|System: X360, PS3, PC||Review Rating Legend|
|Dev: Treyarch||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Activision||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: March 19, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-18||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
After several close and hectic matches of competition on these new multiplayer maps, it was a nice change of pace to just kick back, relax, and fight for our lives against a never-ending horde of Nazi Zombies. COD: WAW's Map Pack 1 also includes a new map for the extremely popular Nazi Zombie Bonus Mode entitled Verruckt, which is German for crazy. With a name like that, it should come as no surprise that this map is also referred to as Zombie Asylum, and it's based on the original Asylum multiplayer map. The basic structure of this map is a two-storied building surrounding a large interior courtyard.
You can play this map with up to four players, but if you do, you'll immediately be separated into two teams of two. Each team will start at opposite ends of the map with zombies climbing out of the central courtyard and attacking the asylum. Uniting these teams is your initial objective, while progressing through the various locked doors in the building to get to a power generator room is your ultimate goal (aside from survival). Once there, you'll be able to turn the juice back on, allowing for the use of four scattered Perks-a-Cola machines as well as an electroshock defense system. The four unique perks available for purchase from these vending machines consist of a faster reload, quicker firing, expedited teammate revival, and an expanded health bar that will only go away once you've been killed. Turning on the electroshock defense system will also help the player survive by granting them a tactical advantage over the onslaught of undead by closing off certain routes, although any zombies killed by these means will not net the player any points.
The addition of these new aspects, the more goal-oriented gameplay, and the unexpectedly tougher zombies really made playing Verruckt quite interesting. The zombies on this new map will move quicker than you may remember, both in terms of walking speed and in terms of how fast they are able to attack. When close to a window or barricade, zombies will also now intelligently reach through and attempt to swipe at the player rather than holding back until they've completely broken through. These kinds of small touches do wonders at keeping players on their toes, even if you may feel as though you're doing particularly well.
If you are a fan of Call of Duty: World at War, be sure to check out Map Pack #1. Knee Deep, Station, Nightfire, and Verruckt should provide COD: WAW players with even more good reasons to keep happily leveling up, earning perks, and blasting through wave after wave of undead Nazis.
CCC Staff Contributor