Fire any long distance projectile weapon into a long hallway filled with aliens, then back up steadily. The aliens will shoot themselves.
Use the meat seeker to "program" pool shots, aiming for aliens like billiard balls off pool table cushions.
When very low in health, switch to the frying pan or butcher knife. The aliens can be killed with one hit.
Turn off the jetpack and jump when the slimers shoot. Use the small laser gun, since it has a long range. Shoot at one individual, and when it multiplies, hit each duplicate.
Viewing your character
Use the missile cam and fire a missile, fly it out for a few hundred feet, turn it sharply by using Left and Right, and send it back at Ox. This is the only way of viewing him in the game.
Elvis can be found in the corner of the slaughterhouse hanging from a hook in the High Rise level. A wall teleporter must be used to find this room.
The words "He's dead Jim!" can be found above a doorway inside the spaceship in the Shuttle Bay level.
The frying pan is the default weapon at the start of the game. The butcher knife and health power-ups can be found in the teleporter area.
A laser pistol can be found in one of the radioactive pits on the side that Ox enters the level. The jetpack is in the catwalk area in the center air shaft structure in a floating translucent yellow box. It is visible from the ground, rotating.
The switch along the left side from the starting point starts one of the big blocks along the middle of the area moving up and down slowly. The moving block is located next to one of the platforms with the ladder. Jump up from the platform to reach the sky walk. Find a bridge that has a hole in the middle. Jump in the hole to get the jetpack. This will allow Ox to fly to the teleporter.
An easier way to get to the sky walks is to use the purple flashing teleporter located in one of the corners.
The footprints besides the teleporter are a method to reach the teleporter without the jetpack. Stand on the footprints in the direction they are facing to make a bar with a red flying cone appear in the distance. Hit the object with the laser or the knife until it turns green. This deactivates the equivalent flying red cones that are blocking the path to the teleporter. Do this for each of the four footprints to turn off all the cones. An alien may appear when Ox steps on the footprints. After this is done, Ox can walk across the death pit to the teleporter.
The final teleporter can also be reached by turning on turbo-move mode (e.g., sneakers instead of feet) and jumping across the death pit.
There is another jetpack, a laser pistol, and a BFD-90 on this level. To find the jetpack and BFD-90, go to the bottom of the first area. Switch on both sides of the switchbox that is in the center of the ground level. This will open two secret doors in this area. The jetpack is behind one of those doors. The other door leads to the BFD-90.
The same switch that opened the room with the jetpack also opens a room with a teleporter that lets Ox exit the first area. It located next to a group of health power-ups. The teleporter to the next level is located at the bottom of one of the large rooms in the second area.
A gattling gun can be found in a semi-hidden room (the middle extension in the 3D map) with a reflective marble floor. A flame thrower can be found above this room at the very top of the level.
To leave the main section, fly to the top of the area to exit the force field. Descend to the bottom of the level and look for a pair of gun turrets that are guarding the interior of a ledge. The ledge leads to a room that contains the teleporter.
The drill is located inside a switch-controlled cargo bay in the large floating shuttle craft in the second shuttle bay.
There are two secret doors facing each other in the corridor behind the blob in the first area. The doors are a brighter brown than the other walls. Once leads to the other side, the other is a trap.
Another way to reach the other side is to break the wall with the frying pan at the end of a dead end hallway. The wall will break free, and your character will drift into space. Turn around to view the entire ship. Find the shuttle bay and enter through the atmospheric force field.
The teleporter to exit the level is located in a hidden room next to the smaller shuttle. Face the wall opposite to the ramp that leads to the small shuttle. Use the frying pan to break open the wall. Follow the new passageway to find the teleporter.
This level contains teleporter that will transport Ox to the Spiral secret level. It is located around the corner from the area that contains the large cache of ammunition. This location is the far overhanging upper area on the 3D map located in the first cluster of rooms in which Ox enters the level.
An Ammo Extender is located at the top of the spiral next to the Jetpack.
Follow the spiral path all the way to the top and center of this area to find the teleporter to the next level.
The teleporter to the next level will appear only after every alien is killed. It appears on one of the platforms containing table-like structures that are raised above the ground floor.
Pompous Medium Rare
As in Pompous, take the elevator in the starting area to the room with multiple teleporters to leave this level.
The teleporter will appear after all enemies on the ground level are killed.
There is a drill in the room in which Ox begins the level. There is a jetpack on a ledge close to the starting area.
The teleporter is located at the bottom of a series of ramps in one of the square areas.
There is a meat seeker at the end of a dead end path. A wailer is at the end of another dead end path.
The teleporter is at the end of series of rooms that form this level. The path that leads to it starts near the location of the wailer.
An ammo extender is located inside the dome structure around the corner from the exit teleporter.
Examine the 3D map when first starting the level. The dome structure contains the teleporter. Use the jetpack to fly through the canyons at high altitude and ignore all enemies. Try to move towards the red planet in the sky. The path leading to the dome has different wall textures than the rest of the level. It is brown with horizontal bars overlaying a pattern that resembles the letter X. The teleporter is located in the middle of the dome structure, towards the bottom.
Enter the building and listen for the music that originates at an elevator. Take the elevator to the top of the level to find the teleporter to the Rapa Nui. A hidden teleporter will transport Ox to the Aclogo secret level.
There is an infinite petroleum item directly below the starting point in the level. There is an infinite petroleum item near the "A" in the second area of this level. There is an infinite health item in the center of the third (middle) area of this level. There is a health extender in a hidden room in the center area of the map. Shoot the lower left grate on one of the walls in this area to open it. Then, approach the red wall of the hidden room on foot mode to reveal the health extender. There is an infinite health item at the dead end and at a corner in the passages in the fourth area of this level.
A wall teleporter to the next area is located below the letters "CHANNEL" in the first area. Use the path next to the "Y", or the wall teleporter in the second area to get to the next area, that is in the center of the map. Approach the red wall in turbo foot mode in this area to open a path to the next area. Jump through when the wall is open. Use the passages in the fourth level to reach the dead end in the passageway. The level teleporter will eventually appear in the chamber next to the infinite health item.
There is a missile-cam on this level above the entrance into the pyramid in the second area. It appears along with the teleporter at the end of the level.
Find the transport pillar on one of the three floating platforms in the first area of this level. The pillar will emit a transporter sound and symbols will flash on its surface when Ox approaches it. Touch the pillar to be transported to the second area. Fly to the interior of the floating structure. Some of the squares on the floor are marked with symbols. Walk or land over each square to raise them off the floor. One of the squares will not elevate until all the others are triggered. Once the last square is raised, enter the pyramid through the opening in the floor. Follow the path until reaching the room with a hole in one wall. Use the jetpack to hover in front of the wall and shoot the switch that is visible through the hole. Once the switch is triggered, the hole will enlarge, then shrink. Move through the hole when it is widest to be transported to the third area. Move until the path meets a ladder with a group of spikes at the top. Use the jetpack to descend and kill the enemies at the bottom of the ladder. There is a grid of symbols on the wall at the bottom of the ladder. Shoot the lower left symbol. Shooting or touching any other symbol will send Ox upward into the spikes. After shooting the symbol, turn around and move forward to be transported back into the second area. Destroy the robot in the interior of the floating structure. The teleporter to the next level will appear on one of the squares.
As in Pompous, take the elevator in the starting area to the room with multiple teleporters to leave this level.
There is a jetpack at a high platform that is accessed by one of the winch driven elevators. A BFD90 is located at the lower area below this elevator.
The jetpack cannot take Ox to the top of this level. Use one of the winch driven elevators to reach an upper platform. From here, take a sliding platform over to the transporter and jump on top of it.
A missile-cam is located in one of the blue rooms below the structure in the corner of the level.
Kill all enemies in the first area, including those next to the building in the corner. Some enemies may not appear until some time has passed. Land on each of the elevated platforms. Land on the blue platform that is over the gate surrounding the building in the corner. When the gate disappears, enter the building and navigate the tunnels below the building. A teleporter located in an area that's radioactive will transport Ox back outside the building. Ignore it and continue moving downward. The teleporter to the next level is located at the last room at the bottom of the tunnels.
A missile-cam is located at the starting point.
Trigger the switch located inside the series of open rooms that are towards one end of this level. The teleporter will appear near this location.
Use the purple beam teleporter in the top of one of the structures in the upper area to transport Ox to the first lower area. Navigate through the end of the maze. Use the purple beam teleporter in the room with moving yellow lights to transport Ox back to the upper area. Use the purple beam teleporter that is below the same structure that contained the first teleporter to transport Ox to the second lower area. Find and shoot all glowing sections of wall. Use the purple beam teleporter to transport back to the upper area. The teleporter to the next level will appear in the structure that contained several groups of power-ups.
The layout of this level resembles a donut, with hidden room five in the center:
Ox starts in room four. To reach the final room, switches that are floating above the crystalline structures in rooms one, three, seven, and nine must be flipped to the green position.
In order to access those switches, an additional switch in the same room must be flipped to the green position. In room one, the switch is inside one of the floating copper structures. In room three, the switch is on the roof of the floating room. In room seven, the switch is directly below the crystalline structure. In room nine, the switch is at the bottom of one of the four structures that resemble the Washington Monument.
After the four switches above the crystalline structures are flipped, return to room four. The two structures that resemble the Washington Monument will open at the top to reveal teleporters that transport Ox to room five, the final room. In room five, fly to the large stone face. The eyes, nostrils, and teeth are switches that must be triggered to allow the teleporter to the next level to appear.
To go to another secret level, Ox must enter every room in the level. As each room is entered, the corridor that Ox entered from closes (each corridor can only be used once). Use the 3D map to see where Ox has been and predict if closing a corridor will block off other rooms. The diagrams at the beginning of the level show a 2D version of the corridors that must be traveled. Use it to plan Ox's moves. The teleporter to the next level appears once Ox is "trapped" in a room. When Ox enters the last room, the teleporter to the secret level Sketch will appear. If Ox gets "trapped" before the last room, the teleporter to Skyway (Final Mayhem) will appear.
There is an infinite energy item inside one of the tan cubes. There is an infinite petroleum item inside one of the purple cubes. A health extender will eventually appear below the flame in the center of the level.
The teleporter to the next level will eventually appear above the flame in the center of the level.
Skyway (Final Mayhem)
There is an infinite energy item at the top of the rising platform in the starting hallway.
Kill all enemies in the hallway and main area. Use the missile cam to destroy the spiders. The teleporter to complete the game will appear on the raised platform in the main area.