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Victorious Boxers: Revolution Review for the Nintendo Wii

Victorious Boxers: Revolution Review for the Nintendo Wii

Barely Beats the Ten Count

Boxing and the Wii-mote, it almost seems like a natural fit. The ebb and flow of the fight game being played out stylishly on screen through the player’s own movements and combinations. Such a simple concept, but was the Wii’s interpretation of the sweet science title worthy? Based on the grand presentation of the story, one would certainly get the impression that it was, yet beneath the over dramatized tale of Ippo Makunouchi lies another pretender to the crown.

Victorious Boxers: Revolution screenshot

Ippo Makunouchi is a young upstart driven by a burning desire to one day hold the title belt, and it is up to you to guide him to the top. For a sports game, there is a whole lot of narrative going on here. You fight, and then you sit for a couple minutes as more plot points unfold. The story is well detailed and accompanied by cinemas; thankfully they provide a fresh break from the action, which can be quite hectic at times. Unfortunately, the complexities of the tale are limited to one linear path. No matter how you perform, the story will follow the same script leading you from one fight to the next, until eventually you make it all the way to the top. This is a huge drawback to the experience, as it would have been nice to see the quality of your play have some effect on how things developed. I found it absolutely ridiculous to nearly knock Dante out in the first round, only to enter the second and watch a movie of Ippo getting heart punched and losing the fight. As a player, you should be able to feel like you have some influence over what you are experiencing.

The one note story is a precursor to how the game plays. Revolution is a one trick pony. There is the story mode, and then you can either spar with the computer or a friend. Other than that you can train with each control style. A few recommendations for what could have put this game over the top: Training mini-games, more customization or even a create a fighter mode. Training games could have provided a good distraction from the contests themselves, imagine hitting a speed bag with these controls or jumping rope. Additionally, it would have been cool to have the ability to give Ippo some new duds: gloves, shorts, shoes, anything really. The overall lack of depth is what kills this game in the long run, especially considering the overall strength the rest of Revolution has.

Victorious Boxers: Revolution screenshot

As you follow Ippo in his efforts to be the best you slowly realize just how well the cinemas serve this game visually. The unique look of Revolution is one of its better features. The cartoon like graphics give it a fresh feel. Of course, if you have ever played any of the Ippo games before you should be familiar with the style already. Along with Ippo, there are tons of other characters that all look just as good. The character count is accompanied by a slew of arenas in which to wage battle. The only drawback to the visuals is the extremely bland crowd, who resemble paper cut outs.

The sound, in turn, complements the cinema almost perfectly as Revolution uses voice work to tell the tale of Ippo. If the dialogue is the high point, the music and sound effects range somewhere in the middle. There are several tracks that play, but punches land with such little authority that you can almost not tell if they are landing at all. Just as there is a high there is always a low, in this case it would be the announcer who struggles to keep up with the feverish pace that the in ring action presents.

Victorious Boxers: Revolution screenshot

Truthfully, the graphics and sound could have afforded to be worse; don’t get me wrong it is great that they are not, but in the end a game like this lives and dies with its controls. Fortunately, that seems to be a place where they concentrated quite a bit of their attention as Revolution gives the players three control styles to choose from.

Victorious Boxers: Revolution screenshot

Swing mode literally turns you into the boxer because you throw deadly combos with each hand, pointer mode makes the player point and drag the Wii-mote to prompt on screen beat downs, and lastly the classic controller is an option for the less adventurous boxing fans. Swing mode is definitely the best; it is the most responsive and gives you the best chance to win. Pointer mode is just too slow to keep up with the high-octane computer and despite having the benefit of a familiar feel the classic controller falls short too. Although Swing mode is the king of the mountain, it does have its own problems. It fails to pick up your punches a little more often then I would like. Fights can be intense fare, and you can ill afford for Ippo to let his guard down.

Overall Victorious Boxers: Revolution does a lot of things right. The main drawback is the lack of options it gives you. There just is not much to do, and because of that what little is offered wears thin. Engaging in pugilistic exploits with your friends can be fun, but it still fails to elevate this game above rental status.

Features:

  • Massive Story Mode with loads of in-game cut-scenes, voiced dialogue, and plenty of unlockable content including special abilities, stages, and boxers.
  • Sparring Mode with a variety of adjustable settings such as number of rounds and knockdown limits.
  • 25 playable characters to choose from, each with their own unique special moves such as the Gazelle Punch, Shotgun, and Flicker Jab, and the ability to adjust their speed, power and strength parameters.
  • Three different control modes: Swing Mode allows the player to punch and maneuver using the Wii Remote and Nunchuk as if they are wearing boxing gloves; Pointer Mode allows the player to point and place a cursor on their target on screen and execute the moves with a smaller movement of the Wii Remote; and Classic Controller Mode.
  • A variety of stages and venues to choose from, including Sydney City Arena, Las Vegas Palace and Korakuen Hall.

    RATING OUT OF 5 RATING DESCRIPTION 4.1 Graphics
    Characters have a certain cartoon charm. 3.7 Control
    Fall just short of creating a truly remarkable experience. 3.2 Music / Sound FX / Voice Acting
    Voice work is great, everything else is so-so. 1.5

    Play Value
    Shamefully light, a lot of untapped potential.

    3.3 Overall Rating – Fair
    Not an average. See Rating legend above for a final score breakdown.

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