
System: Xbox 360 | ![]() |
Dev: NAMCO Bandai | |
Pub: NAMCO Bandai | |
Release: October 9, 2012 | |
Players: 1-2 | |
Screen Resolution: 480p-1080p | Blood, Cartoon Violence, Mild Language |
The game also has a built in QR code system that will unlock new characters by scanning cards. As of now, we don't know how fans will obtain these cards, but it feels like a needless tack-on. At best, it's an extra step in unlocking characters to play; at worst, it's a flat-out money grab that will require you to buy expansion packs or other products that contain the QR codes inside them.
Dragon Ball Z features characters who are simply more powerful than others. If this game has any sort of expanded versus mode, these cards can be used in horribly exploitable ways. Everyone is going to want Vegito, and no one is going to want Krillin, for example.
Dragon Ball Z games have never had a whole lot of depth, but Dragon Ball Z for the Kinect seems to be one of the shallowest exploitations of the franchise yet. Frankly, I'm not even convinced that the Kinect will have what it takes to accurately detect the movements of a Kamehameha, which would mean this game will be reduced, once again, to another Kinect flail-fest.
The whole movement-controlled DBZ thing has been done on the Wii several times, and it never really worked. Frankly, I don't know what made NAMCO Bandai think that the Kinect would do any better. Unless the game changes significantly before its release, Dragon Ball Z for Kinect is probably a game you can feel free to pass up, even if you are a hardcore DBZ fan.
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By Angelo M. D’Argenio Contributing Writer Date: August 9, 2012 |
Game Features: