Resident Evil: Revelations 2 Episode 1 – Penal Colony Review
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Resident Evil: Revelations 2 Episode 1 – Penal Colony Box Art
System: PS4*, PC, PS3, Xbox 360, Xbox One
Dev: Capcom
Pub: Capcom
Release: February 24, 2015
Players: 1-2
Screen Resolution: 480p-1080p Blood and Gore, Intense Violence, Strong Language

Enemy design is similarly uninspired. You have your standard slow zombie, fast zombie, hulking zombie, and all the other zombie stereotypes that you’ve seen from zombie games past. You never get to a point where you encounter an enemy and go “oh crap,” as if you have finally met your match. The low difficulty of the game also plays into this, as enemies feel more like an inconvenience than a threat.

One of the small pleasures of Resident Evil: Revelations 2 is its writing. Specifically, the game doesn’t take itself too seriously. You aren’t rescuing the president or trying to protect China from biological warfare. The story is kept small and personal, and it benefits from that. In addition, the story makes a lot of references to Resident Evil blunders of the past. From promotional videos showing the “obviously not evil” pharmaceutical corporation helping out people in Africa and Spain, to Claire commenting about how she almost became a “Claire sandwich,” Resident Evil: Revelations 2 likes to take the piss out of itself, which lightens the mood and goes a long way toward bolstering suspension of disbelief.

Resident Evil: Revelations 2 Episode 1 – Penal Colony Screenshot

Co-op play is a bit of a mixed bag. While it’s nice to be able to bring a friend along for a ride, they are basically relegated to playing the secondary character. Humans are better than A.I. in these roles, but that doesn’t make them any more fun. You’ll frequently find yourself fighting with your friend about who gets to carry the gun.

Luckily, you can always just go into Raid mode if you both want to have some shooting fun. Like before, these are basically just shooting galleries where you hold out against waves of enemies. It’s fun, and you can spend ages getting new skills and unlocking new bonuses, but in the end the only thing really rewarding in Raid mode is playing it. There’s no real end and bonuses don’t carry over to the main game, so it’s a diversion at most.

Resident Evil: Revelations 2 Episode 1 – Penal Colony has a lot of ups and downs. Combat isn’t great, and the environments are boring, but the story is fun, and playing the game in co-op, while certainly weighted toward the combat character, makes the experience a lot better. It’s not quite the Resident Evil we all wanted, but it’s a lot better than Resident Evil 6 was, and I was one of those weirdos that liked Resident Evil 6. If Capcom keeps making Resident Evil games closer to this formula, then maybe one day it will take its place on the throne as king of survival horror once more. We just aren’t quite there yet.

Angelo M. D’Argenio
Contributing Writer
Date: February 25, 2015

The current-gen versions of the game are quite impressive, yet limited by the uninspired environments.
The controls are probably the best part, feeling tight and giving you a fighting chance.
Music / Sound FX / Voice Acting
The writing is OK and the voice acting is decent, but there are some really bad moments, and almost all of them come from Moira.
Play Value
The game has some flaws, but for now it’s just a setup and as a setup, it’s decent.
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Survival horror returns - A brand new tale in the Resident Evil Revelations saga comes to current and next generation gaming consoles.
  • Clare Redfield and Moira Burton star - Fan favorite Claire returns to the horrors that haunted her in the past alongside Moira Burton, daughter of Resident Evil legend Barry Burton.
  • Evil is watching - Set in what appears to be an abandoned detention facility on a remote island, the horror awaits players around every dark corner. Will there be a way to escape?
  • A brand new type of enemy - Not as mindless as zombies, the scary design of the 'Afflicted' means they are able to move quickly and attack the player with basic weapons, making them a genuine threat to players' survival.
  • Assistive co-op play - Players will need to switch between the two characters to overcome the nightmares in either single player mode with an AI partner or offline co-op. Utilize Moira's torch to temporarily blind the enemy before Claire takes them out!

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