|System: PC||Review Rating Legend|
|Dev: KDV Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Strategy First||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Feb. 10, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
Then of course there is the difficulty of killing the enemy when they decide to "dig in." They are difficult to see and even more difficult to hit, and when you do manage to make some kills, they respawn so quickly that it becomes overwhelming. What you learn is not to let them get to that point ever again as opposed to being able to develop a strategy that will solve the immediate situation.
In another example of unbalanced gameplay mechanics, it's advisable to play as the Harkback since they can always seem to find a more level surface on the water. Craters and other damage to the land, including debris, make finding a pristine flat surface very difficult for the Exodus. There's really no reason they should be at such a disadvantage.
I did like the simplicity of the interface. It's clean and easy to access, a necessity when in the heat of battle. Graphically, the game borders on dated and awful. I should just go ahead and say that it's awfully dated. The maps lack detail with washed out features and blocky structures. This time around, the units lack the imaginative Terminator-liquid-metal morphing as the original - virtually everything in this game has regressed, including the framerate. Voiceovers lack emotion, but it's obviously something the developers realized so they electronically filtered them to give them an eerie, futuristic, robotic countenance.
As far as the multiplayer mode goes, there is no browser to find a partner looking for a match. But, the good news is that after playing the single-player campaign, you're unlikely to want to take it any further.
CCC Senior Writer