|System: PS4, Xbox One, PC|
|Dev: Infinity Ward|
|Release: November 4, 2016|
|Players: 1-2 Players Local and Online Multiplayer|
|Screen Resolution: 480p-1080p||Blood and Gore, Drug References, Intense Violence, Strong Language|
The online multiplayer game mode is very similar to the campaign in that it doesn’t offer anything new or refreshing other than a few visual upgrades and a different version of packaging the same old thing. For some folks this works – some guys just want to jump in and work fools online within a system that’s both familiar and comfortable. For the rest of us, we want more innovation in our $60 investment. Players can choose from three initial load outs, or Rigs as Infinite Warfare refers to them, to build the perfect character. From there you will be able to add weapons or purchase additional boosted ones with microtransitions, which makes me a bit furious as it takes away a certain competitive element from the game. Nonetheless, you can still obtain all the top weapons the old fashioned way, you just might get worked on the way to getting there.
The maps featured in multiplayer are what you would expect from a Call of Duty title. Great sightlines, familiar navigation, forced hot zones, and the occasional spawn kills the further you stretch your lifespan. Sadly, this mode doesn’t offer anything new outside of the familiar Call of Duty-type map layouts that we’ve seen for years. Eventually they’ll give in and add a massive map where I can ghillie suit up, lay in the brush, and pick guys off from a few hundred yards away. Until then, I’ll grind my way through the standard maps that provide sparks of excitement and bouts of anxiety about getting stabbed from behind.
Speaking of getting stabbed from behind, Zombies provides much of that. It mirrors its Black Ops 3 predecessor but with a 1980s-themed amusement park twist. This underrated game mode most certainly has to be played with at least two friends, as it doesn’t quite match up to its glory when done alone. Be sure to jump into Zombies during your first or second go around with the game as it helps balance out the highs of your campaign shooting and the lows of another repetitive and familiar multiplayer offering. Without revealing any spoilers, it’s worth getting to wave 20, of course if you’re mentally strong enough.
Perhaps the most intriguing aspect to the newest addition to the Call of Duty family certainly comes in the form of Modern Warefare Remastered. There’s nothing too special about the remastered version, which is only fitting as it follows our theme of this game, but that’s quite all right with us. Infinity Ward has brought back one of the greatest first-person shooters of the modern era and has bootstrapped it directly to the Legacy Edition of Infinite Warfare. The game looks absolutely fantastic and sent back a rush of memories playing that bad boy in college with my neighbors at all hours of the night. If you’re simply looking to jump into the Legacy Edition because you don't want to wait and see if MWR will be released on its own, I think it’s totally worth it. Infinite Warfare is predicable, but it’s not a bad game by any means.
All in all, Infinite Warfare is just about average with a few sparks here and there. The game feels a lot like the few of the other CoD titles I have tucked away on my shelf but with a few shiny upgrades. Same great mechanics, same beautiful visuals, familiar platform, and the baddest Call of Duty game since the original in Modern Warfare Remastered makes this an average title that won’t disappoint the die-hard Call of Duty fan.
Date: November 4, 2016