|System: PS Vita|
|Dev: SIMS Co., Ltd.|
|Pub: Wired Productions|
|Release: January 29, 2013|
|Screen Resolution: 544p|
World Tour isn’t all there is in the game. There are also challenges to tackle, which generally involve catching a certain number or weight of fish in a specific period of time. Completing the tasks grants stars that unlock further challenges that are just as dull. Let’s Fish! Hooked On is also littered with technical faux pas, such as the constant slowdown (especially odd given its visual simplicity) and the terrible AI of the fish. This terrible AI causes them to repeatedly bang their heads against the shoreline or rest there, wholly immobile, faces buried in sand. I don’t want fish savants, but somewhat organic behavior for them would be nice.
It would also be nice if the Vita’s distinctive features were better utilized. As it stands, the developers clearly used them simply because they were there. The unique controls are unresponsive and are made entirely redundant with the system’s buttons. It’s a fishing game; wouldn’t a travel mechanic mesh well with a touch-responsive, overhead map of each lake? Instead, movement in a given location is limited to moving right or left on a set rail.
The ideal fishing game, in my mind, would focus on the player’s ability to read the environment, their knowledge of the fish they were pursuing, and their ability to react on the rod when fighting the fish itself. While some of that might require hardware that the Vita doesn’t possess, especially if strong force feedback were to be involved, the core elements of rewarding player knowledge and intuition should be doable on most any system, handheld or otherwise.
This is a fishing game in which the fishing is rote and boring. It is an RPG that lacks a compelling plot or worthwhile advancement. There are far better treadmills to run on out there, with infinitely better rewards for having done so. Let’s Fish! Hooked On is not one on which you should waste your time.
Date: April 24, 2013