Fallout 3

Strategy Guide/Walkthrough/FAQ
Collectibles/Equipment/Skills Guide
World Map


  • Cheat Codes

    While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

    Result Cheat Code
    God mode, infinite ammo, and infinite weight capacity tgm
    No clipping mode tcl
    All mapmarkers tmm1
    Disable enemy combat AI tcai
    Kill selected target Kill
    Kill everyone in area Killall
    Toggle fog of war tfow
    Toggle debug display tdt
    Toggle AI tai
    Teleport to room with all items coc testqaitems
    Toggle free camera mode tfc
    Toggle HUD tm
    Teleport back to game coc megatoncommonhouse
    Get indicated number of Caps player.additem 000000F [number]
    Spawn indicated number of items in % condition player.additem [item code], [number], [condition 1-100]
    Spawn indicated number of persons or objects player.placeatme [object code], [number], [x axis], [y axis]
    Remove indicated item, person or object player.removeitem [object or item code], [number]
    Get indicated perk player.addperk [perk code]
    Remove indicated perk player.removeperk [perk code]
    Get indicated aid or perk effect player.addspell [perk or aid code]
    Give player ownership of selected item Setownership
    Set player level player.setlevel [number]
    Move to indicated NPC player.moveto [NPC ID]
    Add indicated number of experience points rewardXP [number]
    Add indicated number of Karma points rewardKarma [number]
    Add indicated number of Tag Skill Points addtagskills [number]
    Add indicated number of points to your S.P.E.C.I.A.L. stats modpca [attribute] [number]
    Add indicated number of points to your skills modpcs [skill name] [number]
    Add indicated number of Special Points addspecialpoints [number]
    Set Special Points setspecialpoints [number]
    Set ability (sneak, barter, etc.) score player.setAV [ability] [number]
    Set skill values player.ForceAV [number]
    Permanently set number of action points player.setav actionpoints [number]
    Set percentage of physical damage absorbed by player player.setav damageresist [1-85]
    Set percentage of radiation absorbed by player player.setav radresist [1-85]
    Set percentage of poison damage absorbed by player player.setav poisonresist [0-100]
    Set percentage of fire damage absorbed by player player.setav fireresist [0-100]
    Set melee damage done by player player.setav meleedamage [number]
    Set unarmed damage; must have no weapons equipped player.setav unarmeddamage [number]
    Set chance to score a critical hit player.setav critchance [0-100]
    Set weight limit setgs fAVDCarryWeightsBase [number]
    Set strength multiplier for weight limit setgs fAVDCarryWeightMult [number]
    Set maximum carrying weight player.setAV carryweight [number]
    Set jump height; default is 64 setgs fJumpHeightMin [number]
    Set run speed; default is 4 setgs fMoveRunMult [number]
    Fully heal player or selected NPC Resethealth
    Set maximum level obtainable through experience gain setgs iMaxCharacterLevel [level number]
    Can wear Brotherhood Of Steel armor without training SetPCCanUsePowerArmor 1
    Age or de-age targeted character agerace [1 or -1]
    Age or de-age yourself player.agerace [1 or -1]
    Equip existing item in selected target's inventory EquipItem [item code]
    Un-equip existing item in selected target's inventory UnEquipItem [item code]
    Disable all mines disableallmines
    Remove all weapons and clothes from target Removeallitems
    Resurrect dead target resurrect
    Get information on the selected target's value GetAVInfo [actor value]
    Match geometry of an NPCs face Player.MatchFaceGeometry [number]
    Purge cell buffer; frees memory and may increase performance pcb
    Selects an object; use PRID player to select yourself PRID [name]
    Set how much an NPC has to trade with SetBarterGold [number]
    Set name of selected NPC setactorfullname "[first name] [last name]"
    Set your character's name player.setactorfull name "[first name] [last name]"
    Teleport to quest's target location movetoqt [optional quest ID]
    All items for current quest GetQC
    Complete objectives for current quest CompleteAllObjectives or CompleteQuest
    Complete current quest GetQuestCompleted
    Reset current quest ResetQuest
    Toggle Power Armor use setpccanusepowerarmor [0 or 1]
    Sets Tag Skill Points settagskills [number]
    Modifies player's desired skill player.modav [skill name] [number]
    Permanently set player's maximum HP player.modav health [number]
    Turn back into child SetPCYoung
    Change size of selected object or NPC; default is 1 setscale [-10 to 10]
    Change player size; 1 = large, -1 =normal player.modScale [-1 or 1]
    Modify your characters appearance again showracemenu
    Change your name ShowNameMenu
    Change gender SexChange
    Gain one level getXPfornextlevel or advlevel
    Remove player from all factions removefromallfactions
    Move during intermission sequences EnablePlayerControls
    Unlock selected lock or terminals unlock
    Activate last locked door needed to be opened from another place activate
    Disable mines DisableAllMines
    List all items you have player.showinventory
    Sets an NPC as essential (unkillable) SetEssential [NPC ID] 1
    Dogmeat is marked as unkillable setessential 6a772 1
    Display file with all objects and their ID Form codes (unique for each save) save fred 1
    Set game speed set timescale to [number]
    View ending exit vats
    Save with a custom save name save [filename]
    Load saved game load [filename]
    Immediately quit game QQQ
    List all console commands help

  • Item codes

    Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes:

    .308 Caliber Round 0006B53C
    .32 Caliber Round 000207F7
    .44 Round Magnum 0002937E
    10mm Round 00004241
    5.56mm Round 00078CC4
    5.56mm Round 00004240
    5mm Round 0006B53D
    5mm Round 000615A8
    Alien Powercell 00029364
    BB - Ammo 0002935B
    Bottlecap Mines 0000433A
    Dart 00047419
    Dart 0002936E
    Electron Charge Pack 000615AF
    Electron Charge Pack 0006B53E
    Energy Cell 00020772
    Energy Cell 00078CC2
    Flamer Fuel 00029371
    Flamer Fuel 00078CC1
    Frag Grenades 00004330
    Frag Mines 0000433C
    Mesmetron Power Cell 0006A80D
    Microfusion Cell 00078CC3
    Microfusion Cell 00004485
    Mini Nuke 00020799
    Missile 000B8791
    Missile 0005F706
    Missile 00078CC5
    Missiles 00029383
    Pulse Grenades 00004331
    Railway Spikes 00029384
    Shotgun Shell 00028EEA
    Shotgun Shell 0004C5F9
    Sonic Energy 00056634
    Advanced Radiation Suit 0003307A
    All-Purpose Science Suit 000CB605
    Apocalypse Gladiator Armor 000CB5F6
    Apocalypse Gladiator Helmet 000CB5F7
    Armored Vault 101 Jumpsuit 00034121
    Armored Vault 101 Jumpsuit 0006C587
    Army Power Armor 00061A72
    Athlete of the Wastes Outfit 000340FB
    Ballcap with Glasses 00028FFA
    Bandana 00073D57
    Biker Goggles 0009B188
    BirthSkirt 0007CFF0
    Blast Off Helmet 0007494C
    Blast Off Pajamas 0005B6EA
    Boogeyman's Hood 0008F775
    Brahmin-Skin Outfit 00018DE5
    Brotherhood of Steel Powered Armor 00075203
    Brotherhood of Steel Powered Helmet 00075201
    Brotherhood Power Armor 00075201
    Brotherhood Power Helmet 00075203
    Brotherhood Scribe Robe 000854CF
    Button's Wig 0008A6DD
    Child Blastoff Helmet 0007C109
    Chinese Commando Hat 00078646
    Chinese Jumpsuit 000340D2
    Colonel Autumn's Uniform 0005157E
    Combat Armor 00020420
    Combat Helmet 00020426
    Commando Armor 000CB544
    Composite Recon Armor 000CB5FA
    Composite Recon Helmet 000CB5FB
    Crow's Eyebot Helmet 000B17A0
    Crow's Eyebot Helmet 000B17A0
    Dad's Wasteland Outfit 00079F09
    Defender Armor 000CB543
    Dirty Chinese Jumpsuit 000340D3
    Dirty Chinese Jumpsuit 000CB603
    Dirty Pre-War Businesswear 0005C682
    Dirty Pre-War Casualwear 000340CF
    Dirty Pre-War Kid's Outfit 000340C4
    Dirty Pre-War Parkstroller Outfit 0005BB70
    Dirty Pre-War Relaxedwear 0005BB6F
    Dirty Pre-War Spring Outfit 000340D1
    Dirty Pre-War Spring Outfit 00066C71
    Doctor Li's Glasses 0005C9A0
    Doctor Li's Outfit 000340DA
    Elder Lyons' Robe 00087274
    Enclave Officer Hat 00078647
    Enclave Officer Uniform 000340DE
    Enclave Power Armor 00023B62
    Enclave Power Armor 0004443E
    Enclave Scientist Outfit 0001B5BD
    Enclave Shocktrooper Armor 000CB5F3
    Enclave Shocktrooper Helmet 000CB5F4
    Environment Suit 000C09D4
    Eulogy Jones' Hat 00034126
    Explorer's Gear 000CB549
    Eyebot Helmet 0004E6A0
    Eyeglasses 000340FD
    Ghoul Mask 0001DC1C
    GlassesReadingChild 0005DC82
    Grimy Pre-War Businesswear 000B1056
    Hand-Me-Down Raider Armor 000CB5FE
    Handyman Jumpsuit 000BF6FD
    Hat of the People 000CB604
    Head Wrap 00074296
    Head Wrap 00074334
    Head Wrap 00074335
    Head Wrap 00074336
    Highway Scar Armor 000CB5FF
    Hockey Mask 00033598
    Junior Officer Outfit 000340F9
    Kid's Ballcap with Glasses 0009B185
    Kid's Baseball Cap 000340C1
    Kid's Cave Rat Outfit 000340E4
    Kid's Murray the Mole Hat 00078643
    Kid's Party Hat 00028FF8
    Kid's Police Hat 000340E1
    Lab Technician Outfit 000340D7
    Leather Armor 00020423
    Leather Armor 0002DC05
    Leather Armor 00066C72
    Leather Armor 00066C74
    Ledoux's Hockey Mask 0007401C
    Lesko's Lab Coat 000C24F9
    Lincoln's Hat 0004445B
    Linden's Outcast Power Armor 00070877
    Lucky Shades 000CB54B
    Lyons' Pride Power Armor 00061A73
    MacCready's Helmet 0002D11B
    Makeshift Gas Mask 000C111A
    Maple's Garb 0005A6CA
    Mayor MacCready's Outfit 000340E7
    Merc Adventurer Outfit 00034124
    Merc Charmer Outfit 00034122
    Merc Charmer Outfit 000CB606
    Merc Cruiser Outfit 000C5D34
    Merc Cruiser Outfit 000CB60B
    Merc Grunt Outfit 000A3045
    Merc Grunt Outfit 000CB60A
    Merc Troublemaker Outfit 00034123
    Merc Veteran Outfit 0008C83C
    Metal Armor 0003307F
    Metal Helmet 00033080
    Modified Utility Jumpsuit 0007C17C
    Motorcycle Helmet 0009B186
    Mysterious Stranger Hat 0006B467
    Mysterious Stranger Outfit 0006696D
    Naughty Nightwear 000C8E07
    Oasis Druid Hood 0009B18A
    Oasis Exile Hood 000C942D
    Oasis Robe 000340E8
    Oasis Villager Robe 000340E9
    Outcast Power Armor 00060C70
    Outcast Power Helmet 00060C72
    Outcast Recon Helmet 000645ED
    Party Hat 00050E44
    Party HatStanley 000B75E2
    Pint-Sized Slasher Mask 000340FC
    Pip-Boy 3000 00015038
    Pip-Boy 3000 000236D8
    Pip-Boy Glove 00025B83
    Police Hat 000AB491
    Poplar's Hood 0005A6CB
    Power Armor 00014E13
    Power Armor 00025083
    Power Armor 00066C73
    Power Helmet 00014C08
    Power-Suit Armor 000CB60C
    Pre-War Baseball Cap 00028FF9
    Pre-War Bonnet 000340CD
    Pre-War Casualwear 0001EA6D
    Pre-War Casualwear 000CB60D
    Pre-War Hat 000340C8
    Pre-War Kid's Outfit 000340C3
    Pre-War Outfit and Watch 0008198C
    Pre-War Outfit and Watch 000ABBE2
    Pre-War Parkstroller Outfit 0005BB66
    Pre-War Parkstroller Outfit 000CB60F
    Pre-War Relaxedwear 0005BB63
    Pre-War Spring Outfit 000340D0
    Prototype Medic Power Armor 0007836E
    Pyro Helmet 000CB600
    Radiation Suit 00033078
    Ragamuffin Outfit 000340F8
    Ragamuffin Tophat 00074950
    Raider Arclight Helmet 00078644
    Raider Badlands Armor 0003307D
    Raider Blastmaster Armor 0003307E
    Raider Blastmaster Helmet 0005B6E8
    Raider Painspike Armor 0002042F
    Raider Psycho-Tic Helmet 00020432
    Raider Sadist Armor 0003307C
    Raider Wastehound Helmet 00078645
    Ranger Armor 00023030
    Ranger Battle Armor 00023030
    Ranger Battle Helmet 00034105
    Recon Armor Helmet 00028EAD
    Recon Armor 0003064D
    Red Racer Jumpsuit 0003411B
    Red's Bandana 000340EB
    Red's Jumpsuit 000340EA
    Regulator Duster 0003E54A
    Rivet City Security Helmet 000239CB
    Rivet City Security Uniform 000239CC
    Road Rascal Leather Armor 000CB5F5
    RobCo Jumpsuit 0003411A
    Robo-Thor Helmet 000CB5F8
    Roving Trader Hat 00078648
    Roving Trader Outfit 0002B385
    Scientist Outfit 000340D9
    Sexy Sleepwear 000340E6
    Shady Hat 0007C17D
    Sharp-Dressed Raider's Armor 000CB5FC
    Shellshocked Combat Armor 000CB5EF
    Shellshocked Combat Helmet 000CB5F0
    Sheriff's Duster 00020429
    Sheriff's Hat 0002DD80
    Slave Collar 0002F563
    Slave Collar 0003D1FE
    Sleepwear 000CB60E
    Stormchaser Hat 0009B189
    Sunglasses 0005C99F
    Surgical Mask 0003E591
    T-51b Power Armor 000A6F77
    T-51b Power Helmet 000A6F78
    Takoma Park Little Leaguer Cap 000C72FB
    Talon Combat Armor 000A6F76
    Talon Combat Armor 000CB5F2
    Talon Combat Helmet 000B0278
    Talon Combat Helmet 000CB5F1
    Talon Company Armor 000A6F76
    Tenpenny Security Helmet 0005B6EB
    Tenpenny Security Uniform 00034119
    Tenpenny's Suit 00096CB7
    Tesla Armor 0006B464
    Tesla Armor 0008F571
    Tesla Helmet 0006B465
    The AntAgonizer's Costume 0003411D
    The AntAgonizer's Helmet 0003411F
    The Devil's Pigtails 000CB5FD
    The Mechanist's Costume 0003411E
    The Mechanist's Helmet 00034120
    The Surgeon's Lab Coat 000C71E1
    Three Dog's Glasses 000ACDA4
    Three Dog's Head Wrap 00073FEC
    Tinted Reading Glasses 0001C295
    Torcher's Mask 000C7C4E
    Tortiseshell Glasses 0005C9A1
    Tunnel Snake Outfit 0002042E
    Tunnel Snake Outfit 00061D98
    Underwear 00089B52
    Vance's Longcoat Outfit 00083C5C
    Vault 101 Child's Jumpsuit 000340F2
    Vault 101 Security Armor 0001CBDD
    Vault 101 Security Helmet 0003411C
    Vault 101 Utility Jumpsuit 000425BA
    Vault 106 Jumpsuit 000B73F2
    Vault 108 Jumpsuit 000B73F1
    Vault 112 Jumpsuit 000340EF
    Vault 77 Jumpsuit 000CAFBE
    Vault 87 Jumpsuit 000340ED
    Vault 92 Jumpsuit 000B73F3
    Vault Lab Uniform 0001CBDC
    Wanderer's Leather Armor 000C7C54
    Wasteland Doctor Fatigues 000340FE
    Wasteland Legend Outfit 000CB609
    Wasteland Scout Hat 00074952
    Wasteland Scout Uniform 000340FA
    Wasteland Surgeon Outfit 000340FF
    Wasteland Wanderer Outfit 0001BA00
    Big Guns00038906
    Energy Weapons0003892F
    Melee Weapons00038951
    Small Guns00038954
    Big Book of Science 0003403C
    Big Book of Science 0002D3A4
    Chinese Army: Spec. Ops. Training Manual 00034045
    D.C. Journal of Internal Medicine 00034043
    Dean's Electronics 0003403D
    Duck and Cover! 0006A80C
    Footlocker 000199C2
    Grognak the Barbarian 00034040
    Guns and Bullets 0003403E
    Lying, Congressional Style 00034044
    Motivational Secrets of the Stars 0002D3A3
    Nikola Tesla and You 00034041
    Paradise Lost 000BACFE
    Pugilism Illustrated 0003403F
    Survival Guide Manuscript 0002D3B2
    Tales of a Junktown Jerky Vendor 00034042
    Tumblers Today 00034046
    U.S. Army: 30 Handy Flamethrower Recipes 00034048
    Wasteland Survival Guide 000C5634
    You're SPECIAL! 000AB2EF
    Ant Meat 0003C345
    Ant Queen Pheromones 00033068
    Beer 00015197
    Berry Mentats 000BF7C6
    Blamco Mac and Cheese 0008C556
    Bloatfly Meat 0007C10D
    Blood Pack 00034051
    Brahmin Steak 00015198
    Bubblegum 0008C560
    Buffout 00015163
    Cave Fungus 00038E0C
    Cram 0008C552
    Crispy Squirrel Bits 00031948
    Crunchy Mutfruit 0001519C
    Dandy Boy Apples 0008C554
    Dirty Water 000151A4
    Dog Meat 00034050
    Fancy Lads Snack Cakes 0008C55A
    Fire Ant Nectar 00085ABB
    Fresh Apple 00015196
    Fresh Carrot 00015199
    Fresh Pear 0001519F
    Fresh Potato 000151A0
    Grape Mentats 000BF7C5
    Gum Drops 0008C564
    Hatchling Mirelurk Meat 00065175
    Human Flesh 0003404F
    Ice Cold Nuka-Cola 00040DCB
    Iguana Bits 0001519A
    Iguana on a Stick 0001519B
    InstaMash 0008C558
    Jet 00015164
    Junk Food 0003359C
    Med-X 00050F8F
    Mentats 00015165
    Mirelurk Cakes 0003404D
    Mirelurk Meat 0003404E
    Miss. Quantum Pie 00049076
    Mole Rat Meat 0003404C
    Mole Rat Wonder Meat 000ABD17
    Mutfruit 00034049
    Noodles 0001519D
    Nuka-Cola 0001519E
    Nuka-Cola Quantum 000284F9
    NukaLurk Meat 00095F48
    Orange Mentats 000BF7C7
    Pork N' Beans 0008C55E
    Potato Crisps 0008C562
    Psycho 00015166
    Purified Water 000151A3
    Radroach Meat 0009C957
    Salisbury Steak 000293A9
    Scotch 000151A1
    Softshell Mirelurk Meat 000552CE
    Squirrel on a Stick 00031949
    Squirrel Stew 0003194A
    Stimpaks 00015169
    Strange Meat 0002E376
    Strange Meat Pie 0007E173
    Sugar Bombs 0008C551
    Sweetroll 00030A23
    Ultrajet 000C9CF4
    Vodka 00032C74
    Whiskey 00032C75
    Wine 0003404A
    Yao Guai Meat 0003404B
    YumYum Deviled Eggs 0008C55C
    Bobby Pins 0000000A
    Bottle Caps 0000000F
    Finger 000604DE
    Medical Brace 0002210D
    Stealth Boy 00043E94
    .32 Pistol 0000080A
    .44 magnum 00050F92
    10mm Pistol 0001A334
    10mm Pistol 0000434F
    10mm Pistol 0006F210
    10mm SMG (Sydney's "Ultra") 0006E7CC
    10mm Sub Machine gun 00004321
    A3-21's Plasma Rifle 0006B539
    Acid Spit 000B8793
    Acid Spit 0006E8CE
    Alien Blaster 00004322
    Ant's Sting 000C553E
    Assault Rifle 0001FFEC
    Baseball Bat 0000421C
    BB Gun 000C0327
    BB Gun 00004323
    Black Bart's Bane 0006B535
    Blackhawk 000303A2
    Board of Education 000C310F
    Bottlecap Mine 0000433A
    Brass Knuckles 00004324
    Breaker 000CB546
    Butch's Toothpick 00078440
    Buzzsaw 0003BC6F
    Chinese Assault Rifle 00046BDD
    Chinese Assault Rifle 0000080B
    Chinese Officer's Sword 0006415D
    Chinese Officer's Sword 0002B3CB
    Chinese Pistol 00004325
    Chinese Pistol (Zhu-Rong v418) 00060C2C
    Clover's Cleaver 000C80B8
    Col. Autumn's 10mm Pistol 0006B531
    Col. Autumn's Laser Pistol 000ABBE4
    Combat Knife 00004326
    Combat Knife 00064093
    Combat Shotgun 0003713D
    Combat Shotgun 00004327
    Curse Breaker 000C80BB
    Dart Gun 0000432A
    Deathclaw Gauntlet 0000432B
    Electrical Zap 00022FF1
    Eugene 0006B538
    Excalibat 000C80BC
    Experimental MIRV 0003422B
    Fat Man 0000432C
    Fawkes' Super Sledge 0007843F
    Fire Hydrant 00021367
    Firelance 000C80BA
    Fisto! 000CB601
    Flamer 00078C60
    Flamer 0000432D
    Flamer 000C58EE
    Flamer 000A0C02
    Flamer 0009E8DF
    Flamer 0007C10B
    Flamer 00039550
    Frag Grenade 00004330
    Frag Mine 0000433C
    Frag Mine 00028172
    GasTrap Dummy 000001F6
    Gatling Laser 0000432E
    Gatling Laser 0000432E
    Hand Laser 00018B9E
    Highwayman's Friend 00078442
    Hunting Rifle 00004333
    Jack 000C6E5B
    Knife 00004334
    Laser 00050ED0
    Laser 0007B23A
    Laser 0007B237
    Laser Pistol 000B4178
    Laser Pistol 00063E8A
    Laser Pistol 00004335
    Laser Rifle 00074795
    Laser Rifle 00004336
    Law Dog 0006B532
    Lead Pipe 00004337
    Liberty Laser 00033FE2
    LibertyPrimeWeapBomb 0005932F
    Lincoln's Repeater 0003C07A
    Love Tap 000C80B9
    Mesmeron 00004339
    Mesmetron 000BF5A4
    Minigun 0000433F
    Mirelurk Bait Grenade 00030664
    Miss Launcher 000B2644
    Missile Launcher 00057E8F
    Missile Launcher 00004340
    Nail Board 000A01DD
    Nail Board 00063FDC
    Nuka-Grenade 00004342
    O'Grady's Peacemaker 0007843D
    Occam's Razor 000CB602
    Ol' Painless 00066C76
    Plasma Grenade 00004332
    Plasma Gun 0007C10C
    Plasma Gun 0003954F
    Plasma Mine 0000433D
    Plasma Pistol 00004343
    Plasma Rifle 00004344
    Plunkett's Valid Points 000CAFA9
    Police Batton 00004345
    Pool Cue 00004346
    Power Fist 00004347
    Protectron's Gaze 000C553F
    Pulse Grenade 00004331
    Pulse Mine 0000433E
    Radioactive Spit 00058717
    Railway Rifle 00004348
    Repellent Stick 0002D3B7
    Reservist's Rifle 00092966
    Ripper 00004349
    Rock-it launcher 0000434B
    Rolling Pin 00029769
    Rolling Pin 000B2943
    Sawed-Off Shotgun 0000434C
    Sawed-Off Shotgun 000AE8AE
    Scoped .44 Magnum 0000434D
    SentryBot Laser Gatling 000389AF
    SentryBot Minigun 00057E8E
    Shishkebab 0000434E
    Shriek 0007F598
    Silenced 10mm Pistol 00004350
    Slasher Knife 0002869C
    Sledge Hammer 00004351
    Sledgehammer 00063FA2
    Smuglers End (Laser Pistol) 0006B536
    Sniper Rifle 00004353
    Spiked Knuckels 00004354
    Stabhappy 000C80BE
    Super Sledge 000B0E7C
    Super Sledge 00004352
    Switchblade 0006407F
    Switchblade 000289C3
    Sydney's 10mm "Ultra" SMG 0005DEEE
    The Break 00066C77
    The Kneecapper 0006B53A
    The Shocker 000BFF62
    The Tenderizer 000A874B
    The Terrible Shotgun 0006B534
    Tire Iron 00004328
    Vampire's Edge 00078441
    Vertibird Bomb Gun 0003E5E2
    Vertibird Gun 00089C51
    Victory Rifle 000CB548
    Wazer Wifle 00061793

  • Person and object codes

    Use one of the following values with the "player.placeatme [object code], [number], [x axis], [y axis]" code. Note: Use "1" for the value of the x axis and y axis. You can use the same values with the "player.removeitem [object or item code], [number]" code to remove the same item.

    Andy 0009B172
    Andy 0006B237
    Andy 00074163
    AudioTemplateAntQueen 000B15F9
    AudioTemplateBlowFly 0009B91A
    AudioTemplateBrahmin 00028047
    AudioTemplateBrahminPack 000AA7C0
    AudioTemplateDeathclaw 000A7B1E
    AudioTemplateDog 0003E632
    AudioTemplateFeralGhoul 00065712
    AudioTemplateMirelurk 00078803
    AudioTemplateMirelurkKing 000C4977
    AudioTemplateMoleRat 0007079D
    AudioTemplateRadRoach 0003AEF7
    AudioTemplateRadScorpion 000AF619
    AudioTemplateRobotMrHandy 0004D036
    AudioTemplateRobotProtectron 0005FCCB
    AudioTemplateRobotRobobrain 0005CC52
    AudioTemplateRobotSentrybot 0005CC51
    AudioTemplateSentryTurret 000B9B5C
    AudioTemplateSuperMutantBehemoth 00024103
    AudioTemplateTurretCeiling 0001E821
    AudioTemplateYaoGuai 0003FB04
    Backup Protectron Unit 000C053E
    Bandit 0007DCFB
    Bloatfly 00092C3D
    Brahmin 00021490
    Brahmin 000A4E5D
    Brahmin 00027FAD
    Brahmin 000CA032
    Brahmin 000A5396
    Brahmin 0001F67C
    Brahmin 0001CFA2
    Brahmin 0008B5FE
    Brahmin 0007E1B4
    Button Gwinnett 00003A78
    Centaur 00068646
    Centaur 0001CF90
    Cerberus 0002B8EA
    Clancy 0002D3BE
    Crow's Pack Brahmin 00027DEB
    Dean Dewey 0002F582
    Deathclaw 000AF836
    Deathclaw 000C290A
    Deathclaw 000B0449
    Deathclaw 00031E29
    Deathclaw 000BCC4D
    Deathclaw 0004E140
    Deathclaw 0004EE09
    Deathclaw 0003210D
    Deathclaw 0001CF72
    Deathclaw 0001CF9A
    Deathclaw 000C3280
    Deputy Steel 0001D76F
    Deputy Weld 0002040E
    Doc 0004E79C
    Dog 0001CF9C
    Dog 00076926
    Dogmeat 0006A772
    Enclave Eyebot 00062DEA
    Enclave Eyebot 00079F2B
    Enclave Eyebot 0005AE49
    Enclave Eyebot 0006A901
    Enclave Eyebot 00059BC0
    Enclave Eyebot 0001CF73
    Enclave Eyebot 00062EAC
    Enclave Eyebot 00043EC0
    Enclave Eyebot 00097161
    Enclave Sentry Bot 000AEC21
    Enclave Sentry Bot 000AEC51
    Enclave Sentry Bot 000AF5E5
    Enclave Sentry Bot 000AF5E4
    Ethyl 0002B8E5
    Eye Intercom 00034020
    Eye Intercom 000BC11C
    Eye Intercom 0008F086
    Factory Protectron 000BAE92
    Failed FEV Subject 0007B861
    Fawkes 0003D34E
    Feral Ghoul 0009FAFA
    Feral Ghoul 000BAD1A
    Feral Ghoul 00072B87
    Feral Ghoul 00072B59
    Feral Ghoul 00052B9A
    Feral Ghoul 00003AD8
    Feral Ghoul 0005C342
    Feral Ghoul 000AE86C
    Feral Ghoul 0001CF7A
    Feral Ghoul Roamer 00072B8A
    Feral Ghoul Roamer 00072B88
    Feral Ghoul Roamer 00072B79
    Feral Ghoul Roamer 0001CF77
    Feral Ghoul Roamer 00072B7F
    Feral Ghoul Roamer 000A09CF
    Fire Ant 000C8063
    Fire Ant Nest Guardian 0006020B
    Fire Ant Soldier 000AEDE4
    Fire Ant Soldier 000393ED
    Fire Ant Soldier 000854D5
    Fire Ant Warrior 000C58EF
    Fire Ant Warrior 000C72C9
    Fire Ant Worker 000393EC
    Fire Ant Worker 000AEDE3
    Fire Ant Worker 00083EB5
    Fluffy 0001FEC8
    Four Score 00027FA7
    Giant Ant 00027053
    Giant Ant 0001FB34
    Giant Ant 000BF5B8
    Giant Ant 0002F005
    Giant Ant Queen 0001CF7F
    Giant Ant Queen 00034785
    Giant Radscorpion 000307C2
    Giant Radscorpion 0001CF9E
    Giant Radscorpion 00032D2B
    Giant Soldier Ant 0001CF80
    Giant Soldier Ant 00032D2A
    Giant Soldier Ant 00029036
    Giant Worker Ant 0001CF81
    Ginger 0007DD06
    Glowing One 0003D807
    Glowing One 00058772
    Glowing One 00072B82
    Glowing One 00073204
    Glowing One 0001CF7B
    Godfrey 0007F476
    Harith's Pack Brahmin 00027DE7
    Hoff's Pack Brahmin 00031189
    Hooligan 0007DCF5
    Invader Ant 00034777
    Jitters 0002F585
    Liberty Prime 0005FD26
    Mad Brahmin 000CAAC0
    Maintenance Protectron 0002D509
    Marigold Ant Queen 0003181D
    Mark I Turret 000603AA
    Mark II Turret 0008F7B0
    Mark II Turret 0006F772
    Mark II Turret 0007B235
    Mark II Turret 0008646C
    Mark II Turret 0008646B
    Mark II Turret 0008646A
    Mark IV Turret 0007B23B
    Mark IV Turret 0008646E
    Mark IV Turret 0008646F
    Mark IV Turret 0008646D
    Mark V Turret 000A8A5C
    Mark VI Turret 0003118D
    Mark VI Turret 0007C166
    Masterbrain 0001EE61
    Meat 0002B8E7
    Metro Protectron 0001D6E2
    Metro Protectron 0003CAC5
    Milo, Shipping Foreman 0004D5B7
    Mirelurk 0004E5EB
    Mirelurk 000A29F4
    Mirelurk 000A289F
    Mirelurk 0001CF83
    Mirelurk Hunter 0001CF84
    Mirelurk King 0007D410
    Mirelurk King 0002D3BD
    Mirelurk King 00047E87
    Mister Buckingham 0001E746
    Mister Gutsy 0009487F
    Mister Gutsy 00021EC1
    Mister Gutsy 0007BDA7
    Mister Gutsy 00021EC0
    Mister Gutsy 00021EBD
    Mister Gutsy 000391AE
    Mister Gutsy 00021EBE
    Mister Handy 00036F89
    Mister Handy 00058A0C
    Mister Handy 000AC5F3
    Mister Handy 00033581
    Mister Handy 0002977A
    Mister Mulberry 0001D770
    Mole Rat 000A3D15
    Mole Rat 0008840C
    Mole Rat 000526E2
    Mole Rat 0005BB10
    Mole Rat 00053389
    Mole Rat 00054D75
    Mole Rat 0001CF9F
    Mr. Handy 000296C5
    Muffy 0003358A
    Mutated Forager Ant 00032909
    Muttface 0007DD0B
    Nuka-Cola Security 00030522
    Outcast Protectron 00071896
    Outcast Robobrain 0006C5CD
    Pete 0007DD0D
    Private Jones 0001E747
    Protectron 0001CF8B
    Protectron 000A53F0
    Protectron 00036F87
    Protectron 000A592B
    Protectron 000ABD6F
    Protectron 0005BB02
    Protectron 00039AF9
    Protectron 000B2997
    Protectron 00067386
    Protectron 0006639F
    Protectron 000663A4
    Protectron 0005AC77
    Protectron 0001CF8E
    Protectron 0006639E
    Protectron 0001CF8D
    Protectron 00094868
    Protectron 0001CF8F
    Protectron 000A4527
    Protectron 000A4426
    Protectron 000A4524
    Protectron 000A4528
    Protectron 000A4529
    Protectron 0005C3AA
    Protectron 00031810
    Protectron 0003995B
    Pumpkin 000C79DE
    Radroach 000C8231
    Radroach 0002D4C7
    Radroach 0002A171
    Radroach 0006490C
    Radroach 0001CF7C
    Radroach 0005B3BE
    Radroach 0002D6F7
    Radroach 00032D2C
    Radroach 000306CC
    Radroach 000C595E
    Radroach 000A11FA
    Radroach 0009E897
    Radroach 0003E592
    Radroach 0001EFE3
    Radroach 00020AF7
    Radroach 000569B2
    Radroach 000522DB
    Radroach 0006B238
    Radroach 0006B970
    Radroach 000A25B1
    Radroach 00030D89
    Radscorpion 00044DCE
    Radscorpion 0001CF9D
    Raider Guard Dog 0001CF87
    Rex 0007DD14
    Robobrain 0001CF6D
    Robobrain 0001CF89
    Robobrain 0001CF74
    Robobrain 0001CF70
    Robobrain 000A5C6C
    Robobrain 000500B8
    Robobrain 0009487E
    Robobrain 0004B03D
    Rotting Brahmin Corpse 0001D3CD
    Samuel 000CAADA
    Sawbones 0002131F
    Scavenger's Dog 00073E07
    Scavenger's Dog 00073242
    Scavenger's Dog 000C938B
    Scavenger's Dog 0007323E
    Scavenger's Dog 00073E10
    Scavenger's Dog 00073E1D
    Scavenger's Yao Guai 00073243
    Scavenger's Yao Guai 00073E1E
    Scavenger's Yao Guai 0007323F
    Scavenger's Yao Guai 0007480F
    Scavenger's Yao Guai 00073E23
    Scavenger's Yao Guai 00073244
    Scavenger's Yao Guai 00073E12
    Scavenger's Yao Guai 00073E08
    Sentry Bot 000A5D4E
    Sentry Bot 0005F9CC
    Sentry Bot 000AB4A1
    Sentry Bot 0001CF8A
    Sentry Bot 0001CF75
    Sentry Bot 0001CF71
    Sentry Bot 0001CF6E
    Sentry Bot 0005F9D1
    Sentry Bot 000A5C6E
    Sentry Bot 00094881
    Sentry Bot 0005F9CB
    Sentry Bot 0002D06B
    Sentry Bot 00094880
    Sentry Bot 0005F9CA
    Sentry Bot 0003A6FF
    Sergeant RL-3 00094867
    Shakes 00018FAE
    Stefan 0006C559
    Super Mutant 000B05E4
    Super Mutant 000B05E5
    Super Mutant 00020776
    Super Mutant 00094EC5
    Super Mutant 00094EC6
    Super Mutant 00027FB4
    Super Mutant 000BE92D
    Super Mutant 0003A147
    Super Mutant 000205D9
    Super Mutant 0001CF93
    Super Mutant 000C8513
    Super Mutant 0004147C
    Super Mutant 000B05E3
    Super Mutant 00014C50
    Super Mutant 0002DB93
    Super Mutant 0001D529
    Super Mutant 0001D6EA
    Super Mutant 0001D6EC
    Super Mutant 0009E8E8
    Super Mutant 0002DB94
    Super Mutant 0009E8E4
    Super Mutant 0009E8E7
    Super Mutant 0009E8E6
    Super Mutant 0009EE04
    Super Mutant 0009E8E9
    Super Mutant 0002AB96
    Super Mutant 0004147E
    Super Mutant 0009E8E5
    Super Mutant 0009E8E3
    Super Mutant 000513EE
    Super Mutant 000251B2
    Super Mutant 00014C79
    Super Mutant 000C34D2
    Super Mutant 00029035
    Super Mutant Behemoth 0001CF95
    Super Mutant Behemoth 0001F567
    Super Mutant Behemoth 0006F587
    Super Mutant Behemoth 00028FED
    Super Mutant Behemoth 0004BAF8
    Super Mutant Behemoth 00097F30
    Super Mutant Brute 0009E8DE
    Super Mutant Brute 00092C4C
    Super Mutant Brute 0003A148
    Super Mutant Brute 00094EC8
    Super Mutant Brute 0009E8E1
    Super Mutant Brute 0009E8E2
    Super Mutant Brute 00094EC7
    Super Mutant Brute 0009E8E0
    Super Mutant Brute 00092C4F
    Super Mutant Brute 00094ECA
    Super Mutant Brute 000513F1
    Super Mutant Brute 00027FB6
    Super Mutant Brute 00027FB3
    Super Mutant Brute 00094EC9
    Super Mutant Master 00027FB2
    Super Mutant Master 00094ECC
    Super Mutant Master 0003A149
    Super Mutant Master 00094ECE
    Super Mutant Master 00094ECB
    Super Mutant Master 00094ECD
    Super Mutant Master 00092C4D
    Super Mutant Master 00092C4E
    Talon Company Guard Dog 0008F0CF
    Thomas Jefferson 000C053F
    Uncle Leo 0004F793
    Vicious Dog 000AB48B
    Vicious Dog 000381DF
    Vicious Dog 0005CC80
    Vicious Dog 000406AA
    Vicious Dog 0001D418
    Wadsworth 0007F477
    Wolfgang's Pack Brahmin 00027DE5
    Yao Guai 0001CFA0
    Yao Guai 000C394C
    Yao Guai 000838B4

  • Perk codes

    Use one of the following values with the "player.addperk [perk code]" and "player.removeperk [perk code]" codes. Note: All "Survival" and "Junior Survivor" are perks from "The Wasteland Survival Guide" quest line.

    Adamantium Skeleton 00094EC4
    Action Boy 00031DBA
    Action Girl 0007B202
    Animal Friend 00031DB5
    Ant Senses (Quest Perk) 000C1A6C
    Ant Strength (Quest Perk) 000C1A6B
    Barkskin (Quest Perk) 00035E04
    Better Criticals 00031DBB
    Black Widow 00094EB8
    Bloody Mess 00094EBA
    Cannible 00094EBC
    Chemist 0009982D
    Chem Resistant 00099827
    Child at Heart 00003142
    Commando 00099828
    Comprehension 00031DE1
    Computer Wiz 00031DC4
    Concentrated Fire 00044CAF
    Contract Killer 00044CA8
    Cyborg 00044CAB
    Daddy's Boy 00044948
    Daddy's Girl 00069310
    Dream Crusher (Quest Perk) 00030FEB
    Demolition Expert 00031DAB
    Educated 00031DD8
    Explorer 00031DE5
    Entomologist 00031DD9
    Fast Metabolism 00094EBF
    Finesse 00094EC1
    Fortune Finder 00031DE3
    Grim Reaper Spirit 00099834
    Gun Nut 0004494E
    Gunslinger 00094EBB
    Hemophiliac (Quest Perk) 00003131
    Here and Now 00031DAC
    Impartial Meditation 00044CAD
    Infiltrator 00044CB0
    Intense Training 00044CB1
    Iron Fist 00031DDB
    Junior Survivor (A) (Quest Perk) +5 Max Health, +2% Rad, Poison Resistance 0002D3A2
    Junior Survivor (B) (Quest Perk) +4 Medicine and Science, +2% Rad and Poison Resistance 000331D4
    Junior Survivor (C) (Quest Perk) +2% Damage and Rad, Poison Resistance 000331D5
    Junior Survivor (D) (Quest Perk) +2 Speech and Sneak, +2% Rad and Poison Resistance 000331D6
    Junior Survivor (E) (Quest Perk) +1% Critical Chance, +2% Rad and Poison Resistance 000331D7
    Lady Killer 00094EB9
    Law Bringer 00044CAC
    Lead Belly 00044CA9
    Light Step 00031DB7
    Life Giver 00031DB1
    Little Leaguer 00014B97
    Master Trader 00031DB8
    Mister Sandman 00031DAD
    Mysterious Stranger 00031DBC
    Nerd Rage 00044CA7
    Night Person 00094EBD
    Ninja 00031DCC
    Paralyzing Palm 00044CAA
    PowerArmor Training (Quest Perk) 00058FDF
    PyroManiac 00031DB2
    Rad Resistance 00031DA9
    Rad Regeneration (Quest Perk) 0003066B
    Robotics Expert 00031DC2
    Scoundrel 00044CA6
    Scrounger 00031DAA
    Silent Running 00031DB3
    Size Matters 0009982E
    Sniper 00031DB4
    Solar Powered 00031DC5
    Strong Back 00031DDE
    Survival Expert (A) (Quest Perk) +10 Max Health,+ 4% Rad and Poison Resistance 0002D3A1
    Survival Expert (B) (Quest Perk) +4 Medicine and Science, +4% Rad and Poison Resistance) 000331D8
    Survival Expert (C) +4% Damage and Rad, Poison Resistance 000331D9
    Survival Expert (D) (Quest Perk) +4 Speech and Sneak, +4% Rad and Poison Resistance) 000331DA
    Survival Expert (E) (Quest Perk) +2% Critical Chance, +4% Rad and Poison Resistance) 000331DB
    Survival Guru (A) (Quest Perk) +15 Max Health, +6% Rad, and Poison Resistance 0002D3A0
    Survival Guru (B) (Quest Perk) +6 Medicine and Science, +6% Rad and Poison Resistance 000331DC
    Survival Guru (C) (Quest Perk) (+6% Damage and Rad, and Poison Resistance 000331DD
    Survival Guru (D) (Quest Perk) +6 Speech and Sneak, +6% Rad, and Poison, Resistance 000331DE
    Survival Guru (E) (Quest Perk) +3% Critical Chance, +6% Rad and Poison Resistance 000331DF
    Swift Learner 00031DD3
    Tag 00031DBD
    Thief 00031DD6
    Toughness 00031DE0
    Well Rested 00061822
    Wired Reflexes (Quest Perk) 00024D5C

  • Perk and aid effect codes

    Use one of the following values with the "player.addspell [perk or aid code]" code:

    Action Boy 00031D90
    Action Girl 0007B200
    Adv. Rad Poison 00032DEF
    Agility Boost 000630F1
    Alcohol Withdrawal 0006AA60
    Ant Senses 000C2527
    Ant Strength 000C2526
    Atomization 0005B141
    Average Water 00000147
    Bad Water 00045656
    Barkskin 0006F590
    Barter Boost 000630F3
    Better Rivet City Prices 0006F592
    Big Guns Boost 000630F4
    Bloody Mess 00077641
    Bloody Mess 00079AE3
    Buffout Withdrawal 00033066
    Burning Explosion 000A73D7
    BurningNormal 00060C12
    BurningNormalSkin 00061DE1
    Charisma Boost 000630E8
    Concussion 0006533A
    Crit. Rad Poison 00032DED
    Cyborg 00031D8D
    Daddy's Boy (1) 0004494B
    Daddy's Boy (2) 0004494C
    Daddy's Boy (3) 0004494D
    Daddy's Girl (1) 00077789
    Daddy's Girl (2) 0007778A
    Daddy's Girl (3) 0007778B
    Deadly Rad Poison 00032DF0
    Disintegration 000BDA30
    Disintegration 0005C6C3
    EMP Disable 0005B148
    Enclave Eyebot Broadcast 0003E616
    Endurance Boost 000630E7
    Energy Weapons Boost 000630F5
    Explosives Boost 000630F6
    Fatal Rad Poison 000448E2
    Finesse (1) 00094EC0
    Galaxy News Broadcast Effect 000C0548
    Good Luck 000C34D1
    Good Water 00020517
    Gooification 00092C48
    Gun Nut (1) 0004494F
    Gun Nut (2) 00044950
    Gun Nut (3) 00044951
    Head Crippled 00067572
    Immune to Fire 000B7CC9
    Immune to Radiation 00060C16
    Imolation 00044AF6
    Impartial Mediation 00044CA3
    Improved Barter 000A5F23
    Improved Barter 000A5F21
    Improved Medicine 000A5F1E
    Improved Medicine 000A5F24
    Improved Repair 000A5F20
    Improved Repair 000A5F25
    Improved Science 000A5F1F
    Improved Science 000A5F26
    Improved Speech 000A5F22
    Improved Speech 000A5F27
    Intelligence Boost 000630F0
    Iron Fist (1) 00031DA0
    Iron Fist (2) 00031DA1
    Iron Fist (3) 00031DA2
    Jet Withdrawal 00033067
    Kamikaze 00094EC3
    Lethal Water 00020D76
    Life Giver (1) 00031D88
    Life Giver (2) 00031D8A
    Life Giver (3) 00031D8B
    Little Leaguer (1) 00031D9F
    Little Leaguer (2) 00044949
    Little Leaguer (3) 0004494A
    Lockpick Boost 000630F8
    Luck Boost 000630F2
    Med-X Withdrawal 0002AE29
    Medicine Boost 000630F9
    Melee Weapons Boost 000630FA
    Mentats Withdrawal 00033063
    Mesmetron Migraine 0001E004
    Minor Rad Poison 00032DEE
    More Burning 0001DEA8
    Nectar Withdrawal 0005E2AD
    Nerd Rage! 00044CA4
    Night Person 00094EBE
    Ninja 0007B201
    Paralyzing Palm 0006B20B
    Perception Boost 000630E6
    Poison 0004D844
    Poison 0004D843
    Poison 0006B20E
    Poison Immunity 0007D4F3
    Psycho Withdrawal 00033064
    Purified Water 000B878F
    Qtm. Cola Withdrawal 0009ADE7
    Rad Poisoning 0009ADE8
    Rad Resistance 00031D85
    Rad. Limb Healing 0006F5A2
    Radiation Burst 0006191A
    Radiation Healing 000617BE
    Radiation Resistance 000617BD
    Radiation Resistance 0006E770
    Repair Boost 000630FB
    Sawbones' Precision 000BD074
    Science Boost 000630FC
    Scoundrel (1) 00044CA5
    Scoundrel (2) 00044CA1
    Scoundrel (3) 00044CA2
    Sharpshooter 0005C6B9
    Silent Running 00031D8C
    Size Matters (1) 0009982F
    Size Matters (2) 00099830
    Size Matters (3) 00099831
    Sly Wasteland Survival Assistant 0006F59E
    Sly Wasteland Survival Expert 0006F599
    Sly Wasteland Survival Guru 0006F594
    Small Guns Boost 000630FD
    Smart Wasteland Survival Assistant 0006F5A0
    Smart Wasteland Survival Expert 0006F59B
    Smart Wasteland Survival Guru 0006F596
    Sneak Boost 000630FE
    Snide Wasteland Survival Assistant 0006F59D
    Snide Wasteland Survival Expert 0006F598
    Snide Wasteland Survival Guru 0006F593
    Solar Powered 00031D94
    Speech Boost 000630FF
    Stealth Boy Invis Spell 0007E474
    Stealth Shield 0008AF5C
    Strength Boost 000630E5
    Suit Med-X 0006CABE
    Terrible Water 00020D77
    Thief (1) 00031D92
    Thief (2) 00031D95
    Thief (3) 00031D9B
    Tough Wasteland Survival Assistant 0006F59F
    Tough Wasteland Survival Expert 0006F59A
    Tough Wasteland Survival Guru 0006F595
    Toughness 00031D7D
    Ultrajet Withdrawal 000C9CF5
    Unarmed Boost 00063100
    Wasteland Survival Assistant 0006F5A1
    Wasteland Survival Expert 0006F59C
    Wasteland Survival Guru 0006F597
    WaterBreathing 0005876C
    Well Rested 00062696
    Well Rested 00062697

  • Infinite XP

    Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.

    Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.

    Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.

    Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.

  • Infinite Caps and supplies

    Use the following trick with any merchant to get unlimited Caps and supplies. Start with around 2,000 to 3,000 Caps and two of the same weapon, one in very good condition and one in very bad condition. Go to any merchant, and purchase everything desired from him or her. Then, sell the merchant both of the weapons. Buy back the cheap one, then sell it back. Every other time you do this, the merchant will give the weapon in good condition for the price of the other weapon. Sell it back, thus getting three times what you paid for it. Repeat this until you have your Caps back and everything the merchant owns. Note: On very rare occasions the game may freeze while doing this; make sure to save before attempting this trick.

  • Easy Caps

    Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.

    In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.

    Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.

    Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.

  • Easy items

    This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.

  • Easy good Karma

    Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good Karma can be earned. Repeat this process as many times as desired.

  • Easy Hacking, Speech, and Stealing bonuses

    Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.

  • Easy hacking

    To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.

    Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes

    If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong. -From: Brett Grimes

    Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts. -From: Brett Grimes

    To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.

    To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for "SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".

  • Easy lock picking

    To always pick a lock successfully, go to the door, safe, etc., and save the game. Then, start the sequence, and choose "Force lock". If you fail, just reload your saved game, and try again until you do it successfully. This requires only one bobby pin.

    Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

  • Easy stealing

    When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. -From: William Van Brunt

    To successfully steal an item without getting caught, you must take it in Crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item, and move to a darker part of the room until the "detected" description turns to "hidden".

  • Reverse pick pocketing

    The following method is used to put something into the target's pockets, rather than removing things. You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy 3000 records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.

  • Extra weapons (Operation: Anchorage DLC)

    When you are in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster, and you can get another loadout. Drop all the new weapons, and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as many times as desired.

  • A3-21's Plasma Rifle

    This is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the "Replicated Man" quest. It can be repaired with regular plasma rifles, but degrades slowly.

  • Alien Blaster

    This is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.

    Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.

  • Blackhawk

    This is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.

  • Board Of Education

    This is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.

  • Bottlecap Mine

    This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.

  • Burnmaster

    This is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.

  • Butch's Toothpick

    This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower.

  • Colonel Autumn's 10mm Pistol

    This is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the "Waters Of Life" quest.

  • Colonel Autumn's Laser Pistol

    Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.

  • Dart Gun

    The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the "Lincoln Memorial" quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

  • Eugene

    This is a unique big gun with 7 damage. Successfully complete the "Reilly's Rangers" quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun.

  • Experimental MIRV

    This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.

    Alternately, go to Fort Bannister, and use the following video to find the Fat Man:

  • Fawkes' Super Sledge

    This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.

  • Firelance

    This is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.

  • Fisto!

    This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.

  • Ghoul Mask

    To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.

  • Highwayman's Friend

    This is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.

  • Jack

    This is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.

  • Lincoln's Repeater

    This is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.

  • Mesmetron

    This is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you.

  • Metal Blaster (The Pitt DLC)

    The Metal Blaster is a unique upgraded laser rifle with spread shot. Turn in 50 Ingots to the person outside the steelyard to get the weapon.

  • Miss Launcher

    This is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.

  • Nuka Grenade

    This is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the "Nuka-Cola Challenge" quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three.

  • Occam's Razor

    This is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.

  • Ol' Painless

    Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.

  • Plunkett's Valid Points

    Plunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will affect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.

  • Protectron's Gaze

    This is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.

  • Prototype Medic Power Armor

    You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.

  • Reservist's Rifle

    This a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the "Drifter" quest.

  • Shishkebab

    This is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.

  • Smuggler's End

    This is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.

  • Stabhappy

    This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.

  • Sydney's 10mm "Ultra" SMG

    This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.

  • T-51b Power Armor

    Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.

  • Terrible Shotgun

    This is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.

  • The Break

    This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).

  • The Infiltrator (The Pitt DLC)

    This is a unique high-powered sniper rifle. Defeat the final challenger in the Arena, then search his body to obtain it.

  • The Kneecapper

    This is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.

  • The Shocker

    This is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.

  • The Tenderizer

    This is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon.

  • Torcher's Mask

    The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.

  • Vampire's Edge

    This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.

  • Vengeance

    You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.

  • Wazer Wifle

    This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.

  • Xuanlong Assault Rifle

    This is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.

    To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).

  • Zhu-Rong v418

    This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.

  • Lucky Eight Ball

    Save Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.

  • Secret Nuka-Cola collection in Girdershade

    North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.

  • Text adventure mini-game in Hubris Comics

    Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.

  • Hidden sniper rifle cache in Megaton

    You can find a sniper rifle and other supplies hidden in a rock near Megaton.

  • Secret weapons cache in National Guard Armory

    There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

  • Pimp clothing items

    The location of pimp type clothing is as follows:

      Tenpenny: Tenpenny Tower
      Eulogu Jones: Paradise Falls
      Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
      Mr. Burke: Megaton or Pre-War business wear

  • Cheaper Stimpaks

    Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:

      Beer: 2 Caps
      Stimpak: 25 Caps
      Vodka: 20 Caps
      Whiskey: 10 Caps
      Wine: 10 Caps

    After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.

  • Saving V.A.T.S. Action Points

    If you know you can hit an enemy or group of enemies, aim at one in V.A.T.S., but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in V.A.T.S. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.

  • Having Fawkes and Star Paladin Cross as your followers at the same time

    After Fawkes is freed and gives you the G.E.C.K, leave, and do the "Raven Rock" quest. When you see Fawkes outside, tell him to be your follower, then go to the Citadel, and talk to Star Paladin Cross. When she says "I have something to ask you", respond with the second answer. She will say you have a wry wit like your father and ask to join you. Say that you would be honored, and she will join you. You now have both Fawkes and Star Paladin Cross as your followers.

  • Avoid carrying weight limit

    Use the following trick if you are having trouble carrying all your items with over-encumbrance. Clear an area of enemies, then grab a 55 gallon drum. Fill the drum by physically picking up items and dropping them inside. You now have a container with all those items that you can fast travel with. Note: When you arrive at your destination the drum will fall to the ground, and you have to pick it all back up again.

  • Extra inventory space

    You can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.

    You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.

  • Wearing up to four head gear items at once

    Once you get the Chinese Stealth Armor, equip it, then select up to four hats (for example, Eulogy's Hat, Ledoux's Hockey Mask, Shady Hat, and Winterized Power Helmet). When you have the desired hats, you can equip any armor desired. Do not unequip the hats or you will have to do the trick again.

  • Falling long distances without dying

    If you are falling from a high location, before you land, activate V.A.T.S., and attack something.

    If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it. You will land safely on the ground.

  • Early detection

    When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

  • Early Power Armor training

    To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city. -From: deathmule

  • Skip storyline

    In the main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.

  • Followers

    There are eight followers that you can get at the indicated locations with the appropriate Karma:

      Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.

      Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.

      Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).

      Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.

      Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.

      Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.

      Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.

      Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.

  • Bobblehead locations

    The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.


      Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
      Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
      Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
      Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
      Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
      Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
      Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).


      Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
      Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
      Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
      Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
      Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
      Medicine: Vault 101, on your dad's desk when leaving.
      Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
      Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
      Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
      Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
      Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
      Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
      Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).

  • Super Mutant Behemoth locations

    There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:

      Galaxy News Radio Building Plaza: This Behemoth will destroy a wall just outside the GNR building as you enter the area (quest related).

      The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.

      Takoma Industrial: Located east of the GNR building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.

      Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.

      Jury Street Metro Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.

  • Project Purity code

    The code to activate Project Purity at the end of the game is "216".

  • Vault 112 failsafe code

    When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there.

  • Abraham Lincoln shrine in Arlington Cemetery North

    The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

  • Full armor and energy weapon repair in Fort Independence

    To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.

  • Getting both rewards in "The Replicated Man" quest

    When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.

    You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.

  • S.P.E.C.I.A.L. planning

    It is important to plan ahead when setting your special values. Make sure you know what each attribute does before deciding how many points to add to it. Here are a few things to consider while distributing points:

      Will your character need it? If you are never going to use melee weapons or wear power armor, do not put many points into Strength. A Perception of 5 will generally put your enemies on the radar well before they see you.

      Will you be getting a Bobblehead? A Strength of 10 is useless because the Bobblehead is in Megaton. The same goes for Intelligence; you will be going to Rivet City at some point. However, this is not true for Charisma; Vault 108 is a bit out of the way.

      What kind of armor/clothing will you be wearing? Most hats increase Perception by 1. Most Wasteland clothing increases Agility and Endurance by 1 each.

      Will you be using perks to further increase your S.P.E.C.I.A.L. attributes? The Ant Might, Ant Sight, and Special Training perks all do this.

      Your Luck does not have to be over 5 because of the "Lucky Getup" consisting of Lucky Shades, Lucky 8 Ball, Three-Dog's Head Wrap, any Luck-increasing armor/clothing item, and the Bobblehead (the first two of which count towards your permanent Luck total).

  • Defeating robots in the Wastelands

    Run up a steep hill with the robot at the bottom. Some robots have problems shooting upwards at a steep angle. Shoot at them as you are running up the hill to destroy them easily.

  • Brahmin tipping

    Find a solitary Brahmin. Sneak next to it when unarmed. While crouched, interact with it to tip it over.

  • Blade Runner reference

    The .233 pistol's design is a reference to the pistol carried by Harrison Ford's character, Rick Deckard, in the movie Blade Runner.

  • Die Hard series reference

    In the "Those!" quest, after you and Brian Wilks arrive in Grayditch, he will tell you about his father and where his home is (other things may be asked though). After you agree to check if his father is alive, Brian will go into one of the radiation preservation shelters. When he enters, sooner or later the phrase "Now I know what a TV dinner feels like" can be heard. This is a reference to a line Bruce Willis mutters when he is crawling through an air conditioning vent in one of the Die Hard movies.

  • Fear Factory reference

    Enter the museum, and examine the notice on the wall terminal to the far right. The text is about a virus infecting their Archetype, and at the end, it repeats parts of the song "Archetype" by Fear Factory: "the infection has been removed, the soul of this machine has improved."

  • Gone With The Wind reference

    When you first arrive at the citadel and make your way to Scribe Jameson, you will tell her that you have found a "Brotherhood Of Steel Holotag". She will then say, "I have an offer for you." Scroll down to the bottom, and one of the replies will be "Frankly, I don't give a damn", which is a reference to Gone With The Wind.

  • Ozzy Osbourne reference

    In the Underworld (located inside the Museum of History), there is a ghoul named "Mister Crowley". This is a reference to the "Mr.Crowley" song by Ozzy Osbourne.

  • Scrubs reference

    In the Republic Of Dave, during the election, tell Dave's son, Bob, that he is not meant to lead. He will reply, "Oh yeah? Well... .er... So's your face!" This is a reference to an episode of the television show Scrubs where whenever Dr. John Dorian (JD) gets insulted, he only replies "So's your face!"

  • The Incredible Hulk reference

    While searching for you, some robots can be overheard saying "Don't make me angry, you wouldn't like me when I'm angry." This is a line that David Banner says repeatedly in The Incredible Hulk.

  • Tommy James And The Shondells reference

    At Paradise Falls, there are two slaves around Eulogy's Pad named Crimson and Clover. They are Eulogy Jones' bodyguards. This is a reference to the "Crimson And Clover" song by Tommy James And The Shondells.

  • Easy Karma level achievements

    An easy way to get multiple "Reach level ? with ? Karma" achievements is to remain neutral for the duration of the game. When you are getting close to one of the notable achievement levels (8, 14, or 20), save the game. Then, turn evil or good by completing a quest for good Karma or murdering random characters for bad Karma. This will send you into the good or bad Karma statuses while giving you experience. Once you get the achievement for reaching a certain level with bad or good Karma, reload your saved game, and continue as usual with neutral actions. It is easiest to neutrally level somewhere with a lot of enemies, such as the D.C. area with Super Mutants, or subways or caves with Ghouls and Mirelurks. Note: Using this trick is easiest with a neutral/bad character because once you get close to reaching a notable level, you can just go to Megaton, Rivet City, or another major settlement and kill people to get experience. After leveling, reload the game, and no one will be mad at you.

  • Easy "Silver-Tongued Devil" achievement

    Use the "Infinite XP" Speech trick to easily get the "Silver Tongued Devil" achievement.

    Go to Little Lamplight at any point after you exit Vault 101. Get inside via Speech Challenge or rescuing other children from Paradise Falls. Go back to the "Great Chamber", and find Knock Knock. Ask her how she got her name. Have her tell you a joke. She only has one joke, and with a decent Intelligence, you can interrupt it for a better ending. Then, there is a Speech Challenge to convince her that it was a funny joke. Continuously cycle through the joke and Speech Challenge repeatedly. Because she is a child, the Speech challenge is not too difficult.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      Vault 101 Citizenship Award (10 points): Got the Pip-Boy 3000.
      The G.O.A.T. Whisperer (10 points): Took the G.O.A.T.
      Escape! (20 points): Completed "Escape!".
      Following in His Footsteps (20 points): Completed "Following in His Footsteps".
      Galaxy News Radio (20 points): Completed "Galaxy News Radio".
      Scientific Pursuits (20 points): Completed "Scientific Pursuits".
      Tranquility Lane (20 points): Completed "Tranquility Lane".
      The Waters of Life (20 points): Completed "The Waters of Life".
      Picking up the Trail (20 points): Completed "Picking up the Trail".
      Rescue from Paradise (20 points): Completed "Rescue from Paradise".
      Finding the Garden of Eden (20 points): Completed "Finding the Garden of Eden".
      The American Dream (20 points): Completed "The American Dream".
      Take it Back! (40 points): Completed "Take it Back!".
      Big Trouble in Big Town (20 points): Completed "Big Trouble in Big Town".
      The Superhuman Gambit (20 points): Completed "The Superhuman Gambit".
      The Wasteland Survival Guide (20 points): Completed "The Wasteland Survival Guide".
      Those! (20 points): Completed "Those!".
      The Nuka-Cola Challenge (20 points): Completed "The Nuka-Cola Challenge".
      Head of State (20 points): Completed "Head of State".
      The Replicated Man (20 points): Completed "The Replicated Man".
      Blood Ties (20 points): Completed "Blood Ties".
      Oasis (20 points): Completed "Oasis".
      The Power of the Atom (20 points): Completed "The Power of the Atom".
      Tenpenny Tower (20 points): Completed "Tenpenny Tower".
      Strictly Business (20 points): Completed "Strictly Business".
      You Gotta Shoot 'Em in the Head (20 points): Completed "You Gotta Shoot 'Em in the Head".
      Stealing Independence (20 points): Completed "Stealing Independence".
      Trouble on the Homefront (20 points): Completed "Trouble on the Homefront".
      Agatha's Song (20 points): Completed "Agatha's Song".
      Reilly's Rangers (20 points): Completed "Reilly's Rangers".
      Reaver (10 points): Reached Level 8 with Bad Karma.
      Mercenary (10 points): Reached Level 8 with Neutral Karma.
      Protector (10 points): Reached Level 8 with Good Karma.
      Harbinger of War (20 points): Reached Level 14 with Bad Karma.
      Pinnacle of Survival (20 points): Reached Level 14 with Neutral Karma.
      Ambassador of Peace (20 points): Reached Level 14 with Good Karma.
      Scourge of Humanity (30 points): Reached Level 20 with Bad Karma.
      Paradigm of Humanity (30 points): Reached Level 20 with Neutral Karma.
      Last, Best Hope of Humanity (30 points): Reached Level 20 with Good Karma.
      Weaponsmith (30 points): Made one of every custom weapon.
      Doesn't Play Well with Others (20 points): Killed 300 people.
      Slayer of Beasts (20 points): Killed 300 creatures.
      Silver-Tongued Devil (20 points): Won 50 Speech Challenges.
      Data Miner (20 points): Hacked 50 terminals.
      Keys are for Cowards (20 points): Picked 50 locks.
      One-Man Scouting Party (20 points): Discovered 100 locations.
      Psychotic Prankster (10 points): Placed a grenade or mine while pickpocketing.
      The Bigger They Are... (20 points): Kill all the Super Mutant Behemoths.
      Yes, I Play with Dolls (10 points): Collected 10 Vault-Tec Bobbleheads.
      Vault-Tec C.E.O. (30 points): Collected 20 Vault-Tec Bobbleheads.

    The following achievements require the "Operation: Anchorage" bonus downloadable content:

      Aiding the Outcasts (20 points): Completed "Aiding the Outcasts".
      The Guns of Anchorage (20 points): Completed "The Guns of Anchorage".
      Paving the Way (20 points): Completed "Paving the Way".
      Operation: Anchorage (40 points): Completed "Operation: Anchorage".

    The following achievements require the "The Pitt" bonus downloadable content:

      Into The Pitt (20 points): Completed "Into The Pitt"
      Unsafe Working Conditions (20 points): Completed "Unsafe Working Conditions"
      Free Labor (40 points): Completed "Free Labor"
      Mill Worker (20 points): Found All 100 Steel Ingots.

    The following achievements require the "Broken Steel" bonus downloadable content:

      Death From Above (30 points): Completed "Death From Above".
      Shock Value (30 points): Completed "Shock Value".
      Who Dares Wins (30 points): Completed "Who Dares Wins".
      Devil (20 points): Reached Level 30 with Bad Karma.
      True Mortal (20 points): Reached Level 30 with Neutral Karma.
      Messiah (20 points): Reached Level 30 with Good Karma points.

    The following achievements require the "Point Lookout" bonus downloadable content:

      The Local Flavor (20 points): Completed "The Local Flavor".
      Walking With Spirits (20 points): Completed "Walking With Spirits".
      A Meeting of the Minds (20 points): Completed "A Meeting of the Minds".
      Bog Walker (40 points): Discovered all locations within Point Lookout.

    The following achievements require the "Mothership Zeta" bonus downloadable content:

      Not of This World (20 points): Completed "Not of This World".
      Among the Stars (20 points): Completed "Among the Stars".
      This Galaxy Ain't Big Enough... (40 points): Completed "This Galaxy Ain't Big Enough..."
      Alien Archivist (20 points): Collected all Alien Captive Recordings.

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