
| System: X360, PS3, Wii, PS2, PSP, DS | Review Rating Legend | |
| Dev: Eurocom | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Disney Interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: July 21, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
The game also comes complete with quite a large variety of enemies, and you'll approach each in different ways. In a nod to the Metroid Prime series, Darwin has the ability to scan enemies or elements of an environment, which in turn offer clues about how best to proceed. Many of the baddies in the very early parts of the game can be defeated with a simple whack from your laser whip, while latter enemies require you to either watch for a weak spot or implement other, more interesting strategies.

As you make your way through levels, you'll acquire computer chips and other electronic components that can heal you, refill your ammo, or be used as currency at vending machines. There are new weapons unlocked as you progress, as well as upgrades that expand the capacity of your ammo. Maps can also be purchased, though you'll first be required to scour for secret discs hidden throughout the level. The collection aspect in the game is a nice touch that will likely fill most players with a desire to fully scavenge a given area before moving on.
In addition to action-adventure missions, there's a little bit of on-rails shooting as well. You'll lead Darwin in his rolling-ball-ship thing through a series of tunnels, blasting enemies and avoiding mines and other hazards along the way. It's a nice change of pace that works well with the rest of what the game has to offer, and the controls are straightforward and fun. As a matter of fact, you'll never really be asked to use the Wii Remote in ways that feel tacked on or gimmicky, and it's an omission that's greatly appreciated.
The presentation for G-Force is also fairly impressive, in spite of the somewhat stilted storyline. Environments are detailed, and everything has a nice, clean look to it. There's a bit of shimmer here and there, but the overall visual presentation is quite commendable, especially for a movie-licensed product. The rodent-character models are particularly notable, exhibiting some fine fur texturing and smooth animation.
You also might be surprised to hear the familiar voices of the stars from the movie, and let me tell you, it adds a lot of personality to the game. The voice acting is tight and well-delivered, and the sound effects are a major star, too, especially during combat. In spite of issues with the camera, combat was a lot of fun due in major part to the crunchy, visceral effects that come with smacking baddies and popping off rounds. The music is decent and sits well in the background, though there's nothing much there that makes a great impression.
On the whole, we had a good time with G-Force. It doesn't really bring anything new to the table, but it's a solid gaming experience fans of the movie can consider with confidence. Whether or not it's worth a purchase will depend upon your appreciation of Darwin and friends, as the game is relatively short and offers little incentive to make repeat visits. However, if you really had fun watching the adventure unfold in theaters and want to keep the good times rolling, we definitely think it's worth a rent. Rodents with guns and a sharp sense of humor - it's hard to beat.
By
Tony Capri
CCC Freelance Writer
Game Features:


























