|System: PC, PS3, X360||Review Rating Legend|
|Dev: Capcom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: July 8, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
by Derek Hidey
When a company has created as many PC versions for its games as long as Capcom has, it shouldn't be ridiculous to expect quality. Devil May Cry 4, the fourth installment in the long-running series, brings to life a new character named Nero, who suspiciously resembles Dante in pretty much every way from hairstyle to clothing. Nevertheless, this new protagonist doesn't play exactly the same way the veteran hero Dante does, so there are some gameplay elements that come across as fresh. And, for players looking for a more traditional Devil May Cry experience, Dante is a playable character.
According to Capcom, the PC version boasts some noticeable differences compared to its console brothers. Most of these differences are just subtle, having enemies placed in different locations, while others are nothing more than what a good PC port should have, such as the ability to customize graphic settings and resolution. On the other hand, the inclusion of "Legendary Dark Knight Mode," which takes advantage of power PCs by increasing the numbers of enemies that can be fought at once, is nothing more than a glorified "Hard" mode for the game, but it does make for some very engaging gameplay. The combat in Devil May Cry 4 is pretty much identical to all the Devil May Cry titles that preceded it. The player will hack-and-slash their way from one area to the next, performing acrobatic combos, and collecting whirlwinds of red orbs to purchase items with. In a poor move, however, Capcom decided not to include support for the mouse when controlling character movement. This is only made confusing by the ability to use the mouse when navigating menus. Therefore, the player will find themselves hunting for the mouse every time they switch to purchase an item or change their settings.
Using a gamepad like an Xbox 360 controller is a viable option, but this doesn't negate the fact that mouse support should be included. And, chances are, if the player owns an Xbox 360 controller, they've already bought Devil May Cry 4 for their console, leaving only the most hardcore of fans buying versions for each system. Also, beware of the default keyboard controls as well because they are poorly mapped for PC gaming. In fact, the only default controls that even resemble PC gaming are the movement controls, which remain "WASD." In a PC game where the player can jump, and the key to jump isn't the spacebar, there are bound to be issues.
Once the player has setup the controls to their liking and played through the first couple missions, things become much easier to manage, even without the mouse support. In fact, the only minor annoyance with the character controls that may arise is having difficulty lining up jumps with the WASD controls, which wouldn't be a problem using a gamepad that has an analog stick for movement.
One thing the PC version does do well are the graphics, which look amazing running in Direct X10 at a resolution of 1280x1024 and all settings maxed. Devil May Cry 4 definitely holds its own in the visual department, boasting some amazing moments overlooking far-reaching landscapes and incredibly artistic designs. The outdoor environments are definitely superior to many of the indoor ones, which sometimes come across as very empty. Character models are detailed, and the animations are as fluid as ever, which is to be expected coming form such a combat-intensive game.