Gamers
complain often and loudly about bad video games, and
how they could do better. Well, now gamers
can put their money where their mouth is with RPG
Maker 3. But gamers might start up RPG Maker
3 and say, I can do better.
RPG
Maker 3 is the newest installment in the RPG
Maker series, which has been mediocre at best.
The series has given the players the tools to create
their own vibrant RPG worlds and pen out a deep, heart-wrenching
story, but the difficult controls have always held
the series back. RPG Maker 3 shares several
of the problems that its predecessors had before.
The first problem with RPG Maker 3 is
the learning curve. Its steep. Like mountain
steep, or even walking-off-a-building steep. The first
time you play youll spend hours just learning
how the game actually works, then days trying to learn
all of the various tricks; which immediately deters
most potential players. Of course, this learning curve
can also be seen as a good thing, because it means
that the game has tons of features built in.
RPG
Maker 3 has an abundance of features for you
to use, ranging from a world editor, character creator
and story editor. Each of these has tons of options,
which are interesting to explore, but many have frustrating
limits. For instance, the world editor is difficult
because you have no clue what your world will look
like until you preview it, which takes far too long
to load. You do have completely control of how your
world will appear, but it generally will take far
to long to get anything that looks like a decent world
map and you will most likely just give up and edit
one of the pre-made maps. Also
part of the world editor is the dungeon and town editors,
which are truly lacking. The town editor allows you
to place the buildings into town, but you can only
choose from a small number of town templates, ranging
from things like a good castle, an evil castle, a
small village, and a really small village.
The
dungeon editor is truly a test in patience, as it
takes far to long to fix minor problems like stair
locations and the dungeons are just bland, no matter
how much you try to make them look cool. You can pick
what the dungeons shape will be and what the
walls look like, but no matter what, the characters
are just running through a long, brick hallway making
the same running sound. Strangely ironic, you cant
make many of the stereotypical dungeons, such as the
evil forest, the ice/fire cave, or the such that you
see in every other RPG.
The
character editor is also lacking and is definitely
the lowest point in the game. Character design is
limited to four variations of several different characters.
In other words, when making your character, you choose
from a one of four colors of male or female warriors,
wizards, thieves, kings, etc. So, no matter what,
your main character has a high probability of being
exactly like your best friends main character. Also,
most of the character designs arent really that
great. The Adventurer design looks like
a William Wallace-look alike, the Witch looks like
an old lady in a Halloween costume, and the Ninja
looks like Master Chief with a backache. Another thing
is that only certain designs are equipped with certain
weapons. If you like how a character looks, then you
have to make that character use that weapon. The only
person that can use an axe is a dwarf, the only person
that can use a great sword is a knight, etc.
While
the skill and monster editors included in the character
section are kind of fun, theyre just like the
characters, near identical and lacking any individuality.
You choose between three different size categories
for monsters, then choose from one of the various
templates. Then thats a monster. Give it HP
and an attack value and its done. Even if you
do go in-depth, give it tons of special skills, and
give it all of your own personal touch, it is still
the same as any other creature.
Another thing that is strangely missing is online
support. This game would be an obvious choice for
an online community. A good design choice would allow
people to download new designs and story effects and
be able to trade their creations online with other
people.
It is the story editor that saves this game from complete
and utter failure. The story editor is the best part
of the game, but also the longest. This is where you
can create the deep stories that are found in RPGs.
You can create scenes and dialogue between characters,
but you definitely need a keyboard, or else it will
take hours to type out a scene. This is also where
a lot of the behind-the-scenes work happens and you
spend a lot of time working out things such as character
lines, story branches, cut scenes, and the like. This
will take the longest amount of time to create and
lots of play testing, but is the most open and customizable
part of the game.
Finally,
once you spend hundreds of hours creating characters,
monsters, items, and story plots, you might be so
tired of your own game that you probably wont want
to even play it. You can always trade with your friends,
but that is only if they own the game as well and
have the memory card space to save to game files.
All in all, RPG Maker 3 is another mediocre
game in a mediocre series, but is worth the time if
you are an ardent, and I mean ardent, fan of RPGs
and quite possibly that guy who plays DM during your
friends Dungeons and Dragons campaign. If youre
not either of those, avoid this game like the plague,
as it will hold no interest for you.
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Have you ever played an RPG and wished that the story
had turned out differently? Or did the thought, "Damn,
even I can make a better game than this!" ever
pop into your head? Now, with the help of Agetec Inc,
you have the power to create your very own RPG saga
with RPG Maker 3.
Compared
to past RPG Maker titles which were limited to 16
Bit 2D graphics, RPG Maker 3 harnesses a fairly decent
3D engine. That doesn't mean you should expect some
cutting edge graphics, because the game's engine is
centered on the design aspect, and doesn't focus too
much on the actual gameplay itself.
RPG
Maker 3 can be easily summed up into three sections;
the world, the characters/items and the story.
The
world creation engine is pretty in-depth. Here you
can create pretty much anything in the physical world.
You'll have a list of buildings, foliage, and water/lava
bitmaps to choose from. There are also tools that
will allow you to change the height or depth of the
land, so you can create a little valley full of lava,
your imagination is the only limitation.
Now
this may sound moderately simple, but creating a single
town or dungeon can be fairly time consuming. For
those of us who like to just throw things together
and play, RPG Maker 3 offers up sample maps, so you
can plop down a couple of towns and dungeons, then
get to playing. Samples are also found in the character
and story sections as well.
The
character section is where you will begin to populate
the world you've created. Character creation in RPG
Maker 3 isn't just about what your characters and
NPC's look like. Here you can control what type of
class they will be (warrior, archer, etc.) and even
edit their stats and abilities. This feature is also
available with the monster classes. So ideally you
can create a bunch of weak mobs to sweep through.
Creating
your story will most likely take the most time, because
up till this point we've got the world and its characters.
Now you'll have to create everything else, ranging
from the dialogue, to the world events (night and
day), background music, sound effects
Whew,
there's a lot to cover in a game! One of the more
disappointing and frustrating aspects you'll find
in RPG Maker 3 is lack of keyboard support. So for
your entire dialog, you're going to have to input
every character with your PS2 controller.
A
key feature that is no where to be found, is online
support. It would be nice to spend all this time creating
a world and its story, then to be able to share it
with the rest of the world, or on the other hand,
to be able to download somebody else's story and journey
through their adventure.
All
in all, if you're interested in making your own RPG,
then RPG Maker3 may be the way to go. But be forewarned,
making your own RPG will be about as time consuming
as leveling up your World of Warcraft Paladin to level
50.
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