Prison Architect

Strategy Guide/Walkthrough/FAQ

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Easy "Confined" trophy

Use very large holding cells packed with beds and a few toilets. Also, set up a single massive canteen with lots of guards. Note: Use bunk beds if possible. Completely remove showers from the prison to reduce lag.

Easy "It's Not What You Know" trophy

162 Polaroids can be found during the campaign. The remaining ones can be collected in Sandbox mode by completing the following tasks:

    Canteen: Spawns randomly when prisoners are eating.
    Fight: Spawns randomly when prisoners are fighting.
    Fight Aftermaths 1 and 2: Spawns randomly after a fight in your prison; may require a true riot.
    Warden: Spawns randomly in the warden's office.
    Janitor: Left randomly when a janitor cleans an area; difficult to see.
    Kitchen: Spawns randomly when cooks are cooking.
    Jailbird: Spawns in a reception or delivery area when prisoners arrive.
    Phone Call: Spawns randomly when a prisoner made a phone call.
    Solitary 1 and 2: Spawns randomly when prisoners are in solitary.
    Recroom: Spawns in the common room.
    Workout: Spawns near weight benches in the yard.

Some are also received from special named prisoners. Request to transfer them all one by one. Some of them can have two Polaroids. Save the game when they come in, then reload it a few times.

    Adrian Awyoung (x2)
    Chirs Salij (x2)
    Colin Northway (x2)
    Harvey Lodder (x2)
    Matthew Levesque (x2)
    Matthew Robertson (x2)
    Pab Haring (x2)
    Richter McMannis (x2)
    Sven Ashnod (x2)
    Thomas Clarck (x2)
    Brendan Henessy
    Graham Tyson
    Karsten Thomas
    Nikolas Federovich (x2)

Easy "Wait And Hope" trophy

Attempt this during the campaign. You will always have a large amount of money and can delay most objectives as long as desired to have enough time.

Trophies

Successfully complete one of the following tasks to get a trophy:

    The Chief (Platinum): You've served your time and unlocked every Trophy in Prison Architect.
    2,000 volts (Silver): Complete all optional objectives on 'Death Row'.
    Cosa Nostra (Silver): Complete all optional objectives on 'Palermo'.
    Crowd Control (Silver): Complete all optional objectives on 'G.A.B.O.S'.
    Reformation (Silver): Complete all optional objectives on 'Conviction'.
    Freedom (Silver): Complete all optional objectives on 'Bootstraps'.
    Throw The Book At Them (Gold): Complete all of the Prison Stories.
    It's Not What You Know (Gold): Unlock all Snapshots.
    Visitation (Bronze): Run a prison in Prison Warden mode for 10 in-game days.
    Inspectorate Of Prisons (Silver): Run every Prison Warden prison for at least 10 in-game days.
    HM Prison Services (Bronze): Download a prison from the World of Wardens.
    Spare The Rod (Bronze): Stopped a riot of 50 or more prisoners in Prison Architect or Prison Warden mode.
    Don't Put Me In The Dark (Silver): Execute a prisoner on death row in Prison Architect mode.
    Stone Walls (Bronze): Build a prison with 100 prisoners in Prison Architect mode.
    Iron Bars (Silver): Build a prison with 250 prisoners in Prison Architect mode.
    Confined (Gold): Build a prison with 500 prisoners in Prison Architect mode.
    D.B. Cooper (Gold): Sell a prison and make over $1,000,000 profit in Prison Architect mode on a standard difficulty.
    Samuel Norton (Silver): Have a cash flow of $50,000 or more in Prison Architect mode on a standard difficulty.
    Wait and Hope (Silver): Unlock all Bureaucracy items in Prison Architect mode on a standard difficulty.
    Get Busy Living (Silver): Achieve a reoffending rate of 25% or lower in Prison Architect mode on a standard difficulty.
    Prison Economics (Silver): Complete every Grant available to one prison in Prison Architect mode on a standard difficulty.
    The Justice System (Silver): No deaths, escapes or riots for 10 in-game days in Prison Architect mode on a standard difficulty.
    Rehabilitation and Reformation (Silver): Get 100+ prisoner's Drug & Alcohol needs below 25% in Prison Architect mode on a standard difficulty.
    Failure To Communicate (Silver): Remove a gang from a held territory in Prison Architect or Prison Warden mode.
    Prison Hotel (Silver): Exceed 50 prisoner's cell entitlement at once in Prison Architect mode on a standard difficulty.
    Minimum Security Prison (Silver): 100+ prisoners have less than 10% 'Critical' needs in Prison Architect mode on a standard difficulty.
    Working Prison (Silver): Export 100 license plates from a single prison in Prison Architect mode on a standard difficulty.
    Oh My God, They Found Tom (Silver): Discover and repair an escape tunnel.
    Prison Industrial Complex (Bronze): Purchase your first plot of additional land.
    I Read A Book Once... Green It Was (Silver): Have 10 prisoners pass General Education in Prison Architect mode on a standard difficulty.
    Double Eleven (Bronze): Play the game at 11:11 (am or pm).
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