Blood and Gore, Intense Violence, Sexual Themes, Strong Language.
The DLC's presentation remains as high quality as ever, especially at Brigmore Manor. Daud's strong voice acting helps create a more interesting character, one that it's ironically easier to get attached to than the silent Corvo. Unfortunately, the AI challenges around these new levels cause Dishonored's complex systems to stretch at the seams. It's easier to confuse the enemy AI or cause awkward sequence breaks in quest lines this time around. Worst of all, my tendency to tranq-dart first and ask questions later led to some very strange behavior in the DLC's final battle.
Although The Brigmore Witches features a well-told story and interesting missions, it's good that it is the final piece of DLC for Dishonored. By the end, it feels like we've seen all we need to see of plague-infested Dunwall. The occasional book talks about far-off places in the Empire, teasing the player with new and interesting locales. The overgrown Brigmore Manor, surrounded by lush grasses and full of eerie glowing flowers, gives us a hint of the world beyond Dunwall's crumbling sprawl and only emphasizes that it's time to move on to a new story, perhaps one set in the Empire's dangerous frontier.
Dishonored fans should definitely play The Brigmore Witches after completing The Knife of Dunwall. The two pieces of DLC offer a fascinating look at the events in Dunwall from a different point of view, and (depending on the player's choices) tell the story of an unsung hero who redeems himself from throwing the empire into chaos by secretly saving it from a more wicked plot than the Lord Regent could ever dream of.
By Becky Cunningham
Date: August 13, 2013
RATING OUT OF 5
Graphics Strong as usual, though only the third mission is set in an area that feels fresh and new.
Control Pull is a great new toy, but it's easy to accidentally break the game's AI in these missions.
Music / Sound FX / Voice Acting The same quality as the main game, with the added improvement of solid voice acting for Daud.
Play Value All three missions contain meaty choices and interesting people to meet.
Overall Rating - Great Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid
2.5 - 2.9 = Average
3.5 - 3.9 = Good
4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor
3.0 - 3.4 = Fair
4.0 - 4.4 = Great
5.0 = The Best
New Powers, Weapons and Gadgets: The mark of the Outsider empowers you with unique supernatural abilities. Quickly draw your enemies towards you and suspend them helplessly in air or use them as a human shield with Pull. Call upon the Whalers to assist in combat with Summon Assassin and track down hidden Runes and Bone Charms with Void Gaze. To aid in your dangerous exploits, your customized arsenal of weapons and gadgets will include Chokedust to daze your enemies, whale oil-powered Stun Mines to shock your targets, and a concealed Wristbow to launch sleep darts and explosive bolts.
Explore More of Dunwall: Make your way through Draper’s Ward and explore its streets, hazardous sewers, and the two rival gangs’ home bases: the textile mills and the boat docks. Revisit the rotting Coldridge Prison, which you must infiltrate in order to free the dangerous but imprisoned leader of the Dead Eels gang. Finally, attack the gothic Brigmore Manor, where Delilah and her Brigmore Witches dwell and await your reckoning.
Choose Your Path: In your quest to thwart Delilah’s plans, approach each mission with your own style. Your redemption–or your turn towards darkness–depends on your skills and the decisions you make. Determine your ultimate fate as you conclude Daud’s journey in The Brigmore Witches.
Persistent Playthrough: Continue your journey from The Knife of Dunwall through The Brigmore Witches in the truest sense. Your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save-file option.