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With
the inclusion of Age of Empires: The Age of Kings,
Nintendo's DS is not just for juvenile gaming delinquents,
it's also for nerds.
by StewXX
February
17, 2006 - Age
of Empires is a strategy series that is hugely popular
among the PC crowd. The games are deep, fun and highly
addictive. All of the moves take place in your brain
before you touch a controller. A great deal of thinking
is involved but you don't have to be a genius to play
the game. A lot of the fun comes from learning and
experimenting as you play against the computer with
the different difficulty settings or other humans
of various skill levels. With a few basic lessons
you can be up and running in a few minutes. There
is an in-game tutorial that will give you the lowdown
on just about everything. The interface will also
assist you by prompting you with decisions during
actual play. The gameplay can be as light as checkers
or as deep as chess. It's really up to you to take
it as far as you can go.
This
DS version has been overhauled specifically to work
within the parameters of the CPU. To this end the
game is turn-based and not in real-time as the PC
games are. This may be a bit of a disappointment to
the PC fans but there are good reasons for the turn-based
style. The main obstacle is processing. The DS can't
compete with the average home computer. The DS's screens
are too small to display larger sections of the map
in addition to the interface. It takes some time to
scroll through the map to see all of your units. Ultimately
the processor is too slow to facilitate real-team
control. Keep in mind this is a pretty serious game.
Taking
place in Medieval times you can play as five different
factions including the Mongols, Japanese, Franks,
Saracens and Britons. There are five huge campaigns,
one for each faction. You can choose any campaign
at any time. Each campaign includes about a half-dozen
battles. With popular historic characters such as
Joan of Arc, Richard the Lionhearted and Genghis Khan,
players are bound to get a history lesson whether
they like it or not. I find it fascinating that a
game like this brings history to life so painlessly.
We get to examine these great leaders and learn how
they employed their troops and planned their strategy
on the battlefield. Many of these battles changed
the course of history - but the outcome can be different
every time because you're in control of the situation.
It's a great way to be introduced to these people,
places and events and I'm sure it will inspire many
gamers to mine more information from history books.
This is how nerds are created.
The
object of the game is to rule the world - or as much
of it as you believe exists. Keep in mind that the
New World is yet to be discovered. So Asia and Europe
will have to suffice. Each civilization has unique
weapons and units that they employ. Units that are
similar to other civilizations' units are evenly matched
for the most part but they all have a unique gimmick
that determines the outcome of a particular section
of battle in a rock/paper/scissors format. For instance,
pikemen can penetrate the armor of knights who are
protected against ranged attacks from archers. Pikemen
on the other hand can't defend themselves from the
archers ranged arrows. Siege weapons such as trebuchets
will, in turn, decimate the archers. You can even
hire mercenaries and other siege weapons from other
civilizations such as the elephant brigade which can
do a lot of damage when up against a weaker unit.
Waging
wars costs money. Before you can even think about
going into battle you have to take care of some things
at home first. There is some micromanagement of resources
to undertake but nothing that's too detailed or ultimately
boring. You have to make sure your population has
enough food to keep them healthy, there has to be
enough material to construct buildings, and you need
a lot of gold to train, outfit and maintain an army
as well as purchase new technologies to advance your
civilization.
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