|System: DS||Review Rating Legend|
|Dev: Neko Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Game Factory||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 20, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Amanda L. Kondolojy
If you haven't heard of Code Lyoko, chances are you have seen it before. The French television series was once a staple of Cartoon Network daytime programming and featured a very interesting storyline about a virtual, holodeck-type world where super viruses wreaked havoc. But it wasn't the formulaic storyline that makes this series so popular. The visual style of the series really set it apart and made it unique among other animated fare. Characters had distinct facial features including an oversized forehead.
Sure, the series was never as popular as say, Dragon Ball Z, but it lasted 3 ½ seasons on television (the last part of the final season was never aired, however it was streamed online) and had a small fan base. So, does this series make for a good game? Code Lyoko: Fall of X.A.N.A. takes place during the end of the final season of the series, in which the Code Lyoko crew confront the evil virus X.A.N.A., which has been found responsible for all the trouble in Lyoko. The plot of the game follows the fourth season pretty closely and opens with the disappearance of William. The plot continues with the Lyoko Team's discovery of a X.A.N.A.-corrupted William, and the team's final fight to destroy X.A.N.A. once and for all. Of course, the astute gamer will probably know X.A.N.A.'s fate just based on the title of the game, but that's a different matter altogether.
Gameplay in this title is pretty standard RPG fare. The levels are fairly linear and easy to navigate. Seasoned gamers will probably find the level design fairly uninspired, but more casual fans will appreciate the simplicity. The battle system relies on random battles with creatures and bosses that you will encounter in Lyoko.
Once a battle is initiated, you are able to utilize each character's special abilities as well as equip "plug-ins" that give characters enhanced abilities. The battle system is somewhat interesting because it is not turn-based, but rather time-based. Each character/enemy will have a time window within which it will have to recharge attacks.
So, if you are a fan of leisurely scrolling through menus or utilize your turns for bathroom breaks, you might be unpleasantly surprised, as your Code Lyoko team members will probably be dead. However, as long as you are diligent in making your menu selections, the timed battle system works well enough, and after some practice you can even employ a little bit of strategy.