Dead Island

Strategy Guide/Walkthrough/FAQ

Review

Advertisement

  • New Game + mode

    Successfully complete the game. Select "Next Play" to start a second playthrough with all previously earned money and inventory items (blueprints, weapons, etc.).

  • Duplicating items

    Throw the weapon you want to duplicate. Before it hits the ground, press Up. Then, choose to drop the weapon that is equipped. Exit out of the menu, and pick up both items. Repeat this as many times as desired.

    When you reach a checkpoint during any campaign quest in Solo mode, drop the item(s) on the ground you want to duplicate (you can drop all the items in your inventory). Then, kill yourself by using Deo-Bombs or Molotov's. When the respawn timer begins to countdown, pause the game, and reload your checkpoint. When you respawn, all the weapons you dropped will be back in your inventory and will also still be laying on the ground where you dropped them. Note: You also will not suffer the cash penalty from dying since you reloaded the checkpoint. This glitch was done on an unpatched version of the game.

    Equip an item that can be thrown, then press [Throw Weapon] + [Drop Weapon]. Your character should throw the item, and then quickly drop a copy of the same item. Repeat this as many times as desired.

    Look at your feet, hold [Throw Weapon], then hold [Swing] + Triangle. If done correctly, the item will fall out of your hands, and you will throw another one down at your feet. Note: This can be done with both the analog and digital fighting style.

    While playing as Logan, hold [Aim], then hold [Fury] while aiming at multiple zombies, then press R2. Instead of Logan using his knives, he will throw the equipped weapon, causing the game to duplicate your equipped item.

    Equip a stackable item, such as cocktails, grenades, medkits, etc. Make sure you are one item under your item capacity 9/10, 13/14, etc. Make sure the item is equipped and in your hand. Then, craft the Deo-Bomb, Cocktail, or Meat Bait. You will now have two stacks of that item instead of one. Repeat this as many times as desired. Just make sure you have enough materials. Note: Make sure to use a recipe that is different from the item you are duplicating, as this glitch sometimes does not work if it is done that way. For example, do not use the Deo-Bomb recipe if you are duplicating the Deo-Bomb. This glitch was done on an unpatched version of the game.

    Quick travel between areas until a merchant sells the necessary materials to craft a Deo-Bomb. Then, go to a crafting table, and craft up to the max of 30 Deo-Bombs. Once you have 30 Deo-Bombs in your inventory, each new bomb crafted will create an additional 30 Deo-Bombs. Repeat this as many times as desired. -From: DJD96

  • Easy experience

    Reach Ope's Cave in Act 3, then use the "Duplicating items" trick to copy your most valuable weapon. Sell the weapons to a vendor to get a lot of money, then buy Oleander from a vendor if it is available. After buying as much Oleander as possible, fast travel back to Ope's Cave, and turn it in to the tribesman that give you the continuous "Dreamtime" event. Each time you turn in five Oleander Blossoms, you will get $1 and 1,000 experience points. Repeat this as many times as desired.

  • Easy money

    Go to the warehouse, and get the Hammer and Baseball Bat. Then, fast travel to the Church, and sell them to get approximately $400. Go back to the Warehouse, and the Hammer and Baseball Bat will have respawned. Repeat this as many times as desired. Note: You must be in the City and have discovered both the Church and the Warehouse to do this trick.

    Find an area with a lot of value items (champagne, etc.), such as kitchens and fridges. Collect the items, then leave the area or fast travel to another location and back for the items to respawn. Collect as many items as possible, then sell them for easy money.

    In the Slums, there is an abandoned building at the bottom of the map. Once it is cleared out, you can fast travel to it. In the back of the building are two rooms, and each has a fridge that sometimes contains a bottle of champagne. Keep fast traveling to another area, and then fast traveling back as many times as desired to get a lot of champagne for easy money.

    Use the "Duplicating items" trick to duplicate as many items as desired. Then, sell the items for easy money.

  • Easy Molotov cocktails

    After you complete Act 3, enter the hotel, and go down the hallways until you reach the lounge with tables and chairs. There will be approximately 10 bottles of alcohol on the bar that you can pick up. These bottles of alcohol will respawn once you exit the hotel and re-enter the hotel, traveling the same way you went. Collect as many bottles of alcohol as desired, then go to Harland, and trade the bottles of alcohol for Molotov cocktails. You will get one Molotov cocktail for every three bottles of alcohol. Repeat this as many times as desired. A Molotov cocktail can kill most zombies in a single area instantly. -From: Demetri

  • Easy "Military-Industrial Complex" challenge

    While doing the "Bitter Return" mission, there is a mounted machine gun on the balcony of City Hall. Mount the machine gun and fire it. Every bullet fired counts towards the "Military-Industrial Complex" challenge. Keep shooting to easily complete all four levels.

  • Killing humans

    This trick works best with Logan. To easily kill humans, throw modded weapons. However, there are a few exceptions. The weapon must be sharp. Blunt weapons only damage them slightly. The military machete works best. The weapon must have either a Poison or Shock mod. Fire will not do any damage. Make sure you upgrade the weapon to at least level 3. It is recommended to mod a powerful weapon so it does more damage against stronger humans. Keep your distance when throwing, and have plenty of ammunition. This is one reason why Logan is better for this, as thrown objects can come back to him. However, if you have a clear view of the target, throw the weapon, and they should die instantly.

  • Killing large groups of zombies

    When you encounter large groups of zombies or a lot of them are chasing you, run to the closest vehicle. Jump on top of it, and crouch on the hood. You can hit the zombies, but they should not be able to attack you. Note: Do not do this on the roof of the vehicle, as you will not be able to hit them, and they can still sometimes hit you. Use the analog style of fighting to get more decapitations and swing your weapon faster.

  • Drowning zombies

    When zombies are chasing you, simply run into the water, then kick them so they drown to get easy XP instead of trying to melee them.

  • Getting kills without dulling your weapon

    Killing zombies will dull your weapon. However, when the weapon is close to breaking, it is not completely useless. Throwing your weapons can damage zombies without dulling the weapon. If you have a weapon worth keeping, but it is almost used up, keep throwing it at zombies until you can repair it again.

  • Hidden provocative pictures

    In Act 2, enter the mayor's office in City Hall before it gets attacked by zombies. Knock down the painting on the very back wall in the room behind the desk to find three photos of a semi-nude blonde woman.

  • Banoi Herald Excerpt locations

    Search the indicated locations to find the Banoi Herald Excerpts:

    Resort

      1. When you first wake up after being attacked, it is by the foot of your bed.
      2. During the "Exodus" main quest, you will come to a large group of zombies by a car and Harris. To the left is a building (Surf Shop, south of the Lifeguard Tower), and it is on the desk with the computer.
      3. During the "Exodus" main quest, when you get to the Lifeguard Tower, it is on the first floor in the back room on the desk.
      4. In the Red Bungalow (north-west of the Lifeguard Tower), in the bedroom desk.
      5. In the Golden Bungalow District (dark bungalow), living room corner shelves, near Anne Snider.
      6. In the Silver Bungalow District, power station, in a toolbox.
      7. In the Diamond Bungalow District, Gazebo bar, on the desk inside.
      8. In the Diamond Bungalow District, north most bungalow, living room shelf.
      9. In the Lookout Tower, enter the bunker from the "Black Hawk Down" main quest, travel to the northern bunker. When inside, climb up the ladder.
      10. In the Marine Workshop, on the workbench in the warehouse.
      11. In the bunker west of the Marine Workshop, on a workbench in the locked bunker (it unlocks at the start of Act 3).
      12. In the hut along the Western Road, east of the hotel. Harlan Johnson is in front of this hut, and gives the "Make Yourself At Home" side quest. It is on the dresser near the bed.

    Hotel Parking Lot and Interior

      13. During the "Born To Be Wild" main quest in the hotel, it is in the room with the morphine on a desk, after #15 and #16.
      14. During the "Born To Be Wild" main quest in the hotel, after you give Ken the morphine, continue through the doors that were locked, and straight ahead is a door with a couple of zombies behind it. It is on the desk in that room.
      15. During the "Born To Be Wild" main quest in the hotel, you will come to a kitchen with ovens. Stay to the left in this room, and follow the map. After you go through a dish washing room, you will be in a small room. It is on a luggage cart (after #16).
      16. During the "Born To Be Wild" main quest in the hotel, as you are going through the hotel, you will walk down a hall with windows with blinds. On the left side of this hall is a door, which is before the gift shop. It is in the room on a table.

  • ID Card locations

    Search the indicated locations to find the ID Cards:

    Resort

      1. During the "Passport To Life" main quest, in a blue suitcase in front of Bungalow #4.
      2. In the Coastal Pier, bar at the end of the pier, east of the Lifeguard Tower, above the weapon chest.
      3. At the coast, directly north of #2, on the windows edge of the Lifeguard Stand.
      4. At the coast, on a beach blanket on the shore, east and slightly north of the bungalow used in the "A Ray Of Hope" side quest.
      5. In the Diamond Bungalow District, north of #4, in a bungalow, on the table in the living room.
      6. In the Diamond Bungalow District, north of #5, on the center table on the stage.
      7. In the bunker (unlocked during the "Black Hawk Down" main quest), on some crates.
      8. In the Diamond Bungalow District, bar on the beach of the small island east of #6
      9. In the Diamond Bungalow District, in the eastern most bungalow, south and slightly to the east of #8, near the bathtub.
      10. In the Diamond Bungalow District, second bungalow to the right, to the west of #9, on the bed.
      11. During the "Too Much Sugar" side quest (Silver Bungalow District), as you are coming to Bungalow #14, it is in the building to the right on a desk.
      12. In the Golden Bungalow District, bungalow with Kim and Anne, nightstand near the bed.
      13. In the Golden Bungalow District, in the bungalow with Luke Craig, on the nightstand, near the bed.
      14. During the "Seek And Loot" main quest, when you get to the gas station, it is in the back room on a table by the juice boxes and cash register.
      15. In the warehouse north-west of North Gas Station, on the desk.
      16. In the warehouse beside the mechanic's shop, on the roof.
      17. In the warehouse west of the mechanic's shop, under the lamp on the right counter.
      18. In the hotel exterior, near the front entrance, by the buses, in an open suitcase.
      19. In the hotel exterior, inside the bar with the "Dead Zone" graffiti (it is unlocked during the "Born To Be Wild" main quest).
      20. In the hotel exterior, in the south-eastern women's underground washroom, on the sink.
      21. In the hotel exterior, in the bungalow where you find Anne's bear from the "Toy Story" side quest.
      22. In the hotel exterior, in the bungalow from the "Gold Digger" quest, in some open luggage.
      23. In the hotel exterior, in the survivor Steve Summers' bungalow, in the living room.
      24. On the roof of of the South Gas Station.
      25. At the far west road on the map, about 180 meters north of the gas station is a truck that has crashed into a light post, near two crash police cars. It is on the dashboard.

    Hotel Parking Lot and Interior

      26. During the "Born To Be Wild" main quest in the hotel, it is next to one of the servers that you have to reset (after #29 and #30).
      27. In the Meat Locker in the hotel, in the middle of the room, on the floor near a corpse.
      28. In the hallway after the elevator, after jumping down the shaft and exiting the elevator, it is near a corpse on the floor.
      29. During the "Born To Be Wild" main quest in the hotel, after you walk through the shower room, it is on a shelf to the right (after #30).
      30. During the "Born To Be Wild" main quest, it is straight ahead on a couch after entering the hotel.

  • Investigation Tape locations

    Search the indicated locations to find the Investigation Tapes:

    Resort

      1. Chapter 1: Welcome To Banoi (Starting The Investigation) - In John Sinamoi's Bungalow (#11), the building to the right of Ted kneeling in a pool of blood, under the bookshelf in the living room.
      2. Chapter 2: Busy Surviving (Meeting The Informant) - During the "On The Air" side quest, at the top of the lighthouse, on a table beside James Stein.

    Hotel Parking Lot and Interior

      3. Chapter 2: Busy Surviving (Chaos In The Streets) - During the "Born To Be Wild" main quest, in the hotel, on a table on the right at the end of a hall overlooking the pool.

    Act 1 Collectibles

  • Skull locations

    Search the indicated locations to find the colored Skulls. Once you find a Skull, you must place it over a certain point to unlock the reward.

    Blue Skull

      Location: In the room across from where you deposit the Purple Skull, on a glass covered shelf in the corner.

      Deposit: Go south from your original starting point in the game, near the beach on the resort. There is a bunker that will remain locked until Act 2/Act 3. If you arrive and the survivor Jose Garcia does not require rescuing, go back at a later point in the game; he will be yelling from behind a fence. Enter the bunker, and use the portal to teleport to another bunker with graffiti all over the floors. Go up the ladder, and grab a propane tank, and use it to blow open the door to the right of the ladder (beside the boxes and crates). On the opposite side of the fence/barrier is a skull on the wall, and beside it is where you deposit the Blue Skull.

      Reward: Developer's No. 3 Craft recipe. It creates the Plaguebearer Military Knife, and requires 5 diamonds, 1 oleander, and $10,000.

    Brown Skull

      Location: In the pile of corpses in the second bunker, on the first floor behind the curtain/barrier, across from where you enter. This is accessible through the warp in the bunker unlocked during the "Black Hawk Down" main quest in Act 1: Chapter 3.

      Deposit: Top of the hill accessible by wood planks. It is located on the coast near ID 004. Look for the brown arrows as you jump, then walk up the hill.

      Reward: Developer's 666 recipe. It creates Left Hand of Glova, and requires 5 diamonds and $10,000.

    Green Skull

      Location: Directly east of the South (tunnel) Gas Station on the resort and directly south of the bungalows near your starting location is a hill surrounded by what looks like a sand path on the map. It is on the edge of the coast; you want to approach it from the north-east side, where it meets the coast near the overturned sail boat. There will be a jumpable path that will lead you to an open box with the Green Skull, as well as a grey chest to the right of it.

      Deposit: In the Supermarket, to the right of the "Surf Shop" section, is an aisle against the wall with toy bears. One of the bears on the bottom shelf is the drop off location for the Green Skull.

      Reward: Developer's No. 2 Craft recipe. It creates a "Cr33zz Revenge For Endless Crunch" Baseball Bat, and requires 5 diamonds, 1 battery, and $10,000.

    Orange Skull

      Location: Enter the Supermarket through the sewers (you go here during the "Market Journey" main quest in Act 2: Chapter 6). Go straight through the next area and past where you turn off the steam. Go to the right, and you should reach a dead end with a workbench in a room to your left. Go right, and keep heading right until you reach a set of stairs. Beneath those stairs in a shopping cart is the Orange Skull.

      Deposit: Enter the sewers through City Hall. Once inside, go straight forward and through the door. Inside the large open area, make your way to the ladder in the middle of the room to your left, near the makeshift grate bridge. Go up the ladder, and enter the door to your right. Place the Orange Skull in a pile to your left.

      Reward: Developer's No. 1 Craft recipe. It creates the Electro Body Military Knife, and requires 5 diamonds, 1 battery, and $10,000.

    Purple Skull

      Location: In the "It's Our Own Fault" shrine, in the sewers of Moresby, accessible after the "Let The Waters Flow" main quest in Act 2: Chapter 5. From the entrance near the church, go straight until you see two green barrels near a dead end, and turn left. Go through the fogged rooms, keeping left. Go through the gated entrance to the dark section of tunnels, then take your first right. In the room with graffiti and an upper catwalk, go to the ladder ahead of you on your right. Follow along the catwalk to the chest and candle lit shrine with the Purple Skull.

      Deposit: In the abandoned house that is made accessible during the "Uninvited Guests" side quest in Moresby. Enter the room to the left of where you find Alicia Jacobs (or to the right if you are leaving her room), and use the stove.

      Reward: Developer's No. 4 Craft recipe. It creates the Mindblowing Military Knife, and requires 5 diamonds, 1 battery, and $10,000.

  • Blueprint locations

    Successfully complete the "Last Chance On The Wall" quest in the City of Moresby to get the Impact Mod, which allows you to use the Blueprints to create customized weapons by combining the described items and parts. The following is a list of the Weapon Mod Blueprint locations, along with their cost, ingredients, effects, and more:

    Gun Mods and Ammo

    NameTypeStatsLocationIngredientsBase Item
    Pistol Ammo - "Lady In Trouble" main quest (Act 2), around the workbench on the first floor in the Police Station $250
    Detergent (1)
    Metal Scrap (2)
    -
    Rifle Ammo - $750
    Detergent (1)
    Metal Scrap (2)
    -
    Shotgun Ammo - $500
    Detergent (1)
    Metal Scrap (2)
    -
    Pride Gun Explosive Shock (1)
    Crit (+2%)
    $600
    Deodorant (2)
    Gas for Lighter (2)
    Metal Scrap (2)
    Wire (2)
    Pistol(s)
    Pride Rifle Explosive Shock (1)
    Crit (+1%)
    "A New Broom Sweeps Clean" side quest (Act 2) reward $1,200
    Deodorant (2)
    Gas for Lighter (2)
    Metal Scrap (2)
    Wire (2)
    Rifle(s)
    Pride Shotgun Explosive Shock (1)
    Crit (+1%)
    "Bitter Return" main quest (Act 2), in the courtyard on an upside down desk in the middle when you go back to City Hall $1,200
    Deodorant (2)
    Gas for Lighter (2)
    Metal Scrap (2)
    Wire (2)
    Shotgun(s)
    Striker Gun Fire Fire (1)
    Crit (+1%)
    "Market Journey" main quest (Act 2), on the shelf near the final pallet jack you have to move to complete the quest $600
    Detergent (2)
    Gas for Lighter (2)
    Glue (2)
    Metal Scrap (2)
    Pistol(s)
    Striker Rifle Fire Fire (1)
    Crit (+1%)
    "Locked Armory" side quest (Act 4), on the desk $1,200
    Detergent (2)
    Gas for Lighter (2)
    Glue (2)
    Metal Scrap (2)
    Rifle(s)
    Striker Shotgun Fire Fire (1)
    Crit (+1%)
    "A Wounded Crank" side quest (Act 3) reward $1,200
    Detergent (2)
    Gas for Lighter (2)
    Glue (2)
    Metal Scrap (2)
    Shotgun(s)
    Detox Gun Poison Poison (1)
    Crit (+2%)
    "Insect Repellent" side quest (Act 3) reward $600
    Detergent (2)
    Flexible Hose (1)
    Metal Scrap (2)
    Oleander (2)
    Pistol(s)
    Detox Rifle Poison Poison (1)
    Crit (+1%)
    "Show Must Go On" side quest (Act 3) reward $1,200
    Detergent (2)
    Flexible Hose (1)
    Metal Scrap (2)
    Oleander (2)
    Rifle(s)
    Detox Shotgun Poison Poison (1)
    Crit (+1%)
    "Where Is My Pineapple?" side quest (Act 3), on a sideways chair in Nguyen's bungalow $1,200
    Detergent (2)
    Flexible Hose (1)
    Metal Scrap (2)
    Oleander (2)
    Shotgun(s)
    Shock Gun Shock Shock (1)
    Crit (+2%)
    "Let the Waters Flow" main quest (Act 2), around the workbench in the control room $600
    Battery (2)
    Magnet (2)
    Metal Scrap (2)
    Pistol(s)
    Shock Rifle Shock Shock (1)
    Crit (+1%)
    "Power Slaves" side quest (Act 3) reward $1,200
    Battery (2)
    Magnet (2)
    Metal Scrap (2)
    Rifle(s)
    Shock Shotgun Shock Shock (1)
    Crit (+1%)
    $1,200
    Battery (2)
    Magnet (2)
    Metal Scrap (2)
    Shotgun(s)

    Melee Mods

    NameTypeStatsLocationIngredientsBase Item
    Barbed Wire Bleeding Bleed (1)
    Crit (+4%)
    "Market Journey" main quest (Act 2), around the first workbench you discover after entering the market $200
    Barbed Wire (2)
    Bat(s)
    Stick(s)
    Baton(s)
    Mace(s)
    Glazed Bleeding Bleed (2)
    Crit (+4%)
    "Uninvited Guests" side quest (Act 2), in the bedroom cabinet on the second floor in the abandoned house $400
    Glue (2)
    Rag (2)
    Bat(s)
    Stick(s)
    Baton(s)
    Nail'd Bleeding Bleed (1)
    Crit (+4%)
    "Passport To Life" main quest (Act 1) reward $200
    Nails (2)
    Bat(s)
    Stick(s)
    Baton(s)
    Nuts & Bolts Bleeding Bleed (1)
    Crit (+4%)
    "Toy Story" side quest (Act 1) reward $200
    Bolts (2)
    Bat(s)
    Baton(s)
    Razor Bleeding Bleed (3)
    Crit (+4%)
    "Welcome To The Jungle" main quest (Act 3), on the desk in Matutero's Hut $600
    Blade (2)
    Bolts (3)
    Metal Scrap (2)
    Bat(s)
    Stick(s)
    Baton(s)
    Ripper Bleeding Bleed (1)
    Crit (+5%)
    DLC $100
    Duct Tape (2)
    Wire (2)
    Belt (1)
    Large Battery (1)
    Circular Blade (1)
    Metal Scrap (2)
    Bat(s)
    Slash Bleeding Bleed (3)
    Crit (+4%)
    $600
    Blade (2)
    Bolts (3)
    Metal Scrap (2)
    Bat(s)
    Stick(s)
    Baton(s)
    Saw Disc (DLC) Bleeding Bleed (4)
    Crit (+6%)
    "Second Aid" side quest (Act 3) reward $1,000
    Circular Blade (1)
    Bolts (2)
    Steel Rod (1)
    Clamp (2)
    Bat(s)
    Heavy Critical Crit (+4%) "Two Hearts" side quest (Act 1) reward $400
    Weight Plate (1)
    Gears (1)
    Clamp (2)
    Hammer(s)
    Pick(s)
    Crowbar
    Piranha Critical Crit (+4%) "The Third Head Of Cerberus" side quest (Act 1) reward $600
    Weight Plate (1)
    Gears (1)
    Blade (1)
    Clamp (2)
    Hammer(s)
    Shark Critical Crit (+6%) "Death Wish" side quest (Act 3) reward $1,000
    Weight Plate (1)
    Gears (1)
    Blade (3)
    Clamp (2)
    Metal Scraps (2)
    Hammer(s)
    Weighted Critical Crit (+4%) After saving Jose (survivor) around the south most bunker in the Resort; it will appear after you have access to the sewers in Act 2 $200
    Weight Plate (1)
    Clamp (2)
    Hammer(s)
    Pick(s)
    Crowbar
    Impact Impact Shock (1)
    Crit (+4%)
    "Last Chance On The Wall" side quest (Act 1) reward $200
    Duct Tape (2)
    Wire (2)
    Battery (2)
    Bat(s)
    Stick(s)
    Hammer(s)
    Pick(s)
    Baton(s)
    Mace(s)
    Lightning Impact Shock (2)
    Crit (+4%)
    "Heroes And Villains" side quest (Act 2) reward $400
    Duct Tape (2)
    Wire (2)
    Battery (3)
    Metal Scrap (2)
    Bat(s)
    Stick(s)
    Hammer(s)
    Pick(s)
    Baton(s)
    Mace(s)
    Magic Wand Impact Shock (3)
    Crit (+4%)
    "Bitter Return" main quest (Act 2), on the Mayor's Desk when you go back to City Hall $600
    Duct Tape (3)
    Wire (3)
    Large Battery (2)
    Phone (2)
    Electronic Scrap (2)
    Hammer(s)
    Pick(s)
    Baton(s)
    Mace(s)
    Tesla Impact Shock (4)
    Crit (+6%)
    "Power Slaves" side quest (Act 3), Generator Warehouse, on the console in the Jungle Lab $1,000
    Duct Tape (3)
    Wire (3)
    Large Battery (3)
    Phone (2)
    Belt (2)
    Engine Parts (1)
    Hammer(s)
    Phoenix Fire Fire (1)
    Crit (+4%)
    "Soldier Of Fortune" main quest (Act 3), on the table in the boat house where you fight Afran $1,000
    Rag (2)
    Glue (2)
    Gas for Lighter (2)
    Bat(s)
    Baton(s)
    Stick(s)
    Red Hot Blade Fire Fire (1)
    Crit (+5%)
    $1,000
    Duct Tape (2)
    Wire (2)
    Battery (1)
    Belt (1)
    Large Battery (1)
    Metal Scrap (1)
    Machete(s)
    Torch Fire Fire (2)
    Crit (+6%)
    "Counsel Of Despair" side quest (Act 1) reward $400
    Barbed Wire (1)
    Wire (2)
    Duct Tape (3)
    Flares (1)
    Large Battery (2)
    Belt (1)
    Steel Rod (2)
    Axe(s)
    Deathstalker Poison Poison (4)
    Crit (+6%)
    "Substance Of Matter" side quest (Act 3) reward $1,000
    Detergent (3)
    Flexible Hose (2)
    Floater Meat (2)
    Oleander (3)
    Soap (2)
    Stingray Tail (1)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)
    Paralyzing Strike Poison Poison (1)
    Crit (+4%)
    "Picture Of Bliss" side quest reward $200
    Detergent (2)
    Oleander (2)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)
    Toxic Poison Poison (3)
    Crit (+4%)
    "Sacred Silence" main quest (Act 2), on Helen's desk $600
    Detergent (3)
    Flexible Hose (2)
    Lemon Juice (2)
    Oleander (3)
    Suicider Meat (2)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)
    Venom Poison Poison (2)
    Crit (+4%)
    "Let The Waters Flow" main quest (Act 2), around the workbench in the third large sloped room you discover $400
    Algae (2)
    Detergent (2)
    Flexible Hose (2)
    Oleander (2)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)
    High Voltage Shock Shock (2)
    Crit (+4%)
    "Drowned Hope" main quest (Act 2), around the workbench in the pump station $400
    Battery (3)
    Duct Tape (2)
    Electronic Scrap (2)
    Wire (2)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)
    Old Smoky Shock Shock (4)
    Crit (+6%)
    "Spy Game" side quest (Act 2) reward $1,000
    Belt (2)
    Blade (2)
    Duct Tape (3)
    LP4000 Battery (1)
    Magnet (2)
    Wire (3)
    Machete(s)
    Shock Shock Shock (1)
    Crit (+4%)
    "Black Hawk Down" main quest (Act 1) reward $200
    Battery (2)
    Duct Tape (2)
    Wire (2)
    Axe(s)
    Knife(s)
    Machete(s)
    Short Circuit Shock Shock (3)
    Crit (+4%)
    "Judgment Day" side quest (Act 2) reward $600
    Duct Tape (3)
    Electronic Scrap (2)
    Large Battery (2)
    Magnet (2)
    Wire (3)
    Axe(s)
    Knife(s)
    Machete(s)
    Sickle(s)

    Thrown Weapon Mods

    NameTypeLocationIngredientsBase Item
    Deo-Bomb Explosive "Tell Me Where It Hurts" side quest (Act 1) reward $50
    Deodorant (2)
    Duck Tape (1)
    -
    Exploding Meat Explosive DLC $50
    Battery (1)
    Detergent (1)
    Duct Tape (1)
    Meat Bait (1)
    Wire (1)
    Wrist Watch (1)
    -
    Molotov Fire "Born To Be Wild" main quest (Act 1), on the floor in the hotel parking lot where you reboot the second computer $50
    Alcohol (2)
    Rag (1)
    -
    Poison Bomb Poison $50
    Battery (1)
    Duct Tape (1)
    Metal Scrap (2)
    Wire (1)
    Wrist Watch (1)
    -
    Shock Bomb Shock $50
    Battery (1)
    Duct Tape (1)
    Wire (1)
    -
    Stun Bomb Stun $50
    Battery (1)
    Deodorant (2)
    Duct Tape (1)
    Wire (1)
    Wrist Watch (1)
    -
    Sonic Pulse Grenade Shock $50
    Duct Tape (2)
    Electronic Scrap (2)
    Large Battery (2)
    Phone (1)
    Wire (1)
    -
    Meat Bait Decoy "Drop By Drop" main quest (Act 2) reward $50
    Duct Tape (1)
    Meat (3)
    -
    Sticky Bomb Explosive "Drowned Hope" main quest (Act 2) reward $50
    Detergent (1)
    Duct Tape (1)
    Wire (1)
    Wrist Watch (1)
    Knife(s)
    Tesla Bomb Knife Shock $50
    Duct Tape (1)
    Large Battery (1)
    Nails (1)
    Wire (1)
    Knife(s)

  • Chrome 2 reference

    In the "Born To Be Wild" quest, enter the hotel, and talk to Mike Davies. Then, go to the next room with the workbench. Enter the next room with a computer to reboot. Look at the wall to the side of the desk with the fan on it to see a Chrome 2 poster.

  • League Of Legends reference

    Shortly after the Lifeguard Tower (Exodus) is completed, there is a person named Annie in a bungalow to the left of the main road who gives a quest. She initiates the quest by saying "Have you seen my bear?" and asks you to retrieve the teddy bear for her. In League Of Legends, there is a champion also named Annie. In that game, Annie's catchphrase is "Have you seen my bear Tibbers?"

  • Lost reference

    Do the quest to clear out the Lifeguard Tower at the start of the game. Kill the zombies in the garage. Then, go inside to hear a radio broadcast of an Oceanic Flight in an emergency descent to an island due to engine failure.

  • Pimp My Ride reference

    Do the quest near the end of the Resort level, where you take the big truck to the mechanic to turn it into a homemade tank. While talking to him, just before you have to defend the shop while he does his work, he will say that he is going to "Pimp your ride".

  • Easy "10 Heads Are Better Than 1" trophy

    Have the assault rifle, which is acquired during the second part of the game. Then, jump on a car, wait until the zombies are next to the car, and simply shoot their heads. Even if you get killed while doing this, your head count does not reset as long as you do not kill a zombie by any other method except a headshot.

  • Easy "How Many Days Exactly?" trophy

    Disconnect your internet connection, go to the system settings, and advance the system date by one month. Resume the game while offline to get the "How Many Days Exactly?" trophy.

  • Easy "Oh, No You Don't" trophy

    Note: You can only get the "Oh, No You Don't" trophy with Sam B, and after unlocking his Tackle ability. In Chapter 16: "Locked Up", once you reach the checkpoint where you have to "Find another way to the cell block control room", you must go around to get to the control room. When you open the door to the cell blocks, there is a stairway going down, which is where you will see the Ram. Let him follow you upstairs, and go back in the hallway. Leave the door open. The Ram will try to ram you down, but he will not be able to get past the door. This is where you can weaken him until his life is close to dead. Then, deliver the final hits with the Tackle ability.

  • Easy "Rootin' Tootin' Lootin'" trophy

  • Trophies

    Successfully complete one of the following tasks to get a trophy:

      The Whole World Went Away (Platinum): Collect all other trophies.
      One is all I need (Bronze): Kill 5 Infected in a row with a single blow.
      Can't touch this (Bronze): Use a hammer to kill a series of 15 zombies without taking damage.
      Humanitarian (Bronze): Kill 50 human enemies.
      Light my fire (Bronze): Set 10 zombies on fire simultaneously.
      10 heads are better than 1 (Bronze): Kill 10 zombies in a row with headshots.
      A taste of everything (Bronze): Kill a zombie with 10 different melee weapons.
      To put it bluntly (Bronze): Kill 250 zombies using blunt melee weapons.
      Hack & slash (Bronze): Kill 250 zombies using edged melee weapons.
      Guns don't kill but they help (Bronze): Kill 250 zombies using firearms.
      Tae Kwon Leap (Bronze): Kill 25 zombies with your bare fists.
      I want one of those (Silver): Customize 25 weapons.
      Karma-geddon (Bronze): Kill 50 zombies using a vehicle.
      Catch! (Bronze): Kill an Infected with a grenade blast.
      Road Trip (Bronze): Drive a total distance of 10 kilometers.
      Cardio (Bronze): Travel a distance of 20 kilometers on foot.
      Rootin' Tootin' Lootin' (Gold): Loot 5 Exceptional Weapons.
      Tis but a flesh wound! (Bronze): Sever 100 limbs.
      There and back again (Silver): Explore the entire island.
      Ah! Spoiled meat! (Bronze): Kill a Butcher using an axe.
      On, no you didn't (Bronze): Kill a Ram using tackle skill.
      Gesundheit! (Bronze): Heal yourself with a medikit 100 times.
      Swing them sticks (Silver): Kill 150 enemies using Analog Fighting controls.
      Right 4 Life (Silver): Complete act I with 4 different characters.
      Busy, busy, busy (Silver): Finish 75 quests cumulatively.
      Learning the ropes (Bronze): Reach level 10.
      Dedicated student (Bronze): Reach level 25.
      School of hard knocks (Silver): Reach level 50.
      First! (Bronze): Kill a Suicider with a grenade.
      Knock, knock (Bronze): Breach a locked door with the first blow.
      Gotta find'em all (Bronze): Find 60 collectibles.
      Nearly there (Bronze): Find 120 collectibles.
      Steam Punk (Silver): Create weapons to rival the gods of fire or thunder.
      Need a hand? (Bronze): Join another player's game.
      Warranty Void if Used (Bronze): Create a customized weapon.
      Rageman (Bronze): Kill 100 enemies with Fury attacks.
      People Person (Bronze): Play with 10 different co-op partners for at least 15 minutes each.
      Ménage à trois (Bronze): Complete 5 quests with 3 co-op partners.
      Originality (Bronze): Play in a co-op team of 4 different playable characters.
      Together in the light (Bronze): Complete 5 quests in a single co-op game with the game partners.
      Going steady (Bronze): Complete 25 quests while playing with at least one co-op partner.

    Additionally, there are eight secret trophies:

      Everybody lies (Bronze): Use a large medkit to heal an injury of 5% or less.
      Hell in paradise (Silver): Complete act I.
      Oh, no you don't (10 points): Kill a Ram using tackle skill.
      Savior (Bronze): Save 5 people besieged by zombies.
      How many days exactly? (Bronze): Play Dead Island at least 28 days after starting it for the first time.
      No raccoons in here (Silver): Complete act II.
      King of the jungle (Silver): Complete act III.
      Banoi Redemption (Gold): Complete act IV.

    The following trophies require the "Bloodbath Arena" bonus downloadable content:

      Wave and Smile (Bronze): Survive a wave of enemies in any Arena.
      Extreme Firefighting (Silver): Set 5 enemies on fire and then kill them with explosives.
      Out of honey? Chew bees! (Bronze): Survive 5 waves using only your fists and legs.
      Complete a set (Bronze): Kill enemies of 6 different types during a single round.
      Looking for trouble (Bronze): Survive 5 waves in each of the 4 Arenas.
      Stick it to the enemy (Bronze): Survive 15 consecutive waves using the analog combat controls.
      Gladiator school (Bronze): Survive 15 consecutive waves with each of the 4 characters.
      Fancy (Bronze): Survive 10 consecutive waves using only custom weapons.
      Morituri te salutant (Silver): Survive 30 consecutive waves with at least one co-op player.
      Death Incarnate (Silver): Survive wave 30.

    The following trophies require the "Ryder White" bonus downloadable content:

      Complete a set (Bronze): Kill enemies of 6 different types during a single round.
      Death Incarnate (Silver): Survive wave 30.
      Extreme Firefighting (Silver): Set 5 enemies on fire and then kill them with explosives.
      Fancy (Bronze): Survive 10 consecutive waves using only custom weapons.
      Gladiator school (Bronze): Survive 15 consecutive waves with each of the 4 characters.
      Looking for trouble (Bronze): Survive 5 waves in each of the 4 Arenas.
      Morituri te salutant (Silver): Survive 30 consecutive waves with at least one co-op player.
      Out of honey? Chew bees! (Bronze): Survive 5 waves using only your fists and legs.
      Stick it to the enemy (Bronze): Survive 15 consecutive waves using the analog combat controls.
      Wave and Smile (Bronze): Play any Arena in co-op.

  • X
    "Like" CheatCC on Facebook