Resident Evil Zero Review
Resident Evil Zero Box Art
System: PlayStation 4, Xbox One, PC, PlayStation 3, Xbox 360
Dev: Capcom
Pub: Capcom
Release: January 19, 2016
Players: Single-player
Screen Resolution: 480p-1080i Blood and Gore, Intense Violence, Language

Players must also learn to navigate the inefficient item management systems that severely hinders Billy and Rebecca’s ability to simultaneously complete mini-missions and survive the horde of zombie monsters. I found myself repeatedly dropping important items on the ground in favor of mission-specific items, only to double back later to reacquire the ones I previously dropped. As a result I spent a majority of my time reacquiring items rather than actually enjoying what the game has to offer. Capcom should have expanded the character inventories in order to usher this classic into the modern world.

The biggest sore point of playing Resident Evil Zero most certainly comes from the rage-inducing save system that utilizes an ancient technology to bookmark player progress. Rather than providing players with the ability to save on the fly from the pause menu, which would have been a hugely progressive addition, Capcom kept the save mechanic from 2002 by forcing players to find a typewriter in order to save their most recent progress. To make matters worse, players must find a series of Ink Ribbons before being able to “type” on the typewriter and essentially save their progress. The downside comes in the fact that the game only has a certain number of Ink Ribbons available throughout the game, which can force players to replay certain portions if they die before being able to save. Unfortunately that was the case with my experience as I managed to replay major sequences over and over as a result of not being able to save and dying at inopportune times.

All in all, Resident Evil Zero doesn’t even come close to being called a remastered version because it offers nothing but minor visual upgrades. Resident Evil nostalgia nerds will go nuts for this one but the average gamer will most certainly have a difficult time forking over the cash for a meager GameCube port. Needless to say, Capcom dropped the ball on this one. The attempted resurrection of an old favorite should have at least included a few extra features to justify a third release. Unless you really want to live in Resident Evil's past, you'd be wise to avoid this one like it's a zombie infected with the t-virus.

Patrick Tretina
Contributing Writer
Date: January 19, 2016

The updated visuals are a nice addition but the unchanged cutscenes from 2002 severely hinder a player’s ability to feel immersed in the game.
The player movement controls are clunky and difficult to navigate in a world full of zombies and man-eating monsters.
Music / Sound FX / Voice Acting
The voice-overs are cheesy at best, with the only highlight coming in the form of the mini boss and main boss musical scores.
Play Value
The antiquated save system makes RE Zero very difficult to continue playing, especially if you find yourself continually redoing missions.
Overall Rating - Poor
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Fan-favorite Resident Evil characters - Rookie S.T.A.R.S. member Rebecca Chambers and wanted criminal Billy Coen combine skills and buddy up to survive the undead and infected nightmares that await them.
  • Completely enhanced visuals - New high-resolution textures have been created from scratch, including 1080p support on next-gen consoles, while still preserving the classic appearance of the original release.
  • Return to the series origins - Discover the truth behind what led to the horrors at the Mansion in Resident Evil in this fan-favorite and popular prequel title to the series.

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