|System: X360, PS3, PC, PS2, Wii, PSP, DS||Review Rating Legend|
|Dev: Ubisoft Montreal||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Ubisoft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Dec. 1, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1, 2-16 online||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
The same can also be said about the individual weapons. Unlocking new ones as you progress through each side is great, but it becomes more of a "what weapon are you most comfortable with" experience. It's because of these two examples that the game feels more like an attempt at something that just wasn't followed through with, as is the case with most movie tie-ins. It's as if they said, "Here's a great idea for a game. Oh by the way, you can't do everything we just told you, otherwise people will know what is going on." When in this case most already know why they are going to watch the film - the visuals.
Visually speaking, Avatar: The Game delivers on the look and feel of Pandora and the various species on Pandora. This is something that I was very pleased with. The environment explodes with vibrant colors and beauty that likely represents the movie accurately. However, there are a few problems with the other aspects. Most notably is the ever-present lag in visuals. Literally, it is so persistent you will eventually grow to ignore it. This, coupled with the stiffness of the Na'vi and the clunky movement of RDA soldiers, hinders the graphical experience. However, it is important to note this game supports 3D, and as long as your television can handle the specifications to experience it in 3D, I suggest doing so - it is worth it. Enjoying the game with this feature and the occasionally epic soundtrack can really suck you in.
Avatar: The Game also supports online multiplayer for up to 16 players. The usual suspects are present, team deathmatch, capture the flag, king of the hill, all with Avatar-influenced catches. However, the multiplayer suffers from all of the main game's shortcomings. Chances are, if you are frustrated with the single-player action due to any of its shortcomings, you will not enjoy the online side of it either.
James Cameron's Avatar: The Game doesn't pave any new horizons. Instead, it introduces a few new concepts while playing it safe in every other area. I loved the different sides of the story aspect of the game, it felt like getting two games in one, but because nearly everything else felt insipid, it didn't much influence the replayability of the game for me. Even though I am not amongst the rabid fans of the upcoming motion picture, I can say I hope this game is not an indicator of the caliber of the film, because if it is, moviegoers are in for a boring, bland experience.
CCC Project Coordinator