|System: PS4, Xbox One|
|Dev: Ubisoft Montreal|
|Release: November 15, 2016|
|PC Release: November 29, 2016|
|Players: 1-4 Players (2-4 online)|
|Screen Resolution: 480p-1080p||Blood, Intense Violence, Nudity, Sexual Themes, Strong Language, Use of Drugs|
Watch Dogs 2’s driving also seemed better than the original Watch Dogs. Every vehicles’ traits, such as speed, handling, and durability, feel more obvious. Which makes it easier to find the right ones for certain missions. It’s easy to hack while driving, though I wouldn’t recommend it for higher speed chases. Speaking of which, those feel better and more dramatic this time as well. One of the very first assignments has you stealing a car from a movie called Cyberdriver, turning it into what’s basically a remote controlled smart car and sending it on a high speed chase as you try to go through checkpoints while cops and helicopters pursue you. There are even fireworks. It’s definitely the most entertaining car chase I’ve experienced this year, and one of the most impressive.
It isn’t the only way in which Watch Dogs 2 impressed me. Listen, we know how AAA games go at launch. There are always issues in massive, open-world adventures. I was purposefully trying to see if things would bend or break. Would the characters actually have faces in the next cutscene? Can I make the framerate lag? But, on the PlayStation 4 at least, I didn’t have these problems. It just… worked. Which was a more than pleasant surprise for me, considering what I’ve gone through with Skyrim: Special Edition on my Xbox One.
I wasn’t able to really test the seamless online multiplayer, due to this being ahead of launch. There were two instances where I was online, did see other Marcuses out in the world, and didn’t see Watch Dogs 2 implode as a result. I even attempted to make contact with one, but we were two ships passing in the night. There were some pre-launch issues regarding multiplayer, something that is to be expected when you’re playing before the game is actually available, which made one of my cooperative experiences drag a bit, but it wasn’t distracting enough for me to want to abort and stop trying.
I definitely appreciate Watch Dogs more the second time around. The original Watch Dogs now seems like something that was a promising starting point for Watch Dogs 2. Marcus is a genuinely likable person, as are his friends. The things they’re going through are identifiable. It isn’t always preaching, taking time to entertain, but does come back to serious issues that get you thinking about our own world. There are so many options to influence your environment and improve yourself. You have the freedom to explore San Francisco and see the sights, get involved with side quests, or keep going after Blume. It’s this wonderfully open and freeing experience and, while I can’t speak much to the multiplayer endeavors due to extenuating circumstances, Watch Dogs 2 feels like a stronger, more solid, and more enjoyable game.
Date: November 14, 2016