
System: Switch | ![]() |
Dev: Nintendo EPD | |
Pub: Nintendo | |
Release: March 3, 2017 | |
Players: 1 Player | |
Screen Resolution: 720-1080p | Fantasy Violence, Mild Suggestive Themes, Use of Alcohol |
I also felt like The Legend of Zelda: Breath of the Wild offered some of the most memorable characters I had ever met in a The Legend of Zelda game. I know, there are all people we’ve known and loved over the years. Nintendo introduced us to people like Saria, Midna, Marin, Impa, Fi, Malon, Linebeck, Navi, and even Tingle over the years. But the new friends I’ve met here feel even more realized and important. The memories I made after going through experiences with my new Zora, Rito, and Gerudo friends, in particular, left me taking multiple screenshots any time one of them appeared on screen. Moreover, I felt like Link mattered as much to them as they did to him. There’s a sense of connection here between every possible ally that not only makes them feel more important, but me feel more important as well.
There’s a fullness and richness here. While there are expanses of land that might temporarily seem empty, I couldn’t help but find a sense of purpose no matter where I was. There are always activities to enjoy. Maybe I could forage here. Perhaps it’s possible to gather information about my environment in that space. I could wipe out an enemy camp. A shrine could show up on my radar. Maybe I’d even be fortunate enough to stumble across another traveler. Could Link scale that mountain and find something new? Absolutely, so long as his stamina doesn’t give out. Something is always happening. There is richness and life in every moment of The Legend of Zelda: Breath of the Wild.
This is accompanied by a sense of purpose. While games like The Elder Scrolls V: Skyrim and Xenoblade Chronicles X can leave you feeling sidetracked and lost in the minutiae, I felt like The Legend of Zelda: Breath of the Wild was giving me the opportunity to enjoy these supplemental extras on the way to major plot points. The way in which story-based quests are scattered throughout the world encourages you to get lost in such a way that it always feels like even an excursion to visit an out of the way rock formation or shrine is part of some greater plan.
The Legend of Zelda: Breath of the Wild could very well gone down in history as the best The Legend of Zelda game ever made. I genuinely feel it is the best entry in the series I have ever played. The characters are amazing, the world is gorgeous, the enemies make you become a better fighter, and the shrines and dungeons constantly force you to pay attention to your surroundings and think. It is an absolutely extraordinary game, one that is a fitting end to the Wii U and glorious beginning for the Switch.
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By Jenni Lada Site Editor Date: 03/02/2017 |
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