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Crash Time: Autobahn Pursuit Review for Xbox 360 (X360)

Crash Time: Autobahn Pursuit Review for Xbox 360 (X360)

CSI: Autobahn

Crash Time: Autobahn Pursuit is a title where you play as European Cops who are solving crimes on the super-speedy German highway. Many racing aficionados will recognize the Autobahn location from several other games, but instead of being solely about speed, Crash Time turns the Autobahn into a crime scene. Even though the premise of the game is certainly interesting, overall, the whole thing lacks any distinctive features and has quite a few poor elements.

Crash Time: Autobahn Pursuit screenshot

When you start up the first level in Crash Time, there are a few things right away that you will notice are missing. As soon as I started level one, I was pretty sure that I would go through some sort of tutorial mode explaining how the game worked, the controls, objectives, etc. However, I was instead thrust into a mode where I just pressed random buttons to find the acceleration and followed a car with a green arrow on it. There was no explanation, no objectives, or introduction whatsoever. You just press the button and you are instantly playing the game. It feels really awkward, and I did not appreciate being shoved into a game I had no idea how to play. Unfortunately, as you progress in the game, there’s never any explanation or objectives given. You’ll be thrust into levels, and you’ll just have to figure out what to do based solely on your HUD and surroundings. Occasionally, there will be some dialogue given before a level, which will give you a vague idea of what you can expect, but by and large, you’re on your own when it comes to figuring out what to do in a level

However, despite the lack of information, the game is actually fairly easy to progress through. But, this isn’t actually a good thing. The reason why the levels are such a breeze is because they’re all just a mash up of things you’ve seen in other games. Common levels will have you gathering flags from checkpoints, racing against enemies, or stopping certain opponents from proceeding. These are all very generic-feeling objectives, and there really is nothing that sets this game apart from the truckloads of other automotive games out there. Sure, it’s good for cheap entertainment (MSRP is $30) and your car has sirens, but, there is just nothing else about this title that is interesting enough to warrant a purchase.

Crash Time: Autobahn Pursuit screenshot

As you might expect, with a name like Crash Time, this game puts a big emphasis on crashing cars. However, instead of encouraging over-the-top stunts like Burnout does, Crash Time actually discourages stunts, and you can fail a mission by having too many crashes. When you do crash, the game actually pauses to show you an instant replay of what just transpired. Since the game considers nearly all contact with another car a “Crash,” you’ll be seeing a lot of these replays, which can become quite annoying. When you’re in the heat of a chase, the last thing you want to see is a replay of the car whose bumper you just swiped. You want to get back to pounding the pavement! The replay system is just disengaging, and the game would have been a lot better without it.

Another big problem I had with Crash-Time: Autobahn was with the many glitches. The game has so many in fact that it advantages the A.I. considerably. For example, when playing through a level where the objective was to take down an enemy car, I was able to ram the car into a lake. I knew from personal experience that a trip to the lake would immobilize both my car and the enemy car, but I figured since the objective would be complete, it wouldn’t really matter. So, I after I threw both our vehicles into the body of water I just waited patiently for the mission completed sign to flash across my screen. However, it never did. While my car was completely immobilized by the water, the enemy car was able to warp out of the watery trap without a hitch. It was completely unfair, and this glitch applies to anything that might kill your car. If you try to knock an opponent off a bridge, pin them between two cars, etc., their car will be able to warp out, and you’ll be left scratching your head.

Crash Time: Autobahn Pursuit screenshot

In addition to the main mission mode, there is also a single-player race mode and a multiplayer mode. All the tracks and vehicles in these extra modes must be unlocked in single-player mode, so you may have to go through all the levels really fast in easy mode before you invite a friend over to play. Both the race mode and the multiplayer feature standard positioned race play, where you choose your car, choose your track, and then see who can get to the finish first. There really isn’t anything remarkable about these modes, and the only surprise I found was that there was no online play.

Crash Time: Autobahn Pursuit screenshot

Another thing that I was severely disappointed with in this title was the visuals., This game looks like it was made for the PlayStation 2….five years ago. The graphics are very blurry with no real detail, and the environments are very generic. The opening cinematic was especially painful because you could see the lightened pixels in the light reflections on the top of the cars. It’s a real shame there are still games made that look like this, especially for a system with as much technical power as the Xbox 360.

Controls here are fairly standard and feel the same as most other automotive games. You’ll use the right trigger to accelerate and the left to brake and reverse. Steering is tied to the left stick, and you are able to use the face buttons for sirens in the mission mode or a Nitro boost in single race and multiplayer mode. The controls are nothing really special, but their simplicity works well.

The whole idea of Crash Time: Autobahn Pursuit is actually sort of suspect. I mean a game where you play as the cops instead of running from them? And European cops to boot? It sounded like a pretty weird premise, but I was willing to go with it for a little while. But in the end, it is not the game’s premise that makes it mediocre. In fact, the premise is one of this game’s only original qualities. It seems everything else about Crash Time is something that has either been done in a game before, or is just poorly executed. It’s a real shame, because this game could have been a lot more, but as it stands, Crash Time is just not worth stopping the clock for.

RATING OUT OF 5 RATING DESCRIPTION 2.3 Graphics
The graphics are clean, but look decidedly last-gen. Sure, they would have been good for a PlayStation 2 game, but the 360 deserves better. 4.0 Control
Controls work very well and are easy to pick up, especially for automotive veterans. No surprises here. 2.1 Music / Sound FX / Voice Acting
Music is very generic, at least the voiceovers are humorously over-the-top. 3.5 Play Value
The different cases are quite lengthy, and each one will take about 1-2 hours to complete (depending on difficulty.) Unlocking different vehicles and tracks for the multiplayer provides some incentive to push onward, but there’s not much past that. 3.0 Overall Rating – Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Realistic and thrilling criminal cases, more than 50 highly diversified tasks and three difficulty levels.
  • Single race mode with more than 40 tracks to speed along.
  • Battle against your friends in split-screen mode.
  • Two huge, lavishly designed game worlds, each featuring more than 100 km of road.
  • Amazing stunts and action, e.g. jumps over ramps.

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