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You'll
get the most out of what 25 To Life has to offer if
you play online, but is that enough? by
Vaughn Smith
January
20, 2006 - As
we discovered in 2005, the suits have a 'thing' for
the urban street life. They know that kids are eating
up rap and hip hop music and the lifestyle that goes
right along with it, so naturally they want to capitalize
on it while it's hot. The suits are also quite fond
of the idea of creating the next popular knock off
of the Grand Theft Auto franchise because frankly,
their trophy wives have been asking for a new pair
of diamond studded Porsches and these hootchy mamas
are hard to please at the best of times. At the end
of 2005 we suffered through 50 Cent: Bulletproof,
True Crime: New York City, 187: Ride Or Die, Urban
Reign et al and now we get to kick off 2006 with 25
To Life. I'll give the suits at Eidos credit; they
had a little more vision and ambition when plotting
out the execution of their game when compared to the
aforementioned list of disasters. They wanted to give
the GTA fans a world in which they could kill each
other online and for the most part they've succeeded.
The online portion of 25 To Life isn't bad; it's not
deep by any stretch nor does it look particularly
wonderful, but you and your pals can run around the
city and shoot each other online and I bet some of
you will really like it. The single player game is
as forgettable as they come and I'd suggest ignoring
it all together, but if you want to unlock all of
the multiplayer goodies, you'll have to beat the game.

I
have come to the conclusion that it won't be long
before we see obscenities mapped to the controller
to allow players to drop the F bomb whenever they
want (25 To Life is close - a taunt feature is mapped
to the D-Pad, but how long before any obscenity can
be configured to the face buttons?). Developers are
becoming so fascinated and preoccupied with adult
language due to the allowances of the M rating that
they're mistakenly confusing it with gameplay. Swearing
isn't gameplay nor does it make up for a lack of it...even
if you geniuses eventually map it to the controller
as I already predicted. It's lazy developing, much
like a comedian peppering his act with obscenities
to compensate for weak material. In case you haven't
noticed, expect to hear a litany of curse words both
offline and online while playing 25 To Life....because
the kids you'll be playing with online love to shout
whatever they've learned from the other gangsta games
and rap music. Will someone please invent a machine
that checks your IQ before you're allowed online?
Thanks in advance motherf******! Oops!
The
single player in 25 To Life focuses upon three different
playable characters each with their own ulterior motives
for moving towards their eventual destiny. Andre Freeze
Francis is a gangbanger who just can't get out of
the gangsta life, even though his wife desperately
wants him out. But just when you think you're out...they
pull you right back in again. Where have we heard
that before? The argument with Freeze's wife is nothing
more than the impetus to go out and shoot everything
that moves. As you progress you'll character hop into
those who have sworn to uphold the law, those who
don't care for the law and those who are neither good
nor evil. I guess the character switching might be
considered interesting if it hadn't already been done
far better in other games, but at least it gives you
the shallowest of reasons to shoot the guys whose
side you were just on.
Eidos
grants you a decent amount of control but after you
play for awhile you'll realize you won't need most
of it. You can crouch (as depicted on the box shot),
jump, melee, shoot, grenade toss, taunt, reload and
lean out from behind cover to shoot. The lean move
is quite touchy and mostly ineffective. It's hard
to line up the character to the exact point where
you can lean around corners. It doesn't appear that
the game "snaps" you to the corner so you'll
often find yourself leaning too far out which leaves
you wide open to take a shot in the head. I also discovered
that the collision detection is faulty as I was being
shot through the wall I was hiding behind. That's
never a good sign. A gameplay mechanic that works
well in theory (and other games) but not so well in
actual execution is the hostage taking. Taking a hostage
extremely limits your moves and it doesn't appear
to be in the best interests of other players to save
the hostage - so everyone is a freakin' target. I've
never taken someone hostage before, but if I did it
would be for insurance...you know....insurance that
people with guns don't start shooting willy nilly
in my direction. That notion appears to be lost on
the AI and those online.

You'll
find ducking for cover is more of a necessity than
it is a viable game mechanic because the enemies in
25 To Life are so hellbent on your destruction that
they've lost any sense of security for their own safety.
Most of them run around shooting in your general direction
until you manage to kill them. Killing them wouldn't
be so bad if it wasn't so hard to aim. The targetting
reticule is very hard to see which makes getting a
bead on a frantically moving enemy almost impossible.
You'll also discover, much to your chagrin, that enemies
can take all kinds of punishment to their person unless
you manage to get off a headshot. Good luck with that
pipedream. What you will notice is blood, and lots
of it. Blood and swearing. That's what this game should
have been called. I'm assuming everyone in the game
is a hemophiliac as they just never seem to stop gushing
precious life liquid. I guess Eidos forgot to program
blood clotting. Every so often you'll use a trail
of blood to locate an injured character and I have
to say, that at least gave purpose to the act of pumping
out of the red stuff.
Visually
the game just doesn't cut it and looks like it was
geared to compete with first generation PS2 titles.
I can only surmise that the low quality visuals that
permeate the offline game are there to enhance the
playability of the online game. If you can live with
25's stilted jerky animation (ala Syphon Filter PSone
era) you will no doubt get off on the urban jungle
settings of the online game. They're actually pretty
good and definitely a fun playground to run around
in.
Once
you've exhausted yourself playing the single player
game (or much sooner than that), be sure to investigate
25 To Life's entertaining online mode. Since the concept
of making a GTA game online was no doubt the impetus
for 25 To Life, you can almost throw away the flawed
single player game in favor of the online action.
Unfortunately you might have to wait a long time before
you locate other players to shoot at, but once you
do, you'll realize that this is definitely the mode
Eidos intended for the spotlight. Granted online isn't
perfect but the game instantly becomes far more interesting
because you're no longer playing against the ridiculous
AI found in the offline game. As I already mentioned
you'll have to settle for playing against younger
kids (who shouldn't even have this game...hello? Parents?
Anyone? Buehler? Buehler?) who scream, threaten, yell
and swear like the dickens but even if they aren't
your intellectual equals, the gameplay still manages
to shine through the blue cloud of cursing. That's
not to say 25 To Life is going to win any awards here,
far from it, but if more people were playing online
(XBL recommended over PS2 online) I could see where
some...ahem...older gamers...who love grisly violence
would get off on it.

At
the end of the day, 25 To Life just isn't worth it.
It's a full priced game that feels rushed and is lacking
in many important areas which I've outlined above.
Even if you're all about the online play, the offline
mode suckage is turning people off faster than you
can say "really bad word of mouth" which
means it isn't going to get any easier finding people
to play against. Eidos has released some worthy products
recently (Total Overdose, TimeSplitters: Future Perfect,
Project Snowblind, Lego Star Wars) but this is more
along the lines of that stinkbomb Tomb Raider: Angel
Of Darkness. If you're curious, by God man, rent as
headshots and gore do not a good game make!
By
Vaughn
Smith
CCC
Site Director
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Eidos
is hoping to make a big splash in 2005 with it's online
third person action title 25 To Life. Up to 16 players
will be able to battle on the mean streets as either
thug or law enforcement. If it sounds like a dream
come true as well as something Rockstar should have
incorporated into its GTA series years ago, you're
probably right. 25 To Life even has a single player
mission where you'll have to tough it out on the street
as a rising thug looking to make a name for himself.
Promising
a healthy (or unhealthy...) assortment of weapons
and interactive environments, 25 To Life might just
be what the doctor ordered next year, after you've
beaten San Andreas and wouldn't mind tearing up some
online time without being relegated into a FPS game.
We've been told barking dogs, car alarms and innocent
bystanders will give your position away if you're
trying to be stealthy which hopefully reflects the
realistic environment Eidos is striving for.
As
well, Eidos is also promising complete control over
your online persona with a very robust character creation
tool. Currently there is no word on whether vehicles
will be available to drive in either online of offline
play.
Currently
the screens look as though most of the gameplay takes
place at night but we'd hope there would be some daytime
action in there as well.
25
To Life could be a very important game if Eidos pulls
it off next year. Add some vehicles and you just might
have yourself a Grand Theft Auto killer that you can
play online. Eidos needs a hit and we're hoping this
one is a success. As long as it doesn't play like
State of Emergency everything will all right in the
world.
Features:
- Battle
online with up to 16 players in this intense urban
battlefield. Establish and defend your turf or uphold
the law and exchange fire against your opponents
using the USB Headset!
- Compelling
single player game-play. Experience the world of
25 To Life as you try to survive life on the grind
as a rising Thug forced into life threatening situations.
- Highly
interactive urban environment delivers a superior
and realistic game-play experience. Car alarms,
barking dogs, pedestrians are few of the items that
may give your position away.
- Fully
customizable character system gives you the freedom
to define your looks and style. Display your ranking
by unlocking and customizing your gear with the
latest threads!
- Robust
weapons arsenal includes both lethal and non-lethal
ways to take down your opponents.
- Cutting
Edge Hip Hop soundtrack featuring undeniable rap
classics as well as the best of current and breaking
artists
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