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Cheat Code Central: Carnage Heart Strategy Guide

Cheat Code Central: Carnage Heart Strategy Guide

Carnage Heart Strategy Guide

Note: This is a HTML adaptation of the Carnage Heart Practice Level Equipment document authored by John T. Stapleton .

Info gathered from Europa (practice)

OKE (bodies and optional equipment):

Dura- Name Type Weight Proc Cost Lv Price bility From Prowler I 2-leg 2400 115 400 1 – 520 Kawashima Corp Kouger tank 4660 96 380 1 34000 1060 Brenan Livewire (R&D) m-leg 2900 17200 720 AAC Chill 2 CD cooling 460 22 160 1 29100 Union Claude Name Type Weight Proc Cost Lv Price Output Displ From Tyron Z1 engine 200 26 240 1 – 16400 12.6 Memorell Golle 1800C1(R&D) engine 220 5000 17400 16.2 Union C Cargill SV1 engine 190 24 190 1 – 15000 9.0 Canyon L


Main Weapon:

Name Type Weight Proc Cost Lv Price From Prowler Assault AR 320 12 100 1 – Kawashima Corp Prowler Shtogun ShGun 320 12 200 1 – Kawashima Corp Prowler Laser Laser 300 10 280 1 – Kawashima Corp Kouger Assault AR 430 14 100 1 6900 Brenan Kouger Laser Laser 330 10 260 1 7150 Brenan


Sub Weapon:

Name Type Weight Proc Cost Lv Price Load From 4 Rocket Pod Rocket 72 12 40 1 – 4 Kawashima Corp 8 Rocket Pod Rocket 144 24 80 1 – 8 Kawashima Corp 4 Missile Pod Missile 72 12 40 1 – 4 Kawashima Corp 8 Missile Pod Missile 144 24 80 1 – 8 Kawashima Corp Lg Missile Pod Missile 36 3 20 1 – 1 Kawashima Corp 14 Float Mine Mine 252 42 98 1 8400* 14 Brenan 14 Scatter Mine Mine 252 42 98 1 8120 14 Brenan Speed/ Name Type Weight Proc Cost Lv Price Capacity From CP-468FX cpu 4 8 40 1 – low/100NC Kawashima CP-478FX cpu 4 10 50 1 4000 low/121NC Kawashima CP-588FX2 cpu 4 12 100 2 4750 med/144NC Kawashima Defense Name Type Weight Proc Cost Lv Price Factor From 25mm armor 4080 14 80 1 – 5 Union Claude 30mm armor 4800 16 100 1 – 7 Union Claude 35mm armor 7200 18 150 1 – 12 Union Claude 50mm armor 12000 24 180 1 – 16 Union Claude


Munitions:

Fire- Name Type Weight Ammo Cost Lv Price Range Power From Snake Rocket 30 90 Short 70 AAC Gorgon (R&D) LgMiss 160 5572 Medium 192 AAC 80 AP Ammo Assault 80 80 80 – 45(1) Union C 140 AP Ammo Assault 140 140 80 2310 45(1) Union C 200 AP Ammo Assault 200 200 80 2450 45(1) Union C 50 AP Shot Shotgun 100 50 90 – 20(1) Union C 70 AP Shot Shotgun 140 70 90 2450 20(1) Union C 100 AP Shot Shotgun 200 100 90 2660 20(1) Union C MT Oscillator A Laser 120 120 320 – 50(1) Union C MT Oscillator B Laser 200 200 320 3360 50(1) Union C Phantom Missile 45 110 5950* Short 72 Union C Macabre Float 20 90 1750* 120 Union C Tightrope Scatter 20 60 1610* 100 Union C Hercules (R&D) Rocket 40 2460 Short 72 Union C Zonde (R&D) Scatter 30 700 100 Union C 80 DFAP Ammo Assault 160 80 90 2310 50(1) Canyon L 140 DFAP Ammo Assault 280 140 90 2450 50(1) Canyon L 200 DFAP Ammo Assault 400 200 90 2590 50(1) Canyon L 50 HD Shot Shotgun 150 50 100 2450 25(1) Canyon L 70 HD Shot Shotgun 210 70 100 2590 25(1) Canyon L 100 HD Shot Shotgun 300 100 100 2730 25(1) Canyon L Mercury Missile 40 100 – Short 70 Canyon L Shogun LgMiss 140 170 – Long 150 Canyon L Avenger (R&D) Missile 50 2548 Short 78 Canyon L


Optimization:

Dura- Name (turns) Type Weight Proc Cost Lvl Price bility From Prowler I (12) 2-leg Down Down Up Up 16000 Up Kawashima Kouger (11) tank Down Down Up Up 17000 Up Brenan Output/ Name (turns) Type Weight Proc Cost Lvl Price Displ From Tyron Z1 (10) engine Up Down Up Same 6150 Up/Up Memorell Cargill SV1 (8) engine Down Up Up Same 6200 Up/Up Union Claude Fire- Name Type Weight Proc Cost Lvl Price Range Power From Snake (6) Rocket Down Down 2850 Up AAC Phantom (6) Missile Down Down 3010 Up Union C Macabre (6) Float Down Down 910 Up Union C Tightrope (6) Scatter Down Down 980 Up Union C Mercury (6) Missile Down Down 2590 Up Union C Shogun (8) LgMiss Down Down 6440 Up Union C

Prices marked with * were lowered after I bought other things from that company.

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Rockets ——- Name Firepower Weight Cost Effect ———- ——— ——- ——— ——– Snake 70 (75) 30 (25) 90 (85) Shotgun Hercules 72 (77) 40 (35) 94 (90) Shotgun Panther 78 (83) 50 (45) 99 (96) Shotgun DragonFly 82 (87) 60 (55) 105 (100) Burst NightHawk 76 (81) 70 (65) 109 (105) Burst Numbers in ()’s are after optimization. Range : All rockets are listed as being short range, although Shotgun style rockets can hit targets up to 110 meters away (and further with decreased effectiveness) while burst types only hit out to about 75 meters. Explanation of effects : Shotgun rockets burst into submunitions between 40 and 60 meters from the firing OKE. The send out a flock of small, explosive shells in a pattern that looks roughly equal to the spread of an OKE’s shotgun. Each of these shells can make its own explosion and therefore being hit right when they start to spread out can be quite deadly. Firing these too close to an enemy (less than say, 20 or 30 meters) will hit them with the single rocket before it spreads, doing only as much damage as a single shell would have. Burst rockets also spread at the 40 to 60 meter mark, but shortly after all the submunitions explode of their own accord (whereas the shotgun type will fly until hitting their target or an obstacle, or falling back to the ground). These explosions send shrapnel out in all directions inflicting massive damage at close range, but becoming too spread out to hurt very quickly. Beyond 75 meters these are not very powerful, but within 65 meters the burst effect is almost impossible to dodge. These also do very little damage if they hit before releasing the submunitions. All rockets are unguided, and do NOT set off “Scan for Missiles” instructions in OKE programs. They also cannot be jammed by jamming devices. Missiles ——– Name Range Firepower Weight Cost ——— —— ——— ——- ——– Mercury Short 70 (75) 40 (37) 100 (94) Phantom Short 72 (77) 45 (42) 110 (104) Avenger Short 78 (83) 50 (47) 112 (108) Gremlin Medium 82 (87) 55 (52) 119 (113) Eagle Medium 76 (81) 60 (57) 124 (120) Delta Medium 70 (75) 65 (62) 129 (125) Cryon Medium 92 (97) 70 (67) 137 (132) Wildcat Short 86 (91) 75 (72) 148 (143) Alpha Medium 100 (105) 80 (77) 156 (150) Century Medium 94 (99) 85 (82) 160 (155) ()’s denote optimizations. Missiles are guided (and can therefore be jammed by jamming devices) Short range is about 80 to 100 meters. Medium is about 150 meters. Large Missiles ————– Name Range Firepower Weight Cost ——— —— ——— ——— ——— Shogun Long 150 (155) 140 (135) 170 (165) Gorgon Medium 192 (197) 160 (155) 180 (175) Hydra Long 154 (159) 170 (165) 190 (185) BlueWing Medium 184 (189) 190 (185) 200 (195) Leviathan Medium 194 (199) 200 (195) 220 (215) Glyphone Long 172 (177) 220 (215) 240 (235) Orion Long 180 (185) 230 (225) 260 (255) Medusa Long 194 (194) 250 (245) 280 (275) NecroZone Long 200 (205) 270 (265) 300 (295) Nightmare Long 228 (233) 290 (285) 320 (315) ()’s are optimized values. Large Missiles are guided and can be jammed by jamming devices. Medium range is about 150 meters, long is 200. Floating Mines ————– Name Firepower Weight Cost Effects ——— ——— ——- ——— ——- Macabre 120 (125) 20 (15) 90 (85) Shrapnel burst Anthales 200 (205) 30 (25) 100 (95) Burst down, Air and Ground SteelFang 200 (205) 40 (35) 110 (105) Shrapnel burst Kraken 250 (255) 50 (45) 130 (125) Homing, small explosion Empire 200 (205) 60 (55) 140 (135) Burst, fires missiles ()’s show optimizations. All floating mines are set off by flying OKE’s. Only the Anthales will detonate for ground based OKE’s. Can randomly detonate if they stay on the field for a long time. Scatter Mines ————- Name Firepower Weight Cost Effects ——— ——— ——- ——— ——- Tightrope 100 (105) 20 (15) 60 (55) Burst up, Air and Ground Zonde 100 (105) 30 (25) 70 (65) Rises up, then bursts down Voodoo 260 (265) 49 (35) 90 (85) Small explosion DeathSphere 210 (215) 50 (45) 110 (105) Homing, small explosion Zeus 100 (105) 60 (55) 130 (125) Small explosion and burst ()’s are optimized values. All scatter mines detonate when traveled over by land based OKE’s. Only the Tightrope will detonate for flying OKE’s. Can randomly detonate when left for a long time. List composed by Arne Michaelsen, March 1997. Visit the English Carnage Heart homepage at //www.cco.net/~arne/carnage This file may be distributed electronicly as long as it remains unchanged. It may NOT be included in any book, magazine, CD-Rom, or other physical media that is not free without my written consent. (If you ask me first, I more than likely will consent, but you must ask first!) Contact me at [email protected]


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