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The
concept of creating monsters from digital information
is definitely cool; it's just too bad Tecmo can't
seem to progress past that idea. by
Mike Chasselwaite
April
26, 2006 - If
you feel that the Monster Rancher series has not been
living up to expectations, it's simply because the
series has not evolved past the core gameplay of creating
monsters, training them and putting them into combat.
Monster Rancher EVO (which is short for evolution)
just manages to put the wiener in a different kind
of bun - let's say pita pocket for instance. It looks
different, it feels different, it tastes different
but when all is said and done, it's still a hot dog.
In
EVO, the Monster Rancher series incorporates more
traditional RPG elements into the gameplay. The storyline
is a new direction for the series, and if you're going
to be playing the same basic core gameplay, you might
as well do it in different surroundings with different
characters. There is an undeniable Pokemon quality
to the gameplay which over time can become quite wearisome.
It's nice to see that the developers have acknowledged
that this series does indeed need to evolve but it
needs to evolve the core of the gameplay if it's going
to survive. It's survival of the fittest in the process
of digital selection and Monster Rancher seems to
be gasping for air.

The
Monster Rancher series' most renowned gimmick is the
ability to create unique monsters by inserting your
own CDs and DVDs into the PS2. As long as the disk
has data on it of some kind, the CPU will read it,
process it and turn it into a monster for you to take
possession of. There can be no doubt that this idea
was a stroke of genius. Players can trade their disks
with other players so they can create similar monsters.
Basically all you are doing is unlocking creatures
that have already been created but there are monsters
that can only be unlocked by specific disks. It's
a great concept but it's beginning to run a little
thin.
Once
you have created (or unlocked) your monster, it becomes
your property - or responsibility. You have to train
it and then use to help you on missions which you
will perform for various characters that you encounter.
In addition to these missions there is also some dungeon
crawling and monster combat to take part in. The training
process tends to drag on and the combat isn't much
more exciting. There is a lot of repetition to the
gameplay which is not conducive to playing this game
for hours on end. It's best enjoyed in small doses.

We're
not on the farm anymore, Toto. The monsters have joined
the circus. A young orphan named Julio has been adopted
by members of a traveling circus. He's in charge of
the monster act in the show. One day his star monster
has had enough and decides to bust loose. Without
a star performer Julio is at a loss until a young
girl with a talent for creating monsters joins up
with the traveling circus. She prophesizes that Julio
will one day become a great monster trainer and breeder.
Brimming with confidence Julio begins a new chapter
in his life as he begins his monster training in earnest
while traveling to the various towns as part of the
circus, looking for new monsters to train while partaking
in numerous adventures.
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