|System: PC, PS3*, Xbox 360, PS4, Xbox One, Wii U|
|Release: April 29, 2014|
|Screen Resolution: 480p-1080p||Mild Blood, Mild Suggestive Themes, Violence|
The graphics are incredibly mediocre, stuck deep in the uncanny valley. Faces look completely bland and emotionless, almost mannequin like. However, when Spidey is in his costume, you don’t see how horrible the facial animations are, so that’s something. Animations are stiff and jarring and don’t feel realistic at all. When Spidey flips through the air it kind of looks like a Tony Hawk’s Pro Skater glitch. New York City, however, looks awesome. Al control issues aside, the ability to swing between buildings and drop into alleys just looks awesome. It really gives you a rush as buildings zoom past you.
And that’s really the best part about The Amazing Spider-Man 2, the tone. It really looks and sounds like Spider-Man, specifically like the old Spider-Man animated series. The problem is that it doesn’t feel like Spider-Man. It feels like baby’s first God of War or Batman Arkham Asylum Jr. There’s just something phenomenally “dry” about the whole production, and that’s probably my biggest complaint.
This isn’t a game production made from the ground up. This isn’t a labor of love or a risk of innovation. It’s just another action game with a coat of Spider-Man paint. If that’s all you want, then feel free to pick it up, but don’t expect anything profound. In a way, Spider-Man hasn’t had a truly good game since Maximum Carnage for the SNES and Genesis, and as long as Spidey keeps showing up in movie tie-ins, we likely won’t see another quality Spidey game for quite some time.
Angelo M. D’Argenio
Date: April 29, 2014