Metal Gear Survive Review
Metal Gear Survive Cover Art
System: PS4, Xbox One, PC
Dev: Konami
Pub: Konami
Release: February 20, 2018
Players: 1-4 Player
Screen Resolution: 480p-1080p Violence, Blood, Language

Instead, it’s a constant struggle between surviving, getting to the next objective, and not ever having sufficient information. Food sources are bizarrely scarce, you don’t gain the ability to clean water until hours into the game (which is quiet and easy to miss), and information on how things work and what you should expect is never as clear or accessible as it should be. In a game like Don’t Starve, I understand my objectives clearly, and the game gives me ways to get what I need to scrape by, leaving the rest up to strategy and a little bit of luck. In Metal Gear Survive, I felt at the mercy of forces I didn’t understand. Animals I could hunt rarely spawned on the map, and I would often starve to death on the way back from a mission after not encountering a single bit of food on the way. And then there’s oxygen.

Much of the map in Metal Gear Survive is covered in Dust, a poisonous substance. To get through it, you need an oxygen tank, and obviously there’s a countdown for how long you can use it. It makes sense, and you can find ways to replenish it in a pinch. But the dust itself obscures your vision and even kills your map waypoints. You can’t see anything but the lights on certain points of interest, and it’s super easy to get lost. Metal Gear Survive is often a game of dying on the way back to home base after finding an objective, unless you have a good enough memory to know exactly which way to go to blindly make your way back.

Metal Gear Survive Screenshot

After searching through forums and other spots to see how other players were finding the game, I ran into similar frustrations. It got to the point where some players discovered that saving and quitting Metal Gear Survive forces the animals to respawn, which makes trudging through the early parts of the game much more bearable. Sure, survival games are supposed to be difficult. But they also need to be fair, especially when there are so many other options in the genre.

Of course, we can’t forget to talk about the online component of Metal Gear Survive. After all, an Internet connection is required to play, even in single-player. Co-op missions are essentially the game’s horde mode, where you have a few minutes in-between each wave of Wanderers to fortify your defenses around a certain target. It feels like a bonus arcade mode, rather than an integral part of the game, or something interchangeable with single-player. But of course, there is also a premium currency that can be purchased and used to make things easier on the player, which more than likely explains the online requirement better than anything else might.

Metal Gear Survive feels like a prototype, an idea on paper that was quickly turned into a game and strapped to a retail rocket without proper consideration of what the Metal Gear name means to people. Konami has every right to use the IP and FOX Engine tool of course, and frankly there’s no reason not to. Kojima didn’t make all the Metal Gear games by himself. But this feels like the team dumped a bunch of menu-based systems on top of the mechanics, without figuring out why and how they should all work together. It is like they were looking to other games in the genre for ideas, then adding extra complexity for the sake of standing out a bit. It’s part dull, part frustrating, and part utterly confusing. In short, Metal Gear Survive is just another middling survival game, with a name-drop that doesn’t do it any favors.

Lucas White
Contributing Writer
Date: 02/21/2018

Fine in terms of fidelity, but there are dull environments and enemies, limited character options, and glitches.
Core controls from Metal Gear Solid V remain solid, but all the additions, such as crafting, melee weapons, and base-building, feel awkward and stilted.
Music / Sound FX / Voice Acting
Music quietly hides in the background, voice acting is generic, and nothing stands out.
Play Value
Multiplayer doesn’t offer much extra novelty; there more modes to come in the future, but it’s hard to say if the game will last much longer than the story.
Overall Rating - Fair
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Two ways to play - single player and co-op. These modes are linked via Base Camp, and character progress and gear carries between the two modes.
  • Build and develop your Base Camp. This offers access to crafting weapons and gear, as well serves as a command center for planning missions in both single player and co-op modes.
  • Gather resources, blueprints and raw materials for use in crafting. These can be gathered in single player mode by exploring the environment or won in successful co-op missions.
  • Develop Base camp with new facilities to aid survival, including crop growing, animal rearing, and food and water storage. As your camp develops you'll gain access to high grade crafting items.
  • Manage resources, including essentials such as food and water, as well as raw materials used for weapons, defences and expendables.

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