Disney Epic Mickey Developer Interview

Disney Epic Mickey Developer Interview

Disney Epic Mickey Box Art
System: Wii
Dev: Junction Point
Pub: Disney Interactive Studios
Release: November 30, 2010
Players: 1
Screen Resolution: 480p
An Epic Interview!
by Amanda L. Kondolojy

November 22, 2010 - Epic Mickey is almost here! We've gone hands-on with this title and learned all about the threat of The Shadow Blot, but we still have some lingering questions about this game. Fortunately, we were able to talk to Chase Jones, a member of the Epic Mickey development team, for some last minute thoughts about the game, the platform, and how the game will appeal to those who are longtime Disney fanatics!

CJ: Chase Jones - Developer at Junction Point
CCC: Cheat Code Central

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CCC: What makes the Wii such an attractive platform for Disney Epic Mickey?

CJ: Wii just made sense for Disney Epic Mickey when we first started developing the game. Taking into consideration the paint and thinner mechanic, the only console that really could support what we were thinking about with gestural controls was Wii. Beyond the audience that it reaches and giving us the opportunity to work with Nintendo, it was perfect for our core mechanic of paint and thinner.

Disney Epic Mickey Developer Interview

CCC: Disney history is very rich. How did you decide what you wanted to include in the game?

CJ: It was difficult. There is so much cool stuff there, which made it difficult to narrow down all of the ideas and inspiration that we could include in the game. We did know that we wanted to build Wasteland, which was inspired by Disney Parks, and use forgotten items of Disney history, so we had some boundaries, but it was still a ton of ideas and concepts to go through. In the end we looked at what we needed to convey the inspiration and ideas for each level, and what made for fun gameplay aspects.

Disney Epic Mickey Developer Interview

CCC: Was there anything from the Disney universe that you wanted to include, but couldn't?

CJ: There were some lands that we had discussed for the game that did not make it past pre-production, but for the most part I think that everything we wanted in the game made it in.

CCC: The concept art showed a lot of imagery from the Disney parks. How much is the park experience going to be a part of the game, and will frequent park-goers be able to spot any Easter eggs in the game (like hidden Mickeys)?

CJ: Every Disney fan will be able to see an abundance of hidden items in the characters and the environments. I think fans of the Parks will have a lot of fun experiencing the old rides and inspirations that we used in the game for each level.

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