
| System: Wii | Review Rating Legend | |
| Dev: Data Design Int. | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Destineer | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: May 28, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Unfortunately, even as a more traditional racing game, the controls are still a major issue. Once again players will be forced to use the Wii-mote as a means of steering. It continues to work as poorly as it did in Quad Bikes, and for that matter, in most of the other Wii titles that have tried to use it. Using the Wii-mote like a steering wheel often proves disastrous, perpetually causing either rampant over or under steering issues at every turn. This leaves you constantly trying to regain control of your vehicle, and it's made even more difficult when you come into contact with an opponent. If you do happen to hit an opponent, which is quite easy considering the tracks are fairly claustrophobic, it usually results in being tipped over or slamming straight into a wall. Analog steering really should have been included in this title, but unfortunately Wii-mote steering is your only option here.

Similarly, players are again only given two options for the game's camera, either first or third person. Fortunately, the third-person camera fairs much better this time around, since it is placed slightly further away from your character. This allows you to actually see turns before you are missing them, as was the major problem in Quad Bikes. The first-person camera is still quite nauseating, but now you thankfully don't have to rely on it, since the third-person perspective actually works.
In addition to all of these problems, the contents of the game have also been reduced when compared to Quad Bikes. Sadly, there are only six tracks and four different modes to choose from. The single race and time trial modes are fairly self-explanatory, having the player compete on a single track against opponents and the clock respectively. Challenge mode is a bit of a joke, including three events with four races each. Since there are only six tracks in the game, expect to see some of them multiple times. Stunt mode is perhaps the worst of the lot, giving players a limited amount of time in which to rack up two thousand points. Different stunts will give you different scores depending on the supposed difficulty of pulling each off. The back flip stunt is just as easy to achieve as the rest and will continuously give you five hundred points whenever completed, no matter how often it is used. This leaves absolutely no incentive to attempt any of the other stunts at your disposal. You are also able to shift your snowmobile into reverse and take the same jump over and over again instead of driving around the entire track. This is fairly cheap, but it sure beats trying to actually hit these tiny ramps while fighting with this game's horrific steering.
Kawasaki Snowmobiles is a real mess and not much fun to play. Also, since this game is essentially an advertisement for Kawasaki brand snowmobiles, the timing of its release seems incredibly poor. I don't think there are too many people who enjoy riding a snowmobile during a long, hot summer afternoon. I know there may be quite a few Wii owners out there that are fairly casual may not look too closely at a twenty dollar title before purchasing it, but this game is sure to disappoint anyone who is subjected to it. If you have a Wii and twenty dollars burning a hole in your pocket, pick up a virtual console points card instead. No matter what you download, it will most likely be more a worthwhile experience.
By
Adam Brown
CCC Freelance Writer
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