Falling Skies: The Game

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    House Call (50 points): Rescue the doctor in the "Medical Emergency" mission.
    Pope's Payback (50 points): Help Pope destroy dormant Mech units in the "Planned Obsolescence" mission.
    Somebody Set Up Us the Bomb (50 points): Deactivate the Espheni bombs in the "Defuse the Situation" mission.
    Got the Munchies (50 points): Collect the food supplies in the "Scrounging for Scraps" mission.
    Toxic Avenger (50 points): Collect the toxic waste in the "Fighting Dirty" mission.
    Harbormaster (50 points): Defeat all of the enemies in the "Shipyard Slaughter" mission.
    There Are Four Lights (50 points): Put all of the devices in the water in the "Deploy the Buoys" mission.
    Allied Assault (50 points): Assist your allies in breaking through the barrier in the "Allied Assault" mission.
    Essential Maintenance (50 points): Clear out the air vents in the "Crawly Crematorium" mission.
    Checkmate (50 points): Defeat Mech-Leg to claim victory over the Espheni in the final story mission.
    Strength in Numbers (50 points): Maximize your squad and roster size by unlocking all of the available slots.
    Unlock Your Potential (50 points): Learn how to train elite soldiers in the Armory.
    Healing Hands (50 points): Unlock Field Medic Training.
    Don't Die on Me (50 points): Learn how to create defibrillators in the Infirmary.
    Arms Race (50 points): Create all of the Volm weapons in the Workshop.
    Firestarter (50 points): Start manufacturing the Incendiary Rocket and Incendiary Shells.
    Not Too Shabby (50 points): Learn how to make medium armor in the Workshop.
    Chaos Theory (50 points): Learn how to craft the Chaotic Scrambler in the Workshop.
    High Class (50 points): Reach level 10 with all unit classes.
    Among the Elite (50 points): Send a solider of each class into elite training.
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