Call Of Duty: Black Ops

Strategy Guide/Walkthrough/FAQ

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  • Cheat mode

    At the main menu, use the Analog-stick to look down at your hands and see you are locked up. Repeatedly press ZL + ZR on a Classic Controller to escape from the chair. After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your Wii to enter the codes and play the Zork text-based adventure game.

      Mission select

      Enter "3ARC UNLOCK" as a code to unlock all missions.

      All Intel

      Enter "3ARC INTEL" as a code to unlock all Intel.

      Alicia game

      Enter "ALICIA" as a code to unlock the Alicia virtual therapist game.

      Zork game

      Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game.

      Display all commands

      Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access.

      Open corresponding file

      Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file.

      List audio files and pictures

      Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command.

      List of login names

      Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords).

      Login

      Enter "LOGIN" as a code to login with a corresponding username and password.

      Open mail folder for current user

      Enter "MAIL" as a code to open the mail folder for the current user.

      Display contents of current directory

      Enter "DIR" or "LS" as a code to display the contents of the current directory.

      Encode a string using the CIA's cypher

      Enter "ENCODE" as a code to encode a string using the CIA's cypher.

      Decode a string using the CIA's cypher

      Enter "DECODE" as a code to decode a string using the CIA's cypher.

      Display "Fee Fie Foe Foo!"

      Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".

  • Dreamland server

    Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:

      Login as Robert Oppen: Username: "roppen", Password: "trinity"
      Login as T. Walker: Username: "twalker", Password: "thanksdad"
      Login as Vannevar Bush: Username: "vbush", Password: "majestic1"

  • Terminal access

    Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.

    PersonUsernamePassword
    Adrienne Smithasmithroxy
    Alex Mason (default account)amasonpassword
    Bruce Harrisbharrisgoskins
    D. Kingdkingmfk
    Frank Woodsfwoodsphilly
    Grigori "Greg" Weavergweavergedeon
    J. TurnerJturnercondor75
    Jason Hudsonjhudsonbryant1950
    John McConejmcconeberkley22
    Joseph Bowmanjbowmanuwd
    John F. Kennedyjfkennedylancer
    Lyndon B. Johnsonlbjohnsonladybird
    Richard Nixonrnixoncheckers
    Richard Helmsrhelmslerosey
    Richard Kainrkainsunwu
    Ryan Jacksonrjacksonsaintbridget
    T. Walkertwalkerradi0
    Terrance Brookstbrookslauren
    Vannevar Bushvbushmanhattan
    William Rabornwrabornbromlow

  • Hidden Thunder Gun in "Numbers" mission

    At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.

    In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.

  • Intel locations

    Search the indicated locations to find all 42 Intel laptops:

    Mission 1: Operation 40

      1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.

      2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.

      3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.

    Mission 2: Vorkuta

      4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.

      5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.

      6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.

    Mission 3: U.S.D.D.

      None

    Mission 4: Executive Order

      7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.

      8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.

      9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.

    Mission 5: S.O.G.

      10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.

      11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.

      12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.

    Mission 6: The Defector

      13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.

      14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.

      15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.

    Mission 7: Numbers

      16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.

      17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.

      18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.

    Mission 8: Project Nova

      19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.

      20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.

      21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.

    Mission 9: Victor Charlie

      22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.

      23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.

      24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.

    Mission 10: Crash Site

      25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.

      26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.

      27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.

    Mission 11: WMD

      28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.

      29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.

      30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.

    Mission 12: Payback

      31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.

      32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.

      33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.

    Mission 13: Rebirth

      34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.

      35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.

      36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.

    Mission 14: Revelations

      37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.

      38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.

      39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.

    Mission 15: Redemption

      40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.

      41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.

      42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.

  • Multiplayer unlockables

    Reach the indicated rank to unlock the corresponding bonus:

      Level 4: Create A Class
      Level 5: Contracts
      Level 6: Clan Tag
      Level 8: Game Mode Challenges
      Level 10: Killstreaks, Killstreak Challenges, Playercard Emblems
      Level 13: Combat Record
      Level 15: Medal Challenges
      Level 16: Gun Emblems
      Level 19: Gun Tag
      Level 20: Elite Challenges
      Level 22: Camo
      Level 25: Custom Reticules
      Level 28: Custom Lenses
      Level 30: Final Challenges
      Level 31: Facepaint
      Level 50: Prestige Mode
      Prestige 1: Prestige Leaderboard, Custom Class 6
      Prestige 3: Custom Class 7
      Prestige 5: Custom Class 8
      Prestige 7: Custom Class 9
      Prestige 9: Custom Class 10
      Prestige 10: Prestige Hardcore Playlist
      Prestige 11: Additional Face Paint
      Prestige 13: Clan Tag Colors
      Prestige 14: Golden Camo
      Prestige 15: Prestige Pure Playlist

  • Perks

    The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk.

    Tier 1

    Lightweight

      Lightweight: Move faster
      Lightweight Pro: No fall damage

    Challenges

      Melee Kills: Get 15 melee kills.
      Escape Death: Escape death 5 times after being hurt.
      Offense Medals: Get 10 offense medals by killing enemies near their objective.

    Scavenger

      Scavenger: Replenish ammo and lethal grenades from fallen enemies
      Scavenger Pro: Start with extra mags and replenish tactical grenades from fallen enemies

    Challenges

      Resupplies: Resupply 150 times while using Scavenger.
      Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade.
      Kill Count: Get 5 kills without dying 5 times.

    Ghost

      Ghost: Remain hidden from enemy spy planes
      Ghost Pro: Avoid targeting from aircraft, IR scopes, and Sentry Guns; no red crosshair or name when targeted

    Challenges

      Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active.
      Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher.
      Destroy Sentry Gun: Destroy 1 Sentry Gun.

    Flak Jacket

      Flak Jacket: Take less explosive damage
      Flak Jacket Pro: Deflect fire damage and safely toss back frag grenades

    Challenges

      Protected: Survive 10 explosions while using Flack Jacket.
      Demolished: Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
      Throwbacks: Throw back 5 enemy frag grenades.

    Hardline

      Hardline: Get killstreak rewards with one less kill
      Hardline Pro: Change the contents of a care package

    Challenges

      Share Packages: Share 10 Killstreak reward crates with teammates.
      Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline.
      Killstreak: Get 7 kills without dying in one match.

    Tier 2

    Hardened

      Hardened: Penetrate walls and objects with deeper bullet impact
      Hardened Pro: Inflict extra bullet damage on aircraft and turrets, and flinch less when shot

    Challenges

      Penetration Kills: Get 10 kills using Hardened and shooting through walls.
      Bullets in Aircraft: Shoot 200 bullets into enemy aircraft.
      Equipment Shot: Destroy 1 piece of enemy equipment through a wall.

    Scout

      Scout: Hold breath longer when scoped
      Scout Pro: Switch weapons faster

    Challenges

      Secondary Kills: Get 50 kills with secondary weapons.
      One Shot Kills: Get 50 "One Shot, One Kill" medals.
      Headshots: Get 30 headshot kills.

    Steady Aim

      Steady Aim: Maintain increased accuracy when firing from the hip
      Steady Aim Pro: Aim faster after sprinting, and recover quickly from knife lunges

    Challenges

      Quick Melee: Melee two enemies consecutively within 5 seconds.
      Sprint Kills: Get 100 kills after sprinting.
      Hip Fire Kills: Get 150 hip fire kills using Steady Aim.

    Sleight Of Hand

      Sleight Of Hand: Reload weapons faster
      Sleight Of Hand Pro: Aim down sights faster with all weapons, except sniper rifles

    Challenges

      Aiming Kills: Get 150 kills while aiming down sights.
      Reload Kills: Kill an enemy within 5 seconds of reloading 30 times.
      Fast Hand Kills: Reload and finish off the enemy you wounded 10 times.

    Warlord

      Warlord: Equip two attachments to your primary weapon (excluding underbarrels)
      Warlord Pro: Start with one extra tactical and lethal grenade, except Willy Pete

    Challenges

      Two Attachment Kills: Get 150 kills using a gun with two attachments.
      Grenade Kills: Get 10 Frag or Semtex kills.
      Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex.

    Tier 3

    Tactical Mask

      Tactical Mask: Protect yourself against Nova Gas
      Tactical Mask Pro: Reduce the effects of Flash and Concussion grenades, and reveal the position of a flashed or stunned enemy

    Challenges

      Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade.
      Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade.
      Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas.

    Marathon

      Marathon: Sprint for a longer duration
      Marathon Pro: Sprint for an unlimited duration

    Challenges

      26 Miles: Sprint 26 miles using Marathon.
      First Blood: Get the "First Blood" medal 10 times.
      Captures: In Capture The Flag, get the "Flag Capture" medal 15 times while using Marathon.

    Ninja

      Ninja: Move silently
      Ninja Pro: Make no noise at all and hear enemies louder

    Challenges

      Silenced Kills: Get 150 kills using the Suppressor attachment.
      Back Stabs: Get 5 "Backstabber" medals.
      Plants: Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy.

    Second Chance

      Second Chance: Pull out your pistol before dying
      Second Chance Pro: Survive longer and get revived by your teammates

    Challenges

      Kills: Get 10 kills while in Second Chance.
      Revenge: While in Second Chance, kill the enemy who downed you 5 times.
      Headshot: Get 1 headshot kill while in Second Chance.

    Hacker

      Hacker: Detect enemy equipment, explosives, and turrets
      Hacker Pro: Sabotage enemy equipment and turrets, and booby trap stolen crates, and remain invisible to motion sensors

    Challenges

      Destroys: Destroy 10 equipment or explosives while using Hacker.
      Explosive Kills: Kill 25 enemies with a Claymore or C4.
      Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor.

  • Killstreak bonuses

    Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:

      RC-XD: 3 kills (remote control car strapped with explosives)
      Spy Plane: 3 kills (shows enemies on the mini-map; can be shot down)
      Counter Spy Plane: 4 kills (temporarily disables enemy mini-map)
      SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
      Care Package: 5 kills (airdrop a random killstreak or ammo crate)
      Napalm Strike: 5 kills (aircraft covers an area in Napalm)
      Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes)
      Sentry Gun: 6 kills (airdrop a placeable Sentry Gun)
      Attack Helicopter: 7 kills (call in support helicopter)
      Valkyrie Rockets: 7 kills (launcher with remote controlled rockets)
      Blackbird: 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
      Rolling Thunder: 8 kills (carpet bombing airstrike)
      Chopper Gunner: 9 kills (be the gunner of an attack helicopter)
      Attack Dogs: 11 kills (attack dogs that hunt down the enemy)
      Gunship: 11 kills (pilot an attack helicopter)

  • Clearing the trenches in battle of Khe Sanh

    At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill.

  • Hear "Sympathy For The Devil" song by The Rolling Stones in "Nuketown" map

    In the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers.


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