|System: X360, PS3||Review Rating Legend|
|Dev: Vigil Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: THQ||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan.5, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Mature||3.5 - 3.9 = Good|
August 1, 2007 - War is nothing new for gamers. In fact, gamers could consider themselves pros playing in any of the mediums of war. Just earlier this year, we had the return of Kratos, everyone's favorite God of War. THQ, along with Vigil games, seems to have an answer to the intoxicating draw of that particular character. Darksiders will be the answer to that game, however there is something rather special about this particular title. There would have to be, considering the fact there are a few titles that seem to be riding the waves of Kartos' popularity. The reason this game is among my most anticipated is that one of the designers behind the game is one of my all time favorite comic book artists, Joe Madureira.
The thing about Joe Mad is that when he first splashed onto the comic page, it was in a time that comics needed a shot in the arm. Joe delivered this with a high kinetic energy that blended American art with the Japanese art of manga. Fans of the X-Men comic will know him best. He was also one of the artists that started the Cliffhanger comics line, along with J. Scott Campbell and Humberto Ramos. Unfortunately, many fans were left with a bitter taste in their mouths considering the severe delays in his creator owned series Battle Chasers. Couple that with the fact that when the story seemed to be preparing the series to branch off into new venues, it was no longer to be continued. The reason for the self-imposed cancellation is Joe wanted to pursue his other love - video games, a move that caused some fans to begin to doubt. Since that time, we have only seen slivers of his artwork and hopes for that all-important video game to finally hit. Well, Darksiders may not be the game that he originally started working on, but I for one am excited that finally his dream seems to be becoming a realization, and the game looks beautiful, even if it is the early stages of development as THQ revealed at this year's E3.
The plot of the game will be the simplest of ventures in video games: revenge. Seems kinda hard to believe that the horseman War would have any reason to seek out revenge, but that is the basic gist of it. Someone has betrayed War, and they will soon find out the reason people say that War is the hardest thing to live through. The combat will be similar to that of God of War with combos. We will also have several weapons to aid us in our journey of payback. However, one of the interesting things revealed during the press release about the game is that Ruin, War's horse, will be the most powerful weapon we will have in the game. Not sure how this will play out, but it makes sense considering War is a horseman after all. Another aspect revealed is how we will have a free roam type way to play through the game. To clarify, instead of playing through level after level of the game only to proceed through the storyline, we will also be able to backtrack through previously played lands with suped-up weapons to discover some hidden areas we had not been able to discover before. These little snippets of gameplay actually make me wonder what else will be in store for the game once it is finally released.
As I said before, the artwork that has inspired the game looks great. A few of the screenshots shown from the game do show a few of the areas that might need to be worked on, but mostly it is just a polishins issue. Other than that, so far, Darksiders looks great. If the art will be any indication of the score we can expect, then I can imagine it would be something along the lines of a melodic guitar riff that will echo throughout the game.
There may not be enough information around this game to amp up the anticipation level so soon. However, I feel confident that the folks at THQ and Vigil will deliver on the title. If this will be any kind of indication that the mediums of comic books and video games are taking that next step in creating some of the best gaming experiences, then I am on board. The year is not even over yet, and I am looking forward to 2008 with great anticipation. Of course, with great titles already mentioned for the coming year, who can blame me? We will have more on this in the coming months so keep your eyes peeled.
CCC Project Coordinator