While playing the game, press [Ctrl] + [Shift] + C to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
| Result | Cheat Code |
| +150 DNA points | addDNA |
| +2,000 money in Civilization; or +1 million money in Space | moreMoney |
| Replenish depleted health and other motives | refillMotives |
| Increases your money in Civilization or Space | moreMoney |
| Start a new game and choose any creature from the Sporepedia [Note 1] | evoadvantage |
| Unlock all superweapons for your Civilization type | unlockSuperWeapons |
| Unlock and recharge all Space mode creation tools | spaceCreate |
| Unlock all phases; blocks some achievements from being unlocked | levels -unlock |
| Level cheats | levels |
| Video cheat | movie |
| Toggle Free Camera mode | freeCam |
| Blocky creature form [Note 1] | blocksmode |
| Set consequence trait | setConsequenceTrait [trait name] |
| Set rate that pirates will steal spice from your systems | universeSimulatorPirateRaidPlunderFrequency [number] |
| Set rate that pirates will raid allies in your systems | universeSimulatorPirateRaidAllyFrequency [number] |
| Set rate that pirates will raid your systems | universeSimulatorPirateRaidFrequency [number] |
| Set time of day at the Avatar's position; can be used as a speed multiplier | SetTime [1-24],[0-59] |
| Save spinning GIF image of your planet to "AnimatedAvatars" directory | capturePlanetGIF |
| Toggle display of user interface in screenshots | toggleCaptureUI |
| Toggle drawing pause frame | pauseUIVisible |
| Toggle editor complexity limits creations that break limits will not be pollinated | freedom [on or off] |
| Toggle monochrome background and creatures [Note 2] | styleFilter -filmNoir |
| Toggle oil painting background and creatures [Note 2] | styleFilter -oilpaint |
| Microscope visual style | styleFilter -microscope |
| No rainbows visual style | styleFilter -norainbows |
| Next generation visual style | styleFilter -nextgen |
| Reset view to normal | styleFilter -none |
| Removes all hints | Killallhints |
| Display and modify properties | prop |
| Rename indicated star in Space stage [Note 3] | rename star [name] |
| Rename indicated planet in Space stage [Note 3] | rename planet [name] |
| List options | option |
| List previous commands | history |
| List console commands | help |
| Explains action and usage of a command | help [command] |
| Extended help for commands | help -full |
| Clear console window | clear |
| Exit to Windows | quit |
Note 1: Requires the v1.01 patch or later.
Note 2: The user interface will still display in color. This does not work in Cell stage.
Note 3: Go to a solar system that is not associated with your player or another saved game. You can rename everything in your own system except for your home world.
Use one of the following values with the "setConsequenceTrait [trait name]" code:
Click on the galaxy to view it. Zoom out and begin spinning the galaxy. After a few seconds, Will Wrights' head will spin out of it.
When you emerge from the meteor, eat meat or plants to complete the "Eat" mission. You should grow in size. Keep eating until a cell eats another and reveals a gold shield. Swim into it, and keep eating. Mate to equip the part in the gold shield. After you grow, find a "Booster" (red and have more than two eyes), and defeat it. This will unlock another gold shield. Swim into it, and keep eating. After you grow again, find a cell that is leaving a pink trail. Defeat it, and stay out of the trail. This will unlock another gold shield. Swim into it. Keep eating until you grow. Find a pink cell named "Pinky" or "Punky", and defeat it. This will unlock another gold shield. Swim into it. After you grow two times, find a "Buzzy" (orange). This will unlock another gold shield. Swim into it. Keep eating until you finish the Cell stage.
Use the following trick to become an omnivore, even if your Cell stage development chart makes you a carnivore or herbivore. Explore in the Cell stage until you find a cell with an omnivore mouth, which looks like a tube, and acquire it. Once you have it, evolve into the Creature stage normally, but do not delete the mouth. Shrink it and hide it behind another part. Then, even if the mouths you are allowed to select from are not omnivore mouths, you still have the omnivore mouth from the Cell stage. This is useful in a variety of ways. For example, if you are a carnivore all the way through the Cell stage but you want to make friends in the Creature stage, you normally cannot. You have to eat at least some creatures to survive.
During the Creature stage (right out of the tidal pool), you can get additional parts for your creature by impressing the alpha versions of the fellow inhabitants of your world. When you first approach them, sometimes others of their species will join in the game. The more of them there are, the more difficult it can become. Push the alpha away from the nest, and try to solo it out so that you only have to deal with him dancing, singing, etc. against your crew of followers.
Note: This trick will start a war. Enable the "setConsequenceTrait space_zealot" code. A new tool called "Fanatical Frenzy" will appear in your "Socialization" tools. If you already had it, it will instantly be recharged. Use it on a planet, and it will automatically become yours. This also works on home worlds. However, unless you have over 35 points in your relationship with another empire or are far away from the other empire, they will most likely go to war with you. To determine your relationship (and the positive and negative factors affecting it), move the pointer over the image of the planet owner when over or on a plane. Continually use this trick against enemy home worlds while using your normal weapons on the rest of their planets until there are no other empires that are at war against you. You should now be in control of a large portion of the galaxy.
Have members of other tribes in your pack before completing the Creature stage. When you advance to the Tribal stage, they will be transformed into domesticated animals in your tribe's pen.
The only sure way to get this achievement is to lure an Epic into another Epic. Note: Save your game before you get to the battle with the Epics. An Epic creature is much bigger than the usual species. It can one-shot almost anything, even though its attack range of 3-7 is not very powerful to you. Epic creatures have 1,000 health. First, get a Spit weapon with at least 4+ Spit. Spit will lure the Epic towards you, but be careful so you do not get killed. Next, have two or three Pack members (Rogue recommended). Rogues are more powerful than a normal creature, but weaker than an Epic. Rogues have 250 health and do massive damage. Spit at an Epic creature, and make it follow you. Stay at a distance, and lure it to another. Find the two you want to battle. Once they start, find the one that will probably win. Start attacking the one that is about to win. This will increase your chances of getting the achievement. Once the Epic battle is over, the Epic that won and the one you attacked should be down to about 200 health or less. If not, quit to the main menu and restart. Constantly Spit until it is down to less than 10 health. Charge it, then Strike or Bite, and you will win and get the "Epic Killer" achievement. -From: Brian Pken
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.