The Legend Of Zelda: Link's Awakening DX

Strategy Guide

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Bonus music

Enter "ZELDA" as a case-sensitive name.

Alternate ending sequence

Successfully complete the game without using any continues. Then during the ending sequence, Marin will fly across the screen with wings.

Bomb-arrow

Configure the bombs and arrows as the two button items, then press A + B to shoot.

Easy money

In level three, the Boss will taunt you and say that you will never find him. To get infinite rupies, get to the Boss, but do not ram the wall with the Pegasus Boots. Kill the blobs that fall on the screen for easy money.

Cheaper purchases

Select an expensive item from the counter, and begin payment. As your character's rupees are being deducted, quickly press A + B + Start + Select, then save and quit the game. Reload the saved game to keep the item and most of the rupees used to purchase it.

Always have Marin

Complete the first three levels and get Marin as a follower. Use the teleport hole to travel to the animal village. Move to the left, then press Select just when you are about to enter the next screen. Your character should move across the screen. Marin will now remain in your party for the duration of the game.

Heart piece locations

Refer to the game map as a grid with 1 to 16 going left to right and A to Z going up and down. The heart pieces are located at the following coordinates:

    1: 1-K
    2: 2-I
    3: 5-E
    4: 3-G
    5: 15-M
    6: 9-H
    7: 15-C
    8: 14-M
    9: 7-H
    10: 8-A
    11: 2-A
    12: 7-I

A heart can also be found surrounded by holes in the forest when trying to rescue Bow-Bow.

All picture locations

    In the picture shop talk to the owner while by yourself (i.e. no Bow-Bow, Marin, or Flying Rooster). It is a picture of Link giving a peace sign. When you agree to have your picture taken, keep answering "No" to all of the photographers offers for it to be a picture of Link sitting on the ground with a dazed look.

    When Marin is with you go to the bluff at the beach. It is a picture of Marin and Link looking out at the ocean.

    When Marin is with you jump into the well one screen north of the Library. It is a picture of Marin falling on Link.

    When Marin is with you stand in front of the chicken statue in Mabe Village. It is a picture of Marin, Tarin, and Link posing in front of the chicken statue.

    Look in the right window of Ulrira's house. It is a picture of Ulrira talking and laughing on the phone.

    Walk beside Bow-Bow's post where he is chained. It is a picture of Link getting chased by Bow-Bow.

    Steal from the Shop in Mabe Village. It is a picture of Link stealing from the Shop.

    After getting the magnifying lens go back to where you got the necklace and get in the boat and talk to the fisherman. It is a picture of the fisherman splashing around in the water.

    Go into the house in the upper right corner of the Animal Village and walk into the pool of water after getting the magnifying lens. It is a picture of Link and a Zora posing together.

    Talk to Richard, then go to the front of the castle when the gates are still closed. It is a picture of Link and Richard posing in front of the castle gates.

    When the ghost is following you take it back to the empty house on the bay, then take it to the single grave west of the cemetery. After doing that return to the grave. It is a picture of Link and the ghost posing at the gravestone.

    In the mountains go east all the way from the house with all the chickens in it, then walk to the middle of the bridge. It is a picture taken just as the photographer falls off of the bridge.

Hints
    Stealing

    Your character can steal from shops by taking an item, and standing above the store keeper. As he looks towards the top of the screen, use the door to leave the shop. Note: Your character will be branded a thief and may never return to the same shop. However, the game can be saved and reloaded if your character is killed by a store keeper, which allows the store to be re-entered without penalty.

    Flight

    Obtain the Boomerang and the Rooster. Throw the Boomerang and pick up the Rooster. The Boomerang should hover below you. You cannot get attacked by normal enemies but you may attack them.

    Wall check

    Use the sword to stab at the walls. If a hollow clank is heard, a bomb may be used to open the wall.

    Bonus seashells

    Find exactly five secret seashells, then go to the Seashell Mansion. Enter, then walk right until finding the water flowing up a big pipe. Another bonus shell can be found by doing this with exactly ten seashells. Note: Return to the Seashell Mansion with twenty seashells to obtain a level two power sword. This sword can shoot when your character's life is full.

    Mad Batter locations

    There are three places where the Mad Batter is located. The first location is in the Mysterious Forest. Go to the fairy in the Mysterious Forest and move left one screen. Lift the rock to reveal a secret stairway. Descend and sprinkle magic powder on the well. The second location is two screens to the right of the ghost's house. Blow up the bushes with explosive arrows. Jump the pit and enter, then move across the cave and swim through the water with your flippers. After leaving the water, move left and walk down the stairway. Again, sprinkle magic powder on the well. The final location is at Tal Tal Heights. Go to the Hen House and move left one screen. A lone bush will eventually appear after a couple of screens. Cut it to reveal another stairway. Go across the cave and get out. Keep moving left and up the mountain, then move left again. A lone rock should appear. Pick it up and walk down the stairways. Sprinkle magic powder again. Link should get 60 Arrows, 60 Bombs, and 40 Magic Powder.

    Crane mini-game

    Position the crane on the top left side of the screen, with the shadow over the left moving conveyer belt. Wait until the desired item in the bottom right corner before dropping the crane.

    Have Marin get thrown out of Crane mini-game

    Go to the Crane mini-game after Marin is following you around. She will ask if she can play. Answer yes and she will play, then pick up the Crane operator to get thrown out.

    Fish monster picture

    Go to animal village after collecting the magnifying glass. Go in the house in the north-east. A fish monster will appear and speak to you.


Game Shark Codes

Note: You must have a 2.1 or higher version of the Game Shark to use these codes in a Game Boy Color system.

Infinite Health01185ADB
Infinite 14 Hearts (Only Use If You Have 14)01705ADB
Infinite Arrows013045DB
Infinite Bombs01304DDB
Infinite Magic Powder01204CDB
Infinite Small Keys0101D0DB
Infinite Rupees01095DDB
01995EDB
Cannot Gain or Lose Any Extra Rupees01995EDB
Orciana Has All The Songs010749DB
Have All 5 Golden Leaves [Note]010515DB
A-Button Slot Modifier01??01DB
B-Button Slot Modifier01??00DB
Arrows Modifier01??45DB
Bombs Modifier01??4DDB
Magic Powder Modifier014CDB
Bracelet Level Modifier010?43DB
Shield Level Modifier010?44DB
Sword Level Modifier010?4EDB
Quantity Digits to Accompany Slot Modifier Codes
00 - Blank
01 - Sword
02 - Bombs
03 - Power Bracelet
04 - Shield
05 - Bow
06 - Hookshot
07 - Wand
08 - Boots
09 - Orciana
0A - Feather
0B - Shovel
0C - Magic Powder
0D - Boomerang

Note: After giving Richard his key, save the game and turn the code off.

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