
System: DS
Dev: DC
Pub: Game Factory
Release: May 17, 2007
Players: 1
ESRB Rating: Everyone 10+
Review by Cole Smith
Fighting in the virtual world is definitely more fun than the point-and-click segment at the outset of each level. These characters are made for fighting, with the exception of one. Jeremy is less action-oriented as he's a full-blown computer nerd. He gleans information from programs and produces a map that appears on the screen. It gives you a general sense of direction at best, but its orientation can be difficult to follow. Each player can acquire more skills and abilities as you upgrade them with points earned. It's similar in concept to an RPG but in a much lighter vein. You will also encounter other gameplay elements such as puzzles, mini-games, vehicle driving and platforming, but they only really serve to add some spice to the mix and are not intended to be part of the main course.

Too much of the gameplay is linear. Each virtual level looks good, as they are imaginative, colorful, and rendered in glorious 3D, but invisible walls put a damper on exploring anywhere but the main path. The camera can also hinder your progress, or regress at it were, since it doesn't follow you properly when you backtrack, often obscuring your view which can be treacherous when negotiating narrow walkways. Vehicles such as a hoverboard and skateboard can be driven, allowing you collect items while avoiding obstacles. Once again, you're restricted, this time by the controls which only allow you to move from side to side. Like much of the gameplay, it's an interesting diversion, but you're really only being diverted from the core gameplay which is essentially shallow and repetitive.
As a game, Code Lyoko really nails the fact that it emanates from a cartoon. It remains true to its heritage with sound effects, the soundtrack, cutscenes, and storylines taken directly from the series. Some of the animation is a little stiff, and the text can be a little heady, but fans of the series will enjoy being able to participate in the same action and adventure as their cartoon heroes.

By
Cole Smith
CCC Senior Writer
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