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Playing
Fantastic Four I felt more like a fifth wheel on an
ATV than one of the gang. It just wasn't fantastic.
Throughout
the game I felt like I was a student tagging along
with four superheroes as they demonstrated to me their
day-to-day crime fighting activities. I can almost
hear them say, "Oh no
don't touch that."
"Just stand right here and everything will be
fine." "Here's something for you to do;
can you match up colors?"
There's
a lot of handholding going on in Fantastic 4. The
game is excruciatingly linear. It doesn't offer much
in the way of freedom when it comes to using superpowers.
Most of the playable action elements are basic combat
moves such as punching and kicking. These guys all
have different powers that would be fun to explore
and exploit. It's too bad that it's treated like a
museum instead of a playground.
The
developers really missed the boat by reducing the
strategy and freedom to such incredibly simplistic
levels. You are guided through various situations
which require you to line up each character with his
or her corresponding color which appears as a beam.
Once there you press the A button to build up your
meter and presto, a pre-rendered animation takes over,
forcing you to watch the fun stuff as opposed to taking
part in it.
Following
the plot of the movie you will learn the origin of
the Fantastic Four as four astronauts which are exposed
to cosmic radiation in outerspace. When they return
to Earth they find they each have cosmic superpowers.
Sue Storm is the invisible woman whom can also raise
shields and emit wave energy attacks. Johnny Storm
is the human fireball. He can fly and throw fireballs
at enemies. Reed Richards is the leader of the Fantastic
Four. He is basically a rip-off of Plastic Man as
he can stretch and twist himself into various shapes.
Finally it's my favorite, Ben Grimm, or The Thing,
as he's commonly referred to. He's a gruff but lovable
mountain of a man that's made out of stone. He's incredibly
strong and when he gets mad, "It's clobbering
time."
Each
character has six combo moves which are upgradeable
but for my money it's the cosmic powers that I want
to play with. Each of the four characters has three
cosmic powers. There are some instances in the game
where you can actually pick which character you want
to use and then use whichever power you think will
get the job done. It's just too bad that most of the
game wasn't done like this. There are some fine examples
of teamwork which is a staple of the Fantastic Four
as they use their combined powers to achieve one goal.
Here is where you will have to match each character
to their specific color cone. I can understand in
the context of the story that Reed Richards might
be calling the plays and ordering everyone into formation.
I can take orders as well as the next guy but I would
like my hand at calling a few shots now and again.
Another
disappointment is the co-op mode. Do I need to tell
you how fun this could have been? I mean, the FF is
like the original Gauntlet. They are in essence the
original X-Men. This could have been a great RPG action/adventure
with an amazing four-player co-op. Depending on the
success of the movie there might be a sequel and hopefully
the developers will be listening. I won't give up
on this concept until I see it executed properly.
To
lengthen the gameplay which is necessary to keep it
running longer than the movie new characters, enemies
and situations have been added. The enemies range
from dinosaurs to evil mummies. Of course you can
expect Dr. Doom, a pre-Darth Vadar-like madman that
takes refuge behind an armoured face shield. There
are some run-of-the-mill thugs added for believability.
They attack in groups and are relatively easy to fend
off. You can use Sue's shield, which makes her virtually
invincible to attack, and then unleash an attack of
your own when the enemy is most vulnerable. For my
money the best attacks are those of The Thing which
best follow the premise of the comic book as he loves
to clobber. Reed Richards is the nerdy professor type
and not one that you would associate with hand-to-hand
combat.
The
in-game animation is good but it's no better than
the Fantastic Four cartoon of the late 60s/early 70s.
I would have to say the voiceacting in the cartoon
is better than the game. The music is good as are
the sound effects but there is nothing special about
any aspect of the production. Unlockables such as
new levels and interviews are bound to keep hardcore
fans busy. There's an interview with FF creator Stan
Lee giving his opinion of the game while he's playing
it. He's a lot more forgiving than I am. Call it a
daddy's unconditional love.
If
you're looking for an interactive movie or something
along the lines of a street fighting game like Capcom's
Final Fight then you might find some satisfaction
here. For the rest of you, rent it first.
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Back
in the early 60's, there was a group of four who took
the US and eventually the world by storm. They were
more than "fab"....they were Fantastic.
The
brainchild of Stan Lee and Jack Kirby, The Fantastic
Four was the big bang that created the incredible
and yes, also very credible, Marvel Universe. Where
previous heroes were larger than life playboys, ailens
or underwater kings, The Fantastic Four were family,
just like your family. They fought, they held grudges,
they had misunderstandings, but when push came to
shove they were behind each other 100%. It was through
this dynamic that Lee and Kirby established the rules
of their new world: make the superhuman human, and
readers of all ages will identify.
It's
been over 4 fantastic decades since the Four irradiated
astronauts (Reed Richards, Sue Storm, Johhny Storm
and Ben Grimm) returned from space forever altered
by those mysterious "cosmic" rays and while
they've been overshadowed by glitzier heroes like
Spider-Man and the X-Men, the original Marvel team
is set to take our world by storm this summer in their
first blockbuster feature.
The
FF have had quite a checkered past when it comes to
public consumption. A Saturday morning cartoon show
back in the late 70's which found the Human Torch
replaced by a lovable robot named Robbie.....uh, yeah.
Is it that hard to draw flames? Next came the Fantastic
Four live action movie in the early 90's that was
so bad only a handful of people have actually ever
seen it. Fast forward to July 2005 and the FF are
ready to clobber the summer blockbuster action movies.
Let's hope they can pull it off.
Of
course, these days the movies are just commercials
to sell the coffee mugs, t-shirts, action figures,
beach towels, earrings, Halloween costumes and oh
yeah, almost forgot...videogames.
Some
of you might recall these immortal words from the
now dearly departed Acclaim back in the mid 90's.
"We are going to take our licenses seriously
and watch over them with quality in mind." About
ten minutes after that statement they released the
craptacular Iron Man vs. XO Man O' War and then immediately
followed it with one of the worst games ever made,
licensed or not....The Fantastic Four for the PSone.
Lest we forget indeed.
The
game which will appear on every current system known
to man, including the Xbox, PS2, PC, GC, GBA, DS and
quite possibly the PSP will be much in the vein of
the recently well received X-Men Legends, but perhaps
without the perfunctory leveling up as experienced
in the RPG action genre. It will feature two player
simultaneous play which has some of us here feeling
a little non-plussed, but we all know 4 player games
can get very old very quickly. 4 player multiplayer
online is a different story but don't look for that
in a FF game anytime soon.
While
the single player mode allows character switching
on the fly so that one can utilize all of the powers
of the team (fire, stretching/intelligence, stealth/forcefield
and brute strength) it is not whether the two player
mode will allow this or if players will have to pick
two characters and make do with them through a particular
level.
A
look at the screens will surely excite longtime fans
who have been waiting impatiently to play as his or
her favorite Marvel heroes. Expect appearances by
Dr. Doom and The Moleman (see images below) and some
others which we don't have confirmation of at this
time. The screens are absolutely fantastic, for lack
of a better term, so make sure you enlarge each one.
The
Fantastic Four game is set for a late June release
to coincide with the 4th of July opening of the movie.
Stay tuned for more details as they appear.
Features:
- Relive
the movie experience with character likenesses,
locations and villains from the upcoming summer
blockbuster. Experience the movie and more with
a completely original storyline that follows the
film's story arc (scripted by Hollywood writer Zak
Penn of X-Men® movie fame).
- Play
as each unique member of the Fantastic Four®;
assume their persona and master their individual
talents to solve puzzles, overcome obstacles and
combat enemies. Mr. Fantastic (Intelligence): Use
your ability to stretch in order to attack from
a distance, squeeze into tight spaces and reach
places no one else can.
- Use
your brainpower to hack computers, override security
systems and take control of your enemy's weapons.
The Invisible Girl (Stealth): Become invisible and
perform stealth moves with ninja-like speed or immobilize
enemies through telekinetic powers and sneak into
areas not available to others.
- The
Human Torch (Fire): Create walls of fire and supernova
fireballs as you hover, or shoot fire from your
fingertips and bend flames as you ward off enemies.
- The
Thing (Strength): Use brute force to pick up heavy
objects or tear them apart, break through walls
and obstacles and obliterate your enemies.
- Control
the Fantastic Four as a team with dynamic character
switching, team-based combat and two-player co-op
mode.
- Wreak
havoc on your enemies in a variety of destructible
environments.
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