|System: PC, PS3||Review Rating Legend|
|Dev: Telltale Games||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Telltale Games||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 22, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
This doesnt make They Stole Maxs Brain! a bad episode, though. The puzzles are as worthwhile as in past episodes (for the most part), though perhaps not quite as head-scratching as in episode two.
The development of the seasons storyline is really the vehicle for They Stole Maxs Brain!, in fact. Like any good middle-parter, the plot thickens, previously established actions and characters roles are more firmly cemented and earlier plotlines (expect to see more of Sammun-Mak, Paperwaite and other familiar faces) begin to converge, making sense of whats been seen thus far.
There are even a couple of new characters are introduced, most notably a Patrick Warburton-esque cockroach named Sal. As has been characteristic of the rest of The Devils Playhouse, They Stole Maxs Brain! is also more entertaining that laugh-out-loud funny, though it has its moments.
Ulimately, They Stole Maxs Brain! is an important episode of The Devils Playhouse, but it also suffers somewhat from middle-child syndrome. The noir opening is by far the highlight of the episode, and while there are some strong points in the remainder, it remains a good-but-not-great outing with the freelance police. With any luck, episode four, Beyond the Alley of the Dolls, will re-up Telltales game (the closing shot of this episodea creepy horde of silent, soulless Samsis certainly one that raises eyebrows). Lets hope theres some fresh twists on the games tried-and-true design, or at least some new toys of power to play with, when it hits next month.
CCC Freelance Writer