
System: PS4, PC, PS Vita | ![]() |
Dev: Joakim "Konjak" Sandberg | |
Pub: Bifrost Entertainment | |
Release: January 23, 2018 | |
Players: 1 Player | |
Screen Resolution: 480p-1080p | Blood, Violence, Mild Language |
Iconoclasts does demand precise timing and skill. There are many puzzles and situations where Robin will need to use her wrench to start an action in motion, flawlessly platform to an area, then use another one of her skills to keep carrying on. While there are informational bulletin boards explaining how to use different abilities and skills, sometimes I felt like things could have been better defined. For example, using the wrench as a grappling hook to propel Robin to greater heights isn’t very well explained, and it wasn’t until I reached a desert segment where I needed to wind a machine to open a chest, then use the wrench to propel myself over a wall to the other side to open the chest before a timer ran out that I figured out the trick to perfectly executing that motion every time.
The implementation of Tweaks does help with things a bit. As Robin collects items in the world, she can stop by a Chemico post to craft items that will help her out. She might be able to move faster with one. You can tone down damage received a bit. It is also possible to make it possible for her to survive without air when doing something like swimming. While some can make platforming a bit easier, as increasing her movement speed can help a lot when so many of Iconoclasts’ challenges involve triggering a switch, then attempting to reach an additional area before things return to a normal or stationary state.
I loved how Iconoclasts’ boss battles work. Don’t let the first fight fool you, as it is more of a tutorial designed to help people get accustomed to the game’s controls. Subsequent fights are much more well thought out and challenging, often with multiple stages to the fight. This can mean needing to use Robin’s gun and wrench. If an ally is around, they might automatically lock onto and aid Robin’s assault once she’s completed an action that exposes an enemy’s weak point. This might mean Mina uses a shotgun or Elro a sword. There were a few situations where I felt like the difficulty could have been increased a bit early on, but these fights are still pleasant situations. But then, there are three difficulty options that can help you crank things up if you happen to be skating through situations.
Iconoclasts is quite an enjoyable game. It has a strong foundation, with characters brimming with personality and a colorful world. Each location in the world has its own distinct look and mechanics that make you perfect your skills, learn how to use the abilities Robin has, and find new skills that will help you find your way into new spots. It’s a game that flows well, where each area might take a second or two to find out what needs to be done, but should rather quickly pick up what needs to happen to help Robin continue her journey and save her world from One Concern.
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By Jenni Lada Site Editor Date: 01/25/2018 |
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