|System: X360, PS3, Wii, PS2||Review Rating Legend|
|Dev: Neversoft Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Activision / Red Octane||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Sep. 1, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4 (8 Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
by Jonathan Marx
Neversoft and Activision's latest entry in the Guitar Hero franchise looks to buck the slumping trend in music and rhythm gaming by giving consumers the very best it has to offer. Guitar Hero 5 coalesces years of trial and error and lessons learned into one cohesive, ultimate experience - signifying the maturation and perhaps pinnacle of the genre.
Like millions of gamers out there, I've been picking up plastic instruments for years now. Honing my virtual musician skills across all platforms, multiple brands, and rising up through the difficulty levels was something of a badge of courage. Unfortunately, years of repackaged games with little more than new set lists and slightly tweaked peripherals have forced my six guitars, two drum sets, and four microphones to the back of closets, bottom of drawers, and dark parts of my basement. I rarely play any of my music games anymore. In fact, the only time I pull out all that jazz is when my noob friends and family members come over and demand a jam session. Without a doubt, music and rhythm games have lost much of their novelty for core players.
Enter: Guitar Hero 5. Rather than appealing solely to casual gamers or to the hardest core of virtual axe slayers, the game synthesizes the best aspects of the genre into a user-friendly and seamless experience. For example, if you and your friends hate to sing and are bothered by the incessant banging of the drums, you can all play guitars. If you plan on having a party, the pick-up-and-play nature of Party Play is without equal. If you simply hunger to shred licks or blast through fills on your own, the challenging song list and perfectly mimicked note phrases will test your technical prowess more than ever before. This game really feels like the ideal amalgamation of qualities drawn from across the genre.
The most revolutionary aspect of Guitar Hero 5 has to be the Party Play feature. Imagine inviting a few friends over, effortlessly setting up lengthy playlists (before or during play - even mid-song), imbibing a few libations, and hopping on to play whenever you want without any risk of failure or waiting through load screens. The new Party Play mode allows you and your cohorts to jam however you want, whenever you want, in any difficulty setting, with any instrument combination, at the press of a button. In fact, if you never want to play, you can simply have the game spin in the background and let the tunes fuel conversation. It's the perfect party tool because it requires nothing from your guests while still adding to the ambience, just waiting for someone to hop on and jam.
Furthermore, being able to play with any combination of instruments is an upgrade that is long overdue. I can't tell you how many times I've had friends bicker over the mic and guitars. Guitar Hero 5 lets you create the kind of band you want to play in. What's more, this option isn't just limited to Quickplay. This functionality is implemented across the board, from online/local co-op and competitive modes to Career and Party Play; the mix of instruments is always up to you.
This spirit and freedom of choice is found throughout Guitar Hero 5. The options menu alone is evidence of that. Truly, anything that you want tweaked can be adjusted to your liking. I especially liked the ability to mess with playback levels and import songs from other Guitar Hero disks (World Tour and Smash Hits). Being able to create your own rocker (the 360 version even lets you make Avatar characters to jam on stage) and make and share your own music via an enhanced GH Studio and GHTunes is also nice.