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Dissidia 012 Duodecim Final Fantasy Review for PlayStation Portable (PSP)

Dissidia 012 Duodecim Final Fantasy Review for PlayStation Portable (PSP)

Everybody Was Final Fantasy Fighting! Huah!

2009’s Dissidia: Final Fantasy was an impressive title. Sure, marrying the many worlds of Final Fantasy with a strategy-based fighting game sounds like a good idea on paper, but we all know executing a crazy idea like that can have its pitfalls. But Square Enix really impressed me with the overall quality and depth of the original Dissidia. How could they top that with Duodecim? The answer is surprisingly simple: by adding new characters, tweaking the battle system, and giving fans even more content. Duodecim improves upon its predecessor in almost every way possible, and though it doesn’t reinvent the wheel, it certainly represents quite the evolutionary leap forward for the series.

Dissidia 012 Duodecim Final Fantasy Screenshot

The game’s story mode is again the focus of the game, and unfortunately, the story itself falls prey pretty quickly to the amnesia trope that is so common in crossover stories: all the Final Fantasy All-Stars have been gathered by the forces of Cosmos and Chaos into this other dimension, and none of them remember who they were previously. Since they are all strangers, and have no memories of their pasts, they fight for their chosen side to gain ultimate power and a one-way ticket back to the world they (don’t) know.

The story smacks of poorly-written fan-fiction, but realistically I don’t think anyone expected anything else. Getting all of these characters together in a way that makes perfect sense within the Final Fantasy universe is an impossible feat, and considering the constraints of the series, I think the story works well enough. Although the plot itself is flimsier than Vaan’s mini-vest, the dialogue between the characters (who retain their personalities despite losing their memories) is extremely well-written, and includes plenty of clever nods to each character’s respective series that fans are sure to appreciate.

Dissidia 012 Duodecim Final Fantasy Screenshot

Though the story is a bit of a disappointment, the improvements made to the actual story mode are actually very impressive. Instead of taking place on a stoic grid-based stage, the game has a huge world map rich with areas to explore, lots of hidden treasure, random enemy encounters, and unlockable skills littered across the landscape. Duodecim places particular importance on leveling up your characters and outfitting them with plenty of gear, and it throws plenty of skills and equipment your way in the first few hours of gameplay. Though it can feel a little overwhelming when you are managing your team at first, the learning curve evens out eventually, and it’s easy to settle in to Duodecim for the long haul.

Dissidia 012 Duodecim Final Fantasy Screenshot

The story mode is fairly lengthy by itself, and if that wasn’t enough content for you, Duodecim also includes a revamped version of the original Dissidia story, complete with world map and other bonus content. Though the fighting game genre is typically one that is permeated by multiplayer modes, Duodecim does an excellent job of nailing the single-player experience. The game really feels like an RPG despite the game’s battle format, and improving each character’s skill set (which varies quite widely) and outfitting them with the perfect gear will certainly eat away hours of your life. And if that wasn’t enough, the game has an expansive PP rewards system that allows you to unlock new costumes, characters, difficulty settings, and modes by playing and replaying the game. The amount of things to discover in Duodecim is nothing short of amazing, and if you are a completionist when it comes to the Final Fantasy universe, you can expect to settle in with this one for fifty hours or more.

Dissidia 012 Duodecim Final Fantasy Screenshot

In addition to the tweaks and expansions made to the story mode, the battle system has been changed since the last release too. The battle system still remains strategic, and relies on your ability to beat the bravery out of your opponent and then finish him or her off with a barrage of high-energy attacks. The game features two control schemes: action and RPG. The action control scheme allows you to use different button combinations to perform high-flying attacks, while the RPG controls are simpler and feature single-button actions that change depending on battle and character context. The action controls are most rewarding, but the RPG controls work well enough if you are trying to blast your way through battle quickly with the simpler controls. But no matter which way you control, the game includes a new team assist element that gives you yet another strategic element to use in battle. Instead of just going for the direct approach to steal bravery, or finishing off an enemy with a few rapid taps of the square button, you can call an ally and divert your enemy’s attention while you can get in the perfect position to strike.

Visually, Duodecim keeps up the high standard set by its predecessor. Cutscenes look beautiful, and the new world map is nicely detailed. Although event arenas are plain, the character animation is fast, and when you’ve got support characters, summons, and all kinds of crazy weapon attacks all firing at once, the lack of background detail is forgivable. Though the visuals aren’t perfect, sound in the game nearly is. All of the characters are fully-voiced (even during battle-grid selection scenes) and most of the performances are by very familiar voices. The score is also extremely well done, and the game’s main theme is certainly up there with the best of Final Fantasy music.

It’s hard to classify Dissidia 012 Duodecim: Final Fantasy as either a fighter or an RPG, as it pulls so much from both of these genres. This burgeoning series is really carving its own path in the video game world, and Duodecim’s unique blend of a deep RPG overworld and strategic in-battle gameplay makes it fun, functional, and most importantly, new. Final Fantasy fans the world over will lap this title up, and if you were waiting to see if there was enough content in the follow-up to 2009’s breakout title, you’ll be more than pleased with the offerings in Duodecim. Though people not interested in Final Fantasy might find the references a little too heavy-handed to enjoy the game fully, Duodecim’s gameplay certainly falls into a category all its own, and is enjoyable based on its own merits. Though it’s the characters that sell the game, it’s the deep RPG elements, unlockables, and battle system that will keep you coming back to the world of Dissidia.

RATING OUT OF 5 RATING DESCRIPTION 4.2 Graphics
Cutscenes are beautifully animated, and the world map looks great. 4.4 Control
Both the RPG control scheme as well as the action controls work very well. Though they aren’t deep, the controls are certainly strategic, which should please Final Fantasy fans. 4.1 Music / Sound FX / Voice Acting
Voiceovers are done excellently, and the score is expectedly beautiful. 4.3 Play Value
With a 20+ hour long story mode, a lengthy game+ mode, plenty of extras, and unlockable content, you won’t be able to put Duodecim down any time soon. 4.3 Overall Rating – Great
Not an average. See Rating legend below for a final score breakdown.

Review Rating Legend
0.1 – 1.9 = Avoid 2.5 – 2.9 = Average 3.5 – 3.9 = Good 4.5 – 4.9 = Must Buy
2.0 – 2.4 = Poor 3.0 – 3.4 = Fair 4.0 – 4.4 = Great 5.0 = The Best

Game Features:

  • The battle between good and evil continues: The action-packed world of Dissidia Final Fantasy is back in full-force, now with new game modes, story missions, items, alternate costumes and combat features. Soar through expansive environments and participate in gripping combat, all while enjoying RPG-based character development that adds a rich layer of depth to the story behind the clashing forces.
  • New characters revealed: Kain (Final Fantasy IV), Tifa (Final Fantasy VII) and Lightning (Final Fantasy XIII) are revealed as playable characters – the first of many new faces to step up in this ultimate battle between good and evil.
  • New features and scenarios: New to Dissidia 012[duodecim] Final Fantasy are an Assist feature that enables players to enlist characters as back-up in combat, as well as a playable Chaos storyline that further enhances the robust gameplay experience.

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