Sly 2: Band Of Thieves

Strategy Guide/Walkthrough/FAQ

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  • Mega Jump gadget

    Pause the game and press Right, Left, Right, Left, R1, Left. If you entered the code correctly, you will hear a sound.

  • Time Rush gadget

    Pause the game and press Down(2), Up, Down, Right, Left. If you entered the code correctly, you will hear a sound. Sly should sprint for a few seconds when the game is resumed.

  • Tom gadget

    Pause the game and press Left(2), Down, Right, Left, Right. If you entered the code correctly, you will hear a sound.

  • Mega Bomb for Bently

    Pause the game and press Left, R1, R1, Down(2), Left. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 1

    Pause the game and press Down, R1, Left, Right, R1, Down. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 2

    Pause the game and press R1, Left, Right, R1, Left, Down. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 3

    Pause the game and press Up, Left, Right, Left, Down, Up. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 6

    Pause the game and press Down, Up, R1(2), Left, Down. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 7

    Pause the game and press Left(3), Down(2), R1. If you entered the code correctly, you will hear a sound.

  • Advance to Episode 8

    Pause the game and press Down, Up, Left(2), R1, Right. If you entered the code correctly, you will hear a sound.

  • Restart current Episode

    Pause the game and press Left, R1, Up, Down, Up, Left. If you entered the code correctly, you will hear a sound.

  • Tutorial Episode

    Pause the game and press Right, Left, Up(3), R1. If you entered the code correctly, you will hear a sound.

  • Unknown

    Pause the game and press Right, R1, Down, R1, Down(2). If you entered the code correctly, you will hear a sound.

  • Knockout Dive gadget

    Get all the Clue Bottles in Episode 1 , then enter "231" as a combination at the safe in the Bug Dimitri's Office mission to get the Knockout Dive gadget.

  • Insanity Strike gadget

    Get all the Clue Bottles in Episode 2 , then enter "857" as a combination at the safe in the Boardroom Brawl mission to get the Insanity Strike gadget.

  • Voltage Attack gadget

    Get all the Clue Bottles in Episode 3 , then enter "386" as a combination at the safe in the Water Bug Run mission to get the Voltage Attack gadget.

  • Long Toss gadget

    Get all the Clue Bottles in Episode 4 , then enter "248" as a combination at the safe in the building near the last two terminals of the Train Hack mission to get the Long Toss gadget.

  • Rage Bomb gadget

    Get all the Clue Bottles in Episode 5 , then enter "969" as a combination at the safe in the Stealing Voices mission to get the Rage Bomb gadget.

  • Music Box gadget

    Get all the Clue Bottles in Episode 6 , then enter "129" as a combination at the safe in the Cabin Crimes mission to get the Music Box gadget.

  • Lightning Spin gadget

    Get all the Clue Bottles in Episode 7 , then enter "583" as a combination at the safe in the Laser Redirection mission to get the Lightning Spin gadget.

  • Shadow Power gadget

    Get all the Clue Bottles in Episode 8 , then enter "725" as a combination at the safe in the Murray/Sly Tag Team mission to get the Shadow Power gadget.

  • Hidden FMV sequences

    Successfully complete the game, then at the "Episode Select" screen, highlight one of the following episodes until a police badge flashes in the left corner of the screen. Press Square to view the hidden FMV sequence. Note: This feature is available in the North American NTSC version of the game.

      Episode 1: E3 Promo: The Heist
      Episode 3: BET Commercial: La-La
      Episode 5: Television Commercial
      Episode 7: The Making of Sly 2
      Episode 8: Credits

  • Air bash attack

    Sneak up on an enemy, then press Triangle three or four times. While they are still in the air, quickly jump and press Square while in the air. If done correctly, you should defeat your enemy.

  • Surprising enemies

    When you are high on a building or a post and need to get to a enemy quietly, use the parachute.

  • Walking up sliding rails

    To go up a sliding rail, jump in the opposite direction of the sliding after it has stopped. This is useful in the freeing the elephant mission.

  • Background song remix

    When in the nightclub in level 1, go to the part where you did Bently's first mission (with the mirror-ball). Hit or bomb the DJ stations guarded by the lazars. You will now hear a remix of the background song.

  • Guard in the safehouse in Episode 2

    In Episode 2 (A Starry-Eyed Encounbter), chose Murray and pick up a guard. Carry the guard into the safehouse. He will be at the table above Murray's head.

  • Walk around in the safe house in Episode 2

    Have a Paraglider and the Mega Jump gadget. Mega Jump onto the archway outside the safe house to the left (do not cross the river). Jump from the archway to the mountain. Walk left until you can see a table on the side of the mountain and stop. Mega Jump and use the Paraglider to glide into the opening and you are there.

  • Killing enemies in Episode 6

    The following is an easy and fun way to kill enemies in Episode 6 (He Who Tames The Iron Horse). To kill almost all the enemies, go to a bear cave and get its attention with the Alarm gadget. Then, get it to chase you back into the city part and run behind any enemy. It will go after the enemy. Run into the left or right that sends out enemies. Enemies will come out, and the bear will chase them. Keep trying this until it works.

  • Defeating Dimitri

    When Dimitri shoots, he fires three times. After the third time, run up and hit him about three or four times. When Dimitri runs, run away from him. You should then run near him and hit him.

  • Defeating Old Grizzle Face

    In level 7, the bear Old Grizzle Face is invincible to your attacks. However, on the job with the laser reflecting follow Old Grizzle Face into the laser. He will get damaged by the laser. Note: This may take several attempts.

  • Defeating Rajan

    When Rajan's guards knock one out, throw it at Rajan and he will also get knocked out. Pick him up with your stomp move and throw him at the lasers. This will inflict damage on him. Repeatedly do this.

  • Repeat completed job

    In Episode 7, go in the sawmill with the laser to open the vault after you already completed the "Laser Redirecting" job. The game might think you are in that job, and you must do it again. Any jobs you completed after this one will have to be done over again. This may only happen if you do it before you can start the lumberjack games.

  • Shrinking ice floe

    On both of the John Bison levels, if you step on an ice floe, it will starts to shrink. It will keep shrinking until you jump off it.

  • Table automatically breaks

    In level 6, during the first mission (Cabin Crimes) get to the part where you take pictures of the train routes. If you sneak under the first table on the right, when John Bison walks by it will automatically break.

  • Rocket: Robot On Wheels reference

    Look in the graveyard to find a Rocket: Robot On Wheels tombstone.

  • Sly Cooper And The Thievius Raccoonus reference

    In the first mission where you have to get the clockwork parts from the museum, the paintings on the walls sometimes feature Bosses from Sly Cooper And The Thievius Raccoonus.


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