
System: Wii U, PC, Xbox 360, PS3 | ![]() |
Dev: Vigil | |
Pub: THQ | |
Release: August 14, 2012 | |
Players: 1 | |
Screen Resolution: 480p-1080p |
Other than the frame rate and the platforming controls, the camera, too, appeared to have been improved. It's definitely been pulled out, making it far easier to read what's happening on screen at any time since it doesn't get jumbled in a mass of glowing enemy bits.
This, of course, doesn't say much about the flow of the game. The previous demo had been pulled from a later portion of the overall experience, supposedly the end of the game's first act, and had pacing issues in that single dungeon, as well as puzzles that were more obtuse than challenging. The biggest gripe, however, had been the platforming, which appears to have been altered for the better (the E3 demo, being set earlier in the game, did not allow Death access to either his phantom claw or most of his spells).
Still, it's a vast improvement over where the game had stood when I saw it only three months ago, and gives me a great deal of hope for the sequel, and its troubled publisher, when it comes out next month.
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By Shelby Reiches Contributing Writer Date: Jul 10, 2012 |
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