
System: PS Vita | ![]() |
Dev: Bigbig Studios | |
Pub: SCEA | |
Release: February 15, 2012 | |
Players: 1-8 | |
Screen Resolution: 544p |
There is a little bit of a story here, but it's not much more than an excuse to throw a whole pile of minigames at players. The Deviants come to Earth (or whatever planet this is supposed to take place on), causing mayhem while being chased by an army of Botz and zombies. Scoring high enough in minigames will grant rocket ship pieces, which will help the Deviants get out of this crazy zombie-and-Botz-infested place. (I almost wonder if the developers borrowed the build-a-rocket concept from the Genesis classic Toejam and Earl here.)
The minigames are laid out on a cube-shaped overworld map that's a bit reminiscent of Mario Galaxy. This overworld is divided into various areas, each with its own theme and look. For example, Twisty Root Grove is a Halloween-themed area with a lot of zombies in its minigames, while Chillrock Gorge is a snowy wintertime area.
The game has a colorful and cartoony art style that's appropriate for a minigame collection, though it's not going to make you run over to your best friend's house to show off how great Little Deviants looks on the Vita's HD screen. The background and music also won't cause you to run out and sing the game's praises, but they accomplish exactly what they need to.
At the end of the day, Little Deviants is an entertaining minigame collection, and it never tries to be more than that. It's certainly a lot of fun when you are still experiencing that warm fuzzy feeling after unboxing the brand new Vita, but I'm pretty sure that six months down the road, we'll be remembering the more substantial Vita titles like Uncharted and WipEout 2048 instead. Still, for Vita owners itching to use the handheld's more gimmicky features, Little Deviants will give you a pretty good sampling of what these features can do.
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By Josh Wirtanen Editor / News Director ![]() Date: February 15, 2012 |
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