
| System: DS | Review Rating Legend | |
| Dev: Tenky | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Konami | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sep. 23, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| 3.0 - 3.4 = Fair | ||
| Players: 1 | 3.5 - 3.9 = Good | |
Same thing can be said about the soundtrack. The music is also very appealing, and it definitely contributes to the overall suspenseful feel of the game. I found it to be very pleasing, as opposed to other games that just make you move the volume switch all the way down. It's true the game could have used a few more sound effects and some voice acting to bring the story to the next level, but overall, there's not much of a reason to complain about this. After all, it's just a DS game; we're used to "basic."

Of course, you know what basic means; it means there's not a whole lot to it, which is the case with this game once you finish the six-chapter story mode. There are no other modes to extend the replayability, which is what makes the $30 price tag a little steep. However, there's one thing that could bring a few more hours of gameplay to the table. Depending on a couple of specific choices that you make throughout the game, you'll be able to reach an alternate ending. If you follow the most reasonable path, you'll end up where you're supposed to, but if you decide to go for the twist, the story will become a little shorter and will take you elsewhere. If you'd like more information about this, you'll have to read a walkthrough!
In conclusion, Time Hollow offers an enticing story, cool cinematics, and a nice soundtrack. It's possible some players will be bored after a while, especially with things constantly changing back and forth. Others might be left wanting for more, especially because there's only one game mode available. However, this is a quality title that some of you should explore. It's worth at least a rental if you're into games like Phoenix Wright. A purchase only makes sense if you're a game collector like me or if you plan to pass this game along after you're done playing.
By
Maria Montoro
CCC Site Director
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