaked some formatting here and there in the guide. I also added in some things to the appendices to make them slightly more informative. I'll be working on the appendices in full once I get the walkthrough done. By the next update I'll try and have the entire walkthrough completed. Version 0.35 | December 10, 2004 | 216 kb I completed the walkthrough up until the fight with The End. When will I update next? I'm not sure, depends on how much motivation some of you fools have sapped from me by sending me so many dim-witted e-mails. Version 0.26 | December 6, 2004 | 199 I removed some things due to certain complications that I won't go into right now. Consider this a de-update or something like that. Version 0.25 | December 3, 2004 | 204 kb Sorry for the delay but I had quite a bit of homework to do and a long power outage two days ago. I've resumed my normal pace and I've gotten up to the battle with The Fear. I've added in a load of reader submissions as well as fixing numerous errors that were found in the guide. Version 0.20 | November 29, 2004 | 179 kb Some new reader submissions and a bit more walkthrough. I'm getting too many e-mails about things already in the guide. READ THE ****ING GUIDE, NITWITS! Version 0.18 | November 27, 2004 | 161 kb Ugh, I was having some problems getting my walkthrough off the laptop and onto the computer I use for everything else. The floppy disk drive crapped out on me so I had to figure out how to transfer the files with a USB cable. Got it working fine, at least for now. Anyways, in this update I added in a Search String, added in some camos, a good amount of fan submissions, and a few new areas of walkthrough. Version 0.15 | November 25, 2004 | 143 kb Thanks to the dozen or so people that e-mailed me about how great this guide is. In this update I have completed the weapons info, added in some of the first camouflages in the game, completed the items section, and added in some boss strategies. The Frequently Asked Questions section has been updated for the first time, it now contains most of the questions I have been bombarded with about both the gameplay and the story. I have also added in a plot summary for MGS and MGS2 submitted by Grant Gordon (futuresuperstar). Next update should contain some boss strategies as well as some new walkthrough. Version 0.10 | November 23, 2004 | 88 kb The walkthrough covers Operation Virtuous Mission in its entirety. There are a few partially completed appendices as well. More updates to come soon. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- T A B L E O F C O N T E N T S -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction Introduction [01INTD] 02) Game Basics [02GMBS] Controls [02CNTR] Game System [02SYST] Actions [02ACTN] Close Quarters Combat [02CQCT] Infiltration Logic [02INFL] 03) Metal Gear Solid 3 -- Walkthrough [03WLKT] Virtuous Mission [03VRTM] Operation Snake Eater [03OSET] Part 1 [03OSE1] Part 2 [03OSE2] Part 3 [03OSE3] Part 4 [03OSE4] 04) Appendices [04APPN] Weapons [04WPNS] Items [04ITMS] Camouflage and Face Paint [04CMFP] Food [04FOOD] Bosses [04BSSS] Secrets and Easter Eggs [04SCRT] Fun Stuff [04FNST] Radio Frequencies [04RDIO] Kerotan Frogs [04KERO] Characters [04CHRC] Previous Story [04PRVS] Song Lyrics [04SNGL] NTSC/PAL Changes [04NPCH] Frequently Asked Questions [04FAQS] 05) Plot Summary & Analysis [05PLOT] 06) Conclusion [06CNCL] Legal Notice [06LGLN] Contributor Credits [06CNTN] Conclusion [06CNLS] ___________________________________________________________________ - Navigating the Guide - The entire guide is broken up into sections, sub-sections and so on. There is one general idea or section and then the section within it are more and more specific to that particular subject. You can easily access any of the parts in the guide; all you have to do is highlight the search code for the section copy it, open the Find function in your browser and enter it in. Or you could just highlight, press CTRL+C, CTRL+F, CTRL+V, ENTER. That should immediately take you to the desired section. The main walkthrough is divided into separate parts to help you find your place more easily. Just refer to the listing above and find the place that you are at in the game. Then copy the code next to it and paste it into the search function (CTRL+F). After you press ENTER or click on "Find Next" you will be taken to the appropriate section of the walkthrough. PART DESCRIPTIONS ------------------------------------------------------------------------------ Virtuous Mission : Covers the Virtuous Mission Operation Snake Eater Part 1 : Covers from the beginning to the entrance of the Chyornaya Peschera Cave Branch. Operation Snake Eater Part 2 : Covers from the Chyornaya Peschera Cave Branch to the fight with The End. Operation Snake Eater Part 3 : Covers from the Krasnogorje Tunnel to the fight with The Fury. Operation Snake Eater Part 4 : Covers from the end of the fight with The Fury to the fight with Colonel Volgin. Operation Snake Eater Part 5 : Covers from the escape from Groznyj Grad until the end of the game. ============================================================================== ---- Chapter 1 : Introduction ---- [01INTR] ============================================================================== Understandably, many gamers were disappointed in the days following the release of Metal Gear Solid 2: Sons of Liberty because they had all been duped by the creator of the series into thinking that they were going to be playing as Solid Snake for the entirety of the game. On the horrifying contrary, they found themselves controlling an effeminate newbie called Raiden. Fans of the series were in shock, how could this be possible? Many promptly lost their faith in the series and moved on to playing inferior substitutes such as Splinter Cell :P (note to the quick-to-jump-to-conclusions, I love Splinter Cell. It's just a joke, calm down.) However, there were people who were drawn in by the convoluted storyline and perhaps some of the best gameplay ever to grace a gaming console. The fans that stuck around for the next installation have been rewarded with a masterpiece. And just like that masterpiece of a game, this FAQ will be one to treasure forever as one of those truly moving experiences. You will be taken for a long and winding ride as I explain the intricacies of walking around and navigating the menus. Once I have accomplished that I will boggle your brain by taking you step by step through each moment of the game. Hm...I'm going to stop trying to sound important. Basically, this FAQ is meant to help you get out of just about any jam that you get into. I'll also be explaining just about every minor detail about how the game works how it should be played, what you can do in the game, and anything else that I can throw in. I'm hoping for a completely comprehensive guide for the game and I did it just for you guys, don't you feel special? Please take note that this is not at all a story-synopsis or a character FAQ, if you have any story related questions then I am not the person to ask. You may direct your questions to the message boards, to your friends, your goldfish, or any of the other FAQ writers that have covered this game as long as it is not me. This guide is strictly about the gameplay of Metal Gear Solid 3: Snake Eater. There is --some-- story related materials in here but I try to keep it at a bare minimum. If you are still reading at this point then I would like to say that I appreciate you taking the time to look at my guide and I sincerely hope that you enjoy reading it and find it of the most use. * * * If you have any questions, comments, suggestions, or contributions to make then you can e-mail me at the address provided below. I will only accept questions, comments, suggestions, and contributions if they abide by the guidelines outlined below. I do not think that I am asking much by doing that, but if you do have a problem with that then I ask you just not send me anything at all. I understand that this makes me seem a bit anal but when you get as many e-mails as I do you can't afford to deal with stuff you don't want to. * El Greco : REMOVED SUBJECT LINE : Metal Gear Solid 3 DO -- - Point out errors - Give me strategies for parts of the game that you feel you know lots about - Write legible sentences - Include good grammar - Ask for help about things not already answered in this guide - Look through the guide before contacting me to make sure I haven't already answered your question DO NOT ------ - Send me viruses - Spam me - Insult me - Use excessive profanity - Use background colors, e.g. yellow font against a black background - Send irrelevant e-mails - TyPe lIkE tHiS, tHiS ReAlLy PisSEs mE OFF! - Ask questions that are answered in this guide - Add attachments to your e-mail - NO 1337 SPEAK ============================================================================== ---- Chapter 2 : Game Basics ---- [02GMBS] ============================================================================== S T E A L T H G A M E infiltrate and avoid detection STEAL vt.{stole stolen} to perform an action in a silent, secretive manner. vi. to proceed secretively, to sneak to move silently. n. stealth the act of moving silently and secretly. Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Controls --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [02CNTR] The controls in Metal Gear Solid 3: Snake Eater are complex. Almost every button has a different function depending what item you have equipped, your position (crawling, against a wall), or any other circumstance. They are very context sensitive. This section that immediately follows will provide you with a basic outline of what each button can do and then the next few sections after that will detail how to do each of those and some special actions and such. X Button - * Cancel selection * Crouch (move to crawl) * Press while moving to roll Circle Button - * Engage CQC * Punch * Confirmation button * Grab enemy Square Button - * Shoot weapon * Zoom out Triangle Button - * Action button (open doors, climb ladders) * Interact with cut-scene * Zoom in START Button - * Pause the game * Activate survival viewer SELECT Button - * Open radio interface R1 Shoulder Button - * First-person view R2 Shoulder Button - * Open weapons menu * Quick equip/unequip * Strafe right (first-person) * Shuffle right (against wall) L1 Shoulder Button - * Shoulder aim (first-person) * Keep aim in one direction (third person) L2 Shoulder Button - * Open items menu * Quick equip/unequip * Strafe left (first-person) * Shuffle left (against wall) Directional Pad - * Move character (stalking) * Navigate menu Left Analog Stick - * Move character (normal movement) * Navigate menu Right Analog Stick - * Move camera * Lock camera (depress the analog stick) +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Game System --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [02SYST] --- RADAR ------------------ Unlike in previous Metal Gear Solid games this game does not default to the usual Soliton Radar that we have come to know and love. Instead we now have a battery powered mechanical radar that picks up everything that is living around you. That means frogs, birds, snakes, and so on will all appear on your radar. Be careful with this since you may get into some trouble either running for your life from a frog or running out of battery power and not being able to use it at all. --- GAUGES ------------------ Life Gauge ------------ This is the one gauge that you will want to watch closest for the entire game. This gauge represents Snake's life. The more of it that is filled up the more life he has, the lower it is the less life he has. This gauge can be restored by using the Cure menu or by taking Life Recovery medicines. When the Life Gauge turns red at any point in the game that means that Snake has gotten a serious injury such as a broken bone, gunshot wound, stab wound or otherwise. What you want to do when this happens is go into the Survival Viewer and then into the Cure menu and use the proper procedures and supplies to heal Snake up. See the Cure section for more information. Please note that smoking Cigars will slowly but surely decrease Snake's Life Gauge, but it will only deplete it to the point where he will begin to bleed. Once it reaches that point it will stop depleting health. Stamina Gauge --------------- This gauge shows how much energy Snake has left. The higher his Stamina bar is the more energy he has and the better he will perform in combat and other situations. This bar is decreased by almost everything that you do: walking, running, climbing, hanging, and so on. Once he gets down to the last 1/4 of the bar his performance will become very impaired and many things will become difficult to do: running, stalking, climbing, aiming and so on. You will want this to be in the top 3/4 most of the time. You can save yourself some of the bar by thinking ahead and performing actions that are essential and nothing else. The bar can be recovered quite easily though as long as you have some food for Snake to munch on. Certain foods will give him more stamina than others but all will give some sort of contribution. Grip Gauge ------------ This only appears when Snake is hanging off of a ledge or railing. As soon as Snake enters Hanging Mode the gauge will appear on screen. As it decreases Snake will gradually lose his grip on the surface he is holding onto. When it reaches zero Snake will fall. He may or may not die or lose health depending upon how high up he is. If you do not wish for him to fall then you want to get him back up onto a solid surface by pressing the "Action Button". Please note that the duration of the grip gauge also depends upon how much stamina Snake has. The less he has the faster the gauge will drop and vice versa. --- ENEMY TACTICS AND INTELLIGENCE ------------------ The jump made in enemy intelligence from the last game is almost comparable to that made between MGS and MGS2. In MGS3 the enemies have received a whole new array of tactics and decisions to take you out with speed and precision. If you think I am saying this in pure jest you may go and try to outwit the guards yourself. Not easy, is it? The enemy in this game will flank, use suppressing fire, flush you out with grenades, take cover, back each other up and so on. Think you can sit behind that tree forever? Think again. The enemy will most likely toss a grenade in your direction to either kill you or flush you out of hiding. They succeed a surprising amount of times when they do this. Also take note that the enemy will not simply stop firing at you if you have one of their comrades taken hostage. They will circle around, cut off your exits, attack you with a knife, and maybe even sacrifice their comrade to kill you. Basically, expect the enemy to be smarter than the average bear, as Yogi likes to say. They behave and act and perform just like a well-trained soldier and unit. Don't_underestimate_them. --- ALERT MODES ------------------ Unlike in previous Metal Gear games as soon as you alert a guard or make him suspicious you will be in Alert or Caution mode, depending upon what you did to alert the guard. When either of the modes start there will by a timer that counts down to zero. If you are in Caution mode and the timer reaches zero the game will go back to normal. If you are in alert mode then the game will drop down to evasion and then caution and then back to normal once each of the respective timers has fully counted down. --- RADIO ------------------ Unlike in the first two Metal Gear Solid games Snake must now communicate with his allies via a field radio (as opposed to the nanotech Codec). The radio will allow him to dial into specific frequencies to contact certain people. When a person is reached a picture of them will pop up on screen and Snake and the character will converse. The radio can be used to find things out about certain characters, plants, animals, survival techniques and so on. It is pretty much an information database at your fingertips. Different frequencies will contact different people so make sure you are on the right frequency before transmitting. It is not, however, necessary to memorize all the frequencies by yourself. There is a small options screen below the main interface where you can select a previously used frequency so that you don't have to remember it or constantly dial it in. There are also some special frequencies in the game that will open various doors or do other things for you. Some might cancel an alert mode, some might play some elevator music. ----------------- Radio Frequencies ----------------- -- Virtuous Mission -- Major Tom - 140.85 Para-Medic - 145.73 The Boss - 141.80 SAVE - 141.96 -- Operation Snake Eater -- Major Tom - 140.85 Para-Medic - 145.73 Sigint - 148.41 Eva - 142.52 SAVE - 141.96 Please see the designated appendix for a complete listing of all the Cancel Alert, Fire Support, and Special Frequencies for all the difficulties. * RANDOM TRIVIA * When you are talking to someone over the radio you will be able to see a few different pictures of them as well as a small dossier. Just use the d-pad to scroll through all of this and find what you are looking for. Note that you can only do this while talking to the person not at any other time. --- CURE SYSTEM ------------------ Face it, you're bound to get shot or take a few hits at some point in this game. Thankfully Metal Gear Solid 3 implements a nifty new system for you to take action and heal yourself. You can extract bullets, wrap wounds, set bones, and use an anti-venom serum in case you are bitten by one of the snakes in the game. How can you do this? Well read on... -- Gunshot Wound -- * Survival Knife * Disinfectant * Styptic * Bandage -- Leeches -- * Cigar -- Broken Bone -- * Splint * Bandage -- Cut -- * Disinfectant * Styptic * Suture * Bandage -- Burn -- * Ointment * Bandage -- Arrows or Bolts or Needles -- * Survival Knife --- DIFFICULTY MODES ------------------ For those of you non-hardcore (or hardcore) gamers out there, Metal Gear Solid 3: Snake Eater features five different difficulty modes for you to test your skillz on. You will be asked to select a difficulty mode whenever you start a new game, or continue a game that has been fully completed. You will be presented with four or five options depending upon whether or not you have already beaten the game. If this is your first play through you will only have Very Easy, Easy, Normal, and Hard available. If you are playing through a second time then you will be presented with all of the options: Very Easy, Easy, Normal, Hard, and Extreme available for your pleasure... or displeasure. Please note that you CANNOT change the difficulty of your game. If you want to play on a new difficulty you must start a new file. * Very Easy * I must say that this is very, very easy. Guards can't hear much of anything, they are nearly blind, they die easily, there is far less of them, and they are quite unintelligent. The bosses pretty much fall under the same category. They take a lot of damage from you and do little to you. If you leave an area with the alarm hooting it will be turned off when you enter another. Cautions and alerts last for a very short time. This difficulty is not difficult at all. * Easy * A little bit tougher than Very Easy but it is still very unchallenging. Guards can see a little bit further, hear better, and so on. Once gain in this difficulty the alarm will be reset upon entering a new area. Everything is just slightly harder but overall it is still pretty damned easy. * Normal * This is where you should start if Snake Eater is your first Metal Gear Solid game. Everything is pretty well balanced here for any player. It isn't too hard and it isn't easy either. Guards can see somewhat well and hear better than the lower difficulties. If you have an alert in one area and enter another it will stay. This is also the difficulty the walkthrough section is based upon. * Hard * For those of you who are hardcore Metal Gear Solid fans. This is the difficulty I played through on my first time through the game. There seems to be a big jump in difficulty between Normal and Hard. The bosses do much more damage and you do less to them. Guards work the same way. There are many more guards, they can see, hear, and make better decisions. This is also for people who are looking for a challenge but not an incredibly hard one. This is also the difficulty the walkthrough section is based upon. * Extreme * This is a smashing difficulty level. "Smashing" as in it will induce wild fits of rage that will send you smashing everything in sight. This mode is incredibly realistic. Three shots from a guard and you are dead, if you are in their line of sight across a large room they will spot you easily, they have excellent hearing, they aren't complete dumbasses when it comes to capturing you, and there are many more guards in each room. Bosses deal out one hit kills or something very close to that. In other words: this is only for the possessed or insane. The difficulty levels differ in these ways, - The amount of damage done when falling from a high distance - duration of stamina gauge and grip gauge - eyesight of guards - hearing ability of guards - intelligence of guards - length of caution mode/evasion/alert mode - damage done by bosses/guards - damage you do to bosses/guards - amount of time guards stay knocked out/tranquilized - number of assault team members - accuracy of guards - how much cold exposure for your character to catch a cold - availability of items and ammo - amount of trembling when sniping - tranquilizer effect time - stamina restored when eating - Your backpack storage space +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Actions --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [02ACTN] --- BASIC MOVEMENT ------------------ I probably don't have to explain this but I guarantee that if I don't I will get an e-mail asking about this. Whenever you want to move your character around in this game you must use the left analog stick or the directional pad. The direction of the stick or pad will correspond to the on-screen movement of the character --- STAND / PRONE ------------------ There is a very small change in this system from other MGS games. In this game you can hold down the X button while standing and Snake will go straight to the prone position. Tapping it (like usual) will just bring Snake to a crouching position. If you want to go from prone to a standing position hold down X instead of tapping it and Snake will stand up immediately. --- FIRST PERSON VIEW ATTACK ------------------ This allows you to attack enemies while in the first person view. This makes shooting at far away a lot easier. You can shoot handguns, assault rifles, use the survival knife, and use fist attacks with the first person view. --- CORNER MODE ------------------ Flatten yourself against the wall near a corner to enter Corner View. This will allow you to see things that are behind the corner without exposing yourself to the enemy. --- CLIMBING OBJECTS ------------------ Press the action button in front of any waist high object to climb on top of it. Some objects Snake will automatically climb onto if they are low enough to the ground. Such as the bombed out floors in Rassvet. --- ROLL FORWARDS ------------------ Rolling is essentially a forward diving somersault (not a backflip). The rolling maneuver can be used for several different things. It can be used as a dodging maneuver (trying to avoid gunshots or otherwise). It can be used to move silently over noisy metal grates, this way is faster than walking so it is the preferential way to go over them. Or it can be used to knock over enemy attackers or unsuspecting guards. Personally, I use the rolling maneuver to tackle sentries and move them out of my way. This is good because once they have been hit they will be very, very disoriented for a while, giving you ample time to do your dirty work. Be aware though that if you do knock somebody over they will attack you or call for backup if you are in the general area. Make sure you deal with them once you knock them over. --- DRAGGING ENEMIES ------------------ Once you have a guard in a chokehold you may not wish to immediately dispose of him. Perhaps you wish to drag him to another spot or something like that. If that is the case then just keep holding down CIRCLE and move along with the Analog Stick. Snake will walk backwards slowly and drag the guard along with him. Once you have him in whichever place you want you may do whatever devious things you have in mind. Once you have killed a guard in whatever manner you choose he will be lying on the ground in plain sight (most of the time). To avoid them danged alert modes or caution modes you will have to hide the body somewhere where it will not be found easily. To do this simply walk up to any deceased guard with no weapon equipped, press SQUARE, and hold it. Once you have done that you may drag him wherever you wish. --- HANGING ------------------ If you want to hang from a tree branch just walk out along the top of the branch and press the Action button to hang down. When you are hanging you can press the directional buttons to move along the branch or use R2 and L2. Drop down by pressing X. If you want to shoot at guards while hanging from a branch then just go into FPV and push the weapon button to draw a weapon. Just shoot normally once you are in FPV. You can also hang from the rope bridge and a few rock ledges but you cannot shoot from these. --- CHOKEHOLD ------------------ Without your weapon equipped come up behind a guard and press the CIRCLE button. Your character will now grab him around the neck to temporarily immobilize him. Once he is in the choke hold you can either snap his neck, knock him out, or leave him. To snap his neck rapidly press the weapon button to snap his neck, you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you prefer not to take his life you can press the CIRCLE button about 9 or ten times to cause him to lose consciousness. --- PEEK AROUND CORNER ------------------ When in corner view use the shoulder buttons L2 and R2 to peek around the corner to get a better view of the area. You can use the right analog stick now to move the camera around to see more detail. --- STEP SIDEWAYS ------------------ While in FPV you can use the shoulder buttons L2 and R2 to strafe or step sideways in either direction. This will allow you hide behind corners and step out quickly to shoot in the First Person. --- KNOCKING ------------------ This is one of the best distractions you can use in this game. Knocking is basically what it says. It is just a knock on a surface to create a noise that will attract the attention of the enemy. Knocking is done when your character is leaning against a wall or some other flat surface and you press CIRCLE (the CQC button) and Snake will rap his fist on the wall. This will attract the attention of any nearby guard and he will come to investigate the noise. This will give you a chance to slip into the shadows and strike from a place of your choosing while he stands in the open looking around. If taking the guard out is not your intention then you can use this to draw him out of your way so that you can proceed unheeded to wherever you are going. --- TACTICAL RELOAD ------------------ This is an essential technique to master for this game. Quick change is essentially where you can very quickly switch between two weapons or items (or from a weapon to no weapon quickly). A quick-change is done by quickly tapping down on either the L2 or R2 buttons. Any quick change using a magazine type weapon will automatically reload the magazine with all the bullets inserted so that you don't have to waste time changing magazines. Just quickly tap down on the R2 button twice in a row and you will have done it. --- JUMP-OUT SHOT ------------------ You have been spotted by the enemy and are now engaged in a high intensity shootout with an attack team. You are bleeding badly and in need of help. Situation sound familiar? What you would need to use here is a jump out shot. Get behind a box or another hard surface such as a wall and move to the corner. With a weapon equipped press the weapon button and Snake will quickly jump out fire a shot and get back behind the wall. This method of shooting is also accurate. When Snake jumps out he will usually hit an enemy on the first shot, and sometimes in a vital area such as the groin or head. If you wish to fire multiple shots you will have to rapidly press the weapon button once Snake is out in the open or else he will just go back to hiding. --- SHAKE-OUT ITEM ------------------ This is done when you have either knocked out a guard or killed him in any way. The guard will be lying on the ground so if you wish you can have Snake pick him up. If you do pick him up you can either drag him around or shake down his body for items and ammunition. To shake a guard down all you have to do is pick him up and repeatedly drop him until things start to fall out from his person. He will drop any number of items and ammunition and the amount that he drops will depend on the difficulty level that you are playing on. --- DESTROY RADIO ------------------ With any gun you can shoot a guards radio and this will permanently disable it and he will no longer be able to communicate via radio. When a guard has discovered you can shoot his radio while he is making the report or before he does, giving you more time to get away. You can only do this in FPV. --- CLIMBING LADDERS ------------------ Ladders, well... there isn't much to say about them. There are very few in the game and they are few and far in-between. The only explanation that is needed is that they transport you either straight up or straight down. To get on a ladder just go up to it, push the action button, and then use the D-Pad or the Analog Stick to move up and down. You can't fall off of a ladder so don't worry about that, you will stay on until you either reach the top or bottom of it. --- DODGING BULLETS ------------------ This is somewhat useless but if you can pull it off then you will be able to save yourself some health. Basically what this involves is a gunfight (you have to be shot at to dodge bullets) and you in FPV. When a guard shoots at you it may be possible to move to the side with the R2 and L2 buttons or to duck and evade the bullets. It isn't completely foolproof by any means but it does work on occasion so it is worth a try. --- BOOKS ------------------ These little pieces of literature can be placed on the ground to attract the undivided attention of the enemy. These graphic novels contain pictures of scantily clad women and other interesting images such as that. If an unsuspecting guard happens to stumble upon your little stash then he will instantly drop to his knees and begin to browse through it, ignoring all of his important duties. All that you have to do is lay it in his path or within his sight range, when he sees it he will go over to investigate and then do what I just described. Very useful and humorous to use. --- CARDBOARD BOXES ------------------ I hope you have heard at least something about this by now. If you haven't heard anything about this then I don't know what to say except to listen up! The first game to implement this item was Metal Gear on the MSX way back in 1987. Each game has had it's own versions of the cardboard box and each game uses it differently. To my relief I have discovered that Metal Gear Solid 3 implements this well-loved box very well. Using a box is very simple. All you have to do is equip it and Snake will immediately hide inside, out of view from enemy sentries. If the enemy has not seen you get into the box or you are not sitting right in the middle of their patrol route then they will not come over to investigate. However if they are in an Alert mode they will most likely pick up the box to see what is inside it. They_aren't_complete_dumbasses. In Snake Eater there are three different boxes. Each serves the same purpose, to hide from the enemy. Just make sure you are using it in a logical place hence, don't use it out in the middle of the jungle. Use it indoors, preferably next to some other boxes. --- LOCKERS ------------------ If you remember back to MGS2 one of the big attention grabbers of the gameplay was that you could open up and access a locker in the game to either hide yourself or inconspicuously toss a guard into them. Well, lucky for you this has been implemented into Snake Eater as well. At different places in the game there are lockers that the enemy personnel use to store various items of equipment and materials. To open one up all you have to do is stand in front of it, try and get close, and press the Action Button. Snake will then open up the locker. Depending upon what difficulty you are on you may or may not find an item or some ammunition in there. If you want to hide inside the locker all you have to do is run Snake all the way into the locker and he will turn around, shut the door, and then he will be completely hidden from view. This is mainly useful during clearings, alert modes, or any other kind of situation where you have got a guard(s) looking for you. There are a few things you can do inside a locker despite the low maneuverability room. The majority of them are taken up by a few different ways to look out of the little vent in the top of the locker. If you want to see what is to the right or left of the vent then you can just press and hold either R2 or L2 to look right or left, respectively. If you want to see what is to the bottom of the vent then you should press both buttons together at the same time. Pressing the R1 button will have Snake move his face up to the vent itself and peer out. Doing this will give you a much better view of the surrounding area. You can also duck down inside a locker, but I really do not see any point at all to this. To drag a body into a locker you must have the locker door open and a body closely. Drag the body over to the locker and then drop it. Open the locker, and drag the body inside it as far as you can. Snake will then stand the body up in the locker and shut the door. Now the body is safely out of sight of any patrolling guards. Please note that an unconscious guard will never ever wake up once he is stuffed into a locker. If you are in dire need of a cover spot during a firefight a locker door can be used to provide this. Simply open the door and move behind it. This will only provide a brief moment of cover until it is blown away by the enemy attackers. It is only a thin piece of metal so don't rely on it too much. Now for the fun stuff. If you encounter a locked locker there are two things you can do. The first is to move on and ignore it but that is not helpful to you in any way so I suggest you move to the second option. The second option is to break open the locker by knocking off the door. You can do this several ways: punching/kicking, shooting the hinges, or blowing it off with C4. I suggest that you do the first option since it uses less ammo and is considerably less noisy. Once the door has been blown off the door will fall (or to your misfortune it may fall into the locker, in which case it is still inaccessible) away and its contents will be revealed. On a side note, make sure you are not standing in front of the door when it falls or else Snake will get knocked to the ground by it. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- CQC --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [02CQCT] In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. - Motosada Mori, MGS3 Military Advisor In Metal Gear Solid 3: Snake Eater there is an implemented combat system that allows the player to engage an enemy or multiple enemies in a series of movements that will disarm the opponent as well as defend the player from damage. Used correctly, this will be most useful tool when you stray too close to an enemy patrol or find yourself surrounded by bad guys. From here on out Close Quarters Combat will be referred to as CQC. CQC Capable Weapons --------------------- Bare Hands Survival Knife M1911A1 MK-22 In Metal Gear Solid 3 the above weapons can be used during CQC. Usually you will want to go with a combination of survival knife + a handgun. You can also go with the knife + bare hands (nothing else equipped) if that suits your fancy. CQC Progression ----------------- As you get your victim into various stages and positions during CQC you will be able to perform a certain number of movements and as you do more of them your options will become more and more limited. See the below explanation to see how this works. * The first thing that you have to do is either sneak up to an enemy by using the stalking mode or be in some other circumstance as long as you are close to the guard that you wish to engage. Now you can do one of two things. A - Press the Circle button along with the directional stick to knock your enemy to the ground. There are two things that you do in this position. 1. Interrogate him with the knife. 2. Knock him out or dispose of him in some other fashion. B - Press and hold the Circle button to grab the enemy. Now you have a few options. Available options : 1, 2, 3, 4. 1. Threaten him with your knife. To do this you must apply pressure to the L3 button. if you release the pressure on the button the guard will stop talking. To get him talking again just re-apply pressure to the L3 button. Next available actions : 2, 3, 4 2. You can use the enemy as a human shield by pressing the Square button. After this you will not be able to threaten the enemy or interrogate him. This will, though, prevent other enemies from attacking you. With this you will be able to engage any nearby enemies by going into FPV and using a handgun to shoot at them. Next available actions : 3, 4 3. Now you can knock the guard to the ground by pressing the Circle button along with a direction on the analog stick. Now you can (if alone) threaten him and have him relinquish items to you. Once you have gotten your worth out of the guard you can eliminate him by tranquilizing or by shooting him in some other fashion. Next available actions : None 4. If you still have the guard in your grip you can cut his throat with your knife. When you do this the guard will fall out of your grasp and the CQC session will be over until you come across the next guard. Next available actions : None --- FUN WITH CQC ------------------ Remember all those electric fences in Bolshay Past South? Remember how to grab a guard and throw him? Bingo. If you want to send a guard to a horrible and painful death then you cab grab him, drag him to the fence and push him into it. Sadistic, yes, but does that really matter? if you ever grab a guard near a mud pit, such as in Bolshaya Past South, you can drag him into it and he'll sink into the mud like a stone. I'm not sure if this counts as a kill or not but it's very useful for silent and deadly attacks. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Infiltration Logic --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [02INFL] --- DUAL SHOCK 2 ------------------ The PlayStation 2 Dual Shock 2 controller is far from your average controller. It features pressure sensitivity on every single button with the exception of the START and SELECT buttons. There are sensors in each button to detect how much pressure you are putting on the button and translates that pressure into a specific command. Take the CQC system for example. When you grab somebody you must hold down the Circle button lightly to hold them in place or drag them around. If you proceed to apply more pressure on the button Snake will slit the captive's throat. There's one example of how this works. Depending upon how much pressure you apply there will be a different action to go along with it. --- HIDING ------------------ The enemy AI system has been revamped quite a bit from the previous game so if you are on the run from the enemy don't choose a hiding spot that is especially obvious. They'll find you and promptly eliminate you. It's better to avoid confrontations so that you don't have to fight your way through waves upon waves of reinforcements. The game has provided you with a camouflage system and plenty of places to use those uniforms. Try to use them as much as possible to hide from an enemy. Taking the chance that he might_not see you is almost asking for trouble since he almost always will unless you have been well hidden or well camouflaged. The camouflage section of the guide (appendix) will provide more details on the camouflage system. --- CAPTURING AND EATING FOOD ------------------ You must know this by now but I'll say it again. You MUST capture your own food in this game if you want to make it through. Otherwise your stamina will go so low that Snake will be unable to move aim or shoot or do much of anything. Keeping this in mind you will need to go off and forge for food every now and then. Don’t worry, you won't be spending hours hunting for food but you do need to spend some time doing it. Most of the food can be easily found along your normal route. Most trees will have mushrooms growing along their bases, fallen logs may have some fungi attached to the side, the grass will be chock full of snakes that slither around, the trees are teeming with birds, and you can even hunt for fish every now and then, when you come to an area where there's water at least waist deep. Most food items can be captured using your weapons but you will usually find yourself using a knife for hunting because it's not very economical to waste a bullet on a small tree frog or a mushroom. In addition you can get pre-made food stuffs from enemy bases. Snake does have a specific fancy for Calorie Mate and dehydrated noodles so you will want to grab these whenever you see them. You wont be coming across things like that often. --- DISPOSING OF THE ENEMY ------------------ So you've infiltrated and snuck around to the bet of your ability but you're finding it hard to sneak around the enemy. Luckily, unlike some other games, this game provides you with a huge number of ways to dispose of your enemies. First there's the CQC system that has been implemented into the game, that's good for sneaking up on an enemy and silently taking him down. Then you also have your tranquilizer weapon, the Mk22. The Mk22 is the most useful infiltration tool in the game because it provides so many solutions to jams that you're bound to get yourself into. If you've gone undetected by the enemy then you'll have an easy time of getting in a headshot on an enemy This instant takedown will open up paths or even distract your enemy's comrades. When they go to investigate what happened they'll be leaving their patrol route open so you can slip past. In other cases you'll only be able to "tag" an enemy with a shot. This is when you can see an enemy but you're not in any position to shoot him in the head. What you can do is simply hit him with a shot and wait for the medicine to take it's effect. In other cases you'll need to use a lethal method to dispose of your enemy. Most of the weapons in this game are lethal so you'll have no trouble picking up a weapon that you can use to blast through an attack team. You can access a shotgun, TNT, a wide array of machine guns, grenades, and even a rocket launcher. Using all of these weapons in those sticky situations will save your ass from being buried six feet under. You can even use your environment to your advantage, ever come across one of those traps? Well in some areas there will be guards lurking around those traps. If you can lure a guard close enough to it and set it off the guard may get caught in the trap. It's a rare opportunity but when you can do that it may be the best option. --- TIPS BY MADDREWLER ------------------ One way to keep Snake's stamina from draining too quickly is to minimize the amount of things you are carrying and leave as much in the backpack as possible. The lighter Snake's load the better he conserves stamina. It may seem like too much trouble to go into the backpack every time you want to access different weapons or gear, but its worth it since you can hunt and scavenge so much less. I usually keep only my two handguns, my survival knife and a pair of binoculars. I only stock up on weapons just before a boss fight --- TIPS BY SNIPER SLOTH ------------------ 1. Water Trick In areas which have a large body of water, tranquilized soldiers can be dumped into the water after being frisked for weaponry. This kills the soldier in a very quiet, quick manner, (they drown) and prevents their bodies from being found by other patrolling soldiers. This trick does not work on the Hovercraft soldiers however, as they crash and explode when tranquilized. This trick also does not work on the guard dogs, as they disappear after being tranquilized and cannot be dragged anyway. Frisk the soldiers for weaponry -before- you drop them into the water, as they cannot be frisked once they are in the water. Another interesting possibility is that troops can be dropped into quicksand, though I have not yet verified that. I hypothesize that the 'water trick' will work for the quicksand as well, but cannot with true honesty give a definite answer. 2. Armory Trick In the Armory rooms (you'll recognize these rooms by their abundance of weaponry and boxes), after collecting all the weapons, lay down a TNT charge in the armory. Then get well away from it. Detonate the charge. This blows up the armory, and makes soldiers a, less likely to shoot, and b, less likely to enter play with heavy armaments, (flamethrowers, machineguns, etc). A very useful trick to know in EXTREME mode, when the soldiers seem to go berserk over the slightest irregularity. After you blow up an armory, you will periodically hear soldiers say 'damn it!' and suddenly stop firing their weapons at you. I haven't been able to determine for sure, but I believe this is because their weapons have either run out of ammo or have jammed. Either way, after I approached the cursing soldier, I discovered that he couldn't, or wouldn't, shoot at me. -- Adding to what Sniper Sloth stated you can blow up the food storehouses in an area and the guards will have difficulty aiming and move slower in there patrols. Combining this with the armory trick you can give yourself a huge advantage in a firefight. ============================================================================== ---- Chapter 3 : Metal Gear Solid 3 -- Walkthrough ---- [03WLKT] ============================================================================== The story thus far... In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era - the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nikolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov's research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit's modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. August 24. Alone soldier swoops down from out of the blue. The man's code name is Naked Snake. !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- This Walkthrough is based upon the Hard difficulty. There will be some discrepancies between Hard and the other difficulties but for the most part this will be universally applicable. For reference: North will always be the top of the screen. South at the bottom, east to the right and west to the left. Those are the basic directions I will give so keep that in mind. I will also not tell you when to eat your food items. That is up to you since that depends on a variety of factors that cannot be covered in a guide like this. Also, though I have tried to make this as accurate as possible, chances are there are some inaccuracies so please don't hesitate to correct me if there is something as blatantly incorrect such as "Use your crowbar to rip out the bowels of the zombie chillin' on the hammock.". !-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!- Omfg gerco what should I choose at the beginning!? Well, each option has a certain thing that applies to it: This is my first MGS game: This will have absolutely NO EFFECT on your game. I liked MGS more: Your stamina will decrease at a slower rate than on the other options. I liked MGS2 more: You will get a short additional cut-scene at the beginning of the game. Nothing special, just an additional cut-scene. Also, it doesn't matter which option you choose. You will always get the Raikov mask in your backpack because you will always need it for the end of the game. ______________________________________________________________________________ ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [03VRTM] ________________________ - Virtuous Mission - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Virtuous Mission serves mainly as a tutorial for the entire game. It's quite linear and quite short. It only serves to acclimate you to the gameplay system and also introduce the story. * RANDOM TRIVIA * The date for the Virtuous Mission, August 24, 1964, is Hideo Kojima's first birthday. This date was chosen over his birthday in 1963 so that the assassination of President John F. Kennedy could play a role in the story. The name Major Tom was inspired by the David Bowie song "Space Oddity". ---------------------------------------------------------------------- ** Dremuchij South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Fake Death Pill Survival Knife Giant Anaconda Revival Pill Mk22 Reticulated Python Anti-Person Sensor Directional Microphone Russian Oyster Mushroom Cigar Russian False Mango Binoculars o-o---------------------------------------------------o-o There aren't any enemies in this area or the next one so you just have to spend your time here getting acclimated to the controls. As of now you don't have any weapons because your backpack got snagged on a tree while you descended. Make your way north and crawl under the fallen trees blocking the way. Right up ahead you will see the tree that your pack is snagged on. Climb the tree by pressing the action button and walk out across the branch. Press Triangle to swing down and hang on the branch to retrieve the backpack. In your backpack you can find the Hush Puppy (Mk22). You'll also be storing a huge arsenal of weapons and items in this backpack later on. After the radio conversation make your way out of this area by heading straight up north. There is an alternate route in this area. You can run up on the right side of the area, going around the logs, and drop down the hill towards the tree. It isn't much faster but it provides a little variety. ---------------------------------------------------------------------- ** Dremuchij Swampland ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mk22 Suppresser None Baltic Hornet's Nest Golova Indian Gavial Magpie Reticulated Python Tree Frog o-o---------------------------------------------------o-o This area is also lacking of human enemies but there are some other obstacles for you to get past. Run up ahead following the only route available and you will come to a large swamp that is crawling with alligators. Whip out your Mk22 and open fire on the alligators. This will put them to sleep for a long enough time for you to get past them. Just make sure that you don't bump into them because they will wake up and attack you. Just tranq them and move around them. Go around either side or straight through the middle of the swamp. Look upwards and see if you can spot the hornet's nest that is situated on the small island. If you shoot it down you will get a very tasty treat but Snake will get stung quite a few times and thus lose some health. You can shake the bees off by crossing the marsh or equipping the cigar. When you are done here make your way to the north and into the next area. If you want an extra suppresser for the Mk22 search the ferns on the western edge of the swamp. The ferns on the eastern edge are concealing a box of grenades, just watch out for the crocodiles when you're looking for them. ---------------------------------------------------------------------- ** Dremuchij North ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Thermal Goggles SVD Green Tree Python Bug Juice Golova Siberian Ink Cap Sunda Whistling Thrush Tree Frog o-o---------------------------------------------------o-o Once the cinematic is over change your camouflage to the LEAF pattern. This will work better in this area. Move up north and off to the left side of this area and crouch down in some grass and wait for the enemy sentry to pass by. When he does get up and come up behind him, carefully, in stalking mode. When you can grab him do so. What you do with him is up to you. If you tail off into the side area to the east you can find the SVD hidden in the grass at the end of the passage. When the first sentry has been taken out move straight up to the north. Take a peek around and spot the second enemy sentry. Tranq him with your Hush Puppy so that you can get by him easily. If you went straight up north without making any turns or taking alternate routes the pathway into the next area will be slightly to the northeast. Search the hollowed out tree stump before you head over there, it contains some grenades. If you need the Thermal Goggles for the next few areas or just want to have them (there's really no use for them in this mission) you can crawl through the hollowed out log at the bottom of the eastern field. Remember to deal with the sentry first. On a side note there is a small side area in the beginning of the area. Move off to the right once you reach the stump in the first clearing. There are some snakes and a few other creatures for you to kill and eat. ---------------------------------------------------------------------- ** Dolinovodno ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Pentazemin XM16E1 Baltic Hornet's Nest Mk22 (ammo) Siberian Ink Cap Tree Frog Yabloko Moloko o-o---------------------------------------------------o-o This area is probably where you will have the most fun since there are quite a few things to do here. I'll leave that part up to you though. I'm just here to get your arse through the level unscathed. Start off by taking out the SVD and sniping the two sentries at the first part of the bridge. If you take them out quickly enough you won't alert either of them and you can make a clean break here. When they are both down take a look up in the trees. What's that succulent treat up there!? Apples! Well...it's not that exciting but you can shoot the apples out of the tree with your pistol and gather them up to eat later. There is also another hornet's nest up in the tree, hanging above the entrance to the bridge. Descend the hill and lay down on the right side of the bridge. Take out the SVD and aim across the bridge. Take note of the two sentries and kill them both. Cross the bridge and make your way into the next area if you do not need any food or ammo. If you do, read the next paragraphs. When you are heading westward along the trail that takes you to the final area there is a small side trail that leads south. This will allow you to get under the bridge and obtain a box of Pentazemin, a muscle relaxant useful for sniping. You can also get the XM16E1 down here. If you are out of food and need some stamina before pressing onwards you can pick yourself some mushrooms by the entrance to the bridge. ---------------------------------------------------------------------- ** Rassvet ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA XM16E1 Suppressor M37 Rat Life Medicine XM16E1 (ammo) Sunda Whistling Thrush Mouse Trap Reticulated Python Siberian Ink Cap o-o---------------------------------------------------o-o Watch the cinematic and listen to the radio transmission. When they are done take out your SVD and move up north into the gap between the brick walls. Snipe the two sentries outside the buildings. One is to the northeast and another is directly north. You will have to look through some inconveniently placed grass to snipe the second guard but if you use the thermal goggles you can take him out without a problem. I suggest that you take the eastern entrance for the easiest route to Sokolov's room. Just stay outside the walls of the buildings and find the ladder on the eastern side. When you are up on the roof drop down into the building below and you will have a clear path to the room. If you want to take the slightly more difficult route then make your way to the top of the screen. When you reach the entrance of the building take a look around and make sure that there are no sentries right ahead. Go through the entrance and stop at the stacked boxes. When you reach this place you will most likely be approached by an enemy sentry coming right by the stairs. Have your gun at the ready and shoot him when he is in view. Now go up the stairs and get behind the barrel. Push it down the stairs by pressing the action button and it will roll down the stairs and blow up, killing both guards in this area. If you prefer to take the Rambo-esque approach to this area grab the M37 shotgun right after you enter the building through the hole in the northeast. it's hidden just south of you, in the corner by the boxes. Now you can go around send bodies flying across the area...you sick bastard. Your work here is done. Get to Sokolov's room for a cut-scene. After the cut-scene run back into Dolinovdno to meet up with Sokolov. * RANDOM TRIVIA * If you shoot through the windows here in Sokolov's room, from the outside, he'll cry out for you to stop. What a sissy...you can also throw a grenade into the room to kill him. If it's a real grenade, not a stun or smoke grenade, then he'll get blown to bits and you'll be seeing a Time Paradox screen. Remember that you can throw live snakes at the guards? Well, toss one in Sokolov's room and he'll cry out "Get off me!" Tee-hee! If you are inclined to find out just how detailed this game is check out one of the chains that is hanging around in this area. Shoot the chain itself and then try to shoot through one of the little holes between the links of the chain. Whoa! After the cut-scene where Ocelot gets owned by Snake you can shoot him in the head to create one of those lovable Time Paradoxes. Also if you pick up and drop Ocelot's body a mousetrap will pop out and you can collect it. Cat and mouse? ---------------------------------------------------------------------- ** Dolinovodno Riverbank ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None None o-o---------------------------------------------------o-o Snake cannot move at all since his physical condition pretty much prevents him from doing anything at all. You have to heal two broken bones and four deep cuts. This is also your first time using the CURE menu in the Survival Viewer so use this as an opportunity to get acclimated to the basic system. Here's what to do for each injury that you have right now. -- Broken Bone -- * Splint * Bandage -- Cut -- * Disinfectant * Styptic * Suture * Bandage Once you have healed poor Snake up you'll have about 20 or so minutes of cinemas before you can play again. * RANDOM TRIVIA * When you're prompted for the R1 scene look all the way to the left and you'll see the body of The Sorrow laying behind a rock. Kinda gross...no? ______________________________________________________________________________ ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [03OSET] ______________________________________ - Operation Snake Eater -- Part 1 - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This part covers from the beginning of Operation Snake Eater to the end of the fight with Ocelot. [03OSE1] * RANDOM TRIVIA * The names of the Cobra members are all taken from emotions related to battle. You should recognize what they each represent. The Pain, The Fear, The Fury, The End, The Sorrow, and The Joy. Coincidentally, this is also the emotion that each of the members express when they die. ---------------------------------------------------------------------- ** Dremuchij East ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Fake Death Pill Survival Knife Flying Squirrel Revival Pill M1911A1 Otton Frog Anti-Person Sensor Stun Grenade Reticulated Python Cigar Directional Microphone Binoculars o-o---------------------------------------------------o-o There is not much in this area for you to do besides collect some snakes to eat, this is going to be your first chance and possibly last to get some food without having to look over your shoulder for enemies. I suggest that you root around in the grass for some snakes. In any case you need to head north to the next area. ---------------------------------------------------------------------- ** Dremuchij North ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Lose your M1911A1 Golova Green tree Python Otton Frog Yabloko Maloko Siberian ink Cap Reticulated Python Flying Squirrel o-o---------------------------------------------------o-o There are some more snakes in the grass here. After you go over the crest of the hill there will be a Python hanging from the tree. When you go a little bit further a cut-scene will begin. Now...you don't have a gun. I suggest that you take your time until you can get one. Now you must sneak past a few guards. Immediately run northeast and lean against the rise in the ground. Wait until the guards go past you and then use the stalking mode to move further north. When you get to the intersection move past it directly north and crouch in the grass. Look to the northeast and you'll see a guard patrolling there. Move to the northwest and lean up against the tree stump. Watch the guard until he is joined by another and heads to the south, the direction you came from. There are no more guards to bother you, assuming that you go straight to the exit from here. So get moving. ---------------------------------------------------------------------- ** Dolinovodno ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Rain Drop Camouflage Smoke Grenades Yabloko Maloko Life Medicine Siberian Ink Cap Tree Frog Baltic Hornet's Nest o-o---------------------------------------------------o-o Watch the guards on the bridge until they pass each other. When one of the guards comes over to your side he will begin to patrol around the area. Watch him and almost immediately he will turn his back. Stalk behind him and take him out in a manner of your choosing. Now cross the bridge, being careful not to fall off. When you get to the other side of the bridge, hang off the edge of it over on the left side and drop down to the branch below. Climb up and grab the items there. When you go to head up the path leading out of the area under the bridge stop at the corner and watch for a guard coming down. Wait until he turns back and then sneak up behind him and dispose of him. If you have the chance grab some fruit from the tree in the south. That'll come in handy later on when you need to feed yourself. ---------------------------------------------------------------------- ** Rassvet ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mine Detector Ak-47 Sunda Whistling Thrush Thermal Goggles Smoke Grenade Rat Zombie Face Paint Mk22 Reticulated Python Scientist Camouflage M1911A1 Bug Juice Cardboard Box A o-o---------------------------------------------------o-o There are no enemies here so go into Sokolov's room and head out to trigger a cut-scene. Root around for some items first. The cardboard box and some smoke grenades can be found in the areas to the west of Sokolov's room. The area behind the building has a container of Bug Juice. The room where Sokolov was held contains the Thermal Goggles, search inside the locker. The most worthwhile item here is the Ak-47, found at the top of the stairs in the west. ---------------------------------------------------------------------- ** Ocelot's Guard ** ---------------------------------------------------------------------- Assuming that you picked up the AK-47 before you entered the cut-scene this won't be especially hard. There are a total of 9 guards to take down. At first equip the box and wait for the guards to storm into the room. Seeing nothing besides some furniture and a mysterious cardboard box they will move out of the room. When they turn their backs un-equip the box and shoot whoever you can. From there just try and take out who you can. Make sure that you are covered well because these guys can do quite a bit of damage if they get you in their cross-hairs. There are a few that may be hard to spot/find. One is on the roof over Sokolov's room, there is one to the east of him patrolling around the boxes there, there is one all the way in the west watching the entrance, and there is one in the south of the area. You should have a Life Recovery to use so if you need to use it then do so. A cut-scene will take place after you have killed/tranqued/knocked out all the guards. After the cut-scene go through the gate that was knocked open by Eva's motorcycle. * TIP by Alen S. * The cardboard box technique you recommend here is fine for players who don't mind killing all of the soldiers, but for Mk22 players like me, the way to go is the trap door in the floor. Stand in front of it and press triangle. My first time playing it, I didn't realize you could use the trap door to get underneath the "Sokolov" room, even though I tried to use it (I wonder why it didn't work that first time?). After messing up several times in my EXTREME game, I used the trap door, and this greatly reduces the difficulty of this part of the game. Maybe I'm not as good as you, but you try using the box, then sneaking out and around then underneath the building without being seen! * TIP by Dan Fiegenblatt * Here's a strategy that works great for me. Simply to crawl under the bed. You can either stay there until they leave, or take my approach, and chuck a stun grenade at them. The grenade will stun them all, leaving four guards susceptible to your gunfire while they're unconscious. * TIP by Vierna Foxglove * Stand near the trapdoor and press triangle. Snake will go under the building. Sneak under the building. Stay at the center. Through one of the rectangular holes, you'll see pairs of legs climbing up. The pattern repeats. If you go too near the hole, the guard will peek under it and he'll spot you. Stay at the center, and tag all of them on their legs with MK22, one at a time. Be patient and don't worry. They sleep for a very very long time. Wait till you got all of them and then spy through another rectangular hole. Another guard is patrolling in circle. Tag him on his feet. After he falls asleep, go out and tranq the guard at the east. Sneak to the grass at the east where you can see the top of the ladder. When the guard on the roof pauses at that position, tag him. If you're going for 0 kill, be careful. A shot on the head will topple the guard down and might kill him. After you tranq the guard on the roof, take care of the one on the west. * TIP by Paul Chee * What I do is exit the room IMMEDIATELY and press behind the object that is to the left as soon as you exit the room. Then I wait for the guard to come to the room and watch them play out their whole storming procedure until they all enter the room. As soon as they do that I CQC the guard just inside the doorway and use him as a shield while I take 3 quick headshots in first person view to elimnate the rest as they hesitate then slit my shield's throat. Simple and is looks really awesome to anyone watching you play. Only thing that is tricky is the timing and chokehold, but even that's not too difficult. ---------------------------------------------------------------------- ** Chynoryj Prud ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA GA-KO Camouflage Grenade Arowana Croc Cap Mk22 (ammo) Coral Snake Stun Grenade Golova M1911A1 (ammo) Indian Gavial Smoke Grenade Milk Snake Phosphorous Grenade Poison Dart Frog Chaff Grenade Siberian Ink Cap AK-47 (ammo) o-o---------------------------------------------------o-o There are some snakes in the grassy area on the south end of the swamp. Be careful though, they'll bite you if you get too close. This area isn't especially hard, all you have to do is swim to the north end of the swamp. You just need to watch out for some crocs on your way there. They aren't too aggressive, just don't get close to them and they'll leave you alone. When you reach the north end of the swamp watch out for a thin brown line stretched between two trees. This is the first trap you'll encounter in the game. If you trip the wire a log with long, deadly spikes will come flying through the trees and smack Snake right in the chest. Crawl under it to avoid it, or you can shoot the wire to have it swing down and then you can walk past it. If you do the latter just make sure that you don't walk into the trap, it can still do a hell of a lot of damage if you do. Go for the exit. If you want to find the Croc Cap here's how. First off, the Croc Cap is located on a small piece of land on the north end of the swamp. Here's how to get it: Dive underwater and hug the west edge until you come to a passage that goes under some logs. Swim under the logs and get onto the shore that is a short distance away. Move north a bit and you'll find a tree that has some ivy to climb it. Climb up, hang from the branch and shimmy along the line until you're right above another line. Drop down to the next line and shimmy to the north. When you're over a piece of land drop down and grab the Croc Cap. The GA-KO camouflage is in the water at the northeast corner of the swamp. Equip your Thermal Goggles to spot it and grab it. ---------------------------------------------------------------------- ** Bolshaya Past South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Splitter Camouflage Claymore None Choco Chip Camouflage Grenade o-o---------------------------------------------------o-o Go forward to the fence. If you look carefully you will be able to see the fence is electrified (there are parks jumping off of it). How do you get through? Well, look over on the east side of the fence and look o the ground. Alas! A hole! Crawl through it and stay on your belly. This area is rigged with claymore mines and few wire-trip traps. By staying on your belly you can crawl under the traps and pick up the claymores you come across without setting them off. Crawl to the north and slightly west. if you look past the second fence you'll see two patrolling attack dogs. Take out your M1911A1 and silence it. Take careful aim at the dogs and pop a round into each of their heads. This will alert a nearby sentry but no matter. Switch to your Mk22 and silence it. When the sentry comes walking up the path take aim at any point of his body and hit him. He will be knocked out soon enough. Now go northwest and look for the tree covered in ivy. Climb it and use the branch to drop down on the other side of the fence. Now I suggest that you head northwest. when you come close to another fence crouch or lay down and take out your silenced Mk22. Take careful aim at the three guards past the fence and fire a round into each of them. You don't need to take them down immediately, just make sure that you are hitting them so that they'll be out by the time you can circle around. Once you have tagged all three of the guards with a knockout round head along the path that goes east. Close to one of the pits of mud below you you'll see a patrolling guard. Lay down and watch him until you can get a clear shot at him. Try and hit him in the head so there's no chance of him turning and spotting you. Assuming that you took out the three guards to the north you should have a clear path to the exit aside from one last guard who will be on the other side of the third fence. You can get a new camouflage uniform here, Splitter. Once you get past the first electric fence head to the east and go through the two mud pits. You should see a rock wall up ahead. Climb up onto it and shuffle across to the end of it to pick up the Splitter camouflage. You can also find the Choco Chip camouflage in the hollowed out stump on your way to the exit. * TIP by Vierna Foxglove * I find it easier to go East first after the second fence. Sneak east and collect the Splitter camo. Then backtrack and sneak south west. There is a fence there. Look carefully and you found a section of the fence which you can get past by running + jump roll. Sneak to the next fence and crawl through the hole. Collect the Choco Chip camo and proceed to next area. This is good for 0 kill game, 0 alert and it conserves MK22 ammo. * RANDOM TRIVIA by Vierna Foxglove * You can shoot the fence's electric power box to shut it down. ---------------------------------------------------------------------- ** Bolshaya Past Base ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Water Camouflage Grenade Rat Snow Face Paint Stun Grenade Russian Ration Phosphorous Grenade Calorie Mate TNT Life Medicine M1911A1 (ammo) M1911A1 Suppressor AK-47 (ammo) Mk22 (ammo) Book Mouse Trap o-o---------------------------------------------------o-o Take out your Mk22 and silence it. Move forward to the tree and lie down. Watch the guard patrolling in front of you and watch him until he stops behind the turret gun. Cap him in the head and move west. When you are directly in front of a building, the door of the building. Shoot the guard there with your Mk22. Now keep going west until you are forced to turn north. Look for a guard patrolling north and south here. When he comes into view shoot him. Continue on north. When you come to the point where you are forced to turn east check to see where the guards are. If you think you can sneak past them use the stalking mode or if not just stand back and tranq them. Keep moving through to the exit. It's just behind the gun turret. There are a few items in this area. In the first building you'll find a suppresser for the M1911A1. On the roof of that building is the Water camouflage. In the storehouse just north of this building is a food storehouse. Inside is a Ration and some Calorie Mate. Just to the west of this building, in the trench, is the Snow face paint. It's under the board. In the armory in the northeast is some TNT and ammunition for most of your weapons. Finally, in the building in the north of this area is a bunch of medical supplies. ---------------------------------------------------------------------- ** Bolshaya Past Crevice ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Phosphorous Grenade Baltic Hornet's Nest Grenade Coral Snake Mk22 (ammo) European Rabbit M1911A1 (ammo) King Cobra Ak-47 (ammo) Markhor o-o---------------------------------------------------o-o -- Boss Battle - Ocelot -- Time for a traditional gun duel. This battle isn't especially hard it's just easy to screw up. Ocelot will be dashing from behind the cover of trees and rocks and he'll make good use of the revolver's ability to ricochet bullets. Besides dodging attacks from Ocelot, you'll have to keep a look out for attacks from his cronies in the background. This isn't especially hard to avoid, simplt take cover behind a rock. Make sure that you use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit Ocelot. Don't bother changing your camouflage or face paint. Ocelot will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. Ocelot will only attack with his revolvers. He won't toss grenades at you or anything like that. Just beware that he can use his revolvers to shoot down the two beehives on your side. If that does happen just use the Bug Juice or equip the cigar. There is one poisonous snake on each side of the area. Either take care to avoid them or shoot them. You can also capture one of the Snake's and throw it over twoards Ocelot. The snake will try to attack him and Ocelot will have to fend off the snake for a few seconds. This gives you an opportunity to strike at Ocelot. You can climb up the ivy covered tree on the right side but I suggest that you don't because you have very little cover up there. Generally you can take one shot and then you'll start to be hit by Ocelot. Shooting down beehives works very well as a distraction. If Ocelot is preparing to take a shot at you simply shoot down a beehive and the bees will swarm around him. While he is busy swatting them away you can take a pot shot at his head for a lot of damage. You can blind Ocelot with Stun Grenades. Just make sure that you don't do the same to yourself in the process. You can also distract him if you shoot his hat off his head. Of course, his hat is right on his head so you might be better off by going for a straight up head shot. Ocelot typically only has a few hiding places. If he goes to a spot you know from which side he'll peek out from. Take this into account after watching him a few times. I prefer to stay over on the right side, in the back behind the rock. From there you can take shots at Ocelot when he is hiding behind the rock on the right and also when he is hiding behind one of the rocks on the left. Ocelot's bullets ricochet off of the rocks and trees so don't think that you're safe just because you're behind a rock or tree. He can still hit you. Just keep moving around and you'll be safe from this. Don't stay in one place for too long. Ocelot's soldiers will occasionally fire at you but Ocelot will call them off every time. Just make sure that you take cover when this happens. If you beat Ocelot by tranqing him the Animal camo will be available to you in the next area. There's some ammo and some grenades to supply you for the duration of the battle. * RANDOM TRIVIA * There's a goat, Markhor, in the background on the far left. If you shoot him...you can shoot him. Nothing special happens but you can still shoot him. If you have the Croc Cap during the Ocelot fight you can equip it and be laughed at my Ocelot and his chums. You can get a similar response if you try to hang off of the cliff. You can challenge Ocelot to a duel by walking up to the crevice without your gun drawn. He'll see this and challenge you to a duel. If you start to twirl your revolver during the fight Ocelot will start to juggle his guns. What a showoff! ______________________________________________________________________________ ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [03OSE2] _______________________________________ - Operation Snake Eater -- Part 2 - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This part covers from the Chyomaya Peschera Cave Branch to the end of the fight with The End. ---------------------------------------------------------------------- ** Chyornaya Peschera Cave Branch ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Animal Camouflage Torch Kenyan Mangrove Crab Night Vision Goggles Grenade Otton Frog Battery Phosphorous Grenade Rat Russian Ration M1911A1 (ammo) Reticulated Python Bug Juice Ak-47 (ammo) Russian Glow Cap Mk22 (ammo) Taiwanese Cobra Vampire Bat o-o---------------------------------------------------o-o Please refer to the following map. Follow the suggested route to find the torch and make your way out of it. It's quite dark in here so you can use your cigar to provide some minimal light until you can grab the torch. http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif ---------------------------------------------------------------------- ** Chyornaya Peschera Cave ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Life Medicine Mk22 (ammo) Maroon Shark Hornet Stripe Camouflage M37 (ammo) Arowana M1911A1 (ammo) Grenade o-o---------------------------------------------------o-o Walk forward and go through the left tunnel. Follow it all the way through for a cut-scene. The M37 shotgun is in the chamber at the end of the passage that forks to the right. You can also find some Smoke Grenades in the middle of the left passageway. -- Boss Battle - The Pain -- This is probably one of the oddest fights in the game. You're fighting a man that throws hoards of bees at you...ever done that before? I don't think so. This is a very interesting, tough, tedious, but enjoyable fight. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The Pain. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Don't bother changing your camouflage or face paint. The Pain will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle or submerged in the water. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. When The Pain has bees covering him you cannot hit him. Blast the bees off with your shotgun or a grenade...or simply wait until they fly away. Smoke Grenades work to clear bees away from either yourself or The Pain. If you use the Smoke Grenade to clear the bees away equip the Thermal Goggles to see through and get a good shot in on him. Whenever he sends bees at you simply dive in the water to evade them. The same goes for almost all of his attacks. You can avoid them by staying in the water. The only exceptions to this are the Tommy Gun attack and the Grenade attack in which case you'll have to jump in the water and swim away. There's a Life Recovery medicine in the southwest of the chamber. Useful for, you guessed it, getting some of your life back. * TIP by Sniper Sloth * During the fight with THE PAIN, equip the WATER CAMO. This will take your underwater camo score up to almost 100%, preventing the Pain from seeing you while you are under water. The RAINDROP CAMO also will increase your camo score during maneuvers under water. Though for the purpose of beating THE PAIN, the WATER CAMO is much better. * RANDOM TRIVIA * If you throw a Bee Hive up onto the platform where The Pain is the hive will absorb some of the hornets and when you retrieve it after the fight it'll will have become a new, and tastier, food item. ---------------------------------------------------------------------- ** Chyornaya Peschera Cave Entrance ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mine Detector Claymore Otton Frog Mk22 (ammo) Poison Dart Frog M1911A1 (ammo) Rat Ak-47 (ammo) Reticulated Python Russian False Mango Russian Glow Cap Thai Cobra o-o---------------------------------------------------o-o There will be a short cut-scene once you make it out o the cave. Besides that nothing worth mentioning. Just make your way don the cliffs along the paths and go into the next area. Once you make it down the cliff you'll find the Mine Detector in the small side area by the exit. Be careful though, there are some mines right by the mine detector. Crawl in and crawl out to be safe. ---------------------------------------------------------------------- ** Ponizovje South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Chaff Grenade Bigeye Trevally Kenyan Mangrove Crab Maroon Shark Tree Frog o-o---------------------------------------------------o-o In this area you'll first encounter the hovercraft guards. They aren't too much of a problem, just make sure that you don't enter their spotlights while above water, if you have the Croc Cap you can keep your head up but otherwise stay low. Make your way to the end of this area either by swimming or walking. Once you get there take the left fork. You can find some Chaff Grenades under the water. Otherwise there are no items here. ---------------------------------------------------------------------- ** Ponizovje West ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mk22 Suppresser SVD Bigeye Trevally TNT Maroon Shark Grenade Arowana Ak-47 (ammo) Cobalt Blue Tarantula Mk22 (ammo) M1911A1 (ammo) Stun Grenade Chaff Grenade Phosphorous Grenade o-o---------------------------------------------------o-o Whip out your Mk22 and silence it. Swim forwards a bit, to the west and you'll see a dock come into view. Spot the two guards on the dock and hit both of them with a shot. One should be on the docks to the west and one shuffling along through some barrels and crates in the northwest. Once you're sure they've been hit by a shot simply wait for them to pass out and you'll be in the clear. Grab the ammo from the armoury and make sure you get the SDV and scrounge up all the ammo you can. Once you've done that exit the area by the way you came in. ---------------------------------------------------------------------- ** Ponizovje South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None Bigeye Trevally Kenyan Mangrove Crab Maroon Shark Tree Frog o-o---------------------------------------------------o-o Make your way to the fork on the right. Ignore the hover guards, they won't bother you as long as you don't draw attention to yourself. ---------------------------------------------------------------------- ** Ponizovje Warehouse: Exterior ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA M1911A1 Suppresser Stun Grenade Maroon Shark Mk22 (ammo) Bigeye Trevally Smoke Grenade Cobalt Blue Taratula M1911A1 (ammo) SVD (ammo) Ak-47 (ammo) o-o---------------------------------------------------o-o Watch the cut-scene that starts immediately once you enter the area. When it is over take out your Mk22 and silence it. There are three guards here. One is in the north patrolling east/west and a bit south, another is walking along the docks in the west, and the third is by the door in the north. The third guard will exit the area when he wheels The End back into the warehouse so you'll only have two guards to worry about. I suggest using the same strategy as you did in the last dock area. Tag both of the guards with a shot from your Mk22 and wait for them to pass out. Once they have rummage around for some items and head through the hallway to the northeast. That will bring you into the warehouse, your first truly indoor area in the game. The Night Vision Goggles can be found on the docks, the west dock, on the little extension just after it starts. You can also find some ammo for your handguns and the Ak-47 by grabbing it from the boats. * El Greco's Super Secret Tips and Easter Eggs : Kill The End Early * If you don't feel like taking on The End later on in the game you can simply whip out your SDV and plug some shots into The End before he is wheeled away by one of the guards. Be careful though, you'll be getting a face full of wheelchair if you don't move out of the way once he explodes. Just word of warning though, you'll have to face a huge swarm of Ocelot Unit members if you do this. You may very well be better off leaving The End alone. ---------------------------------------------------------------------- ** Ponizovje Warehouse ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Desert Face Paint None Kenyan Mangrove Crab Mk22 Suppresser Rat Mouse Trap Calorie Mate Instant Noodle Russian Ration Bandage Serum Antidote o-o---------------------------------------------------o-o This area really isn't hard at all. Simply walk or stalk to the top of the stairs and look down. You'll be able to spot two guards patrolling and if all goes well you should be able to land two good headshots for immediate takedowns. Then move to the lower floor and do whatever you want. There are some rats and crabs here so grab them if you're running low on food. Next move up the stairs and stay out of sight of the guard patrolling here. When he turns to walk up the stairs stalk up behind him and grab him. When you have him in your clutches do whatever you like. Why not shoot him and get it over with? Because I said so, you twit! You can find some Calorie Mate, Instant Noodles, and Rations in the storehouse on the second floor. The Desert face paint is in the southwest corner of the bottom floor. You'll find it behind some boxes. There's also some medical supplies on the second floor on the north end as well as by the door you enter from. Some ammo for the Mk22 is on the box in the middle of the ground floor. How do you get this? Go up to the second level and drop from the railing. Just make your way to the door at the end of the hallway here and you'll be in the next area. ---------------------------------------------------------------------- ** Graniny Gorki South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Instant Noodle Book European Rabbit Life Medicine Fly Agaric Flying Squirrel Magpie Poison Dart Frog Reticulated Python Siberian Ink Cap Yabloko Moloko Tsuchinoko o-o---------------------------------------------------o-o Immediately equip your Thermal Goggles and look ahead. Crikey! This place is rigged with traps, that ain't boogie. What I suggest you do is keep your Thermal Goggles equipped and make your way north, taking care to avoid all the falling logs, bottomless pits, arrow traps, and landmines. Once you've reached the northern edge of this area climb up the ledge and go through to the next area. In the food department, there is nothing besides some animals if you want to pick them up. Stay away from the mushrooms they'll poison you, and you wouldn't want that to happen...would you? * TIP by Vierna Foxglove * I discarded most of my food and replaced them with poison foods. It was my preparation against The Fear later. It saved me precious time. And I didn't have to expose myself to collect poisonous food during the boss fight because I already have them. ---------------------------------------------------------------------- ** Graniny Gorki Lab Exterior: Outside Walls ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mk22 Suppresser None Red Avadavat M1911A1 Suppresser Sunda Whistling Thrush Milk Snake Taiwanese Cobra o-o---------------------------------------------------o-o This area really isn't to hard as long as you stay well camouflaged and stay alert of where the guards are. Slowly make your way to the west and equip your Thermal Goggles. If you look past the fence you'll be able to see two guard dogs and two guards spread out along the entirety of it. I suggest that you tranq the dogs because they'll cause a problem no matter how careful you are. Anyways, when you've reached the far west side of the fence look at the base of it. You'll see a hole there. Crawl through to the other side. Now look to the east and check to see where the guards are. If there are no guards nearby crawl forward to the grassy area by the corner. In this grassy area there is a hole in the wall and you'll be able to crawl through into the next area. There is another way in but it involves taking out two guards and then clobbering another. From where you crawled through the fence look east and spot the two guards. Wait until they are both in view and then quickly snipe them both. Now make your way to the opposite side of the fence. Here you will be able to enter through a door. Lean up against the door and knock on it. A guard will respond from the other side. Wait a few moments while he opens it (stand off to the side) and when he comes out from the door grab him and dispose of him before he can raise the alarm. It's a bit risky but it's more entertaining and provides a much more direct route through the next area. ---------------------------------------------------------------------- ** Graniny Gorki Lab Exterior: Inside Walls ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None XM16E1 None TNT AK-47 (ammo) M37 (ammo) SVD Smoke Grenade Claymore Mk22 (ammo) M1911A1 (ammo) o-o---------------------------------------------------o-o If you came in from the hole in the wall you'll have a bit of a tough task to accomplish here. I'm sure that you'll be running a bit low an Mk22 ammo so you may want to conserve it. I suggest finding a good camouflage to use here crawl to the brink of the grass and careful take out the enemies furthest from you and then slowly begin to take out the rest of them. This should prevent the guards from getting alerted. When you've taken out all the guards in sight equip your Thermal Goggles and take a look around. If you can spot any more you've got some more work to do. If not then go to the door. If you came in from the door in the east chances are you can make due by simply taking out one guard and running to the door just north of where you enter the courtyard-type area. When you come out from behind the building you'll be able to spot a soldier nearby. Either CQC him or shoot him and then go to the door. This is by far the simplest course of action. When you are about to go through the door equip the scientist camouflage and remove any face paint you have on. Once you have done that enter the lab. The Oyama face paint is in the ventilation shaft on the west side of the building. You may want to blow up the armoury in the northeast and grab the ammo there before you leave. ---------------------------------------------------------------------- ** Graniny Gorki Lab 1F ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Oyama Face Paint M1911A1 (ammo) None Bandage Styptic Serum o-o---------------------------------------------------o-o Now that you have the scientist camouflage you look just like any other scientist in the building, at least o the guards that is. As long as you don't bump into them too much or do anything else to cause suspicion they won't see through your disguise. Scientists on the other hand will immediately see through your disguise. Just stay away from scientists or if you must go past them go by quickly so they can't get a good look at you. Make your way all the way north through the hallway and enter the room on the right. Go all the way east until you find a stairwell, go down the stairs into the next area. In the library room in the east you'll find some medical supplies to add to your inventory. Just watch out for the scientist, as he can be hard to avoid. If you go upstairs you'll find the Fly camouflage in the bathroom, in the third stall, the locked stall. Punch it open and grab it. Some food is scattered around the top floor and that is about all there is up here. * RANDOM TRIVIA * If you press the Action Button (Triangle) while in the scientist disguise Snake will push his glasses up. I don't believe that this serves any higher purpose but I found it rather amusing. ---------------------------------------------------------------------- ** Graniny Gorki Lab B1 West ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Battery Cigar Gas-Spray None XM16E1 Suppresser Handkerchief Key A o-o---------------------------------------------------o-o Make your way down, across, and up the hallway and enter the last door. Inside this room is a scientist pacing back and forth and a sentry patrolling through. Simply walk through when the scientist isn't looking and you'll be all set. Quickly run through the computer room and enter the door to the west. Walk a bit further and a lengthy cut-scene will start. * RANDOM TRIVIA * The song that is playing when Snake enters Granin's office is a guitar rendition of Harry-Gregson Williams' Metal Gear Solid Main Theme. The original theme was composed by TAPPY in the game Metal Gear Solid (1998). However this version of it was pretty piss-poor and Harry Gregson-Williams did a complete overhaul of it and added in the orchestral, drum, and brass sections that compose the new theme. The new theme is the more popular one for good reason. After the cut-scene just reverse your steps all the way back through the lab and you should wind up outside unscathed. Just make sure that you remove your scientist uniform and change into something more...combat-worthy. You'll be caught and returned to the inside once you step outside. The guards will think you're an escaping scientist. The directions for getting out of the lab and retracing back to Graniny Gorki South are basically what you already did, except this time in reverse. Take note of that and proceed with caution. It's daylight now so you will be spotted more easily by the enemy. In the computer room you'll find a battery and a suppresser for the Mk22. An odd stealth weapon can be found in the middle room of this floor. Go inside the first door you come to and you'll find the Cig-Gas Spray. This is quite useful for quieting those pesky scientists. ---------------------------------------------------------------------- ** Graniny Gorki South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Grenade Yabloko Maloko Mk22 (ammo) Flying Squirrel M1911A1 (ammo) Siberian ink Cap AK-47 (ammo) Magpie XM16E1 (ammo) European Rabbit M37 (ammo) Poison Dart Frog SVD (ammo) Fly Agaric Reticulated Python Tsuchinoko o-o---------------------------------------------------o-o -- Boss Battle - The Fear -- This is not an especially frightening battle as The Fear would have you think as much as it is a frustrating and tedious battle. The Fear can easily jump from tree to tree and quickly outflank you. This battle takes time to beat, especially on the harder difficulties. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The Fear. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Don't bother changing your camouflage or face paint. The Fear will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. The Thermal Goggles work wonders when you're trying to find The Fear. Just don't completely wear out your batteries using them. If you're trying to beat The Fear by taking out his stamina bar he will stop and hunt for about halfway through. When he begins to hunt toss out a bunch of spoiled food around the area and he will climb down and gobble it up. When he does this he will lose a huge amount of stamina and if you've done it well you won't have to fight him anymore. He'll puke his way all the way to his demise. When he uses his arrow attacks just run away from them or hide behind a barrier. The traps that were here on your last play through are still hanging around so use your Thermal Goggles to keep an eye out for them. As soon as the battle starts remove the arrow and heal yourself up, otherwise Snake will die. Also, restore your lost stamina by eating a meal. Other than that there isn't much to say besides to follow the tips above. * TIP by Vierna Foxglove * If you're trying to poison the Fear, do note the Russian False Mangoes in the area. These fruit will drop food AND medicine that cures stomachache. If you see the Fear drop these from the tree, be sure to pick it up before him. Otherwise, he will be able to cure his stomachache and in the same time recovers his stamina. I throw all the poisonous food at one spot only. The Fear will go there and nowhere else when he hunts for food. So, once I see his stamina is almost half- bar, i knew firsthand where he will go. I position myself near the spot and make it easy for me to shoot him. * TIPS by Sniper Sloth * before you fight The Fear you need to do some preparation work. Here's what you should do: Pre-Fight Prep 1. Tranquilize three venomous snakes. 2. Equip claymores but do not take them out of backpack. 2a. You can find some claymore mines in electric fence area of the pass before you fight Ocelot. 3. Equip Thermal Goggles but do not take them out of backpack. 4. Tranquilize soldiers until you have at least four Rations. 5. Wait and allow animal foods to spoil. 6. Go fight The Fear. Fight Techniques 1. Pound The Fear with any and all tranquilizing rounds. 2. When The Fear starts searching for food, do the following. 2a. Set up four CLAYMORE throughout the area. 2b. Toss spoiled foods at players discretion. 2c. Utilize also the poisonous mushrooms foods in area. 2d. During The Fear's search phase, release tranquilized venomous snakes. 2e. Equip Thermal Goggles. 3. Use Smoke and Stun grenades at leisure. 4. Continue to pound The Fear with tranq rounds. 5. Collect Stealth Camo. Tactical Analysis 1. The Fear will try to outflank you. Be aware of this. 2. Remove any and all arrows and cure their wounds ASAP. During the prep phase of fighting the Fear, save and quit. Change the date ahead one week. All your food will be spoiled when you start again. Then just go fight the fear and throw your spoiled food all over. He'll eat it, plus the poison food you've thrown out, and puke himself to death. I'd imagine though, realistically speaking, if you did this, he'd probably just spend the next week and a half inside the nearest latrine. ---------------------------------------------------------------------- ** Ponizovje Warehouse ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Mk22 Suppresser None Kenyan Mangrove Crab Mouse Trap Rat Calorie Mate Instant Noodle Russian Ration Bandage Serum Antidote o-o---------------------------------------------------o-o The guards here are back in action. From the top of the staircase you can nail two easy headshots on the guards below. If you're having trouble seeing them don't fret, use your Thermal Goggles. There is one more guard patrolling the staircase. You can easily sneak up behind him and CQC his ass but I'll leave disposal at your discretion. Now you just have to walk to the door in the southeast of the area, the one that was locked before. Go all the way to the end of the hallway and through the door and enter the next area. You can find some Calorie Mate, Instant Noodles, and Rations in the storehouse on the second floor. The Desert face paint is in the southwest corner of the bottom floor. You'll find it behind some boxes. There's also some medical supplies on the second floor on the north end as well as by the door you are trying to reach. Some ammo for the Mk22 is on the box in the middle of the ground floor. How do you get this? Go up to the second level and drop from the railing. ---------------------------------------------------------------------- ** Svyatogornyj South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Book Baikal Scaly Tooth Coral Snake European Rabbit Magpie Siberian Ink Cap Spatsa Vine Melon o-o---------------------------------------------------o-o This area is completely enemy-free. You can cruise on through and admire the scenery. Using your Thermal Goggles you can spot plants that will restock your medical supplies if you gather them. I strongly suggest that you do this because the game is going to be getting a lot harder in just a short while. ---------------------------------------------------------------------- ** Svyatogornyj West ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None XM16E1 (ammo) Baikal Scaly Tooth Baltic Hornet's Nest Magpie Rat Reticulated Python Tree Frog Ural Luminescent Vine Melon o-o---------------------------------------------------o-o There are two enemies directly ahead of you. It's quite easy to be spotted in this section so make sure your camouflage has been chosen well and you're keeping a sharp eye out for the enemy. In any case, make sure you take out the guards up ahead before you advance too far. Once they have been disposed of take the fork going to the east. As the path bends towards the west you'll come to an area with a few more guards patrolling. Whatever tactic you prefer will work here; you can use CQC or you can use the Thermal Goggles and shoot them from afar. Once they've fallen move through the area to the north. The remaining path here snakes through the forest. You'll come across only a few more guards and they can be quite easily avoided by simply crawling past them. If you feel the need to you can engage them but in this case you'll need to be saving your ammo for the areas ahead. I suggest you take the non-intervention route. Take the path to the north when you reach the end. The path to the east leads into a rather large side-area called Svyatogornyj East. You can get the M63 in there but it is not vital for completing the game. ---------------------------------------------------------------------- ** Svyatogornyj East ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Calorie Mate M63 Rat Russian Ration TNT Mk22 Suppresser Book M1911A1 Suppresser XM16E1 (ammo) XM16E1 Suppresser M37 (ammo) Mk22 (ammo) o-o---------------------------------------------------o-o * WALKTHROUGH by Vierna Foxglove * At the fork, go east. Crawl from grass to grass. Watch the guard that patrols in front of the building. When he turn west, crawl forward stealthily until you reach east of the building. There is a door here. Push it very lightly. If your timing is right, the guard is not here yet. Go in, climb past the boxes and pick up the M63. If you want the ammo and TNT in the next room, you can hide here and tranq the guard when he is not looking. Careful though when moving inside the building. Your footsteps makes a lot of noises and there is a patrol outside the window. Crawl on your belly to pick the ammo and TNT just to be safe. Anyway, go down the building through the trapdoor. Sneak towards the fork via east. But don't go too near to the fork. The patrols will arrive there soon. Wait until they got past you and then sneak back south to Svyatogomyj West ---------------------------------------------------------------------- ** Sokrovenno South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Moss Camouflage SVD (ammo) European Rabbit Mk22 (ammo) Green Tree Python Golova Magpie Parrot Russian Oyster Mushroom Siberian Ink Cap Tsuchinoko Baikal Scaly Tooth Giant Anaconda Kenyan Mangrove Crab Markhor Yabloko Maloko o-o---------------------------------------------------o-o -- Boss Battle - The End -- This battle is a complete departure form every single sniper battle you've experienced in the series or in any other game. It is a slow-paced, drawn out, yet very interesting boss battle. You will have to be stealthy and utilize your camouflage well to sneak into a position to fire at The End. You'll also have to watch out for the occasional cliff, stream, or poisonous animal along the way. The End only fires tranquilizer rounds. That means that you cannot die in this battle. However if your stamina drops to zero you'll be captured and sent to the prison in Graniny Gorki. If that happens you'll have a bit of backtracking to do to get back here. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The End. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Utilize your camouflage as effectively as possible. The End has a keen eye for spotting you and if he does...you're going to be shot. Moving around quickly, even on the opposite side of the map will draw attention to yourself. The End will always get you if you try and rush things along. You'll need to frequently eat food to replenish your stamina because whenever you get hit you'll lose a huge amount of stamina. Hunt for food often. You'll be depleting your food supplies rather quickly so don't hesitate to stop and eat if you need to. Remove the tranq rounds immediately because those are what will be draining your stamina. The Thermal Goggles work wonders trying to track and spot The End. You can spot him in the brush hiding or you can use them to see his footsteps and sneak up behind him. The battle takes place over three huge areas. Usually you'll have to follow The End around to all three to beat him. Use your tracking skills to follow him and keep plugging at him. When it begins to rain The End will fall asleep. This is the point where you can usually run up to him and shoot him with a weapon of your choice. He'll also have the tell-tale "ZzZ" sign over his head. The Directional Microphone is especially helpful when trying to track The End. A simple sweep of an area will tell you in what general direction he is. Once you know that you can begin to triangulate by taking readings from a few different places. Use this information to flank him. Don't know where The End is? Well, if he just took a shot at you switch to the map in the Survival Viewer and you can see the location he just shot from. Now you can head in that direction and begin tracking him from there. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. *** Get The End's Moss Camouflage *** To do this simply sneak up behind The End and hold him up with a high-powered weapon. The first two times he will refuse to give it to you but on the third he will relinquish the item. *** Get The End's Mosin-Nagant Rifle *** Simply defeat The End by draining his stamina. When the battle is over it'll be waiting for you. *** Skip The End *** You can entirely skip this particular boss battle. I shit thee not. When you reach the battle, save your game and turn off your PS2. When you boot it back up, get to the options screen and change the date about 1 week ahead. When you load your save back up you'll have a short cut-scene where Snake discovers The End dead. *** Get Completely Screwed Over by The End *** If you save your game during this battle and load it up about 2-5 days later The End will have used your absentee time to sneak up on you. As soon as you load up the game you'll be treated to a point-blank shot to the head. Fission Mailed. * TIPS by Alan K. * There is a glitch to make the boss battle alot easier and faster. Run torwards the northeast where the exit is, currently it should be covered by the trees. In that area is one particular tree which you can climb up onto to snipe. When you have climbed up turn around and look around there is a gap amoung bushes and trees. That is where The End will be showing up, wait a few minutes and you will see his scope's reflection quickly zoom in and shoot him. Suprisingly in this tree no matter how slow you are he cant hit you dead on... After you have nailed him he will run off into the right into the trees. Look to the right and look around but in about a minute or so he will be back in the exact same area where you shot him last time. Do this until he is dead. Simple and fast. * TIPS by Vierna Foxglove * First, tag The End with MK22 bullet from afar. Use binocular and MK22. Get into intrusion view, equip binocular, zoom in to The End's head, unequip Binocular and instantly shoot with MK22. It will hit. Beware! Binoculars or other device with lenses / scopes will reflect the sun! The End can spot the reflection and know your position. When you equip binocular, trying to zoom on him and suddenly you see an exclamation mark on his head, this tells you that he sees the reflection despite your camo. Take cover pronto! You can also spot The End's scope reflection. There is a small house at the west side of the first map. Go there and wait. The End stamina will go down slowly. Wait until his stamina stop decreasing (when the bar was somewhere below the "H" alphabet). Then go out, sneak on him, hold him up and shoot him on the head at point blank. You only need one shot and you'll beat him. One shot victory and you don't even need to hunt for food. :) * TIP by Ross Matoi * On the battle with "The End", once you find him and shoot him, he throws a stun grenade. If you step a decent distance away from him (say about as far as 4 times Snake's height), the grenade will not leave you blinded. You can then WATCH The End run away to his next spot. Since he won't shoot at you till he gets to his next spot, you can actually run after him most of the way there (he will pull away from you since he is much faster than you when running). Once he reaches his spot, he will face the center of the area, so if you're to the side of him or behind him and you're not making noises, he won't see you and you can easily sneak up on him again to repeat the process. Keep in mind that you must stop running/making noise and be out of his eye sight (hidden or off to his side) BEFORE HE GETS TO HIS SNIPER SPOT or he will see/hear you and shoot you. Also note that if you're really quick and The End runs by you, you can rolling attack him to knock him down. I would guess that someone with quicker fingers than I could use this time to take a couple of shots at him, but I have never been able to do it myself. If The End is too fast for you or he runs south so you can't easily run after him and keep him in view at the same time don't worry about it. He leaves FOOT PRINTS just like Snake. You can use them to figure out which spot he ran to or if he ran to another zone. If he did run to another zone, it's been my experience that he tends to pic a sniper spot near the entrance to the zone. Again, he faces toward the center of the zone by default, so sneaking up on him should be a piece of cake. Note that foot prints don't last forever and they seem to go away quicker when it's raining in the zone, so take advantage of them quickly. I hope this helps, I've found this method to be quicker and/or safer than the other methods described in your guide. It takes a little practice to chase after The End, but you should be able to get the hang of it after about 2 or 3 tries. * RANDOM TRIVIA by CodeOfValor * I wore The End down to 1.2 stamina remaining, then began to sneak up on him, because he was asleep. I tried to hold him up for his camo, but I still didn't know all of the controls (first time playing through, and didn't read instruction manual). He threw a flash-bang, shot me, then ran. It looked like he went through a path that led to Sokrovenno South, so I headed that way. I got into a prone position in some grass and tried to find him with the directional mic, I couldn't find his breathing, so I un-equipped it. Next thing I know, he's standing behind me, and he says " This is the end.. " Bam. Cheap shot. A cinema showed of ancient sniper saying that it wasn't Snake time, and when the cinema ends; Snake is on a cell bed in Graniny Gorki Labs. But the cool thing is, you can go all the way back and fight The End again and he has the same amount of stamina. You better believe I got his camo this time! Just something I would like to point out to you readers, if you stay in FPV for a long time in this fight The End will sneak up on you and shoot you in the head. This poor sap's experience is case in point. * TIPS by Sniper Sloth * Before you fight The End you need to do some preparation work. Here's what you should do: -- Pre Fight Prep 1 1. Go to the Sokrovenno armory and collect the SVD, TNT, and ammo items. 2. Lose to The End on purpose. 3. Utilizing the ventilation shafts in the Graniny Gorki base, snipe the guards. 3a. When you wake up on the bed under the poster, crawl under the bed. 3b. The ventilation shaft crawlspaces will be obvious. Explore and utilize. 3c. Snipe two to four guards. 4. Wait till the Alert is called off. 5. Set up 4 to 6 claymores in front of the upward stairs. 6. Set off the Alarm nearest the prison cells. 7. Utilize the ventilation shafts. 8. Snipe any guards the mines don't kill. 9. Collect ammo, supplies, and other useful items from the guards. 10. Collect four or more Ration from the guards if possible. 11. Escape Graniny Gorki. -- Pre-fight Prep 2 1. Go to Warehouse exit opened by Granin's key. 2. Collect medical supplies by using Survival Knife on plants with Red Berries and leafy plants near Warehouse exit. 3. Collect Spatsa mushrooms repeatedly. 4. Get camo-ed and hide out in grass. Eat 1 Spatsa. Sleep and restore life/stamina. 5. Go fight The End. -- Actual Fight 1. Outflank, hold-up, collect the Moss camo. 2. Equip Moss Camo. 3. Toss all Spatsa onto ground. Players discretion. Trails between Sniper points Preferable. 4. Utilize Directional Mic/Thermal Goggles to determine location of The End. 5. While The End is asleep, shoot with any and all Tranq rounds. 6. Set up camp at location. Players Discretion. 6a. Set up claymore perimeter. 7. Snipe The End with tranq rounds utilizing Mk22. 8. Defeat The End. 9. Collect the Mosin Nagant. Once the battle is over reference your map. You'll need to get to the location marked with a small white "X". This is rather simple, just navigate through the woods here and enter the passage in the hillside up ahead. ______________________________________________________________________________ ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [03OSE3] _______________________________________ - Operation Snake Eater -- Part 3 - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This part covers from the Krasnogorje Tunnel to the fight with The Fury. ---------------------------------------------------------------------- ** Krasnogorje Tunnel ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None Rat Vampire Bat Cobalt Blue Tarantula Otton Frog o-o---------------------------------------------------o-o Walk forward through the tunnel. If you need some food there are some spiders on the wall and some rats running around on the floor. Grab them if you need some stamina. Walk forward and OH GOSHDANGIT! You've got another tedious and long-winded battle coming up. It's The Ladder! *cue scary music* -- Boss Battle - The Ladder -- I can't say that I have any special strategies for tackling The Ladder but I can assure you that if you keep your focus and remain steadfast you shall come out the victor. First you will need to engage The Ladder in your epic struggle by walking up to it and pressing the Action button. Once you have done that the only way is up. There_is_no_turning_back. Continue on upwards once you have engaged The Ladder. It will slowly begin to weaken in power and the end will gradually come into sight. Alas! Halfway through The Ladder decides to take you out for a spin. I'm sure that you will be nonplussed when the song starts to play but you cannot stop! Doing so will only slow down your progress and ultimately lead to a longer battle. When you have finally passed The Ladder you may think that you are done. Think again! The Ladder has a unique form of mind-control in that he can make you want to jump all the way back down and try again. Do NOT do this! I must warn you that if you try to fall to the bottom and take another swing at The Ladder you will die. Consider this your warning. Want to use your camouflage, face paint, or weapons? I'm sure you would love to but you cannot, you are not allowed to. You'll have to tackle the great beast with nothing but your bare hands. ---------------------------------------------------------------------- ** Krasnogorje Mountain Base ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Serum Smoke Grenade Emperor Scorpion Grenade Thai Cobra Chaff Grenade White-Rumped Vulture Mk22 (ammo) SVD (ammo) o-o---------------------------------------------------o-o I suggest that you switch to the Desert face paint and Choco Chip camouflage for the duration of this mountain area, if you have them. That combination will work best. If you don't have either of them...find something else. There are no enemies around here, at least for now. Go to the west and out into the open air. Get as far to the southwest of the cliff as you can so that your shots won't be heard as you do some sniping. Your first target is a sentry posted on the platform about midway through the area. You may notice that he has a RPG launcher. No, you don't get one now but soon enough you will. Anyways, shoot that silly-face Russian in the face. Your shot should go undetected if you went to where I told you. Now stalk forward over the crest of the rocky lump thing. You'll see a sentry patrolling down at the bottom, take out your Mk22 and shoot him before he can spot you. Now pull out your SDV again. You should see two more guards up ahead. Quickly shoot them both down and then proceed forward. You should see one last enemy patrolling by the exit to the next area. You know what to do. If you are finding the above strategy a bit too...noisy you can always snipe the first guard on the ledge and then stalk around the area picking them off with your M1911A1 or Mk22. Just take note that the uneven ground here makes it really hard to tell when you are coming up on an enemy. Be doubly cautious when moving through here. One note of minor importance. The entire mountain area has vultures circling around waiting for fresh meat. When you kill a guard the vultures will swoop down and start to eat at the bodies. If you happen to need any extra food simply wait for the vultures to come and then pick it off and add it to your inventory. There's a serum right in the spot you enter the area. On the western side of this area you'll be able to find another serum. Smoke grenades can be found right after you enter the area. Ammo for the SDV and Mk22 can be found under the rocks by the northern edge of the area. If you need some grenades, look for the tunnel on the eastern wall of this area and crawl through. You'll come out on top of that platform where you sniped the guard. Grab the Grenades that are spinning around up there.. ---------------------------------------------------------------------- ** Krasnogorje Mountainside ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Calorie Mate RPG-7 Emperor Scorpion Russian Ration TNT Thai Cobra Stun Grenade White-Rumped Vulture Phosphorous Grenade M1911A1 (ammo) AK-47 (ammo) SVD (ammo) M37 (ammo) XM16E1 (ammo) o-o---------------------------------------------------o-o This area is going to be a little tough. There are guards patrolling all along the paths that wind up the side of the mountain and there is very little cover except for the cliffs. When you first enter the area look to the east and you'll spot a guard patrolling on the first pathway. I suggest that you run to the second hole in the cliff and hide there until he passes by. When he does, CQC him. The second guard is standing watch by a small cave in the side of the mountain. Watch him carefully and when he is looking to the east crawl into the tunnel to the west of him. Now you can come up behind him and CQC him. Looking at the anti-aircraft gun you'll see a third sentry standing guard. His patrol takes him up to the next path so use this opportunity to follow him up and take him out using CQC. The fourth guard has a short back and forth route. Simply wait at the corner of the cliff where he can't see you and then stalk up behind him and knock his ass out. Now head up the path going around the mountain. You'll come to a drop off with a great vantage point over this last area. Take out your Mk22 and tag the two guards in sight with a round. When they have passed out head up the ramps and slowly walk past the third shack. Notice the sentry there? Great. Shoot his ass. In the top area you'll be able to find a food shack with three rations and a Calorie Mate. Grab them if you need them. In the shack next to the food supply depot is some medical supplies. The RPG-7 an be found in the first shack in the top area. as well as some ammo for it. ---------------------------------------------------------------------- ** Krasnogorje Mountaintop ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Grenade Rat Smoke Grenade White-Rumped Vulture M37 (ammo) TNT Claymore M63 (ammo) SVD (ammo) RPG-7 (ammo) o-o---------------------------------------------------o-o Take out your Mk22 and shoot the guard patrolling just north of you. Now head up the first ramp and duck into the first shack. Look for a vent in the floor and crawl through. Keep going and when you come out of the vent turn right and crawl through that vent. You'll come out by the armoury. On the left side of the trench is another vent. Crawl through there and when you come out you'll have a clear path to the exit. Just look around with R2 to make sure that the path is indeed clear. When you're sure it is run all the way to the ruins in the northeast. Nobody should bother you. The armoury has some TNT and ammo for the Ak-47, Mk22, and grenades. ---------------------------------------------------------------------- ** Krasnogorje Mountaintop: Behind Ruins ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Instant Noodles Mk22 (ammo) Rat Key B XM16E1 (ammo) Emperor Scorpion Ak-47 (ammo) o-o---------------------------------------------------o-o Go back to the door in the south and enter the ruins. If you want to have some fun though you can set off Alerts in Groznyj Grad by shooting the explosive barrels with your SDV. A helicopter will even begin looking for you if you do this. ---------------------------------------------------------------------- ** Krasnogorje Mountaintop Ruins ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Instant Noodles Mk22 (ammo) Rat XM16E1 (ammo) Emperor Scorpion Ak-47 (ammo) o-o---------------------------------------------------o-o The noodles Eva gave you. are sitting in the top room. Go down the stairs and out the door. You'll find some ammo under the bed in the bottom room of the ruins if you need it. ---------------------------------------------------------------------- ** Krasnogorje Mountaintop ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None Grenade Rat Smoke Grenade White-Rumped Vulture M37 (ammo) TNT Claymore M63 (ammo) SVD (ammo) RPG-7 (ammo) o-o---------------------------------------------------o-o Go south through the trench and you'll happen upon a U-turn. Wait just behind it and you should see a guard with a flamethrower come stomping by. When he is about to climb onto the ledge hold him up and shoot him. Now just hop over the next two drops and enter the red door set into the mountainside. ---------------------------------------------------------------------- ** Groznyj Grad Tunnel ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Battery Mk22 (ammo) Russian Glow Cap AK-47 (ammo) Rat M1911A1 (ammo) Vampire Bat XM16E1 (ammo) M37 (ammo) o-o---------------------------------------------------o-o There's no enemies here...yet... Run down the stairs and down the tunnel. When you reach the end of it you will come out into a huge open area. Don't fall into the pit, you'll die. Just find the ladder over on the northwest side of the area and climb down for a cut-scene. There's a Battery stuck behind the barrels right when you come out of the first section of tunnel. Either destroy the barrels or hop over the railing to get at it. You'll also find some medical supplies in the exit to the first part of the tunnel. -- Boss Battle - The Fury -- This is going to be one of the toughest battles yet. The Fury wields a powerful flamethrower that can dish out a huge amount of damage to Snake. The flames will also stick around after he has finished dousing you or a hallway with flames so you need to be careful about where you step. This fight area is composed of several hallways side-by-side and connected by some narrow middle passages. You'll also find a good number of explosive barrels in this area so keep that in mind if you want to start randomly spraying bullets around. You don't want to have a 50-gallon barrel of explosives go off in your face while you are being chased won by a crazy astronaut flamer guy. You'll only be adding to your troubles. That being said, The Fury has only a few patterns to his movement but they can be quite unpredictable. Right at the beginning The Fury will be flying overhead. Immediately run north and start looking down the hallways on the east side of the area. Look for The Fury down at the end of one of them. If you're having trouble spotting him try equipping your Thermal Goggles. Once you have spotted him whip out your Mk22 and plunk three shots into his body. This is what you want to be doing for the entire battle. Looking for him and then firing three shots at him. If you aren't firing at him make sure you are running from him because he can sneak up on you faster than...something really fast. If you do get close to The Fury just try and get away from him as quickly as possible. If you don't he will keep blasting you with his flamethrower until you're nothing but a sizzling pile of snake meat. * TIP by Vierna Foxglove * Before going down to the place where you'll fight the Fury, you can shoot the explosive barrels. Equip thermal goggles if you can't see some of them. By shooting most of the barrels, you have less to worry about when you fight The Fury. * TIP by Sniper Sloth * If you plant claymores around the area The Fury is in, he'll get hit by one of them, but after that he'll see them and spray them with the flame thrower, destroying them before they explode. This is why you should use TNT. During the Fight with the Fury, place TNT around all the drums in the area. If you can't find the Fury, simply tap the O button repeatedly. The explosions will confuse him as to your location and if he's hit, he'll shout 'Son of a Biiitch!' which means you can use the Directional mic to find him. Also, the fury won't blast TNT with his flamethrower. Apparently he isn't a big idiot. Plus the explosion from the TNT does a bit of damage to him. Which helps when your fighting a psychopath with a badass flamethrower. Also, If you throw a smoke grenade and he's caught in the blast, he won't fire his flamethrower unless you shoot him first, since he doesn't know where you are. This is an excellent way to use the knife on him. Throw the smoke grenade, sneak around and flank him, and then hit him repeatedly with the knife. And finally, for the Fury, the pipes. The huge pipes in the Fury's level can be shot to cause water to come streaming out of them to put out the fires the Fury's flamethrower causes. * TIP by Jason Ryan Marsoobian * Just a quick suggestion on choice of weapon in this battle. The M37 12 Gauge Shotgun. As effective as the Rocket Launcher is, it takes you automatically into First Person View. And 2ndly you have to take time aiming at him and making sure you have your scope focused on him and ready to fire before he leaves your sight. The M37 has great range. It may not be able to take down things from high above in the air, but in a battle like this, its range couldn't be more effective and be needed at a better time. I've tried it on him twice now. It works like a charm. Not only range, but takes out good damage too. What I love better is not having to aim. In a sense you do. You need to make sure, even in a long distance away, that he's in your line of vision. Once you see him, fire. Maybe its my ignorance when it comes to weapons, but I would have never known I can hit him from so far away with a shotgun and take out that much damage from his life bar. So as long as you're facing him, naturally so is your gun, theres no need to go into 1st Person View to ensure an accurate hit by aiming. Just fire away, it should hit him. One more thing... The Single Action Army. Headed to that big area where the doors and barrels are. Fired off a bunch of shots from left to right and vise versa. Saw The Fury's life bar drop 3 times in a row. The quickest fight I've ever had with him. Probably lasted under a minute or a little more than one. This is the 3rd time I think I've tried it on him, still works like a charm. And you'll know if its working. You'll hear him yell and get pissed and shout, "Son of a bitch!!" Just had to share this one. The SAA is perfect when fighting The Fury. Just make sure you're not near any explosive barrels that can get hit too. Well, in the area I use it in, there are, but I've never had my bullets hit one by accident yet. Which is pretty good considering the SAA's bullets go bouncing around everywhere like a hyper-active ping pong ball. ______________________________________________________________________________ ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ [03OSE4] _______________________________________ - Operation Snake Eater -- Part 4 - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This part covers from the end of the fight with The Fury to the fight with Colonel Volgin. ---------------------------------------------------------------------- ** Groznyj Grad Tunnel ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA o-o---------------------------------------------------o-o Walk forward and climb that ladder...no boss fight this time, PHEW! If you tranqued The Fury his Fire camouflage will be waiting for you here. This is also a good place to re-stock your medical supplies. There are some bandages, styptics, and other goodies lying around. ---------------------------------------------------------------------- ** Groznyj Grad Southwest ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA M1911A1 Suppresser Grenade None Bandage Smoke Grenade Styptic Chaff Grenade Mk22 (ammo) SVD (ammo) XM16E1 (ammo) M1911A1 (ammo) o-o---------------------------------------------------o-o Alright, this is only slightly intimidating...eh? I guess it is...I'll be here to hold your hand once again so don't fuss. You'll be starting in a small lower level that has a few boxes and barrels. Before you do anything though switch to the Splitter face paint and camouflage, that works best here. Walk up the stairs and look north between the first columns of storage containers. Alas! A sentry! If he hasn't spotted you yet run around to the northeast of him and wait for him to stroll on south towards your starting position. Stalk up behind him and hold him up or CQC him. Now head west. Equip the Thermal Goggles sometime before you reach the first storehouses and you'll be able to spot one more guard patrolling along the eastern edge of the storehouses. If he is coming towards you, south, lay down and watch him until he turns back around and heads north. Now that he has his back to you can go up behind him and dispose of him before he turns around and spots you. You wouldn't want that, would you? In any case, your target is the door set into the northeast wall of this area. ---------------------------------------------------------------------- ** Groznyj Grad Northeast ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Calorie Mate Phosphorous Grenade Rat Russian Ration Grenade Mk22 (ammo) Smoke Grenade Chaff Grenade Stun Grenade o-o---------------------------------------------------o-o Go into the alleyway between the storage building and the wall. Equip your Thermal Goggles and scan the area that you can see. You should spot at least one guard heading away from you. Use your Mk22 to pump a round into his cerebrum. Now carefully move forward out to the end of this alley. Take another look around. You should spot two guards to the northwest. Stay prone and use your Mk22 to quickly take them down. When they've fallen make your way to the red door just north of you. Equip the scientist camouflage before you enter and be sure to remove any face paint. ---------------------------------------------------------------------- ** Groznyj Grad Weapons Lab: East Wing ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Officer Uniform Mousetrap None Russian Ration Scorpion Mk22 Suppresser Ak-47 (ammo) M1911A1 Suppresser Book XM16E1 Suppresser M37 (ammo) Cigar-Gas Spray (ammo) M63 (ammo) o-o---------------------------------------------------o-o Remember what you learned from the last lab: Stay away from scientists. I suggest that you do some exploring around the bottom floor to grab some items and weapon ammo. Once you're done doing that climb the stairs in the north end of the main hallway. Now make your way through the three rooms here and wind up in the locker room. Your target, Major Ivan Raidenovich Raikov is strolling through the complex but it is quite risky to try and grab him and then drag him all the way up to the locker room. Simply wait for him to come into the locker room and equip your Cig-Sprayers. You probably will have to take them out of your backpack. Spray him in the face and then drag him to the southwest corner of the locker room. Once you do that Snake will strip off his clothes and stuff him in a locker. Once Raikov has been stuffed away go into your backpack and put on the Raiden mask and the Officer camouflage. When you've done that go through the door in the southwest of the locker room. If you want to do some unhindered exploring around the area you should do this now. You can now access all the rooms in this building with Raikov's outfit. The rooms in the middle of the bottom floor will supply you with a mousetrap, medical supplies, and an awesome new machine gun called the Scorpion. * RANDOM TRIVIA by Vierna Foxglove * When you do some exploring while you're disguised as Raikov, you might come across other soldiers. If they salute you, push the triangle button to salute them back. * RANDOM TRIVIA by Jason Ryan Marsoobian * While dressed as Raiklov (or whatever his name is) and in the same room as those 2 guards that are supposed to open the door for you, go into your backpack and equip the Cardboard Box. After resuming back to the game, put on the box while still dressed as Raiklov. I did it just a moment ago, the little cut scene begain where they open the door. And they show you in the box! Even better, the guards salute you, "Sir!" While you're in the box and as you walk through. Funny seeing them salute a little cardboard box (with legs) :P ---------------------------------------------------------------------- ** Groznyj Grad Weapons Lab: Main Wing ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None None o-o---------------------------------------------------o-o Follow the hallway to the end and go through the door. Take a look out the window of the hallway. That's the Shagohod in there. You cannot access the hangar yet since the door is locked. ---------------------------------------------------------------------- ** Groznyj Grad Weapons Lab: West Wing Corridor ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None None o-o---------------------------------------------------o-o Go to the end of the hallway and you'll have a long cut-scene ahead of you. Make sure that during the R1 scene you use it to find out the frequency for the jail cell. Here is a tip that can help when you're being tortured. If you hold down L2 while Snake is being punched b Volgin (still with the bag over his head) you can prevent yourself from recieving any damage from Volgin's attacks. Just make sure that you hold it until you get into the next scene or else you'll recieve all of that damage as soon as you release the button. * RANDOM TRIVIA by steven00029 * I haven't been able to confirm this but if you kill Raikov after stealing his clothes you will get an extended scene of Volgin beating the life out of Snake. ---------------------------------------------------------------------- ** Groznyj Grad Torture Room ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Camera Single-Action Army Otton Frog Fork Red Avadavat Cigar-Gas Spray Bigeye Trevally Siberian Ink Cap Vampire Bat Kenyan Mangrove Crab Indian Gavial o-o---------------------------------------------------o-o You're stuck in a jail cell...oh joy. How do you get out? Well that's a good question. I really don't know...just kidding. There's actually a few ways that you can do this. 1) The guard throws food in to you but you can also pick it up and throw it back out of the cell. if you keep doing this you will trigger a cut-scene. During that scene there is an R1 option. If you look on the back of Johnny's picture you'll see the frequency 144.75 written on the back. Y'know what that frequency does? It opens the door of the cell. When the game resumes keep throwing the food out and Johnny will keep eating it, ultimately giving him a bad case of the runs. When he runs out of the cell area to the bathroom enter in the radio frequency. When the door unlocks run out of the cell and exit the torture room through the door at the end of the hallway. 2) A more up-front approach is to simply enter 144.75 into your radio and go out and attack Johnny. You take some damage by doing this but it is much faster. 3) Use the Fake Death pill. Haven't used that one much, eh? Johnny will rush into the cell and see what is going on. When he does, take the Revival Pill, attack Johnny, and escape. 4) Use the Survival Viewer to spin Snake around. When you exit the viewer Snake will vomit. When the guard sees this he will rush into the cell to see what's going on. Knock him out and continue on your merry way. * TIP by Vierna Foxglove * Your fourth method is not suitable for 0 alert game. Here's how to do the fourth method without triggering an alert. After the cut scene with Johnny, you'll get the cig spray. Equip that. Stand in front of the cell door. Make snake vomit. When Johnny opens the door, quickly use the cig spray. * RANDOM TRIVIA * If you save your game here and load it up you'll be able to access a cool mini-game, "Snake's Nightmare". It's a cool zombie hack and slash game but it serves no purpose in the game except to be played. If you leave the transmitter in the enemy will be able to track your movements more easily and you'll have to make it past a group of Ocelot's soldiers later one before you meet up with Eva. I suggest that you take it out so that you don't have to deal with the Ocelot unit yet again. If you are feeling pumped with testosterone you can leave it in. You get a reward for this though, you can view a hilarious cut-scene where Eva removes the transmitter. Ooh! It's so hard! * RANDOM TRIVIA by Vierna Foxglove * You might have had a conversation about vampires with Medic before. That may explain why Snake got the nightmare. :) The Nightmare resembles BloodRayne (a Vampire game). The weapons and the power (rage) mostly. The spinning blade attack also similar to one of Rayne's special attack in Blood Rayne 2. * RANDOM TRIVIA by Sniper Sloth * If you go into Johnny's room after escaping the cell, you'll discover that a Gamepro magazine with an MGS3 cover is sitting on his bed. You can't do anything with it, but it is amusing. ---------------------------------------------------------------------- ** Groznyj Grad Southeast ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Cardboard Box C None Rat o-o---------------------------------------------------o-o Quite honestly, I have no good strategies for this area and until the sewers so...if you can tell me any I'd appreciate it. Just run like Hideo would go after a Splinter Cell fanboy. Go to Groznyj Grad Northwest and in the northeast section of it you'll find an enclosed area with some pipes. Enter the enclosed area through the opening in the south and crawl under the pipes towards a trap door in the ground. Snake will automatically descend. * TIP by Vierna Foxglove * This is for 0 alert and 0 kill game. Get out of the torture building. Sneak to the west and northwest of the area. There is a hole on the wall. Crawl through it and you'll be in the southern part of the next area (Groznyj Grad Northeast). Sneak between the storage building and the wall. Moves west until you come between stacked boxes and door. Do not continue crawling west as guards may spot you. Go past the door instead to the the northern section of another area (Groznyj Grad Southwest). Moves west stealthily. There are structures here which you can crawl under for good cover. At the west side, there is a door. Go past the door to another area (Groznyj Grad Northwest). In this next area, crawl under the tanks. Be careful. there is one guard who patrolled east to west between the tanks. Crawl past him stealthily. Keep going north and hide under the tanks if you need to. There is a dog at the Northeast section of the tank parking lot but if you stick to the middle of the parking lot, the dog won't be any problem. At the end of the parking lot, you'll notice a truck or a jeep north of you near the fence. Crawl under it. Wait for a guard to walk down from the north. He'll go past the truck and continue south. There is another dog at Northeast. Make sure it is sleeping then crawl out of the truck. Crawl stealthily and quickly to the enclosed area with some pipes. Enter the enclosed area through the opening in the south and crawl under the pipes towards a trap door in the ground. When you reach the trap door Snake will climb down automatically. * TIP by John Beck * Groznyj Grad Southeast Once you get outside the building, run south around to the east side, hugging the wall. Grab the C Box there (take the guard out if you want, but its not necessary). Now run back to west (again, taking the guard out is your choice) and to the west wall. Start heading north along the west wall and you'll see a small hole in the wall, big enough for you to fit through. Crawl through this and you'll be in the next area. Groznyj Grad Northeast Simply crawl all the way to the west door. Their shouldn't be any guards in your way, but take care all the same. Groznyj Grad Northwest Run over to the tanks (again, there shouldn't be any guards visible for the moment) and crawl down the middle. If you must, take the items under the tanks, but you must be quick about it. Once you get to the end of the tanks, their will be a stack of boxes, and if you got their fast enough, a guard will be waiting (I don't remember what direction he's facing, so take care). Once he turns around, sneak-walk (D-pad) behind him, and follow him, but start heading towards the sewers. Keep your distance from the sleeping dog, and be sure to stay behind the guard (you can be way off to the east, just make sure you don't pass him). You should now be able to crawl under the pipes, and into the sewers. This strategy was done on the "Normal" difficulty. There may be more guards on harder difficulties, but the strategy should work for the most part. ---------------------------------------------------------------------- ** Groznyj Grad Sewers ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Life Medicine SAA (ammo) Rat Russian Ration Instant Noodle o-o---------------------------------------------------o-o You're in the clear now, there's no attack teams after your ass. Before you descend the stairs I suggest that you get the SAA ammo at the dead-end of the walkway. Run down the stairs and grab the items as you go. When you've reached the bottom head north and find the holes in the walls on either the left or right side. Keep doing this until your path is clear to the exit. You'll have to deal with a couple of attack dogs but they can easily be taken care of with the SAA. Keep running when you hear the music...you are almost there. -- Boss Battle - The Sorrow -- This isn't a Boss "Battle" per se since you aren't going to be shooting or trying to kill anyone. Nevertheless you must proceed with the battle. You'll notice that you can access your backpack through the survival viewer for some reason. If you want you can take some weapons out and shoot some stuff up but that serves no purpose. This battle is simple. Tread through the river and walk past all the ghosts that come walking down towards you. In case you can't figure it out these are all the people you killed during the course of the game. If you've been on a murderous spree the entire time...you have a bit of walking to do. When The Sorrow throws his attack at you simply walk to the side opposite where you were when he launched it. It isn't tough to avoid but you have to time it right. You want to be going as soon as he launches it, any other time it will most likely hit you. Keep walking to the end of the river and when you reach it The Sorrow will kill Snake. Well, just what in the hell do you do now? Well, you can use your revival pill to wake up. Try that for starters. Want The Sorrow's camouflage? All you have to do is make it to the end of the river and it will be waiting for you in your backpack once you start playing again. * TIP by Phfor * If you equip and light the torch (remember that you can use your backpack like normal during this fight) during The Sorrow "fight," ghosts seem to move muc slower, as well as preforming that "ghost dash" attack far less often. The Sorrow also rarely launches his Abyss style Soviet Water Tenticle with the torch out. I was just having some troubles with the sorrow (I killed nearly 500 people this particular go-through) so I applied the universal law of "ghosts hate light," and it helped immensely. * RANDOM TRIVIA by Phfor * If you shoot the bosses during The Sorrow event, they react in different ways than just screaming and vanishing. Some of them just start doing the same thing over again, but not all of them do. In order that some mask and mystery be maintained, I'm not going to tell you what, specifically, each one does. I will tell you one that I thought particularly humourous. Shoot The Fury repeatedly and he does a wierd dance move before getting back to stomping around. If you kill Raikov on Normal mode, instead of seeing Raikov running around nekkid, you'll see the pilot of the plane that dropped your drone running around. With clothes, that is. During The Sorrow Fight. If you navigate to The Sorrow's corpse but don't leave, The Sorrow has a number of extra lines he will say to you, eventually getting quite annoyed with you for not leaving when you're told to. ---------------------------------------------------------------------- ** Tikhogornyj ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Kabuki Face Paint None Arowana Baikal Scaly Tooth Fly Agaric Giant Anaconda Kenyan Mangrove Crab Markhor Otton Frog Sunda Whistling Thrush Tsuchinoko Vine Melon o-o---------------------------------------------------o-o Whether or not this area is clear of enemies is up to you. Did you remove the transmitter? If you did then you just have to run north and get behind the waterfall. If you didn't then you'll have to deal with the Ocelot Unit once again. Even so, it is possible to simply blow past all the Ocelot members and run behind the waterfall. That being said, all you have to do is make your way north, find the logs to cross the stream and run to the waterfall. If that isn't simple enough then you are one more person I have to punch in the face. * TIP by Vierna Foxglove * In my game I didn't remove the transmitter. The ocelot unit is there but I want 0 alert and 0 kill. Here is what I did. Cross the water to the east side. Walk north, hop on the log and cross over to the west side. Walk on the river and when the river just about to turn east, go down and crawl. There is a guard up ahead patrolling on a huge flat rock. You can crawl north a bit until you can spy the east point of the huge flat rock. When the guard turn around, crawl to the flat stone and hide beneath it. (there is a life med here). Do not go too far under the rock. If you do, you'll be in intrusion view and you can't see the guard movement above. Just stick your body under it but not your feet and watch the guard. When he starts to move to the west side of the rock, crawl under the rock, get out, continue to crawl west and then north. At north, get up, lean against the hill and observe the guards and the surrounding. There is one rock jutting out of the river. there is also a hole at the east bank under the guard. Note this hole. Now watch the guard nearest to you (the one above the hole). When he turned North, run to the hole. Stay there with your back facing the hole's northern wall. Observe the map and you'll notice another guard further north at the lake. Watch him. when he turned to face northeast, lean against the wall and knock it. The guard above you will come down to investigate. Now you have to time your movement real good. If you go out of the hole too soon, the guards above you will notice. If you go out too late, you won't make it to the northwest side of the river in time. Time it right, get out of the hole, run towards the northwest of the river. If you stray a bit far north, the guard at the lake will notice you. So gage your distance right. Go to the Northwest of the river as soon as you can and dive to your belly between a tree and a rock. You'll noticed a third guard south of you. If you fumble and did not dive between the tree and the rock smoothly, this third guard would have heard you. If you did it right, go into FPV, rotate snake to face the river and observe the three guards. The trick is to make a dash for it when all three guards are looking the other way. The third guard south of you always looking the other way but he must be at the far west when you want to make a dash for it. Timing is everything here. Time it right, get up, run across the water and hide between the tree and the hill just behind the guard at the lake. Wait and observe him. This one seems impossible to sneak past. But you can do it. When he face Northeast, get up and walk on your toe. Go forward but not too near. He'll turn around and then walk southeast. Walk on your toes and sneak past him. There! 0 kill, 0 ammo, and 0 alert. ---------------------------------------------------------------------- ** Tikhogornyj: Behind Waterfall ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Backpack Items Backpack Weapons Backpack Food Cardboard Box B Mk22 (ammo) Rat M1911A1 (ammo) Russian Glow Cap Ak-47 (ammo) Tree Frog C3 o-o---------------------------------------------------o-o If you got all the way to the end of the river The Sorrow's Spirit camouflage will be waiting for you here. Grab it if you can. Head up the tunnel and climb the ladder at the end of it, it's in the room on the left. Make sure to grab any items you see, especially the cardboard box B at the very end of the tunnel. It's somewhat shrouded in the dark and hard to see but now that I told you it's there you won't miss it, will you? It'll come in handy later on. * RANDOM TRIVIA * Did you see the charred noodle wrappers in the cut-scene? Look through your food items and you'll notice that all your noodles are gone! Eva apparently has a thing for noodles. More on that later on. ---------------------------------------------------------------------- ** Groznyj Grad Northwest ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Russian Ration None Rat Calorie Mate o-o---------------------------------------------------o-o Equip the Splitter camouflage and face paint and run all the way to the south and then stick close to the wall until you can reach the door into Groznyj Grad Northeast. If you do this quickly you won't have to worry about being spotted. The above strategy is a little bit more indirect than the one I'm about to present to you. This involves using the cardboard box you just picked up. If you go to the Items menu the description will tell you that the writing on the side of the box says "To the weapons lab". This route is a little riskier but it requires less time. There's a truck in the northeast section of this area. If you can make it to the truck without being detected all you have to do is equip the box and you'll be taken to the inside of the weapons lab by a soldier. The best strategy for this is to equip the Spirit camouflage (assuming that you have it) and simply dash along the western edge of the area, going from tank to tank and waiting until the sentries are looking away. The Spirit camouflage masks the sound of your footsteps so you don't have to worry about them hearing you. Once you are as far north as you can get equip the Mk22 and start taking out any enemies you see, including guard dogs. I've never been able to sneak past them successfully so I assume the same for you. Get into the truck and equip the box. Once inside the weapons lab go up the stairs and back into the locker room where you stole Raikov's clothes. Pick the walkthrough back up at that point. ---------------------------------------------------------------------- ** Groznyj Grad Northeast ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Calorie Mate Phosphorous Grenade Rat Russian Ration Grenade Mk22 (ammo) Smoke Grenade Chaff Grenade Stun Grenade o-o---------------------------------------------------o-o The guards in this area are quite easily avoided. Run east until you reach the edge of the storage building and press up against the corner. Watch the soldiers drilling and when they are all running away from you run all the way to behind the next storage building. Now you can just loop around it and head for the door to the weapons lab. Just make a quick sweep of the area by the door before you go out into the open. There might be a guard there depending upon how fast you've gone. Before you enter the door equip the scientist camouflage and remove any face paint. ---------------------------------------------------------------------- ** Groznyj Grad Weapons Lab: East Wing ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Sneaking Camouflage M63 (ammo) None Maintenance Uniform Mousetrap Russian Ration Scorpion Mk22 Suppresser Ak-47 (ammo) M1911A1 Suppresser Book XM16E1 Suppresser M37 (ammo) Cigar-Gas Spray (ammo) o-o---------------------------------------------------o-o Remember this: stay away from scientists. All you have to do here is go back to the locker room and search the locker with the red stripe. You'll find the Sneaking camouflage. This will come in handy later on in the game. Now search the locker across the striped locker. In there you'll find the Maintenance camouflage that will make you look like a Shagohod technician. Head to the hangar. ---------------------------------------------------------------------- ** Groznyj Grad Weapons Lab: Main Wing ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None SAA (ammo) None Mk22 (ammo) Chaff Grenade o-o---------------------------------------------------o-o You shouldn’t have any difficulty at all doing this. As long as you stay wary of the other technicians you'll go undetected. Also, don't let anyone see you with the explosives or planting them. That's a plain give-away that you have some ill-intentions in mind. The four fuel tanks are as follows: Northeast, northwest, east, and west. I like to work my way around from the east one and go clockwise but the order is up to you. You'll be planting the explosives on the control panels of the tanks, just press up against the tanks and slap those suckers on. Before you plant the last explosive put on the Sneaking camouflage. It'll make the next battle a bit easier if you suck at it. Once you plant the final explosive there will be a cut-scene and a boss battle. * RANDOM TRIVIA * In the Japanese version of the game Eva doesn't say "Go to hell!" to Volgin instead she says "Fuck you!" -- Boss Battle - Volgin -- Yes, this guy is a complete pain in the arse your first time around but once you can get the hang of it rather quickly. Volgin's attacks will wear you down easily unless you can recognize the tell-tale signs of what he is going to do. his most devastating attack is the lightning bolt attack. He will send this out towards you and if it makes contact with you will lose a large amount of health. This is easily avoided though. Just don't have any weapons equipped when he's using this attack. The electricity will be attracted to the metal in your gun but if you have no weapons equipped there is nothing for it to be attracted to. So just unequal your weapons when he is doing this. His second attack is where he fires bullets out from his arm. To avoid this you simply have to run from one end of the area to the other. Usually he'll stop firing by the time you've reached the other side. His other attacks are easily avoided y simply running out of the way. He'll charge at you and try to headbutt you but all you have to do is run to the side. Now, how exactly do you beat this guy? Simple, wait until he does his bullet or electrical attack and then he'll temporarily be drained. You now have a small window in which you can attack him and not get shocked. All you have to do is CQC his ass to the ground and kick him a few times. Rinse and repeat. The second half of this fight is a little trickier. Volgin moves around faster, attacks more often, and leaves smaller openings for your attacks. This being said, it's simply a matter of patience. His attacks are still easily avoided so all you have to do is wait for your opportunity. His two-pronged electrical attack is essentially the same, just unequal your weapon and avoid the beams, try moving towards the center of the beams rather than the outside. His omni-directional bullet attack is simpler, lie down. All the bullets will go over your head. If you had interrogated Raikov before you knocked him out you wil have found out that Volgin hates water and the Glowcap Mushrooms are not one of favorite things. When the fight starts you can see some pipes underneath the bridge above you. Shoot the pipes and water will pour out. This lets you have an opportunity to strike at Volgin while he is distracted by the water. As for the mushrooms, if you throw one out into the arena all of his lightning attacks will be drawn into it, thus providing you with ample time to attack him. One more interesting thing is that you can use your Chaff grenades to divert Volgin's lightning attacks. Very useful. You can also use the Mk22 for this fight but that increases your risks of getting scorched by his lightning attacks. When you have drained his stamina you'll get the Cold War camouflage. This is awesome because when you have it equipped enemies will hesitate before firing at you. They're most likely wondering why in the world you are wearing such a hideous outfit. * TIP by Cryo * I found that if you through a WP G at him as he runs at you, he stops in his tracks, and runs away, sometimes getting hit, and somtimes just stopping all together and being blown to smitherines. Also when he preps for an attack, just throw one at him and he'll stop his attack or continue and get hit before he hits you. As you know the WP G not only act like grenades, but also catch them on fire, and don't attract the lightning attacks. It's THE perfect weapon for this fight. * TIP by John Szczepaniak * If you equip the M63, go into FpV and start shooting Volgin continuously from up-front he will put out a shield to defect the bullets; in time he will lose the power to hold that field up and the bullets will begin to hit him. Once his shield is down you can unload the rest of the clip on him and take out a huge part of his health. When your clip runs out do a tactical reload, rinse and repeat. The tactical reload gives Volgin enough time to put his shields back up but you can simply do the same thing with the same results. This works wonders for this fight, it's quick and effective, and it takes out all the challenge for the fight. Just note that you'll need just about all of the ammo you have for the gun to kill Volgin in this manner. * TIP by Matt Hawthorne * I had a lot of luck with the MK-22 when I was able to get behind him. When he did his electric ray attack, I would first run to the side, and then run towards the north wall. When the attack stopped, I aimed and shot my MK-22 at him. I didn't have any luck trying to shoot him in FPV, so I usually would just run towards him and shoot, or tried to do it while standing close, so I could tell if I was aiming in the right direction or not. Once, while standing behind him, I was able to shoot him repeatedly 5-10 times. I just got the timing down and kept shooting him right at the perfect moment. I timed the shots about 1 second apart. It almost seemed like a glitch. I drained his stamina down to half, and then the cut-scene started. As soon as the 2nd part of the battle begins, lay down and equip the Mosin Nagant. Aim at Volgin's head, but do not shoot. Volgin will do a special attack where he charges for a few seconds then shoots bullets everywhere, but like you said, if you are laying down they will miss. Once he does the attack, shoot him in the head to take away a nice chunk of his stamina. I believe that he does this attack twice in a row, so you can do it again right afterwards. He'll do it later in the battle, but it can be hard to tell when he's charging it. * TIP by Julian Hill * If just read your guide for this game as its only just been released in the UK. I noticed though you've missed out mentioning the blindingly obvious way of 'killing' Volgin the first time your face him. You can end the battle in thirty seconds by using TNT. Simply use the fake death pill, revive yourself then while he's celebrating sneak up behind him and place batches of TNT. Run away the detonate them one after the other. This should finish him off before he's even laid a hit on you. * RANDOM TRIVIA * You can shoot Ocelot's cap off during this fight. Kind of funny but also kind of...meh. Just another one of those things that you can do. ---------------------------------------------------------------------- ** Groznyj Grad ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None RPG-7 None o-o---------------------------------------------------o-o You have infinite ammo (OMFG!) for the nest few segments of the game so make good use of it. I suggest that you either quip the rocket launcher or the M63 since you'll be able to wreak the most havoc with them. Simply shoot all the guards you come across and you'll be fine. Ignore the Shagohod for now, however hard that is, you cannot damage it yet. Once you've busted through the gates to the runway there will be a cut-scene and you'll be able to play again. ---------------------------------------------------------------------- ** Groznyj Grad Runway ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None None o-o---------------------------------------------------o-o Now you've got motorcycles chasing after you but have no fear, my dear. Using the RPG-7 here works wonders. I suggest the following, astonishingly simple, strategy. Shoot, tactical reload, shoot, tactical reload...and so on. Just aim for the motorcycles or the ground near them and you'll make quick work of those suckers. There are a few cut-scene interruptions here and there but keep your focus on the oncoming stream of motorcycles. ---------------------------------------------------------------------- ** Groznyj Grad Rail Bridge ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None None o-o---------------------------------------------------o-o Stay in the lower zoom for now. Spot the three explosives planted on the struts of the bridge and shoot them. You do not have to wait for the Shagohod to be on the bridge before shooting the last one. Just shoot them all as quickly as possible to be safe. As long as you can detonate all the explosives you'll be fine. * TIP by Vierna Foxglove * You might want to equip Ocelot's Animal camo as it reduces hand shaking. -- Boss Battle - The Shagohod -- Oh man oh man oh man! Don't get your hopes up for a dramatic battle because this is laughably easy. All you have to do is use the Shoot, tactical reload, shoot, tactical reload...and so on strategy with the RPG-8. Lock your sights on one of the treads with L1 and fire away! Now shoot the other tread and the Shagohod is immobilized. Now wait for Eva to circle around to the back and fire a round at the back of the cabin. That will take a chunk out of the Shagohod's bar. Rinse and repeat. You should be done within 2 minutes. If the Shagohod starts to fire at you with missiles or machine gun fire all you have to do is fire a shot at either the cabin or the treads. -- Boss Battle - The Shagohod/Volgin -- This is a little trickier but still no major problems. What it comes down to is patience, just wait out your moment and then seize it! Eva will be riding her motorcycle around the area to distract Volgin so wait until he's heading towards her to fire a shot. The same strategy applies, use the RPG-7 to hit the treads and then fire a shot at Volgin rather than the rear of the cabin. The missile attack can be avoided by running away from where you were when he launched it, simple enough, no? The machine-gun attack , all you have to do is run around in a circle until he stops firing. As long as you don't roll or stop you'll be fine. The turrets in this area work wonders in this but the only problem is that they can be hard to get to since Volgin seems to concentrate his fire on you when you're going for one. I suggest that you do a tread/head combo first and then grab a hold of one of the turrets. Once you have that just aim and plug away at that bastard until he's dead. You can wear him down incredibly fast with a turret. Volgin will try to run you over if you get ob a turret so make sure that you get off before he does. It isn't nearly as devastating a you might think but it certainly packs a punch. Eva will throw out Life Recovery medicines and ammo for whatever you need so don't worry about running out. She'll be there to give you more, even if you have to run all the way cross the area to get it. * TIP by Vierna Foxglove * If you have problems dodging the missiles, equipped The Fury's Fire camo. If you know the trick, Volgin won't fire any missile attack at you. When he fires machine gun, circle around but at the same time, attempt to go near him. Aim to go to the Shagohad's rear although Volgin will pivot the Shagohad to face you. Every time you're near the Shagohad, Volgin will say something like "I'll grind you to dust" and attempt to run you over. Evade and run to the Shagohad's rear. Now you can shoot MK22 to the back of his head straight away or you can launch a rocket to Shagohad's tread before firing MK22 to the back of his head. Rinse and repeat. He'll go down fast. When Volgin is down to nothing you'll have another motorcycle chase. You'll be using the RPG-7 again and also have infinite ammo so don't worry too much about it. It's a cakewalk. Just make sure that you shoot the log when Eva tells you to. Whip around to the front and fire a rocket at the log blocking your path. If you don't destroy it you'll be losing a huge amount of health when you hit it. After the cut-scene heal Eva and yourself to continue. Need to Cure or feed Eva? Just use the Survival Viewer like you normally would except you need to choose the Eva option instead of applying whatever it is to Snake. You can't be too far away though. Stand next to her before trying to feed or cure her. ---------------------------------------------------------------------- ** Zaozyorje South ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA Russian Ration Grenade Reticulated Python Stun Grenade Russian False Mango Claymore Siberian Ink Cap Smoke Grenade Tree Frog o-o---------------------------------------------------o-o Don't bother picking up any items here. You can avoid a lot of trouble by simply rushing to the exit. Go south through the passage and keep Eva following you by pressing the Action button. Once you come out into a field, right after the cut-scene, turn around and lay down some claymores on the path you just came down. That will keep the enemy at bay for a long enough time for you to get into the next area. Head south across the field, go down the slope and the exit will be just to the east. If you do happen to get tangled with the enemy. Use the M37 shotgun to clear out the enemy. They'll be coming in groups and the M37 will take out multiple enemies at once if fired properly. If you're out of M37 ammo simply switch over to an automatic and keep firing. Once the enemy seems to have stopped attacking you can continue on your merry way. * TIP by Vierna Foxglove * I found it troublesome to wait for Eva to follow me and more troublesome to replenish her stamina. What I do is this. I replenish her stamina. CQC her to the ground so she fainted. Then dragged her. Dragging her is faster than waiting for her to walk to you. And while she fainted, her stamina will not go down. Beware though, that if enemy attack you, Eva will automatically wake up. I have no worries about that since I play for 0 kill & 0 alert. First, replenish Eva's stamina. Knock her so she sleeps. While waiting for her to wake up, pick up items and hunt for food if you want to. Then drag her east and then south just before the point where you'll trigger the cut scene. After she wakes up, moves south to trigger the cut scene. After the cut scene, go down on the grass. You can tranq all the guards from your position. If you're having problems, throw a smoke grenade, equip thermal goggle and hit them while they're confused. After you deal with the soldiers, get up. and walk past the small lake. When Eva and you got past the lake, knock Eva to the ground. Drag her while hugging the hill. When the path just about to slope downward, drop Eva on the grass, make snake lay on the grass as well and wait. A group of soldiers will walk past you, wade across another small lake and disappear ahead. Wait until they're out of sight. Wait some more until Eva wake up. CQC her again, drag her and drop her on the grass just before the lake. Go and tranq all the patrols ahead of you stealthily. Then drag Eva past the lake to the ledge. When she wakes up, Snake will automatically help her climb the ledge. * RANDOM TRIVIA * While you're in the Cure menu take a look at Eva's medical history. Notice anything strange near the bottom? Breast enhancements? Oh dear, that's a surprise. Also, if you go into the Viewer and orient her model correctly you can just barely make out her nipples! If you look at Eva's food history you can see where all of your noodles went, she ate them. Scrolling down the list you can see that she was certainly eating well during her stint as a spy at Groznyj Grad. Look at all those mouth-watering dishes! If you vomit in front of Eva she'll get grossed out and move away from you. Just spin Snake around in the viewer a few times. You can also make Eva vomit if you spin her charater model around in the viewer. Put Eva to sleep with the Cig-Spray, Mk22, or Kandkerchief. While she's asleep she will begin to mumble things to you. Fido? Noodles!? THAT FEELS GOOD!? If you equip either the cardboard box or the monkey mask in front of Eva she'll begin to mock you. Are you going to take that abuse? Knock that **** out! >_> If you lay down and let Eva lay down as well you can crawl on top of her, or try to at least. When you do that she'll throw a death threat at you. Cool it, sis! You can also get a reaction, though not as violent, if you stare at her chest in FPV for a while. You can get an amusing response out of Eva if you use the Fake Death Pill and then revive yourself. She'll think that you are dead and when you suddenly come to life she'll be flabberghasted. (I just HAD to use that word!) ---------------------------------------------------------------------- ** Zaozyorje North ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None None Golova Magpie Otton Frog Reticulated Python Siberian Ink Cap Sunda Whistling Thrush Tree Frog o-o---------------------------------------------------o-o This next area is a bit trickier than the last. I suggest that you use the Thermal Goggles and SVD to take out all the enemies you can see from the hilltop. Once you've placed a metal slug into each of their brains, move north and enter the passage on the right. From the top of the small ledge here you should be able to take out two more guards. After that...it's smooth sailing to the exit. * TIP by Vierna Foxglove * Same tactic as above. Knock Eva to the ground but you need to do it fast. Tranq all the patrols after that. One of them will drop MK22 ammo if you shake his body. If you're planning to beat The Boss stamina instead of health, you might want to replenish your MK22 ammo. The last group of patrols can be tranq as easily. Just make sure you knock Eva again after she wakes up before taking on the last group of patrols. ---------------------------------------------------------------------- ** Rokovoj Bereg ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None SVD (ammo) Green Tree Python Mk22 (ammo) Snake Solid Snake Liquid Snake Solidus o-o---------------------------------------------------o-o A cut-scene begins as soon as you enter the area. When the game resumes you'll be in the final battle of the game. -- Boss Battle - The Boss -- This isn't quite as hard as you would expect it to be. You may want to pursue the lethal approach but I advise against that, the non-lethal method is much more efficient and easier to pull off once you've gotten some practice at it. CQC is the best approach to this battle. That's what The Boss will be using against you (primarily) and you can counter in the exact same way. Here's the pattern for the entire fight. The Boss charges at you and starts to CQC you. As soon as she starts tap the circle button to counter-her attack. One tap is enough to stop her but I suggest pressing it a few times because if your timing is off you'll be eating dirt faster than you can say "Oh snap!" Once you've countered her attack grapple her and throw her to the ground. She'll lose a good amount of stamina from this and you can do more damage by kicking her a few times while she's getting up. Once she has stood up she will fire at you with her Patriot. Run behind cover and wait until she stops. Rinse and repeat. This strategy works, believe me. You only have 10 minutes to beat her so you don't want to be wasting time fumbling with your camouflage or aiming at her head from across the field. Just CQC her and repeat until she's done. Once you've drained her stamina you'll get the Snake camouflage. Pick it up and the game will go into a cut-scene. Just one more quick "battle" and you'll be done with the game. * TIP by Vierna Foxglove * For those who are not good at CQC, here's another alternative. Equip snow camo. Take cover once you have the chance (If you counter her first CQC and knock her to the ground, this is the best time). She won't find snake. Crawl to the center of the field and get up on knees. Equip thermal goggles. Once you spot her, fire three fast MK22 bullets. She'll get up, shoot back and take cover. Watch her movement pattern. Shoot her when she peeks from tree or when she walks trying to find snake. Fire three quick shots each time you have the chance. Keep doing that. She'll go down before the 10:00 minutes timer ends. I don't even need to move to another position. * TIP by Sniper Sloth * During the fight with The Boss, plant TNT. Then hide. When the boss gets near, throw a magazine towards where you planted the TNT. Like an idiot, The Boss will run towards it and then you BLAM! blow up the TNT. Alternatively, you can throw the magazine and then snipe the boss in the head from a hidden position. Keep in mind that when I say 'magazine' I mean the gun magazine. While The Boss will be distracted by the books, she ultimately just makes a comment and gets back to the business of kicking your ass. This trick works nicely if you set up claymores too, but given the fact that you can't see the ground during that fight, I don't recommend it. So to summarize. Set up a TNT/Claymore, hide, throw magazine towards TNT/Claymore, watch them get their cohones blown off. Laugh. * TIP by Matt Hawthorne * Whenever The Boss runs away from you, pay attention to the direction that she runs in. Move to a tree or another area nearby where you are, lay down, and equip the Mosin Nagant. If you use L2+R2 to peek up, she won't see you, and you can shoot her right in the head as she peeks out from behind a tree. She moves in a pattern, but is deceptively difficult to hit -- I was only able to hit her about 60% of the time. Once you fire, whether you hit her or not, unequip the gun, stand up, and take cover. She will spray some bullets in your direction. If you stay on the ground she will hit you. If she gets close to you she will see you, but I was able to get a shot on her as she was running towards me a few times. Again, after shooting, be sure to unequip the gun and stand up ASAP unless you're looking for trouble. I was using the Snow Camo, so I was fairly well camoflauged. I'm not sure what would have happened if this wasn't the case. * RANDOM TRIVIA * The Boss is smart, so smart in fact that she'll see right through you if you decide to use the Fake Death Pill. She'll come over to you and kick you to wake you back up. No need to use the Revival Pill. If you equip the Monkey Mask (from the Snake vs Monkey mode) The Boss will be shocked for a few moments giving you a fe precious seconds to attack. What the hell indeed, what were you thinking? If you shoot the Kerotan Frog (see Kerotan walkthrough) while The Boss is standing under it she'll be distracted by the noise and give you a few moments to get in a free shot. The petals of the flowers in the field will chage color when either of you get hurt by the other. You can amuse yourself by throwing clips at her or near her while she's looking for you. She'll say "Found you!" but...she didn't. If you do this enough she'll start to get frustrated. The music and song that play during the last 5 minutes are the Snake Eater song from the opening video. The first piece is an instrumental version and the second is the vocal part. During the fight you can find three white snakes called Solid Snake, Solidus Snake, and Liquid Snake. they're hard to find because you can't use the Thermal Goggles or look from third person since they're white. Don't expect to find them quickly. The field is huge and they're only three small snakes. If you do catch them however you can eat them and recieve a full stamina boost. ---------------------------------------------------------------------- ** WiG Cargo Area ** ---------------------------------------------------------------------- ITEMS WEAPON FLORA/FAUNA None SAA None o-o---------------------------------------------------o-o If you want to get the SAA in the next game choose the gun on the right of the area. If you choose the gun on the left you'll fire at Ocelot but you won't get to keep the gun for your next play through. With that said...you've just completed Metal Gear Solid 3: Snake Eater! Now sit back and watch the concluding scenes. For those of you who are curious here's how my stats panned out after my first play through of the game. Difficulty : Hard Time : 28:11:18 Save : 17 times Continue : 80 times Alert : 142 times Killed : 382 people Injured : 40 times Damage : 69 life bars Life Recover : 6 times Plants/Animals : 27 kinds Meals Eaten : 92 meals Rank : Jaws ============================================================================== ---- Chapter 4 : Appendices ---- [04APPN] ============================================================================== +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Weapons --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04WPNS] Barehand ---------- Barehand is the way to go when you have to take out individual guards stealthily. Rather than using a weapon to take him out sneak up on him and use CQC to kill, interrogate, or knock out your victim. See the CQC guide for more information on this. Survival Knife ---------------- Use essentially in the same way as bare-hands. Use the CIRCLE button to engage in CQC with the knife. More information can be found in the CQC guide. If you wish to slash at the enemy up front just tap away at the SQUARE button. A single tap will get you one slash and more taps will do more slashes resulting in a combo. Mk22 ------ Snake's standard, non-lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well, has a very slow rate of fire, and any other location besides the head will take longer to knock the enemy target out. Best used in FPV. Attach a suppresser with CIRCLE button while in the weapons menu. * TIP BY Ryan Harvey * I think there's a critical use that bears mentioning. There are plenty of situations where Snake can only see guards' feet, if Snake is hiding under something, for example. In this case, the Mk22 is the best way to take out the guards. If you hit them in the foot, the guards just chalk it up to their imagination, and they fall asleep a minute later. If you tried that with a lethal weapon, they'd call an Alert. This seems to be the only way to dispatch guards effectively from under obstacles without breaking cover. M1911A1 --------- .45 handgun. Snake's standard, lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well and doesn't have as fast a rate of fire as some other weapons. Best used in FPV. Attach a suppresser with CIRCLE button while in the weapons menu. M16 ----- United States Standard Issue assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it around the game. Press R1 for FPV shooting and then L1 for a shoulder view. If you wish to attach a suppresser for it then press the circle button while in the weapons menu. AK-47 ------- A Soviet-made assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the game. Press R1 for FPV shooting and then L1 for a shoulder view. M37 ----- 12 gauge shotgun...would any game be complete without one of these? This gun is mainly useful for close-quarters engagements with the enemy. It is not recommended when there are a lot of enemies around since it has a somewhat slow rate of fire. If there are only one or two enemies around then it should be okay to use this. SDV ----- Sniper rifle. Use this for long-range combat situations such as across the canyon in Dolinovodno. There are two magnification settings. Change them with the triangle button. The sniper rifle is powerful enough to rip right through a guard and into another so try to line up double kills as often as possible to save ammo and for lots of fun. Grenade --------- Also known as Frag Grenades or Fragmentation Grenades, these are explosive devices set to detonate after a three second delay. When the grenade detonates, it scatters small fragments that significantly increase the damage caused by the explosion of the grenade itself. Causing noise to alert any nearby guard or sensor, these are mainly used to take out vehicles or to blow away advancing enemies by less-than-subtle operatives. Interesting tidbit of info: You can toss grenades into an alligator's mouth when he has it open. Use this feature for easy kills of the large beasts. Stun Grenade -------------- Also known as Flash bangs or Sound and Flash Grenades, these temporarily disables all enemies within a user's line of sight. Highly charged and tightly packed magnesium reacts to friction, detonating after three seconds once the safety pin is pulled. Used for freeing hostages and such. Makes a big flash and lots of noise to distract and disable enemies temporarily by stunning them for about 8 seconds. Magazine ---------- An empty gun magazine. Throw this near an enemy to distract him, allowing you a chance to slip by in concealment. Throw this item just like you would a grenade. Directional Mic ----------------- The directional microphone is a very sensitive piece of equipment that picks up the slightest sound. It's a high-precision mike that's been designed to pick up sounds in front of it. In short, it will pick up sounds in the direction you point it. Use this in FPV to scout for small animals to eat. M63 ----- American made light machine-gun. This gun fires a long stream of rapid-fire bullets wherever it is pointed. This can only be fired from the hip position and is extremely useful for situations where you find yourself surrounded by enemies. XM16E1 -------- American-made assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the game. Press R1 for FPV shooting and then L1 for a shoulder view. White Phosphorus Grenade -------------------------- Incendiary grenade. This will detonate after a three second delay. When it does it will burst into flame and set alight enemies in the immediate area as well as any vegetation surrounding it. The fires will burn out eventually but they will kill any guard that they are set on. Cigarette-Shaped Narcosis Gun ------------------------------- This is a narcosis spray disguised as a cigarette. Walk up to the enemy and press the SQUARE button to release the spray in the enemy's face. If it is done properly the enemy will pass out. Scorpion ---------- A small, light machine gun. Individual bullets don't due much damage but this is compensated by the rapid-fire rate of the gun. Useful for quickly taking out enemies that are nearby. Not especially accurate at long ranges. Single Action Army -------------------- Classic, "Old West" style revolver. Fires six shots before it needs to be reloaded. Reloading takes quite a long time so you will want to make sure that you are covered well when you need to do this. Bullets ricochet when fired against a rock. Patriot --------- You get this gun after completing the game once. It's basically a high-powered automatic handgun. The gun was designed specifically for The Boss and it never has to be reloaded because it has infinite ammo. If you never want to go sneaking through the game again this gun will be your weapon of choice. * RANDOM TRIVIA * If you call The Boss during the Virtuous Mission with the Patriot equipped you'll have an interesting conversation. Fork ------ Basically the same as the knife. Press the SQUARE button to slash and press repeatedly to do a combo attack. When you kill an animal or cut a plant with this Snake will automatically eat it. Be careful with this though, it's not especially powerful so you'll have a hard time of killing any enemies with this. Knockout Handkerchief ----------------------- Handkerchief soaked in anesthetic. Press the SQUARE button to wave it around. If you are close enough to an enemy he will pass out and provide you with a clear passage. TNT ----- Powerful explosive. Useful for springing traps on advancing enemies and also for blowing up enemy armories. Set in place with the SQUARE button and detonate with the CIRCLE button while the TNT is equipped. Claymore Mine --------------- A directional anti-personnel mine. They are set up above ground unlike other mines. Claymores are designed to produce maximum damage in a wide area. They spray seven hundred 1.2mm steel pellets when set off in a 45 degree pattern. They are equipped with motion detectors. They can be buried under any surface, be it soil, cement, grass, rock or snow. Torch ------- This is a hugely adaptable tool. You can use this to swat away pesky bats, use it as a bludgeoning tool, set fires, or use it to light up dark areas such as the caves. Press the CIRCLE button to brandish the torch around. If you hold the lit torch on an enemy for long enough he will be set ablaze and you'll be able to chuckle sadistically while they die slowly and painfully. Press SQUARE to light and extinguish the flame. Book ------ Magazine filled with pornographic images. Lay this down on the ground and when an unsuspecting enemy happens upon it he will quickly immerse himself in the pages. Great for distracting enemies to sneak past them. Mousetrap ----------- Set down to catch small critters such as rats and mice. They will be captured alive and put into cages. You can pick them up by crawling over them. The cheese used to lure the critter will be used up when it makes its catch. Mosin Nagant -------------- Russian made sniper rifle that fires tranquilizer darts. Press L1 to look through the scope. RPG-7 ------- Rocket Propelled Grenade. When equipped the game will switch into first-person view. To look through the scope press L1. Unlike the Stinger or Nikita in previous games this will not guide itself to the target and you have no control over it once fired. Make sure you aim your shots well since it takes time to get to the target and it takes quite a while to reload. * TIP BY dgillary * Use the Tactical Reload to quickly load in a new round to the RPG-7. Otherwise you'll have to wait quite a few seconds for Snake to load the next round in. This will come in especially handy later on in the game. _________________ ----- / WEAPON LOCATOR / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V I R T U O U S M I S S I O N Name Location ========================================================= Directional Mic Available from start --------------------------------------------------------- M37 Rassvett --------------------------------------------------------- Mk22 Available from start --------------------------------------------------------- Survival Knife Available from start --------------------------------------------------------- SVD Dremuchij North --------------------------------------------------------- XM16E1 Dolinovodno O P E R A T I O N S N A K E E A T E R Name Location ========================================================================== Survival Knife Available from start -------------------------------------------------------------------------- Mk22 Rassvet -------------------------------------------------------------------------- AK-47 Rassvet -------------------------------------------------------------------------- XM16E1 Dolinovodno -------------------------------------------------------------------------- M1911A1 Available from start. -------------------------------------------------------------------------- RPG-7 Krasnogorje Mountain -------------------------------------------------------------------------- Mosin Nagant Beat The End (non-lethal) -------------------------------------------------------------------------- Torch Chyomaya Peschera Cave Branch -------------------------------------------------------------------------- Handkerchief Groznyj Grad Weapons Lab, East Wing -------------------------------------------------------------------------- Fork Groznyj Grad Cell -------------------------------------------------------------------------- Revolver Groznyj Grad Torture Room -------------------------------------------------------------------------- Scorpion Groznyj Grad Weapons Lab, East Wing -------------------------------------------------------------------------- Patriot Complete the game once. -------------------------------------------------------------------------- SVD Ponizovje West -------------------------------------------------------------------------- M37 Chyomaya Peschera Cave -------------------------------------------------------------------------- M63 Groznyj Grad Northwest -------------------------------------------------------------------------- Directional Mic Available from start. -------------------------------------------------------------------------- Cig-Gas Spray Granin Research Lab, B1 +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Items --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04ITMS] Cigar ------- Snake's favorite brand. Highly Addictive and hazardous to your health. The cigar can be equipped to drive away bees if you are under attack. The smell of the cigar, however, will alert the enemy to your presence. Be careful with this. Binoculars ------------ Military binoculars allowing long distance reconnaissance. Zoom in with Triangle Button, zoom out with Square. * TIP BY Allan Chang * I'm not sure if you know this already, but binoculars are useful in another way than just scouting an area. If you want to take out an enemy far away from you, but you don't have a zooming weapon simply whip out your binoculars. First make sure the guard isn't moving around, then put the guard's head (or other area you wish to shoot him in) between the crosshair of the binoculars. Once you've done that come out of the binocular vision and your aim should be right where you left it. So take out your weapon, and enter FPV making sure you don't move, and shoot. If done correctly the guard should fall dead (or fall asleep if you used the tranq gun) while you are at a safe distance. This only works in Intrusion mode, in a vent or in the grass. You can't do it while standing crouching or just lying down. Thermal Goggle ---------------- This item picks up heat sources and registers them in different colors on the display. Blue and green are not very hot, red and yellow and orange are usually indicative of a life-form such as a snake, guard, or bird. Use these sparingly because they run on batteries. Night Vision Goggles ---------------------- Enhances light in dark areas. Makes screen go green to allow you to see better. The goggles electronically amplify ultra-violet and infrared light to increase image clarity. The goggles don't help in well-lit areas, as when used in such areas will have a similar effect to that of Stun Grenades. Motion Detector ----------------- This item will detect moving objects for you and display them on the radar. If an object is not moving then it will not be detected. Don't get pissed off when it isn't detecting dead/unconscious guards for you because that is not what it is for. Active Sonar -------------- This item will automatically detect any life forms within it's range. There is an option to send out a brief burst of sonar to reach a larger area but this will alert nearby enemies. Please not that all life forms will be displayed on here. That means frogs, snakes, birds, alligators and so on. Try not to spend half the game running from frogs and birds that were mistaken for guards. This item runs on batteries so be careful to use it sparingly. Anti-Person Sensor -------------------- When you are operating without radar, this device can help greatly, vibrating whenever another person is near. It cannot tell directions**, but it vibrates stronger the closer another person approaches. It is, however, fictitious. It must be equipped however for it to vibrate with enemy presence. Also, all other vibration (like when shot etc) will be turned off when the AP Sensor is equipped. ** It cannot tell you the direction of your enemy in the normal overhead camera view. However if you go into FPV the sensor will only beep if you are facing towards the enemy. Useful for locating enemies around corners or locating where The End is. Life Medicine --------------- Restores Snake's Life and maximum life. This does not heal wounds, you'll still need to use CURE for that. Mine Detector --------------- Detects mines. It's a proximiity sensor that tells you how close mines are to your present location. The closer the beeps are to each other the closer the mines are. _______________ ----- / ITEM LOCATOR / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V I R T U O U S M I S S I O N Name Location ========================================================= Anti-Person Sensor Available from start --------------------------------------------------------- Binoculars Available from start --------------------------------------------------------- Cigar Available from start --------------------------------------------------------- Thermal Goggles Dremuchij North O P E R A T I O N S N A K E E A T E R Name Location ========================================================================== Active Sonar Available from start -------------------------------------------------------------------------- Anti-Person Sensor Available from start -------------------------------------------------------------------------- Binoculars Available from start -------------------------------------------------------------------------- Cardboard Box A Rassvet -------------------------------------------------------------------------- Cardboard Box B Tikhogornyj: Behind Waterfall -------------------------------------------------------------------------- Cardboard Box C Groznyj Grad Southeast -------------------------------------------------------------------------- Cigar Available from start -------------------------------------------------------------------------- Croc Cap Chynoryj Prud -------------------------------------------------------------------------- Fake Death Pill Available from start -------------------------------------------------------------------------- Key A Graniny Gorki Lab B1 West -------------------------------------------------------------------------- Key B Krasnogorje Mountaintop -------------------------------------------------------------------------- Key C Tikhogornyj: Behind Waterfall -------------------------------------------------------------------------- Mine Detector Rassvett -------------------------------------------------------------------------- Motion Detector Available from start -------------------------------------------------------------------------- Night Vision Ponizovje Warehouse: Exterior -------------------------------------------------------------------------- Revival Pill Available from start -------------------------------------------------------------------------- Thermal Goggles Rassvett -------------------------------------------------------------------------- Thermal Goggles Ponizovje Warehouse +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Camouflage --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04CMFP] One of the main marketing features for Metal Gear Solid 3 was the introduction of camouflage into the game. What this means is that instead of just hiding behind a box or a tree you have to use camouflage to blend in with your surroundings. IF you don't use your camouflage effectively the enemy will spot you right away and you'll be six feet under before you can slap yourself in the face. Using camouflage not only looks cool but the better you use it the easier the game will be. When you are selecting your camouflage take into account the area around you, is it grassy or dark or is there very little vegetation? Are you inside a base? Once you have decided what type of camouflage will best fit your surroundings then you can go into the Survival Viewer and select the closest one to what you need. You'll be helped out by the numbers on the right side of the screen. I strongly suggest choosing one with a +25 next to it than a -55. The camouflage meter in the top right hand corner of the screen will tell you how well you are camouflaged. A rating of 0% or lower means you're doing a piss-poor job of hiding. A rating of 70% or higher means you're doing great. The camouflage meter will go up or down depending upon several factors, are you pressing up against a wall or tree? Are you standing or crouching or laying down? Are you firing a weapon? Pressing up against a wall will increase your camouflage rating if you have the proper camo on, using Squares while pressing up against a brick building. If you don't have the proper camouflage on to press up against a building or whatever then your rating will drop rather than increase. Another useful camouflaging technique is to get into a lower stance. If you're standing up then crouch or lie down. That will get you a higher camouflage rating. These are all the camouflages in the game, the ones that immediately appear in your inventory as well as the ones that you have to find. * Note that the ones you have to beat the bosses for you will need to tranq them to get it * ------------------------------------------------------------------------------ - - Camouflage - - ------------------------------------------------------------------------------ ........... + Naked + ........... Where : Available from the beginning of the game once you get your Backpack. Description : The standard Tiger Stripe camouflage pants and no shirt. Uses : Useful for gettng caught and looking like a complete badass. Don't use this unless you feel like getting caught from across the map. It may look cool but it sucks (quite hard) as a camouflage. * SECRET by Jason Wanna hear Snake laugh? Hit start, go to Camouflage. Go to uniform and equip "Naked". Now leave there and contact Sigint. He will question why you are not wearing anything at all and that your stamina decreases. He says there is no advantages whatsoever. Heheh, listen to Snake's disagreement on this. Especially what he says afterwards and Sigints reaction. Hilarious. ................ + Olive Drab + ................ Where : Available from the beginning of the game once you get your Backpack. Description : A pale-green colored camouflage outfit. Uses : Mainly useful for outdoor areas but you can usually find better cover with the Leaf camouflage. .......... + Leaf + .......... Where : Available from the beginning of the game once you get your Backpack. Description : Varying shades of green. Uses : This is perhaps the best camouflage for most outdoor areas. This will always give you a high index when you're hidden in the grass or out in the open. .................. + Tiger Stripe + .................. Where : Available from the beginning of the game once you get your Backpack. Description : Horizontal green and brown stripes. Uses : This works well against bark, rocks, on bare ground and in some urban areas. ............... + Tree Bark + ............... Where : Available from the beginning of the game once you get your Backpack. Description : The colors are green and brown but they're oriented vertically and in a somewhat checkerboard pattern. Uses : Obviously, this works well against trees but this will also work well against rocks or on bare ground. ............. + Squares + ............. Where : Available from the beginning of the game once you get your Backpack. Description : A checkerboard of red and black squares. Uses : The only area this works well in is Rassvet which is quite early on in the game so you'll find yourself not using this for a majority of the game. ........... + Black + ........... Where : Available from the beginning of the game once you get your Backpack. Description : A completely black camouflage uniform. Uses : This will work very well in dark areas, in just about any area that is in night. ............... + Rain Drop + ............... Where : Only available during Operation Snake Eater. It's located under the rope bridge in Dolinovodno on the far side. Description : A pattern that closely resembles rain drops and it has some red spots on it. Uses : Useful whenever you're in an area and it begins to rain. ................ + Choco Chip + ................ Where : Available in the hollowed out tree stump in the northwest of Bolshaya Past South and also in the left most stal in the bathroom in Graniny Gorki 1F. Description : A tan camouflage uniform that is dotted with brown spots. Uses : Mainly useful for the mountain areas but there are a few more places where it can be used. .............. + Splitter + .............. Where : This can be found on the ledge in Bolshaya Past South, in the northeast of the area between fences 2 and 3. Description : A slightly blue camouflage with dark stripes going across it. Uses : Very useful for interior areas such as the Ponizovje Warehouse, it is by far the best camouflage for interior areas. .......... + Snow + .......... Where : Chyornaya Peschera Cave, head down the right branch before you get to The Pain. Description : Mottled white and green colors. Uses : This is really only useful for the battle with The Boss. It blends in really well with the white flowers there but with nothing else in the game. ............... + Scientist + ............... Where : You recieve this from Eva in Rassvet in the beginning of Operation Snake Eater. Description : One of the scientist's white lab coats complete with thick-rimmed glasses. Uses : Use this in any area where you have to disguise yourself as a scientist. Just make sure that there aren't any blood-stains on it and that you don't have any face paint on. ............ + Tuxedo + ............ Where : Complete the game once, it will be in your backpack when you start the next game. Description : Snake will be wearing a Tuxedo. Uses : Uses? Don't try to do anything with this. It's essentially useless. ............. + Officer + ............. Where : In the Groznyj Grad Weapons Lab, East Wing. Knock out Major Raikov and take him to the locker room in the southwest of the top floor. Description : This is the uniform you strip Major Raikov down for in Groznyj Grad. Uses : You need this to get into the West Wing of the weapons lab. Make sure to don the Raikov mask to complete the outfit. ......... + Fly + ......... Where : In one of the stalls in Graniny Gorki. It's behind a locked door. Kick it down to get it. Description : Little colourful poopies with flies drawn on with loving care. Uses : This will make you smell putrid. Guards won't come close to you, that means no knife attacks but it means they'll use grenades and gunfire more often. ............ + Banana + ............ Where : Complete all the Snake vs. Monkey modes with the top score. Description : Little bananas are plastered all over the camouflage unfiform. Uses : This will make all of your food items task good. Good to use if all you have to eat is icky mushrooms. ........... + Ga-Ko + ........... Where : It's submerged under the water in the northeast of Chyornij Prud. Description : It's covered in little smiley faces and playful colors. Uses : This camouflage will allow you to hear the Ga-Ko sounds the Kerotans make if you haven't shot the one in that area yet. Useful when you're going for the stealth camouflage. ........... + Water + ........... Where : It can be found on top of the main building in Bolshaya Past Base. Description : It's covered in a representation of water drops. Uses : Use it when you are swimming under water, in the Ponizovje Exterior docks or in the fight with The Pain. ................... + Hornet Stripe + ................... Where : You can acquire it by beating The Pain non-lethally. Description : Orange and black stripes. Uses : Aside from being a horrible camouflage outfit this will allow you to control bees to your liking. Shoot down a bee hive and let the bees swarm around you. Then go and walk by a guard and watch the hilarity. ............ + Animal + ............ Where : You can acquire it by beating Ocelot non-lethally. Description : Covered in representations of multiple animal skins. Uses : This will stabilize your aim, it eliminates shaking when you are using handguns or the sniper rifle. ............ + Spider + ............ Where : You can acquire it by beating The Fear non-lethally. Description : Tan-ish camouflage that is covered in a ghostly spider web. Uses : It drains your stamina absurdly fast but more often than not this will be the camouflage that provides the biggest camouflage index boost. .......... + Moss + .......... Where : You can acquire it by holding up The End during your fight with him. Description : A dark green camouflage. Uses : This will boost your stamina when you are in the sunlight and it also works very will in just about all the green outdoor areas. .......... + Fire + .......... Where : You can acquire it by beating The Fury non-lethally. Description : Red and black pattern. Uses : Useful for any area where you might get hit by a flamethrower or by an explosive barrels, you are close to invincible against explosions and fire. ............ + Spirit + ............ Where : You can acquire it by making it to the end of the river during the "fight" with The Sorrow. Description : A dark gray pattern that resembles the Leaf pattern. Uses : Works well in some forest areas and in some urban areas. The best thing about this is that enemies will be unable to hear your footsteps when you are running around with this on. When you choke someone with this equipped you'll recieve a large stamina boost. .............. + Cold War + .............. Where : You can acquire it by beating Volgin non-lethally. Description : The front is the Soviet Union flag and the back is the flag of the United States. Uses : Very useful in fire-fights because enemies won't fire their guns at you as often, they will hesitate for a long time before firing. It's a terrible camouflage though. ........... + Snake + ........... Where : You can acquire it by beating The Boss non-lethally. Description : A blue-gray snake-skin pattern. Uses : This will act as another camouflage. As far as I know there aren't any special effects to it it's just another camouflage. .............. + Sneaking + .............. Where : In the locker with the red stripe, the locker that you stuffed Raikov in. Description : Exactly like The Boss's unifiform except that it is colored black. Uses : This decreases the rate of stamina loss as well as the damage you take from any attack. It also eliminates most of the serious injuries (bone fractures, cuts, burns) you will get. ................. + Maintenance + ................. Where : It's in the second from the top locker on the opposite bank of lockers where you stuffed Raikov. Description : A blue maintenance uniform. Uses : Use it to sneak into the main wing of the weapons lab to plant the explosives on the fuel tanks. _____________________ ----- / CAMOUFLAGE LOCATOR / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V I R T U O U S M I S S I O N Name Location ========================================================= Black Available from start --------------------------------------------------------- Leaf Available from start --------------------------------------------------------- Naked Available from start --------------------------------------------------------- Olive Drab Available from start --------------------------------------------------------- Squares Available from start --------------------------------------------------------- Tree Bark Available from start --------------------------------------------------------- O P E R A T I O N S N A K E E A T E R Name Location ========================================================================== Animals Beat Ocelot -------------------------------------------------------------------------- Banana Get the highest record time in every stage of Snake vs. Monkey -------------------------------------------------------------------------- Black Available from start -------------------------------------------------------------------------- Chocolate Chip Bolshaya Past South -------------------------------------------------------------------------- Chocolate Chip Graniny Gorki Lab 1F -------------------------------------------------------------------------- Cold War Beat Volgin -------------------------------------------------------------------------- Fly Graniny Gorki Lab 1F -------------------------------------------------------------------------- Fire Beat The Fury -------------------------------------------------------------------------- Ga-Ko Chyornyj Prud, underwater in northeast -------------------------------------------------------------------------- Grenade Download it to your memory card -------------------------------------------------------------------------- Hornet Stripe Beat The Pain -------------------------------------------------------------------------- Leaf Available from start -------------------------------------------------------------------------- Maintenance Groznyj Grad Weapons Lab: East Wing in locker -------------------------------------------------------------------------- Moss Hold up The End * -------------------------------------------------------------------------- Mummy Download it to your memory card -------------------------------------------------------------------------- Naked Available from start -------------------------------------------------------------------------- Officer Steal it from Raikov -------------------------------------------------------------------------- Olive Drab Available from start -------------------------------------------------------------------------- Rain Drop Dolinovodno, under the rope bridge on the far side -------------------------------------------------------------------------- Scientist Given to you by Eva -------------------------------------------------------------------------- Sneaking Suit Groznyj Grad Weapons Lab: East Wing. In the locker with the red stripe -------------------------------------------------------------------------- Snake Beat The Boss -------------------------------------------------------------------------- Snow Peschera Cave, on the right branch before the Pain -------------------------------------------------------------------------- Spider Beat The Fear -------------------------------------------------------------------------- Spirit Go all the way to the end of the river when fighting The Sorrow -------------------------------------------------------------------------- Splitter Bolshaya Past South -------------------------------------------------------------------------- Splitter Krasnogorje Mountain Top -------------------------------------------------------------------------- Squares Available from start -------------------------------------------------------------------------- Stealth Find and shoot all 64 Kerotan frogs -------------------------------------------------------------------------- Tiger Stripe Available from start -------------------------------------------------------------------------- Tree Bark Available from start -------------------------------------------------------------------------- Tuxedo Complete the game once -------------------------------------------------------------------------- Water Bolshaya Past Base * To get the Moss camouflage from The End you need to sneak up on him and hold him up with a high powered gun such as the M37. The first two times he will refuse but on the third time he will give it up. ------------------------------------------------------------------------------ - - Face Paint - - ------------------------------------------------------------------------------ .............. + No Paint + .............. Where : Available from the start of the game. Description : Snake will have no face paint, just smooth skin...like a baby's. Uses : Whenever you put on a uniform such as the Maintenance of Scientist you must equip the No Paint option or else the guards will be tipped off to the fact that your disguise is a fake. .............. + Splitter + .............. Where : Available from the beginning of the game once you get your Backpack. Description : Thin, black stripes coming in towards the middle of the face from the sides. Uses : Helps tremendously while sneaking through indoor or industrial areas such as Groznyj Grad or the Ponizovje Warehouse. .............. + Woodland + .............. Where : Available from the beginning of the game once you get your Backpack. Description : Black and green paint going in bands across Snake's face. Uses : Useful for general woodlands sneaking. This is usually the best paint to use when in any forest area although certain environments may suggest the use of other paints. ........... + Black + ........... Where : Available from the beginning of the game once you get your Backpack. Description : Black face paint covering Snake's face. Uses : Good for some indoor areas, at night, and in certain other areas that require the use of a dark camouflage. ........... + Oyama + ........... Where : Western crawl space in Graniny Gorki Labs. Accessed through the interior walls section of the labs. Description : Looks very odd. White and red face paint in a pattern that looks like some sort of deranged clown. Uses : Works well in the fight with The Boss, in the field of white flowers. Otherwise there's no real use for this. ............ + Desert + ............ Where : Ponizovje Warehouse, it's in the bottom floor in the southwest corner behind some boxes. Description : Brown stripes across Snake's face. Uses : Useful for the mountain areas, Krasnogorje, and some other small areas in the game. ............ + Zombie + ............ Where : Rassvet, behind the factory. Description : The paints are arranged to represent a frightening zombie-ish face. Black and white paints. Uses : Useful for the fight with The Boss and not much else. .......... + Mask + .......... Where : Available from the beginning of the game once you get your Backpack. Contrary to popular belief you get this "paint" no matter what, whether you choose the MGS, MGS2, or First MGS option at the beginning of the game. Description : A mask that looks exactly like Major Ivan Raidenovich Raikov. Uses : Equip this with the Officer Uniform and your Raikov disguise will be complete. As long as you haven't passed through the torture room yet this disguise will work. ............ + Kabuki + ............ Where : Tikhogornyj, underneath the waterfall in the north. You can only get it after the scene where yoy get your equipment back from Eva. Search along the bottom of the pool accumulating under the falls. Description : Looks very similar to Oyama, same colors (red and white), same amount of wierd-ness, the only difference is the arrangement of the colors. Uses : Works well in the fight with The Boss, not many other uses for this. .......... + Snow + .......... Where : Bolshaya Past Base, under one of the planks covering the trench on the west side of the base. Description : A smattering of white and green across the middle part of Snake's face. Uses : Works well in the fight with The Boss, not many other uses for this. ........... + Water + ........... Where : At the beginning of the river after the caves. Ponizovje South is the name of the area. You can only access it after talking ot Granin though. It's a bit of a backtrack but it's worth it...if you are a completionist. Description : Dark gray and some blue slapped together in a water-ish way. Uses : Works very well underwater, use this in areas such as the Ponizovje Docks and the fight with The Pain. ____________________ ----- / FACEPAINT LOCATOR / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V I R T U O U S M I S S I O N Name Location ========================================================= Black Available from start --------------------------------------------------------- Mask Available from start --------------------------------------------------------- Splitter Available from start ---------------------------------------------------------- Woodland Available from start O P E R A T I O N S N A K E E A T E R Name Location ========================================================================== Black Available from start -------------------------------------------------------------------------- Desert Ponizovje Warehouse -------------------------------------------------------------------------- Kabuki Tikhogornyj, at the bottom of the pool before the waterfall -------------------------------------------------------------------------- Mask Available from start -------------------------------------------------------------------------- Oyama Graniny Gorky Lab, Exterior. In the air duct -------------------------------------------------------------------------- Snow Bolshaya Past Base, In the fox hole on the left side of the middle building -------------------------------------------------------------------------- Splitter Available from start -------------------------------------------------------------------------- Water Ponizovje South * -------------------------------------------------------------------------- Woodland Available from start -------------------------------------------------------------------------- Zombie Rassvet during Snake Eater mission. Behind the building. * You muat get th Water face paint AFTER you access the Graniny Gorki Labs. It will be waiting in the water at the southern end of the water aqueduct. P A L E X T R A F A C E P A I N T S Name Location ========================================================================== France Available from start Germany Available from start Great Britain Available from start Italy Available from start Japan Available from start Spain Available from start Sweden Available from start Union of Soviet Socialist Republics Available from start United States of America Available from start * I'm not positive about the locations of these face paints because I do not have the PAL version of the game. If I need to be corrected please send me an e-mail about it. _________________________________ ----- / SPECIAL FACEPAINT & CAMOUFLAGE / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you probably know, in MGS and MGS2 you were able to get the Bandana and Stealth Camouflage by either completing the game or by gathering a certain amount of Dog tags. In MGS3 you have to do a few more involved tasks to get those prizes. The Infinity Face Paint will allow you infinite ammo for whatever gun you gave equipped and the Stealth camouflage will allow you to be completely invisible to all enemies in the game with the exception of guard dogs and bosses. * Infinity Face Paint * You can get this by completing a game with the following requirements: 1) Play Time - Complete the entire game in under 5 hours. 2) Saves - 25 saves or less. 3) Continue - None. No continues are allowed. 4) Alert Mode - No alerts WHATSOEVER. If the little alert box appears at the top of the screen at any time playing the game you'll need to restart. it counts as an alert. 5) Humans Killed - None. Your game must be non-lethal. 6) Seriously Injured - 20 or less. These are he injuries that can be treated using the Cure menu. 7) Life Medicine Used - Zero used. You cannot use the Life Recovery Medicine. 8) Special Item - None. You cannot use special items. The second method of getting the IFP is to do the following: Capture a Tsuchinoko twice during the game. You can do this by laying down mousetraps in the Graniny Gorki South area on your first time through. Lay down some traps and wait until one of them captures a Tsuchinoko. Then after you get tortured and get to the waterfall area lay down another and capture it again. Just make sure that you don't eat it or kill it or dispose of it for the entire game. Clear the game with the Tsuchinoko in your inventory and you'll recieve the Stealth Camouflage. * Stealth Camouflage * There are two methods for getting the Stealth camouflage. The first is a lot of fun and the second takes a lot of time and patience. 1) The fun mtheod is to make it through the game with no alerts/no kills to your credit. This means that you can NEVER see that red bar at the top of the screen that tells you an alrt has been called. It doesn't matter how long the alert has been up, just whether or not the game entered Alert Mode. The best wa to do this is to go through the game and save every few areas and just take the Fake Death Pill to the --Exit-- option and start over when you are seen. 2) Shoot all 64 Kerotan Frogs in the game (see Kerotan walkthrough a few sections down from here) +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Food --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04FOOD] Reticulated Python -------------------- These reptiles can be found in a good abundance throughout the game and will always give you an outstanding stamina boost when eaten. You can usually spot these slithering through the grass or out in the open. Look around with your NVGs to spot them. It is easy to knife, shoot or tranquilize them. I suggest that you knife them simply because they aren't very strong and you'd be wasting ammo by shooting them. Russian Oyster Mushroom ------------------------- These suckers can usually be found next to trees or tree stumps. There is another type of mushroom in the game but there isn't much difference between the two besides looks and name. These are easy to harvest. Just knife them and they will fall off their stems and onto the ground for you to place in your backpack. You can also shoot them but that is a gross waste of valuable ammunition. These will provide a very mild stamina boost. Siberian Ink Cap ------------------ These are most likely the first food form that you will find in the game. Right after you land these will be immediately visible at the base of the tree in front of you. These can be harvested exactly like the Oyster Mushrooms. Knife them or shoot them, knifing is recommended. These will provide a small stamina boost when eaten. Golova -------- These are found in the northern part of the Dremuchij Swampland. You will spot them by noticing the one that has fallen to the ground. These can only be acquired by shooting them down from the tree with some kind of firearm. These will provide an appreciable stamina increase when eaten. Yabloko Moloko ---------------- These are found in the tree in Dolinovodno, at the entrance to the bridge. Acquire these with the same method as the golova, shoot them down with a firearm. These can attract the attention of the guards when they fall to the ground so they are a good source of energy as well as being a useful infiltration tool. These will provide Snake with a good stamina boost but slightly less than the golova. Giant Anaconda ---------------- I've only been able to find this specific creature a few times in the game. When this guy is caught and eaten he will provide the biggest stamina boost of all the food items in the game aside form the Tsuckinoko and the three Snakes at the fight with The Boss. Tree Frog ----------- These little buggers really aren't worth the effort required to catch them. They are found all over the place but they will usually slip right into the background since they are extremely small and blend in with the grasses and dirt. Get these guys with your firearm or the knife. I suggest the firearm since a knife is hard to use in this situation. Frogs will provide a miniscule stamina boost. Indian Gavial --------------- This is probably the best stamina booster in the game. The Gavial will provide you with three rations of meat that all boost your stamina in a very good amount. One Alligator will provide you with enough meat for a little while. Just note that you cannot tranq and capture these beasts. They will merely fall asleep and wake up soon after. You have to kill them with a grenade (toss one in its mouth for an entertaining kill) or a firearm. I suggest a grenade since that is one of the least used weapons in the game and can be put to good use here. Hornet's Nest --------------- These you need to be careful with. If you shoot them when you are close by the hornets will get pissed off and start to attack you. So you need to snipe it from afar. If you feel the need to get one from up close equip the Cigar after shooting it and the smoke will drive them away. This will provide a high stamina increase. Magpie -------- These are probably the hardest creature to catch in the game since it moves quickly and only stands still for the briefest of moments. To get one of these into your catalog of food simply lay down somewhere and watch it fly around. Note the places where it stops. Get out your sniper rifle and focus in on that spot. When it comes into view, re-adjust your aim and fire. It is difficult to do but you can get one of these with the tranquilizer. The magpie will provide a medium stamina increase. Hardly worth the effort. Rat ----- These little rodents are only found in Rassvet. Look under the floor of the room where Sokolov is and you will spot a few scurrying around. Shoot them with your pistol and pick them up. Despite their gross appearance Snake does not mind the taste. Medium stamina boost for the rats. Russian False Mango ---------------------- The only place I have found these is in the beginning area, where you acquire the backpack. Look up and to the left before you climb onto the tree and you should be able to spot some hanging up in the trees. Shoot them down with a firearm and pick them up for a decent stamina boost. * TIP by John Devlin * You may be interested to note that there are two of them in the puddle by the log bridge in the Zayozorje South area. Since they restore a significant amount of EVA's stamina if you feed them to her, it might be worthwhile to make a note of this. _____________ ----- / FOOD CHART / --------------------- ¯¯¯¯¯¯¯¯¯¯¯¯¯ In-Game Actual Results ========================================================================== Bat Vampire Bat Low stamina recovery -------------------------------------------------------------------------- Bird A Parrot Poor stamina recovery -------------------------------------------------------------------------- Bird B White-Rumped Vulture Very good stamina recovery -------------------------------------------------------------------------- Bird C Red Avadavat Poor stamina recovery -------------------------------------------------------------------------- Bird D Magpie Low stamina recovery -------------------------------------------------------------------------- Bird E Sunda Whistling Thrush Decent stamina recovery -------------------------------------------------------------------------- B Nest Baltic Hornet's Nest Excellent stamina recovery -------------------------------------------------------------------------- Crab Kenyan Mangrove Crab Good stamina recovery -------------------------------------------------------------------------- C Mate Calorie Mate Very good stamina recovery -------------------------------------------------------------------------- Fish A Bigeye Trevally Poison, low stamina recovery -------------------------------------------------------------------------- Fish B Maroon Shark Good stamina recovery -------------------------------------------------------------------------- Fish C Arrowana Good stamina recovery -------------------------------------------------------------------------- Frog A Otton Frog Moderate stamina recovery -------------------------------------------------------------------------- Frog B Tree Frog Poor stamina recovery -------------------------------------------------------------------------- Frog C Poison Dart Frog Poison, low stamina recovery -------------------------------------------------------------------------- Fruit A Yabloko Moloko Low stamina recovery -------------------------------------------------------------------------- Fruit B Russian False Mango Good stamina recovery -------------------------------------------------------------------------- Fruit C Golova Excellent stamina recovery -------------------------------------------------------------------------- Gavial Indian Gavial Moderate stamina recovery -------------------------------------------------------------------------- Markhor Markhor Good stamina recovery -------------------------------------------------------------------------- Mushroom A Russian Oyster Low stamina recovery -------------------------------------------------------------------------- Mushroom B Ural Luminescent Poison, Low stamina recovery -------------------------------------------------------------------------- Mushroom C Siberian Ink Cap Poor stamina recovery -------------------------------------------------------------------------- Mushroom D Fly Agaric Poison, Low stamina recovery -------------------------------------------------------------------------- Mushroom E Russian Glow Cap Charge batt,small stamina recover -------------------------------------------------------------------------- Mushroom F Spatsa Sleep, Low stamina recovery -------------------------------------------------------------------------- Mushroom G Baikal Scaly Cap Antidote -------------------------------------------------------------------------- Noodles Instant Noodles Excellent stamina recovery -------------------------------------------------------------------------- Rabbit European Rabbit Moderate stamina recovery -------------------------------------------------------------------------- Rat Rat Decent stamina recovery -------------------------------------------------------------------------- Ration Russian Ration Decent stamina recovery -------------------------------------------------------------------------- Scorpion Emperor Scorpion Poison. small stamina recovery -------------------------------------------------------------------------- Snake A King Cobra Good stamina recovery -------------------------------------------------------------------------- Snake B Taiwanese Cobra Moderate stamina recovery -------------------------------------------------------------------------- Snake C Thai Cobra Moderate stamina recovery -------------------------------------------------------------------------- Snake D Coral Snake Good stamina recovery -------------------------------------------------------------------------- Snake E Milk Snake Poor stamina recovery -------------------------------------------------------------------------- Snake F Green Tree Python Moderate stamina recovery -------------------------------------------------------------------------- Snake G Giant Anaconda Very good stamina recovery -------------------------------------------------------------------------- Snake H Reticulated Python Very good stamina recovery -------------------------------------------------------------------------- Snake I Snake Liquid Full stamina recovery -------------------------------------------------------------------------- Snake J Snake Solid Full stamina recovery -------------------------------------------------------------------------- Snake K Snake Solidus Full stamina recovery -------------------------------------------------------------------------- Spider Cobalt Blue Tarantula Poor stamina recovery -------------------------------------------------------------------------- Squirrel Japanese Flying Squirrel Moderate stamina recovery -------------------------------------------------------------------------- Tsuchinoko Tsuchinoko Excellent stamina recovery -------------------------------------------------------------------------- Vegetable Vine Melon Good stamina recovery +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Bosses --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04BSSS] ============== == Ocelot == ============== Time for a traditional gun duel. This battle isn't especially hard it's just easy to screw up. Ocelot will be dashing from behind the cover of trees and rocks and he'll make good use of the revolver's ability to ricochet bullets. Besides dodging attacks from Ocelot, you'll have to keep a look out for attacks from his cronies in the background. This isn't especially hard to avoid, simplt take cover behind a rock. Make sure that you use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit Ocelot. Don't bother changing your camouflage or face paint. Ocelot will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. Ocelot will only attack with his revolvers. He won't toss grenades at you or anything like that. Just beware that he can use his revolvers to shoot down the two beehives on your side. If that does happen just use the Bug Juice or equip the cigar. There is one poisonous snake on each side of the area. Either take care to avoid them or shoot them. You can also capture one of the Snake's and throw it over twoards Ocelot. The snake will try to attack him and Ocelot will have to fend off the snake for a few seconds. This gives you an opportunity to strike at Ocelot. You can climb up the ivy covered tree on the right side but I suggest that you don't because you have very little cover up there. Generally you can take one shot and then you'll start to be hit by Ocelot. Shooting down beehives works very well as a distraction. If Ocelot is preparing to take a shot at you simply shoot down a beehive and the bees will swarm around him. While he is busy swatting them away you can take a pot shot at his head for a lot of damage. You can blind Ocelot with Stun Grenades. Just make sure that you don't do the same to yourself in the process. You can also distract him if you shoot his hat off his head. Of course, his hat is right on his head so you might be better off by going for a straight up head shot. Ocelot typically only has a few hiding places. If he goes to a spot you know from which side he'll peek out from. Take this into account after watching him a few times. I prefer to stay over on the right side, in the back behind the rock. From there you can take shots at Ocelot when he is hiding behind the rock on the right and also when he is hiding behind one of the rocks on the left. Ocelot's bullets ricochet off of the rocks and trees so don't think that you're safe just because you're behind a rock or tree. He can still hit you. Just keep moving around and you'll be safe from this. Don't stay in one place for too long. Ocelot's soldiers will occasionally fire at you but Ocelot will call them off every time. Just make sure that you take cover when this happens. If you beat Ocelot by tranqing him the Animal camo will be available to you in the next area. There's some ammo and some grenades to supply you for the duration of the battle. * RANDOM TRIVIA * There's a goat, Markhor, in the background on the far left. If you shoot him...you can shoot him. Nothing special happens but you can still shoot him. If you have the Croc Cap during the Ocelot fight you can equip it and be laughed at my Ocelot and his chums. You can get a similar response if you try to hang off of the cliff. You can challenge Ocelot to a duel by walking up to the crevice without your gun drawn. He'll see this and challenge you to a duel. If you start to twirl your revolver during the fight Ocelot will start to juggle his guns. What a showoff! ================ == The Pain == ================ This is probably one of the oddest fights in the game. You're fighting a man that throws hoards of bees at you...ever done that before? I don't think so. This is a very interesting, tough, tedious, but enjoyable fight. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The Pain. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Don't bother changing your camouflage or face paint. The Pain will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle or submerged in the water. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. When The Pain has bees covering him you cannot hit him. Blast the bees off with your shotgun or a grenade...or simply wait until they fly away. Smoke Grenades work to clear bees away from either yourself or The Pain. If you use the Smoke Grenade to clear the bees away equip the Thermal Goggles to see through and get a good shot in on him. Whenever he sends bees at you simply dive in the water to evade them. The same goes for almost all of his attacks. You can avoid them by staying in the water. The only exceptions to this are the Tommy Gun attack and the Grenade attack in which case you'll have to jump in the water and swim away. There's a Life Recovery medicine in the southwest of the chamber. Useful for, you guessed it, getting some of your life back. * TIP by Sniper Sloth * During the fight with THE PAIN, equip the WATER CAMO. This will take your underwater camo score up to almost 100%, preventing the Pain from seeing you while you are under water. The RAINDROP CAMO also will increase your camo score during maneuvers under water. Though for the purpose of beating THE PAIN, the WATER CAMO is much better. * RANDOM TRIVIA * If you throw a Bee Hive up onto the platform where The Pain is the hive will absorb some of the hornets and when you retrieve it after the fight it'll will have become a new, and tastier, food item. ================ == The Fear == ================ This is not an especially frightening battle as The Fear would have you think as much as it is a frustrating and tedious battle. The Fear can easily jump from tree to tree and quickly outflank you. This battle takes time to beat, especially on the harder difficulties. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The Fear. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Don't bother changing your camouflage or face paint. The Fear will be able to see you just as well no matter what you have on. The only time he won't be able to see you is if you are ducked behind an obstacle. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. The Thermal Goggles work wonders when you're trying to find The Fear. Just don't completely wear out your batteries using them. If you're trying to beat The Fear by taking out his stamina bar he will stop and hunt for about halfway through. When he begins to hunt toss out a bunch of spoiled food around the area and he will climb down and gobble it up. When he does this he will lose a huge amount of stamina and if you've done it well you won't have to fight him anymore. He'll puke his way all the way to his demise. When he uses his arrow attacks just run away from them or hide behind a barrier. The traps that were here on your last play through are still hanging around so use your Thermal Goggles to keep an eye out for them. As soon as the battle starts remove the arrow and heal yourself up, otherwise Snake will die. Also, restore your lost stamina by eating a meal. Other than that there isn't much to say besides to follow the tips above. * TIP by Vierna Foxglove * If you're trying to poison the Fear, do note the Russian False Mangoes in the area. These fruit will drop food AND medicine that cures stomachache. If you see the Fear drop these from the tree, be sure to pick it up before him. Otherwise, he will be able to cure his stomachache and in the same time recovers his stamina. I throw all the poisonous food at one spot only. The Fear will go there and nowhere else when he hunts for food. So, once I see his stamina is almost half- bar, i knew firsthand where he will go. I position myself near the spot and make it easy for me to shoot him. * TIPS by Sniper Sloth * before you fight The Fear you need to do some preparation work. Here's what you should do: Pre-Fight Prep 1. Tranquilize three venomous snakes. 2. Equip claymores but do not take them out of backpack. 2a. You can find some claymore mines in electric fence area of the pass before you fight Ocelot. 3. Equip Thermal Goggles but do not take them out of backpack. 4. Tranquilize soldiers until you have at least four Rations. 5. Wait and allow animal foods to spoil. 6. Go fight The Fear. Fight Techniques 1. Pound The Fear with any and all tranquilizing rounds. 2. When The Fear starts searching for food, do the following. 2a. Set up four CLAYMORE throughout the area. 2b. Toss spoiled foods at players discretion. 2c. Utilize also the poisonous mushrooms foods in area. 2d. During The Fear's search phase, release tranquilized venomous snakes. 2e. Equip Thermal Goggles. 3. Use Smoke and Stun grenades at leisure. 4. Continue to pound The Fear with tranq rounds. 5. Collect Stealth Camo. Tactical Analysis 1. The Fear will try to outflank you. Be aware of this. 2. Remove any and all arrows and cure their wounds ASAP. During the prep phase of fighting the Fear, save and quit. Change the date ahead one week. All your food will be spoiled when you start again. Then just go fight the fear and throw your spoiled food all over. He'll eat it, plus the poison food you've thrown out, and puke himself to death. I'd imagine though, realistically speaking, if you did this, he'd probably just spend the next week and a half inside the nearest latrine. =============== == The End == =============== This battle is a complete departure form every single sniper battle you've experienced in the series or in any other game. It is a slow-paced, drawn out, yet very interesting boss battle. You will have to be stealthy and utilize your camouflage well to sneak into a position to fire at The End. You'll also have to watch out for the occasional cliff, stream, or poisonous animal along the way. The End only fires tranquilizer rounds. That means that you cannot die in this battle. However if your stamina drops to zero you'll be captured and sent to the prison in Graniny Gorki. If that happens you'll have a bit of backtracking to do to get back here. Like always, use the first person view to fire off rounds. If you're trying to fire in the third person you'll find it damn near impossible to hit The End. He moves around too much and he's off-camera most of the times so you need to go into FPV to see him in the first place. Utilize your camouflage as effectively as possible. The End has a keen eye for spotting you and if he does...you're going to be shot. Moving around quickly, even on the opposite side of the map will draw attention to yourself. The End will always get you if you try and rush things along. You'll need to frequently eat food to replenish your stamina because whenever you get hit you'll lose a huge amount of stamina. Hunt for food often. You'll be depleting your food supplies rather quickly so don't hesitate to stop and eat if you need to. Remove the tranq rounds immediately because those are what will be draining your stamina. The Thermal Goggles work wonders trying to track and spot The End. You can spot him in the brush hiding or you can use them to see his footsteps and sneak up behind him. The battle takes place over three huge areas. Usually you'll have to follow The End around to all three to beat him. Use your tracking skills to follow him and keep plugging at him. When it begins to rain The End will fall asleep. This is the point where you can usually run up to him and shoot him with a weapon of your choice. He'll also have the tell-tale "ZzZ" sign over his head. The Directional Microphone is especially helpful when trying to track The End. A simple sweep of an area will tell you in what general direction he is. Once you know that you can begin to triangulate by taking readings from a few different places. Use this information to flank him. Don't know where The End is? Well, if he just took a shot at you switch to the map in the Survival Viewer and you can see the location he just shot from. Now you can head in that direction and begin tracking him from there. Conserve your ammo. Sure there are ammo boxes that will provide you with more ammo when you need it but trying to get to it will force you to expose yourself. Try to keep your shots to a minimum. Fire only when you're sure of a hit. *** Get The End's Moss Camouflage *** To do this simply sneak up behind The End and hold him up with a high-powered weapon. The first two times he will refuse to give it to you but on the third he will relinquish the item. *** Get The End's Mosin-Nagant Rifle *** Simply defeat The End by draining his stamina. When the battle is over it'll be waiting for you. *** Skip The End *** You can entirely skip this particular boss battle. I shit thee not. When you reach the battle, save your game and turn off your PS2. When you boot it back up, get to the options screen and change the date about 1 week ahead. When you load your save back up you'll have a short cut-scene where Snake discovers The End dead. *** Get Completely Screwed Over by The End *** If you save your game during this battle and load it up about 2-5 days later The End will have used your absentee time to sneak up on you. As soon as you load up the game you'll be treated to a point-blank shot to the head. Fission Mailed. * TIPS by Alan K. * There is a glitch to make the boss battle alot easier and faster. Run torwards the northeast where the exit is, currently it should be covered by the trees. In that area is one particular tree which you can climb up onto to snipe. When you have climbed up turn around and look around there is a gap amoung bushes and trees. That is where The End will be showing up, wait a few minutes and you will see his scope's reflection quickly zoom in and shoot him. Suprisingly in this tree no matter how slow you are he cant hit you dead on... After you have nailed him he will run off into the right into the trees. Look to the right and look around but in about a minute or so he will be back in the exact same area where you shot him last time. Do this until he is dead. Simple and fast. * TIPS by Vierna Foxglove * First, tag The End with MK22 bullet from afar. Use binocular and MK22. Get into intrusion view, equip binocular, zoom in to The End's head, unequip Binocular and instantly shoot with MK22. It will hit. Beware! Binoculars or other device with lenses / scopes will reflect the sun! The End can spot the reflection and know your position. When you equip binocular, trying to zoom on him and suddenly you see an exclamation mark on his head, this tells you that he sees the reflection despite your camo. Take cover pronto! You can also spot The End's scope reflection. There is a small house at the west side of the first map. Go there and wait. The End stamina will go down slowly. Wait until his stamina stop decreasing (when the bar was somewhere below the "H" alphabet). Then go out, sneak on him, hold him up and shoot him on the head at point blank. You only need one shot and you'll beat him. One shot victory and you don't even need to hunt for food. :) * TIP by Ross Matoi * On the battle with "The End", once you find him and shoot him, he throws a stun grenade. If you step a decent distance away from him (say about as far as 4 times Snake's height), the grenade will not leave you blinded. You can then WATCH The End run away to his next spot. Since he won't shoot at you till he gets to his next spot, you can actually run after him most of the way there (he will pull away from you since he is much faster than you when running). Once he reaches his spot, he will face the center of the area, so if you're to the side of him or behind him and you're not making noises, he won't see you and you can easily sneak up on him again to repeat the process. Keep in mind that you must stop running/making noise and be out of his eye sight (hidden or off to his side) BEFORE HE GETS TO HIS SNIPER SPOT or he will see/hear you and shoot you. Also note that if you're really quick and The End runs by you, you can rolling attack him to knock him down. I would guess that someone with quicker fingers than I could use this time to take a couple of shots at him, but I have never been able to do it myself. If The End is too fast for you or he runs south so you can't easily run after him and keep him in view at the same time don't worry about it. He leaves FOOT PRINTS just like Snake. You can use them to figure out which spot he ran to or if he ran to another zone. If he did run to another zone, it's been my experience that he tends to pic a sniper spot near the entrance to the zone. Again, he faces toward the center of the zone by default, so sneaking up on him should be a piece of cake. Note that foot prints don't last forever and they seem to go away quicker when it's raining in the zone, so take advantage of them quickly. I hope this helps, I've found this method to be quicker and/or safer than the other methods described in your guide. It takes a little practice to chase after The End, but you should be able to get the hang of it after about 2 or 3 tries. * RANDOM TRIVIA by CodeOfValor * I wore The End down to 1.2 stamina remaining, then began to sneak up on him, because he was asleep. I tried to hold him up for his camo, but I still didn't know all of the controls (first time playing through, and didn't read instruction manual). He threw a flash-bang, shot me, then ran. It looked like he went through a path that led to Sokrovenno South, so I headed that way. I got into a prone position in some grass and tried to find him with the directional mic, I couldn't find his breathing, so I un-equipped it. Next thing I know, he's standing behind me, and he says " This is the end.. " Bam. Cheap shot. A cinema showed of ancient sniper saying that it wasn't Snake time, and when the cinema ends; Snake is on a cell bed in Graniny Gorki Labs. But the cool thing is, you can go all the way back and fight The End again and he has the same amount of stamina. You better believe I got his camo this time! Just something I would like to point out to you readers, if you stay in FPV for a long time in this fight The End will sneak up on you and shoot you in the head. This poor sap's experience is case in point. * TIPS by Sniper Sloth * Before you fight The End you need to do some preparation work. Here's what you should do: Pre Fight Prep 1 1. Go to the Sokrovenno armory and collect the SVD, TNT, and ammo items. 2. Lose to The End on purpose. 3. Utilizing the ventilation shafts in the Graniny Gorki base, snipe the guards. 3a. When you wake up on the bed under the poster, crawl under the bed. 3b. The ventilation shaft crawlspaces will be obvious. Explore and utilize. 3c. Snipe two to four guards. 4. Wait till the Alert is called off. 5. Set up 4 to 6 claymores in front of the upward stairs. 6. Set off the Alarm nearest the prison cells. 7. Utilize the ventilation shafts. 8. Snipe any guards the mines don't kill. 9. Collect ammo, supplies, and other useful items from the guards. 10. Collect four or more Ration from the guards if possible. 11. Escape Graniny Gorki. Pre-fight Prep 2 1. Go to Warehouse exit opened by Granin's key. 2. Collect medical supplies by using Survival Knife on plants with Red Berries and leafy plants near Warehouse exit. 3. Collect Spatsa mushrooms repeatedly. 4. Get camo-ed and hide out in grass. Eat 1 Spatsa. Sleep and restore life/stamina. 5. Go fight The End. Actual Fight 1. Outflank, hold-up, collect the Moss camo. 2. Equip Moss Camo. 3. Toss all Spatsa onto ground. Players discretion. Trails between Sniper points Preferable. 4. Utilize Directional Mic/Thermal Goggles to determine location of The End. 5. While The End is asleep, shoot with any and all Tranq rounds. 6. Set up camp at location. Players Discretion. 6a. Set up claymore perimeter. 7. Snipe The End with tranq rounds utilizing Mk22. 8. Defeat The End. 9. Collect the Mosin Nagant. ================ == The Fury == ================ This is going to be one of the toughest battles yet. The Fury wields a powerful flamethrower that can dish out a huge amount of damage to Snake. The flames will also stick around after he has finished dousing you or a hallway with flames so you need to be careful about where you step. This fight area is composed of several hallways side-by-side and connected by some narrow middle passages. You'll also find a good number of explosive barrels in this area so keep that in mind if you want to start randomly spraying bullets around. You don't want to have a 50-gallon barrel of explosives go off in your face while you are being chased won by a crazy astronaut flamer guy. You'll only be adding to your troubles. That being said, The Fury has only a few patterns to his movement but they can be quite unpredictable. Right at the beginning The Fury will be flying overhead. Immediately run north and start looking down the hallways on the east side of the area. Look for The Fury down at the end of one of them. If you're having trouble spotting him try equipping your Thermal Goggles. Once you have spotted him whip out your Mk22 and plunk three shots into his body. This is what you want to be doing for the entire battle. Looking for him and then firing three shots at him. If you aren't firing at him make sure you are running from him because he can sneak up on you faster than...something really fast. If you do get close to The Fury just try and get away from him as quickly as possible. If you don't he will keep blasting you with his flamethrower until you're nothing but a sizzling pile of snake meat. * TIP by Vierna Foxglove * Before going down to the place where you'll fight the Fury, you can shoot the explosive barrels. Equip thermal goggles if you can't see some of them. By shooting most of the barrels, you have less to worry about when you fight The Fury. * TIP by Jason Ryan Marsoobian * Just a quick suggestion on choice of weapon in this battle. The M37 12 Gauge Shotgun. As effective as the Rocket Launcher is, it takes you automatically into First Person View. And 2ndly you have to take time aiming at him and making sure you have your scope focused on him and ready to fire before he leaves your sight. The M37 has great range. It may not be able to take down things from high above in the air, but in a battle like this, its range couldn't be more effective and be needed at a better time. I've tried it on him twice now. It works like a charm. Not only range, but takes out good damage too. What I love better is not having to aim. In a sense you do. You need to make sure, even in a long distance away, that he's in your line of vision. Once you see him, fire. Maybe its my ignorance when it comes to weapons, but I would have never known I can hit him from so far away with a shotgun and take out that much damage from his life bar. So as long as you're facing him, naturally so is your gun, theres no need to go into 1st Person View to ensure an accurate hit by aiming. Just fire away, it should hit him. One more thing... The Single Action Army. Headed to that big area where the doors and barrels are. Fired off a bunch of shots from left to right and vise versa. Saw The Fury's life bar drop 3 times in a row. The quickest fight I've ever had with him. Probably lasted under a minute or a little more than one. This is the 3rd time I think I've tried it on him, still works like a charm. And you'll know if its working. You'll hear him yell and get pissed and shout, "Son of a bitch!!" Just had to share this one. The SAA is perfect when fighting The Fury. Just make sure you're not near any explosive barrels that can get hit too. Well, in the area I use it in, there are, but I've never had my bullets hit one by accident yet. Which is pretty good considering the SAA's bullets go bouncing around everywhere like a hyper-active ping pong ball. ================== == The Sorrow == ================== This isn't a Boss "Battle" per se since you aren't going to be shooting or trying to kill anyone. Nevertheless you must proceed with the battle. You'll notice that you can access your backpack through the survival viewer for some reason. If you want you can take some weapons out and shoot some stuff up but that serves no purpose. This battle is simple. Tread through the river and walk past all the ghosts that come walking down towards you. In case you can't figure it out these are all the people you killed during the course of the game. If you've been on a murderous spree the entire time...you have a bit of walking to do. When The Sorrow throws his attack at you simply walk to the side opposite where you were when he launched it. It isn't tough to avoid but you have to time it right. You want to be going as soon as he launches it, any other time it will most likely hit you. Keep walking to the end of the river and when you reach it The Sorrow will kill Snake. Well, just what in the hell do you do now? Well, you can use your revival pill to wake up. Try that for starters. Want The Sorrow's camouflage? All you have to do is make it to the end of the river and it will be waiting for you in your backpack once you start playing again. * TIP by Phfor * If you equip and light the torch (remember that you can use your backpack like normal during this fight) during The Sorrow "fight," ghosts seem to move muc slower, as well as preforming that "ghost dash" attack far less often. The Sorrow also rarely launches his Abyss style Soviet Water Tenticle with the torch out. I was just having some troubles with the sorrow (I killed nearly 500 people this particular go-through) so I applied the universal law of "ghosts hate light," and it helped immensely. * RANDOM TRIVIA by Sniper Sloth * If you shoot the bosses during The Sorrow event, they react in different ways than just screaming and vanishing. Some of them just start doing the same thing over again, but not all of them do. In order that some mask and mystery be maintained, I'm not going to tell you what, specifically, each one does. I will tell you one that I thought particularly humourous. Shoot The Fury repeatedly and he does a wierd dance move before getting back to stomping around. If you kill Raikov on Normal mode, instead of seeing Raikov running around nekkid, you'll see the pilot of the plane that dropped your drone running around. With clothes, that is. During The Sorrow Fight. If you navigate to The Sorrow's corpse but don't leave, The Sorrow has a number of extra lines he will say to you, eventually getting quite annoyed with you for not leaving when you're told to. ============== == Volgin == ============== Yes, this guy is a complete pain in the arse your first time around but once you can get the hang of it rather quickly. Volgin's attacks will wear you down easily unless you can recognize the tell-tale signs of what he is going to do. his most devastating attack is the lightning bolt attack. He will send this out towards you and if it makes contact with you will lose a large amount of health. This is easily avoided though. Just don't have any weapons equipped when he's using this attack. The electricity will be attracted to the metal in your gun but if you have no weapons equipped there is nothing for it to be attracted to. So just unequal your weapons when he is doing this. His second attack is where he fires bullets out from his arm. To avoid this you simply have to run from one end of the area to the other. Usually he'll stop firing by the time you've reached the other side. His other attacks are easily avoided by simply running out of the way. He'll charge at you and try to headbutt you but all you have to do is run to the side. Now, how exactly do you beat this guy? Simple, wait until he does his bullet or electrical attack and then he'll temporarily be drained. You now have a small window in which you can attack him and not get shocked. All you have to do is CQC his ass to the ground and kick him a few times. Rinse and repeat. The second half of this fight is a little trickier. Volgin moves around faster, attacks more often, and leaves smaller openings for your attacks. This being said, it's simply a matter of patience. His attacks are still easily avoided so all you have to do is wait for your opportunity. His two-pronged electrical attack is essentially the same, just unequal your weapon and avoid the beams, try moving towards the center of the beams rather than the outside. His omni-directional bullet attack is simpler, lie down. All the bullets will go over your head. If you had interrogated Raikov before you knocked him out you wil have found out that Volgin hates water and the Glowcap Mushrooms are not one of favorite things. When the fight starts you can see some pipes underneath the bridge above you. Shoot the pipes and water will pour out. This lets you have an opportunity to strike at Volgin while he is distracted by the water. As for the mushrooms, if you throw one out into the arena all of his lightning attacks will be drawn into it, thus providing you with ample time to attack him. One more interesting thing is that you can use your Chaff grenades to divert Volgin's lightning attacks. Very useful. You can also use the Mk22 for this fight but that increases your risks of getting scorched by his lightning attacks. When you have drained his stamina you'll get the Cold War camouflage. This is awesome because when you have it equipped enemies will hesitate before firing at you. They're most likely wondering why in the world you are wearing such a hideous outfit. * TIP by Cryo * I found that if you through a WP G at him as he runs at you, he stops in his tracks, and runs away, sometimes getting hit, and somtimes just stopping all together and being blown to smitherines. Also when he preps for an attack, just throw one at him and he'll stop his attack or continue and get hit before he hits you. As you know the WP G not only act like grenades, but also catch them on fire, and don't attract the lightning attacks. It's THE perfect weapon for this fight. * TIP by John Szczepaniak * If you equip the M63, go into FpV and start shooting Volgin continuously from up-front he will put out a shield to defect the bullets; in time he will lose the power to hold that field up and the bullets will begin to hit him. Once his shield is down you can unload the rest of the clip on him and take out a huge part of his health. When your clip runs out do a tactical reload, rinse and repeat. The tactical reload gives Volgin enough time to put his shields back up but you can simply do the same thing with the same results. This works wonders for this fight, it's quick and effective, and it takes out all the challenge for the fight. Just note that you'll need just about all of the ammo you have for the gun to kill Volgin in this manner. * TIP by Matt Hawthorne * I had a lot of luck with the MK-22 when I was able to get behind him. When he did his electric ray attack, I would first run to the side, and then run towards the north wall. When the attack stopped, I aimed and shot my MK-22 at him. I didn't have any luck trying to shoot him in FPV, so I usually would just run towards him and shoot, or tried to do it while standing close, so I could tell if I was aiming in the right direction or not. Once, while standing behind him, I was able to shoot him repeatedly 5-10 times. I just got the timing down and kept shooting him right at the perfect moment. I timed the shots about 1 second apart. It almost seemed like a glitch. I drained his stamina down to half, and then the cut-scene started. As soon as the 2nd part of the battle begins, lay down and equip the Mosin Nagant. Aim at Volgin's head, but do not shoot. Volgin will do a special attack where he charges for a few seconds then shoots bullets everywhere, but like you said, if you are laying down they will miss. Once he does the attack, shoot him in the head to take away a nice chunk of his stamina. I believe that he does this attack twice in a row, so you can do it again right afterwards. He'll do it later in the battle, but it can be hard to tell when he's charging it. * RANDOM TRIVIA * You can shoot Ocelot's cap off during this fight. Kind of funny but also kind of...meh. Just another one of those things that you can do. ==================== == The Shagohod == ==================== Oh man oh man oh man! Don't get your hopes up for a dramatic battle because this is laughably easy. All you have to do is use the Shoot, tactical reload, shoot, tactical reload...and so on strategy with the RPG-8. Lock your sights on one of the treads with L1 and fire away! Now shoot the other tread and the Shagohod is immobilized. Now wait for Eva to circle around to the back and fire a round at the back of the cabin. That will take a chunk out of the Shagohod's bar. Rinse and repeat. You should be done within 2 minutes. If the Shagohod starts to fire at you with missiles or machine gun fire all you have to do is fire a shot at either the cabin or the treads. =========================== == The Shagohod/Volgin == =========================== This is a little trickier but still no major problems. What it comes down to is patience, just wait out your moment and then seize it! Eva will be riding her motorcycle around the area to distract Volgin so wait until he's heading towards her to fire a shot. The same strategy applies, use the RPG-7 to hit the treads and then fire a shot at Volgin rather than the rear of the cabin. The missile attack can be avoided by running away from where you were when he launched it, simple enough, no? The machine-gun attack , all you have to do is run around in a circle until he stops firing. As long as you don't roll or stop you'll be fine. The turrets in this area work wonders in this but the only problem is that they can be hard to get to since Volgin seems to concentrate his fire on you when you're going for one. I suggest that you do a tread/head combo first and then grab a hold of one of the turrets. Once you have that just aim and plug away at that bastard until he's dead. You can wear him down incredibly fast with a turret. Volgin will try to run you over if you get ob a turret so make sure that you get off before he does. It isn't nearly as devastating a you might think but it certainly packs a punch. Eva will throw out Life Recovery medicines and ammo for whatever you need so don't worry about running out. She'll be there to give you more, even if you have to run all the way cross the area to get it. * TIP by Vierna Foxglove * If you have problems dodging the missiles, equipped The Fury's Fire camo. If you know the trick, Volgin won't fire any missile attack at you. When he fires machine gun, circle around but at the same time, attempt to go near him. Aim to go to the Shagohad's rear although Volgin will pivot the Shagohad to face you. Every time you're near the Shagohad, Volgin will say something like "I'll grind you to dust" and attempt to run you over. Evade and run to the Shagohad's rear. Now you can shoot MK22 to the back of his head straight away or you can launch a rocket to Shagohad's tread before firing MK22 to the back of his head. Rinse and repeat. He'll go down fast. ================ == The Boss == ================ This isn't quite as hard as you would expect it to be. You may want to pursue the lethal approach but I advise against that, the non-lethal method is much more efficient and easier to pull off once you've gotten some practice at it. CQC is the best approach to this battle. That's what The Boss will be using against you (primarily) and you can counter in the exact same way. Here's the pattern for the entire fight. The Boss charges at you and starts to CQC you. As soon as she starts tap the circle button to counter-her attack. One tap is enough to stop her but I suggest pressing it a few times because if your timing is off you'll be eating dirt faster than you can say "Oh snap!" Once you've countered her attack grapple her and throw her to the ground. She'll lose a good amount of stamina from this and you can do more damage by kicking her a few times while she's getting up. Once she has stood up she will fire at you with her Patriot. Run behind cover and wait until she stops. Rinse and repeat. This strategy works, believe me. You only have 10 minutes to beat her so you don't want to be wasting time fumbling with your camouflage or aiming at her head from across the field. Just CQC her and repeat until she's done. Once you've drained her stamina you'll get the Snake camouflage. Pick it up and the game will go into a cut-scene. Just one more quick "battle" and you'll be done with the game. * TIP by Vierna Foxglove * For those who are not good at CQC, here's another alternative. Equip snow camo. Take cover once you have the chance (If you counter her first CQC and knock her to the ground, this is the best time). She won't find snake. Crawl to the center of the field and get up on knees. Equip thermal goggles. Once you spot her, fire three fast MK22 bullets. She'll get up, shoot back and take cover. Watch her movement pattern. Shoot her when she peeks from tree or when she walks trying to find snake. Fire three quick shots each time you have the chance. Keep doing that. She'll go down before the 10:00 minutes timer ends. I don't even need to move to another position. * TIP by Matt Hawthorne * Whenever The Boss runs away from you, pay attention to the direction that she runs in. Move to a tree or another area nearby where you are, lay down, and equip the Mosin Nagant. If you use L2+R2 to peek up, she won't see you, and you can shoot her right in the head as she peeks out from behind a tree. She moves in a pattern, but is deceptively difficult to hit -- I was only able to hit her about 60% of the time. Once you fire, whether you hit her or not, unequip the gun, stand up, and take cover. She will spray some bullets in your direction. If you stay on the ground she will hit you. If she gets close to you she will see you, but I was able to get a shot on her as she was running towards me a few times. Again, after shooting, be sure to unequip the gun and stand up ASAP unless you're looking for trouble. I was using the Snow Camo, so I was fairly well camoflauged. I'm not sure what would have happened if this wasn't the case. * RANDOM TRIVIA * The Boss is smart, so smart in fact that she'll see right through you if you decide to use the Fake Death Pill. She'll come over to you and kick you to wake you back up. No need to use the Revival Pill. If you equip the Monkey Mask (from the Snake vs Monkey mode) The Boss will be shocked for a few moments giving you a fe precious seconds to attack. What the hell indeed, what were you thinking? If you shoot the Kerotan Frog (see Kerotan walkthrough) while The Boss is standing under it she'll be distracted by the noise and give you a few moments to get in a free shot. The petals of the flowers in the field will chage color when either of you get hurt by the other. You can amuse yourself by throwing clips at her or near her while she's looking for you. She'll say "Found you!" but...she didn't. If you do this enough she'll start to get frustrated. The music and song that play during the last 5 minutes are the Snake Eater song from the opening video. The first piece is an instrumental version and the second is the vocal part. During the fight you can find three white snakes called Solid Snake, Solidus Snake, and Liquid Snake. they're hard to find because you can't use the Thermal Goggles or look from third person since they're white. Don't expect to find them quickly. The field is huge and they're only three small snakes. If you do catch them however you can eat them and recieve a full stamina boost. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Secrets and Easter Eggs --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04SCRT] --- BIKINI, ANYONE? ------------------ If you view Eva's model at the beginning of the escape from the jungle (in Zaozyorje South) you can see Eva's model with no clothes on...actually with just a bikini top and bottom but she's not wearing much of anything regardless. --- OH, THAT'S JUST TOO MUCH ------------------ If you spin Eva's model around in the viewer and then suddenly stop her breasts will sway from side-to-side as if they were made of gelatin. Now THAT is realistic physics! --- RELICS FROM A FORMER ERA ------------------ During the conversation with Granin in the labs you can see models of Jehuty (from the Zone of the Enders), Metal Gear Rex (from MGS), and Metal Gear Ray (from MGS2). I suppose it's just there to confuse all you conspiracy theorists put there. --- KONAMI CODE ------------------ Enter the Konami Code -- Up, Up, Down, Down, Left, Right, Left, Right, Square, Triangle -- at the Konami screen in the beginning of the game nd you'll hear a sound effect. Nothing special...just worth mentioning. This also changes the names during th opening credits to the people who created the opening movie. --- DIFFRENT FLOWERS ------------------ On the memory card screen on the PS2's browser you can see a red flower instead of a white one on the save (if you have one) at the Groznyj Grad Cell, at the Guy Savage Nightmare Game. --- ARRR, MATEY!! ------------------ At the opening of the game, where Snake CQCs the guards, if you have a save file at a point in the game where Snake has lost his eye then he will be wearing an eyepatch on the screen. He looks a bit like a pirate, no? --- BUST A MOVE ------------------ When you go into the viewer in the Survival Viewer if you press R1 twice in rapid succession you'll get to see Snake do a wierd dance move. The same goes for later in the game when you can look at Eva. --- BLOODY CAMERA ------------------ If you shoot a soldier in FPV at close range with a lethal weapon the blood will splatter all over the screen. If you wait long enough it will even start to drip off. --- IMPALED'D!11! ------------------ At the northern exit to Graniny Gorki South you can look up into the trees and you'll see a scientist impaled on the spikes. Presumably he got served while trying to escape. --- SILENT HILL 3 ------------------ In the library in the Graniny Gorki Lab you can find two paintings from Silent Hill 3. --- EWW...RAIDEN? ------------------ After you return to Groznyj Grad open the locker where you stashed Raikov and you'll see a MGS2 poster of Raiden taped to the door. --- CLONING, EH? ------------------ In one of the save-game convos with para-Medic she'll bring up a movie that involves cloning. She'll also mention that the genes of soldiers like Snake will become a big hit in the future. She'll insist that it will happen sometime in the future...most likely referring to the cloning of Solid, Liquid, and Solidus from Big Boss in the early 70s. --- GURLUGON!? ------------------ One of the later save-game convos with Para-Medic will bring up the topic of a radioactive giant ant. Snake will say "Kind of like the Gurlugon?" That refers to the big soldier boss in the Substance VR missions. --- LYFE MEDISIN ------------------ Try calling Sigint with the Life Medicine equipped. Amusing conersation there. --- RAIDEN!? ------------------ After Snake takes off the Raidenovich mask during the Virtuous Mission put it back on and call up Major Tom. He'll make some comments that can be related to the Raiden-related backlash after Sons of Liberty was released. --- THE TUXEDO ------------------ Call The Boss during the Virtuous Mission with the Tuxedo camouflage equipped. She'll get irked at Snake and tell him to change his clothes while he just comments on how good he looks. --- THE PATRIOT!? ------------------ During the Virtuous Mission call up The Boss with the Patriot equipped. She and Snake will exchange some words about it. You can also call Sigint during Operation Snake Eater, he'll have some comments about it but not quite as interesting as the ones from The Boss. --- CROCKED CROC ------------------ Equip the Croc Cap and call Major Zero...he'll have some comments about it. Also, in either the Graniny Gorki Lab or the East Wing of the weapons lab in Groznyj Grad equip the Croc Cap with the scientist uniform and you'll get some funny reactions from the guards. --- ZOMBIES ------------------ If you contact Sigint with the Zombie facepaint equipped you'll get to hear an interesting conversation where Sigint and Para-Medic argue about it. --- OH GOSHDANGIT! ------------------ If you collect a Ural Luminescent Mushroom and call Para-Medic. After the conversation is finished eat the mushroom and Snake will yell out "Damnit, Para-Medic! It's poisonous!" Now call her back to hear Snake's comments to her. --- MMM...GLOWCAPS ------------------ After gathering a Russian Glowcap Mushroom call Para-Medic for a funny conversation. After the conversation eat the glowcap and call her back for more fun. --- DON'T EAT IT! ------------------ After you capture a Tsuchinoko call Para-Medic and she'll insist that you refrain from eating it. Eventually the entire support team will begin to tell you this. --- SLEEPY SNAKE ------------------ Capture a Coral Snake and call up Para-Medic. While she is talking about it Snake will nod his head and eventually he will fall asleep! Another cool thing with sleep is the Spatsa mushrooms. Collect one and call Para-Medic, listen to the convo, eat one. When you've woken up from your sleep call her again to get her reaction. --- NIGHTMARE RESPONSES ------------------ If you call any of your contacts after the Snake's Nightmare mini-game you can get some extremely amusing responses from them. The convo with Sigint is especially funny. --- SAA TRICKS ------------------ When you have the SAA revolver equipped and are in FPV you can rotate the right analog stick to see Snake twirl it around his finger like Ocelot does. --- TIME PARADOX ------------------ If Snake dies at any point in the game you will be brought to the game over screen that says "Snake is dead". You know that already. But did you know that if you wait 30 seconds on the game over screen then the words "Snake is dead" will change to "Time Paradox". This is because Naked Snake is believed to be a younger version of Big Boss. Big Boss is the father of the three Snakes in the first games and therefore if he dies it completely contradicts previous games. The same thing will happen with Sokolov's death. If you kill him in the game the words "Sokolov is dead" will change once again into the words "Time Paradox". Since Ocelot appears in later Metal Gear Solid games (or previous games) killing him will result in another "Time Paradox". When you first encounter him in Operation Snake Eater and he appears unconscious on the ground if you shoot him with a lethal weapon you'll get a "Time Paradox". --- REPEATED LINES ------------------ Many people who have played the game will notice some odd similarities between some lines to those in previous games. For example, Snake says in the beginning of the game "A name means nothing on the battlefield. After a week, no one has a name." In the midst of the action on Shadow Moses Island Solid Snake uttered this very same line to Meryl. There are a few other examples of this throughout the game. Coincidence? Definitely not. This could be alluding to the fact that Naked Snake and Solid Snake are so very similar on the genetic level that there is some kind of information or way of thinking that is embedded in their brains. --- WAKING UNCONSCIOUS/SLEEPING GUARDS ------------------ If you need to wake a guard up for one reason or another you can use the CIRCLE button to perform the CQC combo that involves a kick. If you make the kick near a sleeping guard he will begin to wake up. That's right, a few kicks and the guard will wake up. No more of that silly lifting and dropping for 5 minutes to get a box of ammo When he wakes up you can continue being a sadistic torturer or whatever else you may have been doing. --- LIVE BAIT ------------------ Ever wonder how to throw a snake at a guard? Well today is your lucky day. When you have captured (captured, not killed) an animal, go into your backpack via the survival viewer and equip the animal into your backpack. Now the animal will appear in your weapons menu and you can toss it at a guard as you would a grenade. Some of the resulting reactions can be rather hilarious. --- EXTRA CINEMATICS ------------------ These are some extra cinematics that you can trigger if you can set them off correctly. * When Snake is captured in the prison cell, do not eat the food the guard throws you. Instead, throw the food back out of the cell to the card. Continue to do this 2 more times for a total of 3 times and this will trigger a hidden cut scene. * After you escape from the cell, don't use Cure to take out the transmitter in your back. If the transmitter is in you when you meet up with Eva behind the waterfall, there will be an extra very funny scene where she takes it out of you. * When you get to the final battle, wait 10 minutes. After that, you will get the bad ending where the MiGs come in and drop napalm on the area. --- SKIP THE END BOSS BATTLE ------------------ After caves and after the river with the guards on the hovercrafts, enter the next area and a cutscene will begin. As soon as the cutscene ends pull out your SVD sniper rifle and aim it at The End in his wheelchair. Before he gets taken away, shoot the guard in the head, then shoot The End in the head a few times. If done correctly The End will say something and explode. Later in the game when you get to the jungle where the fight was supposed to be, you wont have to fight him and the jungle will be filled with guards from the Ocelot unit. --- SNAKE'S NIGHTMARE ------------------ There's a chance to save right after Snake is captured in Groznyj Grad. Save your game at that point and whenever you load that data you'll be in Snake's nightmare. This short game is only accessible by loading from that save data. --- FUN WITH EVA ------------------ During the end of the game, when EVA is working with Snake in the jungle, you can learn several interesting things (make sure you hold her with the knife to her throat for a while, and she'll start talking, don't put the knife down until she repeats). If you take her hostage, you learn: - There is some type of cheat using up, up, down, down, left, right, left, right. - She loves instant noodles. - She did something when she was 17. - Her measurements are 35-26-34. The up up down down code that Eva talks about when you are interrogating her is a throwback to Konami's Contra game for the NES. The whole code is up, up, down, down, left, right, left, right, b, a, b, START and gave you 30 lives. --- SNAKE THE NERD ------------------ When in the scientist disguise, if you press the Action button at any time where it isn't serving another purpose (opening a locker) Snake will push his glasses up his nose. --- MESS WITH THE TITLE SCREEN ------------------ When you come to the title screen of the game where Snake is doing CQC on some soldiers you can push some buttons for a few different effects. Button Effect =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L3 Changes the background design. L1 Changes the color of Snake and the soldier. L2 Changes the color of Snake and the soldier. R3 Changes the screen's color. R2 Slows down the Snake vs. soldier animation. R1 Speeds up the Snake vs. soldier animation. Triangle Turns the background black so that you can only see Snake fighting the soldier. --- HIDDEN R1 SCENES ------------------ There are quite a few unprompted R1 scenes in the game. These don't really do much aside from letting you watch them. There's no R1 prompt on screen but I reckon that makes these little secrets harder to find. * Right when Snake is HALO jumping at the beginning of the Virtuous Mission you can press R1 to look around. * After you cure Snake in the Virtuous Mission, press R1 and look to the left to see The Sorrow's corpse. * During the scene where Volgin kills Granin press R1 after Ocelot leaves and you'll see Tanya doing Ocelot's gesture at his back. * After Ocelot leaves the torture room in Groznyj Grad and leaves you alone with Tanya and The Boss, press R1 to see The Boss doing Ocelot's hand gesture. * Once Volgin is dead (second Shagohod fight) you'll be able to press R1 when Snake is looking over Eva's shoulder while embracing her. You'll be able to see The Sorrow approaching. * When you have defeated The Boss and her horse comes press R1 and you'll see the ghosts of The Sorrow and The Boss next to each other. * When Snake meets The Boss in the beginning of Operation Snake Eater, push R1 when it begins to rain and you'll see The Sorrow floating beside The Boss. * In the second to last scene of the game, when Snake is shaking hands with the President press R1 and you'll see Ocelot looking in through the window at Snake. * When Snake is saluting The Boss's grave press R1 and you can see Snake's eyes go out of focus due to tears. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Fun Stuff --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04FNST] --- ROPE BRIDGE ------------------ On any suspension-rope bridge in MGS3 you will be able to cut down the supporting ropes to throw the bridge off balance and toss enemies in the water. You can do this by equipping the knife and slashing at the ropes or by shooting at the ropes with any of your bullet-using weapons. This can produce some hilarious results but be warned that you will have to cross the bridge yourself. You can fall off of it when you cross but Snake will always grab onto the edge before he plummets to a most painful and unfortunate death. --- HORNET'S NESTS ------------------ If you shoot down a hornet's nest so that it lands right next to a guard or on top of him you can make him scurry out of the area to avoid being painfully stung numerous times. Be careful that bees will sting you if the nest falls near your position. Aside from being a useful diversionary item this will also provide Snake with a tasty treat to boost his stamina. --- RADICAL RADIO ------------------ Use your radio to bombard your contacts with calls and eventually you will get some pretty...interesting conversations going. Try calling with specific items equipped and calling certain people who might venture a response to what you are doing in the game. For instance you can get a nice response out of ParaMedic if you call her with the Cigar equipped. --- MAKE SNAKE PUKE ------------------ If you enter the survival viewer in the PAUSE screen you can spin Snake around repeatedly to make him nauseous. When you exit the viewer and go back to the game Snake will wretch out his stomach contents onto the ground. This putrid, white substance will decrease Snake's Stamina and alert nearby guards to your presence via the stench. --- CINEMATIC ZOOM/INTERACTIVITY ------------------ During any of the cinematic scenes in the game you will be able to zoom in to take a closer look by pressing the action button (TRIANGLE). You can then move the camera around with the right analog stick to adjust your view. The new interactivity in the cinematic scenes is that you can now press R1 to view the camera from Snake's perspective. You can only do this during certain scenes where the circumstances allow. During any radio communication you can see Snake a little closer by depressing the R3 button. You can also move his image around by moving the right analog stick. --- MESSING WITH SOKOLOV ------------------ When you are approaching Sokolov's containment room in Rassvet you can try attacking him from outside the room to elicit some funny responses. If you shoot through a window he will freak out and ask you to stop. --- METAL GEAR AC!D PASSWORDS ------------------ When entering "Graniny Gorki Lab, 1F" (An area in which you must wear the scientist disguise), interrogate the first guard you see in the lobby. The 3rd time you interrogate him, he'll reveal a password for Metal Gear Ac!d: "JEHUTY". Most likely referring to a character from The Zone of the Enders. There is another Ac!d password somewhere in the game. It is : VIPER +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Radio Frequencies --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04RDIO] Besides allowing you to communicate with your superiors the radio will also allow you to do special things like call in mortar fire, cancel alert statuses, and listen to songs from the game. Here is a list of the frequencies for each difficulty level. C A N C E L A L E R T F R E Q U E N C I E S ===================================================== VERY EASY ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 143.03 Ponizovje Warehouse: Exterior | 149.75 Ponizovje Warehouse | 149.63 Graniny Gorki Lab B1 East | 149.90 Svyatogornyj West | 148.87 Svyatogornyj East | 146.59 Krasnogorje Mountainside | 145.94 Krasnogorje Mountaintop | 140.15 Groznyj Grad Southwest | 143.16 ===================================================== EASY ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 143.03 Ponizovje Warehouse: Exterior | 149.75 Ponizovje Warehouse | 149.63 Graniny Gorki Lab B1 East | 149.90 Svyatogornyj West | 148.87 Svyatogornyj East | 146.59 Krasnogorje Mountainside | 145.94 Krasnogorje Mountaintop | 140.15 Groznyj Grad Southwest | 143.16 ===================================================== NORMAL ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 147.11 Ponizovje West | 140.61 Svyatogornyj West | 142.79 Svyatogornyj East | 148.04 Krasnogorje Mountainside | 146.67 Krasnogorje Mountaintop | 141.98 Groznyj Grad Northeast | 141.53 Cancel Alert frequencies only work once and only work in certain areas. You have to call up the frequency in Caution mode or Evasion mode for it to work. The Caution or Evasion mode will end and all the attack teams will leave. F I R E S U P P O R T F R E Q U E N C I E S ===================================================== VERY EASY ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 140.73 Ponizovje West | 145.28 Ponizovje Warehouse: Exterior | 143.89 Ponizovje Warehouse | 144.03 Graniny Gorki Lab: Inside Walls | 143.61 Svyatogornyj West | 144.93 Svyatogornyj East | 147.04 Krasnogorje Mountain Base | 143.98 Krasnogorje Mountainside | 144.39 Krasnogorje Mountaintop | 143.56 Zaozyorje North | 149.06 ===================================================== EASY ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 140.73 Ponizovje West | 145.28 Ponizovje Warehouse: Exterior | 143.89 Ponizovje Warehouse | 144.03 Graniny Gorki Lab: Inside Walls | 143.61 Svyatogornyj West | 144.93 Svyatogornyj East | 147.04 Krasnogorje Mountain Base | 143.98 Krasnogorje Mountainside | 144.39 Krasnogorje Mountaintop | 143.56 Zaozyorje North | 149.06 ===================================================== NORMAL ----------------------------------------------------- Location | Frequency ----------------------------------------------------- Bolshaya Past South | 141.62 Ponizovje West | 142.12 Ponizovje Warehouse: Exterior | 147.32 Ponizovje Warehouse | 148.56 Graniny Gorki Lab: Inside Walls | 146.74 Svyatogornyj West | 141.31 Svyatogornyj East | 149.29 Krasnogorje Mountain Base | 145.68 Krasnogorje Mountainside | 147.90 Krasnogorje Mountaintop | 140.09 Zaozyorje North | 146.33 Fire Support Request frequencies will rain the area with mortar fire. This is a handy tool in those areas where you've got a lot of enemies lurking around. You must use it in Alert mode. S P E C I A L R A D I O F R E Q U E N C I E S ===================================================== VERY EASY ----------------------------------------------------- Station Name | Frequency ----------------------------------------------------- Salty Catfish / 66 Boys | 140.01 Rock Me Baby / 66 Boys | 140.52 Sea Breeze / Sergei Mantis | 141.24 Pillow Talk / Starry K | 142.94 Jumpin' Johnny / Chunk Raspberry | 144.06 Surfing Guitar / 66 Boys | 147.08 Sailor / Starry K | 147.59 Don't Be Afraid / Rika Muranaka | 149.53 ===================================================== EASY ----------------------------------------------------- Station Name | Frequency ----------------------------------------------------- Salty Catfish / 66 Boys | 140.01 Rock Me Baby / 66 Boys | 140.52 Sea Breeze / Sergei Mantis | 141.24 Pillow Talk / Starry K | 142.94 Jumpin' Johnny / Chunk Raspberry | 144.06 Surfing Guitar / 66 Boys | 147.08 Sailor / Starry K. | 147.59 Don't Be Afraid / Rika Muranaka | 149.53 ===================================================== NORMAL ----------------------------------------------------- Station Name | Frequency ----------------------------------------------------- Salty Catfish / 66 Boys | 148.39 Rock Me Baby / 66 Boys | 146.65 Sea Breeze / Sergei Mantis | 148.96 Pillow Talk / Starry K | 144.86 Jumpin' Johnny / Chunk Raspberry | 145.83 Surfing Guitar / 66 Boys | 145.83 Sailor / Starry K | 143.32 Don't Be Afraid / Rika Muranaka | 141.85 ===================================================== HARD ----------------------------------------------------- Station Name | Frequency ----------------------------------------------------- Surfing Guitar / 66 Boys | 141.59 Rock Me Baby / 66 Boys | 143.83 Pillow Talk / Starry K. | 144.25 Jumpin' Johnny / Chunk Raspberry | 147.96 Sailor / Starry K. | 143.97 Salty Catfish / 66 Boys | 146.07 Sea Breeze / Sergei Mantis | 145.72 ===================================================== EXTREME ----------------------------------------------------- Station Name | Frequency ----------------------------------------------------- Surfing Guitar / 66 Boys | 146.45 Rock Me Baby / 66 Boys | 148.66 Pillow Talk / Starry K. | 140.16 Jumpin' Johnny / Chunk Raspberry | 148.78 Sailor / Starry K. | 142.42 Salty Catfish / 66 Boys | 141.42 Sea Breeze / Sergei Mantis | 145.18 Don't Be Afraid / Rika Muranaka | 149.39 These special frequencies will show up under your contacts list as "Healing Radio". Yes, they actually do provide you with some stamina and life boosts if you listen to the songs for long enough. Some of them don't appear in the game unless you listen to them here. Going to Healing Radio in your contacts list will bring up another sub-menu where you can access the frequencies you have already entered. U N L O C K D O O R F R E Q U E N C I E S ========================================================================== ALL DIFFICULTIES -------------------------------------------------------------------------- Location | Frequency -------------------------------------------------------------------------- Groznyj Grad Weapons Lab, East Wing, 1F, Northern Door | 148.13 Groznyj Grad Weapons Lab, East Wing, 1F, Southern Door | 145.86 Groznyj Grad Weapons Lab, East Wing, 2F, Eastern Door | 147.86 Groznyj Grad Weapons Lab, East Wing, 2F, Western Door | 143.45 Groznyj Grad, Torture Room, Cell Door | 144.75 These frequencies will open their respective doors. All you have to do is walk up to the door, open up your radio interface and enter in the specified frequency. Do that and the door will unlock and you can go inside to do whatever you like. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Kerotan Frogs --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04KERO] Ever wonder what all those little green toy frogs were for? They're for getting the Kerotan ranking when you beat the game which will then give you the Stealth Camouflage! So here is a list of all 64 Kerotan Frogs and their locations. Some notes before I begin, You must shoot ALL 64 frogs to receive the Kerotan ranking. If you do not then you'll be in for a nasty surprise when you beat the game. Just shoot the frog once with your handgun and you'll be done. You know when you shot the frog because it will move and begin making rather annoying sound. With all that said, let's get a move on! V I R T U O U S M I S S I O N --- DREMUCHIJ SOUTH ------------------ Go up the small side-path in the east and go all the way to the top. Look to the west at the top of the hill. it's right there. --- DREMUCHIJ SWAMP ------------------ Go all the way past the swamp and go to the second area where you see grass. It will be on a hill to the east. --- DREMUCHIJ NORTH ------------------ The frog is in the lower grassy field in the northeast of the area. The frog is on top of the hollowed out log by the cliff. Make sure that you are standing in front of the log or you won't be able to see it. --- DOLINOVODNO ------------------ On the top of the left support on the far end of the bridge. --- RASSVET ------------------ Before you go up the stairs look through the hole in the wall and you'll see the Kerotan there. O P E R A T I O N S N A K E E A T E R --- DREMUCHIJ EAST ------------------ You can see it under a pile of logs in the middle of the area, to the west. --- DREMUCHIJ NORTH ------------------ Climb the tree in this area, in the middle of the area. If you look at the top of the hill you'll see it sitting there. For the next two you'll have to backtrack. --- DREMUCHIJ SWAMPLAND ------------------ On the western edge of the swamp you'll spot a tree sitting right next to the hill in the north. The Kerotan is sitting in-between the hill and the tree. --- DREMUCHIJ SOUTH ------------------ Go to the little area just to the west of where you land during the Virtuous Mission. The Kerotan is at the top of the hill in the northwest of this side-area. Now head to Dolinovodno. --- DOLINOVODNO ------------------ On the top of the support post at the far end of the bridge. The right post. * PAL VERSION * This frog is can be found by crossing the bridge to the northern side and looking off to the top of the hill on the right. --- RASSVET ------------------ The kerotan is under the stairwell. Go up a few steps and look right next to the barrels. If you move the camera correctly you can even see him in third-person. --- CHYORNYJ PRUD ------------------ In the northern shore of the swamp you can see a tree sticking up out of the water. You can see the Kerotan at the very base of the tree if you duck underwater. You'll need to use your M1911A1 for this because that's the only gun that will work here. --- BOLSHAYA PAST SOUTH ------------------ Head to the northernmost fence and use this as a reference point. Walk along the fence heading east. You should see a cluster of trees come into view. Shoot the frog located in the middle. --- BOLSHAYA PAST BASE ------------------ In the first building, with the beds, it'll be under the desk in the room on the left. --- BOLSHAYA PAST CREVICE ------------------ From your starting position in the gun-battle you need to head east. When you've gone as far as you can to the east turn and face south. The Kerotan should be in your FOV. --- CHYOMAYA PESCHERA CAVE BRANCH ------------------ Follow this map to the Kerotan: http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3_chyomaya_cave.gif --- CHYOMAYA PESCHERA CAVE ------------------ Swim to the southern island in this area and look up to the ceiling. You'll see the Kerotan up there. --- CHYOMAYA PESCHERA CAVE ENTRANCE ------------------ When you've reached the open area after the cliffs enter the small side-area. --- PONIZOVJE SOUTH ------------------ Go forward just a little bit and you can see the frog on the left side of the river. He'll be covered up by a rock but you can easily spot him with FPV. --- PONIZOVJE WEST ------------------ In the very northwest corner of the water there is a submerged grate. Dive under the water and you'll see the Kerotan behind the grating. --- PONIZOVJE WAREHOUSE: EXTERIOR ------------------ On the western dock go all the way to the southern end of it. Go into first person view and spot the Kerotan on top of the red doors. --- PONIZOVJE WAREHOUSE ------------------ As soon as you enter the main part of the warehouse climb on top of the crates, the crates by the medical items. Now crouch and look up at the rafters. --- GRANINY GORKI SOUTH ------------------ When you reach the northern end of the area go into FPV and look up and to the left. The Kerotan will be sitting on a branch. --- GRANINY GORKI LAB EXTERIOR: OUTSIDE WALLS ------------------ Once you've crawled under the fence on the west side of the area the frog is in-between two trees to the west of where you crawl out. Try moving to where you enter the inside walls for a better view. --- GRANINY GORKI LAB EXTERIOR: INSIDE WALLS ------------------ In the building all the way to the west, with the boarded up windows, you can see the Kerotan sitting between two boxes. Look through the window to see him. --- GRANINY GORKI LAB, 1F ------------------ On your way to the second floor you'll see 4 lockers side-by-side. Look up at the southern-most locker and you can spot the Kerotan hiding there. --- GRANINY GORKI LAB, B1 WEST ------------------ In the room with the scientist pacing back and forth you can spot the Kerotan sitting atop the desk in the northwest corner. --- GRANINY GORKI LAB, B1 EAST ------------------ The Kerotan is in the jail cell all the way to the west. --- SVYATOGERNYJ SOUTH ------------------ Run up the hill just north of you and then turn around and look at the door you just came out of. The Kerotan is right at the edge of the building. --- SVYATOGERNYJ WEST ------------------ Walk north until you are standing by a felled tree. Look ahead and you'll spot the Kerotan atop the hill ahead. For the next one make sure that you go through the northeast path rather than the northern path. --- SVYATOGERNYJ EAST ------------------ In the log cabin to the north is a door on the southern edge of it. Look through the window to the left of the door and you'll see the Kerotan. --- SOKROVENNO SOUTH ------------------ In the area with the building in the northwest part of the area you can walk around the side of the building and look up at the hill north of you. The Kerotan will be sitting atop the hill. --- SOKROVENNO WEST ------------------ At the very end of the stream, in the south, there's a hole where the water is flowing into. Look inside and you'll see the frogs. --- SOKROVENNO NORTH ------------------ I'm going to have to be a little vague here, it's hard to describe. Basically you run north until you reach the wall. Now follow the wall until you reach a hollowed out log. When you see the log it is in between one of the trees and the hill right next to it. --- KRASNOGORJE TUNNEL ------------------ Just past the first arch in the tunnel. Look down and to the left. --- KRASNOGORJE MOUNTAIN BASE ------------------ The frog is sitting atop a hill in the very north end of the area. You can get a good shot at him from about the middle of the open area. Use your sniper rifle to shoot this one. --- KRASNOGORJE MOUNTAINSIDE ------------------ It's in the food supply shack in the very north of this area. --- KRASNOGORJE MOUNTAINTOP ------------------ Go to the first level, right next to the first shack in the area and look south to the cliff on the other side. The Kerotan will be sitting right there. --- KRASNOGORJE MOUNTAINTOP RUINS: BEHIND RUINS ------------------ Take a look at the radio tower inside Groznyj Grad. The Kerotan is sitting about halfway up on one of the support beams. Shoot him with the sniper rifle. --- KRASNOGORJE MOUNTAINTOP RUINS ------------------ The Kerotan in this building is in the lower left corner of the bottom floor room. Look up towards the ceiling to see him. --- GROZNYJ GRAD UNDERGROUND TUNNEL ------------------ During the fight with The Fury go into the hallway to the right of you and look to the north. Up by the ceiling on top of a red pipe is the Kerotan. --- GROZNYJ GRAD SOUTHWEST ------------------ You can see this Kerotan through a crack in the front of the middle storage building on the western side of the area. --- GROZNYJ GRAD NORTHWEST ------------------ Up in the northern end of the area is a stack of crates. Climb on top of the crates and look past the fence. This one is sitting on the stairs. --- GROZNYJ GRAD NORTHEAST ------------------ In the very northeast part of this area is a hole in the ground. Drop down into the vents and crawl through to the west and keep following it until you can make a right turn into another vent. Make the turn and lo and behold another Kerotan. --- GROZNYJ GRAD SOUTHEAST ------------------ Climb the stairs to the top of the building and you'll see him sitting on the corner of the building. --- GROZNYJ GRAD TORTURE ROOM ------------------ In the room in the north with the desks in it look under the desks and you'll see another Kerotan. --- GROZNYJ GRAD WEAPONS LAB: EAST WING ------------------ In the room on the top floor in the northeast you'll see a bookshelf. See the frog on top? --- GROZNYJ GRAD WEAPONS LAB: WEST WING CORRIDOR ------------------ The frog here is sitting on top of some speakers that you can see through the southern windows. Use the sniper rifle. --- TIKHOGORNYJ ------------------ Immediately face south and look under the log. He's right there. --- TIKHOGORNYJ: BEHIND WATERFALL ------------------ In the room with the ladder look at the side of the room opposite the ladder, look up towards the ceiling. --- GROZNYJ GRAD WEAPONS LAB: MAIN WING ------------------ This one is in-between the two control panels by the fuel tank in the western edge of the building. --- GROZNYJ GRAD WEAPONS LAB: MAIN WING, B1 ------------------ Look up at the walkway overhead. The Kerotan is sitting right atop one of the pipes running under it. --- GROZNYJ GRAD MOTORCYCLE CHASE 1 ------------------ In the area with all of the tanks look at the guard tower to the right. The Kerotan is right on top of the tower. Use the sniper rifle. --- GROZNYJ GRAD MOTORCYCLE CHASE 2 ------------------ In the area where you see the forklift, actually...right in the seat of the forklift. --- GROZNYJ GRAD MOTORCYCLE CHASE 3 ------------------ This is way out in the distance on the left. It's sitting on top of a sign. You know to look for it after the motorcycle makes a turn. The motorcycle will slow down when you need to shoot it. Use either the sniper rifle or the RPG-7 to shoot it. --- GROZNYJ GRAD MOTORCYCLE CHASE 4 ------------------ The fourth sign on your right. It'll be just before you get to a side-road. This one is very, very tough. --- GROZNYJ GRAD RAIL BRIDGE 1 ------------------ Stand up and look down at the arches beneath the bridge. He'll be sitting right on top of the second arch, the furthest arch. --- GROZNYJ GRAD RAIL BRIDGE 2 ------------------ This is while fighting the Shagohod with Volgin atop it. It's sitting right at the base of the radio tower. If you get at it right at the start while Volgin is chasing Eva it shouldn't be too hard. Use the sniper rifle. --- GROZNYJ GRAD MOTORCYCLE CHASE 5 ------------------ At the three barricades you see near the end of the area the frog will be sitting in-between two of them. --- GROZNYJ GRAD MOTORCYCLE CHASE 6 ------------------ Look off to the right at the beginning and you'll pass a log. Right after the log you'll see the Kerotan sitting in front of a rock. Try using the RPG-7 for this. --- GROZNYJ GRAD MOTORCYCLE CHASE 7 ------------------ After you pass the first boulder on the left side it'll be sitting right atop it. Use the RPG-7 to shoot it. --- ZAOZYORJE SOUTH ------------------ Go to the area where you're supposed to climb into Zaozyorje East but take the path that leads to the west. You'll come to a bridge. Look down and too the left when you're out in the middle of the bridge and you'll see it way down near the bottom of the crevice. --- ZAOZYORJE EAST ------------------ Find the fork in the north. You'll see a big tree growing right by the side of the hill here. The second to last Kerotan is in-between the tree and the hill. --- ROKOVOJ BEREG ------------------ In the northwest corner of the map you can equip the sniper rifle and scope out the trees. You can see the Kerotan at the very top of one of the trees. If you followed this guide and shot all 64 of them, not 63 of them and not 65 of them, you'll get the Kerotan ranking as well as the Stealth Camouflage for your next play through. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Previous Story --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04PRVS] -------------------------------------- Metal Gear - The Outer Heaven Uprising -------------------------------------- The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven- an armed fortress nation, established by the legendary mercenary. He was feared in combat by both his friends and foes as a hero and a lunatic. The "Western" nations have found that a weapon of mass destruction capable of rewriting war history is under development at Outer Heaven. They have called upon the high-tech special forces unit FOX-HOUND to take care of the situation. In response to this order, Big Boss, the commander-in-chief of FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to the best member of the unit "Operation intrude N313" After a few days, his last message being "Metal Gear..." Gray Fox was missing in action. Taking the situation seriously, the top men of the "West" again called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined FOX-HOUND, as the agent and entrusted everything to him. Successfully making a solo infiltration to Outer Heaven, Snake got in touch with local resistance members Schneider, Diane and Jennifer. With their co-operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the terrifying facts about "Metal Gear" Metal Gear was the development name of a nuclear warhead-equipped two-legged walking tank. It can walk through over the toughest terrains that would stop normal tanks. It can conduct local warfare by itself with unique weapons like its Vulcan-cannon and anti-tank missiles. It was indeed a new type of weapon that can conduct a nuclear attack against any place on the face of the Earth from any l and surface... With Metal Gear, Outer Heaven was trying to establish its military superiority over the entire world. In order to destroy Metal Gear, Snake rescued Metal Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken hostage to force her father to continue with his development. Snake hears from Dr. Pettrovich how to destroy Metal Gear. However, as Snake approached the heart of Outer Heaven and Metal Gear, well designed traps are set all around Snake- as if his actions are being leaked to the enemy... In the midst of the escalating battle, the leader of the resistance, Schneider, fell into the hands of the enemy, and Snake himself was injured through the deadly battles with Outer Heaven's best mercenaries. But Snakes indomitable spirit lead him to the 100th floor basement of the secret base where Metal Gear was developed. Evading the powerful defense system that wipes out all intruders, Snake ultimately succeeded in destroying Metal Gear. Snake tried to escape from Outer Heaven upon completing the mission. However, during the escape he was confronted by one man- FOX-HOUND's commander-in-chief Big Boss. Big Boss laughed at the astounded Snake and told him the truth behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss also ran a mercenary dispatch company utilizing his connections and capitals from his own years as a merc. He was planning on to build this company a larger military establishment, and he built Outer Heaven as its base. His purpose for sending the rookie Snake was to cause information confusion amongst the west. However, Big Boss miscalculated. He never thought Solid Snake would make it this far... Having lost Metal Gear, Big Boss activated the self-destruct system of the underground base. While the countdown to destruction continued, his screamed echoed in the emptiness "YOU HAVE GONE TO FAR. TOO FAR!!!" On the 100th floor basement, the battle between the 2 men commenced- free of ideology and politics. The armed fortress nation Outer Heaven collapsed. The impenetrable fortress made from the best military technology and occupied by the toughest mercenaries burned in flames. Behind him, the flames reached skyward, as Outer Heaven fell leaving Solid Snake all alone... --------------------------------------------------------- Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance --------------------------------------------------------- 1999, the world was facing an energy crisis. It was obvious that the petroleum would run out faster than what was expected. However, the development of an alternative energy resource is far from completion. The price of petroleum has skyrocketed and the world economy in confusion. The 21st century was expected to be one of chaos. One mans invention changed the entire situation. A Czech genius and biologist, Dr. Kio Marv, invented OILIX, a microorganism that refines petroleum to product a highly purified form of petroleum. The world was filled with hope upon the discovery of this messiah to solve the energy crisis, but at the same time the world entered a time of tension regarding this new algae. Just when the whole worlds attention was drawn to OILIX and Dr. Marv, he was abducted by someone and disappeared. Nations begun investigations immediately and a name soon appeared...'Zanzibar Land'... Zanzibar Land was a democratic military regime that suddenly appeared in central Asia in 1997. When their uprising took place, the CIS Army, formed around Russia, sent in a suppressive unit immediately. Zanzibar Land resisted by gathering a band of Mercenaries from nations around the world and fortifying most of its land. As a result, the CIS Army was repeatedly defeated, and Zanzibar Land declared its independence. Due to the active role mercenaries played, this war was called the 'Mercenaries War' and Zanzibar Land was referred to as an armed fortress nation. A military nation with a group of strong mercenaries, surrounded by a tough fortress. According to the latest information, Zanzibar supposedly was armed with Nuclear Weapons. The whole scenario was crystal clear. By obtaining OILIX in addition to nuclear weapons, Zanzibar Land was trying to establish its economic and military superiority over the entire world. Concerned about the situation, the United States of America ordered Roy Campbell, Commander-in-Chief of high tech special forces unit FOX-HOUND, to rescue Dr. Marv. Campbell was a former member of FOX-HOUND. He brought back Solid Snake, the man who single handedly brought down the armed fortress nation of Outer Heaven 4 years ago, and asked Snake to bring back Dr. Marv and OILIX. Successfully infiltrating Zanzibar Land and with help from CIA agent Horry and others, Snake was able to go deep into the fortress and meet again with Dr. Pettrovich, the chief engineer of Metal Gear from Outer Heaven. He too was abducted to Zanzibar Land and forced to develop another Metal Gear. He told to surprised Snake an even more shocking fact. Big Boss, the man Snake had defeated at Outer Heaven, turned out to be the General Commander of Zanzibar Land. Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard and former Czech International Secret Police agent, and then headed for the confinement facility deep in the fortress to save Dr. Marv. When Pettrovich and Natasha crossed the narrow suspension bridge over the deep valley, a missile blew the bridge away. Natasha flew into the air because of the explosion. While unable to do anything to save Natasha, Snake started hearing a well-known voice "Hey Snake, we're good buddies. I can let you go. Just leave this place at once!" Gray Fox. Snake saw Gray Fox controlling Metal Gear. The best soldier in FOX-HOUND who, after the fall of Outer Heaven, disappeared as if he followed Big Boss. Losing Natasha in front of his eyes and letting Pettrovich get taken away, Snake screamed "Fox! I will not give up!" After a series of deadly battles with mercenaries, Snake finally made it to Dr. Marv's confinement facility. However, he arrived to late. He saw Dr. Marv's corpse and Pettrovich, who could do nothing but just stand there. Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures because of heart problems. Snake then received an emergency call from Horry. The information she supplied was very shocking. Pettrovich had been voluntarily visiting Zanzibar Land to develop Metal Gear. The abduction of Dr. Marv was conducted under the directions of Pettrovich himself. After the truth came out, Pettrovich attacked Snake, but Snake easily put an end to him and obtained the structural plan of OILIX. While trying to escape, Snake was confronted by Metal Gear again, controlled by Gray Fox. The tremendous battle took place in the underground base. Snake finally succeeded in destroying Metal Gear. However, Gray Fox did not submit and challenged Snake to the final battle. In the midst of a minefield, Snake and Fox fought without any weapons. A fist-to-fist duel involving no hatred or murderous intent. During that moment of purity the 2 were bound by forces transcending words and emotions. Snake won the tough but pure battle against Gray Fox. However, there was still someone else. Snake had to fight Big Boss. Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake. "One who has experienced the tension of battle can never leave the battlefield. I'm the one giving you something to live for, and that is war" Snake was infuriated at the arrogant Big Boss "There is only one battle I have to fight. To free myself from you, to shatter the nightmare...Big Boss, I will kill you!" With the structural plan of Oilix, Snake and Horry escaped from Zanzibar Land on a rescue helicopter. Snake once again saved the world. However, there was no smile on his face. Big Boss's last words kept ringing in his head "Whoever wins, out battle does not end. There loser is freed from the battlefield, the winner must remain there and the survivor must live his life as the warrior until he dies" Snake then disappeared into the whitelands of Alaska...alone... -------------------------------------------- Metal Gear Solid - The Shadow Moses Incident -------------------------------------------- * Courtesy of Grant Gordon (futuresuperstar) - Author of "Metal Gear Sold: Dawn of the Concealed" Several years had passed since the legendary Solid Snake had killed Big Boss, the greatest soldier in the world, at Zanzibar Land. On Snake's last mission, he had infiltrated an enemy fortress and put down a threat posed by Big Boss and his band of rogue soldiers. Snake also destroyed Metal Gear, a walking bipedal tank, which eliminated the threat that Big Boss proposed. Following his successful mission and eerie new innovation that Big Boss was potentially his own father, Snake retired to Alaska. Several years later in 2005, while asleep at his home, Snake heard a noise coming from outside his cabin. Snake quietly made his way to the window and looked outside. In the darkness, he could see several heavily armed soldiers advancing on his cabin. Snake got his gun from a cupboard and was prepared to take out the intruders. However, the soldiers had Snake surrounded and forced him to surrender. He was then taken away by the soldiers to an Ohio Class Submarine, the USS Discovery. Snake was at that time strip searched and confined in a small room. After several minutes of waiting in the cold room, the door finally opened and in walked a man from his past, Roy Campbell. Campbell informed Snake of the situation they were in. FOXHOUND, Snake's former unit, along with members of the Next Generation Special Forces unit, had seized control of a nuclear disposal facility on Shadow Moses Island. They had taken hostages and demanded the remains of Big Boss, or else they would launch a nuclear weapon. Snake was reluctant to go back into battle, but after much persuasion, as well as Campbell showing him the leader of FOXHOUND, a man known as Liquid Snake who had the same codename as Solid Snake, he agreed to take the mission. Snake infiltrated Shadow Moses Island and began his mission. Soon after the start of the operation, Snake discovered that a new model of Metal Gear was secretly in development on the base. Also, something was apparently amidst. Snake attempted to rescue the high profile hostages on the island, ArmsTech President, Kenneth Baker, and DARPA Chief, Donald Anderson. However, both times the men died from an apparent heart attack. Snake then located Metal Gear's chief engineer, Hal Emmerich. However, Emmerich was being attacked by a cyborg ninja, who Snake had seen in an earlier battle. Snake and the Ninja commenced in battle in the labs with Snake managing to defeat the fearsome opponent. During the battle, the ninja seemed as if he knew Snake from somewhere. After the battle, the Ninja gave a large hint as to who he was before running off. Shocked, Snake informed Campbell that the Ninja was none other than Grey Fox, an old war buddy of Snake's, and Dr. Naomi Hunter, assistant to Snake's mission, commented that Dr. Clark, her predecessor, might have had something to do with it. However, Fox had died back in Zanzibar, Snake's previous mission, and Clark had died in a lab incident years before. Campbell said that it was impossible for the ninja to be Grey Fox, but Snake was convinced. He then returned to the mission and located Emmerich, who told Snake a bit about Metal Gear and its location in an Underground Base several miles to the north. Snake also met Roy Campbell's niece, Meryl Silverburgh, who was stationed at the facility before its takeover. At this point, Snake began to fall for Meryl, and Meryl felt the same way about Snake. Meryl gave Snake a PAL card which could stop Metal Gear's launch by overriding the detonation code sequence, but there was only one card when three cards were needed. Meryl and Snake traveled toward Metal Gear's location, but were separated when Meryl was injured by gunfire from FOXHOUND's sniper, Sniper Wolf. Meryl was captured and soon Snake himself was captured and confined as well. Snake was then submitted to grueling torture from Liquid's right-hand man, Revolver Ocelot. Ocelot told Snake if he submitted to the torture, then Meryl would be killed. Snake suffered through the severe torture and eventually escaped with help from Otacon (Hal Emmerich's alternative name). Snake continued on his mission and eventually made his way to Metal Gear's underground base. However, during his time there were several disturbing twists that took place. Master McDonnell Miller, a previous mission analyst for Snake at Zanzibar who was also assigned to this mission, informed Snake that Naomi Hunter, another member of Snake's support who was in charge of monitoring Snake's vital signs, was actually a traitor, possibly working for the enemy. Miller dug around some more and found of a new assassination weapon, which Snake may have been injected with. The weapon targets only specific victims and kills them in a manner, which simulates a heart attack. This weapon, called FoxDie, was uncovered as the reason for the ArmsTech President and the DARPA chief's deaths. Colonel Campbell found out about this and placed Naomi under arrest after finding she was sending coded transmissions to the base. Later on, Naomi managed to get away from Campbell and the others and contacted Snake. Naomi told Snake that she was actually Frank Jaeger's (Grey Fox) adopted sister. Snake was shocked at discovering this. She then confirmed that she had injected Snake with the FoxDie virus, but it was not her decision, it was part of the mission. Naomi was then placed back under arrest before she could explain more. Snake demanded to know what was going on but Campbell was unresponsive. Snake then continued to Metal Gear's chamber. There he found the secret to deactivating Metal Gear. Apparently the PAL card he had acted as all three keys and Snake needed to warm and cool the keys in order to change them into the desired key. Snake did so and activated all three keys. However, instead of deactivating Metal Gear, the walking battle tank was actually activated due to Snake's actions. It seemed Snake had been set-up all along. He then got a call from Miller. He told Snake that he had been useful as a pawn and his purpose was now over. He then revealed himself to be none other than ... Snake's brother, Liquid Snake. Campbell informed Snake that Master Miller had been found dead in his home, and that Liquid had assumed his identity for the mission. Apparently, the DARPA chief had died prior to Snake contacting him, and the man that Snake tried to free was actually a terrorist member in disguise who was further assuring Snake that the only way to disarm Metal Gear was to use the PAL keys, but he simply wanted Snake to input the keys to activate Metal Gear. The keys acted as a reversible action. If the code for the nuclear weapon had been inputted, the keys would disengage Metal Gear. If the code had not been inputted, it would activate Metal Gear. Liquid explained how Snake was used to activate Metal Gear for them, because the terrorists hadn't been able to figure out the launch code ... so they turned to using Snake. It's also explained that FoxDie killed the terrorist, not the DARPA chief, which is why he died when Snake attempted to rescue him after telling him that he had to disengage Metal Gear. Snake rushed out of the control room after Liquid and confronted him in front of Metal Gear. The two talked a bit about Liquid's intentions, and Snake learned that he was indeed a clone of Big Boss, his supposed father, and Liquid was the second clone. Snake retained all of the recessive soldier genes while Liquid had received all of the dominant ones. However, Liquid believed the reverse, thinking that he had been the recessive clone. Before Snake could react, Liquid jumped into Metal Gear's cockpit and activated the monstrous weapon. To his horror, Snake watched as Metal Gear sprung to life. Just as in the past, Snake battled Metal Gear. As Snake began to fall to the enormous death machine, Liquid attempted to crush him under Metal Gear's weight. Just before he had the chance, Grey Fox reappeared and saved Snake at the last moment. The two had one last conversation and for his last act as Snake's friend he destroyed the Radome, Metal Gear REX's (the codename for Metal Gear) radar. Fox was soon after killed for a final time by Metal Gear. Snake was consumed with rage for the death of his friend and finished off Metal Gear with a final missile into the vehicle's cockpit. Metal Gear exploded in a brilliant light. The force of the explosion sent Snake flying into a nearby wall, knocking him unconscious. Before he went under, Snake heard what sounded like footsteps nearing him. When Snake came to, he found himself tied up on top of the wreckage of Metal Gear with Liquid Snake standing in wait in front of him. Liquid and Snake chatted for a bit. Liquid told him that they didn't have long before the end. Snake asked if he meant FoxDie, but Liquid told him that he was referring to a missile attack which the Pentagon had issued. Snake contacted the Colonel who confirmed Liquid's story. Campbell told Snake that he would help him out, to repay him for all the lies. He said he would issue an order to stop the launch which would disrupt the chain of command and give him time to escape. This plan would not unfold however, as Campbell was placed under arrest by the Secretary of Defense, Jim Houseman, who had orchestrated the Metal Gear project and was trying to cover up the incident. Houseman said they had a lot of catching up to do and broke contact, but not after informing Snake that the entire purpose of the mission was for Snake to spread FoxDie to all of the terrorists to kill them. Then Snake would die, and the government would steal Metal Gear instead of destroying it. Metal Gear, having been destroyed, was of little use to the government now, so they decided to nuke the place to cover up any evidence of what really happened there. Liquid then showed Snake a little surprise of his. Behind him, Meryl was laying unconscious. Next to her was a small nuclear bomb with a timer. Liquid said she would be the sacrifice for their final battle. He then untied Snake and prepared for the fight. Liquid activated the timer and so the battle begun. Snake and Liquid began a battle, filled with hate for each other and what they represented. The battle ended with Liquid being knocked from the top of Metal Gear to his apparent death. Snake then deactivated the nuke and untied Meryl who was thankfully still alive. The two conversed a bit before Snake got a call from Otacon. He said he would stay behind and open a path for the two of them to escape. Snake thanked him, and he and Meryl descended from Metal Gear and started off to their escape. Meryl and Snake jumped into a nearby jeep and rushed toward the exit of the facility, gunning down any guards along the way. However, their escape would not go unhindered, as Liquid Snake, who was somehow still alive, chased after the two. The two rushed toward the exit and the chase ended with a crash just at the end of the tunnel. Snake and Meryl were alright, however they were both trapped under the jeep. Though, the same was not true for Liquid, who stumbled forward, fueled only by his hate for Snake. Liquid raised his gun and trained its sights on the two. Before he could fire, Liquid was attacked by the FoxDie virus and collapsed to the ground dead. The two freed themselves from underneath the wreckage. The Colonel contacted Snake and told him the bombing had been called off, as the Secretary of Defense was acting alone, and the entire incident was his doing. He then informed him that that there was a snowmobile nearby which could take them to Fox Island where an evacuation chopper awaited. Naomi then spoke with Snake, telling him that she didn't know when or if FoxDie would kill Snake. He would later find out that Naomi had programmed the virus to strike at a random time. Meryl and Snake then departed from Shadow Moses and disappeared into the Alaskan wilderness. After the operation, Meryl and Snake most likely had a relationship. Snake was then contacted by Otacon, who survived the Shadow Moses incident. Otacon told Snake of how Ocelot, the sole terrorist survivor, had sold Metal Gear's data on the black market and many countries would now develop their own versions of Metal Gear. Otacon told Snake that he could make a difference and convinced him to join him in forming a new group, Philanthropy, an anti-Metal Gear organization officially recognized by the United Nations. For the next two years or so, Otacon and Snake destroyed dozens of rogue Metal Gears, with nothing significant taking place. ----------------------------------- Metal Gear Solid 2: Sons of Liberty ----------------------------------- * Courtesy of Grant Gordon (futuresuperstar) - Author of "Metal Gear Sold: Dawn of the Concealed" -- Tanker Chapter -- In 2007, Otacon got a tip from someone of a new, highly advanced Metal Gear that was being developed by the Marine Corp. He and Snake planned a mission to infiltrate a tanker which was carrying the Metal Gear and take photos of it, and then leak the photos to the press and bring the black project to light. However, all would not go according to plan. After Snake made his way aboard the Tanker, the ship was taken over and hijacked by an unknown group of soldiers. All of the crew in the upper decks was killed. Snake took a photo of the apparent leader of the group, a Russian looking military man. He asked Otacon to get an ID on who the man was. Snake made his way through the Tanker, dispatching any enemy soldiers who got in his way. Snake then encountered a woman soldier on one of the front decks of the ship. The two did battle with Snake managing to subdue the woman. The woman's tomboyish appearance reminded him of Meryl. After defeating the woman, Snake spotted a Cypher, a type of flying security camera device. Otacon then contacted Snake and told him the ID of the man from before. He was Colonel Sergei Gurlukovich, the leader of a private mercenary army. Snake then proceeded into the holds and finally into the chamber of Metal Gear. Along the way he avoided the legion of Marines who were watching the Marine Commandant in charge's speech. Snake managed to get the desired shots of Metal Gear and sent them to Otacon. However, before Snake could make his escape, a man from his past appeared and confronted the Marine Commandant and his men. That man was Revolver Ocelot, the same terrorist from the Shadow Moses incident two years before. Ocelot distracted the Commandant long enough for Colonel Gurlukovich to grab and take the Commandant hostage. Gurlukovich's men then arrived in the room and secured the area. Snake moved in for a closer look as he watched the drama unfold. Ocelot then betrayed his allies and shot Gurlukovich and several of his men before blowing a hole in the tanker and making his way toward Metal Gear's cockpit. Snake rushed in to stop him. Ocelot looked down at his old foe and felt an odd feeling. He screamed in agony as his hand convulsed and throbbed. Ocelot then spoke, but not in his own voice. His voice was that of Liquid Snake. Snake, confused as to what had happened, demanded to know what was going on. Liquid told Snake that he lived on though Ocelot's arm. Back in Shadow Moses, Ocelot had gotten his right hand cut off by Grey Fox, and after the incident, Ocelot had Liquid's arm grafted on. Supposedly, Liquid's enhanced genetic makeup allowed him to take control of Ocelot's body at random times, and often when Snake was present. Their conversation was cut short as a gush of water slammed Snake into a wall and knocked him out for a moment. Liquid/Ocelot then leapt into Metal Gear and activated the machine. He made his way out of the Tanker. Snake followed close behind and emerged on the surface of the wreckage of the Tanker. He was then greeted by Metal Gear RAY, the codename for the new Metal Gear, which stood in front of him menacingly. RAY then back flipped into the water behind him and sent a massive wave toward Snake. Ocelot was satisfied that Snake was finished and retreated with his new toy. However, that was not the end of Snake. Otacon soon arrived in a small boat and rescued Snake from a watery grave. Once the two returned to land, they leaked Metal Gear RAY's existence to the press. However, a more interesting story would overshadow their deed. Snake and Otacon had been set-up as the fall men for a massive conspiracy. The two were labeled as the worst ecological terrorists of all time for the sinking of a Tanker which caused a massive oil spill in the Hudson Bay area. Their actions lead to the creation of an offshore oil decontamination facility, the Big Shell. For the next two years, Snake and Otacon kept a low profile after being marked as terrorists. -- Plant Chapter -- Otacon was leaked information about a new Metal Gear being developed at the Big Shell. Snake set off for the facility and found it was captured and taken over by another terrorist organization. Snake infiltrated the area and disguised himself as a Navy SEAL in order not to raise suspicion, as the navy was orchestrating a rescue operation at the time, anyway. The terrorists had President Johnson hostage, and the Navy SEALS were on a rescue mission. During his mission, Snake found a member of FOXHOUND, a man calling himself "Raiden" who was sent in by the organization. Snake found that strange, seeing as FOXHOUND had been disbanded following Snake's destruction of the group back at Shadow Moses. Snake did not fully trust the man and refrained from revealing his identity. He called himself "Iroquois Pliskin." Snake then aided the rookie on his mission, giving him advice about weapons, the enemy, and the facility. Soon after their first meeting, Snake found Raiden once again confronting a middle-aged black man. Snake recognized the man to be the legendary bomb disposal expert, Peter Stillman. Stillman informed the two of the situation. Fatman, a member of Dead Cell, the terrorist group present at the Big Shell, had planted bombs throughout the facility. Stillman gave the two a device that could stop the bombs. Snake then set out to the Shell 2 area of the facility to defuse the bombs there while Raiden stayed in the Shell 1 area. Snake reported into Stillman each time he found a bomb. Stillman thought that the bomb placement was completely wrong and asked Snake to take a look at the bottom of Shell 2. Snake did so and found a huge amount of C4 explosives there. Several events then happened and part of Shell 2 was destroyed. Snake was caught near the explosion and knocked out for a while. During these events, Raiden had managed to disarm all of the explosives throughout Shell 1 and was confronted by Dead Cell's leader, Fortune. The two battled, and Raiden was powerless, as every bullet fired at Fortune was deflected before hitting her by a strange defensive force. Vamp, another member of Dead Cell, came down to the two to confront Raiden. Raiden fired another shot at Fortune, and it swerved around her force field and hit Vamp between the eyes. Fortune was devastated and coddled the lifeless Vamp as Raiden fled the scene. Afterwards, however, following Fortune's tears of pain while holding Vamp, Vamp returned to life, claiming he had already died, and couldn't die twice. Raiden then killed Fatman, the man behind the bombs, and attempted to free the hostages at the core of the shell. After speaking with Ames, a man under the President, Raiden fled the core, as Ocelot, who was discovered to be at the scene of the takeover, found him. Raiden escaped with the aid of a mysterious ninja, one that looked much like Grey Fox from Shadow Moses, and ran toward Shell 2 to find the President. After Snake came to, he and Otacon discovered the location of the new Metal Gear. The entire facility WAS the new Metal Gear, or rather a guise for the fortress. Snake continued his mission while Raiden did the same with his. Otacon and Snake managed to hijack a Kamov chopper which they planned to use to rescue the hostages which were taken during the takeover. Before they had the chance, however, the terrorist leader, claiming to be Solid Snake, confronted Raiden on a bridge between Shell 1 and Shell 2. Enraged by his claim of being Solid Snake, Snake opened fire on the man. Snake managed to knock the man from the bridge, only to find that a Harrier 2 was lying in wait to ambush them. Snake, knowing he couldn't take out the Harrier with a Kamov, tossed Raiden a Stinger Missile Launcher and some ammo and instructed him to take out the Harrier. He then supported Raiden with cover fire as Raiden battled the jet. Raiden managed to defeat the Harrier and send it crashing below, only to have it scooped up by Metal Gear RAY, the same RAY from the tanker two years ago, piloted by a very alive Vamp. RAY then fired on the facility, damaging the Kamov in the process. Snake and Otacon were forced to land the helicopter. After that, Snake revealed that he really was Solid Snake and Iroquois Pliskin was just a made up name. Snake then proceeded to explore the Big Shell in hopes of finding a way into Arsenal Gear, the name of the new Metal Gear. While in Shell 2, Snake was attacked and battled the same ninja that Raiden had been saved by earlier. Snake discovered that the Ninja was actually Olga Gurlukovich, the woman whom Snake fought two years ago on the Tanker. Olga, having been Sergei Gurlukovich's daughter, believed that Snake was responsible for his death at the tanker. Snake explained to Olga what really happened there, and of Ocelot's betrayal to her father and his men. The two decided to work together for mutual benefit. Meanwhile, Raiden successfully found the President and snuck inside his chamber. President Johnson told Raiden about the Patriots, a group that supposedly controlled America. He claimed that every action ever done by him was actually an act or an order of the Patriots, and also explained how the Big Shell was just a disguise for Arsenal Gear. Raiden, in shock, questioned him further. Ocelot showed up, however, and killed the President, for reasons unknown to this day. Raiden then proceeded to finding Emma Emmerich, Otacon's long-lost half-sister. She supposedly knew how to infect Arsenal with a virus to crumble its database, and perhaps retained other knowledge that would prove useful. However, he was stopped by Vamp. The two warriors battled with Vamp finally losing. He had the ability to read muscles and see in extremely slow motion at will, but Raiden found a way to defeat him. Vamp fell into a pool and drowned. Away from the scene, Snake was contacted by Raiden. Raiden needed cover support for helping Emma get to Shell 1 to get to Arsenal's entrance via a long bridge along the water. Snake went to the scene and helped Raiden defend Emma from patrolling guards and gun ciphers with sniper fire. However, Emma was ambushed and seriously wounded by Vamp, who once again had supposedly come back to life. Raiden once again played sniper and shot him several times, and Vamp fell into the ocean, finally dead. Snake rushed to the girl's side and carried her back to the computer room where Otacon was waiting. He tried to patch her up the best he could, however it seemed Vamp got some internal organs and he couldn't stop the bleeding. Snake asked Raiden if he got the disc from Emma, which could infect Arsenal's database and stop it. Raiden handed it over and Snake loaded the program into Arsenal's activation console. All did not go according to plan (as usual) and an anti-virus agent stopped the virus before it could be completed. In the meantime, Otacon and Emma had a last conversation. She soon died. Otacon broke down in grief at the loss of his sister. Snake convinced Otacon to go on and save the hostages. After Otacon left, Snake revealed a "friend" of his to Raiden: the ninja, who was actually Olga. Snake told him that it was bedtime for Raiden and Olga knocked Raiden out with her High Frequency Blade. Olga then took Raiden to her superiors, as she was pretending to work for Solidus and the terrorists, and Snake snuck aboard Arsenal along with her. Now aboard Arsenal Gear, Snake changed back into his sneaking suit. He thanked Olga and was about to continue on with his mission. Before he went, Olga gave him her HF Blade and told him to give it to Raiden. A bit confused, Snake agreed to give it to him. Snake then advanced into the bowels of Arsenal and waited for Raiden's arrival. Snake found him in a long hallway, completely naked. Snaked laughed at the sight and gave Raiden his equipment back. He then handed over the HF Blade, as Olga had asked. Snake gave Raiden a few tips on how to wield the sword. Before this, however, Raiden had escaped his confinement with the aid of Olga and sneaked through Arsenal. The Colonel of his mission, who had been giving him orders all along, started to malfunction, as if it had been affected by a virus, and started to say random things. Rose, Raiden's girlfriend, also started to malfunction, as if she was a machine. Raiden didn't know what was going on, but met Snake in the hall. After Raiden was done training, he and Snake advanced into the next room. They were then attacked by an onslaught of Arsenal Tengu, guards of the place. The two fought side by side and annihilated the legion of soldiers in the next two rooms. At this point, the real Rose contacted Raiden and told him that she had been spying on him for the Patriots their entire relationship. Raiden was disgusted and upset, but Rose told him that she was sorry and really did love him. After Raiden didn't believe her, Rose told him she was pregnant, and then the transmission died. In the following room, after killing the enemy soldiers, Dead Cell's leader, Fortune, confronted Snake and Raiden. Fortune claimed that Snake had killed her father, the Marine Commandant Scott Dolph, at the tanker. Snake told her that it wasn't him, but she would hear nothing of it. Snake then told Raiden to go on and he'd handle her. Raiden did so. Snake then began a hopeless battle and was defeated by Fortune and taken captive. Meanwhile, Raiden had been talking to Solidus Snake, the third clone of Big Boss. He was a direct clone, not recessive or dominant. Solidus told Raiden of his plans and then had an onslaught of mass-produced Metal Gear RAYs attack him. Raiden finally gave in. Olga appeared and tried to save Raiden, telling Raiden that if he died or failed his mission, Olga's child, which the Patriots had hostage, would die. Solidus killed her with a bullet to her head and tossed her aside. As the RAYs began to attack Raiden again, the virus that Emma had given them started to take effect and the RAYs began to malfunction. Solidus, infuriated, single-handedly destroyed the remaining three RAYs and cursed at the Patriots, knowing they had something to do with it. Snake found that Raiden too had been captured when he was taken above. He watched as the scene unfolded between Solidus, Fortune, and a returning Ocelot. Ocelot revealed that he had been a Patriot's spy all along, and told of his betrayal to Solidus. Solidus's plan had been to detonate a nuke over Manhattan, the dwelling place of the Patriots, to take out all electronics that were concealing the Patriots' identities, and then proceed to kill the Patriots to "liberate" the United States from unknown dictatorship. Ocelot told him that the entire exercise at the Big Shell was scripted by the Patriots themselves, as was the sinking of the tanker two years ago. Solidus, infuriated, attacked Ocelot, only to find that Ocelot couldn't be harmed due to the Patriots' technology. Fortune also was shot by Ocelot, and it was soon discovered her mystical abilities were nothing more than the same technology that Ocelot possessed. Ocelot concluded with saying that all he had to do was recover Arsenal and clean up the refuse from the exercise, and he jumped into one of the RAY's cockpits and attempted to kill everyone. Fortune, barely alive, managed to somehow find within her part of the mystical power that was taken away and deflected all of RAY's missiles. After Ocelot then attempted to take them out with a cutting laser, Ocelot became possessed by Liquid Snake once again. Liquid called out to his brothers and told them of his plans. He claimed he knew where the Patriots were and that he was going to crush them, and he then prepared to leap off the side of Arsenal inside RAY. Snake could not allow Liquid to get away and managed to muster enough strength to break his damaged handcuffs. Liquid laughed at seeing Snake pursue the massive vehicle. Metal Gear leapt off the side of Arsenal and Snake leapt in right behind it. Snake was unable to keep up with the powerful RAY, but he did manage to plant a tracker on it. Raiden and Solidus were thrown onto Federal Hall, where the Colonel contacted Raiden. He claimed that the S3 was still there. The S3 was revealed to be a protocol of some sort that stood for "Selection for Societal Sanity." Following was a horrid conversation between the S3 and Raiden, where the S3 claimed it was humanity's only hope and that humans were crazy, evil, and self-killing animals. It stated that it needed to have control of America to lead us into a good age instead of an age of lies and false veracities. Raiden refused to believe it, but was plagued with words that he didn't know if they were real or not. His entire mission was a lie, a script of the Patriots, and now the S3 was telling him that he was just a weapon ... a creation of the S3 with no purpose but what they made for him. After the S3 told him to kill Solidus, Solidus informed Raiden that there was still a way for Solidus to succeed with his plan. He stated that the Patriots' digital information was inside of Raiden, wired into his genetic makeup, and then continued preaching his wish of freedom from the Patriots. Following this, Solidus told Raiden that he had killed Raiden's parents, and then told of Raiden's past. According to Solidus, Raiden had been a child solder in the Liberian Civil War, and Solidus had adopted him as his own. Raiden, disbelieving, commenced battle with him. Raiden ended up winning, and Solidus fell off of Federal Hall to his doom. Snake then returned to shore and located Raiden who now stood alone in front of Federal Hall. He convinced Raiden that he had done the right thing and went on about the future and such and how reality is only as real as we make it, and also about how he planted a tracker on RAY. He also informed him that the disc containing the FoxDie computer virus, the same disc Emma had, could also be used to locate the Patriots. Snake then disappeared into the shadows as soon as he came. Raiden was left on the streets of Manhattan, and Rose approached him. Having known that the S3 was lying and digitally imitating Rose, Raiden forgave Rose about her affiliation with the Patriots, and they decided to live a new life ... together. Watching the two lovers behind a car was none other than ... Vamp. Soon after the mission, Otacon analyzed the disc's data. He told Snake he found who the Patriots were and that one of the members was one of their biggest contributors. He also informed that all twelve of them were dead, and had been for a solid 100 years. Snake, shocked, uttered three words ... What the hell ...? +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Characters --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04CHRC] These are all the known characters slated to be appearing in Metal Gear Solid 3: Snake Eater. One vehicle is at the end of the section just to save on space. Naked Snake ------------- Codename : Naked Snake Real name : Jack Sex : Male Age : 30s Nationality : USA Birthdate : Unknown Birthplace : Unknown Te main character in Metal Gear Solid 3. His real name is Jack. He is a new recruit into the FOX Unit and Operation Virtuous Mission is his first solo mission in the unit. his mission in this game is to rescue Director Sokolov from the Tselinoyarsk territory in the Soviet union and bring him back to the United States. Major Zero ------------ Codename : Major Zero Real name : David Oh Sex : Male Age : 55 Nationality : UK Birthdate : 8/12/1909 Birthplace : Exeter, England The commander of the FOX Unit. He is a British chap who served time in the SAS with Snake's mentor, The Boss. He currently belongs to the CIA Bureau of Classified Planning and is overseeing Snake's mission via radio from the aerial command post. The Boss ---------- Codename : The Boss Real name : Unknown Sex : Female Age : 40s Nationality : USA Birthdate : Unknown Birthplace : England Snake's former mentor. She was an operative in the British SAS with Snake's commander, Major Tom. She served during World War II, leading the United States and her allies to victory against the Axis powers. She also served time in the SEALs and Green Berets. Due to her experience in those special forces units she is ranked with the best soldiers of all time. In addition to being Snake's mentor she is also the only woman that Snake feels emotion for. The Boss is supporting Snake from a military complex on the west coast of the United States. Eva ----- Codename : Tatyana/Eva Real name : Cynthia Sex : Female Age : 20s Nationality : USA Birthdate : Unknown Birthplace : Meridan, ID Eva is Snake's accomplice for a good portion of the game. She becomes romantically interested in Snake during the mission. She acts as an in-game support character. Much like Meryl from the first Metal Gear Solid. Thunderbolt ------------- Codename : Thunderbolt Real name : Ephgeny Volgin Sex : Male Age : 50s Nationality : Russia Nationality : Unknown Birthplace : U.S.S.R. The commander of the Soviet Union's GRU Unit. He is the main villain in the game. Not much is known about him except for the fact that he will be trying to use the Shagohod for some unknown goal that Snake has to stop him from achieving. Ocelot -------- Codename : Ocelot Real name : Adamska Sex : Male Age : 20s Nationality : Russia Birthdate : Russian Birthplace : Unknown Snake's arch rival from the previous two games. In MGS3 he returns as an up and coming soldier in the Russian GRU. He is a relentless killer but still a rookie. He has a fetish for handguns. Raidenovich ------------- Codename : Raidenovich Real name : Ivan Raikov Sex : Male Age : 20s Nationality : Russia Birthdate : Unknown Birthplace : U.S.S.R. A Raiden look-alike. Almost nothing is known about him except that he is serving under Colonel Volgin. Kuwabara. Paramedic ----------- Codename : Paramedic Real name : Unknown Sex : Female Age : 20s Nationality : USA Birthdate : 22.06.1936 Birthplace : Boston, MA A former doctor that was recruited into the CIA. She is serving as one of Snake's mission analysts for the mission. She will provide him with medical information, tidbits about the local flora and fauna as well as irritate Snake with her interesting and somewhat needless conversations. Director Sokolov ------------------ Codename : Director Sokolov Real name : Nickolai Sokolov Sex : Male Age : 50s Nationality : Russia Birthdate : Unknown Birthplace : U.S.S.R. The head of the project to make the Shagohod a reality. He is the target of Snake's rescue mission in Tselinoyarsk. The Pain ---------- Codename : The Pain Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Pain can manipulate a large number of bees to attack his enemies. Besides that and him being in the Cobra Unit that is all we know. The Fear ---------- Codename : The Fear Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Fear is the most nimble member of the Cobra Unit. He has arms and legs that are considerably longer than they should be and is in very good shape. He can maneuver his body well and this makes him a most formidable opponent. The End --------- Codename : The End Real name : Unknown Sex : Male Age : 100 Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The End seems to be the Cobra member most likely to kill Snake since that is what his name implies. He is already dead but can re-awaken when the time is right. He uses a sniper rifle to seek and destroy his prey. The Fury ---------- Codename : The Fury Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Birthdate : Unknown Birthplace : Unknown The Fury is one of the most fearsome members of the Cobra Unit. He wields a flame-thrower and maneuvers around his enemy with a jetpack. The Sorrow ------------ Codename : The Sorrow Real name : Unknown Sex : Male Age : Unknown Nationality : Unknown Nationality : Unknown Birthplace : Unknown A member of the Cobra Unit. The only thing we know about him is that he can levitate on water. Johnny -------- Codename : Johnny Real name : Johnny Sasaki Sex : Male Age : Unknown Nationality : America Birthdate : Unknown Birthplace : USA A Johnny Sasaki-esque character. He guards the prison cell where Snake is being held prisoner. He used to live in America and still harbors some pro-American feelings since he has a child and a wife in the States. The Shagohod -------------- Design : Sokolov In service : Unknown Developed : 1961 Crew : 2 Combat weight : 152.5 tons Overall length : 22.800 mm Height : 8,200 mm Width : 6,400 mm Armament : 12.7-mm DShKM Heavy Machine Gun x 2 12.7-mm DShKM AA Machine Gun x1 100-barrel Machine Gun pod x 1 9K112 Kobra Surface-to-Air-guided Missile x 6 SS-20 Saber-call nuclear missile x 1 Speed : 300 mph Range : 650 km +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Song Lyrics --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04SNGL] -- Metal Gear Solid 3: Snake Eater Ending Song -- Title : Way to Fall Artist : Starsailor Son, You've got a way to fall They'll tell you where to go But they won't know Son, You'd better take it all They'll tell you what they know But they won't show Oh, I've got something in my throat I need to be alone While I suffer Son, You've got a way to kill They're picking on you still But they don't know Son, You'd better wait to shine They'll tell you what is yours But they'll take mine Oh, I've got something in my throat I need to be alone While I suffer Oh, There's a hole inside my boat And I need stay afloat For the summer Long Oh, I've got something in my throat I need to be alone While I suffer Oh, There's a hole inside my boat And I need stay afloat For the summer Son, You've got to wait to fall They'll tell you where to go But they won't know -- Metal Gear Solid 3: Snake Eater Opening Song -- Title : Snake Eater Artist : Cynthia Harrell what a thrill with darkness and silence through the night what a thrill I'm searching and I'll melt into you what a fear in my heart but you're so supreme! I give my life not for honor, but for you (snake eater) in my time there'll be no one else crime, it's the way I fly to you (snake eater) I'm still in a dream of the snake eater someday you go through the rain someday you feed on a tree frog, it's ordeal, the trial to survive for the day we see new light I give my life not for honor, but for you (snake eater) in my time there'll be no one else crime, it's the way I fly to you (snake eater) I'm still in a dream of the snake eater * Taken from the Metal Gear Solid 3: Snake Eater E3 2004 Press Kit -- Don't Be Afraid -- Title : Don't Be Afraid Artist : Rika Muranaka How can you say good bye, my love? When we haven't even said hello. I see your face. I feel your sadness. I feel your pain inside of me. Why are you so afraid? How can you go on living in the past? I see your eyes. I feel your pain. I feel your sadness inside of me. Open your heart and smile for me. You're not the only one afraid to fall in love. Dance with me again. And walk this way. Don't be afraid to love again. Why can't we start all over? How long can we go on, feeling this loss of love? Why are you so afraid to feel the pain of love? Why are you so afraid to feel the joy of love? I see your face. I see your sadness. I feel the pain inside of you. Why are you so afraid to start? Don't be afraid of killing me with pain of love! Don't! Don't be afraid to fall in love again. Don't be afraid to fall. I'm falling. I'm falling in love again. Falling in love again. How can you say good bye? When we haven't even had a chance to say... I love you. Yes I do. Don't! Don't be afraid. Don't be afraid to love again. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- NTSC/PAL Changes --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04NPCH] Making up for the 4 month delay in getting the game to European stores Konami decided to throw in a handful of crappy extras to soothe hostilities. Here's a list of all the extras the PAL version of the game recieved. Worth waiting four months? I don't think so. -- Face Paint -- Yes, it's true that the PAL version of the game recieved quite a few extra face paints but none of them are particularly useful unless you are going to be walking around an impromptu flag convention in the jungle. Here's a list of all the patriotic facepaints included in the game. France Germany Great Britain Italy Japan Spain Sweden Union of Soviet Socialist Republics United States of America -- Duel Mode -- This feature simply allows one to face off against the bosses of the game. Not much to say about this except to list all the bosses you can play in the game without this feature! Ocelot The Pain The Fear The End The Fury Volgin The Shagohod Volgin/Shagohod The Boss -- Demo Theatre -- Maybe the only useful feature of these extras. Here you can select from a menu any cut-scene from the game and watch it in full. -- Snake vs Monkey -- Also, PAL gamers get two new levels of that delightful Snake vs Monkey mode. Pardon me while I go contain my excitement >_> -- European Extreme -- This is, in short, a difficulty mode that will challenge your patience to the utmost. This is extroadinarily difficult because it is rather close to real life standards. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Frequently Asked Questions --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [04FAQS] This section is a compilation of all related questions and some questions that are unrelated but I somehow still manage to get. I kept all the story-related question towards the bottom so stop reading when you see the spoiler warning. ------------------------------------------------------------------------------ Q : What do you get for beating the game? What are the special items? A : You unlock the following items. * Patriot * Tuxedo camo * Camera * Single Action Army ------------------------------------------------------------------------------ Q : What!? No Bandana/Stealth Camouflage? A : To quote Solid Snake himself, "Not happy about that? Get over it." You can get it actually but you have to do a lot more work for it. You can get the Stealth Camouflage by taking your time through the game and shooting all 64 of those cute little green Kerotan frogs. Or complete the game with no alerts and no kills. Either will work. The Bandana has been replaced by the Infinity Face Paint. You get that by completing a game with no alerts AT ALL in under 5 hours or by capturing 2 Tsuchinoko and finishing the game with one alive. See the Camouflage and Face Paint section for more details. ------------------------------------------------------------------------------ Q : Are there multiple endings in this game? A : Only one ending this time around. Not as if that's a bad thing, the ending kicks ass! ------------------------------------------------------------------------------ Q : Where do I find the Crocodile Cap? A : The Croc Cap is in the swamp area just after the fight with Ocelot's Guards. Just walk along the west shore and you should come across part that goes to the left, it should be blocked by fallen trees. Swim under them, then walk up on land. There's a tree with a rope attached to the branch. Climb up the tree, hang from the rope and keep moving out on it until you're above another rope. Drop down onto that rope, then climb along it until you're above land, with an item box on it. Drop down, and there's your cap! Quite a bit of work for a cap but it can be quite funny at certain points in the game. ------------------------------------------------------------------------------ Q : The Sorrow, I walk all the way down the river and in the end he always just kills me. How am I supposed to get past this pat? How do I kill him? A : When the Game Over screen comes up press L2 and take your Revival Pill. When you "end" the "battle" with the Sorrow you'll be kind of O_o ------------------------------------------------------------------------------ Q : How do I beat The Fear? A : I was able to beat him in about 25 seconds. I got him cornered on a branch and pulled out my M16 and AK. All it took was a few clips from both guns and he was finished. The trick is to keep the gun aimed at him and to reload the clips fast enough so that he doesn't recover and jump away. But that's the easy way... The best way to do it is to use your tranq gun. Equip the Thermal Goggles, I hope you picked them up in Rassvet, and track him using those. Once you get his stamina down he will begin to hunt for food. Take some of your rotten food from your backpack and throw it out. The Fear will scurry over and eat it, instead of gaining some stamina like he would if he had eaten his own food he will lose quite a bit of stamina. The arrows should not be too much of a problem because you can usually just take cover behind one of the trees. If you get an arrow stuck inside you take it out using the CURE menu. ------------------------------------------------------------------------------ Q : How do I beat The End? A : Use your directional microphone to track him down. Once you know the general direction that he is in you should try to circle around to his side or back and shoot him from there. If you can get very close to him you can use the shotgun or a machine gun to take quite a bit of his health out. Use your camouflage effectively, if you’re not using it well that makes you easy to see. If you have the Thermal Goggles use those to follow his footprints and, track him down quite easily. Since The End only fires tranq darts you cannot die during this battle, make sure that you are removing them immediately using the CURE menu. ------------------------------------------------------------------------------ Q : I heard that you can beat the end earlier in the game…is this true? How do you do it? A : When you first meet The End at the cut-scene where Volgin punches the wall there will be a small opportunity to shoot The End before he is wheeled back inside by one of the guards. Simply take out your sniper rifle and lodge a bullet in his head. Be careful though, his wheelchair will come flying at you at possibly do some damage. ------------------------------------------------------------------------------ Q : Where do I take Raikov after I knocked him out? A : Take him to the locker room in the southwest corner of the top floor. Snake will automatically take off his clothes and stuff him in a locker ------------------------------------------------------------------------------ Q : Where is the SVD sniper rifle? A : After you exit the caves where you fought with The Pain you’ll be in a long river where the hovercraft guards are. You’ll see a path going off to the left, take it and you’ll find it inside the armory there. ------------------------------------------------------------------------------ Q : How do I get camouflages from the bosses? A : With the exception of The End you get camouflages from the bosses by taking out their stamina bars rather than their life bars. ------------------------------------------------------------------------------ Q : How do I get The End’s camouflage then? A : You have to stick him up for it. During his boss battle sneak up behind him and hold him up with a high-powered weapon. The first two times he will refuse but the third time he will give it to you. ------------------------------------------------------------------------------ Q : How long is this game? A : I imagine it to be anywhere from 15-30 hours depending upon what difficulty you play on and how good you are at the game. I took 28 hours my first time through on hard. I was taking my time though, exploring and screwing around. ------------------------------------------------------------------------------ Q : How do I give Eva food? A : Simply stand beside her and go into the FOOD menu in the Survival Viewer. All you have to do is select EVA instead of EAT once you have selected the food. She will then eat the food and gain some stamina. ------------------------------------------------------------------------------ Q : How do I cure Eva? A : Same as with feeding her except for the fact that you'll be in the CURE menu as opposed to the FOOD menu. ------------------------------------------------------------------------------ Q : How do I get the Grenade/Mummy camouflage? A : If your PS2 is connected to the Internet then you can download the two camos from there. If you don't have a broadband connection for your PS2 then try using a Sharkport 2 save or Max Drive save. There are some on the Game Saves Page for the game. If you cannot use any of those options then I'm afraid you're SOL. http://www.gamefaqs.com/console/ps2/save/36777.html ------------------------------------------------------------------------------ Q : Is there an online mode? A : No. The online features of the game only stretch as far as downloading extra camouflage outfits to your game. Metal Gear Online has been announced in only the most basic form but it should be coming out within a few years. ------------------------------------------------------------------------------ Q : Is there any way to change the difficulty after I load up a completed game? A : I'm pretty sure there's no way to change the difficulty like in past games. That's a little odd but there's nothing I can do about it. ------------------------------------------------------------------------------ Q : How do I get The End's sniper rifle? A : You have to beat him as if you were going for his camouflage. Simply beat him by taking out his stamina bar and when the fight ends his rifle will pop up. * * * SPOILER WARNING * * * s p o i l e r s s p o i l e r s ------------------------------------------------------------------------------ Q : What does "Kuwabara Kuwabara" mean? A : It means something along the lines of "Heaven forbid the lightning strike us." Looking back on how Volgin died and his special abilities I reckon it's appropriate. ------------------------------------------------------------------------------ Q : What is the Philosopher's Legacy? I don't understand what it is! A : As you know from playing Metal Gear Solid 2 the Patriots are the controlling group behind this country. They can manipulate public opinion, all the workings of our government, and they also control huge amounts of information and money. That's where the Philosophers and the Legacy come into play. The Philosopher's Legacy is a vast amount of money accumulated by the three main superpowers following World War II, the Soviet Union, The United States of America, and China. This money was to be used to fund their weapons projects, wage war on their enemies, and for whatever else they needed it for. This money was inherited by Colonel Volgin and he was using it to fund the completion of the Shagohod. How did Volgin get this money? As it turns out the Philosophers were using Colonel Volgin's father to distribute their Legacy all over the world's banks. After the war ended Volgin's father died and Volgin inherited it since his father was the person in control of it. Volgin then used this money to construct Groznyj Grad and finish the Shagohod. What he was planning to do eventually was use his money and the Shagohod to eliminate the Philosophers to create a new world order, to re-unite the world. If you watched the credits you'll know that Eva escaped with part of the Legacy and the experimental data from the testing of the Shagohod. This is also the conversation in which she tells Snake about her connection to the Philosophers and what her actual mission was. Snake is clearly disturbed by this information since he is realizing that the entire time he was being used by the Philosophers, Eva, and even his own government to do something he wanted no part in. As a result of this when he meets the President and the CIA Director he's in a state of complete shock and makes it clear to everyone that he has absolutely no trust for his country anymore or even the people who were helping him during his mission. At the very end of the game we find out that Ocelot was one of the NSA code breakers. He was ADAM, the person Snake was supposed to meet up with at the beginning of Operation Snake Eater. ------------------------------------------------------------------------------ Q : What's the whole deal with Metal Gear Rex and the Patriots? Did Ocelot give them the plans for it or something? A : Ocelot obtained the plans for Metal Gear Rex from the director at Graniny Gorki. He saved those plans until he was able to hand them over to the Patriots. If you look at the plans given to Snake at Graniny Gorki you'll see that the model pictured in there looks exactly like Metal Gear Rex. When it comes time for Shadow Moses the Patriots have developed and begun testing Rex so they could deploy it in battle against their foes. As you know, Rex gets destroyed by Snake and then the scene shifts to the Tanker Incident. The plans for Rex were sold on the black market after Shadow Moses. We're told that they were sold by Ocelot but I doubt that because at the end of Sons of Liberty he is still working for the Patriots and is helping them to carry out the S3 plan at the Big Shell. Anyway, if you remember at the end of the Tanker Chapter, Colonel Gurlukovich discovers that Ocelot is not who he claims. At this point Ocelot reveals that he had abandoned his homeland during the Cold War. Presumably he was referring to his working for the Patriots during Operation Snake Eater and obtaining the plans for Metal Gear Rex. An additional note, Gurlukovich tells Snake that the technology that made Metal Gear Rex and ultimately Metal Gear Ray feasible was the technology developed in the Soviet Union. This almost confirms that the plans smuggled out by Ocelot after Operation Snake Eater were used by the Patriots to develop the Metal Gears in MGS and MGS2. ------------------------------------------------------------------------------ Q : Who's The Joy? A : The Joy is The Boss. Joy was the emotion that she brought into battle with her. Just like The Fear brought fear, The Sorrow brought sorrow and so on. Her name is The Boss in this game because that's the name that the public came to know her by. ------------------------------------------------------------------------------ Q : Can I e-mail you with the sole intention of insulting you? A : No. Unless you would like to be flamed in return then this will not be a very appealing option for you. ------------------------------------------------------------------------------ Q : [insert question about information already answered] A : Go back to the guide and look through it. The information you seek is easy to find. ============================================================================== ---- Chapter 5 : Plot Summary ---- [05PLOT] ============================================================================== Spoilers Aplenty! I've gotten quite a few requests for this section so here it finally is. I will be taking the story of Metal Gear Solid 3 and analyzing it to see how it connects to the storyline of the rest of the series and the overall theme of the series...Hideo's famous Meme x Gene x Scene = MGS So without furthur introduction I present to you the Plot Summary for MGS3. --- Sections --- VIRTUOUS MISSION Precarious Situation The Boss's Betrayal OPERATION SNAKE EATER A New Mission Where's Adam? Journey to the Labs Drunk But Useful Journey Into the Mountains Into the Fortress Volgin, The Torturer Hallucinations Back to the Fortress The Philosopher's Legacy Escape From the Fortress Conflict of Ideologies Over the Border Eva's Reminiscence Debriefing Conclusion _____________________ --- / VIRTUOUS MISSION / ----------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --------------------------------------------------------------- ** Precarious Situation ** --------------------------------------------------------------- The beginning of the game is a statement of world affairs at the time of Operation Snake Eater. After World War two the world split into two main parties, East and West, the Soviet allies and the American allies. This fact will be playing an integral role in the early parts of the story and the overall setting of the game. The game then progresses into the beginning scene of the game, a lone American aircraft is flying high over Pakistan to drop a single operative into the Tselinoyarsk region of the Soviet union. That soldier is Naked Snake, his mission is to locate and rescue a Soviet scientist who is requesting asylum from the west. Two years ago Nikolai Stepanovich Sokolov asked for asylum through an American mole. His family was smuggled out of the Soviet Union first and then Sokolov followed a few weeks later. Major Zero, the man in charge of the operation was able to get him over the Berlin Wall undetected and into friendly territory. Sokolov took a few weeks to recover from the ordeal of escaping from the Soviet Union. Shortly after Sokolov recovered from his ordeal the Cuban Missile Crisis was in full swing. The Soviets had deployed Intermediate Range Ballistic Missiles in Cuba, where they could strike at any city in the US. After the discovery of the missiles the American government demanded that the Soviets remove their missiles. Since, tactically, the Cuban missiles were of great value to the Soviets they refused. Standing on the brink of an all-out nuclear war the Soviets made their demand, return Sokolov. Weighing their options the US government acquiesced to the Soviets demands and handed Sokolov over to the Soviets a few days later. Sokolov hadn’t been heard from since. But just a few weeks before the Virtuous Mission Sokolov asked for asylum once again. This time the Americans had to go into Soviet territory themselves to extract Sokolov. And thus we get to the lone American operative Naked Snake, he has just landed in Soviet territory undetected via a HALO (High Altitude, Low Opening) drop. Snake has already been briefed of the situation but his commander, Major Zero, introduces him to two more people who will provide him with advice and support throughout the mission. The second contact is a familiar one to Snake. It’s his former mentor, The Boss. We get the first glimpse of his complex relationship with her in this conversation. We find out that Snake hasn’t spoken to her in years, he’s surprised to find out she is helping him in this mission. He begins to ask, with some frustration, why she left him in the middle of his training. She responds simply, she was on a mission. She then tells him what it means to be a soldier, the political motivations behind war, and a philosophical statement that warns him "Today’s ally could be tomorrow’s opposition. Politics determine who you face on the battlefield." As we will see at the very end of the game, this statement plays a huge role in the story. Signing off his radio Snake makes his way to the abandoned factory where Sokolov is being held before the test of his newest weapon. Sokolov informs Snake that his newest weapon is nearing completion, and it is about to undergo a critical test. But Sokolov is panicked. He has been informed that the GRU is coming to capture him and gain control of his new weapon. After asking into this Snake finds out that there’s a man in the Soviet Union by the name of Yevgheny Borisovitch Volgin is one of the main forces in the opposition to Premier Khrushchev regime and he is vying for a weapon that he can use to gain control of the Soviet Union. Snake makes his way out of the factory with Sokolov but he is stopped dead by a contingent of KGB troops. They have him surrounded. Suddenly an unknown man enters. He is self-introduced as the Ocelot Unit commander, Major Ocelot, as he prefers to be called. He then quickly dispatches the KGB soldiers with his automatic pistol and summons his unit with a feline call. Ocelot moves to kill Snake as well but his gun jams on him. Snake takes advantage of this and makes quick work of Ocelot and his unit using his tranquilizer gun and the close quarters combat techniques he learned from The Boss. During the fray Sokolov runs off into the woods. Leaving Ocelot and his unit unconscious Snake finds Sokolov a short distance away, by a rope bridge spanning a wide chasm. At this point Snake is shocked to hear the sound of a projectile being fired. He whirls just as Sokolov points out the source. It’s Sokolov’s new weapon, known as The Shagohod. Sokolov informs Snake of the consequences of it’s completion and if Volgin gets his hands on it. Volgin would use it to seize control of the Soviet Union and threaten the western nations, starting World War III. At Sokolov’s suggestion they begin to cross the bridge to get to the designated recovery point. Snake slowly makes his way across the bridge with his gun at the ready and with Sokolov right behind him. Through a layer of mist Snake can see a lone figure coming across the bridge towards them. As the figure comes closer Snake can identify it as The Boss. --------------------------------------------------------------- ** The Boss's Betrayal ** --------------------------------------------------------------- The Boss doesn’t speak to him, instead she drops two heavy cases onto the bridge and throw it off balance. Sokolov falls down and Snake loses his balance for a moment. He then cautiously asks The Boss what’s going on. She replies, "I’m defecting to the Soviet Union." She also informs Snake that Sokolov is going to be going with her. At this point a cloud of hornets surround Snake and Sokolov. While Snake is fending off the hornets a camouflaged man comes down from above and grabs Sokolov. Sokolov is lifted off the bridge and into a helicopter. Inside the helicopter is the entire Cobra Unit, The Boss’s old unit. One of the members is leaning out of the cargo door and proclaims the Unit’s loyalty to her. Two more of them follow up with similar statements. Suddenly it begins to rain. Snake sees a ghostly figure appear beside The Boss, looking over her shoulder. The Boss senses him there and whirls around but he’s gone. Through the rain comes Colonel Volgin. He’s radiating electrical charges. He walks up to the cases The Boss was carrying and picks them up to examine them. Recoilless nuclear warheads, the Davy Crockett portable nuclear launch system the United States had developed a few years ago. Volgin turns to leave and asks what’s going on with Snake, whether or not he’s going to be joining them. She informs him that he isn’t and Volgin slowly sets down his cases. He makes to kill Snake but The Boss stops him. She deals with him herself. She disarms Snake, dismantles his gun, and snaps his elbow joint an a few short seconds. She then tosses Snake headlong over the bridge and into the water below. Snake’s last-ditch effort before he was tossed off was to grab The Boss’s bandana. A short time later Snake washes up on shore and patches himself up, biting through the pain. Meanwhile in a helicopter above Tselinoyarsk Colonel Volgin is inspecting his warheads. "I think it’s time I gave this marvelous new toy a try", he declares. He readies the weapon, aiming it at Sokolov’s research facility. Ocelot, who was sitting on a seat nearby jumps in to stop him but he’s pushed away. Volgin fires the nuke and it wipes out the research facility. Snake is caught in the resulting shock-wave just as the recovery balloon is dropped. __________________________ --- / OPERATION SNAKE EATER / ----------- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --------------------------------------------------------------- ** A New Mission ** --------------------------------------------------------------- Shortly after the failed Virtuous Mission the President received a call from the Soviet Premier Khrushchev. The Premier explains to the President that one of their weapons design bureaus was destroyed by a nuclear explosion. He also informs the President that an American aircraft was detected leaving Soviet Airspace shortly afterwards. Khrushchev demands an explanation. President Johnson gravely informs the Soviet Premier that America was not involved in the explosion. He tells Khrushchev that one week ago an American soldier had defected to the Soviet Union. When asked who this soldier was Johnson replies that it was The Boss, known in the USSR as Voyevoda. Khrushchev is shocked. He asks if it’s the person he thinks it is and Johnson confirms it. Johnson then tells Khrushchev that The Boss took two miniature nuclear shells along with her when she defected and used one of them to destroy the design bureau. Khrushchev seems to be accepting the explanation but he still demands proof. He tells Johnson that the United States must kill The Boss themselves to prove their innocence. The US has one week to pull it off. If the US cannot prove its innocence in the matter within one week Khrushchev confesses that he would be unable to restrain his military’s retaliation due to his weakened power in the Soviet Union. Major Zero is telling all of this to Snake, who is recovering in a military hospital. Zero informs Snake that he must head into the Tselinoyarsk area again to stop the Shagohod and kill The Boss. Snake has no choice but to accept the mission since his military commanders are resting the blame on his shoulders, telling him that he is a traitor and a accomplice to The Boss’s defection. One of the reasons why they insist on Snake’s involvement in the new mission is because he was The Boss’s last apprentice and he knows her well. They also know that he is a soldier with immense skills and loyalty so he will be able to carry out his mission effectively without questioning it. So Snake is inserted into the Soviet Union once again this time with a new mission. He lands undetected and he is briefed on his first objectives by Zero. Snake is to head back to the old abandoned factory where Sokolov was being held and meet one of the two NSA code breakers that defected to the Soviet Union in 1960. They go by the codenames ADAM and EVA. Snake is to meet ADAM at the abandoned factory. Snake is also introduced to his technical advisor, Mr. Sigint. Major Zero also tells Snake that the password the agent knows is "Who are The Patriots?" and the answer is "La-Li-Lu-Le-Lo". Snake repeats the password to confirm it and then begins his mission. Snake makes it about halfway to the factory before he encounters a problem. The Boss is standing in his path. She disarms him quickly and informs him that if she sees him again that she would kill him. With that she leaves on a horse but not before alerting the nearby guards to his presence. Snake quickly confers with Major Zero and he tells him to continue with his mission and to make it to the factory undetected. --------------------------------------------------------------- ** Where's Adam? ** --------------------------------------------------------------- Upon reaching the factory Snake finds it empty. Confused he heads out the back and he gets caught in the headlights of a motorcycle. It’s a woman. She asks if Snake is the CIA agent sent by the US. Snake demands the password Major Zero told him before he began the mission, "Who are The Patriots!?" The woman on the motorcycle doesn’t respond but appears flustered. Snake asks again. This time a group of enemies appears from inside the building and Snake is trapped in-between the woman on the motorcycle and the soldiers. The woman on the motorcycle pulls out a pistol and shouts for Snake to get down. "There is your answer", she calmly informs him. She quickly eliminates all the enemies and shuts the light and the engine of the motorcycle. She approaches Snake and unzips her jumpsuit down to the waist to reveal some especially nice cleavage. Snake stares at her chest while she introduces herself as the other American agent, EVA, the second NSA code breaker. They head inside to sit down and talk. Snake asks EVA why ADAM couldn’t come to the factory. She informs Snake that ADAM couldn’t come because Colonel Volgin was suspicious of him and EVA came instead. Eva then provides Snake with a .45 pistol, a tranquilizer gun, and a scientist uniform to infiltrate the labs where Snake is going to find Sokolov. She then tells Snake to rest up. He’s reluctant to but he obliges when Para-Medic butts in and orders him to get some sleep. During the night we see Eva making a call with her radio. She looks all around for enemies before speaking. This is an important scene; take note of this for the ending. At dawn the Ocelot Unit surrounds Snake and Eva. Eva slips underneath the factory floor and lets Snake dispatch all the guards. When Snake makes a move for the exit to the area he hears the sound of a revolver going off. Snake finds the source of the gunfire. It’s Major Ocelot and he has Eva hostage. He grabs Eva’s chest and smells her perfume and realizes that the spy that infiltrated Volgin’s ranks is a woman. He tells Snake to stay back or else he’ll shoot. Snake doesn’t seem too frightened about this; he provokes Ocelot into firing at him…only Ocelot doesn’t have any bullets left in his revolver. Once Eva realizes this she knocks him to the ground and dashes for her motorcycle. She gets on and starts it up with a single kick. Ocelot stands up and faces her with a knife drawn. Eva thumbs the throttle and the flips the motorcycle’s front wheel up and smacks Ocelot square in the face. Ocelot has now lost his knife and gun so he races off into the woods for safety. Eva pulls out her gun to shoot him but Snake restrains her. She then races off on her motorcycle to get back to the base before Ocelot does. On her way there she knocks open an iron gate and gives Snake free-passage to the forest ahead. --------------------------------------------------------------- ** Journey to the Labs ** --------------------------------------------------------------- After passing through a swamp Snake is contacted by Eva over the radio. She tells him that she reached the base safely and she’s close to Volgin once again. Snake asks if The Boss is around and Eva tells Snake that she is and that they even get along well. She makes a remark about how the two traitors have a good relationship. This provokes Snake to ask a question, why would anyone want to betray their country, like The Boss or Eva did? Eva tells Snake how she was able to. Some time while she was working with the NSA she discovered that there were other ways of thinking, different cultures and ideologies to embrace and she realized something, that "half of what I'd been told was a complete and utter lie… the other half was a conveniently constructed lie." Pressing on Snake encounters Ocelot once again. Ocelot forces Snake into a gun duel. Ocelot is wielding two SAA revolvers and shows off his skills by twirling and tossing them about. They fight but before either can prevail they are surrounded by a swarm of hornets, The Pain has found them. Ocelot swats away the hornets by twirling his revolvers and Snake swats them away with his arms. Ocelot dashes off and the hornets begin to swarm around Snake. Panicked, Snake rolls into a crevice in the ground and falls into a dark cave to safety. Snake gropes through the cave and he comes out into an open area where there’s light filtering through the ceiling. Hornets swarm him again. This time he dives into a pool of water and swims up to the surface where The Pain is waiting for him. Snake battles The Pain and easily defeats him. Snake makes his way out of the cave and reaches a dock outside a storage facility. Using his scope he can see what is going on outside the warehouse. A KGB soldier is pushing Sokolov around. Sokolov is putting up a fight and giving the soldier a hard time. Then Colonel Volgin comes out of the warehouse with Tatyana Sokolov’s lover. He sends an electrical current through Tatyana and Volgin warns Sokolov that each time he resists he will torture Tatyana. Now Ocelot comes out of the warehouse and beings to "test" Sokolov by loading a single bullet into one of his revolvers. He then pulls out two more and begins to juggle them, pulling the trigger six times in a row. Frightened, Sokolov crouches back and puts his hands over his head. Just as Ocelot is about to pull the trigger once again The Boss grabs his revolver and pulls the trigger, firing the single bullet. The Boss dismantles Ocelot’s revolver and hands it back to him, telling him to "stay in-line from now on." Ocelot stalks off into the warehouse. Volgin inquires to The Boss about Snake and The Boss tells him that The Pain is dead, defeated by Snake. Volgin is aggravated by this and punches a nearby wall, neatly shattering the concrete. He then tells her that Snake has to be eliminated before The Shagohod goes for its final test. She agrees. The cargo door on the front wall of the warehouse opens up and The End comes out in a wheelchair. She says "I’m leaving him to you, The Fear." The Fear uncloaks himself and begins leaping over the harbor and into the jungle to wait for Snake, unaware that he is sitting just a few hundred feet away. Volgin notices that The End is sleeping soundly. When he asks The Boss about this she replies that he’s very old and is saving what little life he has in him for battle. Suddenly it begins to rain. Volgin walks over to Tatyana and tells her that she can entertain him until the rain stops. They both walk inside. The Boss wonders aloud if The Sorrow is around, if the rainstorm is because of him. The rain stops and The Boss slowly walks inside, leaving Snake alone outside in the docks. Snake passes through the docks and a few more areas and arrives on one of the lower floors of the Graniny Gorki Labs. Snake approaches a man sitting behind a desk; he identifies himself as Aleksander Granin, the head of the design bureau. --------------------------------------------------------------- ** Drunk But Useful ** --------------------------------------------------------------- Granin proceeds to tell Snake that Sokolov isn’t at the lab anymore; he was moved to the place where the Shagohod is being stored, the fortress of Groznyj Grad. Granin confesses that he doesn’t like Sokolov at all because his Shagohod is taking all the weapons funding in the Soviet Union and his project is being by and large ignored. Granin proclaims that his project will be the missing link between infantry and artillery. He calls it a kind of "Metal Gear". Snake repeats the phrase...curiously. Granin’s Metal Gear is a revolutionary mobile weapons system. It can traverse any terrain due to its bipedal nature. Granin insults The Shagohod and Sokolov by claiming that it pales in comparison to his design. He says that a tank does not need a rocket; it needs legs. The Shagohod is "pathetic" as Granin says. Granin then mutters that the Philosopher’s Legacy has been handed over to Sokolov so that he can continue work on The Shagohod. Snake is confused; he asks Granin to clarify what he means. Granin explains that the Legacy is an enormous sum of money that was collected after the last Great War by the three superpowers of the world: China, Russia, and the United States. This money was to be used to fund wars and the general operations of the Philosophers. Colonel Volgin’s father was the person in charge of the money in the years following the war but due to some of the confusion that followed it he was able to take the entirety of the Legacy and launder it in bank accounts all over the world. When Volgin’s father died he was able to find out about the Legacy and get his hands on it. Granin explains that the Shagohod project is being funded by the Legacy that Volgin illegally inherited and all of his staff has been assigned to work on The Shagohod. Because of this Granin wants The Shagohod to be destroyed, to punish the people who ignored his design and so that he can become a hero of the Soviet Union. Granin also points to his shoes, Snake comments on them. Granin says that Tatyana gave them to him. Take a mental note of this, it will come in handy later on. Before Snake leaves for Groznyj Grad, Granin hands Snake the key that he will need to get through a door that leads up into the mountains where Snake can access a tunnel that leads to Groznyj Grad. Snake leaves and in the forest just south of the lab he is accosted by The Fear. Snake defeats him and moves up into the mountains using Granin’s key. Eva contacts Snake during his trek and she informs him that he needs to hurry up because the final preparations for the final test of the Shagohod are almost complete. Eva also tells Snake that Volgin wouldn’t hesitate to kill Sokolov once the Shagohod is completed. Before signing off Eva tells Snake that he’s going to need another key to access the tunnel that leads to Groznyj Grad and that he should meet her at the top of the mountains, in the ruins. With this in mind Snake continues up into the mountains to meet Eva. --------------------------------------------------------------- ** Journey Into the Mountains ** --------------------------------------------------------------- Along the way Snake is accosted by The End. Snake tracks the Cobra sniper down and kills him. Snake then makes his way up the mountains and comes to the ruins. When he enters he sees Eva getting dressed. Snake alerts her by clearing his throat. She turns around and kicks a pair of dirty boots (take note) under the table. Snake spots some scars on Eva’s back and asks her where they came from. Eva tells Snake that Volgin is a sadist; he enjoys making people suffer. Perceptive players may realize what this is alluding to that Snake is going to be tortured by Volgin later on. She then informs Snake again that the final phases of the Shagohod’s testing are almost complete and that he must hurry. Snake also finds out that Khrushchev is sending in his own troops to the area and that Volgin is preparing his own troops to go out and meet them when they arrive. The she gives him a key to the Groznyj Grad Tunnel. Eva also tells him all the necessary details about the layout of Groznyj Grad and the method in which he must infiltrate it to rescue Sokolov. Snake then inquires as to how they are going to escape. Eva tells Snake that she has hidden a WiG ground effect vehicle in a lake 30 miles north of the weapons lab. Eva asks Snake to explain his relationship between The Boss and himself, what exactly is going on between them. Snake tells her simply "For 10 years we lived and died together, you couldn’t possibly understand." Hearing a noise outside they rush to the area behind the ruins to see what is going on. Eva prepares to make her way to the fortress. Snake asks if she is going to be all right inside there with Volgin. Eva tells Snake that she isn’t sure. The enemy knows there’s a spy in their ranks and there’s no way Snake could have gotten as far as he did all by himself. Eva takes off on her motorcycle shortly afterwards. Snake takes a look at Groznyj Grad through his binoculars. He spots Volgin punching a barrel. Volgin keeps punching it and shortly Snake sees Granin fly out of the top, dead and quite battered. At this point Ocelot walks up and asks if Granin talked. "Unfortunately, he died before I could get it out of him", Volgin remarks with an amused voice. This leads Ocelot to realize that Granin wasn’t the spy. Volgin grunts and rips off the sole of Granin’s boot. He pulls out a transmitter and shows it to Ocelot. Apparently someone was tracking Granin. Wait a minute, who gave him the boots? It was Tatyana. Now let’s connect some things. First, Eva is the American spy in Granin’s ranks. Second, Tatyana was tracking Sokolov using the transmitter. Third, Tatyana gave Granin the boots with the transmitter. Fourth, Eva says that her other role is usually right next to Volgin. It’s highly doubtful that there are two spies in the enemies ranks and or another woman at Volgin’s side and given the first three statements we can conclude that Tatyana is Eva’s other role. Ocelot becomes angry with Volgin, saying that it couldn’t have been one of their comrades. Volgin retorts by saying that the C3 explosives have been stolen. It would be impossible for that to be Snake’s doing because he couldn’t have reached the fortress yet. At this point The Boss comes in with her horse and Tatyana (Eva) and warns Volgin against suspecting his own comrades. Volgin wonders aloud what Snake is after besides Sokolov. The Boss informs him that the United States is after the Philosopher’s Legacy and they’re also out for her head. The Boss and Volgin leave. Ocelot begins to circle around Tatyana and sniff at her. He smells something familiar. He also notices her boots, that they are worn on the toe of the left boot. Ocelot is dawning on something, the worn left toe and the smell have something to do with each other but he can’t quite put his finger on it. This will become important later on. Ocelot leaves Tatyana standing there. --------------------------------------------------------------- ** Into the Fortress ** --------------------------------------------------------------- Snake heads into the Groznyj Grad tunnel and is stopped by The Fury. Snake defeats the flamethrower-wielding Cobra member and makes his way up a ladder into Groznyj Grad and then into the Weapons Lab to meet Sokolov. He infiltrates the weapons lab by stealing the clothes of Major Ivan Raidenovich Raikov and using that to gain access to the room where Sokolov is. Inside the room where Sokolov is being held Snake can hear Sokolov talking to someone. It’s Tatyana. Sokolov hands her a spool of magnetic tape with the Shagohod test data on it. She asks him about the Philosopher’s Legacy but he denies knowing anything about it. Tatyana then pulls out a lipstick container and moves towards Sokolov. He thinks it’s some kind of camouflaged weapon and he shrinks back and holds his arms over his head. She reaches his and flicks a knob on the container, it’s just lipstick. She puts some on and leaves. As she is leaving the room Snake hides behind some boxes and when she’s gone he enters Sokolov’s room. Sokolov immediately recognizes Snake from the failed extraction during the Virtuous Mission. Snake tells Sokolov that he needs to get out. Sokolov responds by telling Snake that the Phase 2 tests of the Shagohod have been completed. Sokolov explains that the Phase 2 tests were needed to ensure the stability of the Shagohod during the launch of IRBMs. He explains that the IRBMs were too large and too heavy for the Shagohod to launch unsupported and the only way to compensate for that weakness is to accelerate the Shagohod itself to speeds of over 300 miles per hour using nothing less than rocket engines. Elaborating on this, Sokolov explains that the increased speed of the Shagohod when it launches the missiles increases the range of the missiles from a mere 2500 miles to over 6000 miles. That’s far enough to hit any target in the United States from any location in the Soviet Union. He also informs Snake that the Shagohod makes missile silos obsolete since it takes their place, it improves upon their purpose. A mobile, nuclear missile platform. Volgin is planning to mass-produce them and deploy them across the Soviet Union and to the states of the Eastern Bloc. Volgin would then use the power of the Shagohod to encourage an armed uprising of third world leaders against the United States and wipe them out. This uprising and the power of the Shagohod would render the long-standing concept of "deterrence" meaningless since America would be at the mercy of the Soviets, the Shagohod would make their weapons systems obsolete. The Cold War would end and the entire planet could ultimately become consumed in warfare. Obviously frightened by this news Snake tells Sokolov that the Shagohod must be destroyed. Sokolov informs Snake that there are four tanks around the Shagohod used to store the liquid nitrogen used for its rockets. If Snake can blow them up the Shagohod would be blown up along with them. If only Snake could acquire some C3…Snake tells Sokolov that Eva stole the explosives. Sokolov breaks it to Snake that Tatyana might be the spy. Snake tells Sokolov that he thought Tatyana was Sokolov’s lover but he reminds Snake that his wife and child are back in the United States. Apparently Tatyana came to Groznyj Grad just days before the Virtuous Mission. Sokolov thinks that she is a spy for Khrushchev. --------------------------------------------------------------- ** Volgin, The Torturer ** --------------------------------------------------------------- Soon they hear footsteps outside the room, Volgin is coming. Snake quickly dons his Raikov mask and salutes Volgin as he enters the room. Sokolov turns away nervously. Volgin senses the tension in the room and quickly catches on. He bends at the waist slightly and quickly grabs Snake’s "package". Snake is shocked and he pushes Volgin away but he grabs him again and squeezes harder this time. Finally he pushes Snake backwards and asks suspiciously, "Who are you? If you think you can fool me you’re sorely mistaken. I know the Major better than anyone else." Volgin slowly takes out his gun and pauses, thinking. He spins and quickly fires two shots into Sokolov’s kneecaps. Then he places the gun under Snake’s chin. Snake pushes Volgin over and disarms him. While he has his gun trained on him The Boss enters the room. They fight briefly and The Boss removes Snake’s disguise and disarms him. Volgin, having retrieved his gun, raises it to Snake’s forehead. The Boss disarms him and knocks him over. Volgin rises, brushes himself off and calmly takes control of the situation. The Boss hands over Snake. "Are you going to kill him?" The Boss asks. "Of course, but first I’m going to make him pay for hurting Ivan", Volgin replies. The Boss walks out of the door past Ocelot who I leaning against the wall spinning a revolver. She pauses as if to say something but continues past him. Ocelot looks into the room, through the closed door, with an indeterminate expression on his face. Volgin continues to beat Snake. Finally, he punches Snake one last time and Snake passes out from the relentless violence. When Snake reawakens he finds himself blinded by a sack cinched tightly around his head. Nearby he can hear Volgin brutally beating Sokolov. He’s asking him who he’s working for and who he’s reporting to. Sokolov finally gives one last cry and falls dead. Volgin chuckles and then turns his attention to Snake. Volgin begins to punch Snake in the stomach. He begins to ask him what his target is; is it the Shagohod? Is it the Legacy? Or is it Sokolov? Snake refuses to talk no matter what he does. Volgin walks away from Snake, picks up a bucket of water and splashes it over him. Volgin raises his arms and informs Snake that "My body carries an electric charge of 10 million volts. Let’s see how you like this!" Volgin electrocutes Snake repeatedly, going harder each time he refuses to talk. Finally The Boss walks in (with Tatyana right behind her) and informs Volgin that Snake has been trained by her not to break under torture. Volgin is furious, "Admit it! You’re after the Legacy! The secret fund established by the three great powers after the Second World War! One hundred billion dollars divided up and hidden all over the world!" Volgin then informs him that he won’t be able to get his hands on it because it is safe in the underground vault of Groznyj Grad. His mentioning this attracts the attention of Tatyana, who gives The Boss a startled look. After abusing Snake further Volgin finds a transmitter on Snake. He demands an explanation. Ocelot raises his arms, Tatyana simply looks bewildered, but The Boss steps forward and tells Volgin that she planted it on him to keep track of his movements. Volgin retorts that if they had known where he was they wouldn’t have been so easy killed by Snake. Suspicious Volgin asks The Boss to provide "proof that you and he were not in collusion." The Boss is unsure how to do this. "Let’s see," Volgin is thinking but does not take long to come up with something. "Cut out his eyes." The Boss seems close to disgusted by this as does Tatyana who gives her a frightened look. The Boss slowly walks towards Snake and draws a knife out of her uniform. She pulls the bag off of Snake’s head and brings the knife up to his eye. Suddenly Tatyana rushes over, "Stop it! He’s suffered enough!" Ocelot walks over to her and asks why she’s defending him. Suddenly he realizes it, "Tatyana, you’re the spy!" He grabs her and decides that he wants to "test" her as he did Sokolov. He draws his revolvers and loads one bullet into one of them and then proceeds to pull the trigger six times in a row. Snake, though still bound, lunges out and kicks Ocelot. This kick pushes Ocelot’s arm with the gun over to Snake’s face just as the trigger is pulled and the bullet takes out Snake’s eye. Blood pours out and Snake howls in pain. Volgin leaves the room, satisfied. Ocelot begins to taunt Snake, "So you survived the Colonel’s torture, eh? Watching this has made me realize something, it really isn’t that bad." With that he jams the transmitter that Volgin found into Snake’s back. He and The Boss exit the room, leaving Snake with Tatyana. She reveals her disguise to Snake and tells him to break out of his prison cell as soon as possible and to head for the sewers in the northwest section of Groznyj Grad. She also tells him that she will give him all his equipment back once they meet up at the end of the sewers. --------------------------------------------------------------- ** Hallucinations ** --------------------------------------------------------------- Snake is brought to his cell, breaks out, and reaches the sewers. As he nears the end he realizes that he is being followed a breaks into a sprint to the end, daylight is shining through. Ocelot’s guard units and a few attack dogs are chasing him. As Snake nears the end of the sewers he slows up, the end of the sewers is a tall waterfall. Snake turns around to face his pursuers. Suddenly Ocelot appears out of the crowd and pulls out his revolver. He once again loads a single bullet into it but keeps the one revolver. He pulls the trigger, nothing happens. Snake falls backwards off of the waterfall as Ocelot pulls the trigger a second time, once again to no effect. Snake plummets into the water and makes a smooth diving entry. Ocelot rushes to the edge of the falls and watches Snake drift away. Losing sight of him in a few moments, Ocelot walks back into the sewers with his unit following. We catch up with Snake a few moments later. He is wading through a shallow river with his revolver and the forest is burning around him. Shortly, rain begins to fall and the fires get extinguished. Snake proceeds further but up ahead he can see the shadow of someone in the water. The figure rises up and turns around to face Snake. “Sad, so sad”, the figure takes off his hood. “A host of sorrows, and you,” the figure points an accusing finger at Snake, “one of them. This world is one of sadness. Battle brings death. Death brings sorrow... Now you will know the sorrow of those whose lives you have ended.” The figure begins to float around the river and Snake tries to catch up with him but he cannot. Soon he reaches what appears to be the end of the river. The figure reaches out and touches Snake, killing...just a moment...Snake was just hallucinating. --------------------------------------------------------------- ** Back to the Fortress ** --------------------------------------------------------------- Snake finds himself floating underneath the water. He’s out of breath. He scrambles for the surface and when he breaks to the surface he gulps in air. Snake crawls up onto the bank and after resting a moment he calls Major Zero. The major tells Snake that he almost drowned in the river. Snake contemplates what has just happened and he concludes that it was an unconscious encounter with The Sorrow, a former member of the cobras who died in a combat mission a couple years back. Zero informs Snake that The Sorrow had ESP and could communicate with the dead. Sigint informs the two of them that The Sorrow was killed by The Boss two years ago by the rope bridge that Snake was tossed off of during the Virtuous Mission. After the end of World War II The Cobras split up and The Sorrow went over to the Soviet Union. The US then sent The Boss in to kill him. Eva then calls up and asks Snake how he’s doing. He explains what just happened and Eva informs him that they can meet at a waterfall just north of where Snake is. Snake signs off and heads north to meet Eva. Upon entering the cave beneath the waterfall he hears the sound of a motorcycle approaching. He readies his gun but surely Eva was producing enough the sound of the motorcycle. He lowers his weapon. Shortly we find Snake freshened up: clean, sporting an eye patch, and munching on some snakes that he roasted over a fire. The conversation between the two of them brings Snake to mention the C3 explosives that were stolen a short time ago. Eva tells Snake that she did indeed steal it. She pulls out a block of it and hands it tot Snake. She tells him that he needs to plant the explosives on the four liquid nitrogen tanks in the main hanger where the Shagohod is. Eva takes half of it for herself so that she can plant it on the rail bridge to prevent the enemy from following them while they are escaping. Snake asks Eva about the Shagohod test data that she took from Sokolov and she tells him that part of her mission was to retrieve the data for Khrushchev. Eva tells Snake how to get back into Groznyj Grad from the cave and quickly snaps a picture of Snake before he can react. Asking why she did that she informs him it is so that he can’t change sides, an insurance policy. Snake makes his way to Groznyj Grad and sneaks back into the main hangar where The Shagohod is. Before he can enter Zero calls Snake and asks for an update. Snake informs the major that Eva has the data from the Shagohod tests. Thinking, Zero tells Snake that it isn’t too big of a deal because Khrushchev wouldn’t use it even if he did have it. Snake proceeds to plant all the charges. After he plants the second one he receives a call from Eva telling him that she planted the C3 on the rail bridge and that she will be waiting for him there. Snake plants the final charge and begins to make his way out of the hangar. Suddenly Snake hears a voice call out “Snake!” He turns, it’s Volgin and Ocelot. Snake turns but out of nowhere The Boss comes and disarms him. --------------------------------------------------------------- ** The Philosopher's Legacy ** --------------------------------------------------------------- Now Ocelot has Snake at gunpoint and Snake can see that Volgin is holding Eva captive. Ocelot explains to Snake that it was the smell that gave her away. Not the perfume, the gasoline from the motorcycle. She reeked of it. Volgin then claims that he found her sneaking around in his underground vault. He holds up a small microfilm disc. “We found this on her. The Philosopher’s Legacy.” This attracts the attention of all the people in the room: Ocelot, The Boss and Snake. They all peer at it. Volgin explains that the disc contains a record of where all the money composing The Legacy is stored, all the accounts that were used to launder it through the world’s banks. Volgin kneels down in front of Eva and begins to reach out. Slowly, Eva takes out her lipstick tube and raises it to attack Volgin. Volgin sees it coming and grabs her arm and forces her to drop it. Snake asks Volgin to explain what the Philosopher’s Legacy is and surprisingly Volgin acquiesces. He explains, “"During the last Great War, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order. To secure victory in the war, the three countries pooled their resources to conduct the most covert types of operations and research. They amassed an enormous sum of money to fund these projects. That wealth is the Philosophers' Legacy. After the war was won, the three countries were to divide the Philosophers' Legacy amongst themselves. The money was divided up and laundered through banks all over the world. This microfilm contains a record of all of those transactions.“ He then goes on to say that using the money, resources, and the network formed by the Philosophers he was able to contact The Boss and suggest that she defect to the Soviet Union. Volgin asks The Boss to take the microfilm and keep it safe. She takes it and then tells Volgin that Snake wouldn’t have come back to the fortress unless he had a motive to do so. “The C3 has been stolen. Maybe he’s planning some sort of sabotage.” She tells Volgin that she’ll check out the facility to se if there are any surprises waiting. She also tells Volgin that she’ll dispose of Eva. She walks over to Eva and picks her up, whispering, “Leave everything to me.” Eva looks at The Boss and she nods silently. The two of them walk off. --------------------------------------------------------------- ** Escape From the Fortress ** --------------------------------------------------------------- Ocelot now tries to get in a duel with Snake but Volgin forces him aside and tells him to watch the fight. Snake and Volgin fight. About midway through Volgin looks up towards Ocelot and motions in Snake’s direction, “Shoot him.” Ocelot doesn’t move. After Volgin prods him further Ocelot tells Volgin, “I can’t. I made a promise ot The Boss.” Volgin tries to electrocute but Ocelot quickly fires his revolver at the incoming charge and deflects it to the side. An announcement comes over the speaker, “C3 explosives have been detected. All none EOD personnel are to evacuate immediately.” Volgin tells Ocelot to find the bombs and Ocelot walks off. Snake and Volgin continue fighting. Snake defeats Volgin and rushes out of the hangar to avoid the bomb blast. Outside the hangar Eva pulls up on her motorcycle and orders Snake to get in. Snake complies and the two of them hurtle away from the hangar before the explosives go off. When they are a safe distance away the bomb explodes and the two of them stop the motorcycle and turn around to watch. “We did it!” Eva proclaims. Eva turns to Snake and tells him “The Boss let me go.” Snake is confused. Eva tries to explain to Snake. She tells Snake that The Boss is waiting for Snake at the lake where she hid the WiG. She also tells him something that The Boss wanted her to say, “I’ve never seen someone with such clear eyes.” When they prepare to leave again they hear an earth-shattering roar from inside the hangar. It’s the Shagohod; they didn’t destroy it. Surely enough the Shagohod busts down a wall and starts chasing after them. Snake and Eva escape through Groznyj Grad and make it out to the runway where they are pursued by the Shagohod and enemy attackers on motorcycles. They turn and make a dash for the rail bridge and force the Shagohod and all the attackers onto it. At the precise moment when the Shagohod is in the middle of the bridge, Snake shoots the explosives planted on the bridge with his sniper rifle and the bridge collapses taking The Shagohod down into the river below. Just as soon as they start to rejoice the Shagohod begins to climb up the ruins of the bridge and makes it’s way up to the dirt area beyond the bridge. Volgin spins it around to face them and snarls at them. Snake and Eva prepare for battle. Eva rides the motorcycle and Snake mans the RPG-7. Shortly, Snake immobilizes the Shagohod and forces Volgin out of it. Volgin doesn’t seem too impressed. He kneels down and punches his fists into the roof of the cabin and wraps his hands around the wires there. Be stands up and astonishingly, he can control it from there. Snake and Eva battle the Shagohod once again and it begins to rain. Volgin seems indifferent, “Who’s afraid of a little thunder.” As if by the hand of God a bolt of lightning comes down from the sky and strikes Volgin. The combination of the high- voltage wires wrapped around Volgin’s forearms, the rain soaking the wires, and the lightning sets something off and sparks begin to fly from the wires as they electrocute Volgin. Soon he collapses dead. “Struck down by a bolt of lightning; a fitting end,” Snake says as he hugs Eva and watches Volgin’s body simmer atop the Shagohod. Their celebration is halted once more by the arrival of enemy attackers. Snake and Eva hop onto their motorcycle and escape through the woods. After either shooting all of them or losing them in the woods Eva guns the motorcycle down the path leading to the lake. As she rounds a turn they both look back to check for enemies. In this brief moment a log that was fallen on the path comes into view and they can’t slow before they strike it. Both of them are thrown off the motorcycle and it goes flying off into the woods and explodes. Snake gathers himself up and finds Eva; her belly is pierced by a branch on a log she fell against. Snake urges her to remove the branch so that they can get going. She tells him that it’s useless. Snake gets angry and tells her that he never thought he would see her acting so weak. “I need you, Eva.” This urges Eva on and she frees herself from the log. After patching herself and Snake up they set off into the woods and escape a horde of enemies that come to investigate the explosion in the woods. They have reached the lake. Eva sets off into a happy jog but Snake turns and looks towards a field beyond a hill. Eva turns and tells Snake to come back alive; she knows that he has to fight The Boss. --------------------------------------------------------------- ** Conflict of Ideologies ** --------------------------------------------------------------- Snake heads to the field while Eva readies the WiG. As he enters the field he can hear the sound of one of the Davy Crockett missile launchers being fired followed by an explosion and an immense shock wave. “Life’s end, it’s beautiful isn’t it?” Snake turns to see The Boss standing behind him with an empty launcher. “ Snake asks her why she’s doing this and she begins to explain why. At the end of the Second World War the conflict amongst the Philosophers had torn the world in two. She was going to try and heal the rift, to make the world one again. She then begins to explain how it is not a personal conflict that makes people enemies; it is simply politics, who the government says your enemy is. That is the person you will be fighting. She then asks Snake if the Soviet Union and the United States would still be enemies in the 21st century. She doubts it because enemies are like time… they change. She claims that if the Philosophers can stop the fighting amongst the nations then the world can be reunited. Recalling the Cobras she considered them her family since she couldn’t have a family of her own. She had been exposed to large radiation doses as a result of some nuclear tests in the Nevada desert in the 1950s. Snake was also an atomic test subject on the Bikini atoll some time earlier. She says that this is the reason she was originally drawn to him. A few years later the Soviets and Americans were caught up in the heat of the Space Race. The United States was itching to send someone into space even though they couldn’t shield that person from the radiation in orbit. They chose The Boss as their human to send up since she had already been exposed to radiation in the Nevada atomic tests. When she came back she began to realize that there was no point to this competition, where did it lead? She then talks about a mission she led in Cuba. She says that she had to stand by and watch the government slaughter a group of Cuban exiles because the US had refused to send in air support. After missions like this she realized that her dream would never come true, that the world couldn’t be made whole unless she took action. She explains the history of the Philosophers to Snake. "Early in the twentieth century, the true holders of power in the United States, the Republic of China, and the newly-formed Soviet Union gathered together in a secret meeting that would later be known as the Wisemen's Committee. The secret pact they formed there marked the beginning of the Philosophers." When all of the original members had passed away turmoil engulfed the Philosophers. They had control over almost all the major wars on Earth and could tip them one way or another but they had no sense of good or evil. There was a domino effect caused by these ill-fought wars. One war would influence the next and so on. The Boss’s father was one of the Philosophers, she tells Snake. This makes her the last surviving child of the Philosophers. She tells Snake that the Philosophers took her father and her baby away from her, one that she had during the Second World War. The Sorrow was the father of the baby. She opens up the front of her suit to reveal a huge scar that stretches from breast to waist. She runs her finger along it, “This is the proof that I was once a mother. Sometimes I can feel the ghosts creeping up inside me, like a snake.” She thanks Snake for listening and turns around with a radio in her hand. “Commence the operation.” She turns back to Snake and tells him that they have 10 minutes before MiGs come and bomb the place. She readies her gun and tells Snake to complete his mission. In a tough battle Snake overcomes his master and uses the technique that they developed together to defeat her. She finally collapses in the field and Snake approaches her. She slowly reaches up towards Snake with the microfilm containing the Legacy, “Take this. It’s our only hope.” Snake takes it and then The Boss hands him the gun she was using, a special handgun called a “Patriot”. “A Patriot? Why are you giving me this?” The Boss replies, “Snake, you’re a wonderful man. Shoot me.” Snake obviously doesn’t want to but he knows that me has no choice. He slowly raises the gun and fires. --------------------------------------------------------------- ** Over the Border ** --------------------------------------------------------------- Snake returns to the plane and they take off. They think that they are in the clear but out of nowhere one of their engines goes out of commission. Looking out the window of the cockpit they can see Ocelot flying net to them on a hovercraft. Ocelot forces his way into the aircraft and the two of them fight. Ocelot pulls out his revolver and aims it at Snake’s head. Panicked he asks for his gun from Evan and she tosses it to him. They both point their guns at each other and pull the triggers. Both the guns are empty. Ocelot has a solution. He pulls a bullet from a necklace he was wearing and loads one of the guns with it. He then spins the chamber and begins to juggle them both. He lays them down on the floor of the plane and they both choose one. They walk away from each other, turn and pull the triggers. Snake’s gun fires, Ocelot flinches, as if shot but then stands up and grins at Snake. “It was a blank.” He walks up to Snake and says “Until we meet again.” Then Ocelot jumps out of the plane and falls into the water below. As they are about to escape MiGs come into view and lock their missiles onto the plane. Snake and Eva know that it is the end, they clasp hands and wait for the end…but it never comes. The planes turn away on orders from Premier Khrushchev. They then fly their plane on a course for Galena Air Force Base in Alaska. They’re going to meet the President and the CIA director at Langley afterwards. --------------------------------------------------------------- ** Eva's Reminiscence ** --------------------------------------------------------------- Snake and Eva spend that night together kissing and hugging until they fall asleep. In the morning Snake wakes up to find that Eva is gone. All that he can find is a picture, the picture she took with her button cam in the cave. He turns it over and there’s two words written on the back, “Good Bye”. Snake notices a tape roll on the table and winds it through the player on another table. Eva’s voice comes on: “Hello, Snake. I hoe you slept well. First of all I have to apologize. I wasn’t sent by Khrushchev. I'm not a KGB spy and I never worked for the NSA. I'm an agent of the People's Republic of China...For the General HQ Second Department of the People's Liberation Army...It was all a lie...I tricked you...and I'm sorry. “The Philosophers still exist in China too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it...So I infiltrated his base as a KGB spy. The two NSA code-breakers that defected in 1960 were actually both men. The real Adam never showed up at the meeting place, saving me the trouble of having to eliminate him. I sneaked in by pretending that I was Ea. And you and Sokolov and Volgin...you all believed me. “The Philosopher's Legacy was originally held in common between the US, Soviet Union and China. We couldn't let the Russians and the Americans take it all for themselves. The Chinese government had its eyes on the Legacy too. I got the film containing the legacy. And also the nuclear launch data from the Shagohod. Five years ago, the Soviet Union stopped supplying us with nuclear weapons technology. Since then, China's "Liangdan yixing" - hydrogen bomb and space rocket projects - have fallen behind. But with this data our country will be able to develop its own nukes. We'll create a deterrent force to rival those of the US and Soviet Union. Everything has gone according to plan thanks to your help. “I, too, am one of the Philosophers. I'm an agent of the Philosophers...a graduate of one of their "charm schools". I was raised in a joint US-Soviet- Chinese facility to become a sleeper agent. This was before the war. Back then, they were collecting children from all over the world. As a result, I'm indistinguishable from a native born American. So it didn't surprise me when you and Volgin couldn't tell the difference. But...she knew right from the beginning...She knew because before the war she was at one of the Philosopher's schools too -- as an instructor. The Boss was the only one I couldn't fool. She was the only one who knew I was a fake. She told me everything. Why did she open her heart to me like that? “At the time I couldn't understand it. But now...I think I do. Snake, she wanted you to know the truth. She chose me to tell you. That's why she saved my life. I've lied to you so many times, but not this time. My orders from the government were to obtain the Legacy and to eliminate everyone who knew the truth about what happened. In other words, I'm supposed to kill you. But I can't do it, not because we loved each other. And not because you saved my life. But because I made a promise to The Boss...and I intend to keep it. I just wanted you to know. And...you have to live.” --------------------------------------------------------------- ** Debriefing ** --------------------------------------------------------------- Snake walks into an ornate office, it’s filled with diplomats, photographers, and his support team from the mission. He walks through, ignoring everyone in it. He stops at a desk in the front of the room where the Secretary of Defense, Robert McNamara, is standing. McNamara removes a small medal from a case and pins it on Snake’s jacket with care. “You are above even The Boss. I hereby award you the title of Big Boss. You are a true patriot.” Snake salutes and the Secretary holds his hand out. Snake looks down it, hesitating. Slowly, he reaches down and shakes his hand. The two of them turn around for photos. Eventually Snake walks out of the room without a word. This ending scene is perhaps the most important scene in the game. After Snake receives his medal from the Secretary of Defense we can see something is wrong. Look at how Snake reacts to the government officials around him. He’s responding in a very distrustful manner. He ignores the President and a few other officials and he also walks past Major Zero, Para-Medic, and Sigint with an obvious disgust. What this scene represents is the conclusion of Hideo Kojima’s famous Meme x Gene x Scene theme for the Metal Gear Solid series. Metal Gear Solid was about Genes, passing them on to the next generation, to pass on your genetic legacy. Metal Gear Solid 2 was about Memes, basically your memories and knowledge, passing on what you have experienced and what you hold dear to your children. Metal Gear Solid 3 winds up this theme with the final part of it, scene. What Hideo is trying to convey in the award ceremony is that Big Boss was lied to by Major Zero about the actual mission; he was used by the United States government to kill perhaps the closest person in his life, The Boss. As a result of this Big Boss developed an enormous distrust for government and began to formulate his plan to take down the Philosophers. This “scene” that Big Boss experienced shaped him into the infamous mercenary that built the warrior nation of Outer Heaven in the 1990’s. When we catch up with Snake again he is walking slowly through a cemetery carrying some flowers and a briefcase. He walks up to a gravestone and begins to lay out the Patriot handgun that she gave him and lays the flowers over them. He stands up and salutes the grave for a long time with tears running down his face. It’s the grave of The Boss. Eva’s voice is still talking… “Snake, listen to me. She didn't betray the United States. No...far from it. She was a hero who died for her country. She carried out her mission knowing full well what was going to happen. Self sacrifice...because that was her duty. The Boss's defection was a ruse set up by the US government. It was all a big drama staged by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited...and destroy the Shagohod at the same time. Only a legendary hero like The Boss could have earned Volgin's trust. Finding out where the Philosopher's Legacy was hidden was to be her greatest mission. Everything was going according to plan. “But then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the US provide proof that it wasn't involved. They couldn't just abort the operation to steal the Legacy. So the operation itself was greatly expanded and revised. The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss...and that one of their own would have to do the job. The public couldn't be allowed to find out about it...not ever. This, they concluded, would be the best way to keep the whole thing under wraps. The Boss wouldn't be allowed to come back alive. And she wouldn't be allowed to kill herself. Her life would be ended by her most beloved disciple...that was the way the government wanted it. That was the mission she was given. And she had no choice but to carry it out. Her death at your hands was a duty she had to fulfill. Out of duty she turned her hand on her own comrades. A lesser woman would have been crushed by such a burden. “The taint of disgrace will follow her to her grave. Future generations will revile her. In America as a despicable traitor wit no sense of honor. And in Russia as a monster who unleashed a nuclear catastrophe...She will go down in official history as a war criminal. And no one will ever understand her. That...was her final mission. And like a true soldier she saw it through to the end. But I think she wanted you of all people to know the truth. She wanted to live on...in your memory. Not as a soldier but as a woman. But...she was forbidden to tell you herself. And that's why she told me. Snake, history will never know what she did. No one will ever learn the truth. Her story...her debriefing...will endure only in your heart. Everything she did...she did for her country. She sacrificed her life and her honor for her native land. She was a real hero. She was a true patriot.” --------------------------------------------------------------- ** Conclusion ** --------------------------------------------------------------- The credits have rolled and the screen is black with the exception of the name of the game. Ocelot's voice can be heard. He's talking to the head of the KGB, saying that Khrushchev is finished and that his time has finally arrived. He finishes talking to the head of the KGB and dials up another number. Now he reveals that he has been double crossing the Russians all along. He's a CIA operative planted in Volgin's ranks to keep tabs on him, Sokolov, The Shagohod, and to find out information on the Philosopher's Legacy. He tells the person on the other line that the Legacy is now safely in America's hands but only half of the money has made it back. He also mentions that the data and the disc the Chinese took were fakes. He also tells the person that The Boss obliterated the Shagohod and Groznyj Grad with the Davy Crockett she took with her. "I'll continue to keep the CIA informed...Mr. Director." METAL GEAR SOLID 3: SNAKE EATER ENDING TIMELINE 1964 October 15 -- Kruschev ousted from power. Brezhnev becomes the First Secretary of the Communist Party, with Kosygin as Premier. October 16 -- China conducts first successful nuclear test in the Takla Makan desert. 1965 -- Sigint joins ARPA. He takes part in the development of ARPAnet, which would go online in 1969. 1966 -- The US government conducts a study on emergency medical treatment. The Department of Transportation lays the ground work for the creation of the EMT system. 1968 -- Eva disappears without a trace in Hanoi. 1970 -- Para-Medic establishes the nation's first paramedic system in Seattle, Washington. Major Zero disbands FOX. The United States accumulates the remainder of the Legacy. The US branch of "Philosophers" changes its name to the "Patriots". 1971 -- Carrying on the traditions of Major Zero and his FOX Unit, Big Boss establishes FOX HOUND. 1972 -- The "Les Enfants Terribles" project. The Sons of Big Boss are born. ============================================================================== ---- Chapter 6 : Conclusion ---- [06CNCL] ============================================================================== +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Legal Info --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [06LGLN] This document is Copyright 2004 Don Fleming. It may not be reproduced nor retransmitted in any form without prior consent from the author. It may not be altered, published, sold, given as an incentive to buy, etc. without advance permission from the author. All outside sources which have contributed to the making of this guide in some form have been cited in the guide. Violation of the above terms can and will result in a lawsuit. ------------------------------------ SITES WHERE THIS GUIDE MAY BE HOSTED ------------------------------------ - CheatCC.com - Gamespot.com - Neoseeker.com - IGN - MetalGearSolid.org - Gamerhelp If you are not mentioned in the sites immediately above then you will not host this guide. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Contributors --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [06CNTN] This is the section where all of those who contributed in some way to the making of this guide will be credited for their efforts. Perhaps the only person that isn't listed is me, the biggest contributor. AdrenalineSL : I would like to aknowledge your indirect contribution to this guide. I first started to get into FAQing after reading your MGS2 FAQ. The PMGS Crowd : For some useful and useless insight and some minor contributions here and there that have gone uncreditted. Instruction Manual : Yes, I did sort through the instruction manual to see if there was any basic information that needed to be covered aside from what I already had written about. Micheal Bach : I took the CQC quote from Mr. Mori from his MGS3 Demo FAQ/Walkthrough. His guide also helped me to plan out a little better for my MGS3 guides by seeing how the game was structured. Contributions : mario masta, Daniel Carrera, Cactus11, mister x, Josh Tilton, Philip Garabedian, Alex DeJulio, Philip Garabedian, Invisible Assassin, Solid Snake.pt, metalgearsolidfan, Ocelot19, cmjohannsen, dgillary, Jorge Garcia, Rob Hudak, Sandy Ito Maitland, Justin Reagan, Mihail Schemtschugow, Alen S, kiko, ExPatriot, shirakikue, Sniper Sloth, Trap Door Spider, timmy61, Aya Brea, John Devlin, jmpsrvr, Gabriel Deleon, Dan Fiegenblatt, Wong Chuan Wei, qactuar, Paul G, Jose Andrade, Chris Bogert, Jeremy Manning, Ozzy Ozbourne, John Beck, Phfor, Ben Haag, Brian Do, Ben Dover, Andrew Hsu, Joel B. Jackson, Benjamin Hodges, Cryo, Brady Yoon, Jason, steven00029, CodeOfValor, Matt Hawthorn, Jason Ryan Marsoobian, Ross Matoi, Paul Chee, Julian Hill. Grant Gordon : Not only did he write a superb fan-fiction based upon the (futuresuperstar) ending of Metal Gear Solid 2: Sons of Liberty but he also contributed two top-notch summaries for Metal Gear Solid and Metal Gear Solid 2. Arthur C. Clarke : The quotes at the beginning and end of this guide come from his novel 2001: A Space Odyssey, a book that has also inspired some parts of the Metal Gear Solid series. Muni Shinobu : Obtained most of the food info from his website. MangaMan505 : Helped me find most of the Kerotan Frog locations. MGS3 General Board : Mainly the Secrets and Easter Eggs Topic for a good number of the secrets I've used in this guide. I've also been able to collect a huge amount of information just by scanning the general board. Luis Fernando Imperator : Contributed a whole bunch of frequencies for my Radio Frequencies section. Vierna Foxglove : Contributed a whole bunch (and I mean a BUNCH) of strategies for a lot of the areas in the game. Perhaps the most useful contribution I've gotten as of yet. Muni Shinobu : I used his website to get a list of all the items, weapons, and animals in each area of the game. Vesperas : I used his guide to confirm that all the food item locations in the guide are correct. Katamari : I Used his Infinity Face Paint FAQ to find the requirements for the Infinity Face Paint. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ +-- Conclusion --+ +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ [06CNLS] Metal Gear Solid 3: Snake Eater and the entire series is, in part, a cry out against nuclear weapons so I see nothing more fitting than to end with a quote from the book 2001: A Space Odyssey which was written as a warning against the perils of technological advancement. - - - - - - - - - - - - - - - - - - As his body became more and more defenseless, so his means of offense became steadily more frightful. With stone and bronze and iron and steel he had run the gamut of everything that could pierce and slash, and quite early in tht time he had learned how to strike down his enemy from a distance. The spear, the bow, the gun, and finally the guided missile had given him weapons of infinite range and all but infinite power. Without those weapons, often though he had used them against himself, Man would never have conquered his world. Into them he had put his heart and soul, and for ages they had served him well. But now, as long as they existed, he was living on borrowed time. * Arthur C. Clarke, 2001: A Space Odyssey, p. 36-37 ______________________________________________________________________________ Copyright 2004-2005 Don Fleming