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Armored
Core: Nine Breaker is a catch-22 kind of game. If
you're new to the series then you're going to be left
out in the dark as there is nothing but the most basic
of online assistance, and if you already know how
to play the game, you've already played this one since
it's not altogether different from Armored Core: Nexus.
You can also forget about any online mode which would
have been the game's best selling feature.
At
its core, Armored Core is like a combination of Battle
Bots and Mech Assault. You customize your own vehicular
killing machine and pit it against over a hundred
AI-controlled creations that range from tanks to jets
to mechs. There are more than 400 parts that you can
use to customize your Armored Core but keep in mind
that you're entering sim territory. You can't just
add anything and everything to your core and that's
why a comprehensive tutorial is so important. At the
very least the game could present some tips when it
senses that the player is having trouble in a specific
area.
You
must take into consideration the weapon system you
will use and the weight of various accessories. Weapons
can be ranged or melee. Automatic lock-on targeting
systems, lasers, bombs, grappling arms, jump jets,
energy drain, movement and even the paint job are
just a few of the options that are available to you.
If this is your first experience with the game you
will have to look forward to a lot of trial and error
to see what does and doesn't work. You biggest mistake
would be to think that you could start playing this
game immediately. There is a steep learning curve
which could have been virtually flattened out if there
was something to aid beginners.
Novices
will find nothing new here. It's the same old game.
Sure there are some new parts, new enemies and new
arenas but there's not really enough new content to
create an expansion pack never mind a sequel. The
split-screen mode is old news and certainly won't
appease those that were expecting online modes.
There's
a certain coldness to the gameplay that was hinted
at in Nexus but seems to have come to fruition in
Nine Breaker. The battles seem less organic and more
mechanical. That's due to the AI programming which
seems more calculated, showing less human characteristics.
There seems to be less mistakes and randomness on
the part of the AI, at the expense of moving and attacking
in somewhat predictable patterns.
The
graphics, sound effects and gameplay mechanics are
all identical to Nexus. I can't even tell if any upgrades
have been made to the graphics although I've been
assured that some have been made - now I guess I have
to go back and hunt for them.
The
next game in the series will determine if what we're
witnessing is actually the death of Armored Core or
a pivotal shift in direction. Let's hope the next
game isn't just a vehicle to add the online modes
that we're all waiting for while giving us the same
old gameplay three times in a row.
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