Kingdom Hearts III FAQ/Walkthrough by ElectroSpecter Version 1.36, Last Updated 2019-04-11 Table of Contents Introduction Walkthrough Opening Olympus Twilight Town Olympus Wrap-Up Toy Box Kingdom of Corona Monstropolis 100 Acre Wood Arendelle The Caribbean San Fransokyo The Keyblade Graveyard Post-Game Side Quests and Mini Games Moogle Shop Moogle Workshop Cooking and Ingredients Lucky Emblems Treasures Gummi Ship Gummiphone Bestiary Stats & Abilities Items and Equipment Trophies / Achievements Version History Acknowledgements and Closing Introduction Welcome! While this guide is still undergoing renovations, it is generally "complete" in the sense that it should contain everything you need to know to get the most out of Kingdom Hearts III (future versions will improve on the ease of use of the guide). The walkthrough section will take you from the beginning of the game to the end, with suggestions to take breaks from the main story to do side-activities when they become available (the guide is currently not quite at this point yet, but will be soon). The sections following the walkthrough will serve as comprehensive lists or mini-"guides" to the various mini games and activities you can engage in. Walkthrough The following sections comprise the walkthrough. As mentioned in the introduction, the walkthrough will generally be what you'll need to get from the very beginning of the game to the end, but there will be links to pertinent sections (like the Moogle Workshop, or Cooking, as examples). If you find anything that is inaccurate or have suggestions, please send me a message! The guide is being written assuming the player chooses Proud Mode (hard difficulty) at the beginning of the game. If you choose an easier difficulty, you will likely not need every drip of strategy herein, but it will all still be here regardless. Walkthrough Opening OPENING Enemies: Shadow When the game begins, work your way through the tutorial section (which should start out very familiar if this isn't your first Kingdom Hearts game!). I won't guide you through the actual instructions that appear, as that would be redundant. Just follow the onscreen instructions and examine the mirror. In the next area, you are asked to make a choice from three floating panels. From left to right, these are Wisdom, Vitality, and Balance. This choice will determine Sora's starting HP and MP, as follows: Wisdom Vitality Balance HP 90 120 105 MP 120 100 110 Note that the HP and MP increases that you'll receive throughout the game are fixed, and thus your ending stats will still reflect this choice (for example, if you want to have the most HP possible by the end of the game, you'd want to pick Vitality now). Again, you will be asked to choose between another three panels. From left to right we now have Guardian, Warrior, and Mystic. These choices affect which abilities you learn and in which order. Please refer to the Stats & Abilities section of the guide for more information regarding this. After confirming your choices one last time, you'll enter a new area (reminiscent of the salt flats in Bolivia, but I digress... and not for the first time). A combat basics tutorial window will open. Take some time to read it if you're unfamiliar with the battle system. Note that you can already Dodge Roll and block--you don't need to wait to unlock either of these, which is nice. When you are ready, kill the Shadow enemies. You'll receive munny (the game's currency) and potentially a synthesis material when they are defeated (the Bestiary section has more detailed information on the game's enemies). Soon after, Darkside will appear. DARKSIDE HP: 2 bars (400) BONUS: Sora: Fire Sora: Water Another familiar enemy for veterans of the series. Darkside has the following attacks: He reaches into the ground, pulls out a ball of energy, and causes multiple energy balls to rain around him. The initial reach into the ground sends out a shockwave that you should jump over, but renders his head vulnerable for a couple of seconds. He punches the ground in front of him (once you see him do this once, you'll know when he's doing it again, he has a tell). During this time, he will summon Shadows to join the fight. You can run up his arm at this time to hit his head. He will get down on his knees and lean back. Two fairly fast projectiles will shoot out from the hole in his torso. You can dodge roll away from these, or if you are sufficiently far away enough, you can use your block to reflect the projectiles back at him. This takes somewhat precise timing, and can be difficult as the projectiles tend to go off screen towards the top of their trajectory. Sora is pretty agile in the air now, and should easily be able to reach Darkside's head when he uses either of his attacks. Just try to jump the shockwave from attack number 1, dodge roll to avoid the raining energy balls, and stay far back when he punches during attack number 2. Between his attacks, you should be able to reach his hands or head to attack. Although he has two full bars of HP, it will deplete fast so this battle should soon be over. Note: Bonuses are like extra rewards that you'll get at fixed points during the game, typically either new or upgraded spells; increases to HP, MP, item slots, or equipment slots; or new abilities. Typically, you'll receive bonuses after boss battles, and they will be shown as part of the boss information, or you will receive them after certain scripted story battles (often more challenging than regular battles, but not quite boss-tier). These will be listed in call-out boxes similar to this one, or noted in the boss table (as above). The game will ask you if you want more guidance. When you are ready, choose "I'm good for now" to move on. You will unlock the A New Journey trophy / achievement. Walkthrough Olympus OLYMPUS - Battle Lv 4 Enemies: Shadow ⋅ Soldier ⋅ Air Soldier ⋅ Large Body ⋅ Popcat ⋅ Flame Core ⋅ Water Core ⋅ Earth Core ⋅ Bizarre Archer ⋅ Satyr ⋅ Vermilion Samba Collectibles Treasure Chests: 32 Lucky Emblems: 12 Ingredients Trees: Apple ⋅ Apricot Fruit Baskets: Pear ⋅ Lemon Veggie Baskets: Celery ⋅ Onion Herb Nodes: Bay Leaf ⋅ Cloves ⋅ Rosemary Mushroom Nodes: Black Truffle ⋅ Chanterelle ⋅ King Oyster Mushroom ⋅ Morel ⋅ Porcini Yellow Crates: Beef ⋅ Veal Mount Olympus Sora and the gang overshoot their mark a bit when landing, so you'll have to hoof it to get to your destination. Take some time to enter the menu and familiarize yourself with its layout. You can also set your new Water and Fire spells to shortcuts (these can be accessed by holding L1 on the PS4 or LB on the XONE and then using the corresponding shortcut button). If you want, you can also switch up your teammates' behavior as well (it's a good idea to revisit this menu often over the course of the game to tweak these things). In the first clearing, you'll come across a large group of Heartless: several Shadows, Soldiers, Air Soldiers, and a Large Body. You can use this as an opportunity to try out your new spells. Donald and Goofy will do a good job taking care of most of the smaller enemies, but you'll want to watch out for the Large Body. It can slide around fairly quickly on the ground and catch you off guard. If you can get around to its back, you can stunlock it with continuous combos until it's defeated. BONUS Sora: HP +10 While exploring the area, you will be introduced to the free running mechanic. When you find a shimmering vertical surface, press the analog stick towards it and Sora will automatically climb up. There are two walls you can climb. First, run up the taller wall on the left (if you're facing the Zeus statue). You will find a chest containing an AP BOOST (#8). You can use this to permanently increase a party member's AP by 1. More AP means you can equip more abilities, which is always a good thing. Note about the item numbering above: each world contains a specific number of chests, so I will keep track of them in this manner. You will be able to check this in the menu after completing this world. These numbers are the same order as they appear in the Gummiphone. They will also be numbered on the maps (later in this section). From here, jump down to the area in front of the Zeus status. Run up the stone wall near his left foot and continue up the path. Sora and the gang are waylaid again to a new area! Thebes INGREDIENTS (The * indicates not always available) 1 Onion or Celery 9 Cloves * 17 Cloves * 2 Lemon 10 King Oyster Mushroom 18 Chanterelle 3 Onion or Celery 11 Beef 19 King Oyster Mushroom 4 Porcini 12 Veal 20 Bay Leaf * 5 Cloves * 13 Onion or Celery 21 Porcini 6 Morel * 14 Lemon 22 Cloves * 7 Rosemary * 15 Parsley 23 Lemon 8 Cloves * 16 Black Truffle 24 Onion or Celery Go ahead and use the save point here and take a look at the Moogle Shop. You won't really be able to buy anything exciting yet, but you can get used to the menu and buy a Potion or two if you want. Check out the Workshop as well to drop off any synthesis items you may have. Click the preceding link if you want more information on the Workshop. NOTE: It is worthwhile throughout this world (and future worlds) to smash the pots, crates, and baskets lining each area. You will receive munny, restore your health and MP, and receive cooking and synthesis ingredients. Head forward into Thebes and fight the fire Heartless enemies that appear (Flame Cores). You can use the pillars around the area to pull off some Flowmotion moves. If you want, you can use your Water magic to speed the battle along, which also serves to interrupt their glowing elemental attack (but don't use Fire, as it is useless against these enemies). BONUS Donald: MP Haste After the battle, your team will be hurled through the air... again... (and probably not for the last time) and you'll end up in the Overlook area. Now you are tasked with getting everyone in Thebes to safety. Save again if you want, and open the nearby chest for the THEBES MAP (#24). Head down the steps and fight another group of Flame Cores. BONUS Sora: HP +10 After the battle, you can run around the square breaking boxes for munny or to restore your HP and MP. You might also find some Onions or Lemons, which are Cooking ingredients. After your destructive rampage (not that it could get much worse here...), use Trinity Sled to traverse the fire safely. You'll have to control the team a little bit to make it through this short section, but it's not that difficult. A chest on the far wall contains a POTION (#23). Head across the rooftops and you'll land on a giant shield. From here you can jump across to another roof and slide off to a raised area housing a couple of pot-like Popcat Heartless and a chest containing another AP BOOST (#22). If you fall during this part, you can always just run up the wall. Down in the bottom area, fight off the remaining enemies that will have spawned (making good use of the Freeflow attacks!). Speak with the couple hiding up on the rubble for a Potion. If you head back to where you fell from the rooftops initially, you'll find a chest with an ETHER (#19). Head west to another area where you'll have to use Trinity Sled to traverse another fiery area. Hold left during your traverse to take the left path. Head up the steps here. On the right side you'll find a chest with a SHIELD BELT (#20). You can toss this on one of your party members to give them a small Defense boost. Free run across the rubble to return to the beginning of the fire area. This time, hold right at the fork while sliding to end up in a new area. After dropping down into the grassy area, take an immediate left into a house where you can save one of the citizens. He will give you a Hi-Potion after the battle with the handful of Heartless here. Continuing on, you will come to a save point (these are marked as green dots on the in-game map, if you hadn't noticed before). The chest in the nearby gazebo contains a POTION (#21). There is another citizen to save in the area beyond, with more of the fire Heartless. BONUS Sora: HP +10 After the battle, there is a small walled-off area to the east with a status of Achilles. Go ahead and target his heel and attack--you know you want to. This reveals a chest with a MAGIC RING (#18). Continue along into the Big Olive area, keeping an eye out for mushrooms and herbs on the ground. You will eventually come to a wall with an "Air-Herc" advertisement on it. Use the wall to free run over the pit of fire to the other side. As you run across the pit, enemies will spawn. If you choose to fight them over the pit, be careful as it can be easy to move away from the safety of the wall if you're unleashing a lot of air combos. You can run to one of the sides of the pit and wait for them to come to you. On the other side of the pit, you can run up a wall to a raised area (you will see it on the mini-map) with some more Popcat Heartless and a chest with a MEGA-POTION (#17). Continue on, fight more Heartless, and save another couple of people for a Potion. At the very east end of this you'll find a dead end with more people to save. You'll receive an Ether from them. In the next Trinity Sled area, you should be able to navigate to an enclosed area on your left (to the southwest). In here you can pick some Black Truffles and herbs and you can open a chest containing an ETHER (#16). In the next area, you'll be under a time limit during which you need to kill a few waves of Heartless. Pay attention to the two tutorial screens that appear before the battle, as they will help a lot. Charging up Water to Watera and unleashing it on the Flame Cores will make short work of them. The other Triangle / Y commands will also prove helpful when the come available. Keep the pressure up and you should be able to defeat them with time to spare. BONUS Donald: HP +10 Donald: Fire Boost After the battle and the following cutscene, turn around before heading forward. In the grassy area to the left of the stairs you can pick some Chanterelle mushrooms. Continuing west, if you stay on the upper sections of the area (marked by the lighter blue sections of the in-game map), you can jump to a grassy ledge with an AP BOOST (#13). In the lower area, there are plenty more ingredients to pick from the grass. Head next through the hole in the wall to the sewers. The chest next to the culvert door contains a POTION (#14). Break through the door by attacking it and you'll find yourself face-to face with a large Heartless. ROCK TROLL HP: 3.6 bars (720) BONUS: Sora: HP +10 Goofy: Lucky Strike This large Heartless wields an axe-like weapon and has a decent reach when it attacks. Other than its basic swing and slam attacks, it also has a spin attack. You'll want to stay out of the immediate range of this attack, but you'll also notice that small rocks will shoot out in a fairly large radius. The arena is big enough to avoid this attack simply by running away far enough (or you can guard to block the rocks). When the battle first starts, use the Attraction command to do some significant damage to the boss. If he puts his axe in front of his face like a mask, you'll have to deplete his Armor bar to proceed, or just wait until he lowers it. You should be able to break his mask fairly quickly. Continue using your friends' special attacks and / or Grand Magic and Formchange attacks and the boss will actually fall very fast. After the boss, you'll find yourself back in Agora. Dump all your new Synthesis stuff with the Moogles, and visit the shop where you should be able to afford a new piece of equipment or two now that you have some money, Also, now that you don't have Herc tossing you around, you can explore this area a bit. Towards the southern part of the map, you'll find a U-shaped area that holds a chest with a FLUORITE (#15). If you head back to the central platform where the Herc statue was, you'll see the footprint indentations left from the statue. Big shoes to fill indeed... When you are ready, head to the ??? section in the upper left corner of the map. Mount Olympus (return) INGREDIENTS (The * indicates not always available) 1 Apple 3 Veal 5 Apple 2 Apricot 4 Apple * -- -- Head forward following the river, fighting enemies as you go and free running across obstacles. You will encounter a new type of Octorok... er, Heartless here that comes up from the water. These Water Cores are the counterpart to the Flame Cores you encountered before. Fire and Fira spells work wonders on them (and as before, you can interrupt their elemental attack with spells). Now that you've killed these Heartless, the river will return to its normal trickle and you can head back down the riverbed to find a chest behind a broken foot statue with a WATER CUFFLINK (#2). If you jump up into the remains of the statue, you'll find a POWER RING (#1). Don't forget to equip all your new items! When you reach the waterfall, you'll have to double back and head up the ledge on the right to progress (this ledge is to your right if your back is to the waterfall). Free run up to the Cliff Ascent area and you'll find a chest with a MOUNT OLYMPUS MAP (#9). You can also grab some Apples right off the tree! At the next fork (with the smaller statues standing on the pillars), head left (south) where the warrior with the spear is pointing and up the cliffs. You can eventually drop into an area with many Shadows to fight (ignore the free running section for now, it leads back to where you started this world). I was able to use a new Attraction here, the Tea Cup Ride, which was helpful in clearing out this large group. Head through the cave and you'll find a POTION (#7). Drop down now to the same fork. Head north this time to fight another group of the Water Cores. You'll find some Apricots on a tree nearby after fighting them and lowering the water again. Free run up the waterfall until you encounter some Air Soldiers. Use of the Pirate Ship Attraction, if available, will help take care of these guys without having to worry about falling. Keep heading up all the cliffs (you know, I'm an avid hiker but I think I would do a lot more mountain climbing if it was this easy) until you reach a cave with some Shadows, a PANACEA (#4), an ABILITY RING (#5), and a POTION (#3). Note that your mini map will look slightly different than my map in the guide due to being in the cave. Back outside, to the left of the cave, continue climbing. Up top, you can hit the pillar in front of you to collapse the roof of the cave you were just in. Head south to a tree where you can pick more Apples. From the eastern ledge, you should be able to spot a Mickey symbol at the top of a stone spire (we will deal with that after we finish the story in this world). There is a chest on a ledge below with a bush and a crate. Drop down and grab the BRONZE NECKLACE (#6) sitting on this ledge, but be warned you'll have to work your way back up! Back up at the apple tree (where Sora is standing in the pic above), you can optionally continue down the path to the west to return to the area where you landed the gummi ship. Here, you can fight a group of tough Heartless called Earth Cores. Since the Earth Cores can deflect keyblade attacks with their spikes, it's best to stick to magic. The individual ones can turn to sand, during which time you should avoid them, and you'll also notice that they can turn into a large pillar-like sand creature in the center. You can leave the sand creature for last since it doesn't seem to attack as often as the smaller, more agile enemies. Make good use of the action abilities to emerge victorious (a well-timed Goofy Bombardier will send Goofy down this creature's throat, instantly destroying it!). Either way, head back up to the apple tree and head north and then west to trigger a cutscene. INGREDIENTS 1 Apricot 3 Beef 2 Apple 4 Pear For the next area, you'll be running vertically up cliffs while trying to avoid boulders falling down towards you. Take some time to pick the Apricots if you want, and head up. The boulders can be avoided by moving left or right while free running. They are fairly easy to avoid, though if you get hit there are breakable items along the way that will provide health. After scaling the first set of cliffs, you'll come to a cave. Just before heading in, turn left and jump off the cliff. You should land next to an AP BOOST (#10). Head back up into the cave and run up the first free run wall on the left. From here, you can jump across a gap to find a HI-ETHER (#12). Continue on to another large group of Heartless. Use the Blaster Blaze attraction if available to safely wipe out a lot of them. ROCK TITAN HP: Feet (×2): 1.5 bars (300) each Heads: 2.25 bars (450) shared BONUS: Sora: MP +5 It's time to fight the Rock Titan! Head down the path and up the cliff. It's a little more difficult to avoid the boulders this time around, so a lot of your movement will have to be completely lateral to avoid some of the lines of boulders he drops. Once you make it up to him, you can start wailing on his feet. Jump when he takes a step to avoid the shockwave, and dodge roll out of the way when the ground beneath you turns blue to avoid the rock spikes. You will have to deplete the HP of each leg to stagger this beast and knock him over. When he does fall, run up his body (follow the sparkles). Once you're up there, attack a few times and then trigger the Mountain Coaster Attraction. From here, you will be able to aim and shoot at various parts of the Titan. When he swings at you, make sure to shoot the fist away before it connects! Avoid the attacks long enough and whittle down his health bar until you use the Finish command to do devastating damage. You'll have to stagger him again down at the feet area, but he should be extremely low on HP by now. A few more regular combos should finish him. Up at the Summit, continue west and take the left path when it forks for a chest with a FLUORITE (#11). At the end of the path, bust open the pile of rocks to finally reach the summit of Olympus. Realm of the Gods Here you'll encounter the Satyrs, a large group of bull Heartless. For the moment, they're armored up and will charge around the area in a loose group. To progress in this battle, you'll have to whittle down the group's armor (represented by the bar in the corner) until it pops off. Wait for the group to charge you and dodge roll several times to the left or right until the pack overshoots you. Fire off a few Fire spells into the pack to chip away at the armor. Once the armor is off (they all lose it at the same time), they go down very quickly, so just run in and attack. You will learn about Shotlock abilities after the battle. BONUS: Goofy: HP +10 Head over to the side of the area with several tall pillars to find a REFOCUSER (#26). On the opposite side of the area near the gazebos is a POTION (#27). Now head through the archway behind the cloud statue and head up the first set of steps. Before heading up the second set, check underneath them for a FLUORITE (#25). Head up and you'll encounter another sand pillar enemy (the Earth Cores). Use Blaster Blaze to make short work of it. Use the save point beyond and crack open the chest here for a REALM OF THE GODS MAP (#29). There are a few paths you can take from here. Head down the left (west) path first (not the steps) and you'll learn about Rail Gauntlets. Ride this one to its terminus, using the right shoulder button to shoot the enemies that appear during your trip. Holding the button down helps. You'll find a REFOCUSER (#30) when you land. You can jump back down from the top of this area to the area below (which is where you would have ended up if you had taken the steps from the save point). Head northeast and then double back southwest and you'll come across a blue line you can ride to a room full of enemies. Defeat them and ride the next blue line down a slope. When you reach the bottom, head left up more steps to find a MYTHRIL SHARD (#28) on the left. If you step on the blue line beyond the chest, you'll end up down in the Secluded Forge. Inspect the forge in the middle of the room and you'll enter an aerial view of the area. Use the back shoulder buttons to align the three pots at the top of the screen. The pots will move at varying speeds depending on the direction you send them in, so just tweak it until they line up. You will receive a Knight's Shield+ for Goofy. Head on back up and you'll land back in the same area as before. Just to the north, the team will notice a glowing light that you will have to Airstep towards to progress. Target the first glowing chain with the Shotlock reticle and press square (PS4) or X (XONE) to reach this platform. Ignore the present-like box here for the moment. Turn around and do it again to reach a second platform that holds a chest with a POTION (#32). From here, jump back down towards that red box and you should be given the option to attack at the last moment and smash it open. Inside is an ELIXIR (#31). Head back up the platforms one more time and you'll reach the Apex. ICE TITAN AND LAVA TITAN HP: Ice Titan: 3 bars (600) Lava Titan: 3 (600) BONUS: -- Begin the battle by running up the mound in the middle (I'm sure Zeus doesn't mind if you step on his face a bit). Here you will be able to attack the Titans' heads easily. They will make some half-hearted attempts to knock you off, but you should be able to do some decent damage while up here. If you fall, simply run back up. When Herc's command appears, use it immediately as you will able to take large chunks of HP off of both bosses very quickly. You can do some pretty hefty damage with your spells as well. This battle isn't too tough. TORNADO TITAN HP: 5 bars (1,000) BONUS: Sora: HP +10 You can damage this Titan by running up to its base and attacking. It can spit out large piece of debris (we're talking buildings) at you, but these can be deflected with a well-timed block. Once you're at the base, start wailing away. The Titan will occasionally bounce you back, but luckily this doesn't do too much damage. After a bit, you will be sucked up into the air. As you are falling, you will have to dodge all sorts of fire and debris shot up at you from the Titan's arms. He alternates (though it may be a bit hard to see at first), so you can dodge left and right as you fall to avoid most or all damage. Once you reach his face, use an attack command to enter the next phase of the battle. You're now flying around the arena, so take a second to get used to the controls here. Your primary mode of movement should be from using Shotlock to Airstep your way towards the Titan. Once you're in its face, give it all you've got until it moves away again. You can avoid damage from its retreat by blocking at the correct time. Occasionally, the Tornado Titan will reappear over one of the other stunned Titans and syphon powers off of them. If the Tornado Titan is over the Lava Titan, prepare to have a curtain of lava continuously raining down on you. If it's over the Ice Titan, prepare to have ice blocks hurled at you. Your best bet to avoid both of these attacks is to identify an Airstep target early and use it to close the distance fast (neither of these attacks will hit if you're too close). Continue this process for a while and you should have the option to use Blaster Blaze, which will take considerable chunks of HP off this boss. You can then finish it off from the ground. After a few cutscenes, you will be awarded the Hero's Origin keyblade and the Clash of the Gods trophy / achievement. After more scenes, you'll be fighting Shadows that merge into a tower-like structure. DEMON TOWER HP: 6 bars (1,200) BONUS: -- You have some powerful attacks now, so go ahead and unleash come combos on the Tower. You will occasionally receive HP balls, but if you dip low on health you can back up and let Mickey heal you. You also have temporary access to Curaga, and you have a Hi-Potion and an Ether in your shortcut menu. Aerial Recovery is also available in this battle, but if this is your first time playing through you may not be familiar with this mechanic (you'll be fine without it, it just makes the battle quicker). It shouldn't take too long to take down the Tower using regular and team attacks. Next, you'll receive a Dream Heartbinder and the Gummiphone (which will allow you to take pictures (soon) and will act as what was previously Jiminy's Journal). The World Map is open to you now. If you want, you return to Olympus (we'll be returning soon... we need to head to Twilight Town next to unlock the Gummiphone's camera ability). Take some time to learn the Gummi controls (and invert the vertical flight if you need to) and explore, learning about the various features like Nebula Lines and Boost Spheres. You can also engage in some battles or try to unlock Treasure Spheres. Whatever you end up doing, head eventually to Twilight Town, which should appear as a green marker on your map. Walkthrough Twilight Town TWILIGHT TOWN - Battle Lv 10 Enemies: Dusk ⋅ Sniper ⋅ Shadow ⋅ Munny Popcat ⋅ Powerwild ⋅ Large Body ⋅ Bizarre Archer ⋅ Vermilion Samba Collectibles Treasure Chests: 10 Lucky Emblems: 9 Ingredients Fruit Baskets: Apricot ⋅ Pear ⋅ Lemon ⋅ Apple Takeout Containers: Chocolate ⋅ Butter ⋅ Caviar ⋅ Sole ⋅ Eel ⋅ Cornichon ⋅ Veal Herb Nodes: Cloves ⋅ Parsley Mushroom Nodes: Black Trumpet ⋅ Chanterelle ⋅ Porcini The Neighborhood INGREDIENTS 1 Apple or Lemon 7 Lemon or Pear 13 Chocolate or Butter 2 Veal or Sole 8 Caviar or Butter 14 Porcini 3 Caviar or Cornichon 9 Caviar or Butter 15 Chanterelle 4 Apricot or Lemon 10 Eel or Sole 16 Cloves 5 Chocolate or Butter 11 Apple or Pear 17 Black Trumpet 6 Apricot or Pear 12 Chocolate or Caviar 18 Parsley Go ahead and begin this world by taking out the Dusk and Sniper Nobodies. Try out the Meow Wow Balloon, as the game suggests, and you'll unlock the Heartbound trophy / achievement as long as the attack kills one of the enemies. After defeating the Nobodies, you'll face off against the Demon Tide. You'll notice that the HP on this thing is quite long; however, after depleting a few bars, it will run away. You'll have to target the ball at the front of the creature to do any damage. There will be times it will be moving too fast to target, so just try to stay away and keep your HP up during these times. Unleash special attacks when it is in range and dodge roll around when it turns red and starts zipping to and fro. BONUS Sora: Cure Sora: MP Safety Now that you have Cure magic, you'll be able to heal yourself without expending items. Be warned though that using a Cure spell instantly uses up any remaining MP you have. The accompanying MP Safety ability is useful if you like to cast lots of offensive spells but are concerned about leaving MP for a Cure spell. Check it out to see if it is something that suits your playstyle. Don't forget to add it to your shortcut menu! After the battle, Sora will figure out how to use the camera function of the Gummiphone (in an effort that is scarily reminiscent of my own pitiful struggles with my first smart phone). When you are able, bust out the camera and take a picture of the Lucky Emblem (#1) (looks like a Mickey head, in case you were asleep during the cutscene) for an AP Boost and the Say Cheese! trophy / achievement. You probably remember seeing some marks back at in Olympus. You can head back there now if you want, using the save point, but this guide will assume you stick around here for now. Rest assured we will return to collect them as you follow this guide. If you free run up the Moogle Shop in the middle of the area, you'll find another Lucky Emblem (#3) on one of the pipes up here. Wait around at ground level for one of the trams to drive by and you'll find another Lucky Emblem (#2) on top (it's part of one of the normal circles that already pepper the top; note that this does not appear on my map since it moves). Head back down and speak with the Moogle if you want to do some shopping. You will also unlock some Photo Missions. For now you'll be asked to photograph a Flame Core and a Water Core, so keep that in mind. Take some time to upgrade your keyblade too, if you haven't already. Once you're done there, turn left and you should see a large chest across the street at the base of a building. Crack it open for THE NEIGHBORHOOD MAP (#1). If you free run up the building this chest was next to, you can find a chest with a FLUORITE (#4). Looking northeast from here, you should see a dinner table and chairs on top of one of the shorter buildings. Head over and take a picture of the plates for another Lucky Emblem (#5). In the northeast corner you'll find an old drive-in style movie theater. Behind all the seats up on a ledge is MYTHRIL SHARD (#2). Enjoy the short film, and when it's over snap a picture of the Lucky Emblem (#4) on the projector screen. At the south end of the map (east of the Moogle Shop), you will find Le Grand Bistro. If you face it and look up and to the left, you should see a balcony above some ledges where people are sitting. Jump up here for a chest with a HI-POTION (#5). If you head around to the back of Le Grand Bistro via the alley that curves back around it (shows up pretty clearly on the mini-map), you can destroy some crates to uncover a chest with a FLUORITE (#3). Turn around from here and enter the drainage canal to the east. Although this area may not look like it at first glance, it is 100% linear. Fight the handful of Heartless along the way and grab the chest at the end for a REFOCUSER (#6). When you emerge into The Woods, turn immediately around and examine the right hand wooden door of the bulkhead for a Lucky Emblem (#6). Now run up the wall next to the bulkhead and snap a picture of yet another Lucky Emblem (#7) up here. Continue down the path. Here you will have to save our Ratatouille friend Remy from a bunch of Powerwilds. BONUS Donald: Team Attack Extender Once you've taken care of them, you will part ways with him for now. You'll notice on the map that the fallen trees and logs show up pretty prominently, so we'll use those as references. Head south to the dip in the map to find a fallen tree with an ETHER (#8) inside. In the very middle of the area, you can head up the leaning tree to grab some Porcini mushrooms. There are more mushrooms near the log to the northwest that spans the ditch, as well as a chest with an AP BOOST (#7). Head to the final log on the east side of the area. There is a chest on the north side of it containing a FLUORITE (#9). South of this same log you will find more mushrooms and a Lucky Emblem (#8) made by a sunspot on the wall. When you are finally ready to move on, head to The Old Mansion up north. Before entering, check the western part of the outer wall (south side) for the final Lucky Emblem (#9). Save here and grab the last chest to the northeast for a DEFENSE BOOST (#10). Start heading back to town after the cutscene. You'll have to fight a pack of Dusks and Neoshadows. They can hit hard and will gang up, so make sure you make good use of the action commands, particularly ones that won't leave you vulnerable. BONUS Sora: Blizzard Sora: HP +10 Your new Blizzard spell is useful for freezing enemies solid, which can help reduce chaos during battle. Again, don't forget to add it to your shortcut menu if you want to use it! Back in town, you'll encounter Uncle Scrooge who lets you know that Remy is working for him making food! While you probably have plenty of ingredients by now just from breaking crates and such ilk, you are still tasked with collecting nine more pieces of food from around the square. Use this guide's map for locations of the ingredient spots around the Town. Note that while you will get multiple ingredients from each, you will only add 1 to the counter in the corner each time you find a source. Also note that the ingredients you'll receive during this one-time event won't necessarily match what you normally get from these ingredient nodes. Once you've finished collecting ingredients, you will gain access to the Giantland Classic Kingdom Game on your Gummiphone, the Shooting Star keyblade, and A Wish at Twilight trophy / achievement. Check the Cooking and Ingredients section of the guide for more information. We will revisit cooking in just a few paragraphs! Try your new Gummiphone game if you want (it's fairly simple) for a chance at the Muscle Memory trophy / achievement (you basically just have to record any score once). Across from the Bistro on the "Now Showing" board, inspect the two posters to unlock a couple more Classic Kingdom Games: Mickey, the Mail Pilot, and The Musical Farmer. Stock up more on items, upgrade keyblades, shop at the Gummi store (run by Huey, Dewey, and Louie), and do whatever else you want to do before returning to the World Map. There are a bunch of optional things we can do now. While none of the following is critical to the story, a lot of it is necessary if you plan on 100%ing Kingdom Hearts III. That being said, you can also safely save any of this for later. Nothing is missable! Moogle Photo Mission Opportunity (preemptive) While this photo mission isn't available yet, you can preemptively take the picture now and claim the reward later once the mission becomes available. The only real downside is that you won't know if you've gotten an acceptable picture until the Moogle gives you the mission! Take a picture of the tram that drives around the Town. The Moogle Shop If you return to Twilight Town from the World Map, new items will have been unlocked in the Moogle Shop, including the Kupo Coin. This Coin basically gives you an extra life when you are defeated in combat, but you can only carry one at a time. Be warned that this will definitely make the game easier, so consider the experience you want from the game before purchasing! Now is also a good time to buy a few of each of the ingredients on sale. And while we're here, let's talk about those Postcards... Postcards and Prizes You may have already received and even mailed a Postcard from the Moogle Shop, but if you have no idea what I'm talking about, read on! Basically, every time you purchase any number of items and back out of the Moogle Shop, you have about a 50% chance of receiving a Postcard item. The Postcard can be dropped off in the mailbox in Twilight Town (it's on the side of the Moogle Shop) for a random item from the following table: Item % Chance * Item % Chance * Ether 5% Refocuser 10% Tent 10% AP Boost 3% Blazing Shard ×3 5% Blazing Stone ×2 3% Frost Shard ×3 5% Frost Stone ×2 3% Lightning Shard ×3 5% Lightning Stone ×2 3% Lucid Shard ×3 5% Lucid Stone ×2 3% Pulsing Shard ×3 5% Pulsing Stone ×2 3% Writhing Shard ×3 5% Writhing Stone ×2 3% Soothing Shard ×3 5% Soothing Stone ×2 3% Wellspring Shard ×3 5% Wellspring Stone ×2 3% Hungry Shard ×3 5% Hungry Stone ×2 3% * The % chance is based on my interpretation of the bizarre explanation from the Ultimania guide (1 star = 1%?) and a loose fit to the data sample by reddit user /u/osdanova (n = 200). Please let me know if you have more concrete information on this. You can also receive one of each of the following if you keep mailing postcards: Item Strength Boost Magic Boost Defense Boost Gourmand's Ring Lucky Ring Orichalcum+ If you have the money, you might want to try to get some of the one-time-only items, particularly the Lucky Ring since it will increase the rates at which enemies will drop items (Goofy will have already learned this ability in Olympus, but the more you equip, the higher the drop rate becomes). The fastest way to get Postcards is to enter the Moogle Shop, buy a single Potion, and back out. Repeat as many times as you want (you don't have to mail a Postcard once you receive one, you can just keep using this method until you have a big stack to mail if you want). It is slightly cheaper but also slower to buy one of the 10 munny ingredients instead of a Potion, if you want to do that. If you don't get the Gourmand's Ring immediately, don't fret, since we can get it via a different method in a moment. You can also hold off on trying to get the Orichalcum+, since you can't use it yet and you probably don't have a ton of munny. Cooking Take a look at the menu outside the Bistro to start cooking. If you have enough of certain types of ingredients, certain recipes will become available. Any recipe you do not currently have the ingredients for will appear faded. You should have access to at least five different recipes at this point if you've been good about smashing everything you see. You'll earn the Full Course trophy / achievement for completing a dish. Prepare as many meals as you would like. It's pretty fun. If you make enough of the recipes, you'll earn a Star for the Bistro and will receive a Gourmand's Ring. This ring makes cooking a lot easier, and will let you harvest more ingredients every time you collect! The star rating system works on a sort of points system, where "Good" dishes earn you 1 point and "Excellent" dishes earn you 3 points (one time only, though if you return to cook a recipe that you originally earned 1 point on and get an "Excellent" rating this time, you'll earn those extra 2 points). You need 10 points to get your first star, so that means that if you have 5 recipes available to cook right now, you'll have to get an "Excellent" on at least three of the five to reach that star tier and get the ring. Gummi Ship There is actually quite a lot you can do with the Gummi Ship right now, and it will make things much easier down the line. In fact, you can complete the entire Starlight Way system right now by doing the following (and using the Gummi Ship section to help with locations!): Activate the three waypoints so that you have more places to warp to Take pictures of all three constellations Switch to the Cactuar ship that you receive (you'll need to check your Gummi Missions menu to receive the blueprint); the Cactuar ship has a nice 1,000 needles-style shot that will break the pink crystals Crack open treasure spheres α, β, and γ to gain a bunch of levels Destroy all the pink crystals in the system for the Vega blueprint, and switch to this ship Begin easily A-Ranking every battle (even including the sand worms!); when you hit level 12, which should only take a couple of battles if you've opened the treasure spheres, equip one of Vega's teeny ships (and equip the other if you reach level 24, which you might!) With Vega, also remember that as you're shooting you will lock on to enemies. If you release the trigger after locking on, you will shoot a powerful homing projectile, so get into a rhythm of shooting and releasing to maximize your damage, which is necessary for the A-Rank on the sand worms. Once you've done all this, there isn't much left to do until the next system! Walkthrough Olympus Wrap-Up OLYMPUS (return) Enemies: Shadow ⋅ Soldier ⋅ Air Soldier ⋅ Large Body ⋅ Popcat ⋅ Flame Core ⋅ Earth Core ⋅ Bizarre Archer ⋅ Satyr ⋅ Vermilion Samba Collectibles Treasure Chests: 32 Lucky Emblems: 12 Ingredients Trees: Apple ⋅ Apricot Fruit Baskets: Pear ⋅ Lemon Veggie Baskets: Celery ⋅ Onion Herb Nodes: Bay Leaf ⋅ Cloves ⋅ Rosemary Mushroom Nodes: Black Truffle ⋅ Chanterelle ⋅ King Oyster Mushroom ⋅ Morel ⋅ Porcini Yellow Crates: Beef ⋅ Veal Thebes INGREDIENTS (The * indicates not always available) 1 Onion or Celery 9 Cloves * 17 Rosemary * 2 Lemon 10 Parsley 18 Cloves * 3 Cloves * 11 Veal 19 Morel * 4 Porcini 12 Onion or Celery 20 Cloves * 5 King Oyster Mushroom 13 Lemon 21 Porcini 6 Bay Leaf * 14 Beef 22 Onion or Celery 7 Chanterelle 15 Cloves * 23 Onion or Celery 8 Black Truffle 16 King Oyster Mushroom 24 Lemon Note: Some of the locations of the ingredients have changed, so if you ever need to use the Olympus map again for ingredients, use the one in this section of the guide, not the first. We can wrap up a few things in Olympus if we head back there now. Land in the Agora area and check the Moogle Shop for a couple of new Photo Missions. The Chief Puff one will have to wait, but you can get one of them right now! Moogle Photo Mission Opportunity This one is as easy as it gets. Take a picture of the giant Herc statue in the middle of the square. Behind the newly repaired Herc statue, you should be able to spot a young boy in front of a stand with Herc figurines. If you talk to him, he'll ask you to find five Golden Herc figures and bring them back to him. We'll look for those while we hunt for Lucky Emblems! The first Lucky Emblem (#3) is on the western set of steps that comprise the nearby U-shaped area on the map. See the following screenshot. After collecting that, turn around and head into the sewer area behind the fountain that you broke out of earlier. Follow this path until you run up a free run wall, and soon after you'll see a large, nicely repaired building to your left (the burning building from before). Inside, in the northwest corner, you'll find the first Golden Herc Figure (1/5). Leave the building and turn left, following the stairs down to The Big Olive area. Continue southeast into this area, up the steps, and into the rubble (where you used Trinity Sled before). Stick to the middle of the path until you hit a wall of debris with a Lucky Emblem (#2). In the market area beyond Lucky Emblem 2, head all the way east to the blocked-off street. The child and the mother here will give you a Lucid Stone and a Lucid Gem respectively. If you head southwest from here, you'll find another child and mom that will give you another Lucid Stone and Lucid Gem (see the red triangles on the map for locations). Now head back to the Gardens area. You can reach it if you keep heading generally south from the previous Emblem location, or alternately you can warp there via a save point and head a bit north. You can find another Golden Herc Figure (2/5) in the hole that Pete was digging. Northeast of the save point is a small room with a Golden Herc Figure (3/5). Speak to the man just outside this room for a Mythril Gem. Climb up the wall just past this small room to enter the Overlook area. On the way, you'll be able to speak to a man and a woman that will give you a Mythril Stone and a Lucid Gem respectively. Continue on until the in-game map changes and you enter a larger area with enemies. There is a Lucky Emblem (#1) on the wall here. Run allll the way up the wall to the east, turn around when you reach to the top, and jump down to the giant shield where you will find another Golden Herc Figure (4/5) (whew, these are tricky! this kid really misplaced them...). Moogle Photo Mission Opportunity In the Overlook area, you'll be able to fight Flame Cores again. Try to snap a picture if you can (getting hit causes Sora to put down the Gummiphone). You'll know when you've gotten an acceptable picture as the game will give you a message stating so. If you're having trouble, there is an item we are about to get that will make in-battle photography a bit easier! Note that the Water Cores are notably absent from this world (unless you avoided fighting a group of them on Mount Olympus before, which is unlikely). As such, we will have to wait to do the Water Core mission. After fighting the Flame Cores, head up the narrow set of steps to the save point. The final Golden Herc Figure (5/5) is on a bench nearby. Take the nearby stairs up towards the high point. Check the wall when the stairs turn for a Lucky Emblem (#4). You may notice a strange crown with some cherries on top... Cherry Flan The Flans in Kingdom Hearts III will offer you various mini games that you can participate in to receive rare ingredients, abilities, and an elusive Orichalcum+. Each Flan has certain scores you have to meet to get either 1 or 3 ingredients as a prize. You'll need to reach the 3 ingredient score for all seven Flans over the course of the game to get the Orichalcum+. For now, we'll just focus on the Cherry Flan. Score Reward <10,000 -- 10,000 - 19,999 Sour Cherry ×1 20,000+ Sour Cherry ×3, Formchange Extender (first time only) The Cherry Flan mini game is basically a giant Trinity Sled segment. Even if you watch the video below for a suggested route (which you should), this challenge will probably take you a few tries since you'll simply just have to get used to the controls. Some general tips: Try to leave the turning up to the boosters, since they will automatically turn you in the direction you need to go If you miss a single flan or two, especially in a narrow area, just forget it and keep going; trying to turn will only hurt you If you slow down too much, the challenge will end prematurely In the Gardens area, try to follow the alternate route shown in the video; this requires avoiding some boosters You'll notice in the video there is definitely room for error (I get knocked around quite a bit at one point). The key here, I think, is to follow the alternate route I take through the Gardens. When you've had your fill of careening out of control into walls, warp back to Agora and hand in your figures for a Hero's Belt. There's an extra ability on this belt that will allow you to take photographs in combat without being staggered! Now head out of town past the save point. Mount Olympus INGREDIENTS (The * indicates not always available) 1 Apple 3 Veal 5 Apple 2 Apricot 4 Apple * -- -- Follow the river until you need to double back up the higher path to the Cliff Ascent area. Run up the cliffs to the south until you reach the area shown below. As you turn the corner, you should see this Lucky Emblem (#5) on a column. Head back down the cliffs the way you came (just the first two in front of you) and head north to where you had previously lowered the water a second time. The Lucky Emblem (#6) is on the cliff face next to the waterfall. Head up this same cliff, and the following series of cliffs, until you reach the area with the apple tree hanging over the edge to the south. Stand close to the edge, and you should see a now very obvious Lucky Emblem (#7) on the spire. INGREDIENTS 1 Apricot 3 Beef 2 Apple 4 Pear From here, head all the way back up and keep ascending until the sky gets dark again and you enter the cave (it may actually be faster if you return to Thebes, warp to the Summit area, and drop down to the cave). Fight the enemies and then check the tree with the vines to the east for another Lucky Emblem (#8). Continue back up to the Summit and use the save point here to warp to the Corridors. Realm of the Gods From the Corridors save point, head up the nearby steps into the train station-like area and approach the second set of steps, where you should see a Lucky Emblem (#9). Climb these same steps, grind down the blue waterway, and fall back down to the Secluded Forge. The next Lucky Emblem (#11) is on the side of the anvil in the center. Take the rail on the other side of this area back up and then head back southwest towards the save point. In the larger room with the enemies, check the northwest wall for the world's penultimate Lucky Emblem (#10). Finally, head back to the save point, ride the rail southwest of it to Cloud Ridge, approach the scenic viewpoint to the southeast, destroy the Heartless, whip out our camera, and take a picture of that Mickey-shaped cloud for the final Lucky Emblem (#12). Moogle Photo Mission Opportunities (preemptive) While you're here, you might as well get two more photos out of the way. Snap a picture of: The forge in the Secluded Forge area; and Zeus in the Apex area (you can save point warp up to him) Return to your Gummi ship when you are ready. Walkthrough Toy Box Before heading to the Toy Box world, you should strongly consider upgrading your Gummi ship if you haven't already (if you missed it, there's a section at the end of Twilight Town), as you will have to destroy the Astrowarrior boss to access the world. However, it is not necessary. The boss will just take longer to destroy. The boss itself will not do too much damage, even if a lot of its attacks connect. If you want to increase your score, focus on destroying the two arms first. Shooting these secondary targets will not actively deplete the boss' HP, however. Once he's out of the way, go ahead and land in the Toy Box world. TOY BOX - Battle Lv 12 Enemies: Toy Trooper ⋅ Gold Beat ⋅ Vermilion Samba ⋅ Large Body ⋅ Shadow ⋅ Gigas ⋅ Pole Cannon ⋅ Marionette ⋅ Supreme Smasher ⋅ Beasts & Bugs ⋅ Patchwork Animals ⋅ Air Droids ⋅ Bouncy Pets Collectibles Treasure Chests: 29 Lucky Emblems: 11 Ingredients Herb Nodes: Bay Leaf ⋅ Thyme ⋅ Basil ⋅ Cloves ⋅ Rosemary ⋅ Parsley Takeout Containers: Butter ⋅ Cornichon ⋅ Cheese ⋅ Caviar ⋅ Chocolate ⋅ Tomato ⋅ Pumpkin ⋅ Beef ⋅ Garlic ⋅ Olive Oil Andy's House INGREDIENTS (The * indicates not always available) 1 Parsley * 7 Cloves 13 Cloves * 2 Parsley * 8 Basil 14 Rosemary * 3 Rosemary 9 Thyme 15 Cloves * 4 Rosemary * 10 Basil 16 Basil * 5 Basil * 11 Thyme * 17 Thyme 6 Bay Leaf * 12 Parsley 18 Bay Leaf * Sora, in the interest of protecting the world border... er, order, is transformed into a toy for this world. Dispatch the initial salvo of enemies to help out Woody, Buzz, and the other toys. BONUS Sora: Aerial Recovery The Aerial Recovery is a useful ability that lets you recover when you are otherwise struck in the air and unable to do anything. Equip it immediately if you have some spare AP! After, head over to the save point and Moogle shop where you'll find a chest with ANDY'S HOUSE MAP (#1). Head over to the wall with the blue shelves after and free run to the top (this is where they kept Wheezy, right?). There's a chest up here with a MYTHRIL GEM (#3). From here, fall straight down to the Everyday Adventures board game on a lower shelf (is that a... gambling board game?). The side of the shoebox here has a Lucky Emblem (#1). Head over towards the globe on the dresser and strike it for some Pulsing Stones and Pulsing Gems. Check under the bed for a FLUORITE (#4). When you're ready, toss yourself out the northern window. After fighting the enemies, you can snap another Lucky Emblem (#3) picture. You'll have to stand on the top step of Andy's house to get the angle right (it's the leaves on the walkway). You may have to shove some of your friends out of the way to get the shot! Across the street on the back of the light-colored minivan is another Lucky Emblem (#4). In Andy's driveway, use the trampoline to reach the roof. You'll land next to another Lucky Emblem (#2), which is part of a shingle. If you head over the top of the garage and out back, you will see a red toolbox on the ground. If you fall far enough you will have the option to press X / A to use a dive and destroy the tool box. It reveals a chest with an ELIXIR (#2). If you've been keeping up with the emblems, the Star Charm that you should have received is a decent accessory. Take some time to grab the ingredients scattered everywhere in the grass. When you are ready to head to the toy store, head down the street (either direction will get you there). Galaxy Toys INGREDIENTS 1 Butter or Cornichon 2 Caviar or Cheese Once you enter Galaxy Toys, Sora climbs into a giant-tiny Gigas mech suit to do battle with the Heartless. You will be primarily fighting this battle using R2/RT to shoot. While doing this, strafe left or right using Danger Dash to avoid shots from the enemy. If you strafe fast enough, you can circle around back of the other Gigas and get off more shots, or optionally move in close and throw off a punch which can send the enemy mech tumbling away. Use the punch command liberally to keep the enemy mechs away from you and momentarily incapacitated while you shoot at them. During (or after) the battle, try to destroy all the displays surrounding the prize machine in the middle! BONUS Donald: Item Slot +1 Goofy: Team Attack Extender You'll find a Lucky Emblem (#6) on the northernmost platform as long as you've blasted away the toys on top of it. After the battle, turn around and look towards the sliding glass doors at the exit to the building. If you look up, you'll see the exit sign and a few large spherical yellow lights. You should be able to Shotlock + Airstep up to them if you are standing the correct distance away. You'll land next to a chest with a PETITE RIBBON (#6) (appears on the Floor Two map). Now jump back down and head outside. To the right on a stack of boxes you'll find a Lucky Emblem (#11) made from stickers and markings on the box. Take a moment to check out the Pizza Planet delivery truck in the parking lot! Back inside, use the save point if you want and head forward, turning right to go behind the cash registers. The back wall labeled Wrapping Service has a Lucky Emblem (#5) from the tape arrangement here. Left (northeast) of the Wrapping Service is the Delivery Service where you will see a directory on the wall in the form of three octagonal maps. Underneath the the map for floor 1 is a chest with a nicely hidden HI-REFOCUSER (#27). Explore a bit more if you want to, and then head to the Space Capsule prize game in the middle of the area. Climb up through the prize chute and open the chest here for the GALAXY TOYS MAP (#5). Free run over to the spring to reach the top of the machine. From here, you have a few paths you can take. Start by heading up the green rail (the "Vic the Visitor" rail). The chests up here contain the Classic Kingdom game MICKEY CUTS UP (#29) and a POTION (#7). Head back down the rail and now take the rail labeled '2'. INGREDIENTS 1 Chocolate or Caviar 3 Chocolate or Cornichon 5 Beef or Garlic 2 Tomato or Pumpkin 4 Butter or Cornichon -- -- When you land, you'll be attacked by Heartless and a Gigas. Just to the south is a Gigas of your own that you can hop in (and you can Airstep there if you need to get there quicker). Further down the path, you can interact with the helium tank for some laughs. Continuing along to the end of the upper walkway, you'll eventually come to the Rest Area, where you can interact with a Flan to play a Flan stacking mini-game. Again, try to get the high score (in this case, at least 17,000) if you want to get a few extra rewards later on. Strawberry Flan Score Reward <8,500 -- 8,500 - 16,999 Strawberry ×1 17,000+ Strawberry ×3, Attraction Extender (first time only) Your score is based on the maximum height you achieve during the challenge. Basically, you'll want to just keep pressing X / A to dash around, avoiding the Flans on the strawberries and collecting the stray ones. One hazard that may not be readily apparent is the ceiling. If you get too tall, you can bump into the ceiling and lose a LOT of flans this way. However, as seen in the video below, this does NOT lower your score! I got destroyed at the end and still beat the required score by quite a margin. At the back of the Rest Area, you can run up the soda machines (you'll need to inspect the ceilings above the soda machines and find one with a hole above it) and free run across the string of fruit for a chest with a FIRE CUFFLINK (#26). Turn around and head into the Action Plus store that you passed earlier. SUPREME SMASHERS HP: 1.8 bars each (360) BONUS: Sora: Speed Slash As soon as the battle begins, run to one of the corners of the store and grab the Gigas mech. You don't want to be fighting these enemies without it. You'll want to try to keep the shelves in between you and each of the Smashers, as their attacks are very powerful. Pop out when you can and shoot for a quick moment before ducking back again. If you can sneak up behind one, throw a punch into its back to do some decent damage and send it flying. Finally the Tackle command will do some great damage as well. Just make sure that you have some clearance to use it. As far as its attacks are concerned, you'll have to look out for the following: An electrocution attack with medium range; this comes from the spikes on its back and can be sent in any direction, regardless of which direction the Smasher is currently facing A dash-and-slash attack with very long range; it will tend to just keep sliding until it reaches you, at which point it will begin clawing at you; dodge to the sides to avoid this A vertical-traveling laser that the Smasher can use in a split second; however, this can only be used in a straight line directly in front of the Smasher, so stay to the sides to avoid this Again, staying behind the shelves will help you avoid all these attacks. After the battle, turn around and look for the Airdroid display on the southern wall of the shop (robots with fans in their chests). Run up to the top of the shelf to find an ETHER (#9). In the eastern section of the store, look for the display in the center labeled "RUMBLIN' TIME". Activate the game to begin literally the mini-est mini game I've ever played. Mash X/A for three seconds to win and you'll receive a chest with a STRENGTH BOOST (#8) (which is fitting). Moogle Photo Mission Opportunity This one became available as soon as you entered Galaxy Toys, and here it is. In the eastern section of Action Plus, you can't miss the giant Mechasmasher busting through the wall. Still in this eastern area, run up the wall and jump onto the green bug that's flying in circles on the string. You can ride it to the "SALE" kiosk where a chest with a SOLDIER'S EARRING (#10) awaits. Now run up the wall near the giant Mechasmasher (pictured above). From here, enter the vents. Head through this area until you reach a fan in the floor that will blow you up high enough to reach a couple different paths. Take the upper path first, which leads to a room with an ETHER (#12). Continue on and you will eventually drop back down near the same floor vent. Ride to the lower path this time. Before heading down the path, turn around and face the wall on the other side of the vertical vent. Here you'll see another Lucky Emblem (#7). As you head along this new vent, take the first left to find a REFOCUSER (#11) at a dead end. As you drop into the large room beyond, you'll encounter what appears to be a security defense system, but turns out to be a group of Mechanical Heartless called Pole Cannons! You'll have to destroy the individual Heartless on the walls and ceiling here, so start by running forward when the fan on the far wall stops, all while avoiding the projectiles being shot at you. The Pole Cannons are very slow while turning to track you, so if you make it past all of them, you can safely attack them from the back until the fan turns on again. Try to destroy as many as you can the first time to make subsequent attempts easier and safer. When the enemies are destroyed, wait for the fan to stop one last time and run past it. You'll end up near the save point that you probably saw through the grate earlier. The chest nearby contains the Gummiphone game, TAXI TROUBLES (#13). Head past the save point to reach the Upper Vents. From here you can enter Babies and Toddlers (the vent past the entrance to Babies and Toddlers just leads back to the save point). INGREDIENTS 1 Olive Oil or Cheese 3 Pumpkin or Tomato 2 Garlic or Beef 4 Olive Oil or Cheese As you enter this new area, head straight forward, jump up the small ledge, and turn right to find a chest with a GOLD AMULET (#14). The Marionette Heartless in this area are able to possess the normal toys around the area, which can be bad news if you get a bunch of the pigs/cats/other bouncy animals bouncing around. If this happens, you should run to the top of one of the toy displays where you will be relatively safe. From here, you can heal and shoot them with Fire spells at your leisure. Also, if you're a fan of Adventure Time, you may notice an uncanny resemblance between the elephant toy and a certain pie-loving elephant... After taking care of the enemies, run up the Julia display in the middle of the room (at the north end). If you line the camera up with the disco balls just right, you can form them into a Lucky Emblem (#9). Again, if you've been keeping up with your Emblems, you should receive a Ribbon. This is an even better accessory than the Petite Ribbon you just plundered from a chest! Over by the registers, jump on the green frog to reach a high shelf with a MAGE'S STAFF+ (#15) for Donald. If you use the bouncy animal display in the south center of the store, you can reach some scaffolding with a FLUORITE (#16). However, in doing so, you will break the middle scaffold and have to fight some possessed toys. Finally, check inside the My Little House display south of the bouncy animal display for a FIRE BANGLE (#17). When you're ready, head to the Musical Toads display in the southeast and hop on the record player and start running! Head over to the purple tuba playing frog when prompted to save the corporal toy soldier. I suggest that you equip the Shooting Star keyblade, if you don't already have it equipped (for the Double Arrowgun ability). Counter Shield (from the Hero's Origin keyblade) is also extremely handy. Head over to the window display where the dollhouse is shaking to save Hamm. ANGELIC AMBER HP: 6 bars (1,200) BONUS: Sora: High Jump Sora: MP +5 Begin the battle by ignoring the boss for a moment and focusing on getting rid of the other Heartless enemies (in particular, the Marionettes before many of them have a chance to possess the other toys). Amber will swoop at you from time to time, but you'll just have to ignore her for the time being until the lesser enemies are defeated. After doing some damage to her, more Heartless will spawn and you will have to repeat the process. Woody and Buzz's rocket command will help--even if she's darting around the room, the rocket is fast enough to hit her, and you'll be safe from her swooping attacks. In between the Heartless waves, she doesn't attack much or move much, but when she does attack it tends to be close range. Thus, if you use magic or Double Arrowguns during this time, you should be somewhat safer. Remember to keep some MP for healing in a pinch. If you want to make this battle significantly easier, jump into the display case on the southern wall, next to the Musical Toads display. In here, you will rarely get hit by any of the enemies, including the boss (in fact, I've never gotten hit while in here). So you can just stand in here and heal yourself and wait for your MP to recover. After the battle, remember to equip your new High Jump ability. Head out of the doll shop and take a right, stopping in front of the rolling metal doors. Head over to the balcony, jump up to the railing, and look down at the UFO. There's a Lucky Emblem (#8) on the hatch, but you'll have to jump down to the UFO itself to get the picture. From here, you can Shotlock + Airstep back up to the balcony that you just jumped from. At the very south end of the third floor you will find another save point and a Moogle shop. If you didn't grab the Petite Ribbon from before (chest #6), you can jump up on the balcony by the save point and drop to the chest. Either way, head south of the save point and check the base of the robot statue to find another Lucky Emblem (#10). Follow the UFO into the Play Place and you'll enter a battle to save the aliens. Destroy the Heartless and attack the UFO once you can (use either spells or the trampolines to launch yourself high enough for physical attacks. After about half of its health is gone, a Gigas will enter the battle. Because facing off against a Gigas without one of your own is terribly unfair, I don't feel guilty in suggesting that you use one of the trampolines to continuously use falling Attack commands on a Gigas until it's destroyed. Once it's down, you can climb in and take down the rest of the foes in a much more leisurely fashion. To complete this battle, use the cannons on the Gigas to shoot down the UFO for good. BONUS Sora: Thunder After that, head to the south side of the store and check inside the small plastic playplace structure (with the slide) for a MYTHRIL STONE (#28). Directly under the Wood Blocks sign in the southwest, knock away the blocks to find a chest with an ABAS CHAIN (#19). On the narrow roof over the windows that look into to the play place, next to a flag, is a HI-ETHER (#18). Now jump back down to the first floor. You're not done here yet, so head up into the prize machine and return to the third floor. The video game store, which was previously closed, is now open. Head inside, and you'll be transported into a video game (there are some crazy layers here which I can't quite wrap my head around). GIGAS AND FINAL GIGAS HP: Type 1 (regular): 0.105 bars (21) Type 2 (silver): 0.420 bars (84) Type 3 (small): 2.100 bars (420) Final (gold): 3.150 bars (630) BONUS: Sora: Accessory Slot +1 Hop into the Gigas in front of you and head down to take out the other Gigas below. These ones are much different than the ones you fought before, and will fall with a few shots. Head around the arena, taking out the mechs (they are the red blips on the mini-map) and using the explosive towers to your advantage. You can also shoot the glass out from the central platform, causing the enemies to land on the area in the middle that will occasionally become electrocuted. You can also shoot the yellow cranes to have rocks rain down. As the battle wears on, you will begin to encounter stronger Gigas that will take longer to kill. You may want to battle near one of the unused suits should you run out of health; you'll quickly be able to enter another. Once the Final Gigas appears, the other ones will stop spawning and he will follow you around the arena. You can kite him into explosion radius of the towers to get his HP down quickly. It's not too tough. After this battle, you'll receive the Pixel Heartbinder, allowing you to summon Wreck-It Ralph! You can use this summon to place blocks around the battle area, which can be wrecked to cause a chain reaction. If you want to play Verum Rex again, just examine the console on the wall (see the short segment at the end of this section for more information). Before leaving the area, check behind the counter for an ABILITY RING+ (#20). Head back over to the Play Place now. The Army Men have opened the small door above the playplace windows, which you can now use to reach the final area of the Toy Store. Head towards the main door. When you're instructed, use the Gigas to move the blocks in front of the door, creating a shortcut. Stay in the Gigas for a moment and head into the main part of this area to trigger a battle. Remember to use your Boosters (i.e. jump!) if you get backed into a corner here, which commonly happens. After the battle, move the blocks. Looks like you're going to need more! There are a bunch of things to do here (although it's easy to get lost). Start at the west wall where you can enter a little enclosed area (see screenshot). Head down the tube and take the first right to reach a chest with a Classic Kingdom game, THE BARNYARD BATTLE (#24). Head back through the tube and turn right into the red and green tube. In the large, multi-tiered northern section, head up to the top where you'll find some blocks. If you approach them, the entire area will be walled off until you destroy all the Heartless. Scour each floor for the enemies and wipe them out (look for the red markers). You will find a Gigas suit on the bottom floor and second floor. Before you bring a suit to the top, head to the netted area on the (yellow) first floor and grab the POTION (#22). Next head all the way up to the third (dark blue) floor and search near the punching bags for a FLUORITE (#21) in a chest on a floor-window. Now hop in the Gigas and head to the top floor to move the blocks. Take the newly-revealed spiral slide down into the ball pit. Try a Flowmotion attack on the pole in the center of the ball pit for a fun way to attack the enemies here! There is a chest hidden under the balls (directly in front of where you land from the slide) containing a THUNDER TRINKET (#25). Head back out into the main area and hop in a Gigas again. In the northeast corner, you'll see stacks of dice. Use the Gigas to knock them out of the way. After defeating the Heartless (don't miss the ones on the ceiling!) you should see another chest by the window to the ball pit. Open it for a BUSTER RING (#23). Move the final blocks here to finish your route to the vent. Moogle Photo Mission Opportunity (preemptive) Unsurprisingly, the Moogles are eventually going to want a picture of the Cactuar (won't be for another 3 worlds though). Snap a picture while you're here to save some time later. Afterwards, use your newly built Cactuar to reach the vent. Before entering the portal, take some time to stock up on items (and maybe a Kupo Coin). Hero's Origin (specifically, the Counter Shield) is great for the following battle, so make sure it's one of the keyblades you have equipped. KING OF TOYS HP: 8 bars (1,600) BONUS: Sora: HP +10 Sora: Falling Slash In order to damage this boss, you will have to get on top of it, whether that's by jumping from one of the model buildings, using one of the bouncy animals, or targeting the cockpit and air comboing your way up. Once you are up there, begin attacking the cockpit area. Be on the lookout for the following attacks: Missiles; you may want to jump off to avoid them (it's more risky to try to stay on, and after all, you can always jump back up again) The boss can simply flip to dump you off It can generate a large lightning shield which will send you flying and does decent damage as well It's probably best to preemptively jump off to avoid any of these attacks and wait to jump back up again. For the times you're on the ground and the boss is floating out of reach, you'll have some tricky attacks to deal with: The boss charges a laser and tracks you around the arena; there's no hiding behind buildings with this one, you'll have to either try to dodge roll away (dodge rolling towards it during this time seems like a bad idea, but I was able to avoid damage more than once doing this, as the shot seems to overshoot Sora; however, only do this if you're initially close enough) or use a well-timed action command like Woody and Buzz's rocket to avoid damage, or, if you have Counter Shield activated, just hold block to absorb the entire blast! When the boss goes sideways it will shoot out multiple rockets that will lazily home in on you, but are easily avoided Dive bomb attack, which you will have to dodge by rolling to one side As the battle wears on, the boss will generate an electric field around itself and debris (well, toys) will start floating as well. Use Shotlock + Airstep to get up to the block high up in the sky directly above its head and drop straight down. You should get an attack command, which will stun the boss and do some good damage. This will end this phase and it will return to doing the attacks mentioned above. If it enters the electric field phase again, just repeat the falling attack strategy to stun it again. After the battle, you'll receive the Favorite Deputy keyblade and the Inseparable Friends trophy / achievement. As promised, the following is a section regarding Verum Rex, which you can revisit any time by examining the console at the back of the game store. Verum Rex Verum Rex consists of three phases. The initial phase has plentiful enemies that go down easily, and are good fodder for your traps and to keep your combo going. The second phase adds slightly stronger enemies, though the volume of enemies will decrease. The final phase is against the final Gigas enemy that will just take a bit to destroy (isn't particularly dangerous). Utilize the traps when you can. The central platform can be broken by shooting it, which will dump any enemies above into the area below, which will occasionally become electrified. You can also shoot the large gas tanks to blow them up and take out groups of enemies and use the yellow cranes to dump debris on them. The best way to get an A-Rank (and to get the Centurion trophy / achievement) is to keep an eye on your chain counter. Do not let it run out, at least for most of the battle. Traps will get you extra points for a kill, but do not take too long setting them up, as you may lose your combo. See the video below for an example of just how important it is to maintain your chain. I managed to get nearly 18,000,000 points with a 29.5 chain, well over the 12,000,000 required for the Centurion trophy / achievement and way more than enough for an A rank. There are a multitude of other bonuses you can get (once, when the mini game ends) depending on the actions taken during the battle, as follows (getting Single Ride and Ultimate Warrior alone is an extra 5,000,000 points!): Bonus Name Points Description All Traps 350,000 Kill an enemy at least once with all three different types of trap Overchain 400,000 Get a chain of 6.0 or higher Blaster Ace 550,000 Kill 15+ enemies with the regular blaster shot Furious Fist 700,000 Kill 7+ enemies with the punch Multi-Mash 750,000 Kill 5+ enemies in quick succession (0.2 seconds or less between kills) Trap Wizard 1,000,000 Kill 20+ enemies with traps Ride 'Em All 1,500,000 Get at least one kill with all six of the ridable Gigas Single Ride 2,000,000 Finish the battle without ever changing Gigas Ultimate Warrior 3,000,000 Once the boss appears, destroy it without being damaged The prizes you can obtain are detailed below: Score Rank Reward <6,000,000 D Wellspring Shard 6,000,000 - 7,999,999 C Wellspring Stone 8,000,000 - 9,999,999 B Junior Medal 10,000,000+ A First time only: Focus Syphon, Strength Boost Subsequent attempts: Master Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Treasure Magnet Junior Medal B 1 1 -- Burn Protection Junior Medal B 1 1 -- Cloud Protection Master Medal A -- 3 -- Fire Boost Master Medal A 1 1 6 Defender Master Medal A -- -- 12 Lucky Strike You might want to farm a bit for the Lucky Strike Master Medals, as the ability does stack and it will make your life easier down the road if you choose to complete the Synthesis section of the Gummiphone. Walkthrough Kingdom of Corona KINGDOM OF CORONA - Battle Lv 14 Enemies: Malachite Bolero ⋅ Puffball ⋅ Chief Puff ⋅ Bizarre Archer ⋅ Parasol Beauty ⋅ Marine Rumba ⋅ Powerwild ⋅ Reaper ⋅ Dusk ⋅ Fluttering ⋅ Chaos Carriage Collectibles Treasure Chests: 28 Lucky Emblems: 9 Ingredients Herb Nodes: Bay Leaf ⋅ Rosemary ⋅ Thyme ⋅ Basil Bubbling Water Nodes: Eel ⋅ Sea Bass ⋅ Lobster ⋅ Scallop ⋅ Cod ⋅ Sole ⋅ Mussel Mushroom Nodes: Chanterelle ⋅ Morel ⋅ Black Truffle ⋅ King Oyster Mushroom ⋅ Black Trumpet Shell Nodes: Scallop Market Stands: Pumpkin ⋅ Zucchini ⋅ Tomato ⋅ Eggplant ⋅ Garlic Set a course for the world on the other side of the World Map. To make the journey shorter, you can choose to depart from one of the waypoints. The Forest NOTE: Maps here have been truncated for brevity. There are a lot of straight-shot paths from one area to the next that don't need to be mapped since they contain no items. Rest assured the important areas are there. INGREDIENTS (The * indicates not always available) 1 Eel * 4 Bay Leaf 7 Eel * 2 Eel * 5 Rosemary * -- -- 3 Bay Leaf * 6 Rosemary -- -- Fight the Heartless here (they're not too tough) and you'll learn Aero (Aero is a nice spell for controlling the battlefield, and is also useful against certain enemies, as we will see shortly). BONUS Sora: Aero After a short cutscene, head forward and grab the first of THE FOREST MAPS (#7). Continue south to uncover a hidden cave. In the new area, visit the save point and Moogle shop and then drop down to the river. If you follow it to the west end, you'll find a chest with a MASK ROSETTE (#1). Moogle Photo Mission Opportunity Take a full-length shot of the tower to complete a photo mission that just became available. If you approach the tower, you will trigger a cutscene and end up back in the first area. If you return to the tower area through the cave, you can run up the side of the tower. Find a place to stand and look off towards the waterfall. From here, you can snap a picture of a Lucky Emblem (#1), formed by rocks on the left bank at the base of the waterfall. Back out in the Hills area, head east into a cave for the CAMPING OUT (#9) Classic Kingdom game. Now head to the southwest corner of this area to grab a REFOCUSER (#8) near the small lake. Head north from here. You'll encounter a very large group of Heartless in the clearing ahead. Moogle Photo Mission Opportunity You'll finally be able to complete the Chief Puff photo mission by taking a photo of the Chief Puff in the next battle. Remember to equip your Hero's Belt if you are having trouble. If the Chief Puff is stacked, make sure you center the Chief itself and not the whole stack. Your new Aero magic will come in handy here. First, it will allow you to collapse the Chief Puff enemy stack immediately without having to whittle down its armor. Second, it's great for gathering up and damaging all the Puffballs. Unleash Aerora when you can for even more damage! BONUS Goofy: HP +10 Goofy: Second Chance Continuing on, you'll encounter another new type of Heartless, the Parasol Beauty. These gals can shoot lasers from afar, so try to stick close and keep the pressure up to get rid of them. INGREDIENTS (The * indicates not always available) 1 Chanterelle * 5 Thyme 9 Eel * 13 Bay Leaf * 2 Morel * 6 Eel * 10 Basil 14 Thyme * 3 Basil 7 Eel * 11 Bay Leaf 15 Thyme 4 Thyme * 8 Eel * 12 Rosemary * 16 Black Truffle At the next save point, go ahead and nail the dense clump of dandelions nearby with Aero to appease Rapunzel. Check behind the log at the south end of the map for a POTION (#6). Slightly northwest of here, save the rabbits from the pack of Heartless and then follow them north to a little dead end. Open the chest for a BRONZE AMULET (#4). Now head all the way to the east to the giant pond. You can chase Rapunzel around and splash her with the action command. Just southwest of the pond, in a small clearing in between bushes at the base of a tree, is a PANACEA (#5). When you are done with this section, keep heading north. Eventually you will come across a group of new Nobodies, the Reapers. These guys are somewhat difficult to fight up close due to their quick spinning attacks so stay back and use Fire spells on them to whittle them down. Try to stay out of range of their petal attack too, as this will strip away your HP. BONUS Sora: Counter Slash After the battle, you'll learn how to perform reprisals after blocking, which will come in handy. Keep heading down this long path through the woods until you come to an area where the trees are Airsteppable. On a ledge to the east is a chest with a WIND FAN (#3). To the west, jump up the smooth-looking ledge (shown in the accompanying screenshot below) to find an ELVEN BANDANA (#2) on the other side. Airstep up to the branches of the trees if you are having difficulty making it up. INGREDIENTS (The * indicates not always available) 1 Morel 4 King Oyster Mushroom 7 Eel * 2 King Oyster Mushroom 5 Chanterelle -- -- 3 Black Trumpet 6 Eel -- -- Eventually you will reach the Marsh area. Your first map will run out at this point, but if you continue straight from the save point into the marsh, you'll eventually find the second of THE FOREST MAPS (#10) in a pink chest. Use the map above to orient yourself from the save point and you should be able to run over and grab it before getting lost (ignore the enemies while you go for the map). Also use the screenshot below for reference (stay to the right of the trap door tree). On the south wall of the map, you'll encounter a small channel you can swim into for a chest with a SHADOW ANKLET (#12). Towards the west end of the marsh, when the path starts to curve south, head into the slightly rounded off area where you'll see a faded Lucky Emblem (#2) on the wall. There is also another chest slightly to the south on a raised ledge containing a POTION (#11). After, head south and then west into the cave. Run up the wall, killing the Powerwilds as you go, until you emerge into the sunlight. Take care of the additional enemies here, run up the cliff, and follow the short ledge to a chest with a DAMASCUS (#19). INGREDIENTS (The * indicates not always available) 1 Basil * 5 Scallop * 9 Eel * 13 Chanterelle * 2 Basil 6 Scallop 10 Lobster -- -- 3 Black Trumpet 7 Sea Bass 11 Bay Leaf -- -- 4 Rosemary * 8 Sea Bass 12 Basil * -- -- After a short jaunt, you will reach a save point at the Campsite area and rejoin with Flynn and Rapunzel. Head past the save point and turn left when you reach the watery rocks that look like steps (it's a dead end on your in-game map). There's an ETHER (#18) in a chest here. You'll have to make your way up the cliffs in the next area. Ignore the cracked rock for now and head up the wall behind it. Rapunzel will approach the cliff ledge where she will help you swing across the gap. When you land, head east around the path, fighting the enemies, until you reach another crossing point. Cross here, and check the small shining free run stone to your right. If you drop off the other side, you'll reach a chest with a DEFENSE BELT (#15). Climb back up and dive into the tunnel in front of Rapunzel. Head down the tunnel into the mine, where some enemies will spawn. Just to the left of when you enter this larger areas, on a barrel, is a Lucky Emblem (#3). On a high ledge in the southwest corner is a MYTHRIL STONE (#17). Head up the tall wall at the north end of the mine and immediately turn around to see a chest you can drop to containing a DAMASCUS (#16). Head back up and Rapunzel will wait for you at another swing point. You can bust open that cracked rock now if you want to, and the item inside will definitely make the first part of the next battle easier, but you'll also have to work your way back up. If you wait until after the battle, you will have an ability that will make it very easy to just jump up the cliffs without waiting for Rapunzel or threading your way through the area again. Once you finally cross the final cliff, you'll enter battle with more Heartless. CHAOS CARRIAGE HP: 2.94 bars (588) each BONUS: Sora: MP +5 Sora: Superjump Take out all the waves of Powerwilds that spawn, taking care to stay away when the central tower starts spinning and shooting. If you bothered to grab the Aero Cufflink from the cracked rock, you will be able to use Aeroza, which will take out large groups of the Powerwilds. You'll have to knock the Powerwild off the top of the tower as well. After defeating the Powerwilds, the tower transforms into the Chaos Carriage. This creature will chase you around the area attempting to stomp you. Dodge roll away from its stomps and be ready to attack it after, as it will pause for breath. Once you deplete its life bars, the front section will break and another one will appear from the second section. You'll have to repeat this same process two more times to defeat this creature. Fortunately, it seems to have very low defense and its HP will drain quickly. Using Superjump It's important to learn how to use Superjump, at least for this section of this world. Superjump allows Sora to jump extremely high after a Flowmotion maneuver. Since Wall Kick is a Flowmotion maneuver (performed by air dodging into a vertical wall), you can use a Wall Kick to set up a Superjump easily, which will make it much easier to navigate this section if you need to make it back up the cliff again. So to summarize, air dodge into a wall to perform a Wall Kick and then press jump to Superjump. Easy peasy. From where you fought the boss, free run up the wall to the east. As soon as you land, stay on the tan section of rock, which is slightly raised, and use a Superjump (as described in the box above) to reach a chest to the northeast with a MAGE'S EARRING (#13). Now let's bust open that cracked rock we found earlier. Head south from the previous chest until you can see the cracked rock far below. Use a falling attack command to reveal a chest with your hard-earned AERO CUFFLINK (#14). Equipping this will let you use Aeroza, which is a pretty powerful attack, and has a large area of effect. Use your new Superjump ability to make the journey back up the cliffs much easier and shorter. Now drop down, follow the sign, and you'll reach an area with birds. Rapunzel asks Sora to bring them to her, so follow them around and approach them slowly by tilting the analog stick slightly to walk. Once you are close enough, press the command prompt to get them to follow you. You'll have to slowly guide them back to Rapunzel. It's okay if you drop off small ledges and use the free run points, just try to walk at all other times and the birds will stick with you on your way to Rapunzel. Once that matter is settled, grab the large chest to the north for THE WAYWARD CANARY (#22) Classic Kingdom game. On the ledge to the southwest of the save point is a chest with a HI-ETHER (#21). Go ahead and slide down the slope to finally make it to the Kingdom. You'll receive the Forest Clasp and four AP Boosts as well (and any other items you gave Rapunzel). While the game throws you right into The Kingdom, you should turn around and head back out to the Shore area. As you reenter the Shore, you'll see a chest in front of you with an AP BOOST (#20). When you turn around to head back into The Kingdom, snap a picture of the Lucky Emblem (#4) on the end of the stone railing to the right. There are also plenty of seafood ingredients on the beach and in the small section of water. Now head back in to the Kingdom. The Kingdom INGREDIENTS 1 Pumpkin 6 Pumpkin 11 Scallop 16 Sea Bass 2 Zucchini 7 Zucchini 12 Cod 17 Cod 3 Tomato 8 Garlic 13 Sole 18 Sea Bass 4 Eggplant 9 Tomato 14 Mussel 19 Cod 5 Garlic 10 Eggplant 15 Mussel 20 Lobster Moogle Photo Mission Opportunity From the entrance or the save point, take a picture of the street to complete this mission. Head down the street a bit until you see a group of people blocking a large chest. Use the 'Perform' command on the barrel to get some munny and cause the crowd to disperse. The chest contains THE KARNIVAL KID (#24) Classic Kingdom game. Feel free to smash the vendors' stands for ingredients! In true RPG style, no one will mind. Approach the archway just to the north but do not go through yet (or else you'll trigger a series of events and cutscenes that will lead you out of The Kingdom) You will find a Lucky Emblem (#5) on the left side of the arch. If you turn back to where you entered the town area, you should see a chest to the right with an ETHER (#25). Head down the stairs to the wharf and stop at the bottom of the steps. If you turn and face the steps, you should see a stack of barrels to the right, which, when properly aligned, form a Lucky Emblem (#8). A chest at the end of the pier holds a SEA BASS EN PAPILLOTE+ (#26). Proceed north and climb the small tower for a RUNE RING (#27). At the base of the tower, on the side that faces west, you'll see a Lucky Emblem (#7) in the stones on the frame of the door. Continue on towards the lighthouse in the distance. Just before you reach it, you will see a bunch of boxes piled up against the wall. Smash them to reveal a chest with a HI-POTION (#28). Run up the lighthouse and check out the brazier to find a Lucky Emblem (#9) in the ash. Take some time to collect the multitude of ingredients available in the water (it's actually easier to spot them from the top of the lighthouse, as the ocean's texture will sort of fade away but the ingredient nodes won't). When you follow the street up to the north it will curve to the east. Before you enter the square where Rapunzel is dancing, look for the large wooden gates on your left. You'll find a Lucky Emblem (#6) here. If you proceed too far, again, you'll trigger a whole large chain of events and will have to come back for this one. When you're ready, proceed and you'll enter a dancing mini-game. Pay attention to the colored circles under the townsfolk, as they correspond to the actions in the bottom left. Basically, you'll either Step or Spin with them, and then Clap three times before moving on to someone else. Eventually you can call everyone into the center to dance with Rapunzel, which will help fill the bar in the upper left. Keep repeating this process until this mini game is finished. You'll receive a Magic Boost after this event. You'll fight more Reapers and other Nobodies after. The Reapers can be deadly if you let them gang up on you, so try to hang back and use Fire spells if you can. BONUS Sora: Rising Spiral Donald: Damage Syphon The Forest (return) When you regain control of Sora, you can, as your teammates suggest, run south past all the enemies until you make it back to the tower. Once the tower is in sight, you'll have to fight the final wave to progress. BONUS Sora: Armor Slot +1 Donald: HP +10 GRIM GUARDIANESS HP: 12 bars (2,400) BONUS: Sora: HP +10 Goofy: Accessory Slot +1 When the battle begins, run away instead of attacking until the creature topples down face first towards you. Dodge roll away from this attack and you'll have a good opening to unleash a few combos. When the Guardianess rises high up into the sky, it will summon a flock of bird-like Heartless that will eventually dive bomb you, so get ready to jump out of the way. The boss itself will also swoop at you at this time. Use fire spells when the boss is in between attacks to pile on the damage. Partway through the battle, the boss will hang on to the top of the tower and trap you in a bramble cage. Quickly look around for the exit (you'll have to escape three times, it's a forward, back forward movement) before you get overwhelmed by the exploding seeds falling from the sky. Quickly book it to the tower to minimize the number of times you get trapped by these cages. When you reach the tower, run up and attack the boss until it dislodges. As the creature is falling, you might manage to drop with it and use the special falling attack command to deal extra damage. The Guardianess will at one point summon a bunch of flowers that will use tendrils to trap you. Quickly attack any that stick to you with Fire (or use regular attacks if you're next to it) to break free or you'll be pulled into a powerful attack that will deplete most of your HP. Once you understand the main phases and attacks of this battle, you should be able to best this fight. After you will receive the Ever After keyblade and the Happily Ever After trophy / achievement. Land back in the Thoroughfare section of the world, head back to where the dancing mini-game took place, and use the Perform command on the barrel in the northeast corner. This will get the people surrounding the chest to move, and you can collect it to earn the final treasure of the world, a MAGIC BOOST (#23). There are also a few other things we can wrap up now as well: There are some new items available at the Moogle Shop, including weapons, armor, accessories, and ingredients; You should be able to cook 4 or 5 new recipes with all the ingredients you've been collecting; There are some new Moogle Photo Missions available; We can revisit the Festival Dance for some items; We can find this world's Flan; and We have a whole new system to explore in the Gummi Ship Moogle Photo Mission Opportunities If you've been following this guide, you should already have taken pictures of the Twilight Town tram, the forge in Olympus' Secluded Forge area, and Zeus. Simply talk to the Moogle and enter the photo mission menu to claim your rewards. If you haven't taken these photos (or if it turns out one you took wasn't good enough for the discerning eyes of the Moogles), you can head back to those areas now and take the pictures. It will be quite a long time before we have any other real reason to return to any of the worlds we've already completed. Festival Dance If you'd like, you can speak with Rapunzel to dance again (she's at the north end of the square where the dancing takes place; remember, she looks a little different now!). It's not terribly difficult to get an A rank in this minigame, but getting 70,000 points for the trophy / achievement will require you to be fairly consistent with switching partners and hitting the "claps" for extra time. You'll also want to focus on getting the Sunwheel command available to increase your chain. During the Sunwheel, you won't be penalized for missing any of the colored circles. The availability of Sunwheel is based on a hidden counter that the game keeps track of. Once it hits 50, Sunwheel will become available. The hidden counter is increased based on the following actions: Action Counter Successfully pair with a townsperson +2 Successfully complete three claps after pairing +1 Use the Perform command on a barrel, cart, or flag +20 So Performing is the fastest way to get the Sunwheel command, but there is yet another hidden counter that the game checks to see if the Perform command itself is available. The counter ticks up by 1 every time you either pair with a townsperson or perform 3 claps. Perform becomes available when the counter is at 5, and will reset after you Perform. With that knowledge, it stands to reason that one of fastest ways you can activate Sunwheel while increasing your time with the claps is to: Pair and clap, pair and clap, pair and clap Perform a trick Pair and clap, pair and clap, pair and clap Perform a second trick Then do a Sunwheel and repeat the entire thing again for a Second Sunwheel, If you keep your chain the entire time, you're pretty much guaranteed to end up with well over 70,000 points. Video below shows this method. Score Rank Reward <10,000 D Wellspring Shard 10,000 - 29,999 C Wellspring Stone 30,000 - 49,999 B Junior Medal / Master Medal 50,000+ A First time only: Unison Thunder, Magic Boost Subsequent attempts: Master Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Sneeze Protection Junior Medal B 1 1 -- Electric Protection Master Medal A -- 3 -- Water Boost Master Medal A 1 1 6 Extra Cast Master Medal A 1 1 6 Magic Treasure Magnet Master Medal B 1 1 6 Water Syphon Orange Flan Now warp back to the Tower area and head north to the Hills area. You should see this Flan right in front of you when you emerge from the cave. Score Reward <10,000 -- 10,000 - 22,999 Blood Orange ×1 23,000+ Blood Orange ×3, Treasure Magnet (first time only) Strategy: Take pictures of the Flans doing interesting things. There's no time limit. You have 7 shots, so make them count! Some Flans are worth much more than others, so just watch the video below for the recommended shots. Alternately, you can explore a little bit and find other Flans not shown below. It's kind of fun! Gummi Ship Now that we have a new system to explore, there's plenty more to do in space. If you followed the Gummi Ship segment at the end of the Twilight Town walkthrough (i.e. completed Starlight Way), you're more than prepared to complete Misty Stream as well. If you decide to do so, follow the list below (again, use the Gummi Ship section for locations)! Activate the three new waypoints Take pictures of all three constellations Crack open treasure spheres δ, ε, and ζ Destroy all the pink crystals for the Sirius blueprint (use Endymion, a new ship you will have recently received from a constellation) Switch to Sirius, which you get from the pink crystals Defeat the Dreadshark for the Repair Kit and equip it Defeat Schwarzgeist to get the Golden Highwind (you just need to clear the mission, rank doesn't matter) Switch to Golden Highwind and utterly destroy everything else in the system (getting A-Ranks on everything will be a joke, except Schwarzgeist; however, you can just farm his regenerating shields to get to the required 1,000,000; see the Battles section for a more detailed strategy on him) Congratulations! You now have the most broken ship in the game, and the game isn't even half over! Walkthrough Monstropolis If you haven't been following the guide (in particular, the Gummi Ship segments), you'll have to fight the Dreadshark before you land in Monstropolis. In this case, it might be worth visiting a few treasure spheres (they're not too difficult to crack) or fight a few battles to level up your Gummi Ship and at least get the teeny Gummi unlocked. The Dreadshark will alternate between shooting you with either normal or charged up lasers (dodge in circles away from these), releasing slow moving mines that move towards you (which can be blown up if shot enough times), and getting all up in your biz by charging at you. It can also become mostly invisible, but this shouldn't stop you from continuously shooting it. Remember to use your special weapon every time it's available. You'll occasionally get adds, but they go down quick and their main purpose is to provide healing pickups when destroyed. After you've defeated the Dreadshark, go ahead and land in Monstropolis (I find myself getting a little uneasy at the fact that the word Monstro appears so prominently in the world's name...). MONSTROPOLIS - Battle Lv 24 Enemies: Flood ⋅ Flowersnake ⋅ Turtletoad ⋅ Spiked Turtletoad ⋅ Large Body ⋅ Gold Beat ⋅ Marine Rumba ⋅ Pogo Shovel ⋅ Fluttering ⋅ Water Core ⋅ Flame Core Collectibles Treasure Chests: 22 Lucky Emblems: 11 Ingredients Vending Machines: Orange ⋅ Lemon ⋅ Saffron ⋅ Dill ⋅ Tomato ⋅ Pear ⋅ Olive Oil ⋅ Celery Takeout Containers: Rice ⋅ Filet Mignon ⋅ Beef ⋅ Cheese ⋅ Onion ⋅ Mussel Monsters, Inc. INGREDIENTS 1 Lemon or Orange 4 Filet Mignon 7 Beef 2 Saffron or Dill 5 Lemon or Orange 8 Pear 3 Rice 6 Tomato or Dill 9 Olive Oil After landing, you'll be fighting some strange new... well, they aren't Heartless. The main threat here is the large, whale-like Spiked Turtletoad (okay, so I guess maybe I should have said it was turtle and toad-like?). You can really only damage this creature from the front, but that's where it will launch its attacks too. When it inflates a bit and starts bouncing around, target it so that you can track it, and roll away until it stops. BONUS Sora: Counter Impact After, follow Mike, Sulley, and Boo down the hallway and crack open the chest here for the MONSTERS, INC. MAP (#1). At the T-intersection, head left to the dead end, fight the enemies here, and open the chest for a HI-POTION (#2). Continue on. During the following battle, you can use the yellow laugh canisters to inflict extra damage. Take out all the Unversed to proceed. BONUS Goofy: Share Prizes Before you do anything else, you can head to the northwest corner of the Laugh Floor for a REFOCUSER (#4). There's a very hard-to-spot Lucky Emblem (#1) on a clipboard at the central desk in this room (seventh desk from either end). At the south end, there's a weighted clown you can push out of the way (just run into it a bunch until it moves) to uncover another Lucky Emblem (#2). Finally, if you enter the receptionist's area just outside the Laugh Floor, you'll get a TECHNICIAN'S RING+ (#3). Head back onto the Laugh Floor and examine the control panel next to the yellow door. In the next area, you'll be riding on the rail, fighting enemies. The last time we did this was all the way back in Olympia, so if you forgot, you'll have to attack with R2/RT. When the rail becomes electrified, use the "Take Cover" command to safely pass underneath. When you land, you'll have to fight a few waves of Heartless, eventually having to protect Sulley from getting hit. Keep an eye on the meter in the upper left of the screen, and keep the enemies away from Sulley! Keep in mind that you can use Flowmotion attacks with the lamp posts. Aero will also help with crowd control. When the meter is full, use Scream Strike to end this segment. BONUS Sora: Fira After the battle, you'll enter another rail segment similar to the first, and then land again to fight more enemies. After dispatching them, head first to the dead end to the east for a Lucky Emblem (#3) (you may notice the chest in the elevator on the map above; we'll have to come back for this one). Now turn around enter the door. When you enter this new area, the Lower Level, turn immediately around and face the wall of doors. There are two doors that are online, the one you just entered through, and one to the left (south). Enter this door to the left to return to the Upper Level where you can find a chest with a FENCER'S EARRING (#5) to the east and a Lucky Emblem (#4) formed by the yellow doors in the distance. You can interact with the Flan here for another chance at ingredients. Banana Flan Spam area of effect spells like Thunder or Aero while using dodge abilities to avoid getting chomped by the big Flan. This one is very easy, especially late game. Equip the Aero Cufflink you got from Kingdom of Corona to gain access to Aeroza, which will really let you rack up the points. When using Grand Magic, try to wait until after the large Flan has lunged for you, as you'll be vulnerable while casting. Score Reward <10,000 -- 10,000 - 19,999 Banana ×1 20,000+ Banana ×3, Grand Magic Extender (first time only) Head back through the door to the Lower Level. Head forward and climb the storage containers to your right to find a chest with a STAR SHIELD+ (#6). Approach the back of the area to find Boo's door. Unfortunately, you'll be side tracked by Randall and will end up in... The Factory INGREDIENTS 1 Cheese 2 Onion Save, head forward, and grab THE FACTORY MAP (#9). In the large area beyond, jump on the conveyor belt and use the Cover Slide command to race underneath the equipment on the belt to avoid the lasers. When you have one of the solid objects in your way, use the Cover Shot command to destroy them before continuing. When the conveyor belt ends, head south first to a chest with a DAMASCUS (#11). Now jump to the other side of the conveyor belt and head up the steps. The lasers can still hit you, even up here, so keep dodge rolling until you make it to the control panel. Smash it to continue on. After entering the next room full of enemies, turn around after defeating them to find a Lucky Emblem (#5) on the wall. There is another Lucky Emblem (#6) on the floor in pink paint on the west end of the room with the save point. Finally, climb the stack of canisters next to the save point for an UMBRELLA ROSETTE (#12). Use the newly activated elevator to head up a floor. Here you'll fight Water Cores, an enemy you haven't seen since Olympus. Moogle Photo Mission Opportunity You can finally get a picture of a Water Core for the Moogles! Remember to equip the Hero's Belt if you're having trouble. After the battle, continue south down the hall until you can turn left into another hall with dangerous looking electrified objects being dragged through. There is a Lucky Emblem (#7) on the south wall of this hallway. Now maneuver your way down the hallway, bash the control panel here to disable the machinery, and drop into the area below to collect the HOW TO PLAY GOLF (#10) Gummiphone game. Head back out of this area to the central room on the map. The area will become electrified, so you'll have to just stay away from the affected areas until you win the battle (not too tough). BONUS Donald: Armor Slot +1 Donald: Thunder Boost Beyond this room, you'll enter another area with a conveyor belt and lasers. Proceed down the belt the same way as last time, and turn left at the end and check behind the crates for a HI-POTION (#13). Jump to the other side of the conveyor belt and follow the arrow to another one. Repeat the process and you'll finally reach the control panel to shut them off. A little further, you'll have to entertain Boo again and finish the segment with a Scream Strike. You'll receive a Laughter Pin after the battle. BONUS Sora: Combo Master Turn around after the cutscene and reenter The Factory (don't worry, it's safe). Jump up the crates and canisters to your right to receive a VALOR RING (#14). Now head back into The Power Plant. The Power Plant INGREDIENTS 1 Olive Oil 2 Mussel Save here and open the chest for a FIREFIGHTER ROSETTE (#15). Just north of the save point on the side of a file cabinet under some monitors is a Lucky Emblem (#8). Heading east down the hallway, you may notice that you can duck behind the dumpsters on the sides of the hall and use the Cover Shot ability on the enemies here. Use it liberally, as this attack is very powerful! Continue in this manner until you reach an area in flames. You'll have to fight a few waves of enemies in this area. While you can put out the fires using a Water spell, you're better off finding a safe area (maybe taking a second to douse a set of flames or two) and focusing on the enemies. If you're spending a lot of time focusing on the fires, chances are you're going to get smooshed by the Turtletoad, which is never fun. If you are able to activate the Splash Run command, you can use it to safely douse a lot of the flames. BONUS Sora: Watera After the battle, look in the southeast corner of the area you just fought in for a FIRA BANGLE (#16). Continue heading south until you reach a room with hard hats on the wall. Underneath those is a chest with a HI-REFOCUSER (#22). Exit this room to the east but turn around immediately to see a Lucky Emblem (#9) at the top of the door frame. The path onward is pretty linear for a while, so follow it until you run up a wall and then grind up a pipe. After getting off the pipe, turn right and head straight until you reach a chest with a DAMASCUS (#17). Continue on until you are able to jump through a grate in the floor leading to the Tank Yard. As you fall, aim for the red storage container as you fall and use an attack command at the last minute to bust it open, revealing the MICKEY'S CIRCUS (#19) Gummiphone game. If you don't break it your first try, use the crane to head back up and try again. Save at the save point, but before leaving the room, head up the blue storage containers on the west wall to reach an ETHER (#18). There's also a very tricky Lucky Emblem (#10) here: climb up to the platform in the northeast corner of the room and face the pipes on the other side of the room. They should form the Mickey head shape that you're probably already seeing everywhere in real life in every waking moment by this point. When you're ready, head into the fiery room beyond the save point. Defeat the enemies here (use Splash Run if it becomes available!) and you'll receive the Pride Heartbinder. BONUS Sora: Item Slot +1 Continue up the pipe to fight more enemies. BONUS Sora: Triple Rush In the fiery area beyond, you can check underneath the western set of steps for a chest with a MEGA-ETHER (#20) (see the map above for the location and note that we can't get that Lucky Emblem or chest 21 yet). Continue on to reach the Door Vault again. The Door Vault Save here and visit the Moogle Shop if you want. To the right of the save point (north side of the room) is a HI-POTION (#7). Slug some meals if you have some available and head up the steps for an expected encounter. You may also want to consider equipping your new Umbrella Rosette for protection against Cloud status. LUMP OF HORROR HP: 9 bars (1,800) BONUS: Sora: Cura Sora: HP +10 This boss can move surprisingly fast for a big tarry ball of gloop. During its first form, look out for the following attacks: Extend its limbs into the ground, which will pop up and hurl fire at you; you can't damage the main part of the boss at this time and will instead have to focus on getting rid of the hands, which don't seem to attack very often Charge at you quickly and repeatedly (this is preceded by a burst of steam from its... nether pipes) Shoot a large fireball at you from its mouth (usually following the previous charge attack) Inflict Sora or his teammates with the Cloud status, which can be eliminated by casting Aero and standing inside the spell; otherwise you'll have to deal with your menu command getting all wonky for the duration of the status effect Since most of these attacks occur directly in front of the boss, to the side is the place to be. After a couple of its life bars are drained, it will sink into the floor, only to emerge back in the center along with dozens of other tarry appendages. Pick a corner, attack some of the hands to clear them out, and then begin to run towards the boss to attack it while keeping your back to this same corner. The Lump will continuously blow you back, but if your corner is clear you won't have anything to worry about for a little bit until the hands grow back. You can also use Shotlocks at this time if you want to do some long-distance damage. Eventually it will return to its first phase and repeat the first set of attacks. Keep whittling away at the Lump's HP as it flip-flops between these two phases and you'll eventually emerge victorious. After the battle, you'll receive the Happy Gear keyblade and The Power of Laughter trophy / achievement. You may have noticed we missed some chests and an emblem. These actually aren't available during this world's main story, as far as I know, so we can return now to grab them. From the Gummi ship, choose to land in the Service Area of the Door Vault. The elevator to the southwest is functional now, and inside you will find a THUNDER CUFFLINK (#8). From here, continue back to the Service Area save point and head east to reenter The Power Plant. Head up the steps and look over the balcony to the east. There is a Lucky Emblem (#11) in the oil on the ground. Moogle Photo Mission Opportunity Turn left after taking a picture of this Lucky Emblem and you'll find one of the CDA workers. You'll have to speak with him to get him to face you and then quickly snap the picture before he turns back around. If you're having trouble with this one, you can always get a picture of the one just north of the save point in The Power Plant / Tank Yard. In the alcove to the left (north) of the emblem is a nook with a MEGALIXIR (#21) (this was all a blazing inferno on your first trip through). And that wraps it up for Monstropolis! Walkthrough 100 Acre Wood Warp back to Twilight Town now per the team's suggestion and approach Merlin at the Bistro. You'll automatically enter the Hundred Acre Wood! Rabbit's House When you enter this area, you'll find a bunch of familiar faces (and one new one). Before beginning to help out, turn around and check the wash bucket at the base of the clothesline pole for a Lucky Emblem (#3). Turn around and face Pooh and Piglet. The second Lucky Emblem (#1) is formed by the bushes on the horizon. The final Lucky Emblem (#2) is pressed into the side of the pumpkin behind Rabbit. Well that was fast! Moogle Photo Mission Opportunity Snap a picture of the scarecrow to complete another Moogle photo mission! When you're ready, examine the "Vegtable Feelds" sign. This will initiate a mini-game very similar to Snood (if you're old like me) or perhaps one of the near-infinite mobile games where you have to match colored objects together to make them disappear. Use the following tips for the next few mini games. General Tips: The first thing to do is check which vegetable / fruit / flower rabbit wants (look at the icon over the left most bucket). As you create combos by matching like items, the buckets will fill as you approach the final bucket for Rabbit. Try not to combo away any of the items that Rabbit wants as you lead up to his bucket. However, none of this is ultimately vital to complete this section. You'll notice that when Sora hits an item into the field, you're actually replacing several field items with the one you're hitting. To that end, you'll want to aim your shots to the slots adjacent to a potential cluster that you want to combo so that you don't end up replacing the ones you want to harvest. Holding X/A will extend your shot. Remember that you can swap which item you are hitting if you don't want to use a particular one (R1/RB). When Tigger's/Lumpy's/Gopher's gauge is full, feel free to use them to clear out sections of the field. You can charge up your helper's bar twice before using it if you want. Activate their ability twice in a row (in other words, activate it once and then again before the animation finishes) for an extra bonus. After you complete the vegetable mini game, you'll receive a bunch of veggies. As Sora tries to leave, Rabbit ropes him back in for some fruit-picking! Head over to where Rabbit is standing and examine the "Orchurd" sign to begin the next mini game. This one is similar to the previous one, except you have a time limit of sorts. The fruits slowly move towards the river (each movement preceded by an ominous rumble), and if they reach it you'll have to start over. The only way to get rid of the rows close to the river is to use Lumpy's ability. You will receive fruits for finishing this mini game. Examine the "Flower Gardin" sign to start the final mini game of this world. You will have an explicit time limit for this last one. The goal here is to fill up Pooh's honey gauge before the time runs out by moving the honey pots to the bottom of the play field. All the other same rules and tips still apply. Note that you can neither replace a pot of honey with a shot nor extend your shots past one. Try to use the diagonal shots more than the vertical shots to move pots down, unless you have a straight vertical shot right to a pot. All in all, these aren't particularly difficult mini games, and they shouldn't require too much time to complete. You'll receive Honey for this last one. After this rather quick world, you'll receive the Hunny Spout keyblade and the Home Again trophy / achievement. While you're in Twilight Town, check the "Now Showing" board by the Bistro for the Building a Building and The Mad Doctor Classic Kingdom games. You can return to the 100 Acre Wood to replay the mini games for extra ingredients if you want! In fact, if you need more Honey, it's the only way to get extra. Tigger's Vegetable Spree This mini game has changed slightly since you last played it, primarily due to the addition of the time limit and the removal of the "get 500 vegetables" counter. The same strategies still apply, however. You'll want to really focus on NOT comboing away the vegetables that Rabbit is asking for, as Rabbit's harvests are where the big points lie. You can get over 10,000 points in one Rabbit harvest if there are 29 of Rabbit's vegetables on the field when he harvests, and over 24,000 in one Rabbit harvest if there are 32! It can be difficult to get much more than 28 or 29 though. You'll also have to be careful when you use Tigger. It may be useful to save him for when you want to repopulate the field if there aren't many of the vegetables Rabbit is asking for, and opt not to use him if the field is set up for Rabbit nicely. Score Rank Reward * <15,000 Good Panacea 15,000 - 24,999 Good Vegetables ×3 (Type A ×1, Type B ×1, Type C ×1) 25,000 - 34,999 Great Vegetables ×7 (Type A ×3, Type B ×2, Type C ×1, Type D ×1) 35,000+ Excellent Vegetables ×12 (Type A ×5, Type B ×3, Type C ×2, Type D ×1, Type E ×1) * The types vegetables you receive as a reward are based on the types of vegetables that you harvested the most of during the round. Lumpy's Fruit Parade The same strategies for Tigger's Vegetable Spree apply here as well, although you will be forced to use Lumpy so that the fruit doesn't fall into the river, causing you to fail. Try to save Lumpy for ONLY these times and try to keep Rabbit's requested vegetables on the field. Score Rank Reward * <15,000 Good Panacea 15,000 - 29,999 Good Fruit ×3 (Type A ×1, Type B ×1, Type C ×1) 30,000 - 44,999 Great Fruit ×7 (Type A ×3, Type B ×2, Type C ×1, Type D ×1) 45,000+ Excellent Fruit ×12 (Type A ×5, Type B ×3, Type C ×2, Type D ×1, Type E ×1) * The fruits you receive as a reward are based on the types of fruits that you harvested the most of during the round. Pooh's Hunny Harvest This mini game has changed a bit and is different from the others in that the timer can be increased by leveling up Pooh's honey pot. In fact, with some moderate effort, you can essentially keep this mini game going indefinitely. It shouldn't be too hard to reach 60,000 points to receive the most amount of honey, but it may take a while. Score Rank Reward <20,000 Good Panacea 20,000 - 39,999 Good Honey 40,000 - 59,999 Great Honey ×3 60,000+ Excellent Honey ×6 Walkthrough Arendelle On your way to Arendelle, be wary of the giant floating ice ball in space, as engaging with it will activate the Glacial Fortress battle, which, if you haven't been keeping up with your Gummi ship (guilty of this my first time through), you will have a difficult time with. If you have been keeping up with the Gummi sections, you'll either have faced it already or will be able to steamroll the thing without effort. Either way, you can always just abandon the battle by pausing. ARENDELLE - Battle Lv 26 Enemies: Soldier ⋅ Parasol Beauty ⋅ Marine Rumba ⋅ Winterhorn ⋅ Magic Popcat ⋅ Vitality Popcat ⋅ Focus Popcat ⋅ Frost Serpent ⋅ Satyr ⋅ Gold Beat ⋅ Fluttering ⋅ Ninja ⋅ Dusk Collectibles Treasure Chests: 25 Lucky Emblems: 11 Ingredients Yellow Crates: Carrot ⋅ Cod Mushroom Nodes: Black Truffle ⋅ Miller Mushroom ⋅ Portobello ⋅ Morel Berry Bushes: Gooseberry ⋅ Raspberry ⋅ Blackberry The North Mountain INGREDIENTS (The * indicates not always available) 1 Carrot 3 Carrot 2 Black Truffle * 4 Gooseberry First order of business: crack open the chest near the Moogle shop for THE NORTH MOUNTAIN MAP (#1). The path splits just to the north, but the left path is blocked for now, so you'll have to head to the right. In between these two paths is a boulder with a BLIZZARD CHOKER (#2) on top. Continue down the right hand path. After fighting the rather cute Winterhorn enemies, head up the slope until you pass a snowball and some snow covered bushes on the right. There's a chest behind the bushes with a DAMASCUS (#3). Follow the ice crystals to the north and run up the wall at the end to reach the Gorge area. If you get close to the overlook that opens up on your right, you'll begin slipping off and will fall into the previous area. However, you'll want to do this to crack open the rock, containing THE KLONDIKE KID (#8) Classic Kingdom game. Before running back up the cliff wall, run to the southern end of this same ledge to find a Lucky Emblem (#1) on the tree. Head back up the wall into the Gorge area and continue on past the overlook to reach Elsa. When she runs off, you'll face our friend the Rock Troll again, whom we haven't seen since Olympus. We are a little bit more beefed up now, so he shouldn't be as much of an issue. Try using any Attraction commands, if they become available, to play it safe. Fire spells will do some very decent damage in this battle. BONUS Sora: Groundbreaker The Labyrinth of Ice Start out by heading up the ramp in front of you (there's nothing to the left at the moment). Fight the enemies in the next room (you can use the trees as Flowmotion points) and then attack the icy branch wall to break it. Continue on through this hallway until you can break another wall on your left. In this next room, destroy the enemies and jump up onto the small bridge that spans the area. There is a Lucky Emblem (#2) at the end. Head back out of this room and up the steps. At the top of the steps, you can either head left up more steps or right into a room full of enemies. Head right, take out the enemies, and grab the chest on top of the rock platforms in the corner for a SNOWMAN ROSETTE (#12). Head up the steps from this room and continue on until you see another ice wall to your left. Smash it, drop down, and grab THE LABYRINTH OF ICE MAP (#10). Drop down from here to return to the area where you found the emblem. Head back out of this room and up the steps to your left. At the top of these steps, take a left again (basically, you're looking to get to the area shown in the screenshot below) and head to the large, curving northern room. You'll fight a pack of Ninja Nobodies, who can become quite annoying quite quickly. Use crowd control abilities like Aero to keep them in check. BONUS Goofy: HP +10 After the battle, use a Flowmotion attack on the pillar to move the entire room and open the path to a new area. Slide down the slopes in this area while avoiding the icicles and fighting the enemies when necessary. At the bottom you can drop to the Lower Tier area. When you land, face the dead end and snap a picture of the Lucky Emblem (#3) on the wall. In the large room beyond, fight more Ninja Nobodies (Aero, Aero, Aero!) to activate more pillars that you can use Flowmotion on. BONUS Sora: Thundara Activate both and you will be able to reach the chest containing the BARNYARD SPORTS (#14) Classic Kingdom game in the northeast room. In the room to the west, use Airstep a couple of times to return to the Middle Tier. Up here, proceed on to another Ninja fight and another pillar to be rotated. BONUS Donald: HP +10 Goofy: Hyper Healing Rotate the pillar and head northeast to the bridge. Off to the right you should see a Lucky Emblem (#4) on the wall. Head back to the spinning crystal room. Even though it's not obvious on the mini map, a new path has opened to the south. Enter this area and grind on the rail to continue. You can actually jump up to a higher rail soon after starting to grind to reach a higher ledge with a BLIZZARD CUFFLINK (#15). Drop down (ignore the rail in front of you, as it is just the terminus of the original rail we started on, and is where you would end up if you don't jump to the higher rail) and head to the next crystal down the hallway. Kill even more Ninja and spin the crystal here to rise to the Upper Tier. BONUS Sora: Risk Dodge Goofy: Item Slot +1 You are faced with three paths you can take. The northeast path just leads to a rather large pack of Parasol Beauties and not much else. To the northwest, you will find a Lucky Emblem (#5) in a rock formation on the ground (take the pic from the high central platform). Now take the final path south to find a Dark Anklet (#11) and a Damascus (#13). If you wanted to return to the beginning of the whole Labyrinth (tempted to make a joke about Hoggle here, but I might be dating myself), you can use the pillar to activate an elevator. Examine the glowing ball to finally escape this icy prison. The North Mountain (return) INGREDIENTS 1 Raspberry 2 Miller Mushroom Head north and run up the first two cliffs. Dispatch the large group of Popcats (Aero! Have you noticed I love Aero?) to find a chest with a GUARDIAN'S BELT (#5). Head up the next cliff but stop at the top and turn around, facing the icicles to the south. Use the icicles to Airstep over to a chest with an ELIXIR (#4). If you fall here, you can actually Airstep right back up! If you fall down toward the area where you fought all the Popcats, you can land on top of the cave where you will find a Raspberry bush to the east. Jump back down and head up the freerun cliff again. This time, Airstep to the icicles to the north and continue on until you reach the Mountain Ridge area. As soon as the area name appears, you'll see a very obvious Lucky Emblem (#6) directly in front of you. Head a bit forward to witness, in this author's opinion, an insanely impressive fusion of the game and the movie. There isn't much to the following sledding section. All you can really do is move left and right and jump. You'll have to jump over the lasers that the Heartless shoot to avoid taking damage. Things get a little hectic once all three start firing lasers, so do your best to keep moving (try not to switch from right to left too often as it takes time to switch directions, leaving you fairly stationary; basically just switch from one end of the screen to the other while jumping). Once you've outlasted the avalanche, you'll have a much more leisurely trip down the slopes, during which time you can refill your health and collect munny. At the bottom, you'll fight the three Frost Serpents that were chasing you. FROST SERPENT (×3) HP: 2.88 bars (576) each BONUS: Sora: Doubleflight Donald: Blizzard Boost The Frost Serpents are best fought at a distance at first. Fire spells are particularly effective. Watch out for their wind attacks and try to strafe to their sides to destroy their wings (they have separate HP bars, so you'll know when you hit the wings). You can also target and attack the tail in a similar manner. You can get some decent Frost and Hungry drops (Crystals!) by destroying these various body parts. When their wings are broken, they will burrow into the ground and launch their attacks from there. You'll have to be on the lookout for their tail stab attack in particular, as it can be hard to predict. Overall it's not a very tough battle, especially if you lay on the heat with Fire spells and use Attraction commands (in fact, I had considered not using the boss format for their strategy at all). INGREDIENTS 1 Carrot 2 Raspberry You'll receive the Doubleflight ability after the battle, which is a fancy way of saying double jump (it can also be used while falling). In the Valley of Ice area, head north and take the eastern fork when the path splits. The chest up here contains a HI-POTION (#16). Further on, you'll have to find Olaf's various body parts strewn about the area. There's no in-game map currently, unfortunately, but it's not too difficult to find with the clues from the game. Head around the perimeter of the area until you find a snowball behind one of the frozen willow trees. Jump on top and walk it into the wall to free Olaf's head. His legs can be found running around the frozen pond. Chase them and grab them. The last body part, the torso, is tricky as there are three false torsos and one real one. However, it can be quite comical to find the incorrect ones as you will get a special custcene for each. BONUS Sora: Air Slide Sora: Accessory Slot +1 Before chasing after Anna and the others, head to the east into the enclosed area for a chest with a REFOCUSER (#17). Now continue along the path to the west. When you reach the snowball, turn left into a little area with a HI-ETHER (#18). In the next clearing, take care of the Winterhorns (optionally using the snowball, which is quite a devastating weapon) and head up the path on the west side of the area. At the edge of the cliff up here, you should be able to see a chest on the ledge in the distance. If you double jump and then air dodge, you should be able to make it (especially if you equipped your new Air Slide ability). The chest contains a BLIZZARA CHOKER (#19). In the next large area, you'll have to contend with Large Bodies being more annoying than usual, due to their incessant sliding and the narrow battle area... in fact, they are different enough to be classified as a different enemy, the Helmed Body (although like all the other enemies, they're no match for the incredible power of the snowball). Once you've fought your way up to the path that heads west, you may notice a Parasol Beauty shooting at you from a higher ledge to the south (see screenshot below; this is before your in-game map changes). Head up here and you'll find a chest with an AP BOOST (#20). There's also another easy-to-miss Raspberry bush in the middle of the area. INGREDIENTS 1 Portobello 3 Raspberry 2 Blackberry -- -- Heading west, use the Cover Shot command to take out the enemies easily. Continue on to the next area (Frozen Wall) and use the updrafts to continue on. Once you reach the southern section, turn left and jump down the cliff (see screenshot below) for a MEGA-ETHER (#21). Back up at the southern section of the map, use the updraft (ignore the free-run cliff for now) and follow this path until you reach a cave behind a bunch of bushes. The chest here contains a SILVER AMULET (#22). Head up the nearby free-run cliff and continue west past snowballs, Helmed Bodies, and Parasol Beauties. You'll eventually be able to drop down when the area opens up again. To your left should be a cliff you can free run on. Run up as far as you can go and then run to the right, moving up a little bit as you run. You should drop on a little ledge with a Lucky Emblem (#7) on the wall. Now head back, run up the same wall, but continue up just before you reach the area where you dropped to the emblem. Up here you will eventually come across a chest with a MAGICIAN'S WAND+ (#23) for Donald. A little further to the west, the path will take a sharp turn. Check the back of the rock covered in the spiky rime ice here for a Lucky Emblem (#8). Continue on to finally make it back to the ice palace. You may want to consider equipping the Snowman Rosette before the next battle, as it will protect you from the Freeze status effect! MARSHMALLOW HP: 12 bars (2,400) BONUS: Sora: Blizzara There aren't too many mechanics to worry about in this battle. He is weak, of course, to Fire. Donald's Flare Force is also highly effective. Stay out of Marshmallow's immediate range to avoid his swiping attacks. His jumps not only need to be avoided, but the resulting shockwave must be jumped over as well. He can also breathe on you and freeze you for a bit. Occasionally, you will be able to use the trees to smack him in the face and stun him again. Eventually, the boss will get angry and spikes will emerge from him. At this point, you'll have to whittle away his armor bar to progress. He's particularly fast in this form, so it's best to get as far away from him as possible before using ranged attacks. Alternately, if you can get one of the bent trees between you and him, he will tend to get stuck for a moment on the other side of the tree, swiping ineffectively and not moving forward. If you have the Tree Whip command available, it will instantly break through his entire armor bar! Once you break his armor, he will go back to the first phase of the battle. INGREDIENTS 1 Morel 3 Carrot 5 Eel 2 Gooseberry 4 Eel -- -- After Sora and the team fall... again... you'll end up in the Snowfield area. Head forward until you drop off a cliff (optionally try to take out all the Soldiers with one well timed falling attack command!). Run up the nearby cliff to the south to a ledge with a Gooseberry bush. There is an extremely camouflaged Lucky Emblem (#9) in the snow across the gap... easiest to just look at the screenshot below (and use the Gummiphone's camera so that the game will outline it for you if you're having trouble). Now jump across the gap to the ledge left of the emblem (double jump and air dodge across). At the top of the hill is a FORCE RING (#6). Now drop down from here and continue to the west, dropping down two more cliffs. As you fall down the second cliff, aim for the ice chunk to break it open with an attack command. Inside is an ORICHALCUM (#9). After a few cutscenes in the open area to the south, head to the north-central point of the open area to find the MICKEY'S KITTEN CATCH (#7) Classic Kingdom game. In the west-central part of this open area is a pile of logs with a Lucky Emblem (#10) on the end. Leave this area via the path to the southwest. You may want to gulp down some meals and make sure your items are stocked up. INGREDIENTS 1 Blackberry 2 Carrot In the next area, you'll have to make your way down the path while fighting the strong blizzard. You'll have to take cover behind the various rocks in the area while the wind is too strong to progress. Ignore the first chest for now if you happen to see it (it's up on a cliff)--we don't have the option to jump, so we'll have to come back for it. When you're approaching Marshmallow, duck over behind the cliff to the right for a chest with a DAMASCUS (#25). Let Marshmallow guide you a little ways until you trigger a cutscene. SKÖLL HP: 16 bars (3,200) BONUS: Sora: Superslide Sora: MP +5 Sköll is a viciously quick boss, so you'll have your work cut out for you both dodging and healing. MP management can become difficult during this battle. You'll likely want to be attacking from a distance (i.e. casting spells), but you'll want to reserve some MP for healing. If you can rely on healing items for a bit, you'll be able to cast more spells and end the battle quicker. The boss will do the following during this fight: Standard charge and swipe attacks; dodge roll out of the way, although the second swipe of the "one-two" swipe attack is sometimes difficult to avoid if you've already initiated a dodge roll Homing energy balls used from long-range A sort of pincer move done with its front paws, sort of like it's scooping you inwards; this one is very difficult to avoid unless you are diligently dodge rolling away when it's following you A tail spin attack that it uses when you're too close for too long A howl attack that will push you away and has a very large area of effect Release mini versions of itself that fly around and are generally a nuisance If you don't mind using up your MP bar, King's Flare will do some decent damage and keep you safe for a bit. Mighty Avalanche can also do some extremely devastating damage to this boss, especially if you are able to keep clawing it. About halfway through the battle, the boss will use a special attack where it turns into an enormous ball of energy and begins pressing down from the sky. During this time, try to avoid the dripping darkness and start taking out the smaller enemies to build up your combo gauge. When Subzero Impact becomes available, use it before the countdown reaches zero (hope you have a Kupo Coin if you don't make it in time). After this attack, the boss will return to the original attack pattern, but you'll likely see this giant energy orb attack an additional time before the battle is over. Your rewards for this world are the Crystal Snow keyblade and the An Act of True Love trophy / achievement. Now that there's no blizzard, land back in the Foothills area and head back to the area where you were hiding behind the rocks. Head south a tiny bit until you see the chest up on the rock. Double jump up and open it for a SLAYER'S EARRING (#24). Just over the edge past the chest you should see the last Lucky Emblem (#11). See the screenshot below for the location of both. There are some additional optional tasks we can take care of before moving on to the next world! Rebuilding Olaf If you return to the Valley of Ice area and approach the frozen pond, you will be given the chance to rebuild Olaf again for a Megalixir. Nothing has changed, so follow the steps that you followed previously to rebuild him! Moogle Photo Mission Opportunities If you speak to the Moogles, you will earn credit for taking a picture of the cactuar back in Toy Box (if you didn't do that yet, you can head back and take the picture). After rebuilding Olaf per the previous section, you can snap a picture of him for credit, or you can find him up at the Mountain Ridge area in front of the Ice Palace. While you're up near the Ice Palace, take a picture of the Ice Palace itself to finish yet another Moogle mission! Frozen Slider From the Mountain Ridge area, you can talk to Elsa to begin the Frozen Slider mini game. Basically, you'll be sledding down a course collecting both small and large point prizes while avoiding obstacles like walls and trees. The course is fairly large (in that there are multiple routes to the bottom), but it's not particularly long (usually takes under 2 minutes to get to the bottom). You can get extra points at the end of the run a couple of different ways: getting to the bottom fast enough (extra 10,000) and not taking damage (extra 50,000). You will receive a multiplier the more prizes you pick up without crashing, to a maximum multiplier of 8, so try to keep that going as well! The other thing to mention is that there are 10 unique treasures that appear on the course. Once you collect one, it is permanently collected, and as such it is not necessary to collect them all in one run (in fact, it is impossible). With all that being said, it's best to just practice and get to know the layout of the course. The grind rails will allow you to get to the bottom easier if you try to stay on them most of the way down. Note also that you can do a sort of double jump after being launched into the air. Score Rank Reward <200,000 D Wellspring Shard 200,000 - 399,999 C Wellspring Stone 400,000 - 499,999 B Junior Medal / Master Medal 500,000+ A First time only: Fusion Rocket, Defense Boost Subsequent attempts: Star Medal 600,000+ A All previously mentioned A rank prizes, plus the Shield Shredder trophy / achievement The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Full MP Blast Junior Medal B 1 1 -- Freeze Protection Master Medal B 1 1 6 Blizzard Syphon Star Medal A -- 4 -- Blizzard Boost Star Medal A 1 1 9 Wizard's Ruse Star Medal A 1 1 9 Withstand Combo Below is a video showing one of the many routes one might take to get 600,000+ points. Treasure Prizes Collecting the Treasure Prizes is kind of a pain, because you will have to do the course several times to collect all of them. Also, even with video help, it can be difficult to collect them since the course layout takes a while to learn. While it would be possible to create a few videos that show how to get multiple Treasure Prizes in single runs, it was much easier for me (and hopefully more helpful to the reader too!) to just make single segment videos for each treasure. For collecting every treasure, you will receive the Master Treasure Magnet ability and an Orichalcum+! For videos on all the treasures, refer to the Frozen Slider section of the guide. Grape Flan Again starting from the Mountain Ridge area, you can jump off the cliff to the west of the save point and Moogle shop to reach the Grape Flan. Score Reward <10,000 -- 10,000 - 19,999 Grapes ×1 20,000+ Grapes ×3, Unison Blizzard (first time only) The key here is to take your time and learn when to reflect the spells. You will receive more points for reflecting the Flans' spells and destroying the frozen Flans than you can ever hope to get by mashing buttons and spamming spells. Things can get hectic pretty quick, and timing is tight, but it shouldn't take too long to get 20,000 as long as you're focusing on reflecting Flan spells and destroying the frozen Flans. You can grind on the paths the spells leave behind to close the distance quickly, or Airstep over to the frozen Flans to kill them quick. Watch the video below to get an idea of when you want to hang back and reflect spells, and when you want to jump in and attack. Walkthrough The Caribbean Enemies Earth Core Anchor Raider Vaporfly Sea Sprite Water Core Large Body Gambler Spear Lizard Gold Beat Powerwild Your first order of business upon landing in this world is to catch up to the Black Pearl, all the while fighting Heartless and dodging cannon fire from the Pearl herself. Take out the Heartless quickly (or better yet, ignore them) and dodge roll as necessary to avoid the incoming cannon fire. If you find yourself lagging, you can try casting Blizzard in front of Sora to create a rail you can grind on to gain some ground (thanks to FearfulGamer for this suggestion). When you reach the ship, you'll have to fight a pair of Anchor Raiders. Magic can be somewhat tricky to use, despite what the ingame description suggests, as they tend to just swing directly above your head (for example, Fire doesn't seem to track them well). Physical attacks, particularly air combos, tend to work well, and you should be able to hit them with Aero at least. In the next segment, you'll learn to navigate using the ship. Head for the island in the distance and you'll be attacked by a couple of Heartless ships. Use the horizontal reticle to aim your cannon shots. The enemy ships will go down surprisingly quickly. Later, Sora will commandeer a Vaporfly Heartless and ride it into battle. BOSS: Raging Vulture During this segment, you will have to defeat the Raging Vulture before it does too much damage to the Black Pearl. The smaller Vaporflies around the area can be shot down for health. Keep shooting the Vulture with R2/RT while liberally using your Torpedoes on it until it becomes stunned. Jump to its back, hang on for a bit until you are given the option to Somersault along its spine. When you reach the face, begin attacking the head until you see it begin to attack, and immediately use the Barrier command to prevent Sora from being roasted. You should be able to do some decent damage during this time, but eventually the boss will wise up and knock you off. You'll have to grab another ride and go back to shooting the boss at this point (either Airstep or grind one of the smoke trails). The High Seas As we begin this world in earnest, open the first chest, as we always do, for the HUDDLED ISLES MAP (#20). This is the first of 56(!) treasures in the Caribbean. Fitting, for this world. Dive into the water beyond Jack. Head south, remaining submerged. The Sea Sprites in this area are weak to magic depending on their color (blue = Thunder, red = Blizzard, yellow = Fire), but honestly they go down so fast with regular attacks it's almost not worth thinking about. As you pass the first ship wreck, keep an eye out for two jellyfish near another wreck with a hole in the hull. Wend your way carefully inside this ship until you come to the cage holding a MEGA-POTION (#22), a PANACEA (#21), and a MASTER'S RING (#1) (anyone still defending the ordering the Gummiphone uses for the chests needs to simply look at these three to see how very wrong they are). You can leave this area by hitting the debris that's blocking the staircase to the deck if you don't feel like avoiding the jellyfish again. The area to the east is the Undersea Cavern. There's not much to the north (it's a dead end with a handful of ingredients if you're interested) so head down the path to the east. Once the path curves south, you'll see some crates and other debris to your right that you can smash out of the way. The chest beyond contains an ADAMANTITE (#2). Continue to the east and you'll eventually come across a large number of jellyfish. Use magic to get rid of them safely from a distance. Head north when you can to reach a dead end with an ORICHALCUM (#3). Head back out and to the east. When the path splits again at the T-intersection, head north. At the end of this narrow passageway (hope you're not claustrophobic) is the FISHIN' FRENZY (#4) Gummiphone game. Gotta wonder what that's doing all the way down here. Back at the fork, head south this time. You'll come across another fork, but the room to the east doesn't have much other than a battle and some crates. Continue south to the save point and to the giant room beyond. Attempt to open the chest in the middle of the large room to awaken the... BOSS: Lightning Angler The Angler has a few main attacks it will employ: A charge attack A swallow attack (the unlucky victim will be chewed up for significant damage before being spit out again) Thunder spells These can all be fairly easily avoided by holding O/B to swim left or right. A decent, if somewhat cowardly strategy, is to just hang very far back, popping off Fire spells, while your friends take the brunt of the damage. Most of the time the boss wont even target you. This is also a somewhat safe way to wait for your MP gauge to refill. It's not a particularly tough battle. Grab the OCEAN HEARTBINDER (#15) from the chest that the Angler leaves behind (how nice of him!). This allows you to summon Ariel, although ironically this can only be done on land! Once you're controlling the Leviathan, head north a bit (towards the Moogle shop) to trigger a scene. During the ensuing race, shoot the green glowing orbs on the enemy ship to slow it down while avoiding the water spouts. You'll eventually be able to use the Tailwind ability to gain some speed. Smaller Heartless ships will charge at you periodically, but they go down quick and will serve to charge your Tailwind ability again. Just try not to smash into them, as this will significantly slow you down. Once the race portion is over, you'll be facing off against a whole fleet of Heartless ships. Fortunately, the small ones can be taken down instantly if the glowing core is hit. Luxord's ship may have an intimidating amount of HP, but your ship's special attacks will do utterly ridiculous damage (particularly Raging Cannons!). Once the ship has been disabled, sail close to board it. You'll have to fight a few waves of enemies here, but nothing too tough. Port Royal Grab the PORT ROYAL WATERS MAP (#51) right in front of you as you dock. If you turn around and jump back in the water and swim to the nearby rowboat, you can find the first Lucky Emblem (#1) of the world. Head over to the group of people staring at the barrel to the north to start your crab hunt. Bust it open for some crabs. Now turn around and head south down the street, smashing anything moving (really, anything smashable at all) to receive more crabs. Stay on the street next to the harbor until you can't go any further south. At the south end of the row of houses here is a HI-ETHER (#53). There are some nearby crates you can smash underneath a raised house. If you head under, you should see a Lucky Emblem (#2) on one of the support pillars. The screenshot below shows both the chest and the emblem. On the western side of this row of houses you can take a path leading south. Hit the crabs on the path to pop them out of the ground and collect them. Continuing south, you will reach the Settlement area. Goofy will note that he sees something on the roof. Sure enough, you can Airstep to the chimney. Once you're up here, head directly south over a few rooftops until you can drop into an area with lots of smashable goodies. There is an alcove behind some crates with a MEGA-POTION (#55). Continue south from here, smashing everything you can, to pick up more crabs. From here, climb to the rooftops and hit the palm tree in the middle of the town square area to release some crabs. Other palm trees will provide crabs in a similar manner. If you look for the chimney with the smoke coming out, you can hit it to release crabs as well. On a small rooftop in the middle of town, you can find a TENT (#52). Continuing east, you can use Trinity Sled to quickly pop the crabs out of the ground that are on the path. At the waterfall, destroy the enemies and search the water for crabs. You can attack the top of the waterfall (try Shotlock) for more crabs. There are even more crabs to the east. At this point, you're probably pretty close to 300, but you can keep collecting past 300 while we explore a little more. Eventually, when you collect too many, some cutscenes will play and you'll end up back at the ship. However, we can just turn around and pick back up where we left off once that happens. To the east of the waterfall is the Fort area. There is a Watermelon Flan you can interact with in the center of the area for a quick and fun mini game. From here, you should see a flag to the northwest. Jump up to where the flag is and look down to the northeast for a Lucky Emblem (#5) made out of rope. Jump down to the emblem and jump down again to the lower row of cannons. Follow the path all the way east until you reach a chest with a HI-REFOCUSER (#46). Head all the way over to the southwest corner of the fort where you can jump down and enter the door to the interior where you'll find some prison cells. The second cell, which is open, contains a ball and chain with a Lucky Emblem (#6) on it. In the adjacent cell you'll find the MICKEY'S PRISON ESCAPE (#47) Gummiphone game. Now head back out the door and west to the Seaport area. As you are crossing the bridge just before the first house, jump off the bridge to the left and follow the water upstream to a waterfall. Behind the waterfall is a cave with a SORCERER'S RING (#48) and an ETHER (#56). Now head back to the Seaport and dive into the ocean. There is an ELIXIR (#54) in the wreck of a ship out here. Rather than describe it, take a look at the mini-map screenshot below or the area map for the location. Now surface and jump up to the lower section of the long pier that extends to the north. The chest here contains a HI-POTION (#49). Now head south on the pier until you reach the shore. Just before the pier ends and becomes cobblestone, look up to the back of the sign where you'll see a Lucky Emblem (#4). Slightly to the west, check under the bridge for a MEGA-ETHER (#50). Head to the grass hut slightly to the northwest and you'll see a Lucky Emblem (#3) on the side of the crates. Now head to your ship when you're ready (you can Airstep to it from quite a distance!). Before leaving, free run up the mast to reach a chest with a CELESTRIAD (#45). The High Seas (return) Now it's time to explore the ocean! The following summarizes the route we will take as we tour the seas. (1) Ship's End Warp back to The Huddled Isles and sail due east to reach Ship's End. If you come in from the north, you can bust open a crate on the beach by jumping from the crows nest of the wrecked ship for some Crabs. Following the path south, stop when you reach the cliff and snap a picture of the Lucky Emblem (#11) on the side of the ship. Now dive into the water. To the right of the ship that had the emblem, you should see the very end of the bow of another ship peeking out of the water. To the right of that ship, under the water, you'll find a chest with the SHIP'S END MAP (#18) on deck. Just to the north, you should see a path leading northwest on the mini-map. Head around to the back of the ship and swim underneath it to a tunnel that will eventually lead to another sunken ship. As you emerge from the other side of the ship, you'll be at a seeming dead end, but you can swim straight up to enter another ship that holds a MEGA-ETHER (#8) and a COSMIC ARTS (#7). From here, you can exit by breaking the ceiling grate. (2) Sandbar Isle This next one will be a doozy. It doesn't look like much from above, but there is plenty to explore underwater. Start at the east end of the island (where the 'donut' opens) and you should see a stack of barrels on a rock. Hop up here and grab the chest for the SANDBAR ISLE MAP (#19). Those barrels contain crabs. There's a small rock near the middle of the 'donut' with an ADAMANTITE (#27). Head directly south from here and hop across the rock spires here to make it to the higher southern area. There is an area off to the east (that looks alarmingly similar to a toilet bowl on the mini-map). Hop down in here for a plethora of goodies. First, snap pictures of both Lucky Emblems (#12), (#13) here: one is on the rock in the center of the area and the other is formed by the cave below. The chest on the ledge slightly below the smaller emblem contains an ELECTRUM (#11). Now swim through the Mickey head cave to find two chests with an ELECTRUM (#31) and an ADAMANTITE (#32). Halfway done with the treasures on this world! Now swim out of the Mickey head cave and turn left to enter another cave with eight chests! They contain a HUNGRY CRYSTAL (#40), two ADAMANTITES (#37), (#39), two ELECTRUMS (#35), (#38), two ORICHALCUMS (#33), (#36), and a STORM ANCHOR+ (#34). Sweet. Now head back up and out of this area (breaking open the crates and barrels for more crabs) and hop back across the rocks to the 'donut' again. Now head northeast towards the 'donut' opening again and dive into the water. In a small wreck you'll find a HUNGRY CRYSTAL (#26). See the screenshot below for mini-map location. Head southwest, up and over the island that had the map, and check underwater here for another chest containing an ORICHALCUM (#29). Again, use the screenshot below for reference. Another nearby chest contains a DAMASCUS (#28). Continuing southwest, you'll find another chest underwater with an ADAMANTITE (#30). Now head back to your ship! (3) Exile Island Warp back to Ship's End and sail north to Exile Island. There are plenty of crabs to be gotten here, as well as a chest in the middle that contains a rare ORICHALCUM+ (#12). (4) Gateway of Regret Warp to Port Royal and then leave, sailing west to the Gateway of Regret. When you reach the huge arch-shaped rock sticking out of the water, jump down into the water and swim to the base of it for a chest with a YIN-YANG CUFFLINK (#14). (5) Isla de los Mástiles Continue west to the Isla de los Mástiles (you'll see the Moogle shop when you get close). When you land at the beach head to the cave first to collect the ISLA DE LOS MÁSTILES MAP (#17). Back at the beach, you'll notice a crate with a red X on it. Climb the cliffs to the south and jump from them to break the crate open to reveal Crabs and a SILVER NECKLACE (#6). Climb back up the cliffs and head south where you can leap across more spires. Jump down into the water at the end of the path to find three chests with an ADAMANTITE (#24), an INSULATOR ROSETTE (#23), and a DAMASCUS (#5). Head back to your ship and sail west just a very short distance until you see a small sandy island (you can also just swim from the main island). If you stand just right in the northwest part of the island, you'll see a Lucky Emblem (#10) formed by the barrels. (6) Confinement Isle Just to the north is Confinement Isle, which you can enter by approaching from the west. There are about a dozen Crab barrels that you can break open here, as well as a chest with the Gummiphone game, BEACH PARTY (#13). (7) Horseshoe Island When approaching Horseshoe Island from the east, begin to sail under the arch. You should see a large Lucky Emblem (#9) on the left. On the north beach, fight the somewhat tough packs of Earth Cores and then head over to where the debris is thickest. There are five chests here with a CHAOS ANKLET (#44), a BLIZZAGA CHOKER (#43), an ACRUSIUS (#16), a DAMASCUS (#41), and a FIRAGA BANGLE (#42). Note that this is a good place to level up your ship due to the stacks of Crab barrels. If you are able to get the Mad Tea Cups Attraction command, you can collect all of the crabs at once before they run away. The barrels will respawn if you leave and return. (8) Isle of Luck Straight to the west is the Isle of Luck. Defeat the enemies here and climb up the tallest rock spire to the north. Face south to see the Lucky Emblem (#8). A bit of trivia: I'm fairly certain this is the only emblem that appears on the in-game mini map in any capacity (the outline of the rocks look like a stretched, segmented Mickey head). (9) Isla Verdemontaña Isla Verdemontaña is just to the north. However, there is a very powerful enemy that may intercept you. If you've been keeping up with your Crab collecting, you should be able to take it down, but you'll have to make good use of your Water Wall since its mortar attacks hurt. If you do manage to defeat it, you'll receive a bunch of items. Anyway, when you land, head east down the beach, past the save point, and into the jungle towards the interior of the island. Work your way through until you reach a large cliff in the northeast. Run up and grab the ELECTRUM (#9) from the chest up here. Continue south until you reach another cliff with a ton of Powerwilds on it. Head up this cliff and proceed west. In the area where the Powerwilds attack, check the southern wall for a chest with an ORICHALCUM (#25). At the fork in the path, head left first and stand at the edge of the cliff. You'll be able to see a very large Lucky Emblem (#7) in the water. Now take the other fork. Jump off the cliff at the edge here and smash the crate with the red X for the CAST OUT TO SEA (#10) Gummiphone game. Phew! That was a lot of exploring. When you are finally ready, head north to trigger a cutscene. The following battle can be tough, even if you've fully upgraded your ship, simply due to how long it lasts. Luxord will continuously appear and disappear, bringing additional Heartless ships with him every time he reappears. When he does reappear, get ready to set up a Water Wall to withstand the initial salvo. Take this time to line up a shot that will take out one or two Heartless ships before shielding again. Use your special abilities when they become available to speed things along. Now head towards Shipwreck Cove.You can stop at Forsaken Isle, the small island right before the area ends, to save and visit the Moogle shop. Continue on to trigger a few events. During the next battle, you'll have to shoot the Kraken's tentacles quite a bit to end the battle, but you'll have to do it quick to save the Black Pearl. Occasionally, the Flying Dutchman will shoot at the Black Pearl, so take your aim off the Kraken for a bit to shoot at the Dutchman. Eventually you will whittle the Kraken's HP down enough to end this battle. BOSS: Davy Jones and Kraken Davy Jones is easily stunlocked by combos, so the more Combo Plus abilities you have equipped, the better. If you have Blizzard Claws available (from the Arendelle keyblade), you can do some very decent damage very quickly. Davy Jones won't be able to do much except teleport around and occasionally parry and riposte you. About halfway through the battle, the Kraken's tentacles come up to grab the ship. The tentacles are a bit dangerous at first, as there are so many, so start attacking to thin them out. They will grab you and throw you quite a bit, so use aerial recoveries often. Watch out for the black energy circle on the deck, as it will send tentacles up at you if you stay still. Once all the tentacles are gone, Davy Jones will hop back down and rejoin the battle. Fight him as you did before, and eventually he'll call the Kraken back and you'll be fighting both the tentacles and Davy. Get rid of a couple of the tentacles to give yourself room and then focus on defeating Davy Jones. He should go down quickly at this point. Enjoy your well-deserved Wheel of Fate keyblade and the Way of the Pirate trophy / achievement! Walkthrough San Fransokyo Enemies Tireblade Pole Cannon Metal Troll Shadow Soldier Mechanitaur Gold Beat Pogo Shovel High Soldier Neoshadow No sooner do you land then trouble starts a brewin' on the ol' bridge. Fight the Heartless with the help of Baymax and the ever-powerful Cover Shot. Eventually, a Metal Troll (a beefed up version of the Rock Troll) will enter the battle. If you keep spamming Cover Shot, you can actually take this beast down relatively safely and easily (although it will make the battle somewhat boring). Just be careful, however, as the Troll can smash a car you're using for cover. Hiro's Garage First things first: snap a picture of the Lucky Emblem (#1) just behind Wasabi (made from the yellow wire). Chat with the other members of the superhero team and then with Hiro when you're ready to leave. The next segment in the city is a fun and clever way of teaching the Big Hero 6 team some new ideas, and it's not particularly difficult. You'll have to use your various movement abilities (grinding, Flowmotion, Airstep, etc.) to progress through the city while collecting colored rings. After this segment you will receive the 'Ohana Heartbinder, which you can use to summon Stitch. Back in the Garage, talk to Hiro again to head to the City again, but this time for the real battle. No training this time! The City Open the nearby chest for THE CITY MAP (#3). We can start exploring to get some chests, but Hiro will keep nagging you so we will just do it later to spare our collective sanity. If you want, you can collect chests when you see them, but the walkthrough will assume you just leave them for later. Run up the nearest building and follow the marker provided by the AR Device. You will have to Airstep your way up the last bit of the tower. Fight the Satyrs and other assorted Heartless up here to progress. BOSS: Catastrochorus The Catastrochorus is quick for such a large boss! You'll have to begin the battle by either by getting up close and personal and attacking or trying to hang back and using ranged attacks. Eventually, it will heat up and an armor gauge will appear. During this time, it's easy to get burned if you're staying too close. The volcano on its back can also shoot out burning rocks, but if you're far away enough during this time it won't be a threat. The tail part of the Catastrochorus can also cast thunder spells, but since they're somewhat easy to avoid, this is a good time to cast some magic. Occasionally, you can stun it, during which time you can get a good number of attacks in. Towards the end of the battle, the 'Chorus will flee to to the top of a building. Follow it up, and once you're up here you'll have to jump up on the creatures body and double jump to reach the tail (the problem with using the vents is that you will fall and enter the falling attack animation, which doesn't seem to like to connect with the boss when it's used). After the battle, head for the indicator in the northwest corner of the city to follow the "microbots". Dodge the attacks of this creature when it turns red and mess around for a bit until you trigger a cutscene, during which the creature flees. Now you'll need to cruise around the city and help out the individual team members. You'll be under a time limit to save them before their health runs out, although it's not very strict. Still, however, remember that Airstepping will be your fastest mode of movement. Honey Lemon - Follow the creatures arms to where they've been stuck by Honey Lemon's chem balls. Cast the appropriate spell on each (yellow = Thunder, blue = Blizzard, red = Fire) to dislodge the arms and free her. Wasabi - Use the fan vents to launch up into the air and use a drop attack on the ball to break it and free Wasabi. Fred - Use Flowmotion on the poles that the creature is grabbing to wreck the arms and free Fred. Go Go - You'll have to go find the giant red ball you used earlier while training, which is the tricky part. The ball is next to the street southeast of the building that spans the railroad tracks in the north center of the map (see mini-map screenshot below). Once you have it, roll into Go Go's ball to break it. Once you're ready, Airstep up to where the creature has come to rest on top of a building. BOSS: Darkube Now that your AR Device is equipped to see the core, you will be able to target this boss, but only when the core is exposed. This is typically during when it is shaped like a heart-like cage in between attacks, or when it has broken apart from a punch attack (this is the best time to attack, as it stays exposed and unprotected for a while). The following are the attacks you can expect and how to tell when each is coming: Single tentacles turn red at the tip: shoots three projectiles at you Four tips of the "tentacles" turn red: one large projectile blast Red fist: punch attack, hard to dodge; try an aerial dodge to the side Red clump high in the sky: will drop down on you and then become a disc and spin around the arena; keep it targeted during this time to avoid it Fortunately, this boss doesn't seem to have much HP, so the fight shouldn't last long. Save at the Garage and stock up if you need to. Speak to Hiro when you're ready. BOSS: Dark Baymax This battle will be fought in the air. During the first phase, Baymax will automatically follow Dark Baymax through the city, and all you'll have to do is move up, down, left, or right. Use R2/RT to shoot and dodge out of the way when needed. Also remember that you can use Core Spray to replenish health whenever it's available. When the Darkubes get too close, hit them back with a regular attack. When the second phase starts, you'll be able to control Baymax a bit more, and will be able to move around wherever you want in the arena. In addition to the various Darkube projectile attacks he uses, you'll now have to contend with Dark Baymax's punch attack, but if you stay far back you should have enough time to use Aerial Dodge to flee to safety. You'll also have to dodge the larger missiles Dark Baymax shoots, which are a little bit trickier to avoid. Finally, he has an attack where energy rains down from the sky, which doesn't last very long and can be dodged fairly easily. Keep R2/RT held down and heal when needed and you will emerge victorious. After this battle, you'll receive the Nano Gear keyblade and the Making a Difference trophy / achievement. You'll also unlock the Flash Tracer course. Now, finally, it's a good time to go and grab anything and everything in the city! The quickest way to move around the city is Airstepping. There are many points you can Airstep to, including street lights, the flying mini-zeppelins, and the red beacons on the sides and tops of buildings. The second fastest way around is to grind on the power lines, guardrails, and tracks. While the map and descriptions use the scattershot ordering of the Gummiphone (seriously, what?!), the order presented below provides a decent route. If you've been following the walkthrough, you will have already collected Emblem #1 in the Garage and chest #3, which contained the map. AP BOOST (#20) - Sitting at street level, southwest side of the wall. BUSTER BAND (#27) - About halfway up the black support structure that the giant chef with the knife is standing on. Lucky Emblem (#2) - Continue climbing up the chef statue and stand on his hat. You will see some red bushes on the ground to the east that comprise this emblem. MEGA-POTION (#31) - On the backside of one of the billboards on the roof. Lucky Emblem (#3) - At night (switch the time of day at a save point if it’s not night), you will find this emblem made from lights shining on an advertisement under the building’s giant M logo. Snap the picture from a building to the south. DAMASCUS (#21) - Street level, in a corner formed by the walls of the building. HOW TO PLAY BASEBALL (#35) - Large chest on the roof of the building, under the red radio tower. Lucky Emblem (#4) - Same building as chest #35, face west to see the emblem on the fan of a statue of a woman. PHANTOM RING (#7) - Street level, in the doorway on the west side of the building. MEGA-ETHER (#18), MEGA-POTION (#11), THUNDAGA TRINKET (#12) - These three chests surround the radio tower at the top of this building. You cannot directly free run to the roof of this building and instead must Shotlock + Airstep your way over using the red beacon at the top of the tower. HI-REFOCUSER (#4) - Street level, underneath the on-ramp to the highway. STAR CHARM (#25) - On one of the highway’s support beams. Lucky Emblem (#5) - Eastern side of the dome on the roof of the building. MAGIC BOOST (#16) - On a ledge just above street level. ELECTRUM (#26) - Street level, at the end of a short alley that leads east into the buildings. HI-ETHER (#17) - The northeastern building in this cluster is shorter than the rest. This chest is on the roof. AP BOOST (#8) - On the roof in between two boxy fan vents. MICKEY’S MECHANICAL MAN (#34) - On the circular red platform on the roof, hard to miss. ELIXIR (#13) - Street level, under the highway next to a snack machine and some boxes. STORM FAN (#14) - On a small rooftop next to a circular chimney. Lucky Emblem (#10) - On the side of a yellow car that is parked here during the day (change to daytime at a save point if it’s night). STRENGTH BOOST (#29) - In the L-shaped alley, behind some boxes. DAMASCUS (#32) - In the L-shaped alley at the eastern end. AP BOOST (#5) - Street level, behind a stack of boxes. AP BOOST (#15) - Roof of the building, near more boxy fan vents. MAGIC BOOST (#28) - North end of one of the lower ledges of the building that spans the train tunnel. AP BOOST (#33) - Center of one of the higher ledges of the building that spans the train tunnel (run straight up the wall from the previous chest and then up another shorter wall). Lucky Emblem (#11) - At the very tip-top of the antenna on the roof of the building that spans the train tunnel. You can try to free run up the skinny antenna, but it's much easier to just run up as high as you can before falling off, air dodge away from the antenna, and then Shotlock + Airstep up to the beacon. Once you're up here you'll see it on the antenna tip. Lucky Emblem (#9) - Look east down the train tunnel from the west end. On the left wall, you’ll see this emblem (you’ll have to be at the correct angle for the emblem to register, so stand on the barrier in the middle of the tracks right at the mouth of the tunnel). Lucky Emblem (#8) - Stand somewhat east of the street-level staircase and face the stairs to get this emblem to form. ADAMANTITE (#10) - Street level, in a corner formed by the walls of the building. ELECTRUM (#6) - Resting on the curved piece of roof. Approach this by running down the train tracks from the previous chest, and you will definitely see it on your right. NIRVANA+ (#19) - At the very top of the building where we found the previous chest. Lucky Emblem (#7) - Airstep to the floating zeppelin-type thing here (it's about the same height as the roof of the round buildings on your map). The emblem is on top of it. ADAMANTITE (#22) - Right next to the save point, on the other side of the advertisements. AEGIS CHAIN (#1), MIDNIGHT ANKLET (#30) - These two chests are just underneath the roof of this building, near a support column. HI-REFOCUSER (#24) - Behind a billboard on a lower roof. MEGA-ETHER (#9) - Run up the wall of the building near the previous chest and you'll reach another roof (not the top of the building, but close). This chest is on the west side of the roof. Lucky Emblem (#6) - On the highest roof of this same building, near some fan vents that can blow you high into the sky. DIVINE BANDANNA (#23) - Street level, in between two vending machines. MICKEY STEPS OUT (#36) - Street level. When you head to this location on the map, all you’ll find is a cylindrical advertisement. The only clue that there's a chest inside is the fact that you can target it. Airstep up to the highway above and use a falling attack to smash it open, revealing this chest. SKILL RING+ (#2) - Partway up the building, there is a sort of alley you can enter. You’ll find this chest at the end. Walkthrough The Keyblade Graveyard When you leave San Fransokyo, you'll trigger a long series of cutscenes and battles, so get ready! I've tried to spoiler out some of the more spoiler-y things during these next parts. If you have any complaints about not enough spoiler bars, please let me know! BOSS: Demon Tower During this second Demon Tower battle, stick with physical attacks and conserve your MP for healing. Note that you also have a Hi-Potion in your shortcut menu for the battle. You'll eventually be able to unleash Dark Firaga, which will do some good damage. If you are getting overwhelmed by Anti-Aqua's keyblade attacks, use aerial recovery followed by a stationary guard to raise your shield. Use the Sora command once the Tower's HP is 0 to finish the battle. BOSS: Anti-Aqua In addition to the standard physical keyblade and energy shield attacks you'll have to watch out for during this battle, you'll have to deal with Anti-Aqua's following attacks: Split into multiple clones; may follow up by surrounding you with said clones and launching projectiles at you from every direction unless you are quick in destroying the clones Split into three and launch three projectiles at you Disappear for a moment before reappearing and creating several crystals around the arena; continuously dodge roll to the side to avoid these When you regain control of Sora, head down the hall and up the steps. BOSS: Vanitas Vanitas is quick and possesses multiple elemental-style attacks. The fire attacks will home in on you and tend to persist if you try to dodge them. Instead, stand still and guard to nullify them. When he sinks into the ground and approaches you, he will pop up and shoot out a dome of fire. Back off at this time. Hang back and get hits in while you can until you can use the Spellweaver command. Use this time to get a lot of combos in and stunlock Vanitas. Keep in mind that you have a Curaga shortcut and an Ether and a Hi-Potion in the normal item menu. After the battle, you will receive The Hearts Joined to His trophy / achievement. When you are ready, head to the final world on the World Map. Set a marker on it before departing, as you'll notice immediately that you're stuck inside a giant space station of sorts, and the yellow flag marker you set will help direct you where you need to go. You might also consider leveling up if you don't have the tiny gummi ships unlocked (visit treasure spheres and battle heartless ships, shouldn't take long to unlock them). When you're ready, depart and basically just wind your way through, following the marker as best you can, until you reach a door that opens to the Colossus Pyramid fight. This fight isn't terribly difficult. Destroy the various components if you want and then focus on the central tower. You can replenish your health with the ships that fly in from the upper left. Once you're done with the top half, you'll have to repeat the exercise for the bottom. Land in the next world when you're ready. Enemies Shadow Dusk Rock Troll Reaper Fluttering Air Soldier Neoshadow The Badlands During this first segment, you'll be fighting literally thousands of heartless (though most are weak Shadows and not all will be attacking you at once). Do your best to conserve resources and use area attacks when you can. After about 1/3 of the bar in the upper left has been depleted, you'll have the option to use the Mountain Coaster attraction, which we haven't seen since Olympus! Hold R2/RT the entire time and you'll deplete the rest of the yellow bar quickly. After the battle, you will learn Glide! Don't forget to equip it. Also take a moment to collect all the synthesis ingredients that will inevitably have dropped after your roller coaster onslaught. As you head forward into the gorge, you'll see the large chest containing THE BADLANDS MAP (#1). Continue on past the save point to the next rock pillar. There is a chest with a COSMIC BELT (#2) on the north side of the pillar. Head forward for some more scenes. When you regain control, you'll be tasked with collecting the Soras around the area. Spend some time interacting with the stars for unique conversations and cutscenes. Once you've collected enough Soras, you'll enter a new larger area where you'll have to collect more Soras (111, in fact). There are more than 111, and if you fall you'll end up right back at the platform, so don't stress. To make things easier, there are cubes you can strike to rotate the entire area. Once you have 111, you will be able to return via the crystal that appears, but if you keep collecting Soras, you will receive a permanent HP boost at both 222 and 333 Soras collected. Next you'll find yourself revisiting mini-versions of all the worlds you've been to (veterans that have been around since the first game may find this familiar). BOSS: Lich Olympus Coliseum - Head up the steps in the back of the area and continue following the path until you reach the area where it splits (steps to the right, a ramp to the left). Head left and proceed through a portal to fight the Lich. The Lich is super annoying. It will tend to teleport away when you try to attack it physically, leaving you targeted onto a clone, which will dissipate shortly after. It has attacks that either burn you (Fire) or toss you into the air (Aero). You can guard against the fireballs but it casts Aero quick and it is difficult to dodge. Try Shotlock + Airstep to close the distance fast. It will retreat through a portal once you deplete its HP bars. The Caribbean - When you're falling in the next section, aim for the highest platform to be transported to the Caribbean. The battle with the Lich is slightly easier here as it will use Water, which is easier to dodge. It will also summon Heartless, which can be used to trigger Attraction commands. Arendelle - Landing on the next closest platform will bring you back to the Labyrinth. The Lich is back to being annoying again, and has added Blizzard to its repertoire. If you can another Attraction command, great. If not, you'll have to keep your HP up while trying to hit the Lich. Monstropolis - The Lich has upgraded its fire spell for this battle, but a well timed block will still negate damage. Halfway through the battle, in an unprecedented act of cruelty, will summon a pack of Large Bodies that you'll have to take out before fighting the Lich again (hey, at least they're not Large Bodies from the first game...). Toy Box - The Lich will now use Thunder-type spells on you. Disappointingly, there is no Gigas to climb into (I sure would like to give this guy a Gigas punch). However, the Marionettes can be good Attraction fodder, so keep an eye out for that green circle. The Kingdom of Corona - This battle takes place in the swamp. The Lich likes to play hide-and-seek here, and also has a new rain cloud attack. It's easy to get lost fighting the Flutterings, but the Lich can still cast spells from hiding. Try to spot him when you can and give chase. San Fransokyo - I said it before and I'll say it again: the Lich is annoying. It pulls out all the stops this time and you'll have to be both conservative and quick on your feet to defeat it. Use Attractions if you can. You'll receive the No Matter What trophy / achievement after this battle. Continue forward again through the gorge once you regain control of Sora to fight our old friend, the Demon Tide. If you don't have it equipped, it's highly recommended you equip the Withstand Combo ability. BOSS: Demon Tide This boss has a lot of HP and unfortunately can do a pretty good job of stunlocking you if you get hit. It can also toss enemies from the fringes of the arena into the battle. If you have the Withstand Combo ability equipped, you should at least be able to survive being stunlocked (these long attacks from the boss count as one single combo). Do your best to bring its HP down as fast as possible to get through the first phase of the battle, as it can be brutal. During the second phase of the battle, the Tide will turn into a tornado. Avoid it when it turns red and dodge out of the way as much as you can until it calms down again. Eventually it will spit out dozens of dark energy balls, which will sink into the ground only to erupt again. You'll also be launched up into the air partway through this attack. Dodge, dodge, and dodge some more (constantly, really) to avoid this long attack. Once you deplete this boss' HP, you'll have one more segment you'll need to get through. Basically, you'll just be repeatedly pressing Triangle / Y to finish the battle, but don't get complacent, as you'll still have to avoid some attacks by moving left or right. You will receive the Starlight keyblade after this battle. The Skein of Severance Pop open the chest for the SKEIN OF SEVERANCE MAP (#3). The nearby blue crystal will bring you to an optional Battlegate. Enter to fight some Shadows, Neoshadows, and Flutterings. From the save point, head forward, taking cover from the moving stone blocks when you can, in order to enter the door before it closes. Fight for a bit until you trigger a cutscene. BOSS: Xigbar and Dark Riku During the following battle, focus on Xigbar until he collapses. You can block the bullets he shoots to reflect them and do damage. Dark Riku will largely ignore you during this time. The following battle with Dark Riku can be somewhat tricky. Watch out for the shadow spike trap that follows Sora and erupts from the ground, as well as the crystal mines that he lays which will explode if you get too close. You will just have to dodge or weather the other attacks. Try Airstepping to him when he's far away to close the distance. After this battle, head down the path directly south of the replica. On the right (west) side of the path is a chest with a MEGALIXIR (#4) that sort of blends in. Continue on this path to enter another battle. BOSS: Luxord, Marluxia, and Larxene Fight for a bit until another scene plays. Now you'll have to find which card Luxord is hiding behind. Instead of randomly hitting cards, ignore the other Organization members and just run around the perimeter until you find a card face showing Luxord. Once you do find Luxord, unleash on him as quickly as possible. He doesn't have much HP so he will only be able to withstand three or so rounds of this. The joint attack by Marluxia and Larxene in the following battle can be annoying. Try to avoid it as best you can while it's happening and make sure to double jump and / or glide at the end of the attack to avoid additional damage. The rest of the battle will just be hectic attacks traded between you and the Organization members, so use items to heal and try to keep your MP in reserve for healing if you run out. Once one is down, the other should fall soon after. Head north and then east to a switch that opens the door. Head through this area, stepping on switches to open the doors, until you reach the blue door to the north near a chest with a MEGA-POTION (#5). You'll have to backtrack to the south a bit to step on the blue switch again to proceed on. After the next save point, you can head either north or west. The walkthrough will assume you head north first. In this corridor, avoid the rising slabs coming out of the floor (preempted by the red markings) and make it to the door before it closes). BOSS: Saïx When the battle first begins, focus on staying alive until the Berserk gauge in the corner fills out. Once that happens, a scene will play and you'll be facing the berserk form of Saïx. Eventually, his Berserk phase will end (rather quickly, actually) and you'll be able to attack fairly easily. His HP will go down very quickly, and although he may Berserk again, you shouldn't have much trouble with this fight. After this fight, head south and grab this area's final chest, which contains a MEGA-ETHER (#6). BOSS: Terra and Vanitas There isn't anything particularly special about this fight at first. It's mostly going to just be trading physical blows, particularly with Terra. Eventually, Terra will teleport to the center of the arena and begin sucking you in. Do your best to stay out of the center during this time to try to avoid damage. If you leave Vanitas for last, you'll have to deal with him surfing on a stream of keyblades, which he can launch at you. If you've withstood all the battles thus far, you should be able to triumph here. Save and buy a Moogle Coin at the next save point and run up the wall. BOSS: Ansem, Xemnas, and Young Xehanort There is just so much going on in this battle it's ridiculous (and makes it hard to write a proper strategy!). Focusing on one member will inevitably leave you open to attacks from another. All I can tell you really is to pick one of the three, focus on him, and spam aerial recover, block, and dodge, healing when needed (your teammates should be able to heal you as well if you get close enough if your MP is recharging and you need a heal). The battle will get somewhat easier each time you pick one off, as you won't have to contend with as many attacks. One constant attack you'll have to watch out for over the course of the battle, however, is the giant stream of keyblades. You will receive The Battle to End All trophy / achievement after the battle. Now is actually a decent time to take a step back and do some powering up and tying up loose ends. Need to finish cooking, or want to forge the best keyblade? You can back out to the map from the save point here. However, the guide will assume that you finish the game now (since you can save after the credits, and will also unlock more content). If you land back in The Keyblade Graveyard in The Badlands area and head south, you use the crystal here to enter The Final World. Grab the chest here for an ORICHALCUM+. If you've been following the guide, this will be your last treasure chest of the game! You'll receive the No Stone Unturned trophy / achievement as well. If you did not gather enough Phantom Soras before to get the HP bonuses, you can return to that area from here and try again. Once you're ready, land back in The Stairway to the Sky area. BOSS You won't have to go very far until you are attacked by a group of mysterious adversaries (pay attention to their weapons...). Hang back to avoid their initial attack, which can do a lot of damage. As individual enemies, they aren't too tough, and will tend to even just stay in one spot and let you wail on them for a while. However, they can gang up on you, and when they do attack it tends to be a long combo. If you find yourself stuck in a combo, use guard to break out and quickly use a reprisal attack. They will occasionally disappear and you'll have to search for them around the area when this happens. Note that all of them share one HP bar. Also note that various breakable items hold lots of HP balls if you are in need of healing. Eventually the sky will grow dark and fire (or lasers?) will rain down all over the area. You'll also be mercilessly attacked during the time by the now glowing enemies. This onslaught seems to end with them surrounding you and charging at you. You can avoid this final attack easily if you've saved a command (for example, I had Trinity Guard available and I used it at the last moment to avoid damage). BOSS: Armored Xehanort Armored Xehanort is a well-balanced fighter, possessing both physical attacks and combos that can be challenging to manage and strong ranged attacks. He's also quick, and it doesn't help that the battle area is so tall and narrow. During the first phase, he will mostly attack physically, but he does have a few unique attacks to watch out for. If his green orbs surround you and catch you, you'll be teleported to him where he'll have a free shot at you. He also casts a spell of sorts that looks like Fire, but has the "shotgun" spread of Blizzard. I found that when he's teleporting around taking swings at you, it is helpful to wait until just after he teleports next to you and aerial dodge out of the way. Repeat until you have an opening to attack. Eventually, he will hit the ground, sending you flying up into the air. Glide around while you're up here, attempting to avoid the giant pillars of flame that will erupt from the ground. At the end of this attack, the central fire column will persist, and Xehanort will occasionally hide in the column, casting his Fire spell at you. Glide or dodge in a circle around the column until he emerges and you can strike him. Progressing on in the battle, he will land in the bottom center of the area and attempt to suck you in towards him, only to damage you and send you flying outward (the fire column should be gone at this point). After this attack, he seems to lose a bit of steam and won't teleport as much and tends to stay near the ground. He will still use his fire spell at a downward angle towards you and still uses his spinning keyblade attack. Halfway through the battle, you'll end up fighting underwater (oh joy..). Xehanort will spam his energy orb that sucks you in and does damage, so target him and hold the Swim Faster button to both increase your chances of avoiding this attack and to close the distance so that you can get your own attacks in. Again, he will change tactics a bit further in to this phase and you'll be surrounded by fire columns while he attacks you. Once the columns slow their spinning, try to flee through one of the gaps before they close in on you, or you'll be hurting. The attack after this consists of even more fire projectiles that you'll have to avoid, again by "Swim Faster"ing to the left or right, moving up and down when necessary. At about 1/3 HP, the battle will move again, this time to an area where you can fly. Unfortunately, Donald and Goofy will not be joining you for this phase, so you can't rely on any outside healing. Xehanort will go back to using his central flame pillar (and you'll have to watch out for the smaller ones erupting from the ground). Fortunately, this also means he will end the flame pillar attack with the giant glowing energy ball (GLIDE AWAY!), after which he will lose energy and be much easier to attack. His HP should also be very low at this point, so go ahead and finally finish him off! BOSS: Master Xehanort The battle will start out with some physical onslaughts from Xehanort. Keep blocking and try to get into a rhythm to mitigate damage. Eventually, you will have an opening to attack and should be able to pull off a few combos. That's really all there is to the first half of the battle. The second phase of the battle sees an additional attack added to his arsenal, which is to release dark meteor type things at you. Dodge roll to avoid them. Other than that, this phase is identical to the first phase. Towards the end of the battle, Xehanort will steal your light and you'll have to attack him to get it back (your're stuck in Rage Form). When the three circles of light pillars radiate out from the center, stay on the edge of the arena so that you can squeeze in between the openings. You can't use spells or items to heal at this point, so you're just going to have to get close and mash the attack button when you can (although you can still dodge and guard!). Use the action command to get your light back when you can and you'll do some decent damage in the process. His follow-up attack to this is difficult to get through without taking damage, but you should have some MP to use Cure partway through the onslaught. There will be phantoms and lasers coming at you from all angles constantly during this part, but rest assured that it will eventually end (with a GIANT laser). After this attack, there isn't much left to do other than finish him off normally. When his HP is 0, use Last Ray to finish up. You'll have to use one other special command to end the game. After the ending scenes, you will unlock the Another Chapter Closed trophy / achievement and the Battle Report. You are also given the option to save your game and continue playing. You will also unlock additional Battlegates. Walkthrough Post-Game This section will primarily have to do with beefing up your party generally just experiencing the optional content that KHIII has to offer. The following is a laundry list of suggested things to do at this point: Find any Treasures or Lucky Emblems you may be missing Finish "The Flantastic Seven" missions Gather ingredients, cook all recipes, upgrade the Bistro Complete the Battlegates and fight the optional boss Finish the Moogle Photo Missions and Collector's Goals Work on synthesizing the Ultima Weapon Synthesize "best" gear for Sora, Donald, and Goofy Level up, synthesize Boost items, power up keyblades at the Keyblade Forge Finish the Gummi Missions, collect the Gummi Treasures, collect the Blueprint Fragments, A rank all the Gummi battles Get a Mickey seal on most of the remaining Gummiphone entries Finish up any missing trophies / achievements This section may be added to later to satisfy some curiosities (for example, what's the highest item drop rate you can get by equipping the correct combination of equipment, and so forth). Side Quests and Mini Games The Flantastic Seven Battlegates Orichalcum+ Postcards Frozen Slider Flash Tracer 100 Acre Wood Verum Rex Festival Dance Classic Kingdom 1) The Flantastic Seven Throughout your journeys, you will likely come across the (sometimes) friendly Flan creatures that will challenge you to all sorts of different mini games that you can participate in for prizes. Appeasing them is key to finding rare cooking ingredients and ultimately synthesizing the ultimate keyblade! There are seven Flans total, and the following sections and tables will tell you all you'll need to know to find them and obtain sufficient scores in their challenges. The Minimum Score listed below is the score required to obtain the extra reward (and ultimately an Orichalcum+). You can do worse than this score and still obtain fruit (the fruit you get will always be related to the type of Flan you're dealing with, and you'll get more fruit if you hit the Minimum Score). Click on a Flan's name to jump to the detailed strategy for that particular Flan. Flan Location Minimum Score Normal Reward Extra Reward Cherry Flan Olympus: Thebes / Overlook 20,000 Sour Cherry Formchange Extender Strawberry Flan Toy Box: Galaxy Toys / Rest Area 17,000 Strawberry Attraction Extender Orange Flan Kingdom of Corona: The Woods / Hills 23,000 Blood Orange Treasure Magnet Banana Flan Monstropolis: The Door Vault / Upper Level 22,000 Banana Grand Magic Extender Grape Flan Arendelle: The North Mountain / Mountain Ridge 20,000 Grapes Unison Blizzard Watermelon Flan Caribbean: Port Royal / Fort 28,000 Watermelon Focus Syphon Honeydew Flan San Fransokyo: The City / South District (night) 15,000 Melon Attraction Extender For participating in all the Flans' mini games at least once, you will receive the Flanmeister trophy / achievement. For finishing all the mini games and receiving at least the minimum score for each game, you will receive the Flanniversary Badge and an Orichalcum+. Olympus - Cherry Flan Location: After completing the world for the first time, land back in the Overlook area and head south up the steps. Strategy: Even if you watch the video below for a suggested route (which you should), this challenge will probably take you a few tries since you'll simply just have to get used to the controls. Some general tips: Try to leave the turning up to the boosters, since they will automatically turn you in the direction you need to go If you miss a single flan or two, especially in a narrow area, just forget it and keep going; trying to turn will only hurt you If you slow down too much, the challenge will end prematurely In the Gardens area, try to follow the alternate route shown in the video; this requires avoiding some boosters You'll notice in the video there is definitely room for error (I get knocked around quite a bit at one point). The key here, I think, is to follow the alternate route I take through the Gardens. Toy Box - Strawberry Flan Location: Land in the Rest Area of Galaxy Toys and head to the west wall, near the soda machines. Strategy: Your score is based on the maximum height you achieve during the challenge. Basically, you'll want to just keep pressing X / A to dash around, avoiding the Flans on the strawberries and collecting the stray ones. One hazard that may not be readily apparent is the ceiling. If you get too tall, you can bump into the ceiling and lose a LOT of flans this way. However, as seen in the video below, this does NOT lower your score! I got destroyed at the end and still beat the required score by quite a margin. Kingdom of Corona - Orange Flan Location: Land in the Tower area (come back after completing this world). Head north to the Hills area and you should see this Flan right in front of you when you emerge from the cave. Strategy: Take pictures of the Flans doing interesting things. There's no time limit. You have 7 shots, so make them count! Some Flans are worth much more than others, so just watch the video below for the recommended shots. Alternately, you can explore a little bit and find other Flans not shown below. It's kind of fun! Monstropolis - Banana Flan Location: The Banana Flan (say that five times fast!) is in kind of an out-of-the-way area (although you will have found it if you've already looked for the Lucky Emblems). To find it, head to the save point in The Factory / Basement area, head through the nearby door on the south wall to return to The Door Vault's Lower Level. At the western end of this area is a wall of doors. Only two are "online" (i.e. have a red light over them). When facing the doors, head through the one on the left (the southern one). The Banana Flan is at the western end of this area. Strategy: Spam area of effect spells like Thunder or Aero while using dodge abilities to avoid getting chomped by the big Flan. This one is very easy, especially late game. If you're going to use Grand Magic, try to wait until after the large Flan has lunged for you, as you'll be vulnerable while casting. Arendelle - Grape Flan Location: After completing the world, land at The North Mountain / Mountain Ridge and jump off the cliff between the save point and the Moogle shop. Strategy: The key here is to take your time and learn when to reflect the spells. You will receive more points for reflecting the Flans' spells and destroying the frozen Flans than you can ever hope to get by mashing buttons and spamming spells. Things can get hectic pretty quick, and timing is tight, but it shouldn't take too long to get 20,000 as long as you're focusing on reflecting Flan spells and destroying the frozen Flans. You can grind on the paths the spells leave behind to close the distance quickly, or Airstep over to the frozen Flans to kill them quick. Watch the video below to get an idea of when you want to hang back and reflect spells, and when you want to jump in and attack. Caribbean - Watermelon Flan Location: Land in Port Royal / Fort and head to the central courtyard of the Fort, just around the corner. Strategy: This is another fairly easy one. Basically, you just have to run around and hit the cannons to shoot them at the incoming Flans. Hitting the large Flans that move back and forth in the background will destroy other Flans in the blast radius and increase your score. Hitting the bell in the middle fires all the cannons. If a flan reaches the Fort, the challenge will end, but you should easily be able to hit the target score before then! San Fransokyo - Honeydew Flan Location: Land in The City / South District (Night). Climb up the building just to the north with the giant red radio tower on top. The Flan is on the roof of the building to the east. Strategy: Just bounce. Don't land in the maws of the Flans that you've already bounced on. When one begins sparkling, bounce on it to head to a new building. There is some strategy involved where you don't want to back yourself into a corner with no way to bounce on a non-aggressive Flan, but for the most part you should be able to do this fairly easily. 2) Battlegates Battlegates are unlocked after finishing the game and saving after the credits. They come in the form of blue, spiky crystals that are peppered throughout the various worlds you've already visited. The Battlegates are designed to challenge you and will grant you rewards for completion, like accessories and Secret Reports (which you can read in the Gummiphone). This is also the only way I've found to access a few of the final materials for the Synthesis shop. If you haven't already considered changing your teammates' AI strategies, you might want to mess around with them now to see if you can find something that works for the Battlegates, since they present a noticeable spike in difficulty. BATTLEGATE 0 - KEYBLADE GRAVEYARD Location The Skein of Severance (several areas) You can actually see this Battlegate in the various screenshots of the save points you can warp to. You also can't really miss it as it's introduced during the story. Rewards N/A Potential Drops Writhing Shard, Writhing Gem, Wellspring Stone, Just a bunch of Heartless enemies! No challenge here. BATTLEGATE 1 - OLYMPUS Location Realm of the Gods / Courtyard Land at The Summit save point and head north to the RotG area. It's right here in the courtyard. Rewards Fire Cufflink, Secret Report 1 Potential Drops Blazing Shard, Blazing Stone, Lightning Shard, Soothing Shard, Soothing Stone, Wellspring Shard, Betwixt Shard, Pulsing Stone, Pulsing Gem, Lucid Stone This Battlegate features a few waves of enemies. The Satyrs are perhaps the most troublesome, followed by the Fire and Water Cores, but it's nothing you haven't handled already! BATTLEGATE 2 - OLYMPUS Location Realm of the Gods / Apex Land at the Apex area and head north through the gates. Rewards Cosmic Belt+, Secret Report 2 Potential Drops Pulsing Shard, Lightning Shard, Wellspring Shard, Wellspring Stone The main goal of this battle is to destroy the two Rock Trolls. Soldiers will constantly spawn during this fight, but you can use them as fodder to get Attraction commands and charge up for Grand Magic or alternate forms. The strategy for fighting the Rock Trolls remains the same. You'll probably want to hang back and cast magic most of the time, which is a safer, albeit slightly longer strategy than getting up close and attacking. BATTLEGATE 3 - TWILIGHT TOWN Location The Neighborhood / The Old Mansion Just outside The Old Mansion's walls. Rewards Evanescent Crystal, Secret Report 3 Potential Drops Twilight Shard, Twilight Stone, Betwixt Shard, Betwixt Stone You'll be fighting wave after wave of Nobodies until the Sorcerer Nobody spawns in at the end. This new enemy is a bit tricky (though you may remember them from the second game). With high HP, resistance to magic, and the annoying habit of always hovering out of reach, the Sorcerer may frustrate you at first. I had some luck Airstepping over to it constantly and blocking and using reprisal attacks when I was able (the cubes turn red before it attacks). Back off and heal (or wait for a heal) when needed and you should be able to outlast this enemy. BATTLEGATE 4 - TOY BOX Location Galaxy Toys / Kid Korral Directly in front of the Kid Korral save point Rewards Megalixir, Secret Report 4 Potential Drops Blazing Shard, Blazing Stone, Lightning Stone, Lightning Gem, Wellspring Shard, Wellspring Stone, Soothing Shard A fairly easy one! Just some big waves of easy enemies. Use Grand Magic to get rid of enemies quickly. BATTLEGATE 5 - TOY BOX Location Galaxy Toys / Main Floor: 1F Near the entrance doors. Rewards Thunder Cufflink, Secret Report 5 Potential Drops Wellspring Shard, Wellspring Stone, Soothing Shard, Blazing Stone You start out this battle fighting about half a dozen Supreme Smashers... without a Gigas available (and there are other smaller enemies mixed in too). Start by using the smaller enemies to charge up Grand Magic or forms, or try to get an Attraction to pop up. You can sort of kite the Supreme Smashers around the shelves to lessen the number that you're dealing with at any given time, and the store is big enough where you can run away to let your MP recharge if you need to. Once you've destroyed the Smashers, Gigas mechs will spawn in. You're on your own for a bit until you can destroy one and climb inside. The purple ones have the least HP, so try to focus on one of those. Once you get in a Gigas, the rest of this Battlegate will be a breeze. It's getting to that point that's tricky! BATTLEGATE 6 - KINGDOM OF CORONA Location The Forest / Wetlands Land at the Wildflower Clearing save point and head west from here to where you initially fought Chaos Carriage. Rewards Illusory Crystal, Secret Report 6 Potential Drops Pulsing Shard, Wellspring Shard, Pulsing Stone While you will have to fight two Chaos Carriages (one of the triple variety, and one of the single variety), it's difficult to actually get overwhelmed. The Powerwilds should go down fast, and the triple Chaos Carriage will politely wait until you destroy the single one before transforming from the tower to the carriage. BATTLEGATE 7 - KINGDOM OF CORONA Location The Forest / Hills Land at The Tower save point, head north through the cave to the Hills, and then northeast to a clearing after emerging from the cave. Rewards Aero Cufflink, Secret Report 7 Potential Drops Lucid Shard, Lucid Stone, Lucid Gem, Wellspring Shard, Wellspring Stone This battle begins with Chief Puffs and Puffballs, who are weak to Aero, and Malachite Boleros, who are immune to it. You're best off Aeroing the Puffs to death and mopping up the Boleros after. Parasol Beauties will join in later and attack from afar, which can be irritating, but overall this Battlegate shouldn't give you much trouble. BATTLEGATE 8 - MONSTROPOLIS Location The Power Plant / Tank Yard Land at the Tank Yard save point and grind the broken rail in the area to the south to reach the inside of the large tank. Rewards Illusory Crystal, Secret Report 8 Potential Drops Blazing Shard, Blazing Stone You'll be fighting a Demon Tower in this battle (snap a picture for the Moogles when the battle begins!). However, the Tower goes down extremely fast, particularly to strong magic. I'm not sure this Battlegate is here for any other reason than to give the player a chance to photograph the thing. BATTLEGATE 9 - ARENDELLE Location The Labyrinth of Ice / Middle Tier The Labyrinth of Ice is more confusing on a return visit, if that can be believed. However, if you're coming from the Lower Tier save point, Airstep up the cliffs in the room to the north and then north again through the doorway (if you try to head south when you reach the Middle Tier, you'll change the layout automatically and have to leave the labyrinth entirely to reset it). Rewards Evanescent Crystal, Secret Report 9 Potential Drops Betwixt Shard, Betwixt Stone, Betwixt Gem, Twilight Shard, Twilight Stone, Twilight Gem, Twilight Crystal This Battlegate is a few large waves of Nobodies followed by a single Berserker with a lot of HP. While you can Aero and Fire your way through most of the Nobodies, the Berserker seems to be much weaker to physical attacks than to magic. However, this Nobody hits hard and can attack quickly and unexpectedly, making blocking difficult. Try sticking to Shotlocks, Attraction commands, and team abilities to take it down (Marshmallow's is extremely effective). BATTLEGATE 10 - THE CARIBBEAN Location The High Seas / Huddled Isles Land at the Huddled Isles save point, Airstep to your ship, and sail east (keeping the island to your right) until you reach the cave where you originally found your ship. Head on in to find the Battlegate. Rewards Water Cufflink, Secret Report 10 Potential Drops Wellspring Shard, Wellspring Gem, Lucid Gem, Pulsing Shard, Pulsing Stone, Hungry Shard, Hungry Stone, Soothing Shard, Soothing Stone, Soothing Gem, Soothing Crystal, This Battlegate features various Heartless enemies and a handful of Anchor Raiders, who pose the real threat. However, if you're doing the Battlegates in order, chances are you've leveled up quite a bit and should be able to keep the heat on them (literally, just spam Fire spells) until they're defeated. BATTLEGATE 11 - SAN FRANSOKYO Location The City / North District (Day or Night, doesn't matter) Land at the North District save point and grind the rails (directly above the savepoint) all the way to the western terminus of the map. Rewards Yin-Yang Cufflink, Secret Report 11 Potential Drops Pulsing Crystal, Wellspring Crystal, Writhing Gem You'll be facing a Metal Troll and frequent waves of Helmed Bodies for this battle. As always Cover Shot works wonders (as long as there are cars remaining) and will allow to absolutely shred through the HP of the enemies present (the only time it's slightly ineffective is when the Metal Troll covers its face with the axe, but even then it lets you deplete the armor bar with some ease). Baymax's ability and the Blaster Blaze attraction also make things easier. BATTLEGATE 12 - SAN FRANSOKYO Location The City / North District: Day Building south and slightly west of the North District save point (they are the circular buildings on the mini map). Rewards Blizzard Cufflink, Secret Report 12 Potential Drops Wellspring Gem, Wellspring Crystal, Lightning Stone, Lightning Gem, Blazing Crystal, Hungry Crystal, Writhing Crystal Another Battlegate of "just regular enemies" that can be defeated fairly easily. This is a great Battlegate to replay for leveling up and getting rare synthesis materials. BATTLEGATE 13 - KEYBLADE GRAVEYARD Location The Badlands Land in The Badlands and head south to where you initially landed the first time you visited this world. Rewards Celestriad, Secret Report 13 Potential Drops Lightning Gem, Blazing Stone A Catastrochorus will greet you when you begin this Battlegate. There's not much of a difference between now and when you initially fought this creature, so the same strategies apply. Spells seem to work well against it (I like to Water it to death). BATTLEGATE 14 - KEYBLADE GRAVEYARD Location The Badlands Land in The Badlands and head north. Rewards Cyrstal Regalia, Secret Report 14 Potential Drops N/A Before you even think of entering this Battlegate, you may want to consider doing a lot of upgrading (we're talking synthesizing, leveling up, and upgrading keyblades at the Forge). Also make sure you have a Kupo Coin and eat a full course of meals for some stat upgrades. Also consider equipping the Withstand Combo ability and any MP Haste abilities. The MP Hastega ability from the Mickey Clasp (obtained for photographing all the Lucky Emblems) is useful. Try to stack multiple of these. You're in this battle alone. The Dark Inferno is quick and relentless, and you may feel a little overwhelmed at first by the tenacity of its attacks. There are two to look out for that are actually fairly easy to avoid: The Dark Inferno will glow pink for a bit before unleashing a sawblade-type energy disc around itself. The easiest way to avoid this attack is to simply jump over it. If you get hit by it, you'll be stunned and vulnerable. Try to Airstep over to it just as this attack is dissipating to get some hits in. The Dark Inferno will turn into black orbs which surround you for a brief moment before homing in on you. Wait until they circle you, double jump, and just glide away to avoid them. The Dark Inferno likes to keep its distance, which is an issue because you'll definitely want to take a more up-close-and-personal approach to this battle. When you do manage to get a hit in, you'll notice that the Dark Inferno is jugglable, which is nice because it gives you some time to do some damage. You can stun the Dark Inferno temporarily with magic, which can be really helpful early on. Fire works well at first (doesn't seem to work in the last phase), so try casting it when it's circling you getting ready to attack. If you connect, it will stun the Dark Inferno and you'll be able to pull a combo off fairly easily (Airstep to close the distance quickly). So what's the strategy? Well basically, you'll want to be heavily on the defensive, being patient and letting it come to you. It will telegraph many of its attacks before approaching, which is your cue to guard. A successful guard will carry you through the initial salvo of hits in the combo. You can try a reprisal at this time, but I haven't had much luck (usually caused me to get hit). There are two main physical combos the Dark Inferno uses (an aerial and a ground combo) that you'll probably have to see a few times to get used to. Each has a finisher move (the aerial finisher being one that brutally slams Sora into the ground), but once you have the timing right you can guard against the beginning moves of the attack and dodge roll (or aerial dodge) away from the finishing move, which, if you're quick enough, is an excellent time to Airstep over to it and begin a combo. Rarely, it will spawn right next to you, which is the absolute best time to begin a combo, as it typically takes a moment before attacking. What it really boils down to is being patient, learning how to block or dodge the attacks, and knowing when it's safe to Airstep over (after it attacks, but do it quickly!). I can't stress these tips enough. As the battle wears on, the Dark Inferno will glow brighter and brighter and will not rest as long in between attacks and will begin using the black orb attack without disappearing, which can be annoying, as it always seems to be in conjunction with the arcing, swooping attack. Near the end of the battle, you can still try to use spells to stun it, although the 'stun' lasts a split second and you'll have to basically be Airstepping as the spell is still being cast. The other issue is that the stun only works when it's not attacking, which is almost never. If Rage Form becomes available, it's actually sometimes an okay idea to use it towards the end of the battle if you're struggling with dodging attacks. Make sure you're confident you can shred through the rest of its HP though, because it's somewhat risky to go into Rage Form due to the relative inability to heal. Disclaimer: sometimes you get unlucky and can't get a hit in. You will also unlock various selfie poses as you complete the Battlegates, as follows: Battlegates Completed Selfie Pose Unlocked 5 Palm of Your Hand 10 Yoink! 15 Finger Smack You will unlock the Know Thine Enemy trophy / achievement for completing all the Battlegates. 3) Orichalcum+ There are seven Orichalcum+s in the game, and you'll need all of them to synthesize the ultimate keyblade. They can be obtained through various means, as detailed below. Visit the respective section of the guide for more details on each. # Obtained 1 Treasure chest on Exile Island in The Caribbean. This chest is #12 in the Gummiphone. 2 Treasure chest in The Final World (reached from Keyblade Graveyard). 3 Obtained as a random Postcard prize. 4 Prize for meeting the high score for all seven Flans. 5 Collect all 10 Treasure Prizes in the Frozen Slider mini game. 6 Defeat the Omega Machina gummi ship boss. 7 Prize for photographing 80 of the game's 90 Lucky Emblems. 4) Postcards Every time you purchase any number of items and back out of the Moogle Shop, you have about a 50% chance of receiving a Postcard item. The Postcard can be dropped off in the mailbox in Twilight Town (it's on the side of the Moogle Shop) for a random item from the following table: Item % Chance * Item % Chance * Ether 5% Refocuser 10% Tent 10% AP Boost 3% Blazing Shard ×3 5% Blazing Stone ×2 3% Frost Shard ×3 5% Frost Stone ×2 3% Lightning Shard ×3 5% Lightning Stone ×2 3% Lucid Shard ×3 5% Lucid Stone ×2 3% Pulsing Shard ×3 5% Pulsing Stone ×2 3% Writhing Shard ×3 5% Writhing Stone ×2 3% Soothing Shard ×3 5% Soothing Stone ×2 3% Wellspring Shard ×3 5% Wellspring Stone ×2 3% Hungry Shard ×3 5% Hungry Stone ×2 3% * The % chance is based on my interpretation of the bizarre explanation from the Ultimania guide (1 star = 1%?) and a loose fit to the data sample by reddit user /u/osdanova (n = 200). Please let me know if you have more concrete information on this. You can also receive one of each of the following if you keep mailing postcards: Item Strength Boost Magic Boost Defense Boost Gourmand's Ring Lucky Ring Orichalcum+ The fastest way to get Postcards is to enter the Moogle Shop, buy a single Potion, and back out. Repeat as many times as you want (you don't have to mail a Postcard once you receive one, you can just keep using this method until you have a big stack to mail if you want). It is slightly cheaper but also slower to buy one of the 10 munny ingredients instead of a Potion, if you want to do that. 5) Frozen Slider The Frozen Slider mini game can be accessed after completing Arendelle. Land in the Mountain Ridge area and speak with Elsa to begin the game. Basically, you'll be sledding down a course collecting both small and large point prizes while avoiding obstacles like walls and trees. The course is fairly large (in that there are multiple routes to the bottom), but it's not particularly long (usually takes under 2 minutes to get to the bottom). You can get extra points at the end of the run a couple of different ways: getting to the bottom fast enough (extra 10,000) and not taking damage (extra 50,000). You will receive a multiplier the more prizes you pick up without crashing, to a maximum multiplier of 8, so try to keep that going as well! The other thing to mention is that there are 10 unique treasures that appear on the course. Once you collect one, it is permanently collected, and as such it is not necessary to collect them all in one run (in fact, it is impossible). With all that being said, it's best to just practice and get to know the layout of the course. The grind rails will allow you to get to the bottom easier if you try to stay on them most of the way down. Note also that you can do a sort of double jump after being launched into the air. Score Rank Reward <200,000 D Wellspring Shard 200,000 - 399,999 C Wellspring Stone 400,000 - 499,999 B Junior Medal / Master Medal 500,000+ A First time only: Fusion Rocket, Defense Boost Subsequent attempts: Star Medal 600,000+ A All previously mentioned A rank prizes, plus the Shield Shredder trophy / achievement The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Full MP Blast Junior Medal B 1 1 -- Freeze Protection Master Medal B 1 1 6 Blizzard Syphon Star Medal A -- 4 -- Blizzard Boost Star Medal A 1 1 9 Wizard's Ruse Star Medal A 1 1 9 Withstand Combo Below is a video showing one of the many routes one might take to get 600,000+ points. Treasure Prizes Collecting the Treasure Prizes is kind of a pain, because you will have to do the course several times to collect all of them. Also, even with video help, it can be difficult to collect them since the course layout takes a while to learn. While it would be possible to create a few videos that show how to get multiple Treasure Prizes in single runs, it was much easier for me (and hopefully more helpful to the reader too!) to just make single segment videos for each treasure. For collecting every treasure, you will receive the Master Treasure Magnet ability and an Orichalcum+! Treasure Video I II III IV V VI VII VIII IX X 6) Flash Tracer After completing San Fransokyo, you can head back in and replay the Flash Tracer game that Hiro had you complete when you first arrived in this world. There are two courses, both of which can only be accessed at night. The first course is given by Fred. To find him, warp to the South District save point (night) and look up at the chef statue. Above the chef is a walkway that spans two buildings. Fred is at the southeast terminus of this walkway. This is the same course that you completed during the main story. FLASH TRACER: FRED COURSE Score Rank Reward <20,000 D Wellspring Shard 20,000 - 39,000 C Wellspring Stone 40,000 - 59,999 B Master Medal 60,000+ A First time only: Attraction Enhancer, Strength Boost Subsequent attempts: Star Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Master Medal B 1 1 6 Stun Protection Master Medal B 1 1 6 Thunder Syphon Star Medal A -- 4 -- Thunder Boost Star Medal A 4 -- -- Second Chance Star Medal A 1 1 9 Damage Syphon To find Gogo, warp to the North District save point and Airstep up to the roof of the building to the southwest (this is the same place you can find Lucky Emblem 6, it's pretty much dead-center of the map). This course adds a couple of new elements, namely flying on Baymax (which you should be somewhat used to after completing this world's main story) and glowing orbs which can be shot by Sora, either from on Baymax or the rails, for extra points. You'll want to ignore the rings at some points and just head straight to the next checkpoint in favor of the slightly more valuable time bonus at the end. Having strong area of effect magic makes a huge difference too, as can be seen in the video below. FLASH TRACER: GOGO COURSE Score Rank Reward <35,000 D Wellspring Shard 35,000 - 54,999 C Wellspring Stone 55,000 - 74,999 B Master Medal 75,000+ A First time only: Grand Magic Extender, Magic Boost Subsequent attempts: Star Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Master Medal B 1 1 6 Fire Syphon Master Medal B 1 1 6 Aero Syphon Star Medal A -- 4 -- Aero Boost Star Medal A -- -- 18 Item Boost Star Medal A 1 1 9 Dark Syphon For completing both courses with an A-Rank, you'll receive the Datascraper trophy / achievement. 7) 100 Acre Wood You can replay any of the 100 Acre Wood minigames whenever you want. Tigger's Vegetable Spree This mini game has changes slightly since since the first time you play it, primarily due to the addition of the time limit and the removal of the "get 500 vegetables" counter. The same strategies still apply, however. You'll want to really focus on NOT comboing away the vegetables that Rabbit is asking for, as Rabbit's harvests are where the big points lie. You can get over 10,000 points in one Rabbit harvest if there are 29 of Rabbit's vegetables on the field when he harvests, and over 24,000 in one Rabbit harvest if there are 32! It can be difficult to get much more than 28 or 29 though. You'll also have to be careful when you use Tigger. It may be useful to save him for when you want to repopulate the field if there aren't many of the vegetables Rabbit is asking for, and opt not to use him if the field is set up for Rabbit nicely. Score Rank Reward * <15,000 Good Panacea 15,000 - 24,999 Good Vegetables ×3 (Type A ×1, Type B ×1, Type C ×1) 25,000 - 34,999 Great Vegetables ×7 (Type A ×3, Type B ×2, Type C ×1, Type D ×1) 35,000+ Excellent Vegetables ×12 (Type A ×5, Type B ×3, Type C ×2, Type D ×1, Type E ×1) * The types vegetables you receive as a reward are based on the types of vegetables that you harvested the most of during the round. Lumpy's Fruit Parade The same strategies for Tigger's Vegetable Spree apply here as well, although you will be forced to use Lumpy so that the fruit doesn't fall into the river, causing you to fail. Try to save Lumpy for ONLY these times and try to keep Rabbit's requested vegetables on the field. Score Rank Reward * <15,000 Good Panacea 15,000 - 29,999 Good Fruit ×3 (Type A ×1, Type B ×1, Type C ×1) 30,000 - 44,999 Great Fruit ×7 (Type A ×3, Type B ×2, Type C ×1, Type D ×1) 45,000+ Excellent Fruit ×12 (Type A ×5, Type B ×3, Type C ×2, Type D ×1, Type E ×1) * The fruits you receive as a reward are based on the types of fruits that you harvested the most of during the round. Pooh's Hunny Harvest This mini game has changed a bit and is different from the others in that the timer can be increased by leveling up Pooh's honey pot. In fact, with some moderate effort, you can essentially keep this mini game going indefinitely. It shouldn't be too hard to reach 60,000 points to receive the most amount of honey, but it may take a while. Score Rank Reward <20,000 Good Panacea 20,000 - 39,999 Good Honey 40,000 - 59,999 Great Honey ×3 60,000+ Excellent Honey ×6 8) Verum Rex To replay Verum Rex, head to the console at the back of the Game Store on the third floor (in Toy Box). Verum Rex consists of three phases. The initial phase has plentiful enemies that go down easily, and are good fodder for your traps and to keep your combo going. The second phase adds slightly stronger enemies, though the volume of enemies will decrease. The final phase is against the final Gigas enemy that will just take a bit to destroy (isn't particularly dangerous). Utilize the traps when you can. The central platform can be broken by shooting it, which will dump any enemies above into the area below, which will occasionally become electrified. You can also shoot the large gas tanks to blow them up and take out groups of enemies and use the yellow cranes to dump debris on them. The best way to get an A-Rank (and to get the Centurion trophy / achievement) is to keep an eye on your chain counter. Do not let it run out, at least for most of the battle. Traps will get you extra points for a kill, but do not take too long setting them up, as you may lose your combo. See the video below for an example of just how important it is to maintain your chain. I managed to get nearly 18,000,000 points with a 29.5 chain, well over the 12,000,000 required for the Centurion trophy / achievement and way more than enough for an A rank. There are a multitude of other bonuses you can get (once, when the mini game ends) depending on the actions taken during the battle, as follows (getting Single Ride and Ultimate Warrior alone is an extra 5,000,000 points!): Bonus Name Points Description All Traps 350,000 Kill an enemy at least once with all three different types of trap Overchain 400,000 Get a chain of 6.0 or higher Blaster Ace 550,000 Kill 15+ enemies with the regular blaster shot Furious Fist 700,000 Kill 7+ enemies with the punch Multi-Mash 750,000 Kill 5+ enemies in quick succession (0.2 seconds or less between kills) Trap Wizard 1,000,000 Kill 20+ enemies with traps Ride 'Em All 1,500,000 Get at least one kill with all six of the ridable Gigas Single Ride 2,000,000 Finish the battle without ever changing Gigas Ultimate Warrior 3,000,000 Once the boss appears, destroy it without being damaged Score Rank Reward <6,000,000 D Wellspring Shard 6,000,000 - 7,999,999 C Wellspring Stone 8,000,000 - 9,999,999 B Junior Medal 10,000,000+ A First time only: Focus Syphon, Strength Boost Subsequent attempts: Master Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Treasure Magnet Junior Medal B 1 1 -- Burn Protection Junior Medal B 1 1 -- Cloud Protection Master Medal A -- 3 -- Fire Boost Master Medal A 1 1 6 Defender Master Medal A -- -- 12 Lucky Strike 9) Festival Dance After completing Corona, you can return to The Kingdom and speak with Rapunzel to dance again (she's at the north end of the square where the dancing takes place; remember, she looks a little different now!). It's not terribly difficult to get an A rank in this minigame, but getting 70,000 points for the trophy / achievement will require you to be fairly consistent with switching partners and hitting the "claps" for extra time. You'll also want to focus on getting the Sunwheel command available to increase your chain. During the Sunwheel, you won't be penalized for missing any of the colored cirlces. The availability of Sunwheel is based on a hidden counter that the game keeps track of. Once it hits 50, Sunwheel will become available. The hidden counter is increased based on the following actions: Action Counter Successfully pair with a townsperson +2 Successfully complete three claps after pairing +1 Use the Perform command on a barrel, cart, or flag +20 So Performing is the fastest way to get the Sunwheel command, but there is yet another hidden counter that the game checks to see if the Perform command itself is available. The counter ticks up by 1 every time you either pair with a townsperson or perform 3 claps. Perform becomes available when the counter is at 5, and will reset after you Perform. With that knowledge, it stands to reason that one of fastest ways you can activate Sunwheel while increasing your time with the claps is to: Pair and clap, pair and clap, pair and clap Perform a trick Pair and clap, pair and clap, pair and clap Perform a second trick Then do a Sunwheel and repeat the entire thing again for a Second Sunwheel, If you keep your chain the entire time, you're pretty much guaranteed to end up with well over 70,000 points. Video below shows this method. Score Rank Reward <10,000 D Wellspring Shard 10,000 - 29,999 C Wellspring Stone 30,000 - 49,999 B Junior Medal / Master Medal 50,000+ A First time only: Unison Thunder, Magic Boost Subsequent attempts: Master Medal The Medals you receive have random abilities and stats, taken from the following pool (you can only get one per run, and it's random): Medal Rank Str Mag AP Abilities Junior Medal B 1 1 -- Sneeze Protection Junior Medal B 1 1 -- Electric Protection Master Medal A -- 3 -- Water Boost Master Medal A 1 1 6 Extra Cast Master Medal A 1 1 6 Magic Treasure Magnet Master Medal B 1 1 6 Water Syphon 10) Classic Kingdom The Classic Kingdom games, accessed through the Gummiphone, are simplistic minigames, reminiscent of the Game & Watch handhelds and Tiger handheld games that were popular in the late '80s and the '90s respectively (I fondly remember them, but alas, some of the younger readers may not). The games themselves are easy enough and you're really only required to just get any sort of score on all of them to "complete" them, so there's no real need to add specific strategies for individual games (and you'll get explicit in-game instructions for each one as well). Note that you'll need to do the different Barnyard Sports games to get the Mickey stamp. You'll unlock the Muscle Memory trophy / achievement for getting a high score (i.e. any score) in one Classic Kingdom game and the Classically Trained trophy achievement and the Classic Tone keyblade for getting a high score on all of them. If you need to find a certain Classic Kingdom Game, use the table below for the location and the maps in the walkthrough to find them (I'll link the Treasure section in later versions of the guide). Classic Kingdom Game Location Giantland Comes with the Gummiphone Mickey, the Mail Pilot "Now Showing" poster near the Bistro in Twilight Town The Musical Farmer "Now Showing" poster near the Bistro in Twilight Town Building a Building "Now Showing" poster near the Bistro in Twilight Town (seems to appear later in the game, try when 100 Acre Wood becomes available) The Mad Doctor "Now Showing" poster near the Bistro in Twilight Town (seems to appear later in the game, try when 100 Acre Wood becomes available) Mickey Cuts Up Toy Box, chest #29 Taxi Troubles Toy Box, chest #13 The Barnyard Battle Toy Box, chest #24 The Wayward Canary Kingom of Corona, chest #22 Camping Out Kingom of Corona, chest #29 The Karnival Kid Kingom of Corona, chest #24 How to Play Golf Monstropolis, chest #10 Mickey's Circus Monstropolis, chest #19 Barnyard Sports Arendelle, chest #14 The Klondike Kid Arendelle, chest #8 Mickey's Kitten Catch Arendelle, chest #7 Fishin' Frenzy The Caribbean, chest #4 Beach Party The Caribbean, chest #13 Mickey's Prison Escape The Caribbean, chest #47 Cast Out to Sea The Caribbean, chest #10 How to Play Baseball San Fransokyo, chest #35 Mickey's Mechanical Man San Fransokyo, chest #34 Mickey Steps Out San Fransokyo, chest #36 Moogle Shop For more information on Postcards, please refer to the Postcard section of the guide. While the Moogle Shop is headquartered in Twilight Town, you can access it from the remote shops near some save points. Over the course of the game, the shop will reach higher tiers, which will unlock more items to purchase. The table below details when each shop upgrade occurs. Tier Conditions Needed 1 N/A (starting tier) 2 Finish the story in Olympus 3 Finish the story in Twilight Town 4 Finish the story in Toy Box and Kingdom of Corona 5 Finish the story in Monstropolis and Arendelle 6 Defeat Vanitas (first battle before Keyblade Graveyard) * Obtain M.O.G. Card (by cumulatively spending at least 10,000 munny in the Shop over time) And now, onto the lists! ITEMS Name Price Tier Kupo Coin 400 3 Potion 40 1 Hi-Potion 100 5 Ether 200 2 Hi-Ether 800 6 Refocuser 500 5 Panacea 20 1 Elixir 4,000 * Tent 40 1 Mushroom Terrine 100 3 Mushroom Terrine+ 200 * Scallop Poêlé 140 4 Ratatouille 180 5 Lobster Mousse 340 6 Consommé 60 3 Consommé+ 120 * Pumpkin Velouté 80 4 Carrot Potage 140 5 Crab Bisque 240 6 Sole Meunière 120 3 Sole Meunière 240 * Eel Matelote 160 4 Bouillabaisse 300 5 Sea Bass en Papillote 300 6 Sweetbread Poêlé 120 3 Sweetbread Poêlé+ 240 * Beef Sauté 140 4 Beef Bourguignon 160 5 Stuffed Quail 400 6 Chocolate Mousse 120 3 Chocolate Mousse+ 240 * Fresh Fruit Compote 180 4 Crêpes Suzette 280 5 Berries au Fromage 320 6 WEAPONS Name Price Tier Warhammer 400 2 Magician's Wand 600 4 Nirvana 800 5 Astrolabe 1,200 6 Clockwork Shield 400 2 Star Shield 600 4 Aegis Shield 800 5 Storm Anchor 1,200 6 ARMOR Name Price Tier Shield Belt 200 1 Defense Belt 600 4 Guardian's Belt 1,000 5 Power Band 1,400 6 Fire Bangle 1,000 * Blizzard Choker 1,000 * Thunder Trinket 1,000 * Elven Bandanna 1,000 * Wind Fan 1,000 * Abas Chain 1,600 4 Aegis Chain 2,000 5 ACCESSORIES Name Price Tier Ability Ring 300 1 Technician's Ring 900 4 Skill Ring 1,100 5 Power Ring 500 2 Buster Ring 900 4 Valor Ring 1,400 5 Phantom Ring 1,800 6 Magic Ring 500 2 Rune Ring 900 4 Force Ring 1,400 5 Sorcerer's Ring 1,800 6 INGREDIENTS Name Price Tier Veal 20 2 Beef 30 4 Sole 20 2 Eel 20 4 Onion 10 2 Celery 10 2 Morel 10 2 Porcini 10 2 Chanterelle 10 2 Black Truffle 20 2 King Oyster Mushroom 10 2 Black Trumpet 10 2 Cloves 10 2 Rosemary 10 2 Thyme 10 5 Bay Leaf 10 4 Parsley 10 4 Saffron 10 5 Apricot 20 4 Lemon 20 2 Apple 20 4 Cheese 10 4 Chocolate 10 2 Caviar 10 2 Butter 10 2 Olive Oil 10 5 Cornichon 10 4 Rice 10 5 The materials in the following list (with one noted exception) become available for purchase once you have dropped off enough of that same item with the Moogles in the Workshop. Shards need 30, Stones need 25, and Gems need 20. MATERIALS Name Price Tier Blazing Shard 100 -- Blazing Stone 200 -- Blazing Gem 300 -- Frost Shard 100 -- Frost Stone 200 -- Frost Gem 300 -- Lightning Shard 100 -- Lightning Stone 200 -- Lightning Gem 300 -- Lucid Shard 100 -- Lucid Stone 200 -- Lucid Gem 300 -- Pulsing Shard 100 -- Pulsing Stone 200 -- Pulsing Gem 300 -- Writhing Shard 100 -- Writhing Stone 200 -- Writhing Gem 300 -- Betwixt Shard 100 -- Betwixt Stone 200 -- Betwixt Gem 300 -- Twilight Shard 100 -- Twilight Stone 200 -- Twilight Gem 300 -- Sinister Shard 100 -- Sinister Stone 200 -- Sinister Gem 300 -- Soothing Shard 100 -- Soothing Stone 200 -- Soothing Gem 300 -- Fluorite 500 4 Moogle Workshop Synthesis List Keyblade Forge Photo Missions Collector's Goals Materials and Locations 1) Synthesis List The following tables list all the items, weapons, armor, accessories, and materials you can synthesize. Note that only a small set of these items is available to synthesize at first. You can unlock new recipes by completing Photo Missions and reaching Collector's Goals (check those respective sections for more details). ITEMS Item Materials Needed Mega-Potion Lucid Shard (3), Soothing Shard (3), Pulsing Shard (3), Hungry Stone (1) Ether Wellspring Shard (2), Lightning Shard (2), Writhing Shard (2) Hi-Ether Wellspring Stone (3), Lightning Stone (3), Writhing Stone (3), Hungry Shard (1) Mega-Ether Wellspring Stone (3), Lightning Stone (3), Writhing Stone (3), Hungry Gem (1) Refocuser Blazing Shard (3), Lightning Shard (3), Lucid Shard (3), Hungry Shard (1) Hi-Refocuser Blazing Stone (3), Lightning Stone (3), Lucid Stone (3), Hungry Stone (1) Elixir Wellspring Crystal (3), Frost Gem (2), Sinister Stone (2), Sinister Shard (2), Hungry Gem (2) Megalixir Wellspring Crystal (3), Frost Crystal (2), Sinister Crystal (2), Sinister Gem (2), Hungry Crystal (2) Strength Boost Wellspring Gem (5), Soothing Crystal (2), Pulsing Crystal (2), Writhing Crystal (2), Hungry Crystal (1) Magic Boost Wellspring Gem (5), Blazing Crystal (2), Frost Crystal (2), Lightning Crystal (2), Hungry Crystal (1) Defense Boost Wellspring Gem (5), Lucid Crystal (2), Twilight Crystal (2), Sinister Gem (2), Hungry Crystal (1) AP Boost Wellspring Stone (3), Betwixt Shard (3), Twilight Shard (3), Hungry Stone (1), Hungry Shard (2) WEAPONS Weapon Materials Needed Ultima Weapon Orichalcum+ (7), Wellspring Crystal (2), Lucid Crystal (2), Pulsing Crystal (2) Warhammer+ Mythril Stone (2), Fluorite (1), Pulsing Gem (1), Hungry Shard (1) Astrolabe+ Mythril Crystal (2), Electrum (1), Lightning Gem (2), Pulsing Gem (2), Hungry Stone (1) Heartless Maul Illusory Crystal (1), Damascus (2), Writhing Crystal (1), Writhing Gem (2) Heartless Maul+ Illusory Crystal (1), Damascus (2), Writhing Crystal (1), Writhing Gem (2), Hungry Gem (2) Save the Queen Orichalcum (1), Frost Crystal (1), Lucid Crystal (1), Soothing Crystal (1) Save the Queen+ Orichalcum (1), Frost Crystal (1), Lucid Crystal (1), Soothing Crystal (1), Hungry Crystal (1) Clockwork Shield+ Mythril Stone (2), Fluorite (1), Lucid Gem (1), Hungry Shard (1) Aegis Shield+ Mythril Gem (2), Adamantite (1), Frost Gem (2), Pulsing Gem (2), Hungry Stone (1) Nobody Guard Evanescent Crystal (1), Damascus (2), Betwixt Gem (2), Twilight Gem (2) Nobody Guard+ Evanescent Crystal (1), Damascus (2), Betwixt Gem (2), Twilight Gem (2), Hungry Gem (2) Save the King Orichalcum (1), Blazing Crystal (1), Lightning Crystal (1), Pulsing Crystal (1) Save the King+ Orichalcum (1), Blazing Crystal (1), Lightning Crystal (1), Pulsing Crystal (1), Hungry Crystal (1) ARMOR Armor Materials Needed Buster Band Mythril Crystal (2), Wellspring Crystal (1), Wellspring Gem (2), Twilight Gem (2) Buster Band+ Mythril Crystal (2), Wellspring Crystal (1), Wellspring Gem (2), Twilight Gem (2), Hungry Gem (1) Fire Bangle Mythril Shard (3), Blazing Stone (2), Blazing Shard (5) Fira Bangle Mythril Stone (3), Blazing Stone (2), Blazing Shard (5), Hungry Shard (1) Firaga Bangle Mythril Gem (3), Blazing Gem (2), Blazing Stone (5) Firaza Bangle Mythril Crystal (3), Blazing Gem (2), Blazing Stone (5), Hungry Stone (1) Fire Chain Orichalcum (1), Blazing Stone (3), Sinister Stone (1), Sinister Shard (2) Blizzard Choker Mythril Shard (3), Frost Stone (2), Frost Shard (5) Blizzara Choker Mythril Stone (3), Frost Stone (2), Frost Shard (5), Hungry Shard (1) Blizzaga Choker Mythril Gem (3), Frost Gem (2), Frost Stone (5) Blizzaza Choker Mythril Crystal (3), Frost Gem (2), Frost Stone (5), Hungry Stone (1) Blizzard Chain Orichalcum (1), Frost Stone (3), Sinister Stone (1), Sinister Shard (2) Thunder Trinket Mythril Shard (3), Lightning Stone (2), Lightning Shard (5) Thundara Trinket Mythril Stone (3), Lightning Stone (2), Lightning Shard (5), Hungry Shard (1) Thundaga Trinket Mythril Gem (3), Lightning Gem (2), Lightning Stone (5) Thundaza Trinket Mythril Crystal (3), Lightning Gem (2), Lightning Stone (5), Hungry Stone (1) Thunder Chain Orichalcum (1), Lightning Stone (3), Sinister Stone (1), Sinister Shard (2) Shadow Anklet Mythril Shard (3), Writhing Stone (2), Writhing Shard (5) Dark Anklet Mythril Stone (3), Writhing Stone (2), Writhing Shard (5), Hungry Shard (1) Midnight Anklet Mythril Gem (3), Writhing Gem (2), Writhing Stone (5) Chaos Anklet Mythril Crystal (3), Writhing Gem (2), Writhing Stone (5), Hungry Stone (1) Dark Chain Orichalcum (1), Writhing Stone (3), Sinister Stone (1), Sinister Shard (2) Elven Bandana Mythril Shard (3), Soothing Stone (2), Soothing Shard (5) Divine Bandana Mythril Gem (3), Soothing Gem (2), Soothing Stone (5) Aqua Chaplet Orichalcum (1), Soothing Stone (3), Sinister Stone (1), Sinister Shard (2) Wind Fan Mythril Shard (3), Lucid Stone (2), Lucid Shard (5) Storm Fan Mythril Gem (3), Lucid Gem (2), Lucid Stone (5) Aero Armlet Orichalcum (1), Lucid Stone (3), Sinister Stone (1), Sinister Shard (2) Acrisius Mythril Crystal (1), Blazing Crystal (1), Frost Crystal (1), Lightning Crystal (1) Acrisius+ Mythril Crystal (1), Blazing Crystal (1), Frost Crystal (1), Lightning Crystal (1), Hungry Gem (1) Cosmic Chain Orichalcum (1), Lucid Crystal (1), Soothing Crystal (1), Writhing Crystal (1), Hungry Crystal (1) Petite Ribbon Orichalcum (2), Sinister Crystal (1), Betwixt Crystal (1), Hungry Crystal (1), Hungry Shard (3) Firefighter Rosette Mythril Stone (2), Wellspring Shard (2), Blazing Shard (6) Umbrella Rosette Mythril Stone (2), Wellspring Shard (2), Soothing Shard (6) Mask Rosette Mythril Stone (2), Wellspring Shard (2), Lucid Shard (6) Snowman Rosette Mythril Stone (2), Wellspring Shard (2), Frost Shard (6) Insulator Rosette Mythril Stone (2), Wellspring Shard (2), Lightning Shard (6) ACCESSORIES Accessory Materials Needed Ability Ring+ Mythril Shard (2), Lucid Shard (6) Technician's Ring+ Mythril Stone (2), Lucid Stone (6) Skill Ring+ Mythril Gem (2), Lucid Gem (6) Cosmic Ring Mythril Crystal (2), Lucid Gem (3), Pulsing Gem (3), Hungry Gem (2) Phantom Ring Mythril Crystal (2), Pulsing Gem (1), Pulsing Stone (3) Orichalcum Ring Orichalcum (1), Pulsing Crystal (1), Pulsing Gem (3) Sorcerer's Ring Mythril Crystal (2), Sinister Gem (1), Sinister Stone (3) Wisdom Ring Orichalcum (1), Sinister Crystal (1), Sinister Gem (3) Soldier's Earring Mythril Stone (2), Pulsing Stone (3), Pulsing Shard (6) Fencer's Earring Mythril Gem (3), Pulsing Gem (3), Pulsing Stone (6) Mage's Earring Mythril Stone (2), Blazing Stone (3), Lightning Stone (3), Soothing Stone (3) Slayer's Earring Mythril Gem(3), Blazing Gem (3), Lightning Gem (3), Soothing Gem (3) Moon Amulet Mythril Stone (2), Pulsing Stone (3), Writhing Stone (3) Star Charm Mythril Gem (3), Pulsing Gem (3), Writhing Gem (3) Draw Ring Mythril Shard (3), Pulsing Shard (5), Betwixt Stone (1), Twilight Stone (1) MATERIALS Material Materials Needed Blazing Crystal Wellspring Crystal (1), Blazing Gem (2), Blazing Stone (3), Blazing Shard (5) Frost Crystal Wellspring Crystal (1), Frost Gem (2), Frost Stone (3), Frost Shard (5) Lightning Crystal Wellspring Crystal (1), Lightning Gem (2), Lightning Stone (3), Lightning Shard (5) Lucid Crystal Wellspring Crystal (1), Lucid Gem (2), Lucid Stone (3), Lucid Shard (5) Pulsing Crystal Wellspring Crystal (1), Pulsing Gem (2), Pulsing Stone (3), Pulsing Shard (5) Writhing Crystal Wellspring Crystal (1), Writhing Gem (2), Writhing Stone (3), Writhing Shard (5) Mythril Shard Betwixt Shard (1), Twilight Shard (1) Mythril Stone Betwixt Stone (1), Twilight Stone (1) Mythril Gem Betwixt Gem (1), Twilight Gem (1) Mythril Crystal Betwixt Crystal (1), Twilight Crystal (1) 2) Keyblade Forge Powering up keyblades requires the use of synthesis ingredients. As a keyblade becomes more powerful, its stats will increase and it may also get new abilities. KINGDOM KEY Abilities: Treasure Magnet (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 4 3 -- 6 7 6 Damascus (1), Wellspring Stone (3) 1 4 4 Fluorite (1), Wellspring Shard (2) 7 7 7 Adamantite (1), Wellspring Gem (1) 2 5 4 Fluorite (1), Wellspring Shard (3) 8 8 7 Adamantite (1), Wellspring Gem (2) 3 5 5 Fluorite (1), Wellspring Shard (4) 9 8 8 Adamantite (1), Wellspring Gem (3) 4 6 5 Damascus (1), Wellspring Stone (1) 10 9 8 Electrum (1), Wellspring Crystal (1) 5 6 6 Damascus (1), Wellspring Stone (2) HERO'S ORIGIN Abilities: Defender (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 5 2 -- 6 8 5 Damascus (1), Wellspring Stone (1), Lightning Stone (2) 1 6 2 Fluorite (1), Wellspring Shard (2) 7 9 5 Adamantite (1), Wellspring Gem (1) 2 6 3 Fluorite (1), Wellspring Shard (3) 8 9 6 Adamantite (1), Wellspring Gem (1), Lightning Gem (1) 3 7 3 Fluorite (1), Wellspring Shard (4) 9 10 6 Adamantite (1), Wellspring Gem (1), Lightning Gem (2) 4 7 4 Damascus (1), Wellspring Stone (1) 10 10 7 Electrum (1), Wellspring Crystal (1), Lightning Crystal (1) 5 8 4 Damascus (1), Wellspring Stone (1), Lightning Stone (1) FAVORITE DEPUTY Abilities: Lucky Strike (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 8 6 Damascus (1), Wellspring Stone (1), Pulsing Stone (2) 1 6 3 -- 7 9 6 Adamantite (1), Wellspring Gem (1) 2 6 4 Fluorite (1), Wellspring Shard (3) 8 9 7 Adamantite (1), Wellspring Gem (1), Pulsing Gem (1) 3 7 4 Fluorite (1), Wellspring Shard (4) 9 10 7 Adamantite (1), Wellspring Gem (1), Pulsing Gem (2) 4 7 5 Damascus (1), Wellspring Stone (1) 10 10 8 Electrum (1), Wellspring Crystal (1), Pulsing Crystal (1) 5 8 5 Damascus (1), Wellspring Stone (1), Pulsing Stone (1) HAPPY GEAR Abilities: Focus Converter (initial ability) Full MP Blast (level 6) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 9 5 Damascus (1), Wellspring Stone (1), Sinister Stone (2) 1 -- -- -- 7 10 5 Adamantite (1), Wellspring Gem (1) 2 7 3 -- 8 10 6 Adamantite (1), Wellspring Gem (1), Sinister Gem (1) 3 8 3 Fluorite (1), Wellspring Shard (4) 9 11 6 Adamantite (1), Wellspring Gem (1), Sinister Gem (2) 4 8 4 Damascus (1), Wellspring Stone (1) 10 11 7 Electrum (1), Wellspring Crystal (1), Sinister Crystal (1) 5 9 4 Damascus (1), Wellspring Stone (1), Sinister Stone (1) HUNNY SPOUT Abilities: Harvester (initial ability) Formchange Extender (level 6) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 7 7 Damascus (1), Wellspring Gem (1) 1 -- -- -- 7 8 7 Adamantite (1), Wellspring Gem (1), Twilight Gem (1) 2 -- -- -- 8 8 8 Adamantite (1), Wellspring Gem (1), Twilight Gem (2) 3 6 5 -- 9 9 8 Adamantite (1), Wellspring Crystal (1) 4 6 6 Damascus (1), Wellspring Stone (1), Twilight Stone (1) 10 9 9 Electrum (1), Wellspring Crystal (1), Twilight Crystal (1) 5 7 6 Damascus (1), Wellspring Stone (1), Twilight Stone (2) WHEEL OF FATE Abilities: Waterza (initial ability) Formchange Extender (level 6) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 9 7 Damascus (1), Wellspring Gem (2) 1 -- -- -- 7 10 7 Adamantite (1), Wellspring Gem (1), Soothing Gem (1) 2 -- -- -- 8 10 8 Adamantite (1), Wellspring Gem (1), Soothing Gem (2) 3 8 5 -- 9 11 8 Adamantite (1), Wellspring Crystal (1) 4 8 6 Damascus (1), Wellspring Stone (1), Soothing Stone (1) 10 11 9 Electrum (1), Wellspring Crystal (1), Soothing Crystal (1) 5 9 6 Damascus (1), Wellspring Stone (1), Soothing Stone (2) GRAND CHEF Abilities: Wizard's Ruse (initial ability) Chef Extraordinaire (level 3) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 7 9 Damascus (1), Wellspring Gem (1) 1 -- -- -- 7 7 10 Adamantite (1), Wellspring Gem (1), Blazing Gem (1) 2 5 7 -- 8 8 10 Adamantite (1), Wellspring Gem (1), Blazing Gem (2) 3 5 8 Fluorite (1), Wellspring Stone (1) 9 8 11 Adamantite (1), Wellspring Crystal (1) 4 6 8 Damascus (1), Wellspring Stone (1), Blazing Stone (1) 10 9 11 Electrum (1), Wellspring Crystal (1), Blazing Crystal (1) 5 6 9 Damascus (1), Wellspring Stone (1), Blazing Stone (2) CLASSIC TONE Abilities: MP Haste (initial ability) MP Haste (level 6) MP Haste (level 9) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 6 9 -- 6 9 12 Damascus (1), Wellspring Gem (1) 1 6 10 Fluorite (1), Wellspring Shard (3) 7 9 13 Adamantite (1), Wellspring Gem (1), Betwixt Gem (1) 2 7 10 Fluorite (1), Wellspring Shard (4) 8 10 13 Adamantite (1), Wellspring Gem (1), Betwixt Gem (2) 3 7 11 Fluorite (1), Wellspring Stone (1) 9 10 14 Adamantite (1), Wellspring Crystal (1) 4 8 11 Damascus (1), Wellspring Stone (1), Betwixt Stone (1) 10 11 14 Electrum (1), Wellspring Crystal (1), Betwixt Crystal (1) 5 8 12 Damascus (1), Wellspring Stone (1), Betwixt Stone (2) STARLIGHT Abilities: MP Haste (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 4 4 -- 6 7 7 Damascus (1), Wellspring Stone (3) 1 4 5 Fluorite (1), Wellspring Shard (2) 7 7 8 Adamantite (1), Wellspring Gem (1) 2 5 5 Fluorite (1), Wellspring Shard (3) 8 8 8 Adamantite (1), Wellspring Gem (2) 3 5 6 Fluorite (1), Wellspring Shard (4) 9 8 9 Adamantite (1), Wellspring Gem (3) 4 6 6 Damascus (1), Wellspring Stone (1) 10 9 9 Electrum (1), Wellspring Crystal (1) 5 6 7 Damascus (1), Wellspring Stone (2) NANO GEAR Abilities: Stun Protection (initial ability) Formchange Extender (level 6) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 8 7 Damascus (1), Wellspring Gem (1) 1 -- -- -- 7 9 7 Adamantite (1), Wellspring Gem (1), Pulsing Gem (1) 2 -- -- -- 8 9 8 Adamantite (1), Wellspring Gem (1), Lucid Gem (2) 3 7 5 -- 9 10 8 Adamantite (1), Wellspring Crystal (1), Pulsing Crystal (1) 4 7 6 Damascus (1), Wellspring Stone (1), Pulsing Stone (1) 10 10 9 Electrum (1), Wellspring Crystal (1), Lucid Crystal (1) 5 8 6 Damascus (1), Wellspring Stone (1), Lucid Stone (2) CRYSTAL SNOW Abilities: Freeze Protection (initial ability) Blizzard Boost (level 9) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 6 9 Damascus (1), Wellspring Stone (1), Frost Stone (2) 1 -- -- -- 7 6 10 Adamantite (1), Wellspring Gem (1) 2 4 7 -- 8 7 10 Adamantite (1), Wellspring Gem (1), Frost Gem (1) 3 4 8 Fluorite (1), Wellspring Shard (4) 9 7 11 Adamantite (1), Wellspring Gem (1), Frost Gem (2) 4 5 8 Damascus (1), Wellspring Stone (1) 10 8 11 Electrum (1), Wellspring Crystal (1), Frost Crystal (1) 5 5 9 Damascus (1), Wellspring Stone (1), Frost Stone (1) EVER AFTER Abilities: Leaf Bracer (initial ability) Aeroza (level 4) Aero Boost (level 10) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 -- -- -- 6 5 9 Damascus (1), Wellspring Stone (1), Lucid Stone (2) 1 2 7 -- 7 5 10 Adamantite (1), Wellspring Gem (1) 2 3 7 Fluorite (1), Wellspring Shard (3) 8 6 10 Adamantite (1), Wellspring Gem (1), Lucid Gem (1) 3 3 8 Fluorite (1), Wellspring Shard (4) 9 6 11 Adamantite (1), Wellspring Gem (1), Lucid Gem (2) 4 4 8 Damascus (1), Wellspring Stone (1) 10 7 11 Electrum (1), Wellspring Crystal (1), Lucid Crystal (1) 5 4 9 Damascus (1), Wellspring Stone (1), Lucid Stone (1) SHOOTING STAR Abilities: Magic Treasure Magic (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 3 5 -- 6 6 8 Damascus (1), Wellspring Stone (1), Writhing Stone (2) 1 3 6 Fluorite (1), Wellspring Shard (2) 7 6 9 Adamantite (1), Wellspring Gem (1) 2 4 6 Fluorite (1), Wellspring Shard (3) 8 7 9 Adamantite (1), Wellspring Gem (1), Writhing Gem (1) 3 4 7 Fluorite (1), Wellspring Shard (4) 9 7 10 Adamantite (1), Wellspring Gem (1), Writhing Gem (2) 4 5 7 Damascus (1), Wellspring Stone (1) 10 8 10 Electrum (1), Wellspring Crystal (1), Writhing Crystal (1) 5 5 8 Damascus (1), Wellspring Stone (1), Writhing Stone (1) MIDNIGHT BLUE (PS Store pre-order bonus only) Abilities: Blizzard Boost (initial ability) Blizzaza (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 4 4 -- 6 7 7 Damascus (1), Wellspring Stone (3) 1 4 5 Fluorite (1), Wellspring Shard (2) 7 7 8 Adamantite (1), Wellspring Gem (1) 2 5 5 Fluorite (1), Wellspring Shard (3) 8 8 8 Adamantite (1), Wellspring Gem (2) 3 5 6 Fluorite (1), Wellspring Shard (4) 9 8 9 Adamantite (1), Wellspring Gem (3) 4 6 6 Damascus (1), Wellspring Stone (1) 10 9 9 Electrum (1), Wellspring Crystal (1) 5 6 7 Damascus (1), Wellspring Stone (2) PHANTOM GREEN (Microsoft Store pre-order bonus only) Abilities: Thunder Boost (initial ability) Thundaza (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 4 4 -- 6 7 7 Damascus (1), Wellspring Stone (3) 1 4 5 Fluorite (1), Wellspring Shard (2) 7 7 8 Adamantite (1), Wellspring Gem (1) 2 5 5 Fluorite (1), Wellspring Shard (3) 8 8 8 Adamantite (1), Wellspring Gem (2) 3 5 6 Fluorite (1), Wellspring Shard (4) 9 8 9 Adamantite (1), Wellspring Gem (3) 4 6 6 Damascus (1), Wellspring Stone (1) 10 9 9 Electrum (1), Wellspring Crystal (1) 5 6 7 Damascus (1), Wellspring Stone (2) DAWN TILL DUSK (Amazon pre-order bonus only) Abilities: Fire Boost (initial ability) Firaza (initial ability) Formchange Extender (level 4) Lvl Str Mag Materials Needed Lvl Str Mag Materials Needed 0 4 4 -- 6 7 7 Damascus (1), Wellspring Stone (3) 1 4 5 Fluorite (1), Wellspring Shard (2) 7 7 8 Adamantite (1), Wellspring Gem (1) 2 5 5 Fluorite (1), Wellspring Shard (3) 8 8 8 Adamantite (1), Wellspring Gem (2) 3 5 6 Fluorite (1), Wellspring Shard (4) 9 8 9 Adamantite (1), Wellspring Gem (3) 4 6 6 Damascus (1), Wellspring Stone (1) 10 9 9 Electrum (1), Wellspring Crystal (1) 5 6 7 Damascus (1), Wellspring Stone (2) 3) Photo Missions The photo missions are a fun way to add some additional items to the synthesis list. Over the course of the game, the Moogles will add more missions, but none of them are particularly difficult or cryptic. Author's note: after typing and reading the word "kupo" so many times, it stops sounding like a word in my head (an interesting phenomenon called semantic satiation!). Oh wait, it's not a real word to begin with... Mission Availability Can Synthesize "I need oven mitts to handle that hothead, kupo." Land in the Thebes / Overlook area of Olympus. Head down the nearby steps and you should encounter a pack of Flame Cores immediately. Initially available Firefighter Rosette "That fiend keeps getting my pom-pom wet, kupo!" There are plenty of Water Cores in the various worlds. While they do technically appear in Olympus, it's a one-time thing and the player is likely to destroy them all before getting the camera. However, you can quickly grab a photo from Monstropolis. Land in The Factory / Ground Floor, take the elevator up to the Second Floor, and continue to the first room where you'll find some Water Cores. Initially available Umbrella Rosette "Fluffy doesn't always mean nice, kupo!" You'll need a picture of the Chief Puff enemy for this mission. You can find them all over the Forest of the Kingdom of Corona. Try heading north from The Tower save point, and head northwest once you reach the Hills area, should be in the first enemy group you encounter. You can also use the Battlegate to the northeast once you reach the Hills area, but the enemies are stronger there. The picture seems to only register if you're focusing on the Chief Puff itself, on top of the stack. After completing Twilight Town Mask Rosette "I can't get over those chiseled muscles, kupo." Land in the Thebes / Agora area of Olympus. The Herc statue is in the middle of the square. After completing Twilight Town Cosmic Ring "Mechasmasher's busting through the wall, kupo!" Land in Galaxy Toys in Toy Box and head for the Action Plus store on the second floor. Mechasmasher is the huge robot busting through the wall in the northeast corner of the store. After first visiting Galaxy Toys (Toy Box) Soldier's Earring "Who built that tower in the forest, kupo?" Take a picture of Rapunzel's tower (Kingdom of Corona, obviously). After first visiting Rapunzel's Tower (Kingdom of Corona) Mage's Earring "Wish I could ditch work and see the festival, kupo" Land in the Thoroughfare area of the Kingdom of Corona and just take a picture of the street in front of you (chances are you already got this while taking pictures of Lucky Emblems). After first visiting The Kingdom (Kingdom of Corona) Moon Amulet "It takes a hot fire to forge lightning bolts, kupo!" Land in the Realm of the Gods / Corridors area and head northeast to the Secluded Forge. Take a picture of the Forge (the fireplace) to get credit for this mission. After completing both Toy Box and Kingdom of Corona Fire Chain ""King of the gods" to some, "Dad" to others, kupo." Land in the Realm of the Gods / Apex area of Olympus and snap a picture of Zeus. After completing both Toy Box and Kingdom of Corona Thunder Chain "I love watching the tram go by at twilight, kupo." Easy enough, just take a picture of the tram that runs around Twilight Town. After completing both Toy Box and Kingdom of Corona Draw Ring "Give that hard worker in yellow a raise, kupo!" Land in the The Power Plant / Tank Yard in Monstropolis and. There is a CDA agent north of the save point. After the CDA agents appear during the story in Monstropolis Insulator Rosette "Somehow I doubt that palace has a fireplace, kupo." Land at The North Mountain / Mountain Ridge and snap a picture of Elsa's palace. After first visiting Arendelle Blizzard Chain "I think I saw a walking, talking snowman, kupo!" Land at The North Mountain / Mountain Ridge and snap a picture of Olaf. After meeting Olaf Snowman Rosette "Wait, kupo... That green guy looks familiar, kupo!" Land in the Kid Korral area of Toy Box and take a picture of the cactuar that you constructed from the blocks. After completing both Monstropolis and Arendelle Fencer's Earring "He helps keep the birds out of the fields, kupo." Reenter the Hundred Acre Wood and take a picture of the scarecrow in the field. After first visiting the Hundred Acre Wood Slayer's Earring "There it is, kupo. My lucky star, kupo!" Land in San Fransokyo at night. Climb to the top of a building, look northwest, and you should see this star in the sky. After first visiting the city in San Fransokyo Star Charm "Those fish are swimming through the air, kupo!" Land in the North District of San Fransokyo and take a picture of one of the fish-shaped wind socks in the air (try from the top of one of the buildings). After first visiting the city in San Fransokyo Aero Armlet "Stay by the falls to beat the tropical heat, kupo!" Land in Port Royal and take a picture of the waterfall in the south-center of the area (take the photo from the bridge). After first visiting Port Royal Aqua Chaplet "Show me a creepy, shadowy swarm, kupo!" As far as I know, you'll only be able to get this picture from Battlegate 8 in Monstropolis (land in The Power Plant / Tank yard and continue on, grinding the broken pipe, to find the Battlegate). Follow the link for more details. After completing both The Caribbean and San Fransokyo Dark Chain "I moogle-salute all your fierce friends, kupo!" You'll have to take a picture of Donald, Goofy, Hercules, Woody, Buzz, Flynn, Rapunzel, Mike Wazowski, Sulley, Marshmallow, Jack Sparrow, and Baymax. The only one that might be a bit tricky is Rapunzel, but she can be found in the Kingdom at the north end of the square where the dancing minigame takes place (assuming you're coming back after completing Corona's story). After completing both The Caribbean and San Fransokyo Petite Ribbon 4) Collector's Goals Collector's goals are a series of collection challenges that, when met, will provide rewards. The second column in the table below indicates whether the indicated rewards are given immediately upon meeting the goal (R), are added to the synthesis list (S), or are added to the shop (Sh). Goal R/S/Sh Rewards Obtain a synthesis material R Ether Obtain 2 different synthesis materials S Fire Bangle, Shadow Anklet, Ability Ring+ Obtain 4 different synthesis materials S Elven Bandanna, Thunder Trinket, Blizzard Choker Obtain 6 different synthesis materials S Mythril Shard Obtain 8 different synthesis materials S Wind Fan, AP Boost Obtain 10 different synthesis materials S Fira Bangle, Thundara Trinket, Blizzara Choker Obtain 12 different synthesis materials S Technician's Ring+, Hi-Ether, Mega-Potion Obtain 15 different synthesis materials S Dark Anklet, Mythril Stone Obtain 18 different synthesis materials S Warhammer+, Clockwork Shield+, Skill Ring+ Obtain 20 different synthesis materials S Refocuser, Mega-Ether Obtain 22 different synthesis materials S Strength Boost, Magic Boost, Defense Boost Obtain 25 different synthesis materials S Firaga Bangle, Blizzaga Choker, Thundaga Trinket Obtain 28 different synthesis materials S Divine Bandanna, Storm Fan, Midnight Anklet Obtain 30 different synthesis materials S Pulsing Crystal, Blazing Crystal, Frost Crystal, Lightning Crystal Obtain 32 different synthesis materials S Hi-Refocuser, Mythril Gem, Lucid Crystal, Soothing Crystal Obtain 35 different synthesis materials S Phantom Ring, Sorcerer's Ring, Writhing Crystal Obtain 38 different synthesis materials S Firaza Bangle, Blazzaza Choker, Thundaza Trinket Obtain 40 different synthesis materials S Chaos Anklet, Acrisius Obtain 42 different synthesis materials S Aegis Shield+, Astrolabe+, Elixir, Mythril Crystal Obtain 45 different synthesis materials S Buster Band, Orichalcum Ring, Wisdom Ring Obtain 48 different synthesis materials S Heartless Maul, Nobody Guard Obtain 50 different synthesis materials S Buster Band+, Acrisius+, Megalixir Obtain 52 different synthesis materials S Heartless Maul+, Nobody Guard+ Obtain 55 different synthesis materials S Save the Queen, Save the King, Cosmic Chain Obtain 58 different synthesis materials S Ultima Weapon, Save the Queen+, Save the King+ Obtain every type of synthesis material R Orichalcum Obtain at least 50 total synthesis materials R Hungry Shard Obtain at least 100 total synthesis materials R Hungry Stone Obtain at least 250 total synthesis materials R Hungry Gem Obtain at least 500 total synthesis materials R Hungry Crystal Obtain at least 1,000 total synthesis materials R Orichalcum Obtain every type of material R Hungry Stone Obtain every type of material R Hungry Gem Obtain every type of material R Hungry Crystal Obtain every type of material R Orichalcum Obtain every type of blazing material R Hungry Gem Obtain every type of frost material R Hungry Gem Obtain every type of lightning material R Hungry Gem Obtain every type of lucid material R Hungry Gem Obtain every type of soothing material R Hungry Gem Obtain every type of pulsing material R Hungry Gem Obtain every type of writhing material R Hungry Crystal Obtain every type of betwixt material R Hungry Crystal Obtain every type of twilight material R Hungry Crystal Obtain every type of sinister material R Defense Boost Obtain every type of mythril material R AP Boost Obtain every type of wellspring material R Strength Boost Obtain every type of hungry material R Magic Boost Obtain at least 30 Blazing Shards Sh Blazing Shard Obtain at least 25 Blazing Stones Sh Blazing Stone Obtain at least 20 Blazing Gems Sh Blazing Gem Obtain at least 30 Frost Shards Sh Frost Shard Obtain at least 25 Frost Stones Sh Frost Stone Obtain at least 20 Frost Gems Sh Frost Gem Obtain at least 30 Lightning Shards Sh Lightning Shard Obtain at least 25 Lightning Stones Sh Lightning Stone Obtain at least 20 Lightning Gems Sh Lightning Gem Obtain at least 30 Lucid Shards Sh Lucid Shard Obtain at least 25 Lucid Stones Sh Lucid Stone Obtain at least 20 Lucid Gems Sh Lucid Gem Obtain at least 30 Soothing Shards Sh Soothing Shard Obtain at least 25 Soothing Stones Sh Soothing Stone Obtain at least 20 Soothing Gems Sh Soothing Gem Obtain at least 30 Pulsing Shards Sh Pulsing Shard Obtain at least 25 Pulsing Stones Sh Pulsing Stone Obtain at least 20 Pulsing Gems Sh Pulsing Gem Obtain at least 30 Writhing Shards Sh Writhing Shard Obtain at least 25 Writhing Stones Sh Writhing Stone Obtain at least 20 Writhing Gems Sh Writhing Gem Obtain at least 30 Betwixt Shards Sh Betwixt Shard Obtain at least 25 Betwixt Stones Sh Betwixt Stone Obtain at least 20 Betwixt Gems Sh Betwixt Gem Obtain at least 30 Twilight Shards Sh Twilight Shard Obtain at least 25 Twilight Stones Sh Twilight Stone Obtain at least 20 Twilight Gems Sh Twilight Gem Obtain at least 30 Sinister Shards Sh Sinister Shard Obtain at least 25 Sinister Stones Sh Sinister Stone Obtain at least 20 Sinister Gems Sh Sinister Gem 5) Materials and Locations Materials can either be dropped by enemies, be obtained randomly from breaking crates and things across the various worlds, purchased from the shop (once you've satisfied certain Moogle requirements), and synthesized. The drop percentages shown below assume no Lucky Strike abilities are equipped. Slap on as many as you can to increase your chances! The Synth column indicates whether you can synthesize the material from other materials. The Recommended Location column is mainly recommended before you're able to purchase these items in the shop (but also assumes you have access to the Battlegates, meaning you've finished the game). Once they're available in the shop, it's pretty convenient to just buy what you need! Note: There are a few gaps in knowledge here in terms of items that drop from smashing things in the environment (either marked as "unconfirmed" or "????"). If you happen to find any of these, please let me know and I will add them to the guide! I would like this section to be as thorough as possible. The good news is that none of these missing locations are recommended for farming materials, so you're not missing much. Material Enemies Other Locations Synth Price Recommended Location Blazing Shard Flame Core (15%) Bizarre Archer (8%) Pole Cannon (12%) Twilight Town: Potential Postcard prize N 100 Battlegate 1 Blazing Stone Flame Core (10%) Vermilion Samba (12%) Pole Cannon (6%) Sea Sprite (red) (12%) Twilight Town: Potential Postcard prize N 200 Battlegate 1 Blazing Gem Vermilion Samba (6%) Sea Sprite (red) (6%) -- N 300 Ride the rails in the Realm of the Gods area Blazing Crystal High Soldier (4%) -- Y -- Battlegate 12 or synthesize Frost Shard Winterhorn (16%) Twilight Town: Potential Postcard prize Arendelle: Break snowballs before they reach maximum size or hit the snow-covered bushes N 100 Use Arendelle route (see notes after this table) Frost Stone Winterhorn (8%) Frost Serpent (wing) (40%) Sea Sprite (blue) (12%) Twilight Town: Potential Postcard prize N 200 Use Arendelle route (see notes after this table) Frost Gem Frost Serpent (wing) (40%) Sea Sprite (blue) (6%) Arendelle: Break snowballs after they reach maximum size (walk on them to make them bigger) N 300 Use Arendelle route (see notes after this table) Frost Crystal Frost Serpent (30%) -- Y -- Use Arendelle route (see notes after this table) or synthesize Lightning Shard Soldier (8%) Bizarre Archer (8%) Marionette (12%) Twilight Town: Potential Postcard prize Toy Box: Control panels in the vents Monstropolis: Blue-lidded "lightning" crates N 100 There are lots of Soldiers and Bizarre Archers in the Realm of the Gods area of Olympus Lightning Stone Gold Beat (12%) Marionette (6%) Sea Sprite (yellow) (12%) Tireblade (8%) Twilight Town: Potential Postcard prize Monstropolis: Blue-lidded "lightning" crates N 200 Grind the rails in Monstropolis or Battlegate 4 Lightning Gem Gold Beat (6%) Sea Sprite (yellow) (6%) Tireblade (4%) Monstropolis: Blue-lidded "lightning" crates N 300 Grind the rails in Monstropolis or Battlegate 4 Lightning Crystal Tireblade (2%) -- Y -- Battlegate 4 or synthesize Lucid Shard Air Solider (12%) Puff Ball (8%) Twilight Town: Potential Postcard prize Kingdom of Corona: Rarely from the small strikable flat bushes N 100 Battlegate 7 Lucid Stone Air Soldier (4%) Malachite Bolero (12%) Chief Puff (12%) Puffball (4%) Vaporfly (8%) Twilight Town: Potential Postcard prize Olympus: Prize from citizens you've saved (return trip, 2 total) Kingdom of Corona: Rarely from the small strikable flat bushes N 200 Battlegate 7 Lucid Gem Malachite Bolero (6%) Chief Puff (4%) Vaporfly (6%) Olympus: Prize from citizens you've saved (return trip, 3 total) N 300 Battlegate 7 Lucid Crystal Anchor Raider (8%) -- Y -- Isle of Luck in The Caribbean or synthesize Pulsing Shard Earth Core (normal) (15%) Soldier (8%) Powerwild (12%) Twilight Town: Potential Postcard prize N 100 There are lots of Powerwilds on Isla Verdemontaña in The Caribbean Pulsing Stone Earth Core (normal) (10%) Satyr (8%) Powerwild (6%) Twilight Town: Potential Postcard prize Toy Box: Hit the globe in Andy's Room N 200 Battlegate 1 or Isla Verdemontaña, as above Pulsing Gem Satyr (4%) Pogo Shovel (8%) Spiked Turtletoad (8%) Toy Box: Hit the globe in Andy's Room N 300 Battlegate 1 Pulsing Crystal Helmed Body (4%) -- Y -- Synthesize (or pair with Frost material farming) Writhing Shard Shadow (8%) Fluttering (8%) Twilight Town: Potential Postcard prize Twilight Town: Trash bags in Underground Conduit N 100 Battlegate 0 Writhing Stone Shadow (4%) Neoshadow (8%) Fluttering (4%) Twilight Town: Potential Postcard prize N 200 Battlegate 0 Writhing Gem Neoshadow (4%) Fluttering (4%) Helmed Body (8%) -- N 300 Battlegate 0 Writhing Crystal Mechanitaur (8%) -- Y -- Battlegate 12 Betwixt Shard Sniper (18%) Reaper (18%) Olympus: Smash crates in Thebes Twilight Town: Smash crates around town Kingdom of Corona: Smash crates in The Kingdom N 100 Battlegate 9 Betwixt Stone Sniper (12%) Reaper (12%) Ninja (18%) Kingdom of Corona: Smash crates in The Kingdom Arendelle: Smash crates on the North Mountain The Caribbean: Smash crates in Port Royal N 200 Battlegate 9 Betwixt Gem Reaper (8%) Ninja (12%) Arendelle: Smash crates on the North Mountain The Caribbean: Smash crates in Port Royal N 300 Battlegate 9 or smash crates in Port Royal Betwixt Crystal Ninja (6%) Berserker (73%) The Caribbean: Possible drop from crates in Port Royal (unconfirmed) Y -- Battlegate 9 or synthesize Twilight Shard Dusk (12%) Olympus: Smash barrels in Thebes Twilight Town: Smash barrels around town Kingdom of Corona: Smash barrels in The Kingdom N 100 Battlegate 9 Twilight Stone Dusk (6%) Gambler (18%) Kingdom of Corona: Smash barrels in The Kingdom Arendelle: Smash barrels on the North Mountain The Caribbean: Smash barrels in Port Royal N 200 Battlegate 9 Twilight Gem Gambler (12%) Arendelle: Smash barrels on the North Mountain The Caribbean: Smash barrels in Port Royal N 300 Battlegate 9 or smash barrels in Port Royal Twilight Crystal Gambler (6%) The Caribbean: Possible drop from barrels in Port Royal (unconfirmed) Y -- Battlegate 9 or synthesize Mythril Shard -- Olympus: Chest #28, smash urns around Thebes Twilight Town: Chest #2, rarely from the non-smashable lidded crates Toy Box: ???? Starlight Way: Treasure Sphere γ (×5, one time only), also shoot blue asteroids (2% chance) Y -- Grab all the one-time-only Shards and either synthesize the rest or farm the asteroids in Starlight Way Mythril Stone -- Olympus: Prize from citizens you've saved (return trip, 1 total) Toy Box: Chest #28, ???? Kingdom of Corona: Chest #17 Monstropolis: Trash cans Arendelle: ???? Starlight Way: Treasure Sphere γ (×5, one time only), also shoot blue asteroids (2% chance) Misty Stream / The Eclipse: Shoot blue asteroids (0.5% chance) Y -- Grab all the one-time-only Shards and either synthesize the rest or farm the asteroids in Starlight Way Mythril Gem -- Olympus: Prize from citizens you've saved (return trip, 1 total) Toy Box: Chest #3 Monstropolis: Trash cans Arendelle: ???? San Fransokyo: Hit the black trash cans around the city Misty Stream: Treasure Sphere δ (×5, one time only), also shoot blue asteroids (2% chance) The Eclipse: Shoot blue asteroids (0.5% chance) Y -- Grab all the one-time-only Shards and either synthesize the rest or farm the asteroids in Misty Stream Mythril Crystal -- San Fransokyo: Hit the black trash cans around the city Misty Stream: Treasure Sphere ζ (×5, one time only), also shoot blue asteroids (0.5% chance) The Eclipse: Shoot blue asteroids (2% chance) Y -- Synthesize (or hit trash cans in SF!) Sinister Shard Flood (12%) -- N 100 Use Monstropolis route (see notes after this table) Sinister Stone Flowersnake (8%) -- N 200 Use Monstropolis route (see notes after this table) Sinister Gem Flowersnake (4%) Turtletoad (16%) -- N 300 Use Monstropolis route (see notes after this table) Sinister Crystal Spiked Turtletoad (20%) -- N -- Use Monstropolis route (see notes after this table) Soothing Shard Water Core (15%) Toy Trooper (12%) Twilight Town: Potential Postcard prize Monstropolis: Hit the water bubblers The Caribbean: ???? N 100 Battlegate 1, Battlegate 4, or Battlegate 5 Soothing Stone Water Core (10%) Marine Rumba (12%) Sea Sprite (rainbow) (12%) Spear Lizard (8%) Twilight Town: Potential Postcard prize Monstropolis: Hit the water bubblers The Caribbean: ???? N 200 Battlegate 1 or Battlegate 10 Soothing Gem Marine Rumba (6%) Sea Sprite (rainbow) (6%) Spear Lizard (4%) Monstropolis: Hit the water bubblers N 300 Battlegate 1 or Battlegate 10 Soothing Crystal Spear Lizard (2%) -- Y -- Synthesizing might be better than trying to farm Spear Lizards, but Battlegate 10 if you must Wellspring Shard Soldier (4%) Large Body (12%) Bizarre Archer (4%) Satyr (8%) Toy Trooper (8%) Powerwild (8%) Parasol Beauty (12%) Flood (4%) Gigas (8%) Beasts & Bugs (16%) Patchwork Animals (12%) Air Droids (4%) Bouncy Animals (4%) Supreme Smasher (16%) Twilight Town: Potential Postcard prize Olympus: Certain urns around Thebes Monstropolis: Hit the laugh tanks Mini games: "D" rank prize for Frozen Slider, Flash Tracer (both courses), Verum Rex, and Festival Dance N -- Probably a tossup between Battlegates 1, 4, and 5 Wellspring Stone Neoshadow (8%) Large Body (4%) Non-regular Popcats (8%) Rock / Metal Troll (30%) Pole Cannon (4%) Pogo Shovel (8%) Parasol Beauty (8%) Chief Puff (8%) Chief Puff (stack kill) (16%) Flowersnake (8%) Turtletoad (8%) Beasts & Bugs (8%) Patchwork Animals (4%) Air Droids (12%) Bouncy Animals (12%) Supreme Smasher (8%) Twilight Town: Potential Postcard prize Monstropolis: Hit the laugh tanks Mini games: "C" rank prize for Frozen Slider, Flash Tracer (both courses), Verum Rex, and Festival Dance N -- Lots of options: if you're farming Sinister materials using the Monstropolis route, you'll get these; you could also try Battlegate 7 Wellspring Gem High Soldier (8%) Rock / Metal Troll (20%) Mechanitaur (12%) Pogo Shovel (4%) Chaos Carriage (20%) Vaporfly (4%) Sea Sprite (rainbow) (8%) Anchor Raider (20%) Spiked Turtletoad (10%) Twilight Town: Potential Postcard prize Monstropolis: Hit the laugh tanks N -- Battlegate 12 Wellspring Crystal High Soldier (12%) Helmed Body (4%) Anchor Raider (8%) -- N -- Battlegate 12 Hungry Shard Earth Core (tower) (12%) Large Body (8%) Popcat (all types) (8%) Chief Puff (stack kill) (8%) Beasts & Bugs (8%) Patchwork Animals (8%) Air Droids (8%) Bouncy Animals (8%) Supreme Smasher (8%) Twilight Town: Potential Postcard prize Collector's Goal (1 total) N -- Battlegate 7 or kill Marionette-possessed toys in Toy Box Hungry Stone Earth Core (tower) (4%) Popcat (all types) (4%) Parasol Beauty (4%) Chaos Carriage (12%) Frost Serpent (tail) (40%) Twilight Town: Potential Postcard prize Collector's Goal (2 total) N -- Probably best off using the Arendelle route and breaking the Frost Serpent Tails Hungry Gem Frost Serpent (tail) (20%) Collector's Goal (8 total) N -- Arendelle route, break the Frost Serpent Tails Hungry Crystal Mechanitaur (8%) Frost Serpent (tail) (20%) Berserker (18%) Sorcerer (20%) The Caribbean: Chests #26, #40 Collector's Goal (5 total) N -- Battlegate 12 or Arendelle route, break the Frost Serpent Tails Fluorite -- Olympus: Chests #11, #15, #25 Twilight Town: Chests #3, #4, #9 Toy Box: Chests #4, #16, #21 Starlight Way: Treasure Sphere β (×3, one time only), also shoot blue asteroids (2.5% chance) Misty Stream: shoot blue asteroids (0.5% chance) N 500 Purchase or shoot blue asteroids in Starlight Way Damascus -- Kingdom of Corona: Chests #16, #19 Monstropolis: Chests #11, #17 Arendelle: Chests #3, #13, #25 The Caribbean: Chests #5, #28, #41 San Fransokyo: Chests #21, #32 Starlight Way: Shoot blue asteroids (0.3% chance) Misty Stream: Treasure Sphere ε (×3, one time only), also shoot blue asteroids (2% chance) The Eclipse: Shoot blue asteroids (0.5% chance) N -- After collecting all the one-time-only ones, shoot blue asteroids in Misty Stream Adamantite -- The Caribbean: Chests #2, #24, #27, #30, #32, #37, #39 San Fransokyo: Chests #10, #22 Misty Stream: Shoot blue asteroids (0.3% chance) The Eclipse: Treasure Sphere η (×3, one time only), alsoshoot blue asteroids (1.5% chance) N -- After collecting all the one-time-only ones, shoot blue asteroids in The Eclipse Orichalcum -- Arendelle: Chest #9 The Caribbean: Chests #3, #25, #29, #33, #36 The Eclipse: Treasure Sphere θ (×1, one time only), alsoshoot blue asteroids (0.5% chance) N -- After collecting all the one-time-only ones, shoot blue asteroids in The Eclipse Orichalcum+ -- See the Orichalcum+ section N -- N/A (there are only 7!) Electrum -- The Caribbean: Chests #9, #11, #31, #35, #38 San Fransokyo: Chests #6, #26 The Eclipse: Treasure Sphere ι (×2, one time only), alsoshoot blue asteroids (1% chance) N -- After collecting all the one-time-only ones, shoot blue asteroids in The Eclipse Evanescent Crystal Berserker (9%) Twilight Town: Battlegate 3 reward (once only) Arendelle: Battlegate 9 reward (once only) N -- You'll only ever need 2, so no need to farm these Illusory Crystal Demon Tower (10%) Kingdom of Corona: Battlegate 6 reward (once only) Monstropolis: Battlegate 8 reward (once only) N -- You'll only ever need 2, so no need to farm these Farming Routes Arendelle: This route will get you plenty of the Frost materials. Land at the Mountain Ridge area and head northeast to the cave that leads to Frozen Wall. Continue down the route this way, breaking the wings of the Frost Serpents and breaking the snowballs when you can (roll the snowballs as big as you can before breaking them if you need Frost Gems; otherwise just smash them on sight). When you reach the Valley of Ice save point, warp back and repeat as many times as necessary. Monstropolis: This route is primarily for Sinister materials. Land at The Door Vault / Service Area and head east back into The Power Plant. The second enemy group you'll fight here contains six Flood enemies, which are your only means of obtaining Sinister Shards before they're in the shop. If that's all you need, you can head back into The Door Vault and return to respawn them. Otherwise, keep going (using the crane to head back up), killing the Flowersnakes and both types of Turtletoads until you reach The Power Plant / Accessway save point. Now just warp back to The Door Vault to repeat the process! Cooking and Ingredients While cooking is unlocked after completing Twilight Town, you can start gathering ingredients very early on (in Olympus). Cooking provides you with meals that can be eaten to temporarily boost your stats, and will occasionally grant you other rewards as well. Cooking Recipes Bistro Tiers and Rewards Ingredients Food Effects 1. Cooking There are four different mini games you'll have to engage in during cooking. Each one is very short and is always the same for a given recipe. By completing the mini game well enough, you will earn an "Excellent" rating and the food you produce will have a "+" appended to the name, which means it will have better and/or more effects when eaten. Bear in mind that you can (and probably will, occasionally) fail these mini games, which will still use up all the ingredients required and leave you with nothing to show for it. Another good idea is to equip the Gourmand Ring before cooking, as this will loosen the "Excellent" rating requirements. You can get the Gourmand Ring early on either randomly from mailing a Postcard in Twilight Town or by earning your first star at the bistro (which doesn't take too long). Chopping - The easiest of the mini games. Chop by repeatedly pulling down on the left analog stick and move a fully chopped ingredient to the side with the right analog stick. It easy enough to just pay attention to the ingredient, as you'll know when it's fully chopped. Flambé - Fairly simple. Rotate the left analog stick at a consistent rate (somewhat quickly, but not overly so). Keep an eye on the right stick icon and pull down when it lights up. Egg Cracking - This mini game may be frustrating at first, but the key is to just patiently move the analog sticks apart. You'll want to wait for the purple swirl to move above Sora's head before hitting the R1+L1/RT+LT buttons to get the "Excellent" rating. Try not to jerk the analog sticks around while finishing! Seasoning - Personally, I find this the hardest cooking activity. You'll have to pull down on the analog sticks when the on-screen circle is just about the same size as the seasoning icon, alternating between the right and left analog sticks. If you're too early too many times, you'll either lose your "Excellent" rating, or you'll fail, depending on how many times you're early. If you're too late even once, Sora will drop the shaker and you will fail immediately. Earning an "Excellent" rating for the first time will earn you the Full Course trophy / achievement. Earning an "Excellent" rating on every recipe will earn you the Master Chef trophy / achievement! This will also get you a Mickey stamp on the Recipe Collection section of the Gummiphone. 2. Recipes LES ENTRÉES (Starters) Name Mini Game Ingredients Menu Mushroom Terrine Egg Morel, Chanterelle, King Oyster Mushroom, Black Trumpet Classic Scallop Poêlé Flambé Scallop, Olive Oil Classic Ratatouille Chop Zucchini, Eggplant, Tomato, Garlic, Bay Leaf Classic Lobster Mousse Egg Lobster, Scallop, Dill Classic Caprese Salad Season Strawberry, Tomato, Cheese, Basil Special LES POTAGES (Soup) Name Mini Game Ingredients Menu Consommé Chop Celery, Onions, Cloves Classic Pumpkin Velouté Egg Pumpkin, Black Truffle Classic Carrot Potage Season Carrot, Onion, Rice, Butter Classic Crab Bisque Flambé Crab, Tomato, Carrot, Celery, Olive Oil Classic Cold Tomato Soup Chop Watermelon, Tomato, Dill Special LES POISSONS (Fish) Name Mini Game Ingredients Menu Sole Meunière Season Sole, Caviar Classic Eel Matelote Flambé Eel, Bay Leaf, Parsley Classic Bouillabaisse Chop Mussel, Lobster, Cod, Garlic, Saffron Classic Sea Bass en Papillote Season Sea Bass, Basil, Thyme, Olive Oil Classic Seafood Tartare Season Blood Orange, Lobster, Sea Bass, Olive Oil Special Sea Bass Poêlé Flambé Grapes, Sea Bass, Zucchini, Chanterelle, Parsley Special LES VIANDES (Meat) Name Mini Game Ingredients Menu Sweetbread Poêlé Flambé Porcini, Lemon, Veal Classic Beef Sauté Season Cornichon, Eggplant, Zucchini, Beef Classic Beef Bourguignon Season Rosemary, Bay Leaf, Thyme, Garlic, Beef Classic Stuffed Quail Chop Rice, Portobello, Porcini, Miller Mushroom, Parsley, Quail Classic Filet Mignon Poêlé Flambé Sour Cherry, Butter, Black Truffle, Rosemary, Cloves, Filet Mignon Special LES DESSERTS (Dessert) Name Mini Game Ingredients Menu Chocolate Mousse Egg Chocolate, Lemon, Butter Classic Fresh Fruit Compote Chop Pear, Apple, Apricot Classic Crêpes Suzette Flambé Orange, Butter, Honey Classic Berries au Fromage Egg Cheese, Lemon, Gooseberry, Raspberry, Blackberry Classic Warm Banana Soufflé Egg Banana, Butter, Honey Special Fruit Gelée Chop Melon, Pear, Gooseberry Special Tarte aux Fruits Egg Sour Cherry, Strawberry, Blood Orange, Banana, Grapes, Melon, Watermelon Special 3. Bistro Tiers and Rewards I am extremely excited to report that my initial hypothesis on the Bistro tiers being based on a points system was correct (thanks Ultimania)! I am slightly less enthused to admit that my prior understanding of how the points work was not quite correct, but so it goes. You earn stars for the bistro by coming up with new recipes. It works on a type of points system with the following rules: Only the recipes on the classic menu count towards the rating You'll only get full points for a recipe if you cook the "Excellent" version of it Cooking a meal normally (i.e. without an "Excellent" rating) will get you 1 point. Cooking it with an "Excellent" rating gets you 3. So, total points are calculated by: [# of unique Classic recipes cooked "Excellent"]×3 + [# of unique Classic recipes cooked normally] Stars "Points" Reward 1 10 Gourmand's Ring 2 20 -- 3 30 Elixir 4 40 -- 5 60 Grand Chef Keyblade 4. Ingredients "THIS MIGHT BE A GOOD SPOT TO FIND SOME INGREDIENTS" -Donald, always Ingredients are scattered across all the worlds both fixed and semi-randomly. Ingredient harvest spots will always be in the same place and will either randomly give you an ingredient from a select pool specific to the world your in, or will just give you the same ingredient every time (depending on which harvest spot you're at). There are also a few other ways to get ingredients, as detailed in the table below. Most of the time, you'll just be hitting or inspecting various things during your travels to stock up. The amount of ingredients you obtain from any particular harvest spot can be increased by the Harvester ability, which is granted by equipping the Gourmand Ring. You can get the Gourmand Ring early on either randomly from mailing a Postcard in Twilight Town or by earning your first star at the bistro (which doesn't take too long). Later you will be able to buy many of these ingredients at the Moogle shop, preventing the need to world hop just to grab a few ingredients. See the Moogle Shop section for an idea of when an ingredient is available to be purchased. Note: The maps in the walkthrough will show the locations of these ingredients. Please refer to the respective sections of the walkthrough if you want to use the maps (it's just too cumbersome to include nearly every map for this one section). Since the locations of a few of the ingredients in Thebes change after completing the world, please use the map in the Olympus Wrap-Up section. Another note!: You are not always guaranteed to find some of these ingredients in the listed locations for two reasons: the harvest node itself may not spawn (most are always there but some have a 50/50 chance of spawning) and some nodes can give you random ingredients (always between a choice of two) Name (alphabetical) Locations Price Apple Olympus: Trees on Mount Olympus Twilight Town: Fruit baskets around the town area Hundred Acre Wood: Potential reward from Lumpy's Fruit Parade 20 Apricot Olympus: Trees on Mount Olympus Twilight Town: Fruit baskets around the town area The Caribbean: In crates in Port Royal (end of the pier in the Seaport area or fruit crates at the Docks area, where the townsfolk are unloading cargo) 20 Banana Monstropolis: From the Banana Flan (click for more details) -- Basil Toy Box: Grassy areas outside Andy's House Kingdom of Corona: Various areas throughout the Forest (Hills, Wetlands, and Shore areas) The Caribbean: Isla de los Mástiles -- Bay Leaf Olympus: Thebes / Alleyway Toy Box: Grassy areas outside Andy's House Kingdom of Corona: Various herb nodes throughout the Forest (Hills and Shore areas) The Caribbean: Exile Island 10 Beef Olympus: Yellow crates in The Big Olive area of Thebes and near the top of the first huge cliff in the Mountainside area of Mount Olympus Toy Box: Chinese takeout containers, Galaxy Toys (Rest Area 2F, Lovely Party store 3F) Monstropolis: Chinese takeout container in The Door Vault / Lower level (on a bench) Port Royal: Yellow crate in Seaport area, south end of the dock 30 Black Truffle Olympus: Thebes / The Big Olive (grassy side area near the Trinity Sled section) Kingdom of Corona: Mushroom node, just before the Hills area turns into the Marsh area Arendelle: Path that leads from Treescape to Snowfield area The Caribbean: Isle of Luck 10 Black Trumpet Twilight Town: The woods south of The Old Mansion Kingdom of Corona: Island in the middle of the Marsh area near a large tree; also at the far eastern part of the Wetlands (grassy area where you fight Powerwilds) The Caribbean: Isla de los Mástiles 10 Blackberry Arendelle: Bush in the Frozen Wall area (from where you first encountered the whirlwinds that launch you up the cliffs, use the first two and you'll land next to this bush) and bush in the Foothills area Hundred Acre Wood: Potential reward from Lumpy's Fruit Parade -- Blood Orange Kingdom of Corona: From the Orange Flan (click for more details) -- Butter Twilight Town: Chinese takeout containers around the Town area Toy Box: Chinese takeout containers, Galaxy Toys (outside main entrance 1F and Rest Area 2F) San Fransokyo: Chinese takeout containers around the city 10 Carrot Arendelle: In yellow crates in various areas (Treescape, Valley of Ice, Snowfield, Foothills) The Caribbean: Port Royal (produce crate on cart in the Docks area; produce crates and carts in the Settlement area) Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Caviar Twilight Town: Chinese takeout containers around the Town area Toy Box: Chinese takeout containers, Galaxy Toys (1F counters, 2F near grind rail terminus) 10 Celery Olympus: Veggies baskets all over Thebes Monstropolis: Vending machines (near The Power Plant / Tank Yard save point) The Caribbean: Port Royal (produce crate on cart in the Docks area; produce carts in the Settlement area) 10 Chanterelle Olympus: Thebes / Alleyway Twilight Town: The woods south of The Old Mansion Kingdom of Corona: Various mushroom nodes throughout the forest (Hills, Marsh, and Shore areas) The Caribbean: Isla de los Mástiles 10 Cheese Monstropolis: Chinese takeout container in The Factory / Ground Floor (sectioned off area near the "How to Play Golf" chest) Toy Box: Chinese takeout containers, Galaxy Toys (1F counters, Lovely Party store 3F, Kid Korral 3F) San Fransokyo: Chinese takeout containers (slightly raised walkway, east side of South District; or northwest of the North District save point on a bench) 10 Chocolate Twilight Town: Chinese takeout containers around the Town area Toy Box: Chinese takeout containers, Galaxy Toys (2F near grind rail terminus, Action Plus counters 2F) 10 Cloves Olympus: Thebes / Gardens, The Big Olive (grassy side area near the Trinity Sled section), and Alleyway Twilight Town: Herb node in front of The Old Mansion Toy Box: Grassy areas outside Andy's House The Caribbean: Isla Verdemontaña 10 Cod Kingdom of Corona: Agitated, bubbling water spots in The Kingdom area Arendelle: Yellow crates in the Foothills area The Caribbean: Can be caught randomly when Sora is underwater and uses an action command as harvestable fish swim by -- Cornichon Twilight Town: Chinese takeout container, randomly obtained from one in the outdoor theater Toy Box: Chinese takeout containers, Galaxy Toys (outside main entrance 1F, Action Plus counters 2F, and Rest Area 2F) 10 Crab The Caribbean: Lobster nodes underwater (node looks like a lobster, not a crab; Huddled Isles, Isle of Luck, Horseshoe Island, Isla de los Mástiles, Sandbar Isle) -- Dill Monstropolis: Vending machines (right before the Laugh Floor in the Monsters, Inc. area or in The Door Vault, Lower Level) The Caribbean: Forsaken Isle, Confinement Isle, Isla de los Mástiles -- Eel Twilight Town: Chinese takeout containers around the Town area Kingdom of Corona: Agitated, bubbling water spots in bodies of water (Tower, Hills, Marsh, and Shore areas) 20 Eggplant Kingdom of Corona: Hit the produce stands in the Thoroughfare area of The Kingdom San Fransokyo: Cardboard "Vegetable" boxes around the city Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Filet Mignon Monstropolis: Chinese takeout container on the northernmost desk in the Laugh Floor area. The Caribbean: Port Royal (yellow crate at the south end of the Docks area; you have to smash this crate to see Lucky Emblem #2; yellow crate on top of fort in Fort area) Bistro: An occasional reward for cooking recipes -- Garlic Toy Box: Chinese takeout containers, Galaxy Toys (Rest Area 2F, Lovely Party store 3F) Kingdom of Corona: Hit the produce stands in the Thoroughfare area of The Kingdom San Fransokyo: Cardboard "Vegetable" boxes around the city Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Gooseberry Arendelle: Bush in the north part of the Treescape area, bush at the top of a runnable cliff on the northern path in the Snowfield area The Caribbean: Port Royal (sometimes in the fruit crates on the docks in the Docks area; produce crate south of the Settlement save point; crates at end of the pier in the Seaport area) -- Grapes Arendelle: From the Grape Flan (click for more details) -- Honey Hundred Acre Wood: Reward for Pooh's Hunny Harvest; you will get one Honey for a score of 20,000 - 39,999, three Honeys for 40,000 - 59,999, and six Honeys for 60,000+ -- King Oyster Mushroom Olympus: Thebes / Gardens and Alleyway Kingdom of Corona: Island in the middle of the Marsh area near a large tree, and a second node to the north The Caribbean: Isla Verdemontaña 10 Lemon Olympus: Fruit baskets (Thebes / Agora) Twilight Town: Fruit baskets around the town area Monstropolis: Vending machines (right before the Laugh Floor in the Monsters, Inc. area or in The Door Vault, Lower Level) The Caribbean: Port Royal (fruit crates in the Docks area) Hundred Acre Wood: Potential reward from Lumpy's Fruit Parade 20 Lobster Kingdom of Corona: Agitated, bubbling water spot in the Shore area (eastern side of the water pool here) and in The Kingdom area (south center of the swimmable area) The Caribbean: Lobster nodes underwater (Huddled Isles, Isla Verdemontaña, Confinement Isle, Ship's End, Sandbar Isle) -- Melon San Fransokyo: From the Honeydew Flan (click for more details) -- Miller Mushroom Arendelle: Gorge area just before the switchbacks that lead up to the Mountain Ridge area (land in the Mountain Ridge area and jump off the cliffs to the south until you reenter the Gorge area, the mushrooms are right here) The Caribbean: Huddled Isles (base of the tree right behind the save point), Forsaken Isle (driftwood), Sandbar Isle (base of the single tree south of the save point, past the pair of trees) -- Morel Olympus: Thebes / Gardens Kingdom of Corona: Various mushroom nodes throughout the Forest (Hills and Marsh) Arendelle: North end of Snowfield area The Caribbean: Isla Verdemontaña 10 Mussel Kingdom of Corona: Agitated, bubbling water spots in The Kingdom area Monstropolis: Chinese takeout container in the maintenance-type room of The Power Plant / Accessway The Caribbean: Clusters on rocks (mostly underwater; Huddled Isles, Isla Verdemontaña, Isle of Luck, Horseshoe Island, Ship's End, Sandbar Isle) -- Olive Oil Toy Box: Chinese takeout containers, Galaxy Toys (Lovely Party store 3F, Kid Korral 3F) Monstropolis: Vending machines (The Door Vault / Lower Level and near The Power Plant save point) San Fransokyo: Chinese takeout containers around the city 10 Onion Olympus: Veggie baskets all over Thebes Monstropolis: Chinese takeout container near the end of The Factory / Second Floor area The Caribbean: Port Royal (produce crates and carts in Settlement area) San Fransokyo: Cardboard "Vegetable" boxes around the city 10 Orange Monstropolis: Vending machines (right before the Laugh Floor in the Monsters, Inc. area, The Door Vault / Lower Level, or near The Power Plant / Tank Yard save point) The Caribbean: Port Royal (fruit crates in the Docks area) Hundred Acre Wood: Potential reward from Lumpy's Fruit Parade -- Parsley Olympus: The Big Olive (grassy side area near the Trinity Sled section) Twilight Town: Herb node in the woods near The Old Mansion Toy Box: Grassy areas outside of Andy's House The Caribbean: Sandbar Isle (raised area to the south) 10 Pear Olympus: Fruit basket in the cave just before the Summit save point Twilight Town: Fruit baskets around the town area Monstropolis: Vending machines (The Door Vault / Lower Level or near The Power Plant / Tank Yard save point) The Caribbean: Port Royal (produce crate south of the Settlement save point) Hundred Acre Wood: Potential reward from Lumpy's Fruit Parade -- Porcini Olympus: Thebes / Gardens and Alleyway Twilight Town: The woods south of The Old Mansion The Caribbean: Exile Island 10 Portobello Arendelle: Frozen Wall area, where you first encounter the whirlwinds that launch you up the cliffs (right down the hill from the very first whirlwind) The Caribbean: Isle of Luck, Ship's End -- Pumpkin Toy Box: Chinese takeout container (on couch across from the Action Plus store's metal door 2F, northeast corner 3F) Kingdom of Corona: Hit the produce stands in the Thoroughfare area of The Kingdom The Caribbean: Port Royal (produce crates and carts in the Settlement area) Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Quail The Caribbean: Port Royal (yellow crate in the Docks area, just north of the pier where you dock your ship under an arch of the building here; yellow crate southwest of the Settlement save point) San Fransokyo: Random from Chinese takeout containers (slightly raised walkway, east side of South District; Central District, just north of buildings that appear as cluster of circles on map; or northwest of the North District save point on a bench) -- Raspberry Arendelle: Bushes in the Gorge area (above Popcat cave) and Valley of Ice and Frozen Wall areas -- Rice Monstropolis: Chinese takeout container (secretary's desk near the Laugh Floor in the Monsters, Inc. area) San Fransokyo: Randomly obtained from Chinese takeout containers (atop chef statue's hat, South District; slightly raised walkway, east side of South District; Central District, just north of buildings that appear as cluster of circles on map; North District, just past Lucky Emblem #10) 10 Rosemary Olympus: Thebes / Gardens Toy Box: Grassy areas outside Andy's House Kingdom of Corona: Various herb nodes throughout the Forest (Hills and Wetlands areas) The Caribbean: Isla Verdemontaña 10 Saffron Monstropolis: Vending machine (right before the Laugh Floor in the Monsters, Inc. area or near The Power Plant / Tank Yard save point) The Caribbean: Isle of Luck, Sandbar Isle (raised area to the south, edge of south-facing cliff) 10 Scallop Kingdom of Corona: Shell nodes in the Shore area, on the beach amongst the pebbles; also agitated, bubbling water spot in The Kingdom (water near entrance walkway) The Caribbean: Mollusk nodes underwater (Huddled Isles, Confinement Isle, Isle of Luck, Isla de los Mástiles, Sandbar Isle) -- Sea Bass Kingdom of Corona: Agitated, bubbling water spots in the Shore area and in The Kingdom Area (near the lighthouse) The Caribbean: Can be caught randomly when Sora is underwater and uses an action command as harvestable fish swim by San Fransokyo: Randomly obtained from Chinese takeout container atop chef statue's hat, South District -- Sole Twilight Town: Chinese takeout containers around the Town area Kingdom of Corona: Agitated, bubbling water spots in The Kingdom area (in between two docks) 20 Sour Cherry Olympus: From the Cherry Flan (click for more details) -- Strawberry Toy Box: From the Strawberry Flan (click for more details) -- Thyme Toy Box: Grassy areas outside Andy's House Kingdom of Corona: Various herb nodes throughout the Forest (Hills) The Caribbean: Horseshoe Island, Ship's End 10 Tomato Toy Box: Chinese takeout container (on couch across from the Action Plus store's metal door 2F, northeast corner 3F) Monstropolis: Vending machines (The Door Vault, Lower Level) Kingdom of Corona: Hit the produce stands in the Thoroughfare area of The Kingdom The Caribbean: Port Royal (produce crate south of the Settlement save point and produce cart down the road east from the Settlement before the waterfall bridge) San Fransokyo: Cardboard "Vegetable" boxes around the city Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Veal Olympus: Yellow crates in The Big Olive area and on Mount Olympus (near an Apple tree) Twilight Town: Chinese takeout container, randomly obtained from one in the outdoor theater Port Royal: Yellow crate in Seaport area, south end of the dock 20 Watermelon The Caribbean: From the Watermelon Flan (click for more details) -- Zucchini Kingdom of Corona: Hit the produce stands in the Thoroughfare area of The Kingdom San Fransokyo: Cardboard "Vegetable" boxes around the city Hundred Acre Wood: Potential reward from Tigger's Vegetable Spree -- Collecting every type of ingredient at least once will earn you the Cornucopia trophy / achievement. 5. Food Effects The following table shows which stats increase from each dish, and by how much. S, M, and D stand for Strength, Magic, and Defense, respectively. Starters Name S M D HP MP Name S M D HP MP Mushroom Terrine -- -- -- 2 8 Mushroom Terrine+ -- -- -- 4 10 Scallop Poêlé -- -- -- 4 10 Scallop Poêlé+ -- -- -- 6 12 Ratatouille -- -- -- 6 12 Ratatouille+ -- -- -- 8 14 Lobster Mousse -- -- 1 2 18 Lobster Mousse+ -- -- 1 4 20 Caprese Salad -- 1 -- -- 14 Caprese Salad+ -- 1 -- 2 16 Soup Name S M D HP MP Name S M D HP MP Consommé -- -- -- 10 -- Consommé+ -- -- -- 12 2 Pumpkin Velouté -- -- -- 8 2 Pumpkin Velouté+ -- -- -- 10 4 Carrot Potage -- -- -- 16 3 Carrot Potage+ -- -- -- 18 5 Crab Bisque -- 1 -- 18 -- Crab Bisque+ -- 1 -- 20 2 Cold Tomato Soup -- 1 -- 18 3 Cold Tomato Soup+ -- 1 -- 20 5 Fish Name S M D HP MP Name S M D HP MP Sole Meunière -- -- 1 2 -- Sole Meunière+ -- -- 1 4 2 Eel Matelote -- -- 1 4 2 Eel Matelote+ -- -- 1 6 4 Bouillabaisse -- -- 2 6 3 Bouillabaisse+ -- -- 2 8 5 Sea Bass en Papillote -- -- 2 8 2 Sea Bass en Papillote+ -- -- 2 10 4 Seafood Tartare 1 -- 1 2 3 Seafood Tartare+ 1 -- 1 4 5 Sea Bass Poêlé 1 -- 1 4 3 Sea Bass Poêlé+ 1 -- 1 6 5 Meat Name S M D HP MP Name S M D HP MP Sweetbread Poêlé 1 -- -- 4 -- Sweetbread Poêlé+ 1 -- -- 6 -- Beef Sauté 1 -- -- 6 -- Beef Sauté+ 1 -- -- 8 -- Beef Bourguignon 1 -- -- 8 -- Beef Bourguignon+ 1 -- -- 10 -- Stuffed Quail 2 -- 1 10 -- Stuffed Quail+ 2 -- 1 12 -- Filet Mignon Poêlé 1 -- 1 4 -- Filet Mignon Poêlé+ 1 -- 1 6 -- Dessert Name S M D HP MP Name S M D HP MP Chocolate Mousse -- 1 -- -- 2 Chocolate Mousse+ -- 1 -- -- 4 Fresh Fruit Compote -- 1 -- -- 6 Fresh Fruit Compote+ -- 1 -- -- 8 Crêpes Suzette -- 2 -- -- 4 Crêpes Suzette+ -- 2 -- -- 6 Berries au Fromage -- 2 -- -- 8 Berries au Fromage+ -- 2 -- -- 10 Warm Banana Soufflé 1 1 -- -- 4 Warm Banana Soufflé+ 1 1 -- -- 6 Fruit Gelée 1 2 -- -- 4 Fruit Gelée+ 1 2 -- -- 6 Tarte aux Fruits 1 2 -- -- 8 Tarte aux Fruits+ 1 2 -- -- 10 By eating a full course, you can gain an extra ability for the duration of the food effects. Based on some experimenting, it seems the bonus you receive from eating a full course is completely random, but you are able to "lock in" the full course bonus for that specific combination of food if you save the meal to your favorites (as a guide author, I find it a relief that the effects are random and I don't have to comb through the 5,250 different combinations...). There is a way to cheese this a bit: if you have a set of food in mind that you want to keep eating because you like the stat increases, you can save before eating it to see if you get the full course bonus you want. If not, you can reload and try again. Once you've gotten the full course bonus you're looking for, save it to your favorites and you'll have it forever. Additionally, you are more likely to get the "better" bonuses (i.e., ones other than Cuisine Extender) if you use more "+" foods in your courses. The third column indicates the minimum number of "+" foods you need to eat in a single meal for a chance of that bonus occurring. Full Course Bonus Description "+"s Needed Cuisine Extender Extend the duration of cuisine bonuses by 50% 0 Hearty Meal Increase cuisine stat bonuses by 25% 1 Blizzaza Generate Blizzaza situation commands without meeting the requirements 2 Firaza Generate Firaza situation commands without meeting the requirements 2 Overtime Extend the availability period of all situation commands each time a new one appears 2 Prize Proliferator Increase the number of HP prizes, MP prizes, Focus prizes, and munny prizes that appear by 50% 2 Aeroza Generate Aeroza situation commands without meeting the requirements 3 EXP Incentive Increase the EXP you earn in combat 3 Top Condition Start every battle with your whole team at full HP 3 Thundaza Generate Thundaza situation commands without meeting the requirements 3 Waterza Generate Waterza situation commands without meeting the requirements 3 Berserk Charge While recharging MP, increase your strength by 1 and continue combos endlessly 4 Rags to Riches Convert all prizes to munny prizes 4 Curaza Generate Curaza situation commands without meeting the requirements 5 More Grand Magic Generate grand magic commands more often 5 Lucky Emblems Lucky Emblems are the Mickey heads you'll find scattered around the various worlds (very basic silhouettes, just three circles), either etched into various surfaces or formed by the interaction of environmental elements. While you can start finding them as early as Olympus, you won't be able to "collect" them until you can take pictures of them with the Gummiphone, an ability that you will gain after reaching Twilight Town. While some are fairly obvious and out in the open, many are cleverly hidden. There are 90 total emblems in the game, and you'll gain prizes occasionally for finding enough of them. The first subsection lists the rewards you can obtain from the emblems, as well as how many you need to photograph for each. The other subsection is basically a comprehensive atlas of the game's worlds with maps and screenshots. NOTE: The emblem numbering I use matches order they appear in the Gummiphone. Rewards Locations Olympus Twilight Town Toy Box Kingdom of Corona Monstropolis Arendelle The Caribbean San Fransokyo Hundred Acre Wood 1) Rewards Collected Reward Additional Reward 1 AP Boost -- 3 Mega-Potion -- 5 Expert's Ring -- 10 Thundara Trinket -- 15 Moon Amulet -- 20 Magic Boost -- 25 Star Charm -- 30 Ribbon Secret ending (if playing on Proud Mode) 35 Buster Band+ -- 40 Strength Boost -- 45 Master's Necklace -- 50 Wisdom Ring -- 55 Defense Boost -- 60 Orichalcum Ring Secret ending (if playing on Standard Mode) 65 Cosmic Belt+ -- 70 Royal Ribbon -- 80 Orichalcum+ -- 90 Mickey Clasp Completion stamp for the Lucky Emblems Gummiphone section Hidden Kings trophy / achievement Secret ending (if playing on Beginner Mode) 2) Locations i) Olympus Number Area Details 1 Thebes / Overlook Etched into the wall. 2 Thebes / The Big Olive On the wall amidst the rubble. 3 Thebes / Agora Etched into the steps. You'll have to stand far enough away for the emblem to form. 4 Thebes / Overlook Etched into the wall between some planters. 5 Mount Olympus / Cliff Ascent On the side of a pillar. 6 Mount Olympus / Cliff Ascent After lowering the water level by killing the Water Cores, you will find this emblem on the wall behind where the waterfall was previously. 7 Mount Olympus / Cliff Ascent A large rock formation on the top of a large rock spire. Take the picture from the high point to the west. 8 Mount Olympus / Mountainside Made of vines hanging off a tree. 9 Realm of the Gods / Corridors Etched into the wall on the side of the steps. 10 Realm of the Gods / Corridors Etched into the wall. 11 Realm of the Gods / Secluded Forge On the side of the anvil in the middle of the area. 12 Realm of the Gods / Cloud Ridge Formed by clouds in the distance to the southeast. ii) Twilight Town Number Area Details 1 The Neighborhood / Tram Common On the wall. This is part of the Lucky Emblem tutorial, so it's pretty tough to miss! 2 The Neighborhood / Tram Common On the roof of the Tram that runs around the neighborhood (note that this is not shown on the area map since the Tram moves around). 3 The Neighborhood / Tram Common On one of the chimneys atop the Moogle Shop. 4 The Neighborhood / Tram Common A smudge that can be seen on the projector screen in between movies. 5 The Neighborhood / Tram Common Formed by the dinner plates on the roof. Take the photo from the building to the north. 6 The Neighborhood / The Woods Etched into the wooden bulkhead door. 7 The Neighborhood / The Woods Free run up the wall and you'll see this etched into the wall higher up. 8 The Neighborhood / The Woods On the south-facing side of the hill, formed by sunbeams. 9 The Neighborhood / The Old Mansion South-facing side of the western outer wall. iii) Toy Box Number Area Details 1 Andy's House About halfway up the shelves, eastern wall. 2 Andy's House Etched into the corner of the garage roof. 3 Andy's House Formed by the leaves on the walkway. Stand on the front steps to get the alignment correct. 4 Andy's House Back of the minivan. 5 Galaxy Toys / Main Floor: 1F Formed by the rolls of tape hanging on the wall. 6 Galaxy Toys / Main Floor: 1F Etched onto the round platform where the toys are displayed. Use a Gigas mech to blast apart the display to reveal it. 7 Galaxy Toys / Lower Vents Use the updraft to land on the lower path that heads east. Turn immediately around to see this emblem. 8 Galaxy Toys / Main Floor: 3F Jump over the 3F balcony to land on the UFO. The emblem is on a hatch. 9 Galaxy Toys / Babies & Toddlers: Dolls Formed by the disco balls. Stand on the Julia display to the north to get the correct angle. 10 Galaxy Toys / Main Floor: 3F Base of the robot display. 11 Galaxy Toys / Main Floor: 1F Formed by the logo and stickers on the boxes. iv) Kingdom of Corona Number Area Details 1 The Forest / Tower Stand on the top of the tower and look southeast to see the emblem near the waterfall. 2 The Forest / Marsh Formed by a discoloration on the wall. 3 The Forest / Wetlands On the side of a barrel in the mines. 4 The Forest / Shore On the end of a stone railing near the entrance to The Kingdom. 5 The Kingdom / Thoroughfare Etched into the side of the archway that leads to the area with the dancing mini game. 6 The Kingdom / Thoroughfare Etched into the large wooden door. 7 The Kingdom / Wharf Part of the stone door frame at the base of the tower. 8 The Kingdom / Wharf Formed by the barrels and pallet against the wall. You'll have to stand far back enough to get the correct angle. 9 The Kingdom / Wharf In the ashes of the brazier at the top of the lighthouse. v) Monstropolis Number Area Details 1 Monsters, Inc. / Laugh Floor Drawn on a piece of paper attached to a clipboard, seventh desk from either end. 2 Monsters, Inc. / Laugh Floor Move the weighted clown by running into it to reveal this emblem on the floor. 3 The Door Vault / Upper Level On the wall. 4 The Door Vault / Upper Level Formed by yellow doors in the far distance. 5 The Factory / Ground Floor On a wall below a window. 6 The Factory / Ground Floor Pink paint splotches on the floor near the west wall. 7 The Factory / Second Floor Wall at the southern end of a machinery-filled hallway. 8 The Power Plant / Accessway Side of the filing cabinets. 9 The Power Plant / Accessway Top of the door frame outside the maintenance room. 10 The Power Plant / Tank Yard Formed by the ends of the pipes high up the wall. Stand on the platform in the northeast corner of the room to get the correct angle. 11 The Power Plant / Tank Yard Once the fires are out (after completing this world), this will appear as an oil stain on the ground. Take the picture from the balcony to the west to get the correct angle. vi) Arendelle So, Arendelle can be a bit confusing to navigate, particularly on a return visit. The Labyrinth of Ice doesn't quite function the way it did your first time through, previously blocked paths are open, and you won't be hurled off cliffs constantly. To help remedy the potential confusion, please use the following "world" map to get a sense of how the world is laid out, and use the detailed maps after for further assistance. As far as the Labyrinth of Ice is concerned, you won't actually be able to rotate any pillars any more. You can still move the Middle and Lower Tiers into their different configurations by entering the room that has the elevator to the Upper Tier and then immediately turning around and leaving (I'm just as confused as you are). Doing this is required to return to the little area with the ice rails where one of the treasure chests is located. Number Area Details 1 The North Mountain / Treescape Fall from the Gorge area to a higher ledge with a chest. The emblem is on a tree south of the chest. 2 The Labyrinth of Ice / Middle Tier Northeast end of a small bridge. Use the map above for specific location. 3 The Labyrinth of Ice / Lower Tier At the end of a side path in the Lower Tier. You can find this regardless of the current layout of the Labyrinth. 4 The Labyrinth of Ice / Middle Tier Made from icy circles on the wall next to the bridge. You can see this regardless of the current layout of the Labyrinth. 5 The Labyrinth of Ice / Upper Tier Northwest room, formed by rocks on the ground. Take the picture from the high central platform for the correct angle). 6 The North Mountain / Mountain Ridge Etched into the cliff face, hard to miss when coming up from the Gorge area. 7 The North Mountain / Frozen Wall This one is a little tricky because you'll have to run up the wall to reach this ledge, but it's not that high up in relation to how tall the wall actually is. If you're starting at the east end of the cliff, run about eight paces up before running west sideways along the cliff (right, from the gamer's point of view). You'll eventually be able to drop down a stone chute of sorts to reach the ledge. The emblem is made of packed snow on the rock. 8 The North Mountain / Frozen Wall Back of the rock covered in spiky rime ice. 9 The North Mountain / Snowfield Very difficult to see on a tiny snowy ledge. You'll have to snap the photo from the cliff to the south. 10 The North Mountain / Snowfield Formed by the ends of the logs in the stack. 11 The North Mountain / Foothills Imprinted in the snow on the back of this rock. vii) The Caribbean __ Number Area Details 1 Port Royal / Docks On the rowboat near the shore. 2 Port Royal / Docks Formed by the exposed bricks on the archway under the building. 3 Port Royal / Seaport Formed by the light shining onto some crates in the beach hut. 4 Port Royal / Seaport On the back of the sign at the beginning of the pier. 5 Port Royal / Fort Formed by the rope piles atop the inner wall of the fort. 6 Port Royal / Fort Etched into the ball and chain in the prison cell. 7 The High Seas / Isla Verdemontaña Head clockwise around the island until you reach the cliffs to the southeast. The emblem is formed by huge rocks under the water. 8 The High Seas / Northern Waters (Isle of Luck) Formed by the three rocks in the southeast corner of the island. Stand on the tall rock spire to the north to get the correct angle. 9 The High Seas / Northern Waters (Horseshoe Island) Formed by round rocks near the base of the large arch at the southern end of the island. Take the photo from the deck of the ship. 10 The High Seas/ Port Royal Waters (Isla de los Mástiles) This is actually on a much smaller sandy island directly to the west of the beach of the main island. 11 The High Seas / Southern Waters (Ship's End) On the side of the wrecked ship sticking up out of the water. 12 The High Seas / Sandbar Isle Formed by the underwater cave entrance. Hard to miss. 13 The High Seas / Sandbar Isle Etched into the rock at the top of the underwater rock spire in the center of the area. viii) San Fransokyo Number Area Details 1 Hiro's Garage Formed by the yellow wires hanging on the wall (note that this is not on the area map as the Garage area is so small). 2 City / South District Formed by the dark red bushes here. Take the photo from the chef statue to the northwest. 3 City / South District Can only be found at night (change the time of day at a save point if you need to). This is formed by the spotlights on the advertisement. Take the photo from the roof of the building to the south. 4 City / South District On the fan of the statue of the woman. Take the photo from the roof of the building to the east. 5 City / Central District Etched into the eastern side of the dome on top of the building. 6 City / Central District Roof of the building, next to some vents that can launch you into the air. 7 City / Central District Etched on the top of the floating, zeppelin-type thing, about the same height as the roof of the nearby building. 8 City / North District Formed by the discoloration on the stairs here. You'll have to stand far enough back (to the east) to get the correct angle. 9 City / North District A stretched discoloration on the train tunnel wall. The correct angle can be attained by standing at the west entrance of the tunnel, standing on the barrier in between the tracks. 10 City / North District Can only be found during the day (change the time of day at a save point if you need to). On the side of a yellow car parked here. 11 City / North District Tip-top of the antenna at the top of the building the spans the train tunnel. Easier to Airstep up to the top from a distance rather than trying to run up. ix) Hundred Acre Wood Number Details 1 In a bucket near the clothesline. 2 On the side of the large pumpkin. 3 Formed by the bushes on the horizon. Treasures There are 245 chests in Kingdom Hearts III. Other than the items you get from the chests themselves, you will need to collect them all to get the Mickey seal in the Gummiphone and the No Stone Unturned trophy / achievement. NOTE: The chest numbering I use matches order they appear in the Gummiphone. Also, unlike the Lucky Emblems section, there won't be a screenshot for every chest as that would be overkill (my maps, my basic descriptions, and your amazing powers of observation should be sufficient for finding most of them). However, for the trickier ones, I will include screenshots. Olympus Twilight Town Toy Box Kingdom of Corona Monstropolis Arendelle The Caribbean San Fransokyo Keyblade Graveyard 1) Olympus Number Area Treasure Details 1 Mount Olympus / Ravine Power Ring Inside the leg of the broken statue. 2 Mount Olympus / Ravine Water Cufflink At the base of the foot of the broken statue. 3 Mount Olympus / Cliff Ascent Potion Inside a cave (in-game map will look different than my map because the cave is at a slightly lower level) 4 Mount Olympus / Cliff Ascent Panacea Inside a cave (in-game map will look different than my map because the cave is at a slightly lower level) 5 Mount Olympus / Cliff Ascent Ability Ring Inside a cave (in-game map will look different than my map because the cave is at a slightly lower level) 6 Mount Olympus / Cliff Ascent Bronze Necklace On a ledge on the side of the spire with the large stone Lucky Emblem. Jump from the high cliff to the southwest to reach it. 7 Mount Olympus / Cliff Ascent Potion On a chest overlooking the Ravine area. Use the path underneath the one that leads north to the area with the Zeus statue. 8 Mount Olympus / Cliff Ascent AP Boost On a ledge just about level with the braziers next to the Zeus statue. Run up the cliff to reach it. 9 Mount Olympus / Cliff Ascent Map: Mount Olympus At the base of a large tree. 10 Mount Olympus / Mountainside AP Boost There are various small ledges you'll see as you're running up the huge cliff here. This chest is on the highest of these ledges. 11 Mount Olympus / Summit Fluorite On the southern path when it forks. 12 Mount Olympus / Mountainside Hi-Ether On a tall ledge inside the cave. 13 Thebes / Alleyway AP Boost On a tall grassy ledge. 14 Thebes / Alleyway Potion Next to the culvert where you break the stone door during the story. 15 Thebes / Agora Fluorite In the little "u"-shaped area behind the Herc statue. 16 Thebes / The Big Olive Ether In a little side area with some ingredients. 17 Thebes / The Big Olive Mega-Potion Up on a ledge. Run up the wall here to reach it. 18 Thebes / Gardens Magic Ring Hit the heel of the Achilles statue to the east to break the wall and reveal this chest. 19 Thebes / Overlook Ether At the base of the wall that leads up to the rooftops, next to a statue. 20 Thebes / Overlook Shield Belt On a ledge next to the stairs. 21 Thebes / Gardens Potion In the gazebo. 22 Thebes / Overlook AP Boost Up on a ledge. Run up the wall here to reach it. 23 Thebes / Overlook Potion Amidst some rubble. 24 Thebes / Overlook Map: Thebes Near the save point. 25 Western wall of the Courtyard Fluorite Path under the stairs. 26 Realm of the Gods / Courtyard Refocuser Eastern wall of the Courtyard. 27 Realm of the Gods / Courtyard Potion Western wall of the Courtyard. 28 Realm of the Gods / Corridors Mythril Shard Right before the blue watery rail that takes you to the Secluded Forge. 29 Realm of the Gods / Corridors Map: Realm of the Gods Near the save point. 30 Realm of the Gods / Cloud Ridge Refocuser You should see this chest immediately upon landing in the area after grinding the rail. 31 Realm of the Gods / Corridors Elixir Chest on the lower of the two platforms leading up to the Apex. You'll have to smash the box its in with a falling Attack command. 32 Realm of the Gods / Corridors Potion Chest on the higher of the two platforms leading up to the Apex. 2) Twilight Town Number Area Treasure Details 1 The Neighborhood / Tram Common Map: The Neighborhood At the base of the building. 2 The Neighborhood / Tram Common Mythril Shard Ledge at the back of the outdoor theater. 3 The Neighborhood / Tram Common Fluorite Alley behind the Bistro, behind some crates. 4 The Neighborhood / Tram Common Fluorite Roof of the building. 5 The Neighborhood / Tram Common Hi-Potion Narrow raised area between the Bistro and a building. 6 The Neighborhood / Underground Conduit Refocuser In front of a grate near the end of this area. 7 The Neighborhood / The Woods AP Boost At the end of a log that spans a ditch. 8 The Neighborhood / The Woods Ether Poking out of the end of a large, hollow log. 9 The Neighborhood / The Woods Fluorite On the north side of a log. 10 The Neighborhood / The Old Mansion Defense Boost Look to the right when facing the Mansion's door. 3) Toy Box Number Area Treasure Details 1 Andy's House Map: Andy's House Near the save point. 2 Andy's House Elixir Jump from the garage roof and use a falling Attack command to smash open the toolbox. 3 Andy's House Mythril Gem Top of the shelves on the east side of the room. 4 Andy's House Fluorite Under the bed. 5 Galaxy Toys / Main Floor: 1F Map: Galaxy Toys Inside the prize machine in the center of the area. 6 Galaxy Toys / Main Floor: 2F Petite Ribbon Ledge above the exit of the store. While this is technically on the second floor, you'll have to either drop from the third floor or glide over if you have that ability. 7 Galaxy Toys / Main Floor: 3F Potion Ride the green rail from the prize machine on the first floor to reach this small area. 8 Galaxy Toys / Action Figures Strength Boost Play the Rock 'Em Sock 'Em Robots-type game on display here to reveal the chest. 9 Galaxy Toys / Action Figures Ether On top of the "Airdroid" display. 10 Galaxy Toys / Action Figures Soldier's Earring On top of the "Sale" display (ride the flying bug action figures if you don't have double jump or glide). 11 Galaxy Toys / Lower Vents Refocuser Down a little dead end path. 12 Galaxy Toys / Lower Vents Ether When you reach the vent that blows you up, take the higher path to reach this chest. 13 Galaxy Toys / Lower Vents Taxi Troubles Near the save point. 14 Galaxy Toys / Babies & Toddlers: Dolls Gold Amulet As you leave the vents, continue straight, jump up the ledge, and head right. 15 Galaxy Toys / Babies & Toddlers: Dolls Mage's Staff+ Use the bouncy animals on the counters to reach the ledge behind the register. 16 Galaxy Toys / Babies & Toddlers: Dolls Fluorite Use the bouncy animals at the bouncy animal display to reach the catwalks near the ceiling. 17 Galaxy Toys / Babies & Toddlers: Dolls Fire Bangle Inside the dollhouse. 18 Galaxy Toys / Babies & Toddlers: Outdoors Hi-Ether On the "roof" of the castle facade that leads to the Kid Korral (near where the army men open the door during the story). 19 Galaxy Toys / Babies & Toddlers: Outdoors Abas Chain Just below the "Wood Blocks" sign, behind some... well, wooden blocks. 20 Galaxy Toys / Video Games Ability Ring+ Behind the registers. 21 Galaxy Toys / Kid Korral Fluorite In the multi-tiered play area at the north end, top floor on a plastic floor-window. 22 Galaxy Toys / Kid Korral Potion In the multi-tiered play area at the north end, bottom floor in a netted enclosure. 23 Galaxy Toys / Kid Korral Buster Ring On a block ledge on the outside of the ball pit (in the area filled with dice blocks). 24 Galaxy Toys / Kid Korral The Barnyard Battle Head through the play tunnels to this small room that overlooks the ball pit. 25 Galaxy Toys / Kid Korral Thunder Trinket Inside the ball pit, hidden under the balls. 26 Galaxy Toys / Rest Area Fire Cufflink Locate a soda machine on the west wall that has a hole in the ceiling above it, run up, and hop across the fruits to the top of the Drink Factory machine. 27 Galaxy Toys / Main Floor: 1F Hi-Refocuser On the counter directly below the directory maps on the wall. 28 Galaxy Toys / Babies & Toddlers: Outdoors Mythril Stone Inside the plastic playplace (the small one with the slide). 29 Galaxy Toys / Main Floor: 3F Mickey Cuts Up Ride the green rail from the prize machine on the first floor to reach this small area. 4) Kingdom of Corona Number Area Treasure Details 1 The Forest / Tower Mask Rosette Down by the shore of the river. 2 The Forest / Hills Elven Bandanna Hidden in a little grove behind some cliffs. If you don't have double jump, use the trees to Airstep up the ledge shown below. 3 The Forest / Hills Wind Fan Hidden up on a ledge. 4 The Forest / Hills Bronze Amulet During this world's story, you'll save some bunnies and they'll lead you this chest. 5 The Forest / Hills Panacea Hidden amongst the bushes. 6 The Forest / Hills Potion Behind a fallen tree. 7 The Forest / Hills Map: The Forest (1/2) At the base of a large tree. 8 The Forest / Hills Refocuser Southwest shore of the small pond. 9 The Forest / Hills Camping Out Back of a short cave. 10 The Forest / Marsh Map: The Forest (2/2) Since you won't have a map when going for this chest (because the map is in the chest...), you're going to have to fumble your way forward until you find it. From the save point, use the screenshot below for a sense of where you need to go (stay to the right of the tree with the trap door). 11 The Forest / Marsh Potion On a small ledge on the side of a boulder. 12 The Forest / Marsh Shadow Anklet Down a narrow channel on the south side of the Marsh. 13 The Forest / Wetlands Mage's Earring By the time you reach this chest, you will have the Superjump ability. Wall Kick off the cliff wall below the chest to enter Flowmotion and Superjump the rest of the way up. 14 The Forest / Wetlands Aero Cufflink Hidden inside a cracked boulder, you'll have to use a falling Attack command from a higher cliff to bust it open. 15 The Forest / Wetlands Defense Belt If you're facing the slippery tunnel that leads down into the mines, you can back up a bit jump over the rock wall to the right (north) to reach this chest on a lower ledge. 16 The Forest / Wetlands Damascus After running up the cliff wall that leads out of the mine, turn immediately around and you'll see this chest on a lower ledge. 17 The Forest / Wetlands Mythril Stone On a high ledge in the southwestern area of the mines. 18 The Forest / Wetlands Ether Down a small side path. 19 The Forest / Marsh Damascus Technically still in the Marsh area (but no longer marshy), this is on some ledges on the east side of the area after climbing the huge cliff. 20 The Forest / Shore AP Boost Near the entrance to The Kingdom. 21 The Forest / Wildflower Clearing Hi-Ether On a ledge, near a huge tree. 22 The Forest / Wildflower Clearing The Wayward Canary At the base of a small tree. 23 The Kingdom / Thoroughfare Magic Boost Use the "perform" action command on the nearby barrel to get the crowd of people to move. 24 The Kingdom / Thoroughfare The Karnival Kid Use the "perform" action command on the nearby barrel to get the crowd of people to move. 25 The Kingdom / Thoroughfare Ether Near the stairs that lead down to the Wharf area. 26 The Kingdom / Wharf Sea Bass en Papillote+ End of the pier. 27 The Kingdom / Wharf Rune Ring On the squat tower. 28 The Kingdom / Wharf Hi-Potion Behind a large cluster of crates and barrels. Smash them to reveal the chest. 5) Monstropolis Number Area Treasure Details 1 Monsters, Inc. / Lobby & Offices Map: Monsters, Inc. Around the corner from the save point. 2 Monsters, Inc. / Lobby & Offices Hi-Potions Dead end hallway behind some scream canisters. 3 Monsters, Inc. / Laugh Floor Technician's Ring+ In the receptionist's area amidst the mess. 4 Monsters, Inc. / Laugh Floor Refocuser Northwest corner of the Laugh Floor. 5 The Door Vault / Upper Level Fencer's Earring Eastern wall (you reach this area by using the only other 'online' door from The Door Vault's lower level). 6 The Door Vault / Lower Level Star Shield+ Hop up the ledges to reach this chest. 7 The Door Vault / Service Area Hi-Potion Behind a dumpster near the save point. 8 The Door Vault / Service Area or Upper Level Thunder Cufflink Only available after returning to this world after completing its story, this is in the elevator. 9 The Factory / Basement Map: The Factory Near the save point. 10 The Factory / Ground Floor How to Play Golf You'll have to drop from The Factory's second floor (see my map). 11 The Factory / Ground Floor Damascus At the south end of the first conveyor belt, behind some storage containers. 12 The Factory / Ground Floor Umbrella Rosette On top of a large batch of scream canisters near the save point. 13 The Factory / Second Floor Hi-Potion Behind some large storage containers at the end of one of the conveyor belts. 14 The Factory / Second Floor Valor Ring Atop another batch of scream canisters in the northwest corner. 15 The Power Plant / Accessway Firefighter Rosette Near the save point. 16 The Power Plant / Accessway Fira Bangle Near a large, distiller-looking tank thing. 17 The Power Plant / Accessway Damascus Short dead end path before the smokestack. 18 The Power Plant / Tank Yard Ether On top of a shelf on the western wall. 19 The Power Plant / Tank Yard Mickey's Circus When falling from the Accessway area, use the falling Attack command to break open the red storage container. 20 The Power Plant / Vault Passage Mega-Ether Under the steps. 21 The Power Plant / Vault Passage Megalixir In a small alcove that is initially engulfed in flames during this world's story. Return after to collect it. 22 The Power Plant / Accessway Hi-Refocuser Near the hard hats in this maintenance-type room. 6) Arendelle So, Arendelle can be a bit confusing to navigate, particularly on a return visit. The Labyrinth of Ice doesn't quite function the way it did your first time through, previously blocked paths are open, and you won't be hurled off cliffs constantly. To help remedy the potential confusion, please use the following "world" map to get a sense of how the world is laid out, and use the detailed maps after for further assistance. As far as the Labyrinth of Ice is concerned, you won't actually be able to rotate any pillars any more. You can still move the Middle and Lower Tiers into their different configurations by entering the room that has the elevator to the Upper Tier and then immediately turning around and leaving (I'm just as confused as you are). Doing this is required to return to the little area with the ice rails where one of the treasure chests is located. The maps below don't really follow any particular order, other than being loosely based on how they are visited your first time through... there's no great way to organize them by chest number, unfortunately, due to the inane Gummiphone ordering. Number Area Treasure Details 1 The North Mountain / Treescape Map: The North Mountain Near the Moogle Shop. 2 The North Mountain / Treescape Blizzard Choker On top of a rock. 3 The North Mountain / Treescape Damascus Behind some snow-covered bushes. 4 The North Mountain / Gorge Elixir On a high ledge that you'll need to Airstep to (using the icicles). 5 The North Mountain / Gorge Guardian's Belt At the end of a Popcat-filled cave. 6 The North Mountain / Snowfield Force Ring Glide or air dodge across the gap shown below to reach this chest (ignore the red circle, that's an emblem...). 7 The North Mountain / Snowfield Mickey's Kitten Catch On a ledge at the north end of the large circular area. 8 The North Mountain / Treescape The Klondike Kid Fall from the Gorge area, cracking open the rock with a falling Attack command. 9 The North Mountain / Snowfield Orichalcum Hidden inside an ice chunk that you will need to break with a falling Attack command. 10 The Labyrinth of Ice / Middle Tier Map: The Labyrinth of Ice You'll have to drop down from the ledge to the northwest (behind an ice wall you can break). 11 The Labyrinth of Ice / Upper Tier Dark Anklet Next to the exit portal. 12 The Labyrinth of Ice / Middle Tier Snowman Rosette In the corner on a ledge. 13 The Labyrinth of Ice / Upper Tier Damascus Next to the exit portal. 14 The Labyrinth of Ice / Lower Tier Barnyard Sports During the world's story, you'll spin two pillars, making this chest accessible. 15 The Labyrinth of Ice / Middle Tier Blizzard Cufflink When grinding on these rails from the south, break the icicles on the upper rail and jump to it. You'll land near the chest. 16 The North Mountain / Valley of Ice Hi-Potion Half buried in the snow on a ledge where the path forks. 17 The North Mountain / Valley of Ice Refocuser Half buried in the snow on a ledge. 18 The North Mountain / Valley of Ice Hi-Ether Small, dead end path near a snowball. 19 The North Mountain / Valley of Ice Blizzara Choker On a ledge to the east. You'll have to climb the ledges to the west first and either air dodge or glide across. 20 The North Mountain / Valley of Ice AP Boost On a very high ledge. If you're up high enough to exit this sub-area to the northwest, you're high enough to find the ledge to this chest (there's usually a Parasol Beauty waiting for you on the ledge; see screenshot). 21 The North Mountain / Frozen Wall Mega-Ether After using the whirlwinds to reach the main part of this sub-area, you'll have to drop down below to a ledge to reach this chest. 22 The North Mountain / Frozen Wall Silver Amulet In a cave. 23 The North Mountain / Frozen Wall Magician's Wand+ Run up the walls as far as you can (running to the right when you need to) to reach a narrow snowy ledge. 24 The North Mountain / Foothills Slayer's Earring On top of a large rock in the middle of the area. 25 The North Mountain / Foothills Damascus In the snow in a "corner" formed by a ledge. 7) The Caribbean Number Area Treasure Details 1 The High Seas / Huddled Isles Master's Ring In a cage in a sunken ship with two other chests. 2 The High Seas / Undersea Cavern Adamantite Small dead end path, break the debris in front of it to access. 3 The High Seas / Undersea Cavern Orichalcum Jellyfish-filled dead end path. Use magic to clear them out. 4 The High Seas / Undersea Cavern Finshin' Frenzy At the end of a long, narrow dead end path. 5 The High Seas / Isla de los Mástiles Damascus Underwater in the circular area in the southeast. 6 The High Seas / Isla de los Mástiles Silver Necklace Climb the cliffs to the south and use a falling Attack command to break the crate. 7 The High Seas / Southern Waters (Ship's End) Cosmic Arts Head through the underwater tunnel that begins to the south of the island and runs underneath it. Chest is in a shipwreck at the end. 8 The High Seas / Southern Waters (Ship's End) Mega-Ether Head through the underwater tunnel that begins to the south of the island and runs underneath it. Chest is in a shipwreck at the end. 9 The High Seas / Isla Verdemontaña Electrum Large cliff in the northeast corner of the island. 10 The High Seas / Isla Verdemontaña Cast Out to Sea Jump from the cliffs to the south (you'll need to trek around through the jungle) and use a falling Attack command on the crate. 11 The High Seas / Sandbar Isle Electrum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is on the side of the underwater spire in the center of the area. 12 The High Seas / Southern Waters (Exile Island) Orichalcum+ Right in the middle of the island, in a little alcove. 13 The High Seas / Northern Waters (Confinement Isle) Beach Party On the beach, appropriately. 14 The High Seas / Port Royal Waters (Gateway of Regret) Yin-Yang Cufflink This one won't appear on my maps because the area is so small. It's at the base of the large stone arch extending from the water. 15 The High Seas / Undersea Cavern Ocean Heartbinder Left behind by the Lightning Angler boss. 16 The High Seas / Northern Waters (Horseshoe Island) Acrisius Scattered amongst the debris with four other chests. 17 The High Seas / Isla de los Mástiles Map: Isla de los Mástiles Head into the cave from the beach and follow it to this chest. 18 The High Seas / Southern Waters (Ship's End) Map: Ship's End On the deck of a sunken ship, in the water just to the south of the island. 19 The High Seas / Sandbar Isle Map: Sandbar Isle On a rock in the center of the "donut" shape that the island makes. 20 The High Seas / Huddled Isles Map: Huddled Isles Near the save point. 21 The High Seas / Huddled Isles Panacea In a cage in a sunken ship with two other chests. 22 The High Seas / Huddled Isles Mega-Potion In a cage in a sunken ship with two other chests. 23 The High Seas / Isla de los Mástiles Insulator Rosette Underwater in the circular area in the southeast. 24 The High Seas / Isla de los Mástiles Adamantite Underwater in the circular area in the southeast. 25 The High Seas / Isla Verdemontaña Orichalcum Somewhat hidden in the vegetation on the side of the path. 26 The High Seas / Sandbar Isle Hungry Crystal Underwater in the wreck of a small vessel. 27 The High Seas / Sandbar Isle Adamantite Above water, on a small rock (it doesn't appear as anything on your in-game map, it's west of the larger rock that has the Map chest). 28 The High Seas / Sandbar Isle Damascus Underwater chest amongst the seaweed. 29 The High Seas / Sandbar Isle Orichalcum Underwater chest near some wooden crates. 30 The High Seas / Sandbar Isle Adamantite Underwater chest, on top of a rock. 31 The High Seas / Sandbar Isle Electrum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave with the Mickey-shaped opening. 32 The High Seas / Sandbar Isle Adamantite Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave with the Mickey-shaped opening. 33 The High Seas / Sandbar Isle Orichalcum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 34 The High Seas / Sandbar Isle Storm Anchor+ Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 35 The High Seas / Sandbar Isle Electrum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 36 The High Seas / Sandbar Isle Orichalcum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 37 The High Seas / Sandbar Isle Adamantite Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 38 The High Seas / Sandbar Isle Electrum Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 39 The High Seas / Sandbar Isle Adamantite Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 40 The High Seas / Sandbar Isle Hungry Crystal Dive into the ellipse-shaped pool of water on the south end of the map (jump across the cliffs to get here). This is in the cave at the bottom (non-Mickey-shaped entrance). 41 The High Seas / Northern Waters (Horseshoe Island) Damascus Scattered amongst the debris with four other chests. 42 The High Seas / Northern Waters (Horseshoe Island) Firaga Bangle Scattered amongst the debris with four other chests. 43 The High Seas / Northern Waters (Horseshoe Island) Blizzaga Choker Scattered amongst the debris with four other chests. 44 The High Seas / Northern Waters (Horseshoe Island) Chaos Anklet Scattered amongst the debris with four other chests. 45 The Leviathan Celestriad While this appears on my Port Royal map, you can grab it anywhere since it's on the crow's nest of your ship. 46 Port Royal / Fort Hi-Refocuser Eastern end of the lower outer wall with the cannons. 47 Port Royal / Fort Mickey's Prison Escape Inside one of the cells. 48 Port Royal / Seaport Sorcerer's Ring In a hidden cave behind the waterfall. Follow the path shown below to reach it. 49 Port Royal / Seaport Hi-Potion The lower, northern portion of the pier. 50 Port Royal / Seaport Mega-Ether Under a bridge. 51 Port Royal / Docks Map: Port Royal Waters Next to a pile of cargo. 52 Port Royal / Settlement Tent On the roof of one of the taller houses in the center of town. 53 Port Royal / Docks Hi-Ether Southern end of a row of houses. 54 Port Royal / Fort Elixir Not really at the fort, this one is in a shipwreck in the water. Use the area map to narrow down the location. 55 Port Royal / Settlement Mega-Potion Behind one of the houses, hidden behind some crates and barrels. 56 Port Royal / Seaport Ether In a hidden cave behind the waterfall. Follow the path shown below to reach it. 8) San Fransokyo Number Area Treasure Details 1 The City / Central District Aegis Chain Just underneath the roof of this building, near a support column. 2 The City / South District Skill Ring+ Partway up the building, there is a sort of alley you can enter. You’ll find this chest at the end. 3 The City / South District Map: The City Near the save point. 4 The City / South District Hi-Refocuser Street level, underneath the on-ramp to the highway. 5 The City / North District AP Boost Street level, behind a stack of boxes. 6 The City / North District Electrum Resting on the curved piece of roof. Approach this by running down the train tracks from the west, and you will definitely see it on your right. 7 The City / South District Phantom Ring Street level, in the doorway on the west side of the building. 8 The City / Central District AP Boost On the roof in between two boxy fan vents. 9 The City / Central District Mega-Ether Run up the wall of the building but stop just short of the top (the slightly lower roof). This chest is on the west side of the roof. 10 The City / North District Adamantite Street level, in a corner formed by the walls of the building. 11 The City / South District Mega-Potion Airstep up to the top of the radio tower atop this building. 12 The City / South District Thundaga Trinket Airstep up to the top of the radio tower atop this building. 13 The City / North District Elixir Street level, under the highway next to a snack machine and some boxes. 14 The City / North District Storm Fan On a small rooftop next to a circular chimney. 15 The City / North District AP Boost Roof of the building, near some boxy fan vents. 16 The City / Central District Magic Boost On a ledge just above street level. 17 The City / Central District Hi-Ether The northeastern building in this cluster is shorter than the rest. This chest is on the roof. 18 The City / South District Mega-Ether Airstep up to the top of the radio tower atop this building. 19 The City / North District Nirvana+ Top of the building. 20 The City / South District AP Boost Sitting at street level, southwest side of the wall. 21 The City / South District Damascus Street level, in a corner formed by the walls of the building. 22 The City / North District Adamantite Right next to the save point, on the other side of the advertisements. 23 The City / Central District Divine Bandanna Street level, in between two vending machines. 24 The City / Central District Hi-Refocuser Behind a billboard on a lower roof of this building. 25 The City / Central District Star Charm On one of the highway’s support beams. 26 The City / Central District Electrum Street level, at the end of a short alley that leads east into the buildings. 27 The City / South District Buster Band About halfway up the black support structure that the giant chef with the knife is standing on. 28 The City / North District Magic Boost North end of one of the lower ledges of the building that spans the train tunnel. 29 The City / North District Strength Boost In the L-shaped alley, behind some boxes. 30 The City / Central District Midnight Anklet Just underneath the roof of this building, near a support column. 31 The City / South District Mega-Potion On the backside of one of the billboards on the roof. 32 The City / North District Damascus In the L-shaped alley at the eastern end. 33 The City / North District AP Boost Center of one of the higher ledges of the building that spans the train tunnel (run straight up the wall from the chest #28 and then up another shorter wall). 34 The City / Central District Mickey's Mechanical Man On the circular red platform on the roof, hard to miss. 35 The City / South District How to Play Baseball Large chest on the roof of the building, under the red radio tower. 36 The City / South District Mickey Steps Out Street level. When you head to this location on the map, all you’ll find is a cylindrical advertisement. Airstep up to the highway above and use a falling attack to smash it open, revealing this chest. 9) Keyblade Graveyard Number Area Treasure Details 1 The Badlands Map: The Badlands Chest before the gorge. 2 The Badlands Cosmic Belt On the northeast side of the stone pillar. 3 The Skein of Severance Map: The Skein of Severance Near the save point. 4 The Skein of Severance Megalixir See map for location. 5 The Skein of Severance Mega-Potion See map for location. 6 The Skein of Severance Mega-Ether See map for location. * The Final World Orichalcum+ Use the pink crystal to return to The Final World. Gummi Ship Gummi Missions Treasures Fragments Gummi Records (Battles) Constellations There are a few ways you can approach the gummi ship part of the game. You can ignore most of it, forever, but you'll need to participate in it to get some rare items (for example, an Orichalcum+) and also some trophies / achievements. If you're looking for 100% completion, you can explore every system as soon as each becomes available (although you won't always be able to break all the pink crystals immediately), or you can just ignore most of the gummi ship-related things until the end of the game and do something like the following: Open all the treasure spheres for quick experience to upgrade your ship's limit Buy the best blueprint you can from the shop (it only has to be powerful enough to break the pink crystals in Misty Stream) Open all the pink crystals in Misty Stream for the Sirius blueprint Make sure you've gotten the Repair Kit from the Dreadshark mission (replay it if you didn't earn it the first time) Use Sirius to destroy the Schwarzgeist boss in Misty Stream to get the Golden Highwind Do everything else using the Golden Highwind There are other quick ways of doing this (for example, taking pictures of some of the later constellations for blueprints may also work). 1. Gummi Missions Gummi Missions are a grab bag of gummi ship-related activities that you will be able to do while exploring in your ship (think trophy / achievement list). Most will be obtained by completing the activities detailed in the other sub-sections of this part of the guide, so there isn't too much extra detail here. Mission Details Reward Blast Off Embark on your first voyage to receive this commendation. Self-explanatory, you will complete this during your first Gummi Ship voyage. Rainbow/S Traveler Find 3 waypoints to receive this commendation. Waypoints are the large, space station-like structures that appear prominently on the World Map. Soccer Ball/P Master Traveler Find 6 waypoints to receive this commendation. Crowns/P Ultimate Traveler Find 9 waypoints to receive this commendation. Crown/S World Seeker Discover 2 worlds to receive this commendation. The World Seeker missions will be completed automatically as you progress through the game. Geometric/P Master World Seeker Discover 6 worlds to receive this commendation. Dazzle/P Ultimate World Seeker Discover 9 worlds to receive this commendation. Kingdom Hearts/S Astrowarrior Slayer Defeat the Astrowarrior in Starlight Way to receive this commendation. You have to fight this enemy before landing in Toy Box, so you can't miss it. Firaga/G-01 Flower Guardian Slayer Defeat the Flower Guardian in Starlight Way to receive this commendation. Unversed/S Comet Crawler Slayer Defeat the Comet Crawlers in Starlight Way to receive this commendation. Spirit/S Dreadshark Slayer Defeat the Dreadshark in Misty Stream to receive this commendation. You will fight this enemy before landing in Monstropolis. Excalibur/G Glacial Fortress Slayer Defeat the Glacial Fortress in Misty Stream to receive this commendation. Nobody/S Space Worm Slayer Defeat the Space Worms in Misty Stream to receive this commendation. Nightmare/S Schwarzgeist Slayer Defeat the Schwarzgeist in Misty Stream to receive this commendation. Roxas/S Colossus Pyramid Slayer Defeat the Colossus Pyramid in The Eclipse to receive this commendation. You will fight this enemy before landing in the final world. Ultima/G Supreme Warrior Slayer Defeat the Supreme Warrior in The Eclipse to receive this commendation. Heartless/S Scarlet Shark Slayer Defeat the Scarlet Shark in The Eclipes to receive this commendation. Keyblade/S Omega Machina Slayer Defeat the Omega Machina in The Eclipse to receive this commendation. Eraqus/S Heartless Hunter Take out 500 Heartless with your gummi ship to receive this commendation. Medal/S-01 Heartless Harrier Take out 1,500 Heartless with your gummi ship to receive this commendation. Medal/S-02 Heartless Menacer Take out 3,000 Heartless with your gummi ship to receive this commendation. Medal/S-03 Heartless Destroyer Take out 5,000 Heartless with your gummi ship to receive this commendation. Medal/S-04 Heartless Obliterator Take out 9,999 Heartless with your gummi ship to receive this commendation. I recommend repeating a Speed Skirmish (like Speed Skirmish 8) repeatedly to grind this out since you won't likely hit 9,999 naturally. Medal/S-05 Special Weapon Dabbler Obtain 3 different special weapons to receive this commendation. Checkered/P Special Weapon Collector Obtain 5 different special weapons to receive this commendation. Arabesque/P Special Weapon Hoarder Obtain 7 different special weapons to receive this commendation. Wave Crests/P Special Weapon Scholar Obtain 10 different special weapons to receive this commendation. Arrow Feathers/P Special Weapon Authority Obtain 13 different special weapons to receive this commendation. If you're missing any, either try buying the missing ones from the shops or complete more battles with better ranks. χ-blade/S Junior Treasure Hunter Unlock a treasure sphere to receive this commendation. The treasure spheres are easy to open and can easily be seen on the World Map. Flowers/P Authorized Treasure Hunter Unlock 3 treasure spheres to receive this commendation. Foliage/P Chief Treasure Hunter Unlock 5 treasure spheres to receive this commendation. Grid/P Veteran Treasure Hunter Unlock 7 treasure spheres to receive this commendation. Lights/P Champion Treasure Hunter Unlock 9 treasure spheres to receive this commendation. Roman Ten/S Pro Builder Retrieve all the blueprint fragments in Starlight Way to receive this commendation (see the Fragments section for details). Vega Elite Builder Retrieve all the blueprint fragments in Misty Stream to receive this commendation. Sirius Master Builder Retreive all the blueprint fragments in The Eclipse to receive this commendation. Shooting Star Cactuar Gazer Photograph the Cactuar constellation in Starlight Way to receive this commendation. Cactuar Bomb Gazer Photograph the Bomb constellation in Starlight Way to receive this commendation. Bomb Moogle Gazer Photograph the Moogle constellation in Starlight Way to receive this commendation. Moogle Endymion Gazer Photograph the Endymion constellation in Misty Stream to receive this commendation. Endymion Tonberry Gazer Photograph the Tonberry constellation in Misty Stream to receive this commendation. Tonberry Imp Gazer Photograph the Imp constellation in Misty Stream to receive this commendation. Imp Bismarck Gazer Photograph the Bismarck constellation in The Eclipse to receive this commendation. Bismarck Ultros Gazer Photograph the Ultros constellation in The Eclipse to receive this commendation. Ultros Omega Gazer Photograph the Omega constellation in The Eclipse to receive this commendation. Omega Gummi Ship Completionist Understand the true joy of gummi ships to receive this commendation (complete all the other missions). Crown/G 2. Treasures Treasures are obtained as rewards from the various battles you can participate in. Each treasure is unique and can only be earned once from a particular battle. STARLIGHT WAY Treasure Obtained from Flat Helm/G Clash with the Astrowarrior Mini-Helm/G Clash with the Astrowarrior or Flower Guardian Darkness/G Clash with the Comet Crawlers Ghostabocky Countdown 1 Red Nocturne Speed Skirmish 2 Craft Airplane Countdown 3 Rhino Beetle Speed Skirmish 1 Plush Sora Countdown 4 Question Mark Speed Skirmish 3 Supercar Countdown 2 MISTY STREAM Treasure Obtained From Solid Helm/G Clash with the Dreadshark Long Helm/G Clash with the Glacial Fortress Beetle Horn/G Clash with the Space Worms Angel/G Clash with the Glacial Fortress Necho Cat Countdown 9 Kooma Panda Speed Skirmish 4 Hot Rod Speed Skirmish 8 Submarine Speed Skirmish 5 Locomotive Countdown 10 Wubber Ducky Countdown 5 Gigas Countdown 7 Schwarzgeist Clash with the Schwarzgeist Dino Soarer Countdown 6 Cardboard Warrior Speed Skirmish 6 Airship Clash with the Space Worms Pavilion Speed Skirmish 9 Home Sweet Home Speed Skirmish 7 Galleon Countdown 8 Palanquin Speed Skirmish 10 Golden Highwind Clash with the Schwarzgeist THE ECLIPSE Treasure Obtained From Sphere Helm/G Clash with the Colossus Pyramid Bridge/G Clash with the Scarlet Shark Big Bridge/G Clash with the Omega Machina Mast/G Clash with the Scarlet Shark Sweet Wheels Speed Skirmish 11 Stationery Squadron Countdown 11 3. Fragments Blueprint fragments can be found in the pink crystals scattered across each system. You'll have to shoot them to break them open, but you will often find that some are not breakable based on your current setup. You will have to return to destroy these when your ship has greater offensive capabilities (evidence points to the POWER stat being the key here). The following maps will be based on the default view for each system, slightly angled up for easier reference. Even so, these are 3D maps that I have converted to 2D, so there is some information lost (namely, depth). However, they should be adequate enough to get you where you need to be, and the in-game mini map should help narrow things down. Each numbered crystal on the map below corresponds with the order the fragments appear on the in-game list. STARLIGHT WAY Fragment Location VGA-01 VGA-02 This one is inside the giant asteroid down a side path. VGA-03 High above on top of the giant asteroid, near treasure sphere γ. VGA-04 VGA-05 VGA-06 VGA-07 VGA-08 VGA-09 VGA-10 VGA-11 VGA-12 VGA-13 VGA-14 VGA-15 MISTY STREAM Fragment Location SRS-01 SRS-02 SRS-03 SRS-04 SRS-05 SRS-06 SRS-07 SRS-08 SRS-09 SRS-10 SRS-11 SRS-12 SRS-13 SRS-14 SRS-15 . NOTE: The map for The Eclipse crystals is admittedly not very useful for crystals 1-5, since they are inside the space station. Thus, a video guide has been included for them in the table below. The quickest way to get them all is to start at Waypoint ECL-01, take the red path first, and then double back for the last crystal on the green path when you're near the exit. THE ECLIPSE Fragment Location STR-01 - STR-05 STR-06 STR-07 STR-08 STR-09 STR-10 STR-11 STR-12 STR-13 STR-14 STR-15 4. Gummi Records (Battles) Battling Heartless ships takes place entirely within self-contained combat missions. Typically, you can avoid most of them throughout the game if you want, though there will be some bosses you'll have to fight before landing in a world. To engage in any of these battles, just approach them while flying around in space (you'll see the difficulty rating over the ship that you need to approach). There are rewards you'll get from each battle if you get rank C or higher. You'll only get each reward once and you'll have to get an A Rank to receive all of the listed rewards for each battle (although you will continue to get reduced experience points if you keep replaying a battle). There are three types of combat missions, as follows: Countdown - Destroy Heartless ships until the clock runs out. Speed Skirmish - Destroy a set number of Heartless ships to end the mission. Clash - A boss-type battle. Further strategies will be provided for these special battles. The easiest strategy for getting an A Rank on any of these missions is unfortunately also the most boring: wait until end-game, open all the Treasure Spheres for some quick experience, and just buy the best blueprint you can (or grab a special blueprint from photographing constellations). While there will still be some strategy required for some of the tougher battles, this will make most of these missions laughably easy. STARLIGHT WAY # Name Difficulty A Rank Score Rewards 1 Countdown 1 1 100,000 Light/M, Button/S, Marble/M, Ghostabocky 2 Countdown 2 1 170,000 Spangles/M, Bandage/S-01, Cork/M, Supercar 3 Countdown 3 1 170,000 Fire/M, Meow Wow Eye/S-01, Parquetry/M, Craft Airplane 4 Countdown 4 2 240,000 Giraffe Spots/M, Silver/S-01, Industrial/M, Plush Sora 5 Speed Skirmish 1 1 40,000 Sponge Cake/M, Barcode/S, Studs/M, Rhino Beetle 6 Speed Skirmish 2 1 50,000 Arabian/M, Ribbon/S, Mirror/M, Red Nocturne 7 Speed Skirmish 3 1 120,000 Stained Glass/M, Spiderweb/S, Timber/M, Question Mark 8 Clash with the Astrowarrior 2 160,000 Flat Helm/G, Mini-Helm/G, Twin Shot, Knuckle/G (2) 9 Clash with the Flower Guardian 2 200,000 Tire/G (2), Mini-Helm/G, Barrier, Butterfly/G 10 Clash with the Comet Crawlers 5 350,000 Muffler/G (2), Chimney/G, Sunlight Laser, Darkness/G (2) Astrowarrior: This is one of the battles you'll have to fight to progress in the game. As such, it's not terribly difficult. Basically, you'll be avoiding the Astrowarrior's oft-used shoulder lasers most of the time, and avoiding the fist launch and machine gun attacks a little less often. The fist can be avoided by flying either to the top or bottom of the screen (opposite of the boss). The only other major attack to worry about is when it aims its base at you and emits a bunch of slow moving energy projectiles. You'll just have to stay to the sides during this time. Focus on the two arms for extra points. While this will not deplete the Boss' main HP bar, you will get a nice juicy point bonus for each limb destroyed. Flower Guardian: Most of the first part of this battle (while the Flower is mostly closed) is spent avoiding the pointy projectiles and chipping away at its health. When it opens up, you'll have to avoid lasers that move a bit faster than the initial projectiles, but you'll also be able to do more damage during this phase. When it adds the darker "petals" to itself, you'll have to deal with an additional laser attack that pans across the screen. Just fly up or down to avoid it. Note that you can destroy these extra petals if you shoot them enough, but the boss itself will lose one (in a clockwise direction) every time it fires this laser. Shoot the petals counterclockwise if you're planning on destroying any (although you should probably be able to get an A Rank without having to destroy any). Comet Crawlers: To even reach the Comet Crawlers, you will need a fast enough ship. By the end of the game, you should have access to some speedy ships, but you'll want to pick one that has at least has som decent firepower as well. I found that the Sirius ship with the Altair and Deneb teeny ships was a good choice (get all the Fragments in Misty Stream to unlock this ship). The strategy for this battle is the same as the strategy for the Space Worms in Misty Stream. The Comet Crawlers are a pair of worms that live on a couple of sandy... well, comets, I guess. You'll begin the battle fighting just one. The first worm will release mines that will float slowly towards you, other projectiles that are a bit faster than the mines, and will also try to slam into you occasionally (this happens when it gets close to the camera). After a bit, the focus of the battle will turn to the second worm. This worm has lower HP than the first, but it does have an annoying panning laser attack. You'll have to either be at the bottom or top of the screen to avoid this attack. As the battle wears on, you'll have to face both of the worms at the same time, but their attacks will stay the same. Once you destroy one of the worms, the remaining one will adopt the other's attacks. MISTY STREAM # Name Difficulty A Rank Score Rewards 1 Countdown 5 2 300,000 Flooring/M, Ladybug/S, Chain Link/M, Wubber Ducky 2 Countdown 6 2 400,000 Water/M, Butterfly Wing/S, Ice/M, Dino Soarer 3 Countdown 7 2 300,000 Stone/M, Shark Teeth/S, Basket/M, Gigas 4 Countdown 8 3 400,000 Fish Scales/M, Fireworks/S, Concrete/M, Galleon 5 Countdown 9 3 500,000 Leather/M, Angel/S, Knit/M, Necho Cat 6 Countdown 10 4 580,000 Leopard Spots/M, Pumpkin/S, Denim/M, Locomotive 7 Speed Skirmish 4 2 120,000 Amethyst/M, Cherry Blossom/S, Crate/M-01, Kooma Panda 8 Speed Skirmish 5 2 190,000 Serpent Scales/M, Bandage/S-02, Magma/M, Submarine 9 Speed Skirmish 6 2 150,000 Cookie/M, Balloons/S, Bark/M, Cardboard Warrior 10 Speed Skirmish 7 3 280,000 Home Sweet Home 11 Speed Skirmish 8 3 280,000 Cow Spots/M, Meow Wow Eye/S-03, Frame/M-02, Hot Rod 12 Speed Skirmish 9 3 250,000 Crate/M-02, Demon/S, Plush/M, Pavilion 13 Speed Skirmish 10 4 240,000 Fur/M, Silver/S-02, Snow/M, Palanquin 14 Clash with the Dreadshark 3 100,000 Solid Helm/G, Beetle Horn/G, Repair Kit, Flag/G 15 Clash with the Glacial Fortress 3 500,000 Thruster/G (2), Long Helm/G, Knight's Arms, Angel/G 16 Clash with the Space Worms 3 250,000 Airship, Caterpillar/G (2), Laser Squall, Beetle Horn/G 17 Clash with the Schwarzgeist 5 1,000,000 Golden Highwind, Schwarzgeist, Tracking Laser, Ultima/G Dreadshark: The Dreadshark will alternate between shooting you with either normal or charged up lasers (dodge in circles away from these), releasing slow moving mines that move towards you (which can be blown up if shot enough times), and getting all up in your biz by charging at you. It can also become mostly invisible, but this shouldn't stop you from continuously shooting it. Remember to use your special weapon every time it's available. You'll occasionally get adds, but they go down quick and their main purpose is to provide healing pickups when destroyed. Glacial Fortress: Essentially, you'll just be breaking apart this giant fortress bit by bit over the course of the battle. During the first phase, you'll only need to watch out for adds (who are there really to restore your health) and the laser that is shot and refracted through the ice shield, neither of which are terribly dangerous. Once the icicles are destroyed, the ice shield will fall. During the second phase, you can destroy the turrets on the parapets for extra points while waiting for the giant faces to come into view. This will also serve to lessen the amount of projectiles you have to deal with. The faces will shoot out giant laser beams, so shoot them before and after this attack and eventually they will be destroyed. The final phase of the battle is a top-down view of the fortress with one last target to destroy. Again, stay off to the side when the giant laser is active and attack when it's not. Space Worms: The strategy for this battle is the same as the strategy for the Comet Crawlers in Starlight Way. The Comet Crawlers are a pair of worms that live on a couple of sandy... well, comets, I guess. You'll begin the battle fighting just one. The first worm will release mines that will float slowly towards you, other projectiles that are a bit faster than the mines, and will also try to slam into you occasionally (this happens when it gets close to the camera). After a bit, the focus of the battle will turn to the second worm. This worm has lower HP than the first, but it does have an annoying panning laser attack. You'll have to either be at the bottom or top of the screen to avoid this attack. As the battle wears on, you'll have to face both of the worms at the same time, but their attacks will stay the same. Once you destroy one of the worms, the remaining one will adopt the other's attacks. Schwarzgeist: This is a pretty tough battle, but you can still get away with using a ship like Sirius and the Repair Kit special weapon to defeat this beast. It's highly recommended you bring the Repair Kit with you, as it will help out outlast this boss. Most of the attacks do pretty significant damage to you, so you're going to want to just be flying in a circle the entire time, mashing the square (PS4) or X (XONE) button to constantly dodge most of the attacks, namely the lasers (both the small red ones and the giant blue ones from the auxiliary circle shield things) and giant missiles. With all that being said, the attack that is potentially the most deadly is the light beam attack (arcs of light are sent up and then "rain" back down). A nice safe space to be during this attack is at the very bottom of the screen, about 1/3 of the way from the left side. This will put you safely between two of the beams every time. At this time, STOP dashing around and stay still, unless you need to dodge the fat blue lasers, in which case just fly up a bit. However, towards the end of the battle, this attack will be performed twice in a row. During the first salvo, your normal safe spot will remain the same. However, when the second salvo has been fired, move to the dead center of the screen (staying all the way at the bottom) to avoid it. After depleting the Boss' life bars, you'll enter one last phase of the battle where you'll have to destroy a small... thing (I'm positive this is all a reference to a game I haven't played, so I apologize). Just watch out for its lasers and dodge out of the way if it dashes towards you. Probably the trickiest part of this battle is getting the A Rank. You'll basically have to ignore killing the boss and just farm the shields for a good long while until you hit 1,000,000. In the end I found it easiest to just kill it with less than an A rank to get the Golden Highwind and then re-fight it with the Golden Highwind for the A-Rank. THE ECLIPSE Name Difficulty A Rank Score Rewards Clash with the Colossus Pyramid 4 700,000 Sphere Helm/G, Gungnir/G, Firestorm, Rocket/G (2) Countdown 11 5 600,000 Sand/M, Meow Wow Eye/S-04, Cardboard/M, Stationery Squadron Speed Skirmish 11 4 300,000 Clay/M, Silver/S-03, Seams/M, Sweet Wheels Clash with the Supreme Warrior 4 500,000 Crystal/M, Triple Wheel/G (2), Electro Shot, Manipulator/G Clash with the Scarlet Shark 4 400,000 Diamond/M, Bridge/G, Force Field, Mast/G Clash with the Omega Machina 5 2,500,000 Orichalcum+, Gungnir/G, Heavy Rocket, Big Bridge/G Colossus Pyramid: As this is a mandatory battle, it's not too difficult (despite the in-game difficulty rating). There are dozens of smaller targets that will fire at you as well as a central pillar that shoots lasers, but this is old hat by now. Try to avoid being shot, and shoot back. You'll have to repeat the process for the underside. Supreme Warrior: This is essentially a beefed-up version of the Astrowarrior. By the time you're ready to fight him, you shouldn't even really need to worry about his attacks, but if you need a refresher, check the Astrowarrior section. Scarlet Shark: This battle is just like the (you guessed it) Dreadshark battle, and there's really nothing new going on here either. Yawn. Oh, in case you're having trouble locating it, check the exterior of the space station, underneath the entire thing. Omega Machina: This fight becomes available once you have finished all the other battles in The Eclipse (the four outside "corners" each house a battle and the Scarlet Shark is underneath). The Omega Machina will appear at the very top after. In keeping with recent tradition, the Omega Machina is a hipper, pinker, more in-your-face version of the Colossus Pyramid. Same strategy applies here too, at least for the first two phases: avoid the lasers while destroying the various components (if you're not flying the Golden Highwind or something else ridiculously powerful, you might way to bring the Repair Kit). The third phase goes pretty quickly. Destroy the head that has emerged while avoiding the constant barrage of lasers (just barrel roll around the screen while shooting). The fourth and final phase isn't particularly tricky either. The core in the center shoots beams straight out, so you just need to stay above or below when the core is firing, and resume your onslaught after the attack is exhausted. 5. Constellations Similar to Lucky Emblems, constellations are scattered throughout the three systems, and you'll have to photograph them to "collect" them. However, there are only 9 and none of them are particularly difficult to find. Each time you find one and snap a picture, you will get the gummi ship blueprint whose namesake is the constellation you just photographed (access the Gummi Missions menu to claim them). Use the screenshots below to find the best angle to view them at and claim your blueprints! The maps in this section do not show where the constellation is; rather, they show where you should position your ship to take the photograph! STARLIGHT WAY Constellation Photograph Cactuar Bomb Moogle MISTY STREAM Constellation Photograph Endymion Tonberry Imp THE ECLIPSE Constellation Photograph Bismarck Ultros Hint: look straight up for this one! Gwee-hee-hee! Omega Gummiphone This section isn't going to be terribly detailed, as everything that needs to be covered here will also be thoroughly covered in other sections of the guide. This is more of a reference for those looking to complete the Gummiphone (i.e. get Mickey seals on all of the entries). Lucky Emblems - Photograph all 90 Lucky Emblems Classic Kingdom - Record a high score in every Classic Kingdom game (including every sub-game in Barnyard Sports) Story - Will be complete by the time you're done with the main story Glossary - Will be complete by the time you're done with the main story Secret Reports - Complete every Battlegate Character Files - Will be complete by the time you're done with the main story Adversaries - Will be complete by the time you're done with the main story and have completed every Battlegate Treasures - Collect all 245 of the game's treasures Recipe Collection - Get an "Excellent" rating on every recipe Synthesis - Synthesize every item at least once Game Records - You'll have to set a score--any score--on the following: Shotlocks (see the table later in this section) Attractions Pirate Ship Mad Tea Cups Blaster Blaze Magic Carousel Splash Run Links Meow Wow Balloon 8-Bit Blast King's Flare Plasma Encounter Sea Spectacle The Flantastic Seven Cherry Flan Strawberry Flan Orange Flan Banana Flan Grape Flan Watermelon Flan Honeydew Flan Verum Rex: Beat of Lead Festival Dance Frozen Slider Flash Tracer Course A Course B Hundred Acre Wood Tigger's Vegetable Spree Lumpy's Fruit Parade Pooh's Hunny Harvest Because I don't really have anywhere else to put this information, I decided I'd throw in a table here detailing the Shotlocks you need to perform to get credit in the Gummiphone. Keyblade Shotlock Available when # of locks are Kingdom Key King of Hearts Less than max Kingdom Key Ragnarok Max Hero's Origin Drain Shock Less than max Hero's Origin Atomic Deluge Max Shooting Star Meteor Shower Less than max Shooting Star Diving Barrage Max (single target) Shooting Star Cluster Cannonade Max (multiple targets) Favorite Deputy Ghost Horde Less than max Favorite Deputy Drill Dive Max Ever After Shimmering Drops Less than max Ever After Spectral Rays Max Happy Gear Snakebite Less than max Happy Gear Warp Trick Max Crystal Snow Diamond Dust Less than max Crystal Snow Frozen Crescents Max Wheel of Fate Blade Storm Less than max Wheel of Fate Flag Rampage Max Nano Gear Cubic Stream Less than max Nano Gear Zone Connector Max Hunny Spout Hunny Burst Less than max Hunny Spout Hunny Drizzle Max (single target) Hunny Spout Sweet Surprise Max (multiple targets) Grand Chef Steam Spiral Less than max Grand Chef Fruit Crusher Max Classic Tone Phantom Rush Less than max Classic Tone Noise Flux Max Starlight Blades of the Round Less than max Starlight Union Ragnarok Max Ultima Weapon Infinity Circle 1 (need to "charge" by focusing on an enemy) Bestiary The enemies presented here are in the order they appear in the Gummiphone. Bosses that don't reappear is "normal" enemies are not included (see the Walkthrough for details on bosses). There are a handful of occasions (usually during story battles) where the drops for each enemy may be slightly different. The entries below speak only for the "normal" versions of the enemies you'll encounter 99% of the time, and thus only include their normal drop tables. The Heartless The Nobodies The Unversed Others 1) The Heartless SHADOW Locations Olympus, Twilight Town, Toy Box, San Fransokyo, Battlegate 0 Drops Strategy Small HP ball × 2 Small munny × 1 Writhing Shard (8%) Writhing Stone (4%) Shadows are some of the most basic enemies you'll fight. Although you will tend to find them in swarms or peppered among strong enemies, they don't pose much of a threat. When they sink into the ground, you can use Water spells to hit them! NEOSHADOW Locations San Fransokyo, Battlegate 0 Drops Strategy Small HP ball × 3 Large Focus ball × 2 Writhing Stone (8%) Writhing Gem (4%) Wellspring Stone (8%) These guys are just more powerful versions of the regular Shadows you fight. They're a bit faster and more aggressive. You can still use Water spells on them when they're in the ground to cause additional damage. FLUTTERING Locations Kingdom of Corona, Monstropolis, Arendelle, Battlegate 0 Drops Strategy Small MP ball × 3 Large Focus ball × 1 Writhing Shard (8%) Writhing Stone (4%) Writhing Gem (4%) While these Heartless tend to fly around, they can drop and use spinning attacks (which you can jump over). Since they normally come in clusters, area of effect attacks (like Aero) are useful for taking care of several at once. FLAME CORE Locations Olympus, Monstropolis, Battlegate 1, Battlegate 8 Drops Strategy Large HP ball × 2 Large MP ball × 2 Blazing Shard (15%) Blazing Stone (10%) These elemental-type Heartless can be tricky, especially when they start glowing and dive bombing you (this happens when they're at 1/2 their HP). When this happens, use either a Water or Blizzard spell to remove their barrier and stun them for a bit. Other than that attack, you'll just have to watch out for the random fire that gets spit at you from time to time. WATER CORE Locations Olympus (limited), Monstropolis, The Caribbean, Battlegate 1, Battlegate 10 Drops Strategy Large MP ball × 2 Small munny × 3 Soothing Shard (15%) Soothing Stone (10%) Similar to the Flame Core, the Water Core can surround itself with water and go berserk in a similar fashion. When it does this, stop it in its tracks with a well-timed Fire spell. If you try to attack them while they're in their bubble, they'll just teleport. They can also cause cloud status, which will mess up your action commands for a bit. If you have Aero magic, cast it to get rid of this status. EARTH CORE Locations Olympus, The Caribbean, Battlegate 10 Drops Strategy Large HP ball × 2 Large Focus ball × 1 Pulsing Shard (15%) Pulsing Stone (10%) These guys are a little bit trickier than the other "Cores." They are impervious to physical attacks from behind, so you'll have to get up in their face to get some blows in. They can also turn to sand and charge around, at which point you'll want to stop physically attacking and use magic only. They don't have any particular elemental weakness, unlike the other two "Core" Heartless. EARTH CORE (TOWER FORM) Locations Olympus, The Caribbean, Battlegate 10 Drops Strategy Large HP ball × 2 Large Focus ball × 3 Hungry Shard (12%) Hungry Stone (4%) This is the "Tower" form of the Earth Core, which has a lot more HP than any Single Earth core but takes fairly long breaks in between attacks. It's fairly stationary, although it can dive under the ground and emerge elsewhere. A safe strategy is to hang back and cast magic at it. Just watch out for the rocks it spits. A well-timed Goofy Bombardier will send Goofy flying down this creature's throat, destroying it instantly! SOLDIER Locations Olympus, Arendelle, San Fransokyo, Battlegate 2 Drops Strategy Small MP ball × 3 Small munny × 2 Lightning Shard (8%) Pulsing Shard (8%) Wellspring Shard (4%) Like the Shadow, this is another fairly basic enemy. There's not too much to say other than to take them out before you get overwhelmed. As always, area-of-effect attacks work well. HIGH SOLDIER Locations San Fransokyo, Battlegate 12 Drops Strategy Small MP ball × 3 Small munny × 2 Blazing Crystal (4%) Wellspring Gem (8%) Wellspring Crystal (12%) Sort of like the regular Soldier, but just a bit stronger with a more aggressive kick attack. Watch out for its wind-up before the kick! AIR SOLDIER Locations Olympus, Battlegate 1 Drops Strategy Small HP ball × 2 Medium munny × 2 Lucid Shard (12%) Lucid Stone (4%) Again, not much to say for the Soldier-class Heartless. This one can fly, meaning it will sometimes be out of range of your physical attacks. Magic is a good remedy to this minor issue! LARGE BODY Locations Olympus, Twilight Town, Toy Box, Monstropolis, The Caribbean, Battlegate 10 Drops Strategy Large HP ball × 2 Large munny × 2 Wellspring Shard (12%) Wellspring Stone (4%) Hungry Shard (8%) The Large Body is impervious to physical attacks from the front, so try attacking them from behind. When you're in close range, you'll have to watch out for their swinging fists and jumping shockwave attacks. A valid strategy is to just hang back and shoot off magic while your teammates keep these guys occupied. When they are low on health (about 40%), they will become enraged and begin sliding around. You can use a Blizzard spell to cool them down. HELMED BODY Locations Arendelle, Battlegate 11 Drops Strategy Large HP ball × 2 Large munny × 2 Writhing Gem (8%) Pulsing Crystal (4%) Wellspring Crystal (4%) A stronger version of the Large Body with a bit of extra armor (cosmetically speaking). They slide around like crazy, and frankly I find them quite annoying. Try to find a safe spot (high ground!) to cast magic from when fighting these guys, especially when there's more than one! VERMILION SAMBA Locations Olympus, Twilight Town, Toy Box, Battlegate 13 Drops Strategy Large MP ball × 1 Small Focus ball × 3 Blazing Stone (12%) Blazing Gem (6%) It's fairly easy to predict when the Sambas are about to cast a spell at you due to their sigils (particularly when grinding on rails). While Water spells work well on them, they curiously don't have any particular weakness to Blizzard (though they're not resistant to it either so it's still a valid option). MARINE RUMBA Locations Kingdom of Corona, Monstropolis, Arendelle, The Caribbean, Battlegate 10 Drops Strategy Large MP ball × 1 Small munny × 3 Soothing Stone (12%) Soothing Gem (6%) Similar to the Sambas, it is easy to predict when the Rumba is about to cast a spell. Their weakness is Thunder (not Fire!), so cast that when you can. GOLD BEAT Locations Toy Box, Monstropolis, Arendelle, The Caribbean, San Fransokyo, Battlegate 13 Drops Strategy Large Focus ball × 1 Small munny × 4 Lightning Stone (12%) Lightning Gem (6%) This little guy, as you probably guess, will cast Thunder spells on you, and also will conjure a sigil before doing so. They are weak against Aero, so let 'em have it. MALACHITE BOLERO Locations Kingdom of Corona, Battlegate 7 Drops Strategy Small Focus ball × 3 Large Focus ball × 1 Lucid Stone (12%) Lucid Gem (6%) And finally, we have the Bolero. This one casts Aero and is weak against Blizzard. Just watch for their sigils and you'll be fine. POPCATS (5 TYPES: REGULAR, VITALITY, MAGIC, FOCUS, MUNNY) Locations Regular: Olympus Munny: Twilight Town Magic: Arendelle Vitality: Arendelle Focus: Arendelle Drops Strategy Various * Wellspring Stone (8%) ** Hungry Shard (8%) Hungry Stone (4%) These Heartless mostly just serve as fodder for getting various drops. They can throw pots at you, which can be reflected back, but for the most part you'll probably be able to tear through a pack of these before they're even able to do anything. * The different types drop prize balls / munny in relation to their namesake (the regular Popcat drops no prize balls). ** Only dropped by the non-regular Popcats. BIZARRE ARCHER Locations Olympus, Twilight Town, Kingdom of Corona, Battlegate 1 Drops Strategy Small MP ball × 3 Small munny × 2 Blazing Shard (8%) Lightning Shard (8%) Wellspring Shard (4%) These Heartless like to hang back and shoot arrows from afar, so you'll actively have to hunt them down and destroy them (which is a good idea when they're mixed in with other enemies). Because they tend to hang back in battle, it's hard to hit them all with area-of-effect attacks. ROCK TROLL / METAL TROLL Locations Rock Troll: Olympus, Arendelle, Battlegate 2 Metal Troll: San Fransokyo, Battlegate 11 Drops Strategy Large HP ball × 4 Large munny × 3 Wellspring Stone (30%) Wellspring Gem (20%) While the Rock Troll appears first as a boss in Olympus and the Metal Troll as a boss in San Fransokyo, you'll fight them again later as regular enemies... sort of (to be honest I only put the Trolls in here because they have a drop table). It has a lot of powerful close range attacks with its axe, so be aware of this if you opt for a more physical battle. If you're keeping your distance, you can still be struck by its spinning attack, which shoots rocks out in various directions (you can easily guard against this, however). When it puts is axe in front of its face, you will need to either break mask (the mask HP is the armor bar) or just outlast this phase. If you do break the mask, you will send the Troll reeling, giving you an opportunity to deal some damage. SATYR Locations Olympus, Arendelle, Battlegate 1 Drops Strategy Large HP ball × 2 Medium munny × 3 Pulsing Stone (8%) Pulsing Gem (4%) Wellspring Shard (8%) The first time you fight these guys in Olympus, you'll be fighting a large pack of them as a single enemy unit. Once their armor bar is depleted, they'll break into individual enemies. Every other time you fight them they will act as individual enemies. Satyrs can be somewhat annoying, particularly if you don't have the Aerial Recovery ability equipped. They will charge around, knocking you into the air repeatedly. If you manage to break their horns, they'll stop using this attack and will stick to punches. MECHANITAUR Locations San Fransokyo, Battlegate 12 Drops Strategy Large HP ball × 2 Medium munny × 3 Writhing Crystal (8%) Wellspring Gem (12%) Hungry Crystal (8%) These creatures basically act like the Satyrs, but they're more aggressive. You also can't break their visor, which is a shame because with several of these guys in the playing field, you'll find yourself being juggled more often than not. Try to keep your distance and cast magic from afar. TOY TROOPER Locations Toy Box, Battlegate 4, Battlegate 5 Drops Strategy Small HP ball × 3 Medium munny × 2 Soothing Shard (12%) Wellspring Shard (8%) These little guys have the ability to shoot at you and throw grenades. They aren't very strong individually, but they tend to come in packs. You can try hitting their grenades back at them by swinging your keyblade! POLE CANNON Locations Toy Box, San Fransokyo, Battlegate 4, Battlegate 5 Drops Strategy Small HP ball × 3 Small Focus ball × 2 Blazing Shard (12%) Blazing Stone (6%) Wellspring Stone (4%) Pole Cannons are stationary, for the most part, but they can warp away if you get too close. All they really do is shoot at you, and they aren't particularly dangerous. When the pole is extended, you can use them for Freeflow attacks against other enemies! Thunder attacks work well at clearing out large groups of these enemies. MARIONETTE Locations Toy Box Drops Strategy Small HP ball × 2 Small munny × 1 Lightning Shard (12%) Lightning Stone (6%) By itself, this enemy isn't too difficult. It can roll around and attack you, but the real concern is that it can possess other toys (see the Others section). Try to get rid of them before they do this! Once they begin to possess a toy, you cannot attack or target them, so you'll know when it's happening. POWERWILD Locations Twilight Town, Kingdom of Corona, The Caribbean, Battlegate 6 Drops Strategy Small HP ball × 2 Small munny × 3 Pulsing Shard (12%) Pulsing Stone (6%) Wellspring Shard (8%) Powerwilds typically hang around in trees or on the sides of cliffs, but can also meet you in combat on the ground. They possess scratch attacks and will throw things at you, but tend to be more annoying than dangerous. When the Chaos Carriage tower is present, they can also hop in that. POGO SHOVEL Locations Monstropolis, San Fransokyo Drops Strategy Small HP ball × 2 Small munny × 3 Pulsing Gem (8%) Wellspring Stone (8%) Wellspring Gem (4%) Pogo Shovels are somewhat clumsy, and aren't much of a threat. They can pounce at you or dig up some rocks to throw at you, but this attack will occasionally unearth munny or recovery items! PARASOL BEAUTY Locations Kingdom of Corona, Arendelle, Battlegate 7 Drops Strategy Large MP ball × 2 Medium munny × 3 Wellspring Shard (12%) Wellspring Stone (8%) Hungry Stone (4%) Parasol Beauties prefer to hang back and attack you from long range, and they tend to do so in spread out groups, so it will take time to reach each one! From afar, their parasol can shoot bullets or lasers. Up close, they can use a spinning attack. They have a decent chunk of HP, so make sure you're on the lookout for other attacks (like other lasers!) when you're whittling away at one. The Parasol Beauty is weak to Fire. CHIEF PUFF Locations Kingdom of Corona, Battlegate 7 Drops Strategy Normal kill: Small MP ball × 3 Large munny × 2 Lucid Stone (12%) Lucid Gem (4%) Wellspring Stone (8%) Destroy armored stack: Small MP ball × 4 Large munny × 3 Wellspring Stone (16%) Hungry Shard (8%) Chief Puffs have a variety of attacks: A pollen attack that will cause Sora to sneeze A spinning attack Summon Puffball enemies using the spores from its head Jump on top of Puffballs to form a tower, causing an armor bar to appear in place of the HP bar A relentless needle attack that will hit Sora many times if it connects (used when in "tower" state) With all that being said, using Aero on this enemy will strip it of all its spores and knock it over instantly if it's stacked in a tower, dramatically cutting its attacks down. Aero is especially important to use when there are multiple Chief Puffs, as the needle attack can become quite deadly if you get caught in it too many times. PUFFBALL Locations Kingdom of Corona, Battlegate 7 Drops Strategy Small HP ball × 2 Small munny × 1 Lucid Shard (8%) Lucid Stone (4%) The tiny counterpart to the Chief Puff, but far less dangerous, the Puffballs seem to only possess a single attack. Keep their numbers low so that the Chief Puff enemies can't use them to form a tower (or let them do it and cast an Aero spell for satisfying results!). CHAOS CARRIAGE Locations Kingdom of Corona, Battlegate 6 Drops Strategy Small HP ball × 3 Large MP ball × 3 Wellspring Gem (20%) Hungry Stone (12%) The Chaos Carriage originally appears as a boss and later as a regular enemy. They can be found in turret form (when Powerwilds are around), in a train of three, or just as a single enemy. When they are in a turret, you'll have to get rid of the Powerwilds before it turns into the "train". Every segment of the train has the HP of a single Carriage, so it's basically like you're fighting three, one after another. The Carriage basically just runs around crazily and stomps or slams into you when it gets near. Try to jump away when it's close to avoid getting hit and casting magic when it's far enough away. WINTERHORN Locations Arendelle Drops Strategy Small HP ball × 2 Small munny × 3 Frost Shard (16%) Frost Stone (8%) Winterhorn attack mainly by either headbutting you or by shooting ice chunks down at you. They also prance around cutely, which I love. If you use a Fire attack, their horns will break, making them less of a threat (they will tend to run from you). FROST SERPENT Locations Arendelle Drops Strategy Normal kill: Large MP ball × 2 Large munny × 4 Frost Crystal (30%) Break wing: Small Focus ball × 3 Large Focus ball × 1 Frost Stone (40%) Frost Gem (40%) Break tail: Small MP ball × 3 Large MP ball × 3 Hungry Stone (40%) Hungry Gem (20%) Hungry Crystal (20%) When these creatures are airborne, they have a few attacks: One is an ice laser, shot from from the mouth, which arcs across the battlefield leaving ice spires in its wake. They also generate whirlwinds, which can be bothersome, particularly if one traps you against a wall, where it will be able to hit you several times before dissipating. You may notice that when targeting an airborne Frost Serpent, you won't always target the head. The wings and tail are all separate targets and can be attacked and broken for different drops (see the table on the left). The other benefit of breaking the wings is that it will ground the Serpent. When the Serpent is on the ground, it will burrow around and pop up to attack. In this form, it can spin its claws and charge forward, hitting you several times if you are unlucky enough to get caught, and it can also perform a tail stab while it's underground. This is preempted by a quick glow below your feet, and requires somewhat quick reactions to dodge. Of course, it is weak against Fire, so that is always a good option when fighting them. VAPORFLY Locations The Caribbean, Battlegate 10 Drops Strategy Small HP ball × 3 Small munny × 2 Lucid Stone (8%) Lucid Gem (6%) Wellspring Gem (4%) These guys like to dive bomb Sora and shoot at him, but like the in-game description says, they're easy to avoid and best picked off with magic, since they tend to be quite meandering. They are weak against Aero. SEA SPRITE Locations The Caribbean Drops Strategy Defeated when blue: Small MP ball × 3 Frost Stone (12%) Frost Gem (6%) Defeated when red: Small HP ball × 3 Blazing Stone (12%) Blazing Gem (6%) Defeated when yellow: Medium munny × 3 Lightning Stone (12%) Lightning Gem (6%) Defeated when rainbow: Small munny × 3 Soothing Stone (12%) Soothing Gem (6%) Wellspring Gem (8%) These fish Heartless cycle through a few different colors as you battle them. They possess some physical and magic attacks, and they can sometimes stun Sora. They are weak to magic, as follows: Blue: Thunder Red: Blizzard Yellow: Fire Rainbow: No particular weakness Honestly though, they go down pretty quick with physical attacks so it's sometimes worth just charging in and attacking. SPEAR LIZARD Locations The Caribbean, Battlegate 10 Drops Strategy Small HP ball × 3 Small munny × 3 Soothing Stone (8%) Soothing Gem (4%) Soothing Crystal (2%) Other than its physical attacks, the Spear Lizard can use Water and can cause Sora to sneeze if he gets hit with the bubble attack. They are weak against Thunder magic. ANCHOR RAIDER Locations The Caribbean, Battlegate 10 Drops Strategy Large HP ball × 2 Medium munny × 3 Lucid Crystal (8%) Wellspring Gem (20%) Wellspring Crystal (8%) These guys have plenty of annoying attacks, and plenty of HP to boot. Their attacks have extremely long range, so it's hard to stay safe by running away. They can dash at you, swing around like a pendulum, and even drop down on you from above. Magic works well, and although it won't freeze them, they are weak against Blizzard. TIREBLADE Locations San Fransokyo, Battlegate 4, Battlegate 12 Drops Strategy Small HP ball × 3 Small munny × 2 Lightning Stone (8%) Lightning Gem (4%) Lightning Crystal (2%) Tireblades can either be airborne or moving around on the ground. When they're airborne, you'll have to watch out for their slashing attacks, and when they're on the ground you'll have to avoid their rockets. Watch for the target that indicates where the rocket will land and get out of the way! They are weak to Thunder, so use that to thin out their ranks. DEMON TOWER Locations Battlegate 8 Drops Strategy Illusory Crystal (10%) Once you're fighting this guy again, it will be a cake-walk. There's really not much strategy here other than kill. Spam magic from a distance to avoid the little "rage" attacks it has. 2) The Nobodies DUSK Locations Twilight Town, Kingdom of Corona, Arendelle, Battlegate 3, Battlegate 9 Drops Strategy Small HP ball × 2 Medium munny × 2 Twilight Shard (12%) Twilight Stone (6%) The basic Nobody enemy, the Dusk won't give you too much trouble. They tend to move around a lot, but won't really move out of range for the most part. They are weak against Blizzard spells. SNIPER Locations Twilight Town, Battlegate 3, Battlegate 9 Drops Strategy Large MP ball × 2 Large Focus ball × 3 Betwixt Shard (18%) Betwixt Stone (12%) Snipers will tend to keep their distance from Sora and attack from afar. When you see their red laser, you can try to time your block just right to reflect the projectile back at the Sniper. They are weak against Blizzard magic. REAPER Locations Kingdom of Corona, Battlegate 9 Drops Strategy Large MP ball × 2 Large Focus ball × 2 Betwixt Shard (18%) Betwixt Stone (12%) Betwixt Gem (8%) Reapers have strong petal and scythe attacks, and can also land and form into a flower, advancing on Sora and attacking. When they are in this flower form, you will only be able to attack them using Fire spells. Reapers tend to attack in groups, and actually have a team attack that they can use when other Reapers are present (a larger version of the petal attack). NINJA Locations Arendelle, Battlegate 9 Drops Strategy Large MP ball × 2 Medium munny × 3 Betwixt Stone (18%) Betwixt Gem (12%) Betwixt Crystal (6%) Ninja Nobodies are quick and, well, ninja-y. They throw kunai and can also create clones of themselves. During this time (as long as you're not being overwhelmed by other enemies!), take a moment to pick out the real Ninja from the clones and attack. They are weak against Water spells. GAMBLER Locations The Caribbean, Battlegate 9 Drops Strategy Large MP ball × 2 Large munny × 4 Twilight Stone (18%) Twilight Gem (12%) Twilight Crystal (6%) Gamblers will attack with either their dice or their cards. The dice can be struck with your keyblade, and the cards can be avoided by dodging at the right time after they surround you. They are weak against Thunder spells. BERSERKER Locations Battlegate 9 Drops * Strategy Large MP ball × 4 Large munny × 3 Betwixt Crystal (73%) Hungry Crystal (18%) Evanescent Crystal (9%) The Berserker is a difficult enemy to track and hit, as it moves all over the place. Even when you do get in front of it to strike it, it can easily deflect your blows with its weapon. In particular, be on the lookout for its repeated hammering attack, which can cause some pain. The Berserker isn't weak to any particular magic, and is in fact somewhat resistant to all types. NOTE: You WILL still receive the drops from this enemy, even though the Battlegate battle will end before it shows you receiving the item. SORCERER Locations Battlegate 3 Drops Strategy Large MP ball × 4 Large Focus ball × 2 Twilight Crystal (80%) Hungry Crystal (20%) The Sorcerer likes to keep its distance and attack from afar with its cubes. When they turn red, you will know to stay away. Airstepping over to the Sorcerer is a good way to close the distance fast, but keep in mind you can get hit by the cubes fairly easily this way. The Sorcerer is completely immune to all magic, so use physical attacks only. NOTE: You WILL still receive the drops from this enemy, even though the Battlegate battle will end before it shows you receiving the item. 3) The Unversed FLOOD Locations Monstropolis Drops Strategy Small HP ball × 2 Small munny × 2 Sinister Shard (12%) Wellspring Shard (4%) These twitchy little guys don't pose much of a threat. Thin them out with area-of-effect spells like Aero. They scratch and jab and jump around, and that's about it. FLOWERSNAKE Locations Monstropolis Drops Strategy Small MP ball × 3 Medium munny × 2 Sinister Stone (8%) Sinister Gem (4%) Wellspring Stone (8%) On their own, Flowersnakes are fairly stationary. They have poison attacks and can stun Sora with a sound wave attack. They can also combine with the Spiked Turtletoads, at which point they become turrets on top of their heads. They are weak against Fire spells. SPIKED TURTLETOAD Locations Monstropolis Drops Strategy Large HP ball × 3 Large munny × 4 Sinister Crystal (20%) Wellspring Gem (10%) Pulsing Stone (8%) The Spiked Turtletoad, especially early on, is quite powerful. It can slap you around with its appendages, inflate and bounce around (a particularly damaging attack), and even eat you. You won't be able to hit them from the back with physical attacks due to their shell. They are weak against Blizzard magic. TURTLETOAD Locations Monstropolis Drops Strategy Large Focus ball × 2 Medium munny × 4 Sinister Gem (16%) Wellspring Stone (8%) Essentially a smaller, less dangerous version of the Spiked Turtletoad. They don't have a protective shell and they can't eat you, however. They too are weak to Blizzard. 4) Others GIGAS: POWER, SPEED, AND GUNNER CLASS Locations Toy Box, Battlegate 5 Drops Strategy Small HP ball × 3 Medium munny × 2 Soothing Shard (12%) Wellspring Shard (8%) Until much later in the game, you're not going to want to face any of the Gigas enemies without being in a Gigas of your own (if you can't find one, it's recommended that you run away until you do!). Once you've commandeered your own, use your punch, tackle, mortar, or cannon attacks to bring these guys down (while avoiding these same attacks!). BEASTS & BUGS Locations Toy Box Drops Strategy Small HP ball × 3 Medium munny × 2 Wellspring Shard (16%) Wellspring Stone (8%) Hungry Shard (8%) These enemies are the result of a Marionette Heartless possessing a toy. These particular enemies aren't that dangerous and really just hang back and shoot at Sora. PATCHWORK ANIMALS Locations Toy Box Drops Strategy Small HP ball × 3 Medium munny × 2 Wellspring Shard (12%) Wellspring Stone (4%) Hungry Shard (8%) Another toy possessed by the Marionette Heartless. They just mindlessly charge at you. They are extremely weak to Fire spells, so use them liberally! AIR DROIDS Locations Toy Box Drops Strategy Small HP ball × 3 Medium munny × 2 Wellspring Shard (4%) Wellspring Stone (12%) Hungry Shard (8%) The Airdroid, yet another toy possessed by the Marionette Heartless, can blow you back with the fan in its chest and shoot at you otherwise. BOUNCY PETS Locations Toy Box Drops Strategy Small HP ball × 3 Medium munny × 2 Wellspring Shard (4%) Wellspring Stone (12%) Hungry Shard (8%) The Bouncy Pet, the final Marionette-possessed toy in this list, can be extremely dangerous, especially when there are multiple Bouncy Pets jumping up and down. Use any nearby toy shelves to hide and cast magic from afar, or to wait and recover. SUPREME SMASHER Locations Toy Box, Battlegate 5 Drops Strategy Large HP ball × 3 Large munny × 4 Wellspring Shard (16%) Wellspring Stone (8%) Hungry Shard (8%) Another enemy you won't want to face without a Gigas, at least until much later in the game. It's difficult to predict the Smasher's attacks, mostly because they're so twitchy. When they do decide to attack, particularly with their beam, it's very fast. Try to hide behind shelves and pop out to attack them when it's safe. As far as its attacks are concerned, you'll have to look out for the following: An electrocution attack with medium range; this comes from the spikes on its back and can be sent in any direction, regardless of which direction the Smasher is currently facing A dash-and-slash attack with very long range; it will tend to just keep sliding until it reaches you, at which point it will begin clawing at you; dodge to the sides to avoid this A vertical-traveling laser that the Smasher can use in a split second; however, this can only be used in a straight line directly in front of the Smasher, so stay to the sides to avoid this Stats & Abilities Overview Starting Choices Natural Stats Abilities 1) Overview As Sora becomes more powerful over the course of the game, his stats will increase, he will learn new abilities, and his inventory and equipment slots will increase in number. There are a number of different ways to increase these various items, as follows: Level up by gaining experience Fight certain battles during the story (these Bonuses give fixed rewards and are earned one time only, usually after a boss battle) Use Boost items to permanently increase a particular stat Stat How to Increase HP Fixed Bonuses after certain battles MP Fixed Bonuses after certain battles AP Level up, use AP Boosts Focus (Sora only) Always 100 Strength Level up, use Strength Boosts Magic Level up, use Magic Boosts Defense Level up, use Defense Boosts Abilities Gained on specific level ups (up to level 50; Sora only), fixed Bonuses after certain battles Item Slots Fixed Bonuses after certain battles Armor Slots Fixed Bonuses after certain battles Accessory Slots Fixed Bonuses after certain battles 2) Starting Choices At the very beginning of the game, you are asked to make two decisions (as is the custom with Kingdom Hearts games). Decision 1 The first choice is between Wisdom, Vitality, or Balance. This determines your starting HP and MP stats as follows: Wisdom Vitality Balance HP 90 120 105 MP 120 100 110 Decision 2 The second choice is between Guardian, Warrior, and Mystic. This determines which levels Sora learn abilities, per the table below. Lvl Guardian Warrior Mystic 2 Damage Control Combo Plus Magic Combo Thrift 3 Treasure Magnet Treasure Magnet Treasure Magnet 4 Withstand Combo Air Combo Plus MP Haste 5 Auto-Finish Auto-Finish Auto-Finish 6 Combo Plus MP Haste Combo Plus 8 Unison Fire Unison Fire Unison Fire 9 Block Replenisher Combo Plus Fire Boost 10 Fusion Spin Fusion Spin Fusion Spin 12 MP Haste Attraction Enhancer Water Boost 14 Air Combo Plus Fire Boost Leaf Bracer 16 Fire Boost Air Combo Plus Air Combo Plus 18 Attraction Enhancer Water Boost Blizzard Boost 20 Reprisal Boost Combo Boost Grand Magic Extender 22 Attraction Extender Attraction Extender Attraction Extender 24 Combo Plus Air Combo Boost Reprisal Boost 26 Leaf Bracer Withstand Combo Magic Galvanizer 28 Water Boost Leaf Bracer Withstand Combo 30 Second Chance Blizzard Boost Combo Plus 32 Air Combo Plus Link Extender Damage Control 34 Link Extender Thunder Boost Thunder Boost 36 Combo Boost Block Replenisher Block Replenisher 38 Blizzard Boost Aero Boost Aero Boost 40 Thunder Boost Reprisal Boost Air Combo Plus 42 Air Combo Boost Grand Magic Extender Second Chance 44 Grand Magic Extender Magic Combo Thrift Attraction Enhancer 46 Magic Combo Thrift Magic Galvanizer Combo Boost 48 Aero Boost Second Chance Link Extender 50 Magic Galvanizer Damage Control Air Combo Boost 3) Natural Stats I suppose natural stats would refer to stats gained from leveling up only (no increases from the fixed Bonuses). However, considering most players won't reach level 99 before receiving any stat increases from fixed Bonuses, there's not much value in showing everything broken out separately (other than for curiosity purposes). Instead, I opted to show before-and-after "snapshots" for each character, comparing starting stats to end-of-game level 99 stats (assumes no Boost items used, but includes all fixed Bonuses). SORA Stat Starting Values Ending Values HP * 90 / 120 / 105 250 / 280 / 265 MP * 120 / 100 / 110 155 / 135 / 145 AP 28 180 Focus 100 100 Strength 11 62 Magic 12 64 Defense 8 69 Item Slots 3 6 Armor Slots 1 3 Accessory Slots 1 3 * Depends on starting choice: Wisdom, Vitality, Balance respectively. DONALD GOOFY Stat Starting Values Ending Values Stat Starting Values Ending Values HP 140 180 HP 160 200 MP 100 100 MP 100 100 AP 14 34 AP 14 34 Strength 11 63 Strength 14 65 Magic 16 67 Magic 13 65 Defense 11 63 Defense 11 63 Item Slots 2 3 Item Slots 3 4 Armor Slots 1 2 Armor Slots 2 3 Accessory Slots 2 3 Accessory Slots 1 2 Your secondary allies' stats are based on the following two tables as follows: Table A - Hercules, Woody, Flynn, Sulley, Marshmallow, Captain Jack Sparrow, Baymax Table B - Buzz, Rapunzel, Mike Wazowski (Note that only the stats that actually change are shown below; every other stat stays the same). TABLE A TABLE B Stat Starting Values Ending Values Stat Starting Values Ending Values Strength 13 65 Strength 13 64 Magic 14 65 Magic 14 65 Defense 10 62 Defense 11 63 And if anyone's curious, the cumulative amount of exp needed to go from level 1 to level 99 is as follows: Character Exp Needed Sora 1,527,640 Donald 1,512,913 Goofy 1,520,285 "Table A" character 1,501,894 "Table B" character 1,505,576 4) Abilities And here is the giant list of abilities. Because of the way the game categorizes the abilities (and because it tends to list nearly every possible action you can do as an ability), I had to break the list up into various tables, as follows: Action Abilities Mobility Abilities Support Abilities Action Abilities First are the "Action" abilities. These will let you perform... well, actions. All the characters start with some and you'll gain new ones for Sora, Donald, and Goofy as you progress. ACTION ABILITIES Aerial Recovery Press O/B after taking damage in the air to right yourself (AP: 2) Sora: First battle in Andy's Room in Toy Box Payback Strike Press X/A after a successful aerial recovery to attack toward the target with a flurry of blows (AP: 5) Sora: Defeat Davy Jones in The Caribbean Block Press Square/X to guard against frontal attacks (AP: 2) Sora: Initial ability Counter Slash Press X/A after a successful block to slash at nearby targets (Reprisal) (AP: 4) Sora: Defeat the Reaper Nobodies on the way to The Kingdom in Kingdom of Corona Counter Impact Press X/A after a successful block to send surrounding foes flying (Reprisal) (AP: 4) Sora: Defeat the Unversed at the beginning of Monstropolis Counter Kick Press X/A after a successful block to attack distant foes (Reprisal) (AP: 4) Sora: Defeat the Anchor Raiders at the beginning of The Caribbean Final Blow Press X/A after performing a reprisal to instantly move next to the target and continue attacking (AP: 5) Sora: Defeat the Demon Tide in The Keyblade Graveyard Risk Dodge Press O/B right after an enemy breaks your guard to perform a variety of special evasive actions (can counterattack with X/A during this time) (AP: 3) Sora: Defeat the Ninja Nobodies in the central elevator area in the Labyrinth of Ice (Arendelle) Falling Slash While airborne, slash downward to attack targets on the ground (AP: 2) Sora: Defeat the King of Toys in Toy Box Speed Slash Attack with three consecutive slashes (Combo finisher) (AP: 3) Sora: Defeat the Supreme Smashers in the Action Plus store in Toy Box Triple Rush Close in on the target as you attack (Combo finisher) (AP: 4) Sora: Defeat the Unversed inside of the giant tank towards the end of Monstropolis Magic Flash Issue a flash of magic that sends foes flying (magic stat determines damage) (Combo finisher) (AP: 5) Sora: Defeat the enemies on Luxord's ship in the Caribbean Rising Spiral While performing a combo, press O/B to launch enemies into the air (AP: 3) Sora: Defeat the Nobodies after the Festival Dance in Kingdom of Corona Groundbreaker While performing a combo, press O/B to slam enemies towards the ground (AP: 3) Sora: Battle at the beginning of Arendelle before entering the Labyrinth of Ice Focus Syphon Add a special shotlock that costs no Focus that absorbs Focus from targets you lock on to (stackable) (AP: 3) Sora: Obtained along with the AR device in San Fransokyo (before the Flash Tracer segment) -- Watermelon Flan, score of at least 28,000 -- Verum Rex, A-Rank Unison Fire Team up with Donald and roast your foes (Combo finisher, near Donald) (AP: 3) Sora: Level 8 Unison Blizzard Team up with Donald and put foes on ice (Combo finisher, near Donald) (AP: 3) Sora: Grape Flan, score of at least 20,000 Unison Thunder Team up with Donald and strike the enemy with lightning (Combo finisher, near Donald) (AP: 3) Sora: Festival Dance, A-Rank Fusion Spin Team up with Goofy and wreak havoc on surrounding foes (Combo finisher, near Goofy) (AP: 3) Sora: Level 10 Fusion Rocket Team up with Goofy and hurtle toward foes (Combo finisher, near Goofy) (AP: 3) Sora: Frozen Slider, A-Rank Sonic Slash While in flowmotion, press X/A to perform two consecutive slashes (Flowmotion attack) (AP: 2) Sora: Initial ability Buzz Saw While in flowmotion, press X/A to fly at foes with a spin attack (Flowmotion attack) (AP: 2) Sora: Initial ability Somersault While swinging around a horizontal pole, press X/A to perform a spinning attack in place (Flowmotion attack) (AP: 2) Sora: Initial ability Sonic Cleave While in flowmotion, press X/A to slash downward at foes (Flowmotion attack) (AP: 2) Sora: Initial ability Donald Fire Launch a ball of fire at the enemy (MP Cost: 10) (AP: 2) Donald: Initial ability Donald Blizzard Launch a chunk of ice at the enemy (MP Cost: 10) (AP: 2) Donald: Initial ability Donald Thunder Strike the enemy with lightning (MP Cost: 15) (AP: 3) Donald: Initial ability Donald Aero Create a small whirlwind around the enemy (MP Cost: 15) (AP: 3) Donald: Initial ability Donald Cure Restore HP to a target and any other nearby friends (MP Cost: all remaining) (AP: 3) Donald: Initial ability Goofy Tornado Perform a floating spin that sends enemies for a loop (MP Cost: 15) (AP: 3) Goofy: Initial ability Goofy Turbo Hop on a shield and slide into enemies (MP Cost: 10) (AP: 2) Goofy: Initial ability Goofy Discus Hurl a shield at the enemy (MP Cost: 10) (AP: 2) Goofy: Initial ability Boulder Toss Pick up a big rock and hurl it at the enemy (MP Cost: 10) Hercules: Initial ability Burst of Energy Gather up strength, then release it in all directions (MP Cost: 15) Hercules: Initial ability Shoulder Tackle Lean forward and charge at the enemy (MP Cost: 15) Woody: Initial ability Lasso Attack Spin a lasso and throw it toward the enemy (MP Cost: 10) Woody: Initial ability Laser Beam Fire a laser from the right arm (MP Cost: 10) Buzz: Initial ability Spinning Lariat Spread both arms and spin into enemies (MP Cost: 15) Buzz: Initial ability Linear Swing Sling hair around a tree branch and then swing back and forth, knocking foes aside (MP Cost: 10) Rapunzel: Initial ability Compass Swing Sling hair around a tree branch and then swing in a big circle, knocking foes aside (MP Cost: 15) Rapunzel: Initial ability Frying Pan Toss Throw a frying pan at the enemy (MP Cost: 10) Flynn: Initial ability Barrel Bash Hop onto a barrel and roll it into enemies (MP Cost: 15) Flynn: Initial ability Monster Roar Let out a mighty roar that stuns surrounding foes (MP Cost: 15) Sulley: Initial ability Takedown Charge toward the enemy (MP Cost: 10) Sulley: Initial ability Googly Appeal Get the enemy's attention and draw attacks (MP Cost: 10) Mike: Initial ability Pep Talk Cheer on all friends, increasing the damage dealt by their attacks (MP Cost: 15) Mike: Initial ability Leaping Smash Jump into the air and body slam foes (MP Cost: 10) Marshmallow: Initial ability Cold Breath Attack with a blast of icy breath (MP Cost: 15) Marshmallow: Initial ability Bone Crusher Throw several bombs toward the enemy (MP Cost: 10) Jack: Initial ability Rolling Lunge Roll along the ground, then leap into the air to attack (MP Cost: 15) Jack: Initial ability Booster Punch Send a fist rocketing through the air (MP Cost: 10) Baymax: Initial ability Care Spray Use a disinfectant spray to restore HP to friends and remove negative statuses (MP Cost: all remaining) Baymax: Initial ability Mobility Abilities Mobility abilities are used only by Sora. He starts out with a few and will receive more as you progress through the game. MOBILITY ABILITIES High Jump Leap high into the air (hold the jump button to jump higher) (AP: 2) Sora: After the Angelic Amber battle in Toy Box Doubleflight Press O/B while in midair to jump a second time (AP: 2) Sora: After the first battle with the Frost Serpents in Arendelle Dodge Roll On the ground, hold a direction on the analog stick and press Square/X to roll in that direction (AP: 3) Sora: Initial ability Air Slide In the air, hold a direction on the analog stick and press Square/X to dash in that direction (stackable)(AP: 1) Sora: Initial ability -- Build Olaf in Arendelle and fight the enemies after -- Defeat the Raging Vulture in The Caribbean Aerial Dodge In the air, hold a direction on the analog stick and press Square/X to evade in that direction (AP: 3) Sora: Initial ability Glide Hold O/B in midair to glide (AP: 1) Sora: Defeat the Demon Tide in the Keyblade Graveyard Wall Kick Air slide or aerial dodge into a wall to kick off it and set up your next action (Flowmotion maneuver) (AP: 1) Sora: Initial ability Pole Spin Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air (Flowmotion maneuver) (AP: 1) Sora: Initial ability Pole Swing Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air (Flowmotion maneuver) (AP: 1) Sora: Initial ability Superjump While in flowmotion, press O/B to catapult into the air (Flowmotion maneuver) (AP: 2) Sora: Defeat the Chaos Carriage in Kingdom of Corona Superslide While in flowmotion, hold a direction on the analog stick and press Square/X to air dash a long distance (stackable) (Flowmotion maneuver) (AP: 1) Sora: Initial ability -- Defeat Sköll in Arendelle -- After helping the four Big Hero 6 members fight off Darkube Support Abilities Support abilities are really the bread and butter of how you'll beef up your characters (now I'm hungry). As you can see from the massive table below, there are plenty of ways to learn these abilities. Some you will receive permanently (and will have to be installed using AP), some will be available to you as long as you have a weapon or piece or armor or accessory equipped, and some are temporary (from eating food). SUPPORT ABILITIES Zero EXP Stops you from gaining experience (AP: 0) Sora: Initial ability EXP Incentive Increase the EXP you earn in combat Other: Potential Full Course Bonus when a meal has at least 3 "+" foods Scan Show an enemy's HP (AP: 1) Sora: Initial ability MP Safety Disable recharging when MP runs out, unless Cure or Links are used (AP: 0) Sora: "Defeat" Demon Tide in Twilight Town Assist Friends Use healing items and magic on friends (AP: 1) Sora: Initial ability Magic Lock-On Automatically lock on to targets when attacking with magic (AP: 1) Sora: Initial ability Combo Plus Add one extra move to your ground combos (stackable) (AP: 4) Sora: Guardian - Levels 6, 24 Warrior - Levels 2, 9 Mystic - Levels 6, 30 Air Combo Plus Add one extra move to your aerial combos (stackable) (AP: 5) Sora: Guardian - Levels 14, 32 Warrior - Levels 4, 16 Mystic - Levels 16, 40 Combo Boost Increases ground combo damage in proportion to combo length (stackable) (AP: 5) Sora: Guardian - Level 36 Warrior - Level 20 Mystic - Level 46 Air Combo Boost Increases aerial combo damage in proportion to combo length (stackable) (AP: 4) Sora: Guardian - Level 42 Warrior - Level 24 Mystic - Level 50 Combo Master Continue combos even if your swings miss the enemy (AP: 4) Sora: Monstropolis, battle just before Power Plant Keyblade Form: All Reprisal Boost Increase the damage you deal with reprisals by 50% (AP: 3) Sora: Guardian - Level 20 Warrior - Level 40 Mystic - Level 24 Leaf Bracer Always finish casting recovery magic, even if you are hit in the process (AP: 1) Sora: Guardian - Level 26 Warrior - Level 28 Mystic - Level 14 Keyblades: Ever After (initial ability) Keyblade Forms: Shooting Star - Element Form, Ever After - Element Form, Ultima Weapon - Ultimate Form Second Chance Always retain at least 1 HP if you are hit with 2 HP or more (AP: 4) Sora: Guardian - Level 30 Warrior - Level 48 Mystic - Level 42 Goofy: Corona battle, Woods, early on after leaving the Tower area and starting to head towards The Kingdom Herc, Woody, Marshmallow: Initial ability Keyblade Forms: Hero's Origin - Guardian Form, Hunny Spout - Guardian Form, Classic Tone - Guardian Form, Ultima Weapon - Ultimate Form Accessories: Star Medal (Flash Tracer (Fred course) A-Rank version) Withstand Combo Always retain at least 1 HP if you are hit with 2 HP or more; you will remain protected throughout an enemy's combo (AP: 4) Sora: Guardian - Level 4 Warrior - Level 26 Mystic - Level 28 Goofy: San Fransokyo, defeat Darkube Keyblade Forms: Hero's Origin - Guardian Form, Hunny Spout - Guardian Form, Classic Tone - Guardian Form, Ultima Weapon - Ultimate Form Accessories: Star Medal (Frozen Slider A-Rank version) Top Condition Start every battle with your whole team at full HP Other: Potential Full Course Bonus when a meal has at least 3 "+" foods Magic Combo Thrift Reduce MP cost by 1 with each successive magic cast (AP: 3) Sora: Guardian - Level 46 Warrior - Level 44 Mystic - Level 2 Keyblade Forms: Shooting Star - Element Form, Ever After - Element Form Magic Galvanizer Increase magic damage in proportion to magic combo length (stackable) (AP: 5) Sora: Guardian - Level 50 Warrior - Level 46 Mystic - Level 26 Keyblade Forms: Shooting Star - Element Form, Ever After - Element Form Berserk Charge While recharging MP, increase your strength by 1 and continue combos endlessly Other: Potential Full Course Bonus when a meal has at least 4 "+" foods Auto-Finish Automatically trigger the Finish command when a situation command timer runs out (AP: 3) Sora: Level 5 Lucky Strike Increase how often enemies drop items (stackable) (AP: 5) Multiplier increase is: [1 + (n × 0.3)] where n is the # of Lucky Strikes you have equipped Goofy: Defeat the Rock Troll in Olympus Buzz, Flynn, Jack: Initial ability Keyblades: Favorite Deputy (initial ability) Keyblade forms: Kingdom Key - Second Form, Starlight - Second Form, Midnight Blue - Second Form, Phantom Green - Second Form, Dawn Till Dusk - Second Form Accessories: Lucky Ring, Master Medal (Verum Rex A-Rank version) Treasure Magnet Automatically draw in and collect nearby prizes (stackable) (AP: 1) Sora: Level 3 -- Orange Flan, score of at least 23,000 Donald: Initial ability Goofy: Initial ability Herc, Rapunzel, Flynn, Mike, Jack: Initial ability Keyblades: Kingdom Key (initial ability) Accessories: Junior Medal (Verum Rex B-Rank version) Magic Treasure Magnet Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are Keyblades: Shooting Star (initial ability) Keyblade Forms: Shooting Star - Element Form, Ever After - Element Form Accessories: Mage's Earring, Slayer's Earring, Master Medal (Festival Dance A-Rank version) Master Treasure Magnet Automatically draw in and collect prizes, no matter how far away they are (AP: 5) Sora: Collect every Frozen Slider treasure Keyblade Forms: Kingdom Key - Second Form, Starlight - Second Form, Midnight Blue - Second Form, Phantom Green - Second Form, Dawn Till Dusk - Second Form Accessories: Draw Ring Harvester Pick up one extra cooking ingredient each time you gather (AP: 3) Goofy: Initial ability Keyblades: Hunny Spout (initial ability) Accessories: Gourmand's Ring Chef Extraordinaire Earn an Excellent rating more easily in the bistro Keyblades: Grand Chef (level 3) Accessories: Gourmand's Ring Fire Boost Deal 20% more damage with fire attacks (stackable) (AP: 4) Sora: Guardian - Level 16 Warrior - Level 14 Mystic - Level 9 Donald: After timed burning building fight in Olympus Keyblades: Dawn Till Dusk (initial ability) Staves: Mage's Staff+ Accessories: Fire Cufflink, Celestriad, Master Medal (Verum Rex A-Rank version) Blizzard Boost Deal 20% more damage with blizzard attacks (stackable) (AP: 4) Sora: Guardian - Level 18 Warrior - Level 30 Mystic - Level 38 Donald: After the Frost Serpent fight in Arendelle Marshmallow: Initial ability Keyblades: Crystal Snow (level 9), Midnight Blue (initial ability) Staves: Magician's Wand+ Accessories: Blizzard Cufflink, Celestriad, Star Medal (Frozen Slider A-Rank version) Thunder Boost Deal 20% more damage with thunder attacks (stackable) (AP: 4) Sora: Guardian - Level 38 Warrior - Level 30 Mystic - Level 18 Donald: After the battle in Monstropolis where you're dealing with the electrified battlefield Keyblades: Phantom Green (initial ability) Staves: Astrolabe, Astrolabe+ Accessories: Thunder Cufflink, Celestriad, Star Medal (Flash Tracer (Fred course) A-Rank version) Water Boost Deal 20% more damage with water attacks (stackable) (AP: 4) Sora: Guardian - Level 28 Warrior - Level 18 Mystic - Level 12 Accessories: Water Cufflink, Yin-Yang Cufflink, Master Medal (Festival Dance A-Rank version) Aero Boost Deal 20% more damage with aero attacks (stackable) (AP: 4) Sora: Guardian - Level 48 Warrior - Level 38 Mystic - Level 38 Donald: Defeat the final boss in The Caribbean Keyblades: Ever After (level 10) Staves: Nirvana+ Accessories: Aero Cufflink, Yin-Yang Cufflink, Star Medal (Flash Tracer (Gogo course) A-Rank version) Item Boost Increase the effect of healing items used in battle by 50% (stackable) (AP: 2) Baymax: Initial ability Staves: Warhammer+ Armor: Hero's Glove Accessories: Star Medal (Flash Tracer (Gogo course) A-Rank version) Block Replenisher Recover 3 MP with each successful block (AP: 3) Sora: Guardian - Level 9 Warrior - Level 36 Mystic - Level 36 Damage Syphon Recover MP every time you take damage (stackable) (AP: 3) Donald: Battle with the Nobodies following the Festival Dance Rapunzel: Initial ability Staves: Save the Queen, Save the Queen+ Shields: Save the King, Save the King+ Armor: Fire Chain, Blizzard Chain, Thunder Chain, Dark Chain, Aqua Chaplet, Aero Armlet Accessories: Moon Amulet, Star Charm, Cosmic Arts, Star Medal (Flash Tracer (Fred course) A-Rank version) Fire Syphon Recover MP when you take fire damage (stackable) Shields: Knight's Shield+ Armor: Fire / Fira / Firaga / Firaza Bangle Accessories: Master Medal (Flash Tracer (Gogo course) B-Rank version) Blizzard Syphon Recover MP when you take blizzard damage (stackable) Shields: Aegis Shield+ Armor: Blizzard / Blizzara / Blizzaga / Blizzaza Choker Accessories: Master Medal (Frozen Slider B-Rank version) Thunder Syphon Recover MP when you take thunder damage (stackable) Shields: Star Shield+ Armor: Thunder / Thundara / Thundaga / Thundaza Trinket Accessories: Master Medal (Flash Tracer (Fred course) B-Rank version) Water Syphon Recover MP when you take water damage (stackable) Shields: Storm Anchor, Storm Anchor+ Armor: Elven / Divine Bandanna Accessories: Master Medal (Festival Dance B-Rank version) Aero Syphon Recover MP when you take aero damage (stackable) Shields: Clockwork Shield+ Armor: Wind / Storm Fan Accessories: Master Medal (Flash Tracer (Gogo course) B-Rank version) Dark Syphon Recover MP when you take dark damage (stackable) Armor: Shadow / Dark / Midnight / Chaos Anklet Accessories: Star Medal (Flash Tracer (Gogo course) A-Rank version) MP Haste Recharge MP 10% faster when you run out (stackable) (AP: 3) Sora: Guardian - Level 12 Warrior - Level 6 Mystic - Level 4 Donald: After first battle with Flame Cores in Olympus Woody, Mike: Initial ability Keyblades: Classic Tone (initial ability, additional learned at levels 6 and 9), Starlight (initial ability) Keyblade Forms: Kingdom Key - Second Form, Starlight - Second Form, Midnight Blue - Second Form, Phantom Green - Second Form, Dawn Till Dusk - Second Form Accessories: Sorcerer's Ring, Yin-Yang Cufflink, Bronze / Silver / Master's Necklace MP Hastera Recharge MP 20% faster when you run out (stackable) (AP: 4) Baymax: Initial ability Keyblade Forms: Crystal Snow - Blitz Form, Nano Gear - Blitz Form, Grand Chef - Blitz Form, Ultima Weapon - Ultimate Form Staves: Save the Queen Accessories: Flanniversary Badge MP Hastega Recharge MP 30% faster when you run out (stackable) Keyblade Forms: Shooting Star - Element Form, Ever After - Element Form Staves: Save the Queen+ Accessories: Crystal Regalia, Mickey Clasp MP Walker Recover MP as you walk or run (stackable) (AP: 1) Mike: Initial ability Keyblade Forms: Crystal Snow - Blitz Form, Nano Gear - Blitz Form, Grand Chef - Blitz Form Accessories: Laughter Pin HP Walker Recover HP as you walk or run (stackable) (AP: 4) Rapunzel: Initial ability Keyblade Forms: Crystal Snow - Blitz Form, Nano Gear - Blitz Form, Grand Chef - Blitz Form Accessories: Forest Clasp Full MP Blast When your MP is full, increase the power of your first magical ability by 50% (stackable) (AP: 2) Sulley: Initial ability Keyblades: Happy Gear (level 6) Staves: Astrolabe+ Accessories: Force Ring, Junior Medal (Frozen Slider B-Rank version) MP Thrift Decrease MP cost by 20% (stackable) Staves: Heartless Maul+ Accessories: Flanniversary Badge Endless Magic Continue magic combos as long as you like Accessories: Mickey Clasp Grand Magic Extender Extend the availability period of grand magic commands (stackable) (AP: 3) Sora: Guardian - Level 44 Warrior - Level 42 Mystic - Level 20 -- Banana Flan, score of at least 22,000 -- Flash Tracer (Gogo), A-Rank More Grand Magic Generate grand magic commands more often Other: Potential Full Course Bonus when a meal has at least 5 "+" foods Formchange Extender Extend the availability period of formchange commands (stackable) (AP: 3) Sora: Cherry Flan, score of at least 20,000 Keyblades: Kingdom Key (level 4), Hero's Origin (level 4), Favorite Deputy (level 4), Hunny Spout (level 6), Wheel of Fate (level 6), Starlight (level 4), Nano Gear (level 6), Shooting Star (level 4), Midnight Blue (level 4), Phantom Green (level 4), Dawn Till Dusk (level 4) Attraction Extender Extend the availability period of attraction commands (stackable) (AP: 3) Sora: Level 22 -- Strawberry Flan, score of at least 17,000 -- Honeydew Flan, score of at least 15,000 Attraction Enhancer Increase how often CHANCE! indicators appear when using attractions (AP: 3) Sora: Guardian - Level 18 Warrior - Level 12 Mystic - Level 44 -- Flash Tracer (Fred), A-Rank Link Extender Extend the duration of link commands (AP: 4) Sora: Guardian - Level 34 Warrior - Level 32 Mystic - Level 48 Overtime Extend the availability period of all situation commands each time a new one appears Other: Potential Full Course Bonus when a meal has at least 2 "+" foods Extra Cast Cast magic (or magic skill) one extra time before running out of MP and recharging (Cure and link will still trigger a recharge) (AP: 3) Buzz: Initial ability Accessories: Rune Ring, Master Medal (Festival Dance A-Rank version) Defender Potentially increase Defense by 2 when your HP is at 25% or below (stackable) (AP: 3) Goofy: Initial ability Buzz, Baymax, Jack: Initial ability Keyblades: Hero's Origin (initial ability) Keyblade Forms: Hero's Origin - Guardian Form, Hunny Spout - Guardian Form, Classic Tone - Guardian Form Accessories: Soldier's Earring, Fencer's Earring, Master Medal (Verum Rex A-Rank version) Damage Control Halve the damage you take when your HP is at 25% or below (stackable) (AP: 4) Sora: Initial ability -- Guardian - Level 2 Warrior - Level 50 Mystic - Level 32 Goofy: San Fransokyo, battle before Catastrochorus Herc, Sulley, Marshmallow Initial ability More Team Attacks Generate team attack commands more often (AP: 5) Donald: Defeat the Heartless fleet at World's End Goofy: Win the ship race to Port Royal in The Caribbean All world-specific team members except Flynn: Initial ability Team Attack Extender Extend the availability period of team attack commands (AP: 3) Donald: After the first ship battle in The Caribbean Goofy: After the first Gigas fight, Toy Box All world-specific team members except Flynn: Initial ability Share Prizes Pass on prizes you cannot benefit from to friends (AP: 4) Goofy: Monstropolis, battle on the Laugh Floor Woody, Flynn, Sulley: Initial ability Team Effort Always start battles with a team attack command (AP: 50) All world-specific team members: Initial ability Hyper Healing Spring back from defeat in battle more quickly and with more HP (stackable) (AP: 3) Donald: Defeat Metal Troll, beginning of San Fransokyo Goofy: After a Ninja battle in the Labyrinth of Ice, Arendelle All world-specific team members: Initial ability Staves: Heartless Maul Shields: Nobody Guard+ Hidden Potential Gain additional strength and magic when battling powerful foes Keyblade Forms: All HP Converter Convert all HP prizes to large HP prizes Accessories: Bronze Amulet MP Converter Convert all MP prizes to large MP prizes Accessories: Silver Amulet Focus Converter Convert all Focus prizes to large Focus prizes Keyblades: Happy Gear (initial ability) Munny Converter Convert all munny prizes to medium or large munny prizes Accessories: Gold Amulet Rags to Riches Convert all prizes to munny prizes Other: Potential Full Course Bonus when a meal has at least 4 "+" foods Prize Proliferator Increase the number of HP prizes, MP prizes, Focus prizes, and munny prizes that appear by 50% Other: Potential Full Course Bonus when a meal has at least 2 "+" foods Firaza Generate Firaza situation commands without meeting the requirements (stackable) Keyblades: Dawn Till Dusk (initial ability) Accessories: Fire Cufflink Other: Potential Full Course Bonus when a meal has at least 2 "+" foods Blizzaza Generate Blizzaza situation commands without meeting the requirements (stackable) Keyblades: Midnight Blue (initial ability) Accessories: Blizzard Cufflink Other: Potential Full Course Bonus when a meal has at least 2 "+" foods Thundaza Generate Thundaza situation commands without meeting the requirements (stackable) Keyblades: Dawn Till Dusk (initial ability) Accessories: Thunder Cufflink Other: Potential Full Course Bonus when a meal has at least 3 "+" foods Waterza Generate Waterza situation commands without meeting the requirements (stackable) Keyblades: Wheel of Fate (initial ability) Accessories: Water Cufflink Other: Potential Full Course Bonus when a meal has at least 3 "+" foods Aeroza Generate Aeroza situation commands without meeting the requirements (stackable) Keyblades: Ever After (level 4) Accessories: Aero Cufflink Other: Potential Full Course Bonus when a meal has at least 3 "+" foods Curaza Generate Curaza situation commands without meeting the requirements Other: Potential Full Course Bonus when a meal has at least 5 "+" foods Wizard's Ruse Potentially recover HP proportionate to the MP you expend (stackable) Keyblades: Grand Chef (initial ability) Accessories: Wisdom Ring, Star Medal (Frozen Slider A-Rank version) Stun Protection Prevent the stun status Keyblades: Nano Gear (initial ability) Shields: Save the King+ Accessories: Master Medal (Flash Tracer (Fred course) B-Rank version) Burn Protection Prevent the burning status Shields: Knight's Shield+ Armor: Firefighter Rosette Accessories: Junior Medal (Verum Rex B-Rank version) Cloud Protection Prevent the freeze status Shields: Storm Anchor+ Armor: Umbrella Rosette Accessories: Junior Medal (Verum Rex B-Rank version) Sneeze Protection Prevent the sneeze status Shields: Clockwork Shield+ Armor: Mask Rosette Accessories: Junior Medal (Festival Dance B-Rank version) Freeze Protection Prevent the freeze status Keyblades: Crystal Snow (initial ability) Shields: Aegis Shield+ Armor: Snowman Rosette Accessories: Junior Medal (Frozen Slider B-Rank version) Electric Protection Prevent the electrified status Shields: Star Shield+ Armor: Insulator Rosette Accessories: Junior Medal (Festival Dance B-Rank version) Heartless Buster Deal extra damage to Heartless Staves: Heartless Maul, Heartless Maul+ Nobody Buster Deal extra damage to Nobodies Shields: Nobody Guard, Nobody Guard+ Cure Converter Fill situation command gauges as you spend MP on Cure mage (stackable) Accessories: Buster / Valor / Phantom / Orichalcum Ring Frontline Photographer Stay in the Gummiphone camera mode during combat, even if staggered by attacks Armor: Hero's Belt Cuisine Extender Extend the duration of cuisine bonuses by 50% Other: Potential Full Course Bonus with any number of "+" foods Hearty Meal Extend the duration of cuisine bonuses by 50% Other: Potential Full Course Bonus when a meal has at least 1 "+" food Items and Equipment Items Weapons Armor Accessories Ingredients / Materials Key Items 1) Items See the Moogle Shop section for information on when an item becomes available in the shop. See the Moogle Workshop section for information on when an item becomes available to synthesize. Name Description Treasure Chests Other Locations Price Synth Kupo Coin A special coin that protects Sora from the worst. If your HP drops to 0, it will fully restore health a single time. -- -- 400 N Potion Restores 80 HP to one teammate. (Equippable) Olympus: 3, 7, 14, 21, 23, 27, 32 Toy Box: 7, 22 Corona: 6, 11 Olympus: Prize for saving citizens, first visit (2 total) 40 N Hi-Potion Restores 160 HP to one teammate. (Equippable) Twilight Town: 5 Corona: 28 Monstropolis: 2, 7, 13 Arendelle: 16 The Caribbean: 49 Olympus: Prize for saving citizens, first visit (1 total) 100 N Mega-Potion Restores 160 HP to your whole team. (Equippable) Olympus: 17 The Caribbean: 22, 55 San Fransokyo: 11, 31 Keyblade Graveyard: 5 Lucky Emblem Reward: 3 found -- Y Ether Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable) Olympus: 16, 19 Twilight Town: 8 Toy Box: 9, 12 Corona: 18, 25 Monstropolis: 18 The Caribbean: 56 Olympus: Prize for saving citizens, first visit (1 total) Twilight Town: Potential Postcard Prize Collector's Goal: Obtain a synthesis material 200 Y Hi-Ether Fully restores MP to one teammate. If you are recharging MP, this fully restores the gauge. (Equippable) Olympus: 12 Toy Box: 18 Corona: 21 The Caribbean: 53 San Fransokyo: 17 -- 800 Y Mega-Ether Fully restores MP to your whole team. (Equippable) Monstropolis: 20 Arendelle: 21 The Caribbean: 8, 50 San Fransokyo: 9, 18 Keyblade Graveyard: 6 -- -- Y Refocuser Restores 40% of the Focus Gauge. (Equippable) Olympus: 26, 30 Twilight Town: 6 Toy Box: 11 Corona: 8 Monstropolis: 4 Arendelle: 17 Twilight Town: Potential Postcard Prize 500 Y Hi-Refocuser Fully restores the Focus Gauge. (Equippable) Toy Box: 27 Monstropolis: 22 The Caribbean: 46 San Fransokyo: 4, 24 -- -- Y Panacea Removes all negative status effects from one teammate and provides temporary immunity. (Equippable) Olympus: 4 Corona: 5 The Caribbean: 21 Hundred Acre Wood: Prize for lowest rank in any of the mini games 20 N Elixir Fully restores HP/MP/Focus to one teammate and removes all negative status effects. (Equippable) Olympus: 31 Toy Box: 2 Arendelle: 4 The Caribbean: 54 San Fransokyo: 13 Bistro: Prize for reaching a 3-star rating at the Bistro 4,000 Y Megalixir Fully restores HP/MP/Focus to your whole team and removes all negative status effects. (Equippable) Monstropolis: 21 Keyblade Graveyard: 4 Toy Box: Battlegate 4 prize (1 time only) Arendelle: Return after this world's story and rebuild Olaf again in the Valley of Ice -- Y Tent Fully restores HP/MP/Focus to your whole team. Use this item from the menu. The Caribbean: 52 Twilight Town: Potential Postcard Prize 40 N Strength Boost Permanently raises Strength by 1. Use this item from the menu. Toy Box: 8 San Fransokyo: 29 Lucky Emblem Reward: 40 found Twilight Town: Potential Postcard Prize (1 time only) Verum Rex: A-rank (first time only) Flash Tracer (Fred Course): A-rank (first time only) -- Y Magic Boost Permanently raises Magic by 1. Use this item from the menu. Corona: 23 San Fransokyo: 16, 28 Lucky Emblem Reward: 20 found Twilight Town: Potential Postcard Prize (1 time only) Festival Dance: A-rank (first time only) Flash Tracer (Gogo Course): A-rank (first time only) -- Y Defense Boost Permanently raises Defense by 1. Use this item from the menu. Twilight Town: 10 Lucky Emblem Reward: 55 found Twilight Town: Potential Postcard Prize (1 time only) Frozen Slider: A-rank (first time only) -- Y AP Boost Permanently raises Maximum AP by 1. Use this item from the menu. Olympus: 8, 10, 13, 22 Twilight Town: 7 Corona: 20 Arendelle: 20 San Fransokyo: 5, 8, 15, 20, 33 Lucky Emblem Reward: 1 found Twilight Town: Potential Postcard Prize -- Y Mushroom Terrine A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 100 N Mushroom Terrine+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 200 N Scallop Poêlé A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 140 N Scallop Poêlé+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro -- N Ratatouille A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 180 N Ratatouille+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro -- N Lobster Mousse A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro 340 N Lobster Mousse+ A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro -- N Caprese Salad A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro -- N Caprese Salad+ A starter that temporarily raises the whole team's Magic and Max HP/MP. -- Cook at the Bistro -- N Consommé A starter that temporarily raises the whole team's Max HP. -- Cook at the Bistro 60 N Consommé+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 120 N Pumpkin Velouté A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 80 N Pumpkin Velouté+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro -- N Carrot Potage A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro 140 N Carrot Potage+ A starter that temporarily raises the whole team's Max HP/MP. -- Cook at the Bistro -- N Crab Bisque A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 240 N Crab Bisque+ A starter that temporarily raises the whole team's Magic and Max HP/MP. -- Cook at the Bistro -- N Cold Tomato Soup A starter that temporarily raises the whole team's Magic and Max HP/MP. -- Cook at the Bistro -- N Cold Tomato Soup+ A starter that temporarily raises the whole team's Magic and Max HP/MP. -- Cook at the Bistro -- N Sole Meunière A starter that temporarily raises the whole team's Defense and Max HP. -- Cook at the Bistro 120 N Sole Meunière+ A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro 240 N Eel Matelote A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro 160 N Eel Matelote+ A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro -- N Bouillabaisse A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro 300 N Bouillabaisse+ A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro -- N Sea Bass en Papillote A starter that temporarily raises the whole team's Defense and Max HP/MP. -- Cook at the Bistro 300 N Sea Bass en Papillote+ A starter that temporarily raises the whole team's Defense and Max HP/MP. Corona: 26 Cook at the Bistro -- N Seafood Tartare A starter that temporarily raises the whole team's Strength, Defense, and Max HP/MP. -- Cook at the Bistro -- N Seafood Tartare+ A starter that temporarily raises the whole team's Strength, Defense, and Max HP/MP. -- Cook at the Bistro -- N Sea Bass Poêlé A starter that temporarily raises the whole team's Strength, Defense, and Max HP/MP. -- Cook at the Bistro -- N Sea Bass Poêlé+ A starter that temporarily raises the whole team's Strength, Defense, and Max HP/MP. -- Cook at the Bistro -- N Sweetbread Poêlé A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro 120 N Sweetbread Poêlé+ A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro 240 N Beef Sauté A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro 140 N Beef Sauté+ A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro -- N Beef Bourguignon A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro 160 N Beef Bourguignon+ A starter that temporarily raises the whole team's Strength and Max HP. -- Cook at the Bistro -- N Stuffed Quail A starter that temporarily raises the whole team's Strength, Defense, and Max HP. -- Cook at the Bistro 400 N Stuffed Quail+ A starter that temporarily raises the whole team's Strength, Defense, and Max HP. -- Cook at the Bistro -- N Filet Mignon Poêlé A starter that temporarily raises the whole team's Strength, Defense, and Max HP. -- Cook at the Bistro -- N Filet Mignon Poêlé+ A starter that temporarily raises the whole team's Strength, Defense, and Max HP. -- Cook at the Bistro -- N Chocolate Mousse A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 120 N Chocolate Mousse+ A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 240 N Fresh Fruit Compote A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 180 N Fresh Fruit Compote+ A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro -- N Crêpes Suzette A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 280 N Crêpes Suzette+ A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro -- N Berries au Fromage A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro 320 N Berries au Fromage+ A starter that temporarily raises the whole team's Magic and Max MP. -- Cook at the Bistro -- N Warm Banana Soufflé A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N Warm Banana Soufflé+ A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N Fruit Gelée A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N Fruit Gelée+ A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N Tarte aux Fruits A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N Tarte aux Fruits+ A starter that temporarily raises the whole team's Strength, Magic, and Max MP. -- Cook at the Bistro -- N 2) Weapons The stats listed for the keyblades are the base stats, before any upgrading at the Forge. For full stats, see the Keyblade Forge section of the Moogle Workshop. KEYBLADES Name Str Mag Abilities Location Kingdom Key 4 3 Treasure Magnet (initial ability) Formchange Extender (level 4) Initially equipped Hero's Origin 5 2 Defender (initial ability) Formchange Extender (level 4) Finish the story in Olympus Shooting Star 3 5 Magic Treasure Magnet (initial ability) Formchange Extender (level 4) Finish the story in Twilight Town Favorite Deputy 6 3 Lucky Strike (initial ability) Formchange Extender (level 4) Finish the story in Toy Box Ever After 2 7 Leaf Bracer (initial ability) Aeroza (level 4) Aero Boost (level 10) Finish the story in Kingdom of Corona Happy Gear 7 3 Focus Converter (initial ability) Full MP Blast (level 6) Finish the story in Monstropolis Crystal Snow 4 7 Freeze Protection (initial ability) Blizzard Boost (level 9) Finish the story in Arendelle Hunny Spout 6 5 Harvester (initial ability) Formchange Extender (level 6) Finish the story in Hundred Acre Wood Nano Gear 7 5 Stun Protection (initial ability) Formchange Extender (level 6) Finish the story in San Fransokyo Wheel of Fate 8 5 Waterza (initial ability) Formchange Extender (level 6) Finish the story in The Caribbean Starlight 4 4 MP Haste (initial ability) Formchange Extender (level 4) Defeat the Demon Tide in The Keyblade Graveyard Grand Chef 5 7 Wizard's Ruse (initial ability) Chef Extraordinaire (level 3) Reach the 5-Star tier with the Bistro Classic Tone 6 9 MP Haste (initial ability) MP Haste (level 6) MP Haste (level 9) Register a score on every Classic Kingdom game Ultima Weapon 13 13 Combo Boost (initial ability) Air Combo Boost (initial ability) Situation Boost (initial ability) Synthesize Midnight Blue 4 4 Blizzard Boost (initial ability) Blizzaza (initial ability) Formchange Extender (level 4) PS Store pre-order bonus Phantom Green 4 4 Thunder Boost (initial ability) Thundaza (initial ability) Formchange Extender (level 4) Microsoft Store pre-order bonus Dawn Till Dusk 4 4 Fire Boost (initial ability) Firaza (initial ability) Formchange Extender (level 4) Amazon pre-order bonus STAVES Name Str Mag Abilities Location Price Mage's Staff 3 4 -- Initially equipped -- Mage's Staff+ 3 4 Fire Boost Toy Box, chest #15 -- Warhammer 5 4 -- -- 400 Warhammer+ 5 4 Item Boost Synthesize -- Magician's Wand 4 5 -- -- 600 Magician's Wand+ 4 6 Blizzard Boost Arendelle, chest #23 -- Nirvana 4 7 -- -- 800 Nirvana+ 4 8 Aero Boost San Fransokyo, chest #19 -- Astrolabe 6 7 Thunder Boost -- 1,200 Astrolabe+ 7 7 Thunder Boost Full MP Blast Synthesize -- Heartless Maul 8 6 Hyper Healing Heartless Buster Synthesize -- Heartless Maul+ 8 6 MP Thrift Heartless Buster Synthesize -- Save the Queen 6 9 Damage Syphon MP Hastera Synthesize -- Save the Queen+ 6 9 Damage Syphon MP Hastega Synthesize -- Goofy's shields also act somewhat as armor, bestowing resistances in come cases. F - Fire B - Blizzard T - Thunder W - Water A - Aero D - Dark SHIELDS Name Str F B T W A D Abilities Location Price Knight's Shield 4 +5% -- -- -- -- -- -- Initially equipped -- Knight's Shield+ 4 +20% -- -- -- -- -- Fire Syphon Burn Protection Secluded Forge mini game in Olympus -- Clockwork Shield 5 -- -- -- -- +5% -- -- -- 400 Clockwork Shield+ 5 -- -- -- -- +20% -- Aero Syphon Sneeze Protection Synthesize -- Star Shield 6 -- -- +5% -- -- -- -- -- 600 Star Shield+ 6 -- -- +20% -- -- -- Thunder Syphon Electric Protection Monstropolis, chest #6 -- Aegis Shield 7 -- +5% -- -- -- -- -- -- 800 Aegis Shield+ 7 -- +20% -- -- -- -- Blizzard Syphon Freeze Protection Synthesize -- Storm Anchor 8 -- -- -- +5% -- -- Water Syphon -- 1,200 Storm Anchor+ 8 -- -- -- +20% -- -- Water Syphon Cloud Protection The Caribbean, chest #34 -- Nobody Guard 7 -- -- -- -- -- -- Nobody Buster Synthesize -- Nobody Guard+ 8 -- -- -- -- -- -- Hyper Healing Nobody Buster Synthesize -- Save the King 9 -- -- -- -- -- +5% Damage Syphon Synthesize -- Save the King+ 9 -- -- -- -- -- +20% Damage Syphon Stun Protection Synthesize -- 3) Armor See the Moogle Shop section for information on when an item becomes available in the shop. See the Moogle Workshop section for information on when an item becomes available to synthesize. Resistance key: F - Fire B - Blizzard T - Thunder W - Water A - Aero D - Dark Name Def F B T W A D Abilities Location Price Synth Shield Belt 1 -- -- -- -- -- -- -- Olympus, chest #20 200 N Defense Belt 2 -- -- -- -- -- -- -- Corona, chest #15 600 N Guardian's Belt 3 -- -- -- -- -- -- -- Arendelle, chest #5 1,000 N Power Band 4 -- -- -- -- -- -- -- -- 1,400 N Buster Band 5 -- -- -- -- -- -- -- San Fransokyo, chest #27 -- Y Buster Band+ 5 +10% +10% +10% +10% +10% -- -- Lucky Emblem reward, 35 found -- Y Cosmic Belt 6 -- -- -- -- -- -- -- Keyblade Graveyard, chest #2 -- N Cosmic Belt+ 6 +10% +10% +10% +10% +10% +10% -- Lucky Emblem reward, 65 found Battlegate 2 reward (once only) -- N Fire Bangle 2 +20% -- -- -- -- -- Fire Syphon Toy Box, chest #17 1,000 Y Fira Bangle 3 +25% -- -- -- -- -- Fire Syphon Monstropolis, chest #16 -- Y Firaga Bangle 4 +30% -- -- -- -- -- Fire Syphon The Caribbean, chest #42 -- Y Firaza Bangle 5 +35% -- -- -- -- -- Fire Syphon -- -- Y Fire Chain 1 +50% -- -- -- -- -- Damage Syphon -- -- Y Blizzard Choker 2 -- +20% -- -- -- -- Blizzard Syphon Arendelle, chest #2 1,000 Y Blizzara Choker 3 -- +25% -- -- -- -- Blizzard Syphon Arendelle, chest #19 -- Y Blizzaga Choker 4 -- +30% -- -- -- -- Blizzard Syphon The Caribbean, chest #43 -- Y Blizzaza Choker 5 -- +35% -- -- -- -- Blizzard Syphon -- -- Y Blizzard Chain 1 -- +50% -- -- -- -- Damage Syphon -- -- Y Thunder Trinket 2 -- -- +20% -- -- -- Thunder Syphon Toy Box, chest #25 1,000 Y Thundara Trinket 3 -- -- +25% -- -- -- Thunder Syphon Lucky Emblem reward, 10 found -- Y Thundaga Trinket 4 -- -- +30% -- -- -- Thunder Syphon San Fransokyo, chest #12 -- Y Thundaza Trinket 5 -- -- +35% -- -- -- Thunder Syphon -- -- Y Thunder Chain 1 -- -- +50% -- -- -- Damage Syphon -- -- Y Shadow Anklet 2 -- -- -- -- -- +20% Dark Syphon Corona, chest #12 -- Y Dark Anklet 3 -- -- -- -- -- +25% Dark Syphon Arendelle, chest #11 -- Y Midnight Anklet 4 -- -- -- -- -- +30% Dark Syphon San Fransokyo, chest #30 -- Y Chaos Anklet 5 -- -- -- -- -- +35% Dark Syphon The Caribbean, chest #44 -- Y Dark Chain 2 -- -- -- -- -- +50% Damage Syphon -- -- Y Elven Bandana 2 -- -- -- +20% -- -- Water Syphon Corona, chest #2 1,000 Y Divine Bandana 4 -- -- -- +30% -- -- Water Syphon San Fransokyo, chest #23 -- Y Aqua Chaplet 1 -- -- -- +50% -- -- Damage Syphon -- -- Y Wind Fan 2 -- -- -- -- +20% -- Aero Syphon Corona, chest #3 1,000 Y Storm Fan 4 -- -- -- -- +30% -- Aero Syphon San Fransokyo, chest #14 -- Y Aero Armlet 1 -- -- -- -- +50% -- Damage Syphon -- -- Y Abas Chain 1 +15% +15% +15% +15% +15% -- -- Toy Box, chest #19 1,600 N Aegis Chain 2 +15% +15% +15% +15% +15% -- -- San Fransokyo, chest #1 2,000 N Acrisius 3 +20% +20% +20% +20% +20% -- -- The Caribbean, chest #16 -- Y Acrisius+ 4 +20% +20% +20% +20% +20% -- -- -- -- Y Cosmic Chain 5 +20% +20% +20% +20% +20% -- -- -- -- Y Petite Ribbon 2 +20% +20% +20% +20% +20% +20% -- Toy Box, chest #6 -- Y Ribbon 3 +30% +30% +30% +30% +30% +30% -- Lucky Emblem reward, 30 found -- N Royal Ribbon 4 +40% +40% +40% +40% +40% +40% -- Lucky Emblem reward, 70 found -- N Firefighter Rosette 2 +20% -- -- -- -- +20% Burn Protection Monstropolis, chest #15 -- Y Umbrella Rosette 2 -- -- -- +20% -- +20% Cloud Protection Monstropolis, chest #12 -- Y Mask Rosette 2 -- -- -- -- +20% +20% Sneeze Protection Corona, chest #1 -- Y Snowman Rosette 2 -- +20% -- -- -- +20% Freeze Protection Arendelle, chest #12 -- Y Insulator Rosette 2 -- -- +20% -- -- +20% Electric Protection The Caribbean, chest #23 -- Y Hero's Belt 3 -- -- +20% +20% +20% -- Frontline Photographer Herc Statue side quest (Olympus) -- N Hero's Glove 4 +20% +20% -- -- -- +20% Item Boost Rescue Big Hero 6 members during SF story -- N 4) Accessories Name Str Mag AP Abilities Location Price Synth Ability Ring 1 -- 10 -- Olympus, chest #5 300 N Ability Ring+ 1 1 14 -- Toy Box, chest #20 -- Y Technician's Ring 1 1 20 -- -- 900 N Technician's Ring+ 2 1 24 -- Monstropolis, chest #3 -- Y Skill Ring 1 1 30 -- -- 1,100 N Skill Ring+ 2 1 36 -- San Fransokyo, chest #2 -- Y Expert's Ring 1 -- 20 -- Lucky Emblem reward, 5 found -- N Master's Ring 2 -- 40 -- The Caribbean, chest #1 -- N Cosmic Ring 3 -- 80 -- -- -- Y Power Ring 2 -- 2 -- Olympus, chest #1 500 N Buster Ring 3 -- 4 Cure Converter Toy Box, chest #23 900 N Valor Ring 4 -- 6 Cure Converter Monstropolis, chest #14 1,400 N Phantom Ring 5 -- 8 Cure Converter San Fransokyo, chest #7 1,800 Y Orichalcum Ring 6 -- 10 Cure Converter Lucky Emblem reward, 60 found -- Y Magic Ring -- 2 2 -- Olympus, chest #18 500 N Rune Ring -- 3 4 Extra Cast Corona, chest #27 900 N Force Ring -- 4 6 Full MP Blast Arendelle, chest #6 1,400 N Sorcerer's Ring -- 5 8 MP Haste The Caribbean, chest #48 1,800 Y Wisdom Ring -- 5 10 Wizard's Ruse Lucky Emblem reward, 50 found -- Y Soldier's Earring 3 1 6 Defender Toy Box, chest #10 -- Y Fencer's Earring 4 2 8 Defender Monstropolis, chest #5 -- Y Mage's Earring 1 3 6 Magic Treasure Magnet Corona, chest #13 -- Y Slayer's Earring 2 4 8 Magic Treasure Magnet Arendelle, chest #24 -- Y Bronze Amulet 1 1 7 HP Converter Corona, chest #4 -- N Silver Amulet 1 1 7 MP Converter Arendelle, chest #22 -- N Gold Amulet 1 1 7 Munny Converter Toy Box, chest #14 -- N Moon Amulet 2 2 8 Damage Syphon Lucky Emblem reward, 15 found -- Y Star Charm 3 3 10 Damage Syphon San Fransokyo, chest #25 Lucky Emblem reward, 25 found -- Y Cosmic Arts 4 4 12 Damage Syphon The Caribbean, chest #7 -- N Water Cufflink -- 1 3 Water Boost Waterza Olympus, chest #2 -- N Thunder Cufflink -- 1 3 Thunder Boost Thundaza Monstropolis, chest #8 -- N Fire Cufflink -- 1 3 Fire Boost Firaza Toy Box, chest #26 -- N Aero Cufflink -- 1 3 Aero Boost Aeroza Corona, chest #14 -- N Blizzard Cufflink -- 1 3 Blizzard Boost Blizzaza Arendelle, chest #15 -- N Celestriad 2 3 5 Fire Boost Blizzard Boost Thunder Boost The Caribbean, chest #45 -- N Yin-Yang Cufflink 2 3 4 Water Boost Aero Boost MP Haste The Caribbean, chest #14 -- N Gourmand's Ring 1 1 8 Harvester Chef Extraordinaire Reach a 1-Star rank at the Bistro Twilight Town, potential Postcard prize (once only) -- N Draw Ring 1 2 8 Master Treasure Magnet -- -- Y Lucky Ring 1 1 8 Lucky Strike Twilight Town, potential Postcard prize (once only) -- N Forest Clasp 2 3 8 HP Walker Obtained during the story in Kingdom of Corona -- N Laughter Pin 3 2 6 MP Walker Obtained during the story in Monstropolis -- N Crystal Regalia 5 5 16 MP Hastega Reward for completing Battlegate 14 (once only) -- N Mickey Clasp 3 5 -- MP Hastega Endless Magic Lucky Emblem reward, all 90 found -- N Flanniversary Badge 4 4 -- MP Hastera MP Thrift Reward for meeting all the Flan's high scores -- N Junior Medal 1 1 -- Treasure Magnet Potential B-Rank prize in Verum Rex -- N Junior Medal 1 1 -- Full MP Blast Potential B-Rank prize in Frozen Slider -- N Junior Medal 1 1 -- Burn Protection Potential B-Rank prize in Verum Rex -- N Junior Medal 1 1 -- Cloud Protection Potential B-Rank prize in Verum Rex -- N Junior Medal 1 1 -- Sneeze Protection Potential B-Rank prize in Festival Dance -- N Junior Medal 1 1 -- Freeze Protection Potential B-Rank prize in Frozen Slider -- N Junior Medal 1 1 -- Electric Protection Potential B-Rank prize in Festival Dance -- N Master Medal -- 3 -- Fire Boost Potential A-Rank prize in Verum Rex -- N Master Medal -- 3 -- Water Boost Potential A-Rank prize in Festival Dance -- N Master Medal 1 1 6 Defender Potential A-Rank prize in Verum Rex -- N Master Medal 1 1 6 Extra Cast Potential A-Rank prize in Festival Dance -- N Master Medal -- -- 12 Lucky Strike Potential A-Rank prize in Verum Rex -- N Master Medal 1 1 6 Magic Treasure Magnet Potential A-Rank prize in Festival Dance -- N Master Medal 1 1 6 Stun Protection Potential B-Rank prize in Flash Tracer (Fred course) -- N Master Medal 1 1 6 Fire Syphon Potential B-Rank prize in Flash Tracer (Gogo course) -- N Master Medal 1 1 6 Blizzard Syphon Potential B-Rank prize in Frozen Slider -- N Master Medal 1 1 6 Thunder Syphon Potential B-Rank prize in Flash Tracer (Fred course) -- N Master Medal 1 1 6 Water Syphon Potential B-Rank prize in Festival Dance -- N Master Medal 1 1 6 Aero Syphon Potential B-Rank prize in Flash Tracer (Gogo course) -- N Star Medal -- 4 -- Thunder Boost Potential A-Rank prize in Flash Tracer (Fred course) -- N Star Medal -- 4 -- Blizzard Boost Potential A-Rank prize in Frozen Slider -- N Star Medal -- 4 -- Aero Boost Potential A-Rank prize in Flash Tracer (Gogo course) -- N Star Medal 4 -- -- Second Chance Potential A-Rank prize in Flash Tracer (Fred course) -- N Star Medal -- -- 18 Item Boost Potential A-Rank prize in Flash Tracer (Gogo course) -- N Star Medal 1 1 9 Wizard's Ruse Potential A-Rank prize in Frozen Slider -- N Star Medal 1 1 9 Withstand Combo Potential A-Rank prize in Frozen Slider -- N Star Medal 1 1 9 Damage Syphon Potential A-Rank prize in Flash Tracer (Fred course) -- N Star Medal 1 1 9 Dark Syphon Potential A-Rank prize in Flash Tracer (Gogo course) -- N Bronze Necklace 1 1 5 MP Haste Olympus, chest #6 -- N Silver Necklace 2 2 10 MP Haste The Caribbean, chest #6 -- N Master's Necklace 3 3 16 MP Haste Lucky Emblem reward, 45 found -- N 5) Ingredients / Materials Since there are already exhaustive lists for both of these elsewhere in the guide, it would be redundant to place them here. For Ingredients, please click here. For Materials, please click here. 6) Key Items Name Notes Location Gummiphone Used for tracking nearly everything in the game and taking pictures! Obtained automatically after completing Olympus Dream Heartbinder Lets you call on the Dream Eaters' power with a Link command Obtained automatically after completing Olympus Pixel Heartbinder Lets you call on Wreck-It Ralph's power with a Link command After completing Verum Rex for the first time (during the story, Toy Box) Pride Heartbinder Lets you call on Simba's power with a Link command During the Monstropolis story (just before the boss) 'Ohana Heartbinder Lets you call on Stitch's power with a Link command After completing the Flash Tracer course for the first time (during the story, San Fransokyo) Ocean Heartbinder Lets you call on Ariel's power with a Link command In the chest that the Lightning Angler leaves behind (#15) in The Caribbean AR Device Creates virtual overlays in San Fransokyo (mostly a plot device) Acquired early on in San Fransokyo M.O.G. Card Unlocks new items at the Moogle Shop Cumulatively spend 10,000 munny at the Moogle Shop over time Prize Postcard Mail in Twilight Town for a random item Randomly obtained after buying at least one item at the Moogle Shop and exiting the menu (~50% chance) Golden Herc Figure Trade five of these to the boy in Agora for Hero's Belt See the Olympus Wrap-Up section for maps and descriptions of locations Trophies / Achievements Kingdom Hearts III isn't a particularly hard game to Platinum (or complete, for you XBoxers). There are a few somewhat tedious trophies / achievements (specifically, synthesizing every item at least once) but for the most part you'll get most of them naturally. NOTE THAT THERE ARE SPOILERS IN THE DESCRIPTIONS BELOW. Read at your own risk. Name Trophy Gamerscore Description A New Journey Bronze 10 Begin your brand new adventure. Clash of the Gods Bronze 15 Adventure through Olympus and complete the story. A Wish at Twilight Bronze 15 Adventure through Twilight Town and complete the story. Inseparable Friends Bronze 15 Adventure through Toy Box and complete the story. Happily Ever After Bronze 15 Adventure through the Kingdom of Corona and complete the story. The Power of Laughter Bronze 15 Adventure through Mostropolis and complete the story. An Act of True Love Bronze 15 Adventure through Arendelle and complete the story. Way of the Pirate Bronze 15 Adventure through The Caribbean and complete the story. Making a Difference Bronze 15 Adventure through San Fransokyo and complete the story. Home Again Bronze 15 Adventure through the Hundred Acre Wood and complete the story. The Hearts Joined to His Bronze 10 Gather the seven guardians of light. No Matter What Bronze 10 Reunite with Kairi. The Battle to End All Silver 40 Begin the final confrontation with Master Xehanort. Another Chapter Closed Gold 60 Finish the game and view the ending. Hidden Kings Gold 60 Complete the Lucky Emblems section of the Gummiphone. Know Thine Enemy Bronze 15 Complete the Adversaries section of the Gummiphone. No Stone Unturned Silver 40 Complete the Treasures section of the Gummiphone. Synthesist Silver 40 Complete the Synthesis section of the Gummiphone. One for the Books Bronze 15 Complete the Game Records section of the Gummiphone. Tall Enough to Ride Bronze 10 Use an attraction to defeat enemies for the first time. Heartbound Bronze 20 Use a link to defeat enemies for the first time. Grand Mage Bronze 10 Cast grand magic for the first time. Knight Bronze 10 Defeat 1,000 enemies. Bishop Bronze 15 Defeat 3,000 enemies. Rook Silver 40 Defeat 5,000 enemies. Flanmeister Silver 40 Complete all of the Flantastic Seven missions. Salvager Bronze 15 Use the gummi ship to obtain 20 unique treasures. Stargazer Bronze 15 Use the gummi ship to find and photograph all the constellations. Thermosphere Gold 60 Destroy the Schwarzgeist, menace of the Ocean Between. Centurion Bronze 15 Score at least 12,000,000 pts. in Verum Rex: Beat of Lead. Festive Dancer Bronze 15 Score at least 70,000 pts. in the Festival Dance. Shield Shredder Bronze 15 Score at least 600,000 pts. in Frozen Slider. Datascraper Bronze 15 Gat an A rank on both Flash Tracer courses. Dreadnought Silver 40 Fully power up the Leviathan. True Captain Bronze 10 Sink 200 enemy ships in The Caribbean. Say Cheese! Bronze 10 Snap your first photo. Lasting Memories Bronze 10 Hold on to 50 photos. Cornucopia Bronze 15 Collect every type of ingredient. Full Course Bronze 10 Earn your first "Excellent" while preparing cuisine. Master Chef Silver 40 Earn an "Excellent" while preparing every type of cuisine. Muscle Memory Bronze 10 Get a new high score in one of the Classic Kingdom games. Clasically Trained Silver 40 Get a new high score in every Classic Kingdom game. Blademaster Bronze 15 Obtain a Keyblade that is fully powered up. Ultima Weapon Silver 40 Synthesize the Ultima Weapon. Leveled Out Silver 40 Raise Sora to LV 99. KINGDOM HEARTS III Complete Master Platinum N/A Unlock all other trophies. Version History Version 1.36 [April 11, 2019] - Overhaul of Monstropolis, 100 Acre Wood, and Arendelle sections Version 1.24 [March 28, 2019] - Overhaul of Toy Box and Kingdom of Corona sections Version 1.16 [March 21, 2019] - Complete makeover for the first few sections of the walkthrough (through the Olympus Wrap-Up section); expect the same treatment for the remaining sections in the next few weeks! Version 1.00 [March 16, 2019] - Finished the Items & Equipment section and the Abilities section, which brings this guide to its first "complete" version! I have lots of ideas for improvements that will be implemented in the near future. Version 0.96 [March 12, 2019] - Finished the Moogle Workshop section, including locations for every ingredient! Phew! Version 0.95 [March 9, 2019] - Complete overhaul of ingredients locations, should be much more accurate and complete; added Moogle Shop section Version 0.93 [March 7, 2019] - Finished Gummiphone section and Bestiary. Stats & Abilities section about halfway done. Version 0.83 [March 4, 2019] - Finished trophy / achievement section, Synthesis section about 75% done, finished Treasure section. Version 0.72 [March 1, 2019] - Finished the Side Quests and Mini Games section! This thing is finally feeling like it's coming together. Major push to get more sections complete this coming weekend. Version 0.68 [February 26, 2019] - Gummi section complete! We're getting there... Version 0.64 [February 24, 2019] - Finished the Lucky Emblem section of the guide. Version 0.61 [February 21, 2019] - Finally finished the maps for Caribbean! That was some Corona-tier tedium... Added a little bit more to the Gummi section. Version 0.60 [February 18, 2019] - Kind of a big update! Added maps for Monstropolis and Arendelle. Also began Side Quests and Mini Games section (flan section done). Finished about 90% of the Cooking and Ingredients section (still needs some gaps filled in). Version 0.54 [February 15, 2019] - Corona Maps complete (oooooof). Started Gummi Ship section! Version 0.53 [February 13, 2019] - Toy Box maps complete. Next maps are Corona, which will take a while... Version 0.52 [February 11, 2019] - Added Twilight Town maps. Fixed map and chest/emblem numbering for San Fransokyo. Version 0.50 [February 10, 2019] - Updated the numbering for all the chests and emblems so that they match the Gummiphone order, EXCEPT San Fransoko (I wanted to push an update through today but I ran out of time here, mostly because I have to redo the map in addition to the descriptions). This will for sure be fixed in the next update! Other than that, I added maps to the Olympus Wrap-Up section. Version 0.45 [February 9, 2019] - Main story walkthrough completed! I also gathered some opinions on how the chests should be numbered (and in retrospect I don't know why I wasn't doing this in the first place) and now I will begin to go through and renumber all the chests to match the Gummiphone order. I did this for Olympus (the first run through) and added maps. Version 0.40 [February 7, 2019] - Added Keyblade Graveyard walkthrough. Started making more maps (Olympus is about halfway done in terms of maps, more maps to come soon!) Version 0.35 [February 5, 2019] - San Fransokyo walkthrough finished. Version 0.31 [February 4, 2019] - Interim update with SF map. Version 0.30 [February 3, 2019] - Finished the walkthrough for the absolutely massive Caribbean section. Started on San Fransokyo. Version 0.25 [February 2, 2019] - Finished 100 Acre Wood and Arendelle walkthroughs. Also finally finished missing chests in Toy Box and missing chests and emblems in Corona Version 0.20 [February 1, 2019] - Finished Monstropolis walkthrough Version 0.15 [January 31, 2019] - Finished the Olympus Wrap-Up section and began working on the Mostropolis walkthrough. Version 0.10 [January 30, 2019] - Toy Box and Kingdom of Corona walkthroughs fleshed out. Added more chests and lucky emblem locations to Olympus and Twilight Town. Version 0.05 [January 29, 2019] - Arbitrary version number chosen because I don't actually know how much of the guide is actually complete at this point; Rough outline of sections created, world walkthroughs for first two worlds fleshed out and Toy Box walkthrough started. Acknowledgements and Closing brookesybomb's great treasure and Lucky Emblem videos for help in finding the ones I missed (Primalliquid on YouTube) FearfulGamer for a tip on using Blizzard to reach the Black Pearl StarfallShadow for some good information on the Flans that was used as a basis for the Flan section mperc for notifying me that I mislabeled a chest in Caribbean. Thanks! TrueAchievements for the Gamerscore values for the XBox One achievements The Ultimania guide for filling in some small gaps in knowledge (primarily score thresholds, some formulas that game uses, and drop %s) and verifying some of my own observations / hypotheses reddit user /u/osdanova for a post on Postcard drops Hi Mel