Prince Of Persia: The Sands Of Time

Strategy Guide

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  • 3D Prince Of Persia level

    Insert a controller into port four. Start a new game and stay on the balcony. Hold B on controller four, then quickly press A, B, Y, X, Y, A, B, X on controller one. You will then enter the first level of the original Prince Of Persia game, redone in 3D. Note: There is no end to the level. Once you get your sword and see a picture of the developers, that is all there is. Do not think that you are stuck; they just did not have time to finish it.

  • Automatic health regeneration

    Use a link cable to connect to a Game Boy Advance with its version of Prince Of Persia: The Sands Of Time.

  • Classic Prince Of Persia game

    After getting the second sword that can break walls (approximately one third of the way through the game after the "Above the Bath's" area), you will reach a large location where you must pass through a door with Farah and activate a lever to open another door to a hallway filled with scarabs. There are three positions to this switch (open door into room, open door to hallway with scarabs, and open secret door to the classic Prince Of Persia). The switch is located at the end of the room, near the save point and near a large piece of rubble. There is a wall opposite to that lever that appears to be unbreakable, and does not look like other wall areas that can be manipulated. When you hit this secret area on the wall, it will not spark as expected. After setting the switch to unlock the door to the mini-game, keep hitting the non-sparking section of wall until it breaks. A message will appear to state that the original Prince Of Persia game has now been unlocked. Alternately, successfully complete the game or play the Game Boy Advance version of Prince Of Persia: The Sands Of Time and find and activate the three Gamecube switches.

  • Classic Prince Of Persia level passwords

    Level
    Password
    2
    KIEJSC
    3
    VNNNPC
    4
    IYVPTC
    5
    RWSWWC
    6
    GONWUC
    7
    DEFNUC
    8
    SVZMSC
    9
    DBJRPC
    10
    MZFYSC
    11
    BRAYQC
    12
    UUGTPC
    Jafar battle
    LRARUC

  • Easy fights

    Use the dagger to stab the enemy so that he becomes frozen. Then, hit him once with your sword so that he floats in the air. When he lands, he will be lying on the ground. Stab him with the dagger to take his sand. Also when you encounter an enemy, press X to vault over him, and while in the air press Square, then Triangle to kill him. Note: This works on most, but not all, enemies.

  • Repeatedly drink

    Hold R when drinking from a fountain or pond and you you will drink repeatedly.

  • Farah's attitude

    When near Princess Farah, switch to first person view and look at her for a long time. At the beginning of the game, she will soon tell you to stop staring at her. Later in the game, she will tell you that your eyes are green and you can look at her if you want.

  • Swinging on ropes in Underground Reservoir level

    When you are swinging on the ropes (by holding R) and you are at the end of a swing and close to the object that you want to swing to, press A, then release R. When you hit the rope, press A. Note: You should make it most of the time.

  • Hangman in A Prisoner Seeking An Escape level

    When you reach the bottom of the chamber in the A Prisoner Seeking An Escape level, kill all the sand creatures and then enter the cell to the left when looking at the save point. In the left corner of the cell is a little joke on the wall. Take a closer look in first person view at the drawings you find there. Obviously the prisoners where playing hangman here.

  • Avoid battles in Daybreak

    When the Prince and Farah attempt to cross the drawbridge you have lowered, many sand creatures will appear to battle you. Just run past them on the left and into the open doorway with the switch inside. They will not follow, and you wll not have to fight them.

  • Magic Fountain in Baths

    After earning yourself the second sword which can break the walls, gain access to the secret corridor. Stop halfway through the corridor and on the right wall should be a wall with a crack that someone has hastily concealed. Break the wall to find another Magic Fountain.

  • Magic Fountain in Courtyard

    After completing the trap corridor where you had to race to the slowly closing door, you will battle some Sand Monsters in the courtyard. After this has been successfully done, climb up the courtyard. When you are in the section where you have to climb up the ladder which appears above the spikes, continue until you find a Sand Cloud. Near the sand cloud is a hole in the wall. Climb up the rubble and run among the wall to grab on the ledge. Go through the hole to find yourself in a mystery area. Keep walking on the bridges until you reach a fountain. Drinking from this fountain will raise your life bar.

  • Defense system puzzle

    When entering the room with the defense system in it, follow these steps to complete the puzzle:

      Step on the glowing "full moon" panel to retrieve the first axle.

      Approach the levers on the middle of the platform, and turn it on these steps: right, up, left three times, and up two times. Step on the glowing New Moon to retrieve it.

      Next, turn the levers up, right two times, and up two times. Then, step on the half moon panel to gain the third axle.

      A "quarter moon" insignia marks the last axle. Turn the levers right and down. Step on the quarter moon to receive the last axle.

      To bring the entire platform up, move the levers up, left and up.

  • Tomb doors puzzle

    Near the end of the game, you are in a tomb with infinite doors. You have to find the correct series of doors to progress. Go to the landscape view. Always start at the door with the face above it and go clockwise. The order is:

      1. Fourth door from the entrance
      2. Seventh door from the entrance
      3. Third door from the entrance

    After you have successfully done this you will be taken to the second level of this room. It is almost the same, just with more doors. The order is:

      1. Fourth door from the entrance
      2. Ninth door from the entrance
      3. Fifth door from the entrance

    An intermission sequence will then follow.

    In the circular room you find in the tomb, there are doors that you must enter in the correct order, or be teleported back to the start. One way to make sure you go through the correct door is to listen carefully. When you are in front of the next door that you need to enter, you will hear the sound of trickling water. This indicates that you are standing in front of the correct door. Repeat this until you have solved the maze.

    When you are almost at the end of the game, you will be trapped in a room with a lot of doors. Every time you go in one, you end up back where you started. An easy way to find the correct doors is to run by the doors until you hear a splash of water. As soon as you do, stop and go into the door. Repeat this three more times and you will be at the second set of doors. Do the same thing four times and you will pass the level.


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