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Cocoto Platform Jumper Review for Nintendo Wii

Cocoto Platform Jumper Review for Nintendo Wii

The impish little Cocoto seems to be cropping up with greater frequency of late. This cheerful, red demon critter has been kicking around with his pals on gaming consoles in European territories since around 2004, but more recently, he’s been spotted in a number of low-profile, mostly mediocre, kid-friendly adventures on American soil. Following the lukewarm reception Cocoto Fishing Master on WiiWare received, French developer Neko Entertainment seems unshaken in its determination to make its devilish hero stick on Nintendo’s downloadable gaming service.

Cocoto Platform Jumper screenshot

Cocoto Platform Jumper is an updated WiiWare port of a PS2 and GameCube title that never saw the light of day in the U.S. If scaling great heights and smacking around weird creatures is your thing, then the fast-paced, vertical platform jumping action Cocoto dishes out in his second WiiWare jaunt should prove to be a moderate diversion for players with 700 Wii Points to spare. However, what comes up must come down, and a neat platformer concept wrapped in a kid-friendly presentation doesn’t offer much of a safety net when you dig into the game’s weaker moments.

Living in the fiery depths of the volcanic abyss, Cocoto and his mostly-demonic buddies (which for some reason also includes a girly fairy… how random) must guard the magic secret of their magma powers. Things are fine and dandy until the wicked lightning god Zaron suddenly sends his minions down to swipe the secret for his own nefarious aims and winds up nabbing Cocoto’s pals in the process. In order to reach the kingdom in the sky to reclaim the magic and his buds, Cocoto must ascend through five dangerous realms and defeat their rulers to get a crack at Zaron. It’s not the most elaborately executed plot as far as stories go, but why else would you be hoofing it up to the heavens?

For a WiiWare game, Cocoto Platform Jumper’s graphics are well put together and visually stimulating. The five different themed worlds feature some pretty background environments, like undulating pits of lava, lush caverns, and flowing waterfalls. The scenery is decently animated, though your main focus will be on navigating the circular platforming level design. Cocoto, his friends, and even the enemies have a friendly, cute visual style that will appeal to younger players. The sound effects aren’t particularly memorable, but a handful of whimsical music tracks contribute nicely to the game’s atmosphere.

Cocoto Platform Jumper screenshot

Each level has the friendly demon scaling a round, vertical shaft reaching up to the skies. Moving left and right slowly spins the level around, and you’ll jump, dodge, punch, and climb your way higher and higher as a timer ticks down. Precariously placed perches, jump pads, and moving platforms provide some means to assist in your ascent, while a veritable swarm of crawling, hopping, and flying monsters seek out every opportunity to impede your progress. Though you’re given a time limit – which can be extended by reaching certain benchmarks/save points within a level – the main goal is to make it to the top as quickly and safely as possible while collecting gems and dispatching foes. The only consequence of running out of time is a weaker score when everything is tallied up in the end. How do you know when you’ve reached the top? When you reach the big donut platform with a fairy sitting on it, of course.

Clever use of Cocoto’s abilities is the only way you’ll succeed in your mission. He can double jump, fire a pitchfork projectile, spin-punch, and summon a few burning arches of magma that double as a weapon and a way to climb to otherwise unreachable spots. The Nunchuk is used to move Cocoto around and deliver some of his attacks by hitting buttons or shaking your hand, while the Wii Remote is primarily for jumping and punches. Attacks and abilities work well for dispatching baddies for the most part, but Cocoto’s jumping ability leaves a lot to be desired. The double jump gives you some good height to reach higher ground, yet horizontal leaps are more laboriously pulled off. He simply just doesn’t jump that far to the left or right, even with running momentum. This can be problematic at crucial moments.

Cocoto Platform Jumper screenshot

The path to the top is a perilous one. Platforms are occasionally slicked with slippery ice, dangerous fire, or some other not-so-friendly substance that makes traveling even trickier. There are also plenty of other times when the level design forces you into some tough situations, and juggling between dodging enemies that typically kill you with a single hit and keeping your footing can be messy.

Cocoto Platform Jumper screenshot

A handful of far-off perches can only be reached by chaining three lava arches; the problem is you can only walk on your summoned magma creations (jumping or hitting them causes them to crumble). Your fiery arches also can’t be summoned on certain platforms and they fall apart if they come into contact with any moving platforms. The frustrating thing is they frequently crumble at the worst possible times, sending you careening back downward and forcing you to retrace your steps. While enemies you’ve already wiped out don’t re-spawn if you fall, it’s still an exercise in patience to work your way back up after a lengthy drop. Unfortunately, patience is something you’ll run out of quickly after having fallen in the same spot half a dozen times.

Though the sadistic level design and jerky controls may eventually tip you over the brink of total irritation, Cocoto’s gameplay hearkens back to the unforgiving hardcore challenges found in early platformers. As such, the game itself is unexpectedly quite enjoyable at times. Boss battles are quirky and challenging, forcing you to use your abilities in different ways to best your heftier opponents, and there are just enough levels to offer a solid challenge and reasonable amount of play time. Multiplayer diversions, including a racing mode and a competitive platforming battle, extend the longevity somewhat. By the time the main game is over, you’ll likely be glad to be through with it. However, it’s quite possible you may find you’ve had a decent bit of fun along the way.

RATING OUT OF 5 RATING DESCRIPTION 3.6 Graphics
Pleasantly designed environments provide an interesting backdrop for the action. 3.2 Control
Jumping is a little precarious, and the controls always don’t feel as responsive as is necessary. 3.8 Music / Sound FX / Voice Acting
Sound effects are not so hot, but the music is catchy and fun. 3.5

Play Value
Assuming you don’t find yourself flinging the Wii Remote down in anger and storming off, the game’s numerous levels and multiplayer diversions should provide some solid play time.

3.4 Overall Rating – Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Easy and innovating gameplay.
  • Three difficulty levels for the whole family.
  • Two-player battle mode.
  • Race mode for up to four players.
  • Five fabulous worlds.
  • 40 levels with plenty of color.
  • 20 hilarious enemies, including five bosses.
  • Five dangerous bosses to beat!

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