|System: PC, X360||Review Rating Legend|
|Dev: City Interactive||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: City Interactive||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 29, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1 (2+ Online)||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
Like Splinter Cell, there is a meter to determine your level of stealth in relation to the enemy's perception. It will indicate the degree the enemy is aware of your presence, so youll always have instant feedback on your progress making the stealth segments more exciting. And speaking of excitement, your heart rate will be monitored and integrated into the shooting mechanics. If your hearts beating like a rabbit, and you're breathing hard, your shot is going to be less accurate.
To set up a good shot, specific variables must be taken into account such as distance, trajectory, wind velocity, heart rate, and breathing. The good news is that you can adjust the difficulty to make it less sim. Headshots are the most effective. Once you have a shot lined up, there are a few other things to consider. Keep in mind the enemy will be alerted to your presence after the shot, so youll want to be close to cover, if possible. Also its a good idea to pick off a soldier or guard when they are alone or when his comrade is at least turned away as it will decrease your chances of being spotted. When things are lined up perfectly, the camera will follow the bullet in slow motion as it makes its way to an enemy's soon-to-be splattered cranium. The Barrett is one of the weapons you will ultimately aspire to have. Its powerful, more accurate, and loud as hell. Youll begin the game with some low-tech, bolt-action sticks and progress from there as you complete each mission.
Explosions and gunshots could be considered the soundtrack, but they are repetitive and weak. There are some good ambient sounds in stealth mode, such as swishing through though the swamps and foliage. The voiceovers appear to be an afterthought. They are delivered poorly and theres plenty of spelling and grammar mistakes in the text, and I aint just talking bout da slang.
Deathmatch, Team Deathmatch, and VIP comprise the multi-player component. It doesn't offer anything close to the classic games I've mentioned, but at the very least you don't have to deal with some of the game's inherent problems. Players are on equal ground, generally speaking, with the control mechanics, but they become less of an issue without the unfair A.I. Players that can reach higher ground with some form of cover will fair better in matches due to improved visibility. But be warned, the online players can seem as nasty as the clairvoyant A.I.
Sniper: Ghost Warrior is not going to win any awards, and it's not going to win a lot of converts. It's simply too inconsistent with its technical issues and difficulty that's literally all over the map. It's an experience, but not all experiences are great, and Sniper: Ghost Warrior is anything but.
CCC Senior Writer